diff options
Diffstat (limited to 'doc/classes')
84 files changed, 1110 insertions, 611 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 3d01c60aea..43f85fcdbc 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -476,6 +476,13 @@ Infinity values of the same sign are considered equal. </description> </method> + <method name="is_finite"> + <return type="bool" /> + <param index="0" name="x" type="float" /> + <description> + Returns whether [code]x[/code] is a finite value, i.e. it is not [constant @GDScript.NAN], positive infinity, or negative infinity. + </description> + </method> <method name="is_inf"> <return type="bool" /> <param index="0" name="x" type="float" /> @@ -2260,10 +2267,10 @@ Enum value which doesn't correspond to any mouse button. This is used to initialize [enum MouseButton] properties with a generic state. </constant> <constant name="MOUSE_BUTTON_LEFT" value="1" enum="MouseButton"> - Left mouse button. + Primary mouse button, usually the left button. </constant> <constant name="MOUSE_BUTTON_RIGHT" value="2" enum="MouseButton"> - Right mouse button. + Secondary mouse button, usually the right button. </constant> <constant name="MOUSE_BUTTON_MIDDLE" value="3" enum="MouseButton"> Middle mouse button. @@ -2287,10 +2294,10 @@ Extra mouse button 2 (only present on some mice). </constant> <constant name="MOUSE_BUTTON_MASK_LEFT" value="1" enum="MouseButton"> - Left mouse button mask. + Primary mouse button mask, usually for the left button. </constant> <constant name="MOUSE_BUTTON_MASK_RIGHT" value="2" enum="MouseButton"> - Right mouse button mask. + Secondary mouse button mask, usually for the right button. </constant> <constant name="MOUSE_BUTTON_MASK_MIDDLE" value="4" enum="MouseButton"> Middle mouse button mask. @@ -2621,11 +2628,11 @@ </constant> <constant name="PROPERTY_HINT_RANGE" value="1" enum="PropertyHint"> Hints that an integer or float property should be within a range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"or_greater"[/code] and/or [code]"or_less"[/code] to allow manual input going respectively above the max or below the min values. Example: [code]"-360,360,1,or_greater,or_less"[/code]. - Additionally, other keywords can be included: [code]"exp"[/code] for exponential range editing, [code]"radians"[/code] for editing radian angles in degrees, [code]"degrees"[/code] to hint at an angle and [code]"no_slider"[/code] to hide the slider. + Additionally, other keywords can be included: [code]"exp"[/code] for exponential range editing, [code]"radians"[/code] for editing radian angles in degrees, [code]"degrees"[/code] to hint at an angle and [code]"hide_slider"[/code] to hide the slider. </constant> <constant name="PROPERTY_HINT_ENUM" value="2" enum="PropertyHint"> Hints that an integer, float or string property is an enumerated value to pick in a list specified via a hint string. - The hint string is a comma separated list of names such as [code]"Hello,Something,Else"[/code]. For integer and float properties, the first name in the list has value 0, the next 1, and so on. Explicit values can also be specified by appending [code]:integer[/code] to the name, e.g. [code]"Zero,One,Three:3,Four,Six:6"[/code]. + The hint string is a comma separated list of names such as [code]"Hello,Something,Else"[/code]. Whitespaces are [b]not[/b] removed from either end of a name. For integer and float properties, the first name in the list has value 0, the next 1, and so on. Explicit values can also be specified by appending [code]:integer[/code] to the name, e.g. [code]"Zero,One,Three:3,Four,Six:6"[/code]. </constant> <constant name="PROPERTY_HINT_ENUM_SUGGESTION" value="3" enum="PropertyHint"> Hints that a string property can be an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code]. @@ -2818,6 +2825,9 @@ </constant> <constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="134217728" enum="PropertyUsageFlags"> </constant> + <constant name="PROPERTY_USAGE_READ_ONLY" value="268435456" enum="PropertyUsageFlags"> + The property is read-only in the editor inspector. + </constant> <constant name="PROPERTY_USAGE_ARRAY" value="536870912" enum="PropertyUsageFlags"> </constant> <constant name="PROPERTY_USAGE_DEFAULT" value="6" enum="PropertyUsageFlags"> diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index 23dd41f275..1ac3e6b64c 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -205,6 +205,12 @@ Returns [code]true[/code] if this [AABB] and [param aabb] are approximately equal, by calling [method @GlobalScope.is_equal_approx] on each component. </description> </method> + <method name="is_finite" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this [AABB] is finite, by calling [method @GlobalScope.is_finite] on each component. + </description> + </method> <method name="merge" qualifiers="const"> <return type="AABB" /> <param index="0" name="with" type="AABB" /> diff --git a/doc/classes/AStarGrid2D.xml b/doc/classes/AStarGrid2D.xml index 331862ebfa..8dde3748d7 100644 --- a/doc/classes/AStarGrid2D.xml +++ b/doc/classes/AStarGrid2D.xml @@ -53,7 +53,7 @@ </description> </method> <method name="get_id_path"> - <return type="PackedVector2Array" /> + <return type="Vector2i[]" /> <param index="0" name="from_id" type="Vector2i" /> <param index="1" name="to_id" type="Vector2i" /> <description> diff --git a/doc/classes/AnimationLibrary.xml b/doc/classes/AnimationLibrary.xml index 75fe393dbb..769b338063 100644 --- a/doc/classes/AnimationLibrary.xml +++ b/doc/classes/AnimationLibrary.xml @@ -15,7 +15,7 @@ <param index="0" name="name" type="StringName" /> <param index="1" name="animation" type="Animation" /> <description> - Adds the [param animation] to the library, accesible by the key [param name]. + Adds the [param animation] to the library, accessible by the key [param name]. </description> </method> <method name="get_animation" qualifiers="const"> diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml index 1b5a795b3c..4c2a30030b 100644 --- a/doc/classes/AnimationNodeStateMachineTransition.xml +++ b/doc/classes/AnimationNodeStateMachineTransition.xml @@ -22,9 +22,6 @@ <member name="advance_expression" type="String" setter="set_advance_expression" getter="get_advance_expression" default=""""> Use an expression as a condition for state machine transitions. It is possible to create complex animation advance conditions for switching between states and gives much greater flexibility for creating complex state machines by directly interfacing with the script code. </member> - <member name="advance_expression_base_node" type="NodePath" setter="set_advance_expression_base_node" getter="get_advance_expression_base_node" default="NodePath("")"> - The path to the [Node] used to evaluate an [Expression] if one is not explicitly specified internally. - </member> <member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance" default="false"> Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END]. </member> diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index d24703203b..c32cc5c5b8 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -5,7 +5,7 @@ </brief_description> <description> An animation player is used for general-purpose playback of [Animation] resources. It contains a dictionary of [AnimationLibrary] resources and custom blend times between animation transitions. - Some methods and properties use a single key to refence an animation directly. These keys are formatted as the key for the library, followed by a forward slash, then the key for the animation whithin the library, for example [code]"movement/run"[/code]. If the library's key is an empty string (known as the default library), the forward slash is omitted, being the same key used by the library. + Some methods and properties use a single key to reference an animation directly. These keys are formatted as the key for the library, followed by a forward slash, then the key for the animation within the library, for example [code]"movement/run"[/code]. If the library's key is an empty string (known as the default library), the forward slash is omitted, being the same key used by the library. [AnimationPlayer] is more suited than [Tween] for animations where you know the final values in advance. For example, fading a screen in and out is more easily done with an [AnimationPlayer] node thanks to the animation tools provided by the editor. That particular example can also be implemented with a [Tween], but it requires doing everything by code. Updating the target properties of animations occurs at process time. </description> @@ -170,7 +170,7 @@ <return type="void" /> <param index="0" name="name" type="StringName" /> <description> - Removes the [AnimationLibrary] assosiated with the key [param name]. + Removes the [AnimationLibrary] associated with the key [param name]. </description> </method> <method name="rename_animation_library"> @@ -268,6 +268,11 @@ [b]Note:[/b] This signal is not emitted if an animation is looping. </description> </signal> + <signal name="animation_libraries_updated"> + <description> + Notifies when the animation libraries have changed. + </description> + </signal> <signal name="animation_list_changed"> <description> Notifies when an animation list is changed. diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index f6d926031d..047089c917 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -53,6 +53,15 @@ </constructor> <constructor name="Array"> <return type="Array" /> + <param index="0" name="base" type="Array" /> + <param index="1" name="type" type="int" /> + <param index="2" name="class_name" type="StringName" /> + <param index="3" name="script" type="Variant" /> + <description> + </description> + </constructor> + <constructor name="Array"> + <return type="Array" /> <param index="0" name="from" type="Array" /> <description> Constructs an [Array] as a copy of the given [Array]. @@ -303,6 +312,21 @@ [b]Note:[/b] Calling this function is not the same as writing [code]array[0][/code]. If the array is empty, accessing by index will pause project execution when running from the editor. </description> </method> + <method name="get_typed_builtin" qualifiers="const"> + <return type="int" /> + <description> + </description> + </method> + <method name="get_typed_class_name" qualifiers="const"> + <return type="StringName" /> + <description> + </description> + </method> + <method name="get_typed_script" qualifiers="const"> + <return type="Variant" /> + <description> + </description> + </method> <method name="has" qualifiers="const"> <return type="bool" /> <param index="0" name="value" type="Variant" /> @@ -366,6 +390,16 @@ Returns [code]true[/code] if the array is empty. </description> </method> + <method name="is_read_only" qualifiers="const"> + <return type="bool" /> + <description> + </description> + </method> + <method name="is_typed" qualifiers="const"> + <return type="bool" /> + <description> + </description> + </method> <method name="map" qualifiers="const"> <return type="Array" /> <param index="0" name="method" type="Callable" /> @@ -479,6 +513,20 @@ Searches the array in reverse order. Optionally, a start search index can be passed. If negative, the start index is considered relative to the end of the array. </description> </method> + <method name="set_read_only"> + <return type="void" /> + <param index="0" name="enable" type="bool" /> + <description> + </description> + </method> + <method name="set_typed"> + <return type="void" /> + <param index="0" name="type" type="int" /> + <param index="1" name="class_name" type="StringName" /> + <param index="2" name="script" type="Variant" /> + <description> + </description> + </method> <method name="shuffle"> <return type="void" /> <description> @@ -509,6 +557,7 @@ <return type="void" /> <description> Sorts the array. + [b]Note:[/b] The sorting algorithm used is not [url=https://en.wikipedia.org/wiki/Sorting_algorithm#Stability]stable[/url]. This means that values considered equal may have their order changed when using [method sort]. [b]Note:[/b] Strings are sorted in alphabetical order (as opposed to natural order). This may lead to unexpected behavior when sorting an array of strings ending with a sequence of numbers. Consider the following example: [codeblocks] [gdscript] @@ -533,7 +582,8 @@ <param index="0" name="func" type="Callable" /> <description> Sorts the array using a custom method. The custom method receives two arguments (a pair of elements from the array) and must return either [code]true[/code] or [code]false[/code]. For two elements [code]a[/code] and [code]b[/code], if the given method returns [code]true[/code], element [code]b[/code] will be after element [code]a[/code] in the array. - [b]Note:[/b] You cannot randomize the return value as the heapsort algorithm expects a deterministic result. Doing so will result in unexpected behavior. + [b]Note:[/b] The sorting algorithm used is not [url=https://en.wikipedia.org/wiki/Sorting_algorithm#Stability]stable[/url]. This means that values considered equal may have their order changed when using [method sort_custom]. + [b]Note:[/b] You cannot randomize the return value as the heapsort algorithm expects a deterministic result. Randomizing the return value will result in unexpected behavior. [codeblocks] [gdscript] func sort_ascending(a, b): @@ -556,6 +606,12 @@ [/codeblocks] </description> </method> + <method name="typed_assign"> + <return type="bool" /> + <param index="0" name="array" type="Array" /> + <description> + </description> + </method> </methods> <operators> <operator name="operator !="> diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index 759acff773..809d983a9d 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -1,26 +1,27 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AtlasTexture" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Crops out one part of a texture, such as a texture from a texture atlas. + A texture that crops out part of another Texture2D. </brief_description> <description> - [Texture2D] resource that crops out one part of the [member atlas] texture, defined by [member region]. The main use case is cropping out textures from a texture atlas, which is a big texture file that packs multiple smaller textures. Consists of a [Texture2D] for the [member atlas], a [member region] that defines the area of [member atlas] to use, and a [member margin] that defines the border width. - [AtlasTexture] cannot be used in an [AnimatedTexture], cannot be tiled in nodes such as [TextureRect], and does not work properly if used inside of other [AtlasTexture] resources. Multiple [AtlasTexture] resources can be used to crop multiple textures from the atlas. Using a texture atlas helps to optimize video memory costs and render calls compared to using multiple small files. + [Texture2D] resource that draws only part of its [member atlas] texture, as defined by the [member region]. An additional [member margin] can also be set, which is useful for small adjustments. + Multiple [AtlasTexture] resources can be cropped from the same [member atlas]. Packing many smaller textures into a singular large texture helps to optimize video memory costs and render calls. + [b]Note:[/b] [AtlasTexture] cannot be used in an [AnimatedTexture], and may not tile properly in nodes such as [TextureRect], when inside other [AtlasTexture] resources. </description> <tutorials> </tutorials> <members> <member name="atlas" type="Texture2D" setter="set_atlas" getter="get_atlas"> - The texture that contains the atlas. Can be any [Texture2D] subtype. + The texture that contains the atlas. Can be any type inheriting from [Texture2D], including another [AtlasTexture]. </member> <member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip" default="false"> - If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels. + If [code]true[/code], the area outside of the [member region] is clipped to avoid bleeding of the surrounding texture pixels. </member> <member name="margin" type="Rect2" setter="set_margin" getter="get_margin" default="Rect2(0, 0, 0, 0)"> - The margin around the region. The [Rect2]'s [member Rect2.size] parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin. + The margin around the [member region]. Useful for small adjustments. If the [member Rect2.size] of this property ("w" and "h" in the editor) is set, the drawn texture is resized to fit within the margin. </member> <member name="region" type="Rect2" setter="set_region" getter="get_region" default="Rect2(0, 0, 0, 0)"> - The AtlasTexture's used region. + The region used to draw the [member atlas]. </member> </members> </class> diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 02192a9b7c..11d6e9cc7a 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -7,7 +7,7 @@ Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. For greater realism, a low-pass filter is automatically applied to distant sounds. This can be disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/code]. By default, audio is heard from the camera position. This can be changed by adding an [AudioListener3D] node to the scene and enabling it by calling [method AudioListener3D.make_current] on it. See also [AudioStreamPlayer] to play a sound non-positionally. - [b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing). + [b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing). </description> <tutorials> <link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link> @@ -102,12 +102,12 @@ <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> If [code]true[/code], the playback is paused. You can resume it by setting [member stream_paused] to [code]false[/code]. </member> - <member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db" default="0.0"> - The base sound level unaffected by dampening, in decibels. - </member> <member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size" default="10.0"> The factor for the attenuation effect. Higher values make the sound audible over a larger distance. </member> + <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0"> + The base sound level unaffected by dampening, in decibels. + </member> </members> <signals> <signal name="finished"> diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index d62f704528..f499be34a0 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -83,7 +83,7 @@ <return type="Vector3" /> <param index="0" name="order" type="int" default="2" /> <description> - Returns the basis's rotation in the form of Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last). The returned vector contains the rotation angles in the format (X angle, Y angle, Z angle). + Returns the basis's rotation in the form of Euler angles. The Euler order depends on the [param order] parameter, by default it uses the YXZ convention: when decomposing, first Z, then X, and Y last. The returned vector contains the rotation angles in the format (X angle, Y angle, Z angle). Consider using the [method get_rotation_quaternion] method instead, which returns a [Quaternion] quaternion instead of Euler angles. </description> </method> @@ -112,6 +112,12 @@ Returns [code]true[/code] if this basis and [param b] are approximately equal, by calling [code]is_equal_approx[/code] on each component. </description> </method> + <method name="is_finite" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this basis is finite, by calling [method @GlobalScope.is_finite] on each component. + </description> + </method> <method name="looking_at" qualifiers="static"> <return type="Basis" /> <param index="0" name="target" type="Vector3" /> diff --git a/doc/classes/Callable.xml b/doc/classes/Callable.xml index 1fcaf6d866..dd48ee6790 100644 --- a/doc/classes/Callable.xml +++ b/doc/classes/Callable.xml @@ -81,6 +81,13 @@ [/codeblock] </description> </method> + <method name="callv" qualifiers="const"> + <return type="Variant" /> + <param index="0" name="arguments" type="Array" /> + <description> + Calls the method represented by this [Callable]. Contrary to [method call], this method does not take a variable number of arguments but expects all arguments to be passed via a single [Array]. + </description> + </method> <method name="get_method" qualifiers="const"> <return type="StringName" /> <description> diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index a1d24f778d..671ecb6af1 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -150,6 +150,13 @@ <member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="Camera2D.Camera2DProcessCallback" default="1"> The camera's process callback. See [enum Camera2DProcessCallback]. </member> + <member name="rotation_smoothing_enabled" type="bool" setter="set_rotation_smoothing_enabled" getter="is_rotation_smoothing_enabled" default="false"> + If [code]true[/code], the camera's view smoothly rotates, via asymptotic smoothing, to align with its target rotation at [member rotation_smoothing_speed]. + [b]Note:[/b] This property has no effect if [member ignore_rotation] is [code]true[/code]. + </member> + <member name="rotation_smoothing_speed" type="float" setter="set_rotation_smoothing_speed" getter="get_rotation_smoothing_speed" default="5.0"> + The angular, asymptotic speed of the camera's rotation smoothing effect when [member rotation_smoothing_enabled] is [code]true[/code]. + </member> <member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled" default="false"> If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. </member> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index d74f49c897..947e6a3d4c 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -536,6 +536,7 @@ </methods> <members> <member name="clip_children" type="bool" setter="set_clip_children" getter="is_clipping_children" default="false"> + Allows the current node to clip children nodes, essentially acting as a mask. </member> <member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask" default="1"> The rendering layers in which this [CanvasItem] responds to [Light2D] nodes. diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index fa8fbd0d3e..75530370bc 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -14,6 +14,10 @@ <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link> </tutorials> <members> + <member name="debug_color" type="Color" setter="set_debug_color" getter="get_debug_color" default="Color(0, 0, 0, 1)"> + The collision shape debug color. + [b]Note:[/b] The default value is [member ProjectSettings.debug/shapes/collision/shape_color]. The [code]Color(0, 0, 0, 1)[/code] value documented here is a placeholder, and not the actual default debug color. + </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred]. </member> diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index e992d6f9d4..d09b7f003e 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -19,6 +19,14 @@ [b]Note:[/b] The presets list is only for [i]this[/i] color picker. </description> </method> + <method name="add_recent_preset"> + <return type="void" /> + <param index="0" name="color" type="Color" /> + <description> + Adds the given color to a list of color recent presets so that it can be picked later. Recent presets are the colors that were picked recently, a new preset is automatically created and added to recent presets when you pick a new color. + [b]Note:[/b] The recent presets list is only for [i]this[/i] color picker. + </description> + </method> <method name="erase_preset"> <return type="void" /> <param index="0" name="color" type="Color" /> @@ -26,12 +34,25 @@ Removes the given color from the list of color presets of this color picker. </description> </method> + <method name="erase_recent_preset"> + <return type="void" /> + <param index="0" name="color" type="Color" /> + <description> + Removes the given color from the list of color recent presets of this color picker. + </description> + </method> <method name="get_presets" qualifiers="const"> <return type="PackedColorArray" /> <description> Returns the list of colors in the presets of the color picker. </description> </method> + <method name="get_recent_presets" qualifiers="const"> + <return type="PackedColorArray" /> + <description> + Returns the list of colors in the recent presets of the color picker. + </description> + </method> </methods> <members> <member name="color" type="Color" setter="set_pick_color" getter="get_pick_color" default="Color(1, 1, 1, 1)"> @@ -129,6 +150,12 @@ <theme_item name="color_hue" data_type="icon" type="Texture2D"> Custom texture for the hue selection slider on the right. </theme_item> + <theme_item name="expanded_arrow" data_type="icon" type="Texture2D"> + The icon for color preset drop down menu when expanded. + </theme_item> + <theme_item name="folded_arrow" data_type="icon" type="Texture2D"> + The icon for color preset drop down menu when folded. + </theme_item> <theme_item name="overbright_indicator" data_type="icon" type="Texture2D"> The indicator used to signalize that the color value is outside the 0-1 range. </theme_item> @@ -139,5 +166,14 @@ <theme_item name="screen_picker" data_type="icon" type="Texture2D"> The icon for the screen color picker button. </theme_item> + <theme_item name="shape_circle" data_type="icon" type="Texture2D"> + The icon for circular picker shapes. + </theme_item> + <theme_item name="shape_rect" data_type="icon" type="Texture2D"> + The icon for rectangular picker shapes. + </theme_item> + <theme_item name="shape_rect_wheel" data_type="icon" type="Texture2D"> + The icon for rectangular wheel picker shapes. + </theme_item> </theme_items> </class> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 7b9bf0fa37..9c7cb7b089 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -7,10 +7,10 @@ Base class for all UI-related nodes. [Control] features a bounding rectangle that defines its extents, an anchor position relative to its parent control or the current viewport, and offsets relative to the anchor. The offsets update automatically when the node, any of its parents, or the screen size change. For more information on Godot's UI system, anchors, offsets, and containers, see the related tutorials in the manual. To build flexible UIs, you'll need a mix of UI elements that inherit from [Control] and [Container] nodes. [b]User Interface nodes and input[/b] - Godot sends input events to the scene's root node first, by calling [method Node._input]. [method Node._input] forwards the event down the node tree to the nodes under the mouse cursor, or on keyboard focus. To do so, it calls [code]MainLoop._input_event[/code]. - [b]FIXME:[/b] No longer valid after DisplayServer split and Input refactoring. + Godot propagates input events via viewports. Each [Viewport] is responsible for propagating [InputEvent]s to their child nodes. As the [member SceneTree.root] is a [Window], this already happens automatically for all UI elements in your game. + Input events are propagated through the [SceneTree] from the root node to all child nodes by calling [method Node._input]. For UI elements specifically, it makes more sense to override the virtual method [method _gui_input], which filters out unrelated input events, such as by checking z-order, [member mouse_filter], focus, or if the event was inside of the control's bounding box. Call [method accept_event] so no other node receives the event. Once you accept an input, it becomes handled so [method Node._unhandled_input] will not process it. - Only one [Control] node can be in keyboard focus. Only the node in focus will receive keyboard events. To get the focus, call [method grab_focus]. [Control] nodes lose focus when another node grabs it, or if you hide the node in focus. + Only one [Control] node can be in focus. Only the node in focus will receive events. To get the focus, call [method grab_focus]. [Control] nodes lose focus when another node grabs it, or if you hide the node in focus. Sets [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a [Control] node to ignore mouse or touch events. You'll need it if you place an icon on top of a button. [Theme] resources change the Control's appearance. If you change the [Theme] on a [Control] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_theme_*_override[/code] methods, like [method add_theme_font_override]. You can override the theme with the inspector. [b]Note:[/b] Theme items are [i]not[/i] [Object] properties. This means you can't access their values using [method Object.get] and [method Object.set]. Instead, use the [code]get_theme_*[/code] and [code]add_theme_*_override[/code] methods provided by this class. @@ -528,7 +528,7 @@ <param index="0" name="at_position" type="Vector2" default="Vector2(0, 0)" /> <description> Returns the tooltip text [param at_position] in local coordinates, which will typically appear when the cursor is resting over this control. By default, it returns [member tooltip_text]. - [b]Note:[/b] This method can be overriden to customise its behaviour. If this method returns an empty [String], no tooltip is displayed. + [b]Note:[/b] This method can be overridden to customise its behaviour. If this method returns an empty [String], no tooltip is displayed. </description> </method> <method name="grab_click_focus"> @@ -680,7 +680,7 @@ <method name="release_focus"> <return type="void" /> <description> - Give up the focus. No other control will be able to receive keyboard input. + Give up the focus. No other control will be able to receive input. </description> </method> <method name="remove_theme_color_override"> @@ -976,26 +976,26 @@ The minimum size of the node's bounding rectangle. If you