diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 4 | ||||
-rw-r--r-- | doc/classes/Vector2.xml | 4 | ||||
-rw-r--r-- | doc/classes/Vector3.xml | 6 |
3 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 4516fc522a..9efc05dfd5 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -691,7 +691,7 @@ <member name="rendering/quality/reflections/high_quality_ggx.mobile" type="bool" setter="" getter=""> </member> <member name="rendering/quality/reflections/texture_array_reflections" type="bool" setter="" getter=""> - For reflection probes and panorama backgrounds (sky), use a texure array instead of mipmaps. This reduces jitter noise on reflections, but costs more performance and memory. + For reflection probes and panorama backgrounds (sky), use a texture array instead of mipmaps. This reduces jitter noise on reflections, but costs more performance and memory. </member> <member name="rendering/quality/reflections/texture_array_reflections.mobile" type="bool" setter="" getter=""> </member> @@ -704,7 +704,7 @@ <member name="rendering/quality/shading/force_lambert_over_burley.mobile" type="bool" setter="" getter=""> </member> <member name="rendering/quality/shading/force_vertex_shading" type="bool" setter="" getter=""> - Force vertex shading for all rendering. This can increase performance a lot, but also reduces quality inmensely. Can work to optimize on very low end mobile. + Force vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can work to optimize on very low end mobile. </member> <member name="rendering/quality/shading/force_vertex_shading.mobile" type="bool" setter="" getter=""> </member> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index c323cf6992..1f8eb47044 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -259,10 +259,10 @@ </methods> <members> <member name="x" type="float" setter="" getter=""> - The vector's x component. + The vector's x component. Also accessible by using the index position [code][0][/code]. </member> <member name="y" type="float" setter="" getter=""> - The vector's y component. + The vector's y component. Also accessible by using the index position [code][1][/code]. </member> </members> <constants> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 8c4e08778d..2499ba75ff 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -260,13 +260,13 @@ </methods> <members> <member name="x" type="float" setter="" getter=""> - The vector's x component. + The vector's x component. Also accessible by using the index position [code][0][/code]. </member> <member name="y" type="float" setter="" getter=""> - The vector's y component. + The vector's y component. Also accessible by using the index position [code][1][/code]. </member> <member name="z" type="float" setter="" getter=""> - The vector's z component. + The vector's z component. Also accessible by using the index position [code][2][/code]. </member> </members> <constants> |