diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Control.xml | 6 | ||||
-rw-r--r-- | doc/classes/PhysicalSkyMaterial.xml | 4 | ||||
-rw-r--r-- | doc/classes/Viewport.xml | 6 |
3 files changed, 14 insertions, 2 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index f6bb812070..668912b6bd 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -654,6 +654,12 @@ See [method add_theme_stylebox_override]. </description> </method> + <method name="is_drag_successful" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if drag operation is successful. + </description> + </method> <method name="is_layout_rtl" qualifiers="const"> <return type="bool" /> <description> diff --git a/doc/classes/PhysicalSkyMaterial.xml b/doc/classes/PhysicalSkyMaterial.xml index b90f52a70d..e1e50a2b51 100644 --- a/doc/classes/PhysicalSkyMaterial.xml +++ b/doc/classes/PhysicalSkyMaterial.xml @@ -23,7 +23,7 @@ <member name="mie_coefficient" type="float" setter="set_mie_coefficient" getter="get_mie_coefficient" default="0.005"> Controls the strength of mie scattering for the sky. Mie scattering results from light colliding with larger particles (like water). On earth, mie scattering results in a whitish color around the sun and horizon. </member> - <member name="mie_color" type="Color" setter="set_mie_color" getter="get_mie_color" default="Color(0.36, 0.56, 0.82, 1)"> + <member name="mie_color" type="Color" setter="set_mie_color" getter="get_mie_color" default="Color(0.63, 0.77, 0.92, 1)"> Controls the [Color] of the mie scattering effect. While not physically accurate, this allows for the creation of alien looking planets. </member> <member name="mie_eccentricity" type="float" setter="set_mie_eccentricity" getter="get_mie_eccentricity" default="0.8"> @@ -35,7 +35,7 @@ <member name="rayleigh_coefficient" type="float" setter="set_rayleigh_coefficient" getter="get_rayleigh_coefficient" default="2.0"> Controls the strength of the Rayleigh scattering. Rayleigh scattering results from light colliding with small particles. It is responsible for the blue color of the sky. </member> - <member name="rayleigh_color" type="Color" setter="set_rayleigh_color" getter="get_rayleigh_color" default="Color(0.056, 0.14, 0.3, 1)"> + <member name="rayleigh_color" type="Color" setter="set_rayleigh_color" getter="get_rayleigh_color" default="Color(0.26, 0.41, 0.58, 1)"> Controls the [Color] of the Rayleigh scattering. While not physically accurate, this allows for the creation of alien looking planets. For example, setting this to a red [Color] results in a Mars looking atmosphere with a corresponding blue sunset. </member> <member name="sun_disk_scale" type="float" setter="set_sun_disk_scale" getter="get_sun_disk_scale" default="1.0"> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 8e75b474ed..d83645a8af 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -107,6 +107,12 @@ Returns the drag data from the GUI, that was previously returned by [method Control._get_drag_data]. </description> </method> + <method name="gui_is_drag_successful" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if the drag operation is successful. + </description> + </method> <method name="gui_is_dragging" qualifiers="const"> <return type="bool" /> <description> |