set it to a value greater than (0, 0), the node's bounding rectangle will always have at least this size, even if its content is smaller. If it's set to (0, 0), the node sizes automatically to fit its content, be it a texture or child nodes. </member> <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="0"> - The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals. + The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard, gamepad, and mouse signals. </member> <member name="focus_neighbor_bottom" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath("")"> - Tells Godot which node it should give keyboard focus to if the user presses the down arrow on the keyboard or down on a gamepad by default. You can change the key by editing the [code]ui_down[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. + Tells Godot which node it should give focus to if the user presses the down arrow on the keyboard or down on a gamepad by default. You can change the key by editing the [code]ui_down[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. </member> <member name="focus_neighbor_left" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath("")"> - Tells Godot which node it should give keyboard focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the [code]ui_left[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the left of this one. + Tells Godot which node it should give focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the [code]ui_left[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the left of this one. </member> <member name="focus_neighbor_right" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath("")"> - Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. + Tells Godot which node it should give focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. </member> <member name="focus_neighbor_top" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath("")"> - Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [code]ui_top[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. + Tells Godot which node it should give focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [code]ui_top[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. </member> <member name="focus_next" type="NodePath" setter="set_focus_next" getter="get_focus_next" default="NodePath("")"> - Tells Godot which node it should give keyboard focus to if the user presses [kbd]Tab[/kbd] on a keyboard by default. You can change the key by editing the [code]ui_focus_next[/code] input action. + Tells Godot which node it should give focus to if the user presses [kbd]Tab[/kbd] on a keyboard by default. You can change the key by editing the [code]ui_focus_next[/code] input action. If this property is not set, Godot will select a "best guess" based on surrounding nodes in the scene tree. </member> <member name="focus_previous" type="NodePath" setter="set_focus_previous" getter="get_focus_previous" default="NodePath("")"> - Tells Godot which node it should give keyboard focus to if the user presses [kbd]Shift + Tab[/kbd] on a keyboard by default. You can change the key by editing the [code]ui_focus_prev[/code] input action. + Tells Godot which node it should give focus to if the user presses [kbd]Shift + Tab[/kbd] on a keyboard by default. You can change the key by editing the [code]ui_focus_prev[/code] input action. If this property is not set, Godot will select a "best guess" based on surrounding nodes in the scene tree. </member> <member name="global_position" type="Vector2" setter="_set_global_position" getter="get_global_position"> @@ -1098,12 +1098,12 @@ <signals> <signal name="focus_entered"> <description> - Emitted when the node gains keyboard focus. + Emitted when the node gains focus. </description> </signal> <signal name="focus_exited"> <description> - Emitted when the node loses keyboard focus. + Emitted when the node loses focus. </description> </signal> <signal name="gui_input"> @@ -1159,7 +1159,7 @@ The node can only grab focus on mouse clicks. Use with [member focus_mode]. </constant> <constant name="FOCUS_ALL" value="2" enum="FocusMode"> - The node can grab focus on mouse click or using the arrows and the Tab keys on the keyboard. Use with [member focus_mode]. + The node can grab focus on mouse click, using the arrows and the Tab keys on the keyboard, or using the D-pad buttons on a gamepad. Use with [member focus_mode]. </constant> <constant name="NOTIFICATION_RESIZED" value="40"> Sent when the node changes size. Use [member size] to get the new size. diff --git a/doc/classes/CubemapArray.xml b/doc/classes/CubemapArray.xml index 7f001155e4..07e401a13d 100644 --- a/doc/classes/CubemapArray.xml +++ b/doc/classes/CubemapArray.xml @@ -5,7 +5,7 @@ </brief_description> <description> [CubemapArray]s are made of an array of [Cubemap]s. Accordingly, like [Cubemap]s they are made of multiple textures the amount of which must be divisible by 6 (one image for each face of the cube). The primary benefit of [CubemapArray]s is that they can be accessed in shader code using a single texture reference. In other words, you can pass multiple [Cubemap]s into a shader using a single [CubemapArray]. - Generally, [CubemapArray]s provide a more efficent way for storing multiple [Cubemap]s, than storing multiple [Cubemap]s themselves in an array. + Generally, [CubemapArray]s provide a more efficient way for storing multiple [Cubemap]s, than storing multiple [Cubemap]s themselves in an array. Internally Godot, uses [CubemapArray]s for many effects including the [Sky], if you set [member ProjectSettings.rendering/reflections/sky_reflections/texture_array_reflections] to [code]true[/code]. [b]Note:[/b] [CubemapArray] is not supported in the OpenGL 3 rendering backend. </description> diff --git a/doc/classes/DirAccess.xml b/doc/classes/DirAccess.xml index cb7bf56f11..7d1612e59c 100644 --- a/doc/classes/DirAccess.xml +++ b/doc/classes/DirAccess.xml @@ -9,11 +9,10 @@ Most of the methods have a static alternative that can be used without creating a [DirAccess]. Static methods only support absolute paths (including [code]res://[/code] and [code]user://[/code]). [codeblock] # Standard - var dir = Directory.new() - dir.open("user://levels") + var dir = DirAccess.open("user://levels") dir.make_dir("world1") # Static - Directory.make_dir_absolute("user://levels/world1") + DirAccess.make_dir_absolute("user://levels/world1") [/codeblock] [b]Note:[/b] Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. Use [ResourceLoader] to access imported resources. Here is an example on how to iterate through the files of a directory: @@ -81,7 +80,7 @@ <param index="2" name="chmod_flags" type="int" default="-1" /> <description> Copies the [param from] file to the [param to] destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten. - If [param chmod_flags] is different than [code]-1[/code], the unix permissions for the destination path will be set to the provided value, if available on the current operating system. + If [param chmod_flags] is different than [code]-1[/code], the Unix permissions for the destination path will be set to the provided value, if available on the current operating system. Returns one of the [enum Error] code constants ([code]OK[/code] on success). </description> </method> @@ -200,7 +199,7 @@ <method name="get_space_left"> <return type="int" /> <description> - On UNIX desktop systems, returns the available space on the current directory's disk. On other platforms, this information is not available and the method returns 0 or -1. + Returns the available space on the current directory's disk, in bytes. Returns [code]0[/code] if the platform-specific method to query the available space fails. </description> </method> <method name="list_dir_begin"> @@ -252,7 +251,7 @@ <param index="0" name="path" type="String" /> <description> Creates a new [DirAccess] object and opens an existing directory of the filesystem. The [param path] argument can be within the project tree ([code]res://folder[/code]), the user directory ([code]user://folder[/code]) or an absolute path of the user filesystem (e.g. [code]/tmp/folder[/code] or [code]C:\tmp\folder[/code]). - Returns [code]null[/code] if opening the directory failed. You can use [method get_open_error] to check the error that ocurred. + Returns [code]null[/code] if opening the directory failed. You can use [method get_open_error] to check the error that occurred. </description> </method> <method name="remove"> diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index a1dee7ecc7..85d9fd34ca 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -1116,10 +1116,10 @@ </description> </method> <method name="window_get_safe_title_margins" qualifiers="const"> - <return type="Vector2i" /> + <return type="Vector3i" /> <param index="0" name="window_id" type="int" default="0" /> <description> - Returns left and right margins of the title that are safe to use (contains no buttons or other elements) when [constant WINDOW_FLAG_EXTEND_TO_TITLE] flag is set. + Returns left margins ([code]x[/code]), right margins ([code]y[/code]) adn height ([code]z[/code]) of the title that are safe to use (contains no buttons or other elements) when [constant WINDOW_FLAG_EXTEND_TO_TITLE] flag is set. </description> </method> <method name="window_get_size" qualifiers="const"> @@ -1244,7 +1244,7 @@ <param index="1" name="window_id" type="int" default="0" /> <description> Sets window mode for the given window to [param mode]. See [enum WindowMode] for possible values and how each mode behaves. - [b]Note:[/b] Setting the window to fullscreen forcibly sets the borderless flag to [code]true[/code], so make sure to set it back to [code]false[/code] when not wanted. + [b]Note:[/b] Setting the window to full screen forcibly sets the borderless flag to [code]true[/code], so make sure to set it back to [code]false[/code] when not wanted. </description> </method> <method name="window_set_mouse_passthrough"> @@ -1324,6 +1324,8 @@ <param index="0" name="window_id" type="int" /> <param index="1" name="parent_window_id" type="int" /> <description> + Sets window transient parent. Transient window is will be destroyed with its transient parent and will return focus to their parent when closed. The transient window is displayed on top of a non-exclusive full-screen parent window. Transient windows can't enter full-screen mode. + Note that behavior might be different depending on the platform. </description> </method> <method name="window_set_vsync_mode"> @@ -1494,57 +1496,78 @@ <constant name="CURSOR_MAX" value="17" enum="CursorShape"> </constant> <constant name="WINDOW_MODE_WINDOWED" value="0" enum="WindowMode"> + Windowed mode, i.e. [Window] doesn't occupy the whole screen (unless set to the size of the screen). </constant> <constant name="WINDOW_MODE_MINIMIZED" value="1" enum="WindowMode"> + Minimized window mode, i.e. [Window] is not visible and available on window manager's window list. Normally happens when the minimize button is pressed. </constant> <constant name="WINDOW_MODE_MAXIMIZED" value="2" enum="WindowMode"> + Maximized window mode, i.e. [Window] will occupy whole screen area except task bar and still display its borders. Normally happens when the minimize button is pressed. </constant> <constant name="WINDOW_MODE_FULLSCREEN" value="3" enum="WindowMode"> - Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project. - Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode. + Full screen window mode. Note that this is not [i]exclusive[/i] full screen. On Windows and Linux, a borderless window is used to emulate full screen. On macOS, a new desktop is used to display the running project. + Regardless of the platform, enabling full screen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling full screen mode. </constant> <constant name="WINDOW_MODE_EXCLUSIVE_FULLSCREEN" value="4" enum="WindowMode"> - Exclusive fullscreen window mode. This mode is implemented on Windows only. On other platforms, it is equivalent to [constant WINDOW_MODE_FULLSCREEN]. - Only one window in exclusive fullscreen mode can be visible on a given screen at a time. If multiple windows are in exclusive fullscreen mode for the same screen, the last one being set to this mode takes precedence. - Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode. + Exclusive full screen window mode. This mode is implemented on Windows only. On other platforms, it is equivalent to [constant WINDOW_MODE_FULLSCREEN]. + Only one window in exclusive full screen mode can be visible on a given screen at a time. If multiple windows are in exclusive full screen mode for the same screen, the last one being set to this mode takes precedence. + Regardless of the platform, enabling full screen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling full screen mode. </constant> <constant name="WINDOW_FLAG_RESIZE_DISABLED" value="0" enum="WindowFlags"> - Window can't be resizing by dragging its resize grip. It's still possible to resize the window using [method window_set_size]. This flag is ignored for full screen windows. + The window can't be resizing by dragging its resize grip. It's still possible to resize the window using [method window_set_size]. This flag is ignored for full screen windows. </constant> <constant name="WINDOW_FLAG_BORDERLESS" value="1" enum="WindowFlags"> - Window do not have native title bar and other decorations. This flag is ignored for full-screen windows. + The window do not have native title bar and other decorations. This flag is ignored for full-screen windows. </constant> <constant name="WINDOW_FLAG_ALWAYS_ON_TOP" value="2" enum="WindowFlags"> - Window is floating above other regular windows. This flag is ignored for full-screen windows. + The window is floating on top of all other windows. This flag is ignored for full-screen windows. </constant> <constant name="WINDOW_FLAG_TRANSPARENT" value="3" enum="WindowFlags"> - Window is will be destroyed with its transient parent and displayed on top of non-exclusive full-screen parent window. Transient windows can't enter full-screen mode. + The window background can be transparent. + [b]Note:[/b] This flag has no effect if [member ProjectSettings.display/window/per_pixel_transparency/allowed] is set to [code]false[/code]. + [b]Note:[/b] Transparency support is implemented on Linux, macOS and Windows, but availability might vary depending on GPU driver, display manager, and compositor capabilities. </constant> <constant name="WINDOW_FLAG_NO_FOCUS" value="4" enum="WindowFlags"> - Window can't be focused. No-focus window will ignore all input, except mouse clicks. + The window can't be focused. No-focus window will ignore all input, except mouse clicks. </constant> <constant name="WINDOW_FLAG_POPUP" value="5" enum="WindowFlags"> - Window is part of menu or [OptionButton] dropdown. This flag can't be changed when window is visible. An active popup window will exclusively receive all input, without stealing focus from its parent. Popup windows are automatically closed when uses click outside it, or when an application is switched. Popup window must have [constant WINDOW_FLAG_TRANSPARENT] set. + Window is part of menu or [OptionButton] dropdown. This flag can't be changed when the window is visible. An active popup window will exclusively receive all input, without stealing focus from its parent. Popup windows are automatically closed when uses click outside it, or when an application is switched. Popup window must have [code]transient parent[/code] set (see [method window_set_transient]). </constant> <constant name="WINDOW_FLAG_EXTEND_TO_TITLE" value="6" enum="WindowFlags"> Window content is expanded to the full size of the window. Unlike borderless window, the frame is left intact and can be used to resize the window, title bar is transparent, but have minimize/maximize/close buttons. + Use [method window_set_window_buttons_offset] to adjust minimize/maximize/close buttons offset. + Use [method window_get_safe_title_margins] to determine area under the title bar that is not covered by decorations. [b]Note:[/b] This flag is implemented on macOS. </constant> <constant name="WINDOW_FLAG_MAX" value="7" enum="WindowFlags"> + Max value of the [enum WindowFlags]. </constant> <constant name="WINDOW_EVENT_MOUSE_ENTER" value="0" enum="WindowEvent"> + Sent when the mouse pointer enters the window, see [method window_set_window_event_callback]. </constant> <constant name="WINDOW_EVENT_MOUSE_EXIT" value="1" enum="WindowEvent"> + Sent when the mouse pointer exits the window, see [method window_set_window_event_callback]. </constant> <constant name="WINDOW_EVENT_FOCUS_IN" value="2" enum="WindowEvent"> + Sent when the window grabs focus, see [method window_set_window_event_callback]. </constant> <constant name="WINDOW_EVENT_FOCUS_OUT" value="3" enum="WindowEvent"> + Sent when the window loses focus, see [method window_set_window_event_callback]. </constant> <constant name="WINDOW_EVENT_CLOSE_REQUEST" value="4" enum="WindowEvent"> + Sent when the user has attempted to close the window (e.g. close button is pressed), see [method window_set_window_event_callback]. </constant> <constant name="WINDOW_EVENT_GO_BACK_REQUEST" value="5" enum="WindowEvent"> + Sent when the device "Back" button is pressed, see [method window_set_window_event_callback]. + [b]Note:[/b] This event is implemented on Android. </constant> <constant name="WINDOW_EVENT_DPI_CHANGE" value="6" enum="WindowEvent"> + Sent when the window is moved to the display with different DPI, or display DPI is changed, see [method window_set_window_event_callback]. + [b]Note:[/b] This flag is implemented on macOS. + </constant> + <constant name="WINDOW_EVENT_TITLEBAR_CHANGE" value="7" enum="WindowEvent"> + Sent when the window title bar decoration is changed (e.g. [constant WINDOW_FLAG_EXTEND_TO_TITLE] is set or window entered/exited full screen mode), see [method window_set_window_event_callback]. + [b]Note:[/b] This flag is implemented on macOS. </constant> <constant name="VSYNC_DISABLED" value="0" enum="VSyncMode"> No vertical synchronization, which means the engine will display frames as fast as possible (tearing may be visible). diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index 348347c4ef..c395815117 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -9,7 +9,7 @@ Below is an example EditorImportPlugin that imports a [Mesh] from a file with the extension ".special" or ".spec": [codeblocks] [gdscript] - tool + @tool extends EditorImportPlugin func _get_importer_name(): @@ -44,7 +44,7 @@ # Fill the Mesh with data read in "file", left as an exercise to the reader. var filename = save_path + "." + _get_save_extension() - return ResourceSaver.save(filename, mesh) + return ResourceSaver.save(mesh, filename) [/gdscript] [csharp] using Godot; @@ -103,7 +103,7 @@ var mesh = new ArrayMesh(); // Fill the Mesh with data read in "file", left as an exercise to the reader. String filename = savePath + "." + GetSaveExtension(); - return (int)ResourceSaver.Save(filename, mesh); + return (int)ResourceSaver.Save(mesh, filename); } } [/csharp] diff --git a/doc/classes/EditorNode3DGizmo.xml b/doc/classes/EditorNode3DGizmo.xml index 9ee21fd63b..561ccdc6e7 100644 --- a/doc/classes/EditorNode3DGizmo.xml +++ b/doc/classes/EditorNode3DGizmo.xml @@ -168,16 +168,16 @@ Removes everything in the gizmo including meshes, collisions and handles. </description> </method> - <method name="get_plugin" qualifiers="const"> - <return type="EditorNode3DGizmoPlugin" /> + <method name="get_node_3d" qualifiers="const"> + <return type="Node3D" /> <description> - Returns the [EditorNode3DGizmoPlugin] that owns this gizmo. It's useful to retrieve materials using [method EditorNode3DGizmoPlugin.get_material]. + Returns the [Node3D] node associated with this gizmo. </description> </method> - <method name="get_spatial_node" qualifiers="const"> - <return type="Node3D" /> + <method name="get_plugin" qualifiers="const"> + <return type="EditorNode3DGizmoPlugin" /> <description> - Returns the Node3D node associated with this gizmo. + Returns the [EditorNode3DGizmoPlugin] that owns this gizmo. It's useful to retrieve materials using [method EditorNode3DGizmoPlugin.get_material]. </description> </method> <method name="get_subgizmo_selection" qualifiers="const"> @@ -200,7 +200,7 @@ Sets the gizmo's hidden state. If [code]true[/code], the gizmo will be hidden. If [code]false[/code], it will be shown. </description> </method> - <method name="set_spatial_node"> + <method name="set_node_3d"> <return type="void" /> <param index="0" name="node" type="Node" /> <description> diff --git a/doc/classes/EditorNode3DGizmoPlugin.xml b/doc/classes/EditorNode3DGizmoPlugin.xml index 8a97dda9ae..24e1a2da7c 100644 --- a/doc/classes/EditorNode3DGizmoPlugin.xml +++ b/doc/classes/EditorNode3DGizmoPlugin.xml @@ -5,10 +5,10 @@ </brief_description> <description> [EditorNode3DGizmoPlugin] allows you to define a new type of Gizmo. There are two main ways to do so: extending [EditorNode3DGizmoPlugin] for the simpler gizmos, or creating a new [EditorNode3DGizmo] type. See the tutorial in the documentation for more info. - To use [EditorNode3DGizmoPlugin], register it using the [method EditorPlugin.add_spatial_gizmo_plugin] method first. + To use [EditorNode3DGizmoPlugin], register it using the [method EditorPlugin.add_node_3d_gizmo_plugin] method first. </description> <tutorials> - <link title="Spatial gizmo plugins">$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html</link> + <link title="Node3D gizmo plugins">$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html</link> </tutorials> <methods> <method name="_can_be_hidden" qualifiers="virtual const"> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 27cf410c15..563987e2a3 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -455,6 +455,14 @@ [/codeblocks] </description> </method> + <method name="add_node_3d_gizmo_plugin"> + <return type="void" /> + <param index="0" name="plugin" type="EditorNode3DGizmoPlugin" /> + <description> + Registers a new [EditorNode3DGizmoPlugin]. Gizmo plugins are used to add custom gizmos to the 3D preview viewport for a [Node3D]. + See [method add_inspector_plugin] for an example of how to register a plugin. + </description> + </method> <method name="add_scene_format_importer_plugin"> <return type="void" /> <param index="0" name="scene_format_importer" type="EditorSceneFormatImporter" /> @@ -473,14 +481,6 @@ If [param first_priority] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. </description> </method> - <method name="add_spatial_gizmo_plugin"> - <return type="void" /> - <param index="0" name="plugin" type="EditorNode3DGizmoPlugin" /> - <description> - Registers a new [EditorNode3DGizmoPlugin]. Gizmo plugins are used to add custom gizmos to the 3D preview viewport for a [Node3D]. - See [method add_inspector_plugin] for an example of how to register a plugin. - </description> - </method> <method name="add_tool_menu_item"> <return type="void" /> <param index="0" name="name" type="String" /> @@ -621,6 +621,13 @@ Removes an inspector plugin registered by [method add_import_plugin] </description> </method> + <method name="remove_node_3d_gizmo_plugin"> + <return type="void" /> + <param index="0" name="plugin" type="EditorNode3DGizmoPlugin" /> + <description> + Removes a gizmo plugin registered by [method add_node_3d_gizmo_plugin]. + </description> + </method> <method name="remove_scene_format_importer_plugin"> <return type="void" /> <param index="0" name="scene_format_importer" type="EditorSceneFormatImporter" /> @@ -635,13 +642,6 @@ Remove the [EditorScenePostImportPlugin], added with [method add_scene_post_import_plugin]. </description> </method> - <method name="remove_spatial_gizmo_plugin"> - <return type="void" /> - <param index="0" name="plugin" type="EditorNode3DGizmoPlugin" /> - <description> - Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin]. - </description> - </method> <method name="remove_tool_menu_item"> <return type="void" /> <param index="0" name="name" type="String" /> diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml index 395b094bf2..2bf2accf17 100644 --- a/doc/classes/EditorScenePostImport.xml +++ b/doc/classes/EditorScenePostImport.xml @@ -8,7 +8,7 @@ The [method _post_import] callback receives the imported scene's root node and returns the modified version of the scene. Usage example: [codeblocks] [gdscript] - tool # Needed so it runs in editor. + @tool # Needed so it runs in editor. extends EditorScenePostImport # This sample changes all node names. # Called right after the scene is imported and gets the root node. diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml index 2ff8a7ba2a..dfc04c9cde 100644 --- a/doc/classes/EditorScript.xml +++ b/doc/classes/EditorScript.xml @@ -9,7 +9,7 @@ [b]Example script:[/b] [codeblocks] [gdscript] - tool + @tool extends EditorScript func _run(): diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 6007128965..68de08f094 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -314,8 +314,8 @@ <member name="editors/3d/navigation/navigation_scheme" type="int" setter="" getter=""> The navigation scheme to use in the 3D editor. Changing this setting will affect the mouse buttons that must be held down to perform certain operations in the 3D editor viewport. - [b]Godot[/b] Middle mouse button to orbit, [kbd]Shift + Middle mouse button[/kbd] to pan. [kbd]Mouse wheel[/kbd] to zoom. - - [b]Maya:[/b] [kbd]Alt + Left mouse buttton[/kbd] to orbit. [kbd]Middle mouse button[/kbd] to pan, [kbd]Shift + Middle mouse button[/kbd] to pan 10 times faster. [kbd]Mouse wheel[/kbd] to zoom. - - [b]Modo:[/b] [kbd]Alt + Left mouse buttton[/kbd] to orbit. [kbd]Alt + Shift + Left mouse button[/kbd] to pan. [kbd]Ctrl + Alt + Left mouse button[/kbd] to zoom. + - [b]Maya:[/b] [kbd]Alt + Left mouse button[/kbd] to orbit. [kbd]Middle mouse button[/kbd] to pan, [kbd]Shift + Middle mouse button[/kbd] to pan 10 times faster. [kbd]Mouse wheel[/kbd] to zoom. + - [b]Modo:[/b] [kbd]Alt + Left mouse button[/kbd] to orbit. [kbd]Alt + Shift + Left mouse button[/kbd] to pan. [kbd]Ctrl + Alt + Left mouse button[/kbd] to zoom. See also [member editors/3d/freelook/freelook_navigation_scheme]. [b]Note:[/b] On certain window managers on Linux, the [kbd]Alt[/kbd] key will be intercepted by the window manager when clicking a mouse button at the same time. This means Godot will not see the modifier key as being pressed. </member> @@ -457,6 +457,12 @@ If [code]true[/code], when saving a file, the editor will rename the old file to a different name, save a new file, then only remove the old file once the new file has been saved. This makes loss of data less likely to happen if the editor or operating system exits unexpectedly while saving (e.g. due to a crash or power outage). [b]Note:[/b] On Windows, this feature can interact negatively with certain antivirus programs. In this case, you may have to set this to [code]false[/code] to prevent file locking issues. </member> + <member name="interface/editor/accept_dialog_cancel_ok_buttons" type="int" setter="" getter=""> + How to position the Cancel and OK buttons in the editor's [AcceptDialog]s. Different platforms have different standard behaviors for this, which can be overridden using this setting. This is useful if you use Godot both on Windows and macOS/Linux and your Godot muscle memory is stronger than your OS specific one. + - [b]Auto[/b] follows the platform convention: Cancel first on macOS and Linux, OK first on Windows. + - [b]Cancel First[/b] forces the ordering Cancel/OK. + - [b]OK First[/b] forces the ordering OK/Cancel. + </member> <member name="interface/editor/automatically_open_screenshots" type="bool" setter="" getter=""> If [code]true[/code], automatically opens screenshots with the default program associated to [code].png[/code] files after a screenshot is taken using the [b]Editor > Take Screenshot[/b] action. </member> diff --git a/doc/classes/EditorTranslationParserPlugin.xml b/doc/classes/EditorTranslationParserPlugin.xml index 08986781cd..df10c645ef 100644 --- a/doc/classes/EditorTranslationParserPlugin.xml +++ b/doc/classes/EditorTranslationParserPlugin.xml @@ -11,7 +11,7 @@ Below shows an example of a custom parser that extracts strings from a CSV file to write into a POT. [codeblocks] [gdscript] - tool + @tool extends EditorTranslationParserPlugin func _parse_file(path, msgids, msgids_context_plural): diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index ecf3d87a70..2b8663e039 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -261,12 +261,20 @@ </method> </methods> <members> + <member name="max_fps" type="int" setter="set_max_fps" getter="get_max_fps" default="0"> + The maximum number of frames per second that can be rendered. A value of [code]0[/code] means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering. + Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices). + If [member ProjectSettings.display/window/vsync/vsync_mode] is [code]Enabled[/code] or [code]Adaptive[/code], it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate. + If [member ProjectSettings.display/window/vsync/vsync_mode] is [code]Enabled[/code], on monitors with variable refresh rate enabled (G-Sync/FreeSync), using a FPS limit a few frames lower than the monitor's refresh rate will [url=https://blurbusters.com/howto-low-lag-vsync-on/]reduce input lag while avoiding tearing[/url]. + If [member ProjectSettings.display/window/vsync/vsync_mode] is [code]Disabled[/code], limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios. + See also [member physics_ticks_per_second] and [member ProjectSettings.application/run/max_fps]. + </member> <member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix" default="0.5"> Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of the in-game clock and real clock but smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended. [b]Note:[/b] For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting [member physics_jitter_fix] to [code]0[/code]. </member> <member name="physics_ticks_per_second" type="int" setter="set_physics_ticks_per_second" getter="get_physics_ticks_per_second" default="60"> - The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to [code]60[/code] or above, as Godot doesn't interpolate the physics step. As a result, values lower than [code]60[/code] will look stuttery. This value can be increased to make input more reactive or work around collision tunneling issues, but keep in mind doing so will increase CPU usage. See also [member target_fps] and [member ProjectSettings.physics/common/physics_ticks_per_second]. + The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to [code]60[/code] or above, as Godot doesn't interpolate the physics step. As a result, values lower than [code]60[/code] will look stuttery. This value can be increased to make input more reactive or work around collision tunneling issues, but keep in mind doing so will increase CPU usage. See also [member max_fps] and [member ProjectSettings.physics/common/physics_ticks_per_second]. [b]Note:[/b] Only 8 physics ticks may be simulated per rendered frame at most. If more than 8 physics ticks have to be simulated per rendered frame to keep up with rendering, the game will appear to slow down (even if [code]delta[/code] is used consistently in physics calculations). Therefore, it is recommended not to increase [member physics_ticks_per_second] above 240. Otherwise, the game will slow down when the rendering framerate goes below 30 FPS. </member> <member name="print_error_messages" type="bool" setter="set_print_error_messages" getter="is_printing_error_messages" default="true"> @@ -274,9 +282,6 @@ [b]Warning:[/b] If you set this to [code]false[/code] anywhere in the project, important error messages may be hidden even if they are emitted from other scripts. If this is set to [code]false[/code] in a [code]@tool[/code] script, this will also impact the editor itself. Do [i]not[/i] report bugs before ensuring error messages are enabled (as they are by default). [b]Note:[/b] This property does not impact the editor's Errors tab when running a project from the editor. </member> - <member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps" default="0"> - The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit. See also [member physics_ticks_per_second] and [member ProjectSettings.debug/settings/fps/force_fps]. - </member> <member name="time_scale" type="float" setter="set_time_scale" getter="get_time_scale" default="1.0"> Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed. </member> diff --git a/doc/classes/FileAccess.xml b/doc/classes/FileAccess.xml index adc0f4c3dd..e52f897164 100644 --- a/doc/classes/FileAccess.xml +++ b/doc/classes/FileAccess.xml @@ -20,13 +20,13 @@ [csharp] public void Save(string content) { - using var file = FileAccess.Open("user://save_game.dat", File.ModeFlags.Write); + using var file = FileAccess.Open("user://save_game.dat", FileAccess.ModeFlags.Write); file.StoreString(content); } public string Load() { - using var file = FileAccess.Open("user://save_game.dat", File.ModeFlags.Read); + using var file = FileAccess.Open("user://save_game.dat", FileAccess.ModeFlags.Read); string content = file.GetAsText(); return content; } @@ -250,7 +250,7 @@ <param index="1" name="flags" type="int" enum="FileAccess.ModeFlags" /> <description> Creates a new [FileAccess] object and opens the file for writing or reading, depending on the flags. - Returns [code]null[/code] if opening the file failed. You can use [method get_open_error] to check the error that ocurred. + Returns [code]null[/code] if opening the file failed. You can use [method get_open_error] to check the error that occurred. </description> </method> <method name="open_compressed" qualifiers="static"> @@ -261,7 +261,7 @@ <description> Creates a new [FileAccess] object and opens a compressed file for reading or writing. [b]Note:[/b] [method open_compressed] can only read files that were saved by Godot, not third-party compression formats. See [url=https://github.com/godotengine/godot/issues/28999]GitHub issue #28999[/url] for a workaround. - Returns [code]null[/code] if opening the file failed. You can use [method get_open_error] to check the error that ocurred. + Returns [code]null[/code] if opening the file failed. You can use [method get_open_error] to check the error that occurred. </description> </method> <method name="open_encrypted" qualifiers="static"> @@ -272,7 +272,7 @@ <description> Creates a new [FileAccess] object and opens an encrypted file in write or read mode. You need to pass a binary key to encrypt/decrypt it. [b]Note:[/b] The provided key must be 32 bytes long. - Returns [code]null[/code] if opening the file failed. You can use [method get_open_error] to check the error that ocurred. + Returns [code]null[/code] if opening the file failed. You can use [method get_open_error] to check the error that occurred. </description> </method> <method name="open_encrypted_with_pass" qualifiers="static"> @@ -282,7 +282,7 @@ <param index="2" name="pass" type="String" /> <description> Creates a new [FileAccess] object and opens an encrypted file in write or read mode. You need to pass a password to encrypt/decrypt it. - Returns [code]null[/code] if opening the file failed. You can use [method get_open_error] to check the error that ocurred. + Returns [code]null[/code] if opening the file failed. You can use [method get_open_error] to check the error that occurred. </description> </method> <method name="seek"> @@ -316,8 +316,7 @@ return (unsigned + MAX_15B) % MAX_16B - MAX_15B func _ready(): - var f = File.new() - f.open("user://file.dat", File.WRITE_READ) + var f = FileAccess.open("user://file.dat", FileAccess.WRITE_READ) f.store_16(-42) # This wraps around and stores 65494 (2^16 - 42). f.store_16(121) # In bounds, will store 121. f.seek(0) # Go back to start to read the stored value. @@ -329,8 +328,7 @@ [csharp] public override void _Ready() { - var f = new File(); - f.Open("user://file.dat", File.ModeFlags.WriteRead); + using var f = FileAccess.Open("user://file.dat", FileAccess.ModeFlags.WriteRead); f.Store16(unchecked((ushort)-42)); // This wraps around and stores 65494 (2^16 - 42). f.Store16(121); // In bounds, will store 121. f.Seek(0); // Go back to start to read the stored value. diff --git a/doc/classes/FileSystemDock.xml b/doc/classes/FileSystemDock.xml index 22048c6761..5578f449b3 100644 --- a/doc/classes/FileSystemDock.xml +++ b/doc/classes/FileSystemDock.xml @@ -32,7 +32,7 @@ </signal> <signal name="folder_moved"> <param index="0" name="old_folder" type="String" /> - <param index="1" name="new_file" type="String" /> + <param index="1" name="new_folder" type="String" /> <description> </description> </signal> diff --git a/doc/classes/HSlider.xml b/doc/classes/HSlider.xml index 60208eee0f..cb0a8b34db 100644 --- a/doc/classes/HSlider.xml +++ b/doc/classes/HSlider.xml @@ -10,6 +10,9 @@ <tutorials> </tutorials> <theme_items> + <theme_item name="grabber_offset" data_type="constant" type="int" default="0"> + Vertical offset of the grabber. + </theme_item> <theme_item name="grabber" data_type="icon" type="Texture2D"> The texture for the grabber (the draggable element). </theme_item> diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index b138a55ea3..510f14ec54 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -197,7 +197,6 @@ <param index="0" name="renormalize" type="bool" default="false" /> <description> Generates mipmaps for the image. Mipmaps are precalculated lower-resolution copies of the image that are automatically used if the image needs to be scaled down when rendered. They help improve image quality and performance when rendering. This method returns an error if the image is compressed, in a custom format, or if the image's width/height is [code]0[/code]. - [b]Note:[/b] Mipmap generation is done on the CPU, is single-threaded and is [i]always[/i] done on the main thread. This means generating mipmaps will result in noticeable stuttering during gameplay, even if [method generate_mipmaps] is called from a [Thread]. </description> </method> <method name="get_data" qualifiers="const"> diff --git a/doc/classes/ImageFormatLoaderExtension.xml b/doc/classes/ImageFormatLoaderExtension.xml index b2a7ebc60f..9d18ee8b84 100644 --- a/doc/classes/ImageFormatLoaderExtension.xml +++ b/doc/classes/ImageFormatLoaderExtension.xml @@ -5,7 +5,7 @@ </brief_description> <description> The engine supports multiple image formats out of the box (PNG, SVG, JPEG, WebP to name a few), but you can choose to implement support for additional image formats by extending this class. - Be sure to respect the documented return types and values. You should create an instance of it, and call [method add_format_loader] to register that loader during the initializaiton phase. + Be sure to respect the documented return types and values. You should create an instance of it, and call [method add_format_loader] to register that loader during the initialization phase. </description> <tutorials> </tutorials> @@ -13,7 +13,7 @@ <method name="_get_recognized_extensions" qualifiers="virtual const"> <return type="PackedStringArray" /> <description> - Returns the list of file extensions for this image format. Files with the given extentions will be treated as image file and loaded using this class. + Returns the list of file extensions for this image format. Files with the given extensions will be treated as image file and loaded using this class. </description> </method> <method name="_load_image" qualifiers="virtual"> diff --git a/doc/classes/InputEventWithModifiers.xml b/doc/classes/InputEventWithModifiers.xml index d0453156d5..c6311d780c 100644 --- a/doc/classes/InputEventWithModifiers.xml +++ b/doc/classes/InputEventWithModifiers.xml @@ -23,7 +23,7 @@ State of the [kbd]Alt[/kbd] modifier. </member> <member name="command_or_control_autoremap" type="bool" setter="set_command_or_control_autoremap" getter="is_command_or_control_autoremap" default="false"> - Automaticaly use [kbd]Meta[/kbd] ([kbd]Command[/kbd]) on macOS and [kbd]Ctrl[/kbd] on other platforms. If [code]true[/code], [member ctrl_pressed] and [member meta_pressed] cannot be set. + Automatically use [kbd]Meta[/kbd] ([kbd]Command[/kbd]) on macOS and [kbd]Ctrl[/kbd] on other platforms. If [code]true[/code], [member ctrl_pressed] and [member meta_pressed] cannot be set. </member> <member name="ctrl_pressed" type="bool" setter="set_ctrl_pressed" getter="is_ctrl_pressed" default="false"> State of the [kbd]Ctrl[/kbd] modifier. diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml index 1f38510e83..4d5d5a011b 100644 --- a/doc/classes/MenuButton.xml +++ b/doc/classes/MenuButton.xml @@ -25,6 +25,12 @@ If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button. </description> </method> + <method name="show_popup"> + <return type="void" /> + <description> + Adjusts popup position and sizing for the [MenuButton], then shows the [PopupMenu]. Prefer this over using [code]get_popup().popup()[/code]. + </description> + </method> </methods> <members> <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" overrides="BaseButton" enum="BaseButton.ActionMode" default="0" /> diff --git a/doc/classes/MultiplayerAPIExtension.xml b/doc/classes/MultiplayerAPIExtension.xml index e67970cc89..c4012a920a 100644 --- a/doc/classes/MultiplayerAPIExtension.xml +++ b/doc/classes/MultiplayerAPIExtension.xml @@ -5,7 +5,7 @@ </brief_description> <description> This class can be used to augment or replace the default [MultiplayerAPI] implementation via script or extensions. - The following example augment the default implemenation ([SceneMultiplayer]) by logging every RPC being made, and every object being configured for replication. + The following example augment the default implementation ([SceneMultiplayer]) by logging every RPC being made, and every object being configured for replication. [codeblocks] [gdscript] extends MultiplayerAPIExtension diff --git a/doc/classes/NavigationObstacle2D.xml b/doc/classes/NavigationObstacle2D.xml index 6d05e220e3..68d9691ccf 100644 --- a/doc/classes/NavigationObstacle2D.xml +++ b/doc/classes/NavigationObstacle2D.xml @@ -5,7 +5,7 @@ </brief_description> <description> 2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. [NavigationObstacle2D] is physics safe. - [b]Note:[/b] Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently. + Obstacles [b]don't[/b] change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently. </description> <tutorials> </tutorials> diff --git a/doc/classes/NavigationObstacle3D.xml b/doc/classes/NavigationObstacle3D.xml index f5a0bde089..90eb55887f 100644 --- a/doc/classes/NavigationObstacle3D.xml +++ b/doc/classes/NavigationObstacle3D.xml @@ -5,7 +5,7 @@ </brief_description> <description> 3D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. [NavigationObstacle3D] is physics safe. - [b]Note:[/b] Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently. + Obstacles [b]don't[/b] change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently. </description> <tutorials> </tutorials> diff --git a/doc/classes/NavigationPathQueryParameters2D.xml b/doc/classes/NavigationPathQueryParameters2D.xml index 70455017c4..397ca8b713 100644 --- a/doc/classes/NavigationPathQueryParameters2D.xml +++ b/doc/classes/NavigationPathQueryParameters2D.xml @@ -16,6 +16,7 @@ The navigation layers the query will use (as a bitmask). </member> <member name="path_postprocessing" type="int" setter="set_path_postprocessing" getter="get_path_postprocessing" enum="NavigationPathQueryParameters2D.PathPostProcessing" default="0"> + The path postprocessing applied to the raw path corridor found by the [member pathfinding_algorithm]. </member> <member name="pathfinding_algorithm" type="int" setter="set_pathfinding_algorithm" getter="get_pathfinding_algorithm" enum="NavigationPathQueryParameters2D.PathfindingAlgorithm" default="0"> The pathfinding algorithm used in the path query. @@ -32,7 +33,7 @@ The path query uses the default A* pathfinding algorithm. </constant> <constant name="PATH_POSTPROCESSING_CORRIDORFUNNEL" value="0" enum="PathPostProcessing"> - Applies a funnel algorithm to the raw path corridor found by the pathfinding algorithm. This will result in the shortest path possible inside the path corridor. This postprocessing very much depends on the navmesh polygon layout and the created corridor. Especially tile- or gridbased layouts can face artifical corners with diagonal movement due to a jagged path corridor imposed by the cell shapes. + Applies a funnel algorithm to the raw path corridor found by the pathfinding algorithm. This will result in the shortest path possible inside the path corridor. This postprocessing very much depends on the navmesh polygon layout and the created corridor. Especially tile- or gridbased layouts can face artificial corners with diagonal movement due to a jagged path corridor imposed by the cell shapes. </constant> <constant name="PATH_POSTPROCESSING_EDGECENTERED" value="1" enum="PathPostProcessing"> Centers every path position in the middle of the traveled navmesh polygon edge. This creates better paths for tile- or gridbased layouts that restrict the movement to the cells center. diff --git a/doc/classes/NavigationPathQueryParameters3D.xml b/doc/classes/NavigationPathQueryParameters3D.xml index 4dd54601f5..29faa5561b 100644 --- a/doc/classes/NavigationPathQueryParameters3D.xml +++ b/doc/classes/NavigationPathQueryParameters3D.xml @@ -16,6 +16,7 @@ The navigation layers the query will use (as a bitmask). </member> <member name="path_postprocessing" type="int" setter="set_path_postprocessing" getter="get_path_postprocessing" enum="NavigationPathQueryParameters3D.PathPostProcessing" default="0"> + The path postprocessing applied to the raw path corridor found by the [member pathfinding_algorithm]. </member> <member name="pathfinding_algorithm" type="int" setter="set_pathfinding_algorithm" getter="get_pathfinding_algorithm" enum="NavigationPathQueryParameters3D.PathfindingAlgorithm" default="0"> The pathfinding algorithm used in the path query. @@ -32,7 +33,7 @@ The path query uses the default A* pathfinding algorithm. </constant> <constant name="PATH_POSTPROCESSING_CORRIDORFUNNEL" value="0" enum="PathPostProcessing"> - Applies a funnel algorithm to the raw path corridor found by the pathfinding algorithm. This will result in the shortest path possible inside the path corridor. This postprocessing very much depends on the navmesh polygon layout and the created corridor. Especially tile- or gridbased layouts can face artifical corners with diagonal movement due to a jagged path corridor imposed by the cell shapes. + Applies a funnel algorithm to the raw path corridor found by the pathfinding algorithm. This will result in the shortest path possible inside the path corridor. This postprocessing very much depends on the navmesh polygon layout and the created corridor. Especially tile- or gridbased layouts can face artificial corners with diagonal movement due to a jagged path corridor imposed by the cell shapes. </constant> <constant name="PATH_POSTPROCESSING_EDGECENTERED" value="1" enum="PathPostProcessing"> Centers every path position in the middle of the traveled navmesh polygon edge. This creates better paths for tile- or gridbased layouts that restrict the movement to the cells center. diff --git a/doc/classes/NavigationPathQueryResult2D.xml b/doc/classes/NavigationPathQueryResult2D.xml index a9b12d3b94..95b90e9383 100644 --- a/doc/classes/NavigationPathQueryResult2D.xml +++ b/doc/classes/NavigationPathQueryResult2D.xml @@ -8,6 +8,14 @@ </description> <tutorials> </tutorials> + <methods> + <method name="reset"> + <return type="void" /> + <description> + Reset the result object to its initial state. This is useful to reuse the object across multiple queries. + </description> + </method> + </methods> <members> <member name="path" type="PackedVector2Array" setter="set_path" getter="get_path" default="PackedVector2Array()"> The resulting path array from the navigation query. All path array positions are in global coordinates. Without customized query parameters this is the same path as returned by [method NavigationServer2D.map_get_path]. diff --git a/doc/classes/NavigationPathQueryResult3D.xml b/doc/classes/NavigationPathQueryResult3D.xml index d8336111fc..b4ca8288db 100644 --- a/doc/classes/NavigationPathQueryResult3D.xml +++ b/doc/classes/NavigationPathQueryResult3D.xml @@ -8,6 +8,14 @@ </description> <tutorials> </tutorials> + <methods> + <method name="reset"> + <return type="void" /> + <description> + Reset the result object to its initial state. This is useful to reuse the object across multiple queries. + </description> + </method> + </methods> <members> <member name="path" type="PackedVector3Array" setter="set_path" getter="get_path" default="PackedVector3Array()"> The resulting path array from the navigation query. All path array positions are in global coordinates. Without customized query parameters this is the same path as returned by [method NavigationServer3D.map_get_path]. diff --git a/doc/classes/NavigationRegion2D.xml b/doc/classes/NavigationRegion2D.xml index 89f7dcb4af..0f28081201 100644 --- a/doc/classes/NavigationRegion2D.xml +++ b/doc/classes/NavigationRegion2D.xml @@ -10,6 +10,7 @@ The pathfinding cost of entering this region from another region can be controlled with the [member enter_cost] value. [b]Note:[/b] This value is not added to the path cost when the start position is already inside this region. The pathfinding cost of traveling distances inside this region can be controlled with the [member travel_cost] multiplier. + [b]Note:[/b] This node caches changes to its properties, so if you make changes to the underlying region [RID] in [NavigationServer2D], they will not be reflected in this node's properties. </description> <tutorials> </tutorials> diff --git a/doc/classes/NavigationRegion3D.xml b/doc/classes/NavigationRegion3D.xml index 87e82e7b2e..85f163b3c2 100644 --- a/doc/classes/NavigationRegion3D.xml +++ b/doc/classes/NavigationRegion3D.xml @@ -10,6 +10,7 @@ The cost of entering this region from another region can be controlled with the [member enter_cost] value. [b]Note:[/b] This value is not added to the path cost when the start position is already inside this region. The cost of traveling distances inside this region can be controlled with the [member travel_cost] multiplier. + [b]Note:[/b] This node caches changes to its properties, so if you make changes to the underlying region [RID] in [NavigationServer3D], they will not be reflected in this node's properties. </description> <tutorials> </tutorials> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index d9732da3a3..bceb285584 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -110,11 +110,12 @@ <return type="void" /> <param index="0" name="event" type="InputEvent" /> <description> - Called when an [InputEventKey] or [InputEventShortcut] hasn't been consumed by [method _input] or any GUI [Control] item. The input event propagates up through the node tree until a node consumes it. + Called when an [InputEventKey] hasn't been consumed by [method _input] or any GUI [Control] item. The input event propagates up through the node tree until a node consumes it. It is only called if unhandled key input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_unhandled_key_input]. To consume the input event and stop it propagating further to other nodes, [method Viewport.set_input_as_handled] can be called. This method can be used to handle Unicode character input with [kbd]Alt[/kbd], [kbd]Alt + Ctrl[/kbd], and [kbd]Alt + Shift[/kbd] modifiers, after shortcuts were handled. For gameplay input, this and [method _unhandled_input] are usually a better fit than [method _input] as they allow the GUI to intercept the events first. + This method also performs better than [method _unhandled_input], since unrelated events such as [InputEventMouseMotion] are automatically filtered. [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not an orphan). </description> </method> @@ -145,7 +146,7 @@ [/csharp] [/codeblocks] If you need the child node to be added below a specific node in the list of children, use [method add_sibling] instead of this method. - [b]Note:[/b] If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=$DOCS_URL/tutorials/misc/running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view. + [b]Note:[/b] If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=$DOCS_URL/tutorials/plugins/running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view. </description> </method> <method name="add_sibling"> @@ -767,7 +768,7 @@ </member> <member name="owner" type="Node" setter="set_owner" getter="get_owner"> The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using [PackedScene]), all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing. - [b]Note:[/b] If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=$DOCS_URL/tutorials/misc/running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view. + [b]Note:[/b] If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=$DOCS_URL/tutorials/plugins/running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view. </member> <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Node.ProcessMode" default="0"> Can be used to pause or unpause the node, or make the node paused based on the [SceneTree], or make it inherit the process mode from its parent (default). diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index a587811260..054ab532af 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -119,6 +119,8 @@ [b]Note:[/b] Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed. </member> <member name="skew" type="float" setter="set_skew" getter="get_skew" default="0.0"> + Slants the node. + [b]Note:[/b] Skew is X axis only. </member> <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform"> Local [Transform2D]. diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 96ce10745d..3df7ec931f 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -116,7 +116,7 @@ Rotates the node so that the local forward axis (-Z) points toward the [param target] position. The local up axis (+Y) points as close to the [param up] vector as possible while staying perpendicular to the local forward axis. The resulting transform is orthogonal, and the scale is preserved. Non-uniform scaling may not work correctly. The [param target] position cannot be the same as the node's position, the [param up] vector cannot be zero, and the direction from the node's position to the [param target] vector cannot be parallel to the [param up] vector. - Operations take place in global space. + Operations take place in global space, which means that the node must be in the scene tree. </description> </method> <method name="look_at_from_position"> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index be7bacd994..82bfb63b59 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -4,7 +4,7 @@ Operating System functions. </brief_description> <description> - Operating System functions. OS wraps the most common functionality to communicate with the host operating system, such as the clipboard, video driver, date and time, timers, environment variables, execution of binaries, command line, etc. + Operating System functions. OS wraps the most common functionality to communicate with the host operating system, such as the clipboard, video driver, delays, environment variables, execution of binaries, command line, etc. </description> <tutorials> <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link> @@ -18,12 +18,6 @@ Displays a modal dialog box using the host OS' facilities. Execution is blocked until the dialog is closed. </description> </method> - <method name="can_use_threads" qualifiers="const"> - <return type="bool" /> - <description> - Returns [code]true[/code] if the current host platform is using multiple threads. - </description> - </method> <method name="close_midi_inputs"> <return type="void" /> <description> @@ -451,6 +445,15 @@ [b]Note:[/b] This method is not supported on the web platform. It returns an empty string. </description> </method> + <method name="get_video_adapter_driver_info" qualifiers="const"> + <return type="PackedStringArray" /> + <description> + Returns the video adapter driver name and version for the user's currently active graphics card. + The first element holds the driver name, such as [code]nvidia[/code], [code]amdgpu[/code], etc. + The second element holds the driver version. For e.g. the [code]nvidia[/code] driver on a Linux/BSD platform, the version is in the format [code]510.85.02[/code]. For Windows, the driver's format is [code]31.0.15.1659[/code]. + [b]Note:[/b] This method is only supported on the platforms Linux/BSD and Windows. It returns an empty array on other platforms. + </description> + </method> <method name="has_environment" qualifiers="const"> <return type="bool" /> <param index="0" name="variable" type="String" /> @@ -523,7 +526,7 @@ <param index="0" name="path" type="String" /> <description> Moves the file or directory to the system's recycle bin. See also [method DirAccess.remove]. - The method takes only global paths, so you may need to use [method ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/code] as it will not work in exported project. + The method takes only global paths, so you may need to use [method ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/code] as it will not work in exported projects. [b]Note:[/b] If the user has disabled the recycle bin on their system, the file will be permanently deleted instead. [codeblocks] [gdscript] @@ -544,6 +547,14 @@ [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> + <method name="read_string_from_stdin"> + <return type="String" /> + <param index="0" name="block" type="bool" default="true" /> + <description> + Reads a user input string from the standard input (usually the terminal). + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. Non-blocking reads are not currently supported on any platform. + </description> + </method> <method name="request_permission"> <return type="bool" /> <param index="0" name="name" type="String" /> diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index f10c096c1b..199535298c 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -190,6 +190,12 @@ Sets the tooltip of the item at index [param idx]. </description> </method> + <method name="show_popup"> + <return type="void" /> + <description> + Adjusts popup position and sizing for the [OptionButton], then shows the [PopupMenu]. Prefer this over using [code]get_popup().popup()[/code]. + </description> + </method> </methods> <members> <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" overrides="BaseButton" enum="BaseButton.ActionMode" default="0" /> diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index 97595a6984..7ca1d5d60d 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -41,7 +41,7 @@ # Only `node` and `body` are now packed. var result = scene.pack(node) if result == OK: - var error = ResourceSaver.save("res://path/name.tscn", scene) # Or "user://..." + var error = ResourceSaver.save(scene, "res://path/name.tscn") # Or "user://..." if error != OK: push_error("An error occurred while saving the scene to disk.") [/gdscript] @@ -63,7 +63,7 @@ Error result = scene.Pack(node); if (result == Error.Ok) { - Error error = ResourceSaver.Save("res://path/name.tscn", scene); // Or "user://..." + Error error = ResourceSaver.Save(scene, "res://path/name.tscn"); // Or "user://..." if (error != Error.Ok) { GD.PushError("An error occurred while saving the scene to disk."); diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml index efe63e4093..04087cbfb6 100644 --- a/doc/classes/PhysicsDirectBodyState3D.xml +++ b/doc/classes/PhysicsDirectBodyState3D.xml @@ -226,6 +226,9 @@ <member name="inverse_inertia" type="Vector3" setter="" getter="get_inverse_inertia"> The inverse of the inertia of the body. </member> + <member name="inverse_inertia_tensor" type="Basis" setter="" getter="get_inverse_inertia_tensor"> + The inverse of the inertia tensor of the body. + </member> <member name="inverse_mass" type="float" setter="" getter="get_inverse_mass"> The inverse of the mass of the body. </member> diff --git a/doc/classes/PhysicsDirectBodyState3DExtension.xml b/doc/classes/PhysicsDirectBodyState3DExtension.xml index ade197eadc..4432f89b9d 100644 --- a/doc/classes/PhysicsDirectBodyState3DExtension.xml +++ b/doc/classes/PhysicsDirectBodyState3DExtension.xml @@ -159,6 +159,11 @@ <description> </description> </method> + <method name="_get_inverse_inertia_tensor" qualifiers="virtual const"> + <return type="Basis" /> + <description> + </description> + </method> <method name="_get_inverse_mass" qualifiers="virtual const"> <return type="float" /> <description> diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 4b588033c0..18ac8a11df 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -53,6 +53,20 @@ <description> </description> </method> + <method name="area_get_collision_layer" qualifiers="const"> + <return type="int" /> + <param index="0" name="area" type="RID" /> + <description> + Returns the physics layer or layers an area belongs to. + </description> + </method> + <method name="area_get_collision_mask" qualifiers="const"> + <return type="int" /> + <param index="0" name="area" type="RID" /> + <description> + Returns the physics layer or layers an area can contact with. + </description> + </method> <method name="area_get_object_instance_id" qualifiers="const"> <return type="int" /> <param index="0" name="area" type="RID" /> diff --git a/doc/classes/PhysicsServer2DExtension.xml b/doc/classes/PhysicsServer2DExtension.xml index 518862bb28..9bb11e0d89 100644 --- a/doc/classes/PhysicsServer2DExtension.xml +++ b/doc/classes/PhysicsServer2DExtension.xml @@ -47,6 +47,18 @@ <description> </description> </method> + <method name="_area_get_collision_layer" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="area" type="RID" /> + <description> + </description> + </method> + <method name="_area_get_collision_mask" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="area" type="RID" /> + <description> + </description> + </method> <method name="_area_get_object_instance_id" qualifiers="virtual const"> <return type="int" /> <param index="0" name="area" type="RID" /> diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml index da9e10c420..95f7fb69a2 100644 --- a/doc/classes/PhysicsServer3D.xml +++ b/doc/classes/PhysicsServer3D.xml @@ -40,6 +40,20 @@ Creates an [Area3D]. </description> </method> + <method name="area_get_collision_layer" qualifiers="const"> + <return type="int" /> + <param index="0" name="area" type="RID" /> + <description> + Returns the physics layer or layers an area belongs to. + </description> + </method> + <method name="area_get_collision_mask" qualifiers="const"> + <return type="int" /> + <param index="0" name="area" type="RID" /> + <description> + Returns the physics layer or layers an area can contact with. + </description> + </method> <method name="area_get_object_instance_id" qualifiers="const"> <return type="int" /> <param index="0" name="area" type="RID" /> diff --git a/doc/classes/PhysicsServer3DExtension.xml b/doc/classes/PhysicsServer3DExtension.xml index ab00f63359..1e9df54de5 100644 --- a/doc/classes/PhysicsServer3DExtension.xml +++ b/doc/classes/PhysicsServer3DExtension.xml @@ -34,6 +34,18 @@ <description> </description> </method> + <method name="_area_get_collision_layer" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="area" type="RID" /> + <description> + </description> + </method> + <method name="_area_get_collision_mask" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="area" type="RID" /> + <description> + </description> + </method> <method name="_area_get_object_instance_id" qualifiers="virtual const"> <return type="int" /> <param index="0" name="area" type="RID" /> diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index e51e3753fc..fbe8afa8d1 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -119,6 +119,12 @@ Returns [code]true[/code] if this plane and [param to_plane] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> + <method name="is_finite" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this plane is finite, by calling [method @GlobalScope.is_finite] on each component. + </description> + </method> <method name="is_point_over" qualifiers="const"> <return type="bool" /> <param index="0" name="point" type="Vector3" /> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 4c2cf330af..4b2bb3b6e9 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -276,6 +276,15 @@ <member name="application/run/main_scene" type="String" setter="" getter="" default=""""> Path to the main scene file that will be loaded when the project runs. </member> + <member name="application/run/max_fps" type="int" setter="" getter="" default="0"> + Maximum number of frames per second allowed. A value of [code]0[/code] means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering. + Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices). + If [member display/window/vsync/vsync_mode] is set to [code]Enabled[/code] or [code]Adaptive[/code], it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate. + If [member display/window/vsync/vsync_mode] is [code]Enabled[/code], on monitors with variable refresh rate enabled (G-Sync/FreeSync), using a FPS limit a few frames lower than the monitor's refresh rate will [url=https://blurbusters.com/howto-low-lag-vsync-on/]reduce input lag while avoiding tearing[/url]. + If [member display/window/vsync/vsync_mode] is [code]Disabled[/code], limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios. + See also [member physics/common/physics_ticks_per_second]. + [b]Note:[/b] This property is only read when the project starts. To change the rendering FPS cap at runtime, set [member Engine.max_fps] instead. + </member> <member name="audio/buses/channel_disable_threshold_db" type="float" setter="" getter="" default="-60.0"> Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing. </member> @@ -339,25 +348,25 @@ Desktop override for [member debug/file_logging/enable_file_logging], as log files are not readily accessible on mobile/Web platforms. </member> <member name="debug/file_logging/log_path" type="String" setter="" getter="" default=""user://logs/godot.log""> - Path to logs within the project. Using an [code]user://[/code] path is recommended. + Path at which to store log files for the project. Using a path under [code]user://[/code] is recommended. </member> <member name="debug/file_logging/max_log_files" type="int" setter="" getter="" default="5"> Specifies the maximum number of log files allowed (used for rotation). </member> <member name="debug/gdscript/warnings/assert_always_false" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when an [code]assert[/code] call always returns false. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when an [code]assert[/code] call always evaluates to false. </member> <member name="debug/gdscript/warnings/assert_always_true" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when an [code]assert[/code] call always returns true. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when an [code]assert[/code] call always evaluates to true. </member> <member name="debug/gdscript/warnings/constant_used_as_function" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when a constant is used as a function. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a constant is used as a function. </member> <member name="debug/gdscript/warnings/deprecated_keyword" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when deprecated keywords are used. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when deprecated keywords are used. </member> <member name="debug/gdscript/warnings/empty_file" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when an empty file is parsed. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when an empty file is parsed. </member> <member name="debug/gdscript/warnings/enable" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables specific GDScript warnings (see [code]debug/gdscript/warnings/*[/code] settings). If [code]false[/code], disables all GDScript warnings. @@ -366,87 +375,88 @@ If [code]true[/code], scripts in the [code]res://addons[/code] folder will not generate warnings. </member> <member name="debug/gdscript/warnings/function_used_as_property" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when using a function as if it was a property. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when using a function as if it is a property. </member> <member name="debug/gdscript/warnings/incompatible_ternary" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when a ternary operator may emit values with incompatible types. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a ternary operator may emit values with incompatible types. </member> <member name="debug/gdscript/warnings/int_assigned_to_enum" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when trying to assign an integer to a variable that expects an enum value. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when trying to assign an integer to a variable that expects an enum value. </member> <member name="debug/gdscript/warnings/integer_division" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when dividing an integer by another integer (the decimal part will be discarded). + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when dividing an integer by another integer (the decimal part will be discarded). </member> <member name="debug/gdscript/warnings/narrowing_conversion" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when passing a floating-point value to a function that expects an integer (it will be converted and lose precision). + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when passing a floating-point value to a function that expects an integer (it will be converted and lose precision). </member> <member name="debug/gdscript/warnings/property_used_as_function" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when using a property as if it was a function. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when using a property as if it is a function. </member> <member name="debug/gdscript/warnings/redundant_await" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when a function that is not a coroutine is called with await. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a function that is not a coroutine is called with await. </member> <member name="debug/gdscript/warnings/return_value_discarded" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the [enum Error] enum. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the [enum Error] enum. </member> <member name="debug/gdscript/warnings/shadowed_global_identifier" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when defining a local or subclass member variable, signal, or enum that would have the same name as a built-in function or global class name, which possibly shadow it. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when defining a local or member variable, signal, or enum that would have the same name as a built-in function or global class name, thus shadowing it. </member> <member name="debug/gdscript/warnings/shadowed_variable" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when defining a local or subclass member variable that would shadow a variable at an upper level (such as a member variable). + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when defining a local or member variable that would shadow a member variable that the class defines. </member> <member name="debug/gdscript/warnings/shadowed_variable_base_class" type="int" setter="" getter="" default="1"> + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when defining a local or subclass member variable that would shadow a variable that is inherited from a parent class. </member> <member name="debug/gdscript/warnings/standalone_expression" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when calling an expression that has no effect on the surrounding code, such as writing [code]2 + 2[/code] as a statement. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when calling an expression that has no effect on the surrounding code, such as writing [code]2 + 2[/code] as a statement. </member> <member name="debug/gdscript/warnings/standalone_ternary" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when calling a ternary expression that has no effect on the surrounding code, such as writing [code]42 if active else 0[/code] as a statement. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when calling a ternary expression that has no effect on the surrounding code, such as writing [code]42 if active else 0[/code] as a statement. </member> <member name="debug/gdscript/warnings/treat_warnings_as_errors" type="bool" setter="" getter="" default="false"> - If [code]true[/code], all warnings will be reported as if they were errors. + If [code]true[/code], all warnings will be reported as if they are errors. </member> <member name="debug/gdscript/warnings/unassigned_variable" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when using a variable that wasn't previously assigned. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when using a variable that wasn't previously assigned. </member> <member name="debug/gdscript/warnings/unassigned_variable_op_assign" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when assigning a variable using an assignment operator like [code]+=[/code] if the variable wasn't previously assigned. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when assigning a variable using an assignment operator like [code]+=[/code] if the variable wasn't previously assigned. </member> <member name="debug/gdscript/warnings/unreachable_code" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when unreachable code is detected (such as after a [code]return[/code] statement that will always be executed). + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when unreachable code is detected (such as after a [code]return[/code] statement that will always be executed). </member> <member name="debug/gdscript/warnings/unreachable_pattern" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when an unreachable [code]match[/code] pattern is detected. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when an unreachable [code]match[/code] pattern is detected. </member> <member name="debug/gdscript/warnings/unsafe_call_argument" type="int" setter="" getter="" default="0"> - If [code]enabled[/code], prints a warning or an error when using an expression whose type may not be compatible with the function parameter expected. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when using an expression whose type may not be compatible with the function parameter expected. </member> <member name="debug/gdscript/warnings/unsafe_cast" type="int" setter="" getter="" default="0"> - If [code]enabled[/code], prints a warning or an error when performing an unsafe cast. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when performing an unsafe cast. </member> <member name="debug/gdscript/warnings/unsafe_method_access" type="int" setter="" getter="" default="0"> - If [code]enabled[/code], prints a warning or an error when calling a method whose presence is not guaranteed at compile-time in the class. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when calling a method whose presence is not guaranteed at compile-time in the class. </member> <member name="debug/gdscript/warnings/unsafe_property_access" type="int" setter="" getter="" default="0"> - If [code]enabled[/code], prints a warning or an error when accessing a property whose presence is not guaranteed at compile-time in the class. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class. </member> <member name="debug/gdscript/warnings/unused_local_constant" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when a local constant is never used. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a local constant is never used. </member> <member name="debug/gdscript/warnings/unused_parameter" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when a function parameter is never used. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a function parameter is never used. </member> <member name="debug/gdscript/warnings/unused_private_class_variable" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when a class variable is never used. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a private member variable is never used. </member> <member name="debug/gdscript/warnings/unused_signal" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when a signal is unused. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a signal is declared but never emitted. </member> <member name="debug/gdscript/warnings/unused_variable" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when a local variable is unused. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a local variable is unused. </member> <member name="debug/gdscript/warnings/void_assignment" type="int" setter="" getter="" default="1"> - If [code]enabled[/code], prints a warning or an error when assigning the result of a function that returns [code]void[/code] to a variable. + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when assigning the result of a function that returns [code]void[/code] to a variable. </member> <member name="debug/settings/crash_handler/message" type="String" setter="" getter="" default=""Please include this when reporting the bug to the project developer.""> Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting. @@ -454,12 +464,6 @@ <member name="debug/settings/crash_handler/message.editor" type="String" setter="" getter="" default=""Please include this when reporting the bug on: https://github.com/godotengine/godot/issues""> Editor-only override for [member debug/settings/crash_handler/message]. Does not affect exported projects in debug or release mode. </member> - <member name="debug/settings/fps/force_fps" type="int" setter="" getter="" default="0"> - Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging. - If [member display/window/vsync/vsync_mode] is set to [code]Enabled[/code] or [code]Adaptive[/code], it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate. See also [member physics/common/physics_ticks_per_second]. - This setting is therefore mostly relevant for lowering the maximum FPS below VSync, e.g. to perform non-real-time rendering of static frames, or test the project under lag conditions. - [b]Note:[/b] This property is only read when the project starts. To change the rendering FPS cap at runtime, set [member Engine.target_fps] instead. - </member> <member name="debug/settings/gdscript/max_call_stack" type="int" setter="" getter="" default="1024"> Maximum call stack allowed for debugging GDScript. </member> @@ -470,6 +474,7 @@ Print frames per second to standard output every second. </member> <member name="debug/settings/stdout/print_gpu_profile" type="bool" setter="" getter="" default="false"> + Print GPU profile information to standard output every second. This includes how long each frame takes the GPU to render on average, broken down into different steps of the render pipeline, such as CanvasItems, shadows, glow, etc. </member> <member name="debug/settings/stdout/verbose_stdout" type="bool" setter="" getter="" default="false"> Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the [code]--verbose[/code] or [code]-v[/code] command line argument, even on an exported project. See also [method OS.is_stdout_verbose] and [method @GlobalScope.print_verbose]. @@ -561,7 +566,7 @@ If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button. </member> <member name="display/window/per_pixel_transparency/allowed" type="bool" setter="" getter="" default="false"> - If [code]true[/code], allows per-pixel transparency for the window background. This affects performance, so leave it on [code]false[/code] unless you need it. + If [code]true[/code], allows per-pixel transparency for the window background. This affects performance, so leave it on [code]false[/code] unless you need it. See also [member display/window/size/transparent] and [member rendering/transparent_background]. </member> <member name="display/window/size/always_on_top" type="bool" setter="" getter="" default="false"> Forces the main window to be always on top. @@ -571,15 +576,25 @@ Forces the main window to be borderless. [b]Note:[/b] This setting is ignored on iOS, Android, and Web. </member> - <member name="display/window/size/fullscreen" type="bool" setter="" getter="" default="false"> - Sets the main window to full screen when the project starts. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project. - Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode. - [b]Note:[/b] This setting is ignored on iOS, Android, and Web. + <member name="display/window/size/extend_to_title" type="bool" setter="" getter="" default="false"> + Main window content is expanded to the full size of the window. Unlike a borderless window, the frame is left intact and can be used to resize the window, and the title bar is transparent, but has minimize/maximize/close buttons. + [b]Note:[/b] This setting is implemented only on macOS. + </member> + <member name="display/window/size/mode" type="int" setter="" getter="" default="0"> + Main window mode. See [enum DisplayServer.WindowMode] for possible values and how each mode behaves. + </member> + <member name="display/window/size/no_focus" type="bool" setter="" getter="" default="false"> + Main window can't be focused. No-focus window will ignore all input, except mouse clicks. </member> <member name="display/window/size/resizable" type="bool" setter="" getter="" default="true"> Allows the window to be resizable by default. [b]Note:[/b] This setting is ignored on iOS. </member> + <member name="display/window/size/transparent" type="bool" setter="" getter="" default="false"> + If [code]true[/code], enables a window manager hint that the main window background [i]can[/i] be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling [member rendering/transparent_background]. + [b]Note:[/b] To use a transparent splash screen, set [member application/boot_splash/bg_color] to [code]Color(0, 0, 0, 0)[/code]. + [b]Note:[/b] This setting has no effect if [member display/window/per_pixel_transparency/allowed] is set to [code]false[/code]. + </member> <member name="display/window/size/viewport_height" type="int" setter="" getter="" default="648"> Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the [code]canvas_items[/code] or [code]viewport[/code] stretch modes. See also [member display/window/size/viewport_width], [member display/window/size/window_width_override] and [member display/window/size/window_height_override]. </member> @@ -672,9 +687,10 @@ If [code]true[/code], swaps Cancel and OK buttons in dialogs on Windows and UWP to follow interface conventions. </member> <member name="gui/common/text_edit_undo_stack_max_size" type="int" setter="" getter="" default="1024"> + Maximum undo/redo history size for [TextEdit] fields. </member> <member name="gui/theme/custom" type="String" setter="" getter="" default=""""> - Path to a custom [Theme] resource file to use for the project ([code]theme[/code] or generic [code]tres[/code]/[code]res[/code] extension). + Path to a custom [Theme] resource file to use for the project ([code].theme[/code] or generic [code].tres[/code]/[code].res[/code] extension). </member> <member name="gui/theme/custom_font" type="String" setter="" getter="" default=""""> Path to a custom [Font] resource to use as default for all GUI elements of the project. @@ -699,6 +715,8 @@ Default font glyph sub-pixel positioning mode. See [member FontFile.subpixel_positioning]. </member> <member name="gui/theme/default_theme_scale" type="float" setter="" getter="" default="1.0"> + The default scale factor for [Control]s, when not overriden by a [Theme]. + [b]Note:[/b] This property is only read when the project starts. To change the default scale at runtime, set [member ThemeDB.fallback_base_scale] instead. </member> <member name="gui/theme/lcd_subpixel_layout" type="int" setter="" getter="" default="1"> LCD sub-pixel layout used for font anti-aliasing. See [enum TextServer.FontLCDSubpixelLayout]. @@ -721,8 +739,12 @@ [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_copy" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to copy a selection to the clipboard. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_cut" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to cut a selection to the clipboard. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_down" type="Dictionary" setter="" getter=""> Default [InputEventAction] to move down in the UI. @@ -733,10 +755,16 @@ [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_filedialog_refresh" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to refresh the contents of the current directory of a [FileDialog]. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_filedialog_show_hidden" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to toggle showing hidden files and directories in a [FileDialog]. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_filedialog_up_one_level" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to go up one directory in a [FileDialog]. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_focus_next" type="Dictionary" setter="" getter=""> Default [InputEventAction] to focus the next [Control] in the scene. The focus behavior can be configured via [member Control.focus_next]. @@ -747,8 +775,12 @@ [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_graph_delete" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to delete a [GraphNode] in a [GraphEdit]. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_graph_duplicate" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to duplicate a [GraphNode] in a [GraphEdit]. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_home" type="Dictionary" setter="" getter=""> Default [InputEventAction] to go to the start position of a [Control] (e.g. first item in an [ItemList] or a [Tree]), matching the behavior of [constant KEY_HOME] on typical desktop UI systems. @@ -759,6 +791,8 @@ [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_menu" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to open a context menu in a text field. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_page_down" type="Dictionary" setter="" getter=""> Default [InputEventAction] to go down a page in a [Control] (e.g. in an [ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on typical desktop UI systems. @@ -769,8 +803,12 @@ [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_paste" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to paste from the clipboard. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_redo" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to redo an undone action. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_right" type="Dictionary" setter="" getter=""> Default [InputEventAction] to move right in the UI. @@ -783,96 +821,172 @@ <member name="input/ui_swap_input_direction" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_backspace" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to delete the character before the text cursor. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_backspace_all_to_left" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to delete [b]all[/b] text before the text cursor. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_backspace_all_to_left.macos" type="Dictionary" setter="" getter=""> + macOS specific override for the shortcut to delete all text before the text cursor. </member> <member name="input/ui_text_backspace_word" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to delete all characters before the cursor up until a whitespace or punctuation character. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_backspace_word.macos" type="Dictionary" setter="" getter=""> + macOS specific override for the shortcut to delete a word. </member> <member name="input/ui_text_caret_document_end" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to move the text cursor the the end of the text. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_caret_document_end.macos" type="Dictionary" setter="" getter=""> + macOS specific override for the shortcut to move the text cursor to the end of the text. </member> <member name="input/ui_text_caret_document_start" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to move the text cursor to the start of the text. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_caret_document_start.macos" type="Dictionary" setter="" getter=""> + macOS specific override for the shortcut to move the text cursor to the start of the text. </member> <member name="input/ui_text_caret_down" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to move the text cursor down. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_caret_left" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to move the text cursor left. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_caret_line_end" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to move the text cursor to the end of the line. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_caret_line_end.macos" type="Dictionary" setter="" getter=""> + macOS specific override for the shortcut to move the text cursor to the end of the line. </member> <member name="input/ui_text_caret_line_start" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to move the text cursor to the start of the line. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_caret_line_start.macos" type="Dictionary" setter="" getter=""> + macOS specific override for the shortcut to move the text cursor to the start of the line. </member> <member name="input/ui_text_caret_page_down" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to move the text cursor down one page. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_caret_page_up" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to move the text cursor up one page. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_caret_right" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to move the text cursor right. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_caret_up" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to move the text cursor up. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_caret_word_left" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to move the text cursor left to the next whitespace or punctuation. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_caret_word_left.macos" type="Dictionary" setter="" getter=""> + macOS specific override for the shortcut to move the text cursor back one word. </member> <member name="input/ui_text_caret_word_right" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to move the text cursor right to the next whitespace or punctuation. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_caret_word_right.macos" type="Dictionary" setter="" getter=""> + macOS specific override for the shortcut to move the text cursor forward one word. </member> <member name="input/ui_text_completion_accept" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to accept an autocompetion hint. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_completion_query" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to request autocompetion. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_completion_replace" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to accept an autocompetion hint, replacing existing text. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_dedent" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to unindent text. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_delete" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to delete the character after the text cursor. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_delete_all_to_right" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to delete [b]all[/b] text after the text cursor. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_delete_all_to_right.macos" type="Dictionary" setter="" getter=""> + macOS specific override for the shortcut to delete all text after the text cursor. </member> <member name="input/ui_text_delete_word" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to delete all characters after the cursor up until a whitespace or punctuation character. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_delete_word.macos" type="Dictionary" setter="" getter=""> + macOS specific override for the shortcut to delete a word after the text cursor. </member> <member name="input/ui_text_indent" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to indent the current line. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_newline" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to insert a new line at the position of the text cursor. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_newline_above" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to insert a new line before the current one. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_newline_blank" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to insert a new line after the current one. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_scroll_down" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to scroll down one line of text. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_scroll_down.macos" type="Dictionary" setter="" getter=""> + macOS specific override for the shortcut to scroll down one line. </member> <member name="input/ui_text_scroll_up" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to scroll up one line of text. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_scroll_up.macos" type="Dictionary" setter="" getter=""> + macOS specific override for the shortcut to scroll up one line. </member> <member name="input/ui_text_select_all" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to select all text. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_select_word_under_caret" type="Dictionary" setter="" getter=""> If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection. [b]Note:[/b] Currently, this is only implemented in [TextEdit], not [LineEdit]. </member> <member name="input/ui_text_submit" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to submit a text field. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_toggle_insert_mode" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to toggle [i]instert mode[/i] in a text field. While in insert mode, inserting new text overrides the character after the cursor, unless the next character is a new line. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_undo" type="Dictionary" setter="" getter=""> + Default [InputEventAction] to undo the most recent action. + [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_up" type="Dictionary" setter="" getter=""> Default [InputEventAction] to move up in the UI. @@ -1662,7 +1776,7 @@ [b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead. </member> <member name="physics/common/physics_ticks_per_second" type="int" setter="" getter="" default="60"> - The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. See also [member debug/settings/fps/force_fps]. + The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. See also [member application/run/max_fps]. [b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_ticks_per_second] instead. [b]Note:[/b] Only 8 physics ticks may be simulated per rendered frame at most. If more than 8 physics ticks have to be simulated per rendered frame to keep up with rendering, the game will appear to slow down (even if [code]delta[/code] is used consistently in physics calculations). Therefore, it is recommended not to increase [member physics/common/physics_ticks_per_second] above 240. Otherwise, the game will slow down when the rendering framerate goes below 30 FPS. </member> @@ -1687,6 +1801,7 @@ Another way to combat specular aliasing is to enable [member rendering/anti_aliasing/screen_space_roughness_limiter/enabled]. </member> <member name="rendering/anti_aliasing/quality/use_debanding" type="bool" setter="" getter="" default="false"> + If [code]true[/code], uses a fast post-processing dithering filter on the default screen [Viewport] to make banding significantly less visible. In some cases, the dithering pattern may be slightly noticable. Note that this will make losslessly compressed (PNG etc.) screenshots larger. </member> <member name="rendering/anti_aliasing/quality/use_taa" type="bool" setter="" getter="" default="false"> Enables Temporal Anti-Aliasing for the default screen [Viewport]. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion. Enabling TAA can make the image blurrier, which is partially counteracted by automatically using a negative mipmap LOD bias (see [member rendering/textures/default_filters/texture_mipmap_bias]). @@ -1810,6 +1925,9 @@ <member name="rendering/gl_compatibility/driver.windows" type="String" setter="" getter="" default=""opengl3""> Windows override for [member rendering/gl_compatibility/driver]. </member> + <member name="rendering/gl_compatibility/item_buffer_size" type="int" setter="" getter="" default="16384"> + Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame. + </member> <member name="rendering/global_illumination/gi/use_half_resolution" type="bool" setter="" getter="" default="false"> If [code]true[/code], renders [VoxelGI] and SDFGI ([member Environment.sdfgi_enabled]) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. [LightmapGI] rendering is not affected by this setting. [b]Note:[/b] This property is only read when the project starts. To set half-resolution GI at run-time, call [method RenderingServer.gi_set_use_half_resolution] instead. @@ -1972,18 +2090,16 @@ </member> <member name="rendering/renderer/rendering_method" type="String" setter="" getter="" default=""forward_plus""> Sets the renderer that will be used by the project. Options are: - [b]Clustered[/b]: High-end renderer designed for Desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile. - [b]Mobile[/b]: Modern renderer designed for mobile devices. Has a lower base overhead than Clustered, but does not scale as well to large scenes with many elements. - [b]Compatibility[/b]: Low-end renderer designed for older devices. Based on the limitations of the OpenGL 3.3/ OpenGL ES 3.0 / WebGL 2 APIs. + [b]Forward Plus[/b]: High-end renderer designed for Desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile. + [b]Mobile[/b]: Modern renderer designed for mobile devices. Has a lower base overhead than Forward Plus, but does not scale as well to large scenes with many elements. + [b]GL Compatibility[/b]: Low-end renderer designed for older devices. Based on the limitations of the OpenGL 3.3/ OpenGL ES 3.0 / WebGL 2 APIs. </member> - <member name="rendering/renderer/rendering_method.mobile" type="String" setter="" getter="" default=""forward_plus""> + <member name="rendering/renderer/rendering_method.mobile" type="String" setter="" getter="" default=""mobile""> Override for [member rendering/renderer/rendering_method] on mobile devices. </member> <member name="rendering/renderer/rendering_method.web" type="String" setter="" getter="" default=""gl_compatibility""> Override for [member rendering/renderer/rendering_method] on web. </member> - <member name="rendering/rendering_device/descriptor_pools/max_descriptors_per_pool" type="int" setter="" getter="" default="64"> - </member> <member name="rendering/rendering_device/driver" type="String" setter="" getter="" default=""vulkan""> Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the clustered renderer or the mobile renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides. </member> @@ -2008,6 +2124,8 @@ </member> <member name="rendering/rendering_device/staging_buffer/texture_upload_region_size_px" type="int" setter="" getter="" default="64"> </member> + <member name="rendering/rendering_device/vulkan/max_descriptors_per_pool" type="int" setter="" getter="" default="64"> + </member> <member name="rendering/scaling_3d/fsr_sharpness" type="float" setter="" getter="" default="0.2"> Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference. </member> @@ -2020,6 +2138,7 @@ <member name="rendering/shader_compiler/shader_cache/compress" type="bool" setter="" getter="" default="true"> </member> <member name="rendering/shader_compiler/shader_cache/enabled" type="bool" setter="" getter="" default="true"> + Enable the shader cache, which stores compiled shaders to disk to prevent stuttering from shader compilation the next time the shader is needed. </member> <member name="rendering/shader_compiler/shader_cache/strip_debug" type="bool" setter="" getter="" default="false"> </member> @@ -2083,6 +2202,9 @@ If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles. [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). </member> + <member name="rendering/transparent_background" type="bool" setter="" getter="" default="false"> + If [code]true[/code], enables [member Viewport.transparent_bg] on the root viewport. This allows per-pixel transparency to be effective after also enabling [member display/window/size/transparent] and [member display/window/per_pixel_transparency/allowed]. + </member> <member name="rendering/vrs/mode" type="int" setter="" getter="" default="0"> Set the default Variable Rate Shading (VRS) mode for the main viewport. See [member Viewport.vrs_mode] to change this at runtime, and [enum Viewport.VRSMode] for possible values. </member> diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml index 7469338ef9..b869774601 100644 --- a/doc/classes/QuadMesh.xml +++ b/doc/classes/QuadMesh.xml @@ -12,5 +12,6 @@ </tutorials> <members> <member name="orientation" type="int" setter="set_orientation" getter="get_orientation" overrides="PlaneMesh" enum="PlaneMesh.Orientation" default="2" /> + <member name="size" type="Vector2" setter="set_size" getter="get_size" overrides="PlaneMesh" default="Vector2(1, 1)" /> </members> </class> diff --git a/doc/classes/Quaternion.xml b/doc/classes/Quaternion.xml index f21ebf57e2..99dffeff9d 100644 --- a/doc/classes/Quaternion.xml +++ b/doc/classes/Quaternion.xml @@ -115,6 +115,12 @@ Returns [code]true[/code] if this quaternion and [param to] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> + <method name="is_finite" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this quaternion is finite, by calling [method @GlobalScope.is_finite] on each component. + </description> + </method> <method name="is_normalized" qualifiers="const"> <return type="bool" /> <description> diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index ac012e9604..28fe42afae 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -165,6 +165,12 @@ Returns [code]true[/code] if this [Rect2] and [param rect] are approximately equal, by calling [code]is_equal_approx[/code] on each component. </description> </method> + <method name="is_finite" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this [Rect2] is finite, by calling [method @GlobalScope.is_finite] on each component. + </description> + </method> <method name="merge" qualifiers="const"> <return type="Rect2" /> <param index="0" name="b" type="Rect2" /> diff --git a/doc/classes/RefCounted.xml b/doc/classes/RefCounted.xml index 3daf3534b0..223e572254 100644 --- a/doc/classes/RefCounted.xml +++ b/doc/classes/RefCounted.xml @@ -13,6 +13,12 @@ <link title="When and how to avoid using nodes for everything">$DOCS_URL/tutorials/best_practices/node_alternatives.html</link> </tutorials> <methods> + <method name="get_reference_count" qualifiers="const"> + <return type="int" /> + <description> + Returns the current reference count. + </description> + </method> <method name="init_ref"> <return type="bool" /> <description> diff --git a/doc/classes/ResourceFormatLoader.xml b/doc/classes/ResourceFormatLoader.xml index 9b8c8d4d9d..2b6376f2cd 100644 --- a/doc/classes/ResourceFormatLoader.xml +++ b/doc/classes/ResourceFormatLoader.xml @@ -71,6 +71,15 @@ The [param cache_mode] property defines whether and how the cache should be used or updated when loading the resource. See [enum CacheMode] for details. </description> </method> + <method name="_recognize_path" qualifiers="virtual const"> + <return type="bool" /> + <param index="0" name="path" type="String" /> + <param index="1" name="type" type="StringName" /> + <description> + Tells whether or not this loader should load a resource from its resource path for a given type. + If it is not implemented, the default behavior returns whether the path's extension is within the ones provided by [method _get_recognized_extensions], and if the type is within the ones provided by [method _get_resource_type]. + </description> + </method> <method name="_rename_dependencies" qualifiers="virtual const"> <return type="int" /> <param index="0" name="path" type="String" /> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index f4cbf4c442..b5a917b2bb 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -23,9 +23,11 @@ <param index="2" name="height" type="int" default="0" /> <param index="3" name="color" type="Color" default="Color(1, 1, 1, 1)" /> <param index="4" name="inline_align" type="int" enum="InlineAlignment" default="5" /> + <param index="5" name="region" type="Rect2" default="Rect2(0, 0, 0, 0)" /> <description> - Adds an image's opening and closing tags to the tag stack, optionally providing a [param width] and [param height] to resize the image and a [param color] to tint the image. + Adds an image's opening and closing tags to the tag stack, optionally providing a [param width] and [param height] to resize the image, a [param color] to tint the image and a [param region] to only use parts of the image. If [param width] or [param height] is set to 0, the image size will be adjusted in order to keep the original aspect ratio. + If [param width] and [param height] are not set, but [param region] is, the region's rect will be used. </description> </method> <method name="add_text"> diff --git a/doc/classes/ScriptEditorBase.xml b/doc/classes/ScriptEditorBase.xml index 68834839f3..a3fcf53228 100644 --- a/doc/classes/ScriptEditorBase.xml +++ b/doc/classes/ScriptEditorBase.xml @@ -35,6 +35,13 @@ Emitted when the user requests a specific documentation page. </description> </signal> + <signal name="go_to_method"> + <param index="0" name="script" type="Object" /> + <param index="1" name="method" type="String" /> + <description> + Emitted when the user requests to view a specific method of a script, similar to [signal request_open_script_at_line]. + </description> + </signal> <signal name="name_changed"> <description> Emitted after script validation or when the edited resource has changed. @@ -56,7 +63,7 @@ <param index="0" name="script" type="Object" /> <param index="1" name="line" type="int" /> <description> - Emitted when the user requests a script. + Emitted when the user requests to view a specific line of a script, similar to [signal go_to_method]. </description> </signal> <signal name="request_save_history"> diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml index 21c160b780..2393790e12 100644 --- a/doc/classes/StaticBody2D.xml +++ b/doc/classes/StaticBody2D.xml @@ -5,7 +5,7 @@ </brief_description> <description> Static body for 2D physics. - A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody2D], it doesn't consume any CPU resources as long as they don't move. + A static body is a simple body that doesn't move under physics simulation, i.e. it can't be moved by external forces or contacts but its transformation can still be updated manually by the user. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody2D], it doesn't consume any CPU resources as long as they don't move. They have extra functionalities to move and affect other bodies: [b]Static transform change:[/b] Static bodies can be moved by animation or script. In this case, they are just teleported and don't affect other bodies on their path. [b]Constant velocity:[/b] When [member constant_linear_velocity] or [member constant_angular_velocity] is set, static bodies don't move themselves but affect touching bodies as if they were moving. This is useful for simulating conveyor belts or conveyor wheels. diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml index daa71d1168..0beaa6bb52 100644 --- a/doc/classes/StaticBody3D.xml +++ b/doc/classes/StaticBody3D.xml @@ -5,7 +5,7 @@ </brief_description> <description> Static body for 3D physics. - A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody3D], it doesn't consume any CPU resources as long as they don't move. + A static body is a simple body that doesn't move under physics simulation, i.e. it can't be moved by external forces or contacts but its transformation can still be updated manually by the user. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody3D], it doesn't consume any CPU resources as long as they don't move. They have extra functionalities to move and affect other bodies: [b]Static transform change:[/b] Static bodies can be moved by animation or script. In this case, they are just teleported and don't affect other bodies on their path. [b]Constant velocity:[/b] When [member constant_linear_velocity] or [member constant_angular_velocity] is set, static bodies don't move themselves but affect touching bodies as if they were moving. This is useful for simulating conveyor belts or conveyor wheels. diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index 0905c0c20b..b1fda25ecd 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -5,6 +5,7 @@ </brief_description> <description> TextEdit is meant for editing large, multiline text. It also has facilities for editing code, such as syntax highlighting support and multiple levels of undo/redo. + [b]Note:[/b] Most viewport, caret and edit methods contain a [code]caret_index[/code] argument for [member caret_multiple] support. The argument should be one of the following: [code]-1[/code] for all carets, [code]0[/code] for the main caret, or greater than [code]0[/code] for secondary carets. [b]Note:[/b] When holding down [kbd]Alt[/kbd], the vertical scroll wheel will scroll 5 times as fast as it would normally do. This also works in the Godot script editor. </description> <tutorials> @@ -12,18 +13,21 @@ <methods> <method name="_backspace" qualifiers="virtual"> <return type="void" /> + <param index="0" name="caret_index" type="int" /> <description> Override this method to define what happens when the user presses the backspace key. </description> </method> <method name="_copy" qualifiers="virtual"> <return type="void" /> + <param index="0" name="caret_index" type="int" /> <description> Override this method to define what happens when the user performs a copy operation. </description> </method> <method name="_cut" qualifiers="virtual"> <return type="void" /> + <param index="0" name="caret_index" type="int" /> <description> Override this method to define what happens when the user performs a cut operation. </description> @@ -31,23 +35,34 @@ <method name="_handle_unicode_input" qualifiers="virtual"> <return type="void" /> <param index="0" name="unicode_char" type="int" /> + <param index="1" name="caret_index" type="int" /> <description> Override this method to define what happens when the user types in the provided key [param unicode_char]. </description> </method> <method name="_paste" qualifiers="virtual"> <return type="void" /> + <param index="0" name="caret_index" type="int" /> <description> Override this method to define what happens when the user performs a paste operation. </description> </method> <method name="_paste_primary_clipboard" qualifiers="virtual"> <return type="void" /> + <param index="0" name="caret_index" type="int" /> <description> Override this method to define what happens when the user performs a paste operation with middle mouse button. [b]Note:[/b] This method is only implemented on Linux. </description> </method> + <method name="add_caret"> + <return type="int" /> + <param index="0" name="line" type="int" /> + <param index="1" name="col" type="int" /> + <description> + Adds a new caret at the given location. Returns the index of the new caret, or [code]-1[/code] if the location is invalid. + </description> + </method> <method name="add_gutter"> <return type="void" /> <param index="0" name="at" type="int" default="-1" /> @@ -55,14 +70,27 @@ Register a new gutter to this [TextEdit]. Use [param at] to have a specific gutter order. A value of [code]-1[/code] appends the gutter to the right. </description> </method> + <method name="adjust_carets_after_edit"> + <return type="void" /> + <param index="0" name="caret" type="int" /> + <param index="1" name="from_line" type="int" /> + <param index="2" name="from_col" type="int" /> + <param index="3" name="to_line" type="int" /> + <param index="4" name="to_col" type="int" /> + <description> + Reposition the carets affected by the edit. This assumes edits are applied in edit order, see [method get_caret_index_edit_order]. + </description> + </method> <method name="adjust_viewport_to_caret"> <return type="void" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Adjust the viewport so the caret is visible. </description> </method> <method name="backspace"> <return type="void" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Called when the user presses the backspace key. Can be overridden with [method _backspace]. </description> @@ -75,6 +103,7 @@ </method> <method name="center_viewport_to_caret"> <return type="void" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Centers the viewport on the line the editing caret is at. This also resets the [member scroll_horizontal] value to [code]0[/code]. </description> @@ -93,28 +122,38 @@ </method> <method name="copy"> <return type="void" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Copies the current text selection. Can be overridden with [method _copy]. </description> </method> <method name="cut"> <return type="void" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Cut's the current selection. Can be overridden with [method _cut]. </description> </method> <method name="delete_selection"> <return type="void" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Deletes the selected text. </description> </method> <method name="deselect"> <return type="void" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Deselects the current selection. </description> </method> + <method name="end_action"> + <return type="void" /> + <description> + Marks the end of steps in the current action started with [method start_action]. + </description> + </method> <method name="end_complex_operation"> <return type="void" /> <description> @@ -123,24 +162,40 @@ </method> <method name="get_caret_column" qualifiers="const"> <return type="int" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the column the editing caret is at. </description> </method> + <method name="get_caret_count" qualifiers="const"> + <return type="int" /> + <description> + Returns the number of carets in this [TextEdit]. + </description> + </method> <method name="get_caret_draw_pos" qualifiers="const"> <return type="Vector2" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the caret pixel draw position. </description> </method> + <method name="get_caret_index_edit_order"> + <return type="PackedInt32Array" /> + <description> + Returns a list of caret indexes in their edit order, this done from bottom to top. Edit order refers to the way actions such as [method insert_text_at_caret] are applied. + </description> + </method> <method name="get_caret_line" qualifiers="const"> <return type="int" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the line the editing caret is on. </description> </method> <method name="get_caret_wrap_index" qualifiers="const"> <return type="int" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the wrap index the editing caret is on. </description> @@ -185,6 +240,12 @@ Returns the width of the gutter at the given index. </description> </method> + <method name="get_h_scroll_bar" qualifiers="const"> + <return type="HScrollBar" /> + <description> + Returns the [HScrollBar] used by [TextEdit]. + </description> + </method> <method name="get_indent_level" qualifiers="const"> <return type="int" /> <param index="0" name="line" type="int" /> @@ -381,32 +442,37 @@ Returns the scroll position for [param wrap_index] of [param line]. </description> </method> - <method name="get_selected_text" qualifiers="const"> + <method name="get_selected_text"> <return type="String" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Returns the text inside the selection. </description> </method> <method name="get_selection_column" qualifiers="const"> <return type="int" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the original start column of the selection. </description> </method> <method name="get_selection_from_column" qualifiers="const"> <return type="int" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the selection begin column. </description> </method> <method name="get_selection_from_line" qualifiers="const"> <return type="int" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the selection begin line. </description> </method> <method name="get_selection_line" qualifiers="const"> <return type="int" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the original start line of the selection. </description> @@ -419,12 +485,14 @@ </method> <method name="get_selection_to_column" qualifiers="const"> <return type="int" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the selection end column. </description> </method> <method name="get_selection_to_line" qualifiers="const"> <return type="int" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns the selection end line. </description> @@ -447,6 +515,12 @@ Returns the number of lines that may be drawn. </description> </method> + <method name="get_v_scroll_bar" qualifiers="const"> + <return type="VScrollBar" /> + <description> + Returns the [VScrollBar] of the [TextEdit]. + </description> + </method> <method name="get_version" qualifiers="const"> <return type="int" /> <description> @@ -476,6 +550,7 @@ </method> <method name="get_word_under_caret" qualifiers="const"> <return type="String" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Returns a [String] text with the word under the caret's location. </description> @@ -494,6 +569,7 @@ </method> <method name="has_selection" qualifiers="const"> <return type="bool" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Returns [code]true[/code] if the user has selected text. </description> @@ -515,12 +591,14 @@ <method name="insert_text_at_caret"> <return type="void" /> <param index="0" name="text" type="String" /> + <param index="1" name="caret_index" type="int" default="-1" /> <description> Insert the specified text at the caret position. </description> </method> <method name="is_caret_visible" qualifiers="const"> <return type="bool" /> + <param index="0" name="caret_index" type="int" default="0" /> <description> Returns [code]true[/code] if the caret is visible on the screen. </description> @@ -576,6 +654,7 @@ <method name="is_mouse_over_selection" qualifiers="const"> <return type="bool" /> <param index="0" name="edges" type="bool" /> + <param index="1" name="caret_index" type="int" default="-1" /> <description> Returns whether the mouse is over selection. If [param edges] is [code]true[/code], the edges are considered part of the selection. </description> @@ -601,18 +680,41 @@ Merge the gutters from [param from_line] into [param to_line]. Only overwritable gutters will be copied. </description> </method> + <method name="merge_overlapping_carets"> + <return type="void" /> + <description> + Merges any overlapping carets. Will favour the newest caret, or the caret with a selection. + [b]Note:[/b] This is not called when a caret changes position but after certain actions, so it is possible to get into a state where carets overlap. + </description> + </method> <method name="paste"> <return type="void" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Paste at the current location. Can be overridden with [method _paste]. </description> </method> + <method name="paste_primary_clipboard"> + <return type="void" /> + <param index="0" name="caret_index" type="int" default="-1" /> + <description> + Pastes the primary clipboard. + </description> + </method> <method name="redo"> <return type="void" /> <description> Perform redo operation. </description> </method> + <method name="remove_caret"> + <return type="void" /> + <param index="0" name="caret" type="int" /> + <description> + Removes the given caret index. + [b]Note:[/b] This can result in adjustment of all other caret indices. + </description> + </method> <method name="remove_gutter"> <return type="void" /> <param index="0" name="gutter" type="int" /> @@ -620,6 +722,12 @@ Removes the gutter from this [TextEdit]. </description> </method> + <method name="remove_secondary_carets"> + <return type="void" /> + <description> + Removes all additional carets. + </description> + </method> <method name="remove_text"> <return type="void" /> <param index="0" name="from_line" type="int" /> @@ -666,6 +774,7 @@ <param index="1" name="from_column" type="int" /> <param index="2" name="to_line" type="int" /> <param index="3" name="to_column" type="int" /> + <param index="4" name="caret_index" type="int" default="0" /> <description> Perform selection, from line/column to line/column. If [member selecting_enabled] is [code]false[/code], no selection will occur. @@ -680,6 +789,7 @@ </method> <method name="select_word_under_caret"> <return type="void" /> + <param index="0" name="caret_index" type="int" default="-1" /> <description> Selects the word under the caret. </description> @@ -688,9 +798,11 @@ <return type="void" /> <param index="0" name="column" type="int" /> <param index="1" name="adjust_viewport" type="bool" default="true" /> + <param index="2" name="caret_index" type="int" default="0" /> <description> Moves the caret to the specified [param column] index. If [param adjust_viewport] is [code]true[/code], the viewport will center at the caret position after the move occurs. + [b]Note:[/b] If supporting multiple carets this will not check for any overlap. See [method merge_overlapping_carets]. </description> </method> <method name="set_caret_line"> @@ -699,10 +811,12 @@ <param index="1" name="adjust_viewport" type="bool" default="true" /> <param index="2" name="can_be_hidden" type="bool" default="true" /> <param index="3" name="wrap_index" type="int" default="0" /> + <param index="4" name="caret_index" type="int" default="0" /> <description> Moves the caret to the specified [param line] index. If [param adjust_viewport] is [code]true[/code], the viewport will center at the caret position after the move occurs. If [param can_be_hidden] is [code]true[/code], the specified [code]line[/code] can be hidden. + [b]Note:[/b] If supporting multiple carets this will not check for any overlap. See [method merge_overlapping_carets]. </description> </method> <method name="set_gutter_clickable"> @@ -872,6 +986,7 @@ <param index="0" name="mode" type="int" enum="TextEdit.SelectionMode" /> <param index="1" name="line" type="int" default="-1" /> <param index="2" name="column" type="int" default="-1" /> + <param index="3" name="caret_index" type="int" default="0" /> <description> Sets the current selection mode. </description> @@ -890,6 +1005,14 @@ Provide custom tooltip text. The callback method must take the following args: [code]hovered_word: String[/code] </description> </method> + <method name="start_action"> + <return type="void" /> + <param index="0" name="action" type="int" enum="TextEdit.EditAction" /> + <description> + Starts an action, will end the current action if [code]action[/code] is different. + An action will also end after a call to [method end_action], after [member ProjectSettings.gui/timers/text_edit_idle_detect_sec] is triggered or a new undoable step outside the [method start_action] and [method end_action] calls. + </description> + </method> <method name="swap_lines"> <return type="void" /> <param index="0" name="from_line" type="int" /> @@ -926,6 +1049,9 @@ If [code]true[/code], a right-click moves the caret at the mouse position before displaying the context menu. If [code]false[/code], the context menu disregards mouse location. </member> + <member name="caret_multiple" type="bool" setter="set_multiple_carets_enabled" getter="is_multiple_carets_enabled" default="true"> + Sets if multiple carets are allowed. + </member> <member name="caret_type" type="int" setter="set_caret_type" getter="get_caret_type" enum="TextEdit.CaretType" default="0"> Set the type of caret to draw. </member> @@ -1154,6 +1280,18 @@ <constant name="MENU_MAX" value="28" enum="MenuItems"> Represents the size of the [enum MenuItems] enum. </constant> + <constant name="ACTION_NONE" value="0" enum="EditAction"> + No current action. + </constant> + <constant name="ACTION_TYPING" value="1" enum="EditAction"> + A typing action. + </constant> + <constant name="ACTION_BACKSPACE" value="2" enum="EditAction"> + A backwards delete action. + </constant> + <constant name="ACTION_DELETE" value="3" enum="EditAction"> + A forward delete action. + </constant> <constant name="SEARCH_MATCH_CASE" value="1" enum="SearchFlags"> Match case when searching. </constant> diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml index 2e67c61e54..2512c563c5 100644 --- a/doc/classes/TextServer.xml +++ b/doc/classes/TextServer.xml @@ -1565,6 +1565,8 @@ <constant name="FONT_LCD_SUBPIXEL_LAYOUT_VBGR" value="4" enum="FontLCDSubpixelLayout"> Vertical BGR sub-pixel layout. </constant> + <constant name="FONT_LCD_SUBPIXEL_LAYOUT_MAX" value="5" enum="FontLCDSubpixelLayout"> + </constant> <constant name="DIRECTION_AUTO" value="0" enum="Direction"> Text direction is determined based on contents and current locale. </constant> diff --git a/doc/classes/TextServerExtension.xml b/doc/classes/TextServerExtension.xml index 4886bf0757..37d2698dd4 100644 --- a/doc/classes/TextServerExtension.xml +++ b/doc/classes/TextServerExtension.xml @@ -9,21 +9,19 @@ <tutorials> </tutorials> <methods> - <method name="create_font" qualifiers="virtual"> + <method name="_create_font" qualifiers="virtual"> <return type="RID" /> <description> - Creates new, empty font cache entry resource. To free the resulting resourec, use [method free_rid] method. </description> </method> - <method name="create_shaped_text" qualifiers="virtual"> + <method name="_create_shaped_text" qualifiers="virtual"> <return type="RID" /> <param index="0" name="direction" type="int" enum="TextServer.Direction" /> <param index="1" name="orientation" type="int" enum="TextServer.Orientation" /> <description> - Creates new buffer for complex text layout, with the given [param direction] and [param orientation]. To free the resulting buffer, use [method free_rid] method. </description> </method> - <method name="draw_hex_code_box" qualifiers="virtual const"> + <method name="_draw_hex_code_box" qualifiers="virtual const"> <return type="void" /> <param index="0" name="canvas" type="RID" /> <param index="1" name="size" type="int" /> @@ -31,42 +29,36 @@ <param index="3" name="index" type="int" /> <param index="4" name="color" type="Color" /> <description> - Draws box displaying character hexadecimal code. Used for replacing missing characters. - [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used. </description> </method> - <method name="font_clear_glyphs" qualifiers="virtual"> + <method name="_font_clear_glyphs" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <description> - Removes all rendered glyphs information from the cache entry. </description> </method> - <method name="font_clear_kerning_map" qualifiers="virtual"> + <method name="_font_clear_kerning_map" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <description> - Removes all kerning overrides. </description> </method> - <method name="font_clear_size_cache" qualifiers="virtual"> + <method name="_font_clear_size_cache" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <description> - Removes all font sizes from the cache entry. </description> </method> - <method name="font_clear_textures" qualifiers="virtual"> + <method name="_font_clear_textures" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <description> - Removes all textures from font cache entry. </description> </method> - <method name="font_draw_glyph" qualifiers="virtual const"> + <method name="_font_draw_glyph" qualifiers="virtual const"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="canvas" type="RID" /> @@ -75,10 +67,9 @@ <param index="4" name="index" type="int" /> <param index="5" name="color" type="Color" /> <description> - Draws single glyph into a canvas item at the position, using [param font_rid] at the size [param size]. </description> </method> - <method name="font_draw_glyph_outline" qualifiers="virtual const"> + <method name="_font_draw_glyph_outline" qualifiers="virtual const"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="canvas" type="RID" /> @@ -88,897 +79,779 @@ <param index="5" name="index" type="int" /> <param index="6" name="color" type="Color" /> <description> - Draws single glyph outline of size [param outline_size] into a canvas item at the position, using [param font_rid] at the size [param size]. </description> </method> - <method name="font_get_antialiasing" qualifiers="virtual const"> + <method name="_font_get_antialiasing" qualifiers="virtual const"> <return type="int" enum="TextServer.FontAntialiasing" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns font anti-aliasing mode. </description> </method> - <method name="font_get_ascent" qualifiers="virtual const"> + <method name="_font_get_ascent" qualifiers="virtual const"> <return type="float" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <description> - Returns the font ascent (number of pixels above the baseline). </description> </method> - <method name="font_get_descent" qualifiers="virtual const"> + <method name="_font_get_descent" qualifiers="virtual const"> <return type="float" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <description> - Returns the font descent (number of pixels below the baseline). </description> </method> - <method name="font_get_embolden" qualifiers="virtual const"> + <method name="_font_get_embolden" qualifiers="virtual const"> <return type="float" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns font embolden strength. </description> </method> - <method name="font_get_face_count" qualifiers="virtual const"> + <method name="_font_get_face_count" qualifiers="virtual const"> <return type="int" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns number of faces in the TrueType / OpenType collection. </description> </method> - <method name="font_get_face_index" qualifiers="virtual const"> + <method name="_font_get_face_index" qualifiers="virtual const"> <return type="int" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns an active face index in the TrueType / OpenType collection. </description> </method> - <method name="font_get_fixed_size" qualifiers="virtual const"> + <method name="_font_get_fixed_size" qualifiers="virtual const"> <return type="int" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns bitmap font fixed size. </description> </method> - <method name="font_get_generate_mipmaps" qualifiers="virtual const"> + <method name="_font_get_generate_mipmaps" qualifiers="virtual const"> <return type="bool" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns [code]true[/code] if font texture mipmap generation is enabled. </description> </method> - <method name="font_get_global_oversampling" qualifiers="virtual const"> + <method name="_font_get_global_oversampling" qualifiers="virtual const"> <return type="float" /> <description> - Returns the font oversampling factor, shared by all fonts in the TextServer. </description> </method> - <method name="font_get_glyph_advance" qualifiers="virtual const"> + <method name="_font_get_glyph_advance" qualifiers="virtual const"> <return type="Vector2" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <param index="2" name="glyph" type="int" /> <description> - Returns glyph advance (offset of the next glyph). </description> </method> - <method name="font_get_glyph_contours" qualifiers="virtual const"> + <method name="_font_get_glyph_contours" qualifiers="virtual const"> <return type="Dictionary" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <param index="2" name="index" type="int" /> <description> - Returns outline contours of the glyph as a [code]Dictionary[/code] with the following contents: - [code]points[/code] - [PackedVector3Array], containing outline points. [code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is the type of the point, using the [enum TextServer.ContourPointTag] values. - [code]contours[/code] - [PackedInt32Array], containing indices the end points of each contour. - [code]orientation[/code] - [bool], contour orientation. If [code]true[/code], clockwise contours must be filled. </description> </method> - <method name="font_get_glyph_index" qualifiers="virtual const"> + <method name="_font_get_glyph_index" qualifiers="virtual const"> <return type="int" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <param index="2" name="char" type="int" /> <param index="3" name="variation_selector" type="int" /> <description> - Returns the glyph index of a [param char], optionally modified by the [param variation_selector]. </description> </method> - <method name="font_get_glyph_list" qualifiers="virtual const"> + <method name="_font_get_glyph_list" qualifiers="virtual const"> <return type="PackedInt32Array" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <description> - Returns list of rendered glyphs in the cache entry. </description> </method> - <method name="font_get_glyph_offset" qualifiers="virtual const"> + <method name="_font_get_glyph_offset" qualifiers="virtual const"> <return type="Vector2" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <param index="2" name="glyph" type="int" /> <description> - Returns glyph offset from the baseline. </description> </method> - <method name="font_get_glyph_size" qualifiers="virtual const"> + <method name="_font_get_glyph_size" qualifiers="virtual const"> <return type="Vector2" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <param index="2" name="glyph" type="int" /> <description> - Returns size of the glyph. </description> </method> - <method name="font_get_glyph_texture_idx" qualifiers="virtual const"> + <method name="_font_get_glyph_texture_idx" qualifiers="virtual const"> <return type="int" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <param index="2" name="glyph" type="int" /> <description> - Returns index of the cache texture containing the glyph. </description> </method> - <method name="font_get_glyph_texture_rid" qualifiers="virtual const"> + <method name="_font_get_glyph_texture_rid" qualifiers="virtual const"> <return type="RID" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <param index="2" name="glyph" type="int" /> <description> - Returns resource id of the cache texture containing the glyph. </description> </method> - <method name="font_get_glyph_texture_size" qualifiers="virtual const"> + <method name="_font_get_glyph_texture_size" qualifiers="virtual const"> <return type="Vector2" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <param index="2" name="glyph" type="int" /> <description> - Returns size of the cache texture containing the glyph. </description> </method> - <method name="font_get_glyph_uv_rect" qualifiers="virtual const"> + <method name="_font_get_glyph_uv_rect" qualifiers="virtual const"> <return type="Rect2" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <param index="2" name="glyph" type="int" /> <description> - Returns rectangle in the cache texture containing the glyph. </description> </method> - <method name="font_get_hinting" qualifiers="virtual const"> + <method name="_font_get_hinting" qualifiers="virtual const"> <return type="int" enum="TextServer.Hinting" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns the font hinting mode. Used by dynamic fonts only. </description> </method> - <method name="font_get_kerning" qualifiers="virtual const"> + <method name="_font_get_kerning" qualifiers="virtual const"> <return type="Vector2" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <param index="2" name="glyph_pair" type="Vector2i" /> <description> - Returns kerning for the pair of glyphs. </description> </method> - <method name="font_get_kerning_list" qualifiers="virtual const"> + <method name="_font_get_kerning_list" qualifiers="virtual const"> <return type="Vector2i[]" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <description> - Returns list of the kerning overrides. </description> </method> - <method name="font_get_language_support_override" qualifiers="virtual"> + <method name="_font_get_language_support_override" qualifiers="virtual"> <return type="bool" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="language" type="String" /> <description> - Returns [code]true[/code] if support override is enabled for the [param language]. </description> </method> - <method name="font_get_language_support_overrides" qualifiers="virtual"> + <method name="_font_get_language_support_overrides" qualifiers="virtual"> <return type="PackedStringArray" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns list of language support overrides. </description> </method> - <method name="font_get_msdf_pixel_range" qualifiers="virtual const"> + <method name="_font_get_msdf_pixel_range" qualifiers="virtual const"> <return type="int" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns the width of the range around the shape between the minimum and maximum representable signed distance. </description> </method> - <method name="font_get_msdf_size" qualifiers="virtual const"> + <method name="_font_get_msdf_size" qualifiers="virtual const"> <return type="int" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns source font size used to generate MSDF textures. </description> </method> - <method name="font_get_name" qualifiers="virtual const"> + <method name="_font_get_name" qualifiers="virtual const"> <return type="String" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns font family name. </description> </method> - <method name="font_get_opentype_feature_overrides" qualifiers="virtual const"> + <method name="_font_get_opentype_feature_overrides" qualifiers="virtual const"> <return type="Dictionary" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns font OpenType feature set override. </description> </method> - <method name="font_get_oversampling" qualifiers="virtual const"> + <method name="_font_get_oversampling" qualifiers="virtual const"> <return type="float" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns font oversampling factor, if set to [code]0.0[/code] global oversampling factor is used instead. Used by dynamic fonts only. </description> </method> - <method name="font_get_scale" qualifiers="virtual const"> + <method name="_font_get_scale" qualifiers="virtual const"> <return type="float" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <description> - Returns scaling factor of the color bitmap font. </description> </method> - <method name="font_get_script_support_override" qualifiers="virtual"> + <method name="_font_get_script_support_override" qualifiers="virtual"> <return type="bool" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="script" type="String" /> <description> - Returns [code]true[/code] if support override is enabled for the [param script]. </description> </method> - <method name="font_get_script_support_overrides" qualifiers="virtual"> + <method name="_font_get_script_support_overrides" qualifiers="virtual"> <return type="PackedStringArray" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns list of script support overrides. </description> </method> - <method name="font_get_size_cache_list" qualifiers="virtual const"> + <method name="_font_get_size_cache_list" qualifiers="virtual const"> <return type="Vector2i[]" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns list of the font sizes in the cache. Each size is [code]Vector2i[/code] with font size and outline size. </description> </method> - <method name="font_get_style" qualifiers="virtual const"> + <method name="_font_get_style" qualifiers="virtual const"> <return type="int" enum="TextServer.FontStyle" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns font style flags, see [enum TextServer.FontStyle]. </description> </method> - <method name="font_get_style_name" qualifiers="virtual const"> + <method name="_font_get_style_name" qualifiers="virtual const"> <return type="String" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns font style name. </description> </method> - <method name="font_get_subpixel_positioning" qualifiers="virtual const"> + <method name="_font_get_subpixel_positioning" qualifiers="virtual const"> <return type="int" enum="TextServer.SubpixelPositioning" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns font sub-pixel glyph positioning mode. </description> </method> - <method name="font_get_supported_chars" qualifiers="virtual const"> + <method name="_font_get_supported_chars" qualifiers="virtual const"> <return type="String" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns a string containing all the characters available in the font. </description> </method> - <method name="font_get_texture_count" qualifiers="virtual const"> + <method name="_font_get_texture_count" qualifiers="virtual const"> <return type="int" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <description> - Returns number of textures used by font cache entry. </description> </method> - <method name="font_get_texture_image" qualifiers="virtual const"> + <method name="_font_get_texture_image" qualifiers="virtual const"> <return type="Image" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <param index="2" name="texture_index" type="int" /> <description> - Returns font cache texture image data. </description> </method> - <method name="font_get_texture_offsets" qualifiers="virtual const"> + <method name="_font_get_texture_offsets" qualifiers="virtual const"> <return type="PackedInt32Array" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <param index="2" name="texture_index" type="int" /> <description> - Returns array containing the first free pixel in the each column of texture. Should be the same size as texture width or empty. </description> </method> - <method name="font_get_transform" qualifiers="virtual const"> + <method name="_font_get_transform" qualifiers="virtual const"> <return type="Transform2D" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns 2D transform applied to the font outlines. </description> </method> - <method name="font_get_underline_position" qualifiers="virtual const"> + <method name="_font_get_underline_position" qualifiers="virtual const"> <return type="float" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <description> - Returns pixel offset of the underline below the baseline. </description> </method> - <method name="font_get_underline_thickness" qualifiers="virtual const"> + <method name="_font_get_underline_thickness" qualifiers="virtual const"> <return type="float" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <description> - Returns thickness of the underline in pixels. </description> </method> - <method name="font_get_variation_coordinates" qualifiers="virtual const"> + <method name="_font_get_variation_coordinates" qualifiers="virtual const"> <return type="Dictionary" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns variation coordinates for the specified font cache entry. See [method font_supported_variation_list] for more info. </description> </method> - <method name="font_has_char" qualifiers="virtual const"> + <method name="_font_has_char" qualifiers="virtual const"> <return type="bool" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="char" type="int" /> <description> - Returns [code]true[/code] if a Unicode [param char] is available in the font. </description> </method> - <method name="font_is_force_autohinter" qualifiers="virtual const"> + <method name="_font_is_force_autohinter" qualifiers="virtual const"> <return type="bool" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns [code]true[/code] if auto-hinting is supported and preferred over font built-in hinting. Used by dynamic fonts only. </description> </method> - <method name="font_is_language_supported" qualifiers="virtual const"> + <method name="_font_is_language_supported" qualifiers="virtual const"> <return type="bool" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="language" type="String" /> <description> - Returns [code]true[/code], if font supports given language ([url=https://en.wikipedia.org/wiki/ISO_639-1]ISO 639[/url] code). </description> </method> - <method name="font_is_multichannel_signed_distance_field" qualifiers="virtual const"> + <method name="_font_is_multichannel_signed_distance_field" qualifiers="virtual const"> <return type="bool" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns [code]true[/code] if glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data. </description> </method> - <method name="font_is_script_supported" qualifiers="virtual const"> + <method name="_font_is_script_supported" qualifiers="virtual const"> <return type="bool" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="script" type="String" /> <description> - Returns [code]true[/code], if font supports given script (ISO 15924 code). </description> </method> - <method name="font_remove_glyph" qualifiers="virtual"> + <method name="_font_remove_glyph" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <param index="2" name="glyph" type="int" /> <description> - Removes specified rendered glyph information from the cache entry. </description> </method> - <method name="font_remove_kerning" qualifiers="virtual"> + <method name="_font_remove_kerning" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <param index="2" name="glyph_pair" type="Vector2i" /> <description> - Removes kerning override for the pair of glyphs. </description> </method> - <method name="font_remove_language_support_override" qualifiers="virtual"> + <method name="_font_remove_language_support_override" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="language" type="String" /> <description> - Remove language support override. </description> </method> - <method name="font_remove_script_support_override" qualifiers="virtual"> + <method name="_font_remove_script_support_override" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="script" type="String" /> <description> - Removes script support override. </description> </method> - <method name="font_remove_size_cache" qualifiers="virtual"> + <method name="_font_remove_size_cache" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <description> - Removes specified font size from the cache entry. </description> </method> - <method name="font_remove_texture" qualifiers="virtual"> + <method name="_font_remove_texture" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <param index="2" name="texture_index" type="int" /> <description> - Removes specified texture from the cache entry. </description> </method> - <method name="font_render_glyph" qualifiers="virtual"> + <method name="_font_render_glyph" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <param index="2" name="index" type="int" /> <description> - Renders specified glyph to the font cache texture. </description> </method> - <method name="font_render_range" qualifiers="virtual"> + <method name="_font_render_range" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <param index="2" name="start" type="int" /> <param index="3" name="end" type="int" /> <description> - Renders the range of characters to the font cache texture. </description> </method> - <method name="font_set_antialiasing" qualifiers="virtual"> + <method name="_font_set_antialiasing" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="antialiasing" type="int" enum="TextServer.FontAntialiasing" /> <description> - Sets font anti-aliasing mode. </description> </method> - <method name="font_set_ascent" qualifiers="virtual"> + <method name="_font_set_ascent" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <param index="2" name="ascent" type="float" /> <description> - Sets the font ascent (number of pixels above the baseline). </description> </method> - <method name="font_set_data" qualifiers="virtual"> + <method name="_font_set_data" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="data" type="PackedByteArray" /> <description> - Sets font source data, e.g contents of the dynamic font source file. </description> </method> - <method name="font_set_data_ptr" qualifiers="virtual"> + <method name="_font_set_data_ptr" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="data_ptr" type="const uint8_t*" /> <param index="2" name="data_size" type="int" /> <description> - Sets font source data, e.g contents of the dynamic font source file. [param data_ptr] memory buffer must remain accessible during font lifetime. </description> </method> - <method name="font_set_descent" qualifiers="virtual"> + <method name="_font_set_descent" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <param index="2" name="descent" type="float" /> <description> - Sets the font descent (number of pixels below the baseline). </description> </method> - <method name="font_set_embolden" qualifiers="virtual"> + <method name="_font_set_embolden" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="strength" type="float" /> <description> - Sets font embolden strength. If [param strength] is not equal to zero, emboldens the font outlines. Negative values reduce the outline thickness. </description> </method> - <method name="font_set_face_index" qualifiers="virtual"> + <method name="_font_set_face_index" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="face_index" type="int" /> <description> - Sets an active face index in the TrueType / OpenType collection. </description> </method> - <method name="font_set_fixed_size" qualifiers="virtual"> + <method name="_font_set_fixed_size" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="fixed_size" type="int" /> <description> - Sets bitmap font fixed size. If set to value greater than zero, same cache entry will be used for all font sizes. </description> </method> - <method name="font_set_force_autohinter" qualifiers="virtual"> + <method name="_font_set_force_autohinter" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="force_autohinter" type="bool" /> <description> - If set to [code]true[/code] auto-hinting is preferred over font built-in hinting. </description> </method> - <method name="font_set_generate_mipmaps" qualifiers="virtual"> + <method name="_font_set_generate_mipmaps" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="generate_mipmaps" type="bool" /> <description> - If set to [code]true[/code] font texture mipmap generation is enabled. </description> </method> - <method name="font_set_global_oversampling" qualifiers="virtual"> + <method name="_font_set_global_oversampling" qualifiers="virtual"> <return type="void" /> <param index="0" name="oversampling" type="float" /> <description> - Sets oversampling factor, shared by all font in the TextServer. - [b]Note:[/b] This value can be automatically changed by display server. </description> </method> - <method name="font_set_glyph_advance" qualifiers="virtual"> + <method name="_font_set_glyph_advance" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <param index="2" name="glyph" type="int" /> <param index="3" name="advance" type="Vector2" /> <description> - Sets glyph advance (offset of the next glyph). </description> </method> - <method name="font_set_glyph_offset" qualifiers="virtual"> + <method name="_font_set_glyph_offset" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <param index="2" name="glyph" type="int" /> <param index="3" name="offset" type="Vector2" /> <description> - Sets glyph offset from the baseline. </description> </method> - <method name="font_set_glyph_size" qualifiers="virtual"> + <method name="_font_set_glyph_size" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <param index="2" name="glyph" type="int" /> <param index="3" name="gl_size" type="Vector2" /> <description> - Sets size of the glyph. </description> </method> - <method name="font_set_glyph_texture_idx" qualifiers="virtual"> + <method name="_font_set_glyph_texture_idx" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <param index="2" name="glyph" type="int" /> <param index="3" name="texture_idx" type="int" /> <description> - Sets index of the cache texture containing the glyph. </description> </method> - <method name="font_set_glyph_uv_rect" qualifiers="virtual"> + <method name="_font_set_glyph_uv_rect" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <param index="2" name="glyph" type="int" /> <param index="3" name="uv_rect" type="Rect2" /> <description> - Sets rectangle in the cache texture containing the glyph. </description> </method> - <method name="font_set_hinting" qualifiers="virtual"> + <method name="_font_set_hinting" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="hinting" type="int" enum="TextServer.Hinting" /> <description> - Sets font hinting mode. Used by dynamic fonts only. </description> </method> - <method name="font_set_kerning" qualifiers="virtual"> + <method name="_font_set_kerning" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <param index="2" name="glyph_pair" type="Vector2i" /> <param index="3" name="kerning" type="Vector2" /> <description> - Sets kerning for the pair of glyphs. </description> </method> - <method name="font_set_language_support_override" qualifiers="virtual"> + <method name="_font_set_language_support_override" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="language" type="String" /> <param index="2" name="supported" type="bool" /> <description> - Adds override for [method font_is_language_supported]. </description> </method> - <method name="font_set_msdf_pixel_range" qualifiers="virtual"> + <method name="_font_set_msdf_pixel_range" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="msdf_pixel_range" type="int" /> <description> - Sets the width of the range around the shape between the minimum and maximum representable signed distance. </description> </method> - <method name="font_set_msdf_size" qualifiers="virtual"> + <method name="_font_set_msdf_size" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="msdf_size" type="int" /> <description> - Sets source font size used to generate MSDF textures. </description> </method> - <method name="font_set_multichannel_signed_distance_field" qualifiers="virtual"> + <method name="_font_set_multichannel_signed_distance_field" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="msdf" type="bool" /> <description> - If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data. MSDF rendering allows displaying the font at any scaling factor without blurriness, and without incurring a CPU cost when the font size changes (since the font no longer needs to be rasterized on the CPU). As a downside, font hinting is not available with MSDF. The lack of font hinting may result in less crisp and less readable fonts at small sizes. - [b]Note:[/b] MSDF font rendering does not render glyphs with overlapping shapes correctly. Overlapping shapes are not valid per the OpenType standard, but are still commonly found in many font files, especially those converted by Google Fonts. To avoid issues with overlapping glyphs, consider downloading the font file directly from the type foundry instead of relying on Google Fonts. </description> </method> - <method name="font_set_name" qualifiers="virtual"> + <method name="_font_set_name" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="name" type="String" /> <description> - Sets the font family name. </description> </method> - <method name="font_set_opentype_feature_overrides" qualifiers="virtual"> + <method name="_font_set_opentype_feature_overrides" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="overrides" type="Dictionary" /> <description> - Sets font OpenType feature set override. </description> </method> - <method name="font_set_oversampling" qualifiers="virtual"> + <method name="_font_set_oversampling" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="oversampling" type="float" /> <description> - Sets font oversampling factor, if set to [code]0.0[/code] global oversampling factor is used instead. Used by dynamic fonts only. </description> </method> - <method name="font_set_scale" qualifiers="virtual"> + <method name="_font_set_scale" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <param index="2" name="scale" type="float" /> <description> - Sets scaling factor of the color bitmap font. </description> </method> - <method name="font_set_script_support_override" qualifiers="virtual"> + <method name="_font_set_script_support_override" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="script" type="String" /> <param index="2" name="supported" type="bool" /> <description> - Adds override for [method font_is_script_supported]. </description> </method> - <method name="font_set_style" qualifiers="virtual"> + <method name="_font_set_style" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="style" type="int" enum="TextServer.FontStyle" /> <description> - Sets the font style flags, see [enum TextServer.FontStyle]. </description> </method> - <method name="font_set_style_name" qualifiers="virtual"> + <method name="_font_set_style_name" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="name_style" type="String" /> <description> - Sets the font style name. </description> </method> - <method name="font_set_subpixel_positioning" qualifiers="virtual"> + <method name="_font_set_subpixel_positioning" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="subpixel_positioning" type="int" enum="TextServer.SubpixelPositioning" /> <description> - Sets font sub-pixel glyph positioning mode. </description> </method> - <method name="font_set_texture_image" qualifiers="virtual"> + <method name="_font_set_texture_image" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <param index="2" name="texture_index" type="int" /> <param index="3" name="image" type="Image" /> <description> - Sets font cache texture image data. </description> </method> - <method name="font_set_texture_offsets" qualifiers="virtual"> + <method name="_font_set_texture_offsets" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="Vector2i" /> <param index="2" name="texture_index" type="int" /> <param index="3" name="offset" type="PackedInt32Array" /> <description> - Sets array containing the first free pixel in the each column of texture. Should be the same size as texture width or empty. </description> </method> - <method name="font_set_transform" qualifiers="virtual"> + <method name="_font_set_transform" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="transform" type="Transform2D" /> <description> - Sets 2D transform, applied to the font outlines, can be used for slanting, flipping and rotating glyphs. - For example, to simulate italic typeface by slanting, apply the following transform [code]Transform2D(1.0, slant, 0.0, 1.0, 0.0, 0.0)[/code]. </description> </method> - <method name="font_set_underline_position" qualifiers="virtual"> + <method name="_font_set_underline_position" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <param index="2" name="underline_position" type="float" /> <description> - Sets pixel offset of the underline below the baseline. </description> </method> - <method name="font_set_underline_thickness" qualifiers="virtual"> + <method name="_font_set_underline_thickness" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="size" type="int" /> <param index="2" name="underline_thickness" type="float" /> <description> - Sets thickness of the underline in pixels. </description> </method> - <method name="font_set_variation_coordinates" qualifiers="virtual"> + <method name="_font_set_variation_coordinates" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="variation_coordinates" type="Dictionary" /> <description> - Sets variation coordinates for the specified font cache entry. See [method font_supported_variation_list] for more info. </description> </method> - <method name="font_supported_feature_list" qualifiers="virtual const"> + <method name="_font_supported_feature_list" qualifiers="virtual const"> <return type="Dictionary" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns the dictionary of the supported OpenType features. </description> </method> - <method name="font_supported_variation_list" qualifiers="virtual const"> + <method name="_font_supported_variation_list" qualifiers="virtual const"> <return type="Dictionary" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns the dictionary of the supported OpenType variation coordinates. </description> </method> - <method name="format_number" qualifiers="virtual const"> + <method name="_format_number" qualifiers="virtual const"> <return type="String" /> <param index="0" name="string" type="String" /> <param index="1" name="language" type="String" /> <description> - Converts a number from the Western Arabic (0..9) to the numeral systems used in [param language]. </description> </method> - <method name="free_rid" qualifiers="virtual"> + <method name="_free_rid" qualifiers="virtual"> <return type="void" /> <param index="0" name="rid" type="RID" /> <description> - Frees an object created by this [TextServer]. </description> </method> - <method name="get_features" qualifiers="virtual const"> + <method name="_get_features" qualifiers="virtual const"> <return type="int" /> <description> - Returns text server features, see [enum TextServer.Feature]. </description> </method> - <method name="get_hex_code_box_size" qualifiers="virtual const"> + <method name="_get_hex_code_box_size" qualifiers="virtual const"> <return type="Vector2" /> <param index="0" name="size" type="int" /> <param index="1" name="index" type="int" /> <description> - Returns size of the replacement character (box with character hexadecimal code that is drawn in place of invalid characters). - [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used. </description> </method> - <method name="get_name" qualifiers="virtual const"> + <method name="_get_name" qualifiers="virtual const"> <return type="String" /> <description> - Returns the name of the server interface. </description> </method> - <method name="get_support_data_filename" qualifiers="virtual const"> + <method name="_get_support_data_filename" qualifiers="virtual const"> <return type="String" /> <description> - Returns default TextServer database (e.g. ICU break iterators and dictionaries) filename. </description> </method> - <method name="get_support_data_info" qualifiers="virtual const"> + <method name="_get_support_data_info" qualifiers="virtual const"> <return type="String" /> <description> - Returns TextServer database (e.g. ICU break iterators and dictionaries) description. </description> </method> - <method name="has" qualifiers="virtual"> + <method name="_has" qualifiers="virtual"> <return type="bool" /> <param index="0" name="rid" type="RID" /> <description> - Returns [code]true[/code] if [param rid] is valid resource owned by this text server. </description> </method> - <method name="has_feature" qualifiers="virtual const"> + <method name="_has_feature" qualifiers="virtual const"> <return type="bool" /> <param index="0" name="feature" type="int" enum="TextServer.Feature" /> <description> - Returns [code]true[/code] if the server supports a feature. </description> </method> - <method name="is_confusable" qualifiers="virtual const"> + <method name="_is_confusable" qualifiers="virtual const"> <return type="int" /> <param index="0" name="string" type="String" /> <param index="1" name="dict" type="PackedStringArray" /> <description> - Returns index of the first string in [param dict] which is visually confusable with the [param string], or [code]-1[/code] if none is found. </description> </method> - <method name="is_locale_right_to_left" qualifiers="virtual const"> + <method name="_is_locale_right_to_left" qualifiers="virtual const"> <return type="bool" /> <param index="0" name="locale" type="String" /> <description> - Returns [code]true[/code] if locale is right-to-left. </description> </method> - <method name="is_valid_identifier" qualifiers="virtual const"> + <method name="_is_valid_identifier" qualifiers="virtual const"> <return type="bool" /> <param index="0" name="string" type="String" /> <description> - Returns [code]true[/code] is [param string] is a valid identifier. </description> </method> - <method name="load_support_data" qualifiers="virtual"> + <method name="_load_support_data" qualifiers="virtual"> <return type="bool" /> <param index="0" name="filename" type="String" /> <description> - Loads optional TextServer database (e.g. ICU break iterators and dictionaries). </description> </method> - <method name="name_to_tag" qualifiers="virtual const"> + <method name="_name_to_tag" qualifiers="virtual const"> <return type="int" /> <param index="0" name="name" type="String" /> <description> - Converts readable feature, variation, script or language name to OpenType tag. </description> </method> - <method name="parse_number" qualifiers="virtual const"> + <method name="_parse_number" qualifiers="virtual const"> <return type="String" /> <param index="0" name="string" type="String" /> <param index="1" name="language" type="String" /> <description> - Converts a number from the numeral systems used in [param language] to Western Arabic (0..9). </description> </method> - <method name="parse_structured_text" qualifiers="virtual const"> + <method name="_parse_structured_text" qualifiers="virtual const"> <return type="Vector2i[]" /> <param index="0" name="parser_type" type="int" enum="TextServer.StructuredTextParser" /> <param index="1" name="args" type="Array" /> @@ -986,37 +859,32 @@ <description> </description> </method> - <method name="percent_sign" qualifiers="virtual const"> + <method name="_percent_sign" qualifiers="virtual const"> <return type="String" /> <param index="0" name="language" type="String" /> <description> - Returns percent sign used in the [param language]. </description> </method> - <method name="save_support_data" qualifiers="virtual const"> + <method name="_save_support_data" qualifiers="virtual const"> <return type="bool" /> <param index="0" name="filename" type="String" /> <description> - Saves optional TextServer database (e.g. ICU break iterators and dictionaries) to the file. - [b]Note:[/b] This function is used by during project export, to include TextServer database. </description> </method> - <method name="shaped_get_span_count" qualifiers="virtual const"> + <method name="_shaped_get_span_count" qualifiers="virtual const"> <return type="int" /> <param index="0" name="shaped" type="RID" /> <description> - Returns number of text spans added using [method shaped_text_add_string] or [method shaped_text_add_object]. </description> </method> - <method name="shaped_get_span_meta" qualifiers="virtual const"> + <method name="_shaped_get_span_meta" qualifiers="virtual const"> <return type="Variant" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="index" type="int" /> <description> - Returns text span metadata. </description> </method> - <method name="shaped_set_span_update_font" qualifiers="virtual"> + <method name="_shaped_set_span_update_font" qualifiers="virtual"> <return type="void" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="index" type="int" /> @@ -1024,10 +892,9 @@ <param index="3" name="size" type="int" /> <param index="4" name="opentype_features" type="Dictionary" /> <description> - Changes text span font, font size and OpenType features, without changing the text. </description> </method> - <method name="shaped_text_add_object" qualifiers="virtual"> + <method name="_shaped_text_add_object" qualifiers="virtual"> <return type="bool" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="key" type="Variant" /> @@ -1035,10 +902,9 @@ <param index="3" name="inline_align" type="int" enum="InlineAlignment" /> <param index="4" name="length" type="int" /> <description> - Adds inline object to the text buffer, [param key] must be unique. In the text, object is represented as [param length] object replacement characters. </description> </method> - <method name="shaped_text_add_string" qualifiers="virtual"> + <method name="_shaped_text_add_string" qualifiers="virtual"> <return type="bool" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="text" type="String" /> @@ -1048,17 +914,15 @@ <param index="5" name="language" type="String" /> <param index="6" name="meta" type="Variant" /> <description> - Adds text span and font to draw it to the text buffer. </description> </method> - <method name="shaped_text_clear" qualifiers="virtual"> + <method name="_shaped_text_clear" qualifiers="virtual"> <return type="void" /> <param index="0" name="shaped" type="RID" /> <description> - Clears text buffer (removes text and inline objects). </description> </method> - <method name="shaped_text_draw" qualifiers="virtual const"> + <method name="_shaped_text_draw" qualifiers="virtual const"> <return type="void" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="canvas" type="RID" /> @@ -1067,11 +931,9 @@ <param index="4" name="clip_r" type="float" /> <param index="5" name="color" type="Color" /> <description> - Draw shaped text into a canvas item at a given position, with [param color]. [param pos] specifies the leftmost point of the baseline (for horizontal layout) or topmost point of the baseline (for vertical layout). - [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used. </description> </method> - <method name="shaped_text_draw_outline" qualifiers="virtual const"> + <method name="_shaped_text_draw_outline" qualifiers="virtual const"> <return type="void" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="canvas" type="RID" /> @@ -1081,130 +943,109 @@ <param index="5" name="outline_size" type="int" /> <param index="6" name="color" type="Color" /> <description> - Draw the outline of the shaped text into a canvas item at a given position, with [param color]. [param pos] specifies the leftmost point of the baseline (for horizontal layout) or topmost point of the baseline (for vertical layout). - [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used. </description> </method> - <method name="shaped_text_fit_to_width" qualifiers="virtual"> + <method name="_shaped_text_fit_to_width" qualifiers="virtual"> <return type="float" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="width" type="float" /> <param index="2" name="jst_flags" type="int" enum="TextServer.JustificationFlag" /> <description> - Adjusts text with to fit to specified width, returns new text width. </description> </method> - <method name="shaped_text_get_ascent" qualifiers="virtual const"> + <method name="_shaped_text_get_ascent" qualifiers="virtual const"> <return type="float" /> <param index="0" name="shaped" type="RID" /> <description> - Returns the text ascent (number of pixels above the baseline for horizontal layout or to the left of baseline for vertical). </description> </method> - <method name="shaped_text_get_carets" qualifiers="virtual const"> + <method name="_shaped_text_get_carets" qualifiers="virtual const"> <return type="void" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="position" type="int" /> <param index="2" name="caret" type="CaretInfo*" /> <description> - Returns shapes of the carets corresponding to the character offset [param position] in the text. Returned caret shape is 1 pixel wide rectangle. - [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used. </description> </method> - <method name="shaped_text_get_custom_punctuation" qualifiers="virtual const"> + <method name="_shaped_text_get_custom_punctuation" qualifiers="virtual const"> <return type="String" /> <param index="0" name="shaped" type="RID" /> <description> - Returns custom punctuation character list, used for word breaking. If set to empty string, server defaults are used. </description> </method> - <method name="shaped_text_get_descent" qualifiers="virtual const"> + <method name="_shaped_text_get_descent" qualifiers="virtual const"> <return type="float" /> <param index="0" name="shaped" type="RID" /> <description> - Returns the text descent (number of pixels below the baseline for horizontal layout or to the right of baseline for vertical). </description> </method> - <method name="shaped_text_get_direction" qualifiers="virtual const"> + <method name="_shaped_text_get_direction" qualifiers="virtual const"> <return type="int" enum="TextServer.Direction" /> <param index="0" name="shaped" type="RID" /> <description> - Returns direction of the text. </description> </method> - <method name="shaped_text_get_dominant_direction_in_range" qualifiers="virtual const"> + <method name="_shaped_text_get_dominant_direction_in_range" qualifiers="virtual const"> <return type="int" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="start" type="int" /> <param index="2" name="end" type="int" /> <description> - Returns dominant direction of in the range of text. - [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used. </description> </method> - <method name="shaped_text_get_ellipsis_glyph_count" qualifiers="virtual const"> + <method name="_shaped_text_get_ellipsis_glyph_count" qualifiers="virtual const"> <return type="int" /> <param index="0" name="shaped" type="RID" /> <description> - Returns number of glyphs in the ellipsis. </description> </method> - <method name="shaped_text_get_ellipsis_glyphs" qualifiers="virtual const"> + <method name="_shaped_text_get_ellipsis_glyphs" qualifiers="virtual const"> <return type="const Glyph*" /> <param index="0" name="shaped" type="RID" /> <description> - Returns array of the glyphs in the ellipsis. </description> </method> - <method name="shaped_text_get_ellipsis_pos" qualifiers="virtual const"> + <method name="_shaped_text_get_ellipsis_pos" qualifiers="virtual const"> <return type="int" /> <param index="0" name="shaped" type="RID" /> <description> - Returns position of the ellipsis. </description> </method> - <method name="shaped_text_get_glyph_count" qualifiers="virtual const"> + <method name="_shaped_text_get_glyph_count" qualifiers="virtual const"> <return type="int" /> <param index="0" name="shaped" type="RID" /> <description> - Returns number of glyphs in the buffer. </description> </method> - <method name="shaped_text_get_glyphs" qualifiers="virtual const"> + <method name="_shaped_text_get_glyphs" qualifiers="virtual const"> <return type="const Glyph*" /> <param index="0" name="shaped" type="RID" /> <description> - Returns an array of glyphs in the visual order. </description> </method> - <method name="shaped_text_get_grapheme_bounds" qualifiers="virtual const"> + <method name="_shaped_text_get_grapheme_bounds" qualifiers="virtual const"> <return type="Vector2" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="pos" type="int" /> <description> - Returns composite character's bounds as offsets from the start of the line. - [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used. </description> </method> - <method name="shaped_text_get_inferred_direction" qualifiers="virtual const"> + <method name="_shaped_text_get_inferred_direction" qualifiers="virtual const"> <return type="int" enum="TextServer.Direction" /> <param index="0" name="shaped" type="RID" /> <description> - Returns direction of the text, inferred by the BiDi algorithm. </description> </method> - <method name="shaped_text_get_line_breaks" qualifiers="virtual const"> + <method name="_shaped_text_get_line_breaks" qualifiers="virtual const"> <return type="PackedInt32Array" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="width" type="float" /> <param index="2" name="start" type="int" /> <param index="3" name="break_flags" type="int" enum="TextServer.LineBreakFlag" /> <description> - Breaks text to the lines and returns character ranges for each line. - [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used. </description> </method> - <method name="shaped_text_get_line_breaks_adv" qualifiers="virtual const"> + <method name="_shaped_text_get_line_breaks_adv" qualifiers="virtual const"> <return type="PackedInt32Array" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="width" type="PackedFloat32Array" /> @@ -1212,334 +1053,280 @@ <param index="3" name="once" type="bool" /> <param index="4" name="break_flags" type="int" enum="TextServer.LineBreakFlag" /> <description> - Breaks text to the lines and columns. Returns character ranges for each segment. - [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used. </description> </method> - <method name="shaped_text_get_object_rect" qualifiers="virtual const"> + <method name="_shaped_text_get_object_rect" qualifiers="virtual const"> <return type="Rect2" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="key" type="Variant" /> <description> - Returns bounding rectangle of the inline object. </description> </method> - <method name="shaped_text_get_objects" qualifiers="virtual const"> + <method name="_shaped_text_get_objects" qualifiers="virtual const"> <return type="Array" /> <param index="0" name="shaped" type="RID" /> <description> - Returns array of inline objects. </description> </method> - <method name="shaped_text_get_orientation" qualifiers="virtual const"> + <method name="_shaped_text_get_orientation" qualifiers="virtual const"> <return type="int" enum="TextServer.Orientation" /> <param index="0" name="shaped" type="RID" /> <description> - eturns text orientation. </description> </method> - <method name="shaped_text_get_parent" qualifiers="virtual const"> + <method name="_shaped_text_get_parent" qualifiers="virtual const"> <return type="RID" /> <param index="0" name="shaped" type="RID" /> <description> - Returns the parent buffer from which the substring originates. </description> </method> - <method name="shaped_text_get_preserve_control" qualifiers="virtual const"> + <method name="_shaped_text_get_preserve_control" qualifiers="virtual const"> <return type="bool" /> <param index="0" name="shaped" type="RID" /> <description> - Returns [code]true[/code] if text buffer is configured to display control characters. </description> </method> - <method name="shaped_text_get_preserve_invalid" qualifiers="virtual const"> + <method name="_shaped_text_get_preserve_invalid" qualifiers="virtual const"> <return type="bool" /> <param index="0" name="shaped" type="RID" /> <description> - Returns [code]true[/code] if text buffer is configured to display hexadecimal codes in place of invalid characters. - [b]Note:[/b] If set to [code]false[/code], nothing is displayed in place of invalid characters. </description> </method> - <method name="shaped_text_get_range" qualifiers="virtual const"> + <method name="_shaped_text_get_range" qualifiers="virtual const"> <return type="Vector2i" /> <param index="0" name="shaped" type="RID" /> <description> - Returns substring buffer character range in the parent buffer. </description> </method> - <method name="shaped_text_get_selection" qualifiers="virtual const"> + <method name="_shaped_text_get_selection" qualifiers="virtual const"> <return type="PackedVector2Array" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="start" type="int" /> <param index="2" name="end" type="int" /> <description> - Returns selection rectangles for the specified character range. - [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used. </description> </method> - <method name="shaped_text_get_size" qualifiers="virtual const"> + <method name="_shaped_text_get_size" qualifiers="virtual const"> <return type="Vector2" /> <param index="0" name="shaped" type="RID" /> <description> - Returns size of the text. </description> </method> - <method name="shaped_text_get_spacing" qualifiers="virtual const"> + <method name="_shaped_text_get_spacing" qualifiers="virtual const"> <return type="int" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="spacing" type="int" enum="TextServer.SpacingType" /> <description> - Returns extra spacing added between glyphs or lines in pixels. </description> </method> - <method name="shaped_text_get_trim_pos" qualifiers="virtual const"> + <method name="_shaped_text_get_trim_pos" qualifiers="virtual const"> <return type="int" /> <param index="0" name="shaped" type="RID" /> <description> - Returns the position of the overrun trim. </description> </method> - <method name="shaped_text_get_underline_position" qualifiers="virtual const"> + <method name="_shaped_text_get_underline_position" qualifiers="virtual const"> <return type="float" /> <param index="0" name="shaped" type="RID" /> <description> - Returns pixel offset of the underline below the baseline. </description> </method> - <method name="shaped_text_get_underline_thickness" qualifiers="virtual const"> + <method name="_shaped_text_get_underline_thickness" qualifiers="virtual const"> <return type="float" /> <param index="0" name="shaped" type="RID" /> <description> - Returns thickness of the underline. </description> </method> - <method name="shaped_text_get_width" qualifiers="virtual const"> + <method name="_shaped_text_get_width" qualifiers="virtual const"> <return type="float" /> <param index="0" name="shaped" type="RID" /> <description> - Returns width (for horizontal layout) or height (for vertical) of the text. </description> </method> - <method name="shaped_text_get_word_breaks" qualifiers="virtual const"> + <method name="_shaped_text_get_word_breaks" qualifiers="virtual const"> <return type="PackedInt32Array" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="grapheme_flags" type="int" enum="TextServer.GraphemeFlag" /> <description> - Breaks text into words and returns array of character ranges. - [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used. </description> </method> - <method name="shaped_text_hit_test_grapheme" qualifiers="virtual const"> + <method name="_shaped_text_hit_test_grapheme" qualifiers="virtual const"> <return type="int" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="coord" type="float" /> <description> - Returns grapheme index at the specified pixel offset at the baseline, or [code]-1[/code] if none is found. - [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used. </description> </method> - <method name="shaped_text_hit_test_position" qualifiers="virtual const"> + <method name="_shaped_text_hit_test_position" qualifiers="virtual const"> <return type="int" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="coord" type="float" /> <description> - Returns caret character offset at the specified pixel offset at the baseline. This function always returns a valid position. - [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used. </description> </method> - <method name="shaped_text_is_ready" qualifiers="virtual const"> + <method name="_shaped_text_is_ready" qualifiers="virtual const"> <return type="bool" /> <param index="0" name="shaped" type="RID" /> <description> - Returns [code]true[/code] if buffer is successfully shaped. </description> </method> - <method name="shaped_text_next_grapheme_pos" qualifiers="virtual const"> + <method name="_shaped_text_next_grapheme_pos" qualifiers="virtual const"> <return type="int" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="pos" type="int" /> <description> - Returns composite character end position closest to the [param pos]. - [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used. </description> </method> - <method name="shaped_text_overrun_trim_to_width" qualifiers="virtual"> + <method name="_shaped_text_overrun_trim_to_width" qualifiers="virtual"> <return type="void" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="width" type="float" /> <param index="2" name="trim_flags" type="int" enum="TextServer.TextOverrunFlag" /> <description> - Trims text if it exceeds the given width. </description> </method> - <method name="shaped_text_prev_grapheme_pos" qualifiers="virtual const"> + <method name="_shaped_text_prev_grapheme_pos" qualifiers="virtual const"> <return type="int" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="pos" type="int" /> <description> - Returns composite character start position closest to the [param pos]. - [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used. </description> </method> - <method name="shaped_text_resize_object" qualifiers="virtual"> + <method name="_shaped_text_resize_object" qualifiers="virtual"> <return type="bool" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="key" type="Variant" /> <param index="2" name="size" type="Vector2" /> <param index="3" name="inline_align" type="int" enum="InlineAlignment" /> <description> - Sets new size and alignment of embedded object. </description> </method> - <method name="shaped_text_set_bidi_override" qualifiers="virtual"> + <method name="_shaped_text_set_bidi_override" qualifiers="virtual"> <return type="void" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="override" type="Array" /> <description> - Overrides BiDi for the structured text. - Override ranges should cover full source text without overlaps. BiDi algorithm will be used on each range separately. </description> </method> - <method name="shaped_text_set_custom_punctuation" qualifiers="virtual"> + <method name="_shaped_text_set_custom_punctuation" qualifiers="virtual"> <return type="void" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="punct" type="String" /> <description> - Sets custom punctuation character list, used for word breaking. If set to empty string, server defaults are used. </description> </method> - <method name="shaped_text_set_direction" qualifiers="virtual"> + <method name="_shaped_text_set_direction" qualifiers="virtual"> <return type="void" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="direction" type="int" enum="TextServer.Direction" /> <description> - Sets desired text [param direction]. If set to [code]TEXT_DIRECTION_AUTO[/code], direction will be detected based on the buffer contents and current locale. </description> </method> - <method name="shaped_text_set_orientation" qualifiers="virtual"> + <method name="_shaped_text_set_orientation" qualifiers="virtual"> <return type="void" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="orientation" type="int" enum="TextServer.Orientation" /> <description> - Sets desired text orientation. </description> </method> - <method name="shaped_text_set_preserve_control" qualifiers="virtual"> + <method name="_shaped_text_set_preserve_control" qualifiers="virtual"> <return type="void" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="enabled" type="bool" /> <description> - If set to [code]true[/code] text buffer will display control characters. </description> </method> - <method name="shaped_text_set_preserve_invalid" qualifiers="virtual"> + <method name="_shaped_text_set_preserve_invalid" qualifiers="virtual"> <return type="void" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="enabled" type="bool" /> <description> - If set to [code]true[/code] text buffer will display invalid characters as hexadecimal codes, otherwise nothing is displayed. </description> </method> - <method name="shaped_text_set_spacing" qualifiers="virtual"> + <method name="_shaped_text_set_spacing" qualifiers="virtual"> <return type="void" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="spacing" type="int" enum="TextServer.SpacingType" /> <param index="2" name="value" type="int" /> <description> - Sets extra spacing added between glyphs or lines in pixels. </description> </method> - <method name="shaped_text_shape" qualifiers="virtual"> + <method name="_shaped_text_shape" qualifiers="virtual"> <return type="bool" /> <param index="0" name="shaped" type="RID" /> <description> - Shapes buffer if it's not shaped. Returns [code]true[/code] if the string is shaped successfully. </description> </method> - <method name="shaped_text_sort_logical" qualifiers="virtual"> + <method name="_shaped_text_sort_logical" qualifiers="virtual"> <return type="const Glyph*" /> <param index="0" name="shaped" type="RID" /> <description> - Returns text glyphs in the logical order. </description> </method> - <method name="shaped_text_substr" qualifiers="virtual const"> + <method name="_shaped_text_substr" qualifiers="virtual const"> <return type="RID" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="start" type="int" /> <param index="2" name="length" type="int" /> <description> - Returns text buffer for the substring of the text in the [param shaped] text buffer (including inline objects). </description> </method> - <method name="shaped_text_tab_align" qualifiers="virtual"> + <method name="_shaped_text_tab_align" qualifiers="virtual"> <return type="float" /> <param index="0" name="shaped" type="RID" /> <param index="1" name="tab_stops" type="PackedFloat32Array" /> <description> - Aligns shaped text to the given tab-stops. </description> </method> - <method name="shaped_text_update_breaks" qualifiers="virtual"> + <method name="_shaped_text_update_breaks" qualifiers="virtual"> <return type="bool" /> <param index="0" name="shaped" type="RID" /> <description> - Updates line breaking positions in the text buffer. - [b]Note:[/b] This method is used by default line/word breaking methods, and its implementation might be omitted if custom line breaking in implemented. </description> </method> - <method name="shaped_text_update_justification_ops" qualifiers="virtual"> + <method name="_shaped_text_update_justification_ops" qualifiers="virtual"> <return type="bool" /> <param index="0" name="shaped" type="RID" /> <description> - Updates line justification positions (word breaks and elongations) in the text buffer. - [b]Note:[/b] This method is used by default line/word breaking methods, and its implementation might be omitted if custom line breaking in implemented. </description> </method> - <method name="spoof_check" qualifiers="virtual const"> + <method name="_spoof_check" qualifiers="virtual const"> <return type="bool" /> <param index="0" name="string" type="String" /> <description> - Returns [code]true[/code] if [param string] is likely to be an attempt at confusing the reader. </description> </method> - <method name="string_get_word_breaks" qualifiers="virtual const"> + <method name="_string_get_word_breaks" qualifiers="virtual const"> <return type="PackedInt32Array" /> <param index="0" name="string" type="String" /> <param index="1" name="language" type="String" /> <description> - Returns array of the word break character offsets. </description> </method> - <method name="string_to_lower" qualifiers="virtual const"> + <method name="_string_to_lower" qualifiers="virtual const"> <return type="String" /> <param index="0" name="string" type="String" /> <param index="1" name="language" type="String" /> <description> - Returns the string converted to lowercase. </description> </method> - <method name="string_to_upper" qualifiers="virtual const"> + <method name="_string_to_upper" qualifiers="virtual const"> <return type="String" /> <param index="0" name="string" type="String" /> <param index="1" name="language" type="String" /> <description> - Returns the string converted to uppercase. </description> </method> - <method name="strip_diacritics" qualifiers="virtual const"> + <method name="_strip_diacritics" qualifiers="virtual const"> <return type="String" /> <param index="0" name="string" type="String" /> <description> - Strips diacritics from the string. - [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used. </description> </method> - <method name="tag_to_name" qualifiers="virtual const"> + <method name="_tag_to_name" qualifiers="virtual const"> <return type="String" /> <param index="0" name="tag" type="int" /> <description> - Converts OpenType tag to readable feature, variation, script or language name. </description> </method> </methods> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 54eb83297d..348184a16a 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -155,6 +155,7 @@ <method name="get_layers_count" qualifiers="const"> <return type="int" /> <description> + Returns the number of layers in the TileMap. </description> </method> <method name="get_neighbor_cell" qualifiers="const"> @@ -188,7 +189,7 @@ </description> </method> <method name="get_used_rect"> - <return type="Rect2" /> + <return type="Rect2i" /> <description> Returns a rectangle enclosing the used (non-empty) tiles of the map, including all layers. </description> diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index 905b3d77af..23d20a5a75 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -123,6 +123,12 @@ Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. </description> </method> + <method name="is_finite" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this transform is finite, by calling [method @GlobalScope.is_finite] on each component. + </description> + </method> <method name="looking_at" qualifiers="const"> <return type="Transform2D" /> <param index="0" name="target" type="Vector2" default="Vector2(0, 0)" /> diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml index 18b4f9e6f9..b3145ea022 100644 --- a/doc/classes/Transform3D.xml +++ b/doc/classes/Transform3D.xml @@ -82,6 +82,12 @@ Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. </description> </method> + <method name="is_finite" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this transform is finite, by calling [method @GlobalScope.is_finite] on each component. + </description> + </method> <method name="looking_at" qualifiers="const"> <return type="Transform3D" /> <param index="0" name="target" type="Vector3" /> diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index c109dc57f7..a8ffef427f 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -425,6 +425,15 @@ Sets the given column's button [Texture2D] at index [param button_idx] to [param button]. </description> </method> + <method name="set_button_color"> + <return type="void" /> + <param index="0" name="column" type="int" /> + <param index="1" name="button_idx" type="int" /> + <param index="2" name="color" type="Color" /> + <description> + Sets the given column's button color at index [param button_idx] to [param color]. + </description> + </method> <method name="set_button_disabled"> <return type="void" /> <param index="0" name="column" type="int" /> diff --git a/doc/classes/VSlider.xml b/doc/classes/VSlider.xml index 36954a6912..b30349e538 100644 --- a/doc/classes/VSlider.xml +++ b/doc/classes/VSlider.xml @@ -14,6 +14,9 @@ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="1" /> </members> <theme_items> + <theme_item name="grabber_offset" data_type="constant" type="int" default="0"> + Horizontal offset of the grabber. + </theme_item> <theme_item name="grabber" data_type="icon" type="Texture2D"> The texture for the grabber (the draggable element). </theme_item> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index e1852340c0..5590f82336 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -206,6 +206,12 @@ Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> + <method name="is_finite" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this vector is finite, by calling [method @GlobalScope.is_finite] on each component. + </description> + </method> <method name="is_normalized" qualifiers="const"> <return type="bool" /> <description> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 1ef84050cd..81e8dd2260 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -174,6 +174,12 @@ Returns [code]true[/code] if this vector and [param to] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> + <method name="is_finite" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this vector is finite, by calling [method @GlobalScope.is_finite] on each component. + </description> + </method> <method name="is_normalized" qualifiers="const"> <return type="bool" /> <description> diff --git a/doc/classes/Vector4.xml b/doc/classes/Vector4.xml index fdc93f82ec..662d0bce3a 100644 --- a/doc/classes/Vector4.xml +++ b/doc/classes/Vector4.xml @@ -135,6 +135,12 @@ Returns [code]true[/code] if this vector and [param with] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> + <method name="is_finite" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this vector is finite, by calling [method @GlobalScope.is_finite] on each component. + </description> + </method> <method name="is_normalized" qualifiers="const"> <return type="bool" /> <description> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 87ee26fa32..998e782975 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -129,6 +129,9 @@ <method name="is_input_handled" qualifiers="const"> <return type="bool" /> <description> + Returns whether the current [InputEvent] has been handled. Input events are not handled until [method set_input_as_handled] has been called during the lifetime of an [InputEvent]. + This is usually done as part of input handling methods like [method Node._input], [method Control._gui_input] or others, as well as in corresponding signal handlers. + If [member handle_input_locally] is set to [code]false[/code], this method will try finding the first parent viewport that is set to handle input locally, and return its value for [method is_input_handled] instead. </description> </method> <method name="push_input"> @@ -136,6 +139,13 @@ <param index="0" name="event" type="InputEvent" /> <param index="1" name="in_local_coords" type="bool" default="false" /> <description> + Triggers the given [param event] in this [Viewport]. This can be used to pass an [InputEvent] between viewports, or to locally apply inputs that were sent over the network or saved to a file. + If [param in_local_coords] is [code]false[/code], the event's position is in the embedder's coordinates and will be converted to viewport coordinates. If [param in_local_coords] is [code]true[/code], the event's position is in viewport coordinates. + While this method serves a similar purpose as [method Input.parse_input_event], it does not remap the specified [param event] based on project settings like [member ProjectSettings.input_devices/pointing/emulate_touch_from_mouse]. + Calling this method will propagate calls to child nodes for following methods in the given order: + - [method Node._input] + - [method Control._gui_input] for [Control] nodes + If an earlier method marks the input as handled via [method set_input_as_handled], any later method in this list will not be called. </description> </method> <method name="push_text_input"> @@ -149,6 +159,15 @@ <param index="0" name="event" type="InputEvent" /> <param index="1" name="in_local_coords" type="bool" default="false" /> <description> + Triggers the given [InputEvent] in this [Viewport]. This can be used to pass input events between viewports, or to locally apply inputs that were sent over the network or saved to a file. + If [param in_local_coords] is [code]false[/code], the event's position is in the embedder's coordinates and will be converted to viewport coordinates. If [param in_local_coords] is [code]true[/code], the event's position is in viewport coordinates. + While this method serves a similar purpose as [method Input.parse_input_event], it does not remap the specified [param event] based on project settings like [member ProjectSettings.input_devices/pointing/emulate_touch_from_mouse]. + Calling this method will propagate calls to child nodes for following methods in the given order: + - [method Node._shortcut_input] + - [method Node._unhandled_input] + - [method Node._unhandled_key_input] + If an earlier method marks the input as handled via [method set_input_as_handled], any later method in this list will not be called. + If none of the methods handle the event and [member physics_object_picking] is [code]true[/code], the event is used for physics object picking. </description> </method> <method name="set_input_as_handled"> @@ -212,6 +231,9 @@ If [code]true[/code], the GUI controls on the viewport will lay pixel perfectly. </member> <member name="handle_input_locally" type="bool" setter="set_handle_input_locally" getter="is_handling_input_locally" default="true"> + If [code]true[/code], this viewport will mark incoming input events as handled by itself. If [code]false[/code], this is instead done by the the first parent viewport that is set to handle input locally. + A [SubViewportContainer] will automatically set this property to [code]false[/code] for the [Viewport] contained inside of it. + See also [method set_input_as_handled] and [method is_input_handled]. </member> <member name="mesh_lod_threshold" type="float" setter="set_mesh_lod_threshold" getter="get_mesh_lod_threshold" default="1.0"> The automatic LOD bias to use for meshes rendered within the [Viewport] (this is analogous to [member ReflectionProbe.mesh_lod_threshold]). Higher values will use less detailed versions of meshes that have LOD variations generated. If set to [code]0.0[/code], automatic LOD is disabled. Increase [member mesh_lod_threshold] to improve performance at the cost of geometry detail. diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index 2c0a694ef9..c278f7031f 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -355,7 +355,7 @@ </member> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Window.Mode" default="0"> Set's the window's current mode. - [b]Note:[/b] Fullscreen mode is not exclusive fullscreen on Windows and Linux. + [b]Note:[/b] Fullscreen mode is not exclusive full screen on Windows and Linux. </member> <member name="popup_window" type="bool" setter="set_flag" getter="get_flag" default="false"> If [code]true[/code], the [Window] will be considered a popup. Popups are sub-windows that don't show as separate windows in system's window manager's window list and will send close request when anything is clicked outside of them (unless [member exclusive] is enabled). @@ -377,11 +377,13 @@ The window's title. If the [Window] is non-embedded, title styles set in [Theme] will have no effect. </member> <member name="transient" type="bool" setter="set_transient" getter="is_transient" default="false"> - If [code]true[/code], the [Window] is transient, i.e. it's considered a child of another [Window]. Transient windows can't be in fullscreen mode and will return focus to their parent when closed. + If [code]true[/code], the [Window] is transient, i.e. it's considered a child of another [Window]. Transient window is will be destroyed with its transient parent and will return focus to their parent when closed. The transient window is displayed on top of a non-exclusive full-screen parent window. Transient windows can't enter full-screen mode. Note that behavior might be different depending on the platform. </member> <member name="transparent" type="bool" setter="set_flag" getter="get_flag" default="false"> - If [code]true[/code], the [Window]'s background can be transparent. This is best used with embedded windows. Currently non-embedded [Window] transparency is implemented only for MacOS. + If [code]true[/code], the [Window]'s background can be transparent. This is best used with embedded windows. + [b]Note:[/b] For native windows, this flag has no effect if [member ProjectSettings.display/window/per_pixel_transparency/allowed] is set to [code]false[/code]. + [b]Note:[/b] Transparency support is implemented on Linux, macOS and Windows, but availability might vary depending on GPU driver, display manager, and compositor capabilities. </member> <member name="unfocusable" type="bool" setter="set_flag" getter="get_flag" default="false"> If [code]true[/code], the [Window] can't be focused nor interacted with. It can still be visible. @@ -454,6 +456,11 @@ Emitted when the [constant NOTIFICATION_THEME_CHANGED] notification is sent. </description> </signal> + <signal name="titlebar_changed"> + <description> + Emitted when window title bar decorations are changed, e.g. macOS window enter/exit full screen mode, or extend-to-title flag is changed. + </description> + </signal> <signal name="visibility_changed"> <description> Emitted when [Window] is made visible or disappears. @@ -462,7 +469,7 @@ <signal name="window_input"> <param index="0" name="event" type="InputEvent" /> <description> - Emitted when the [Window] is currently focused and receives any input, passing the received event as an argument. + Emitted when the [Window] is currently focused and receives any input, passing the received event as an argument. The event's position, if present, is in the embedder's coordinate system. </description> </signal> </signals> @@ -478,43 +485,45 @@ [b]Note:[/b] As an optimization, this notification won't be sent from changes that occur while this node is outside of the scene tree. Instead, all of the theme item updates can be applied at once when the node enters the scene tree. </constant> <constant name="MODE_WINDOWED" value="0" enum="Mode"> - Windowed mode, i.e. [Window] doesn't occupy whole screen (unless set to the size of the screen). + Windowed mode, i.e. [Window] doesn't occupy the whole screen (unless set to the size of the screen). </constant> <constant name="MODE_MINIMIZED" value="1" enum="Mode"> - Minimized window mode, i.e. [Window] is not visible and available on window manager's window list. Normally happens when the minimize button is presesd. + Minimized window mode, i.e. [Window] is not visible and available on window manager's window list. Normally happens when the minimize button is pressed. </constant> <constant name="MODE_MAXIMIZED" value="2" enum="Mode"> - Maximized window mode, i.e. [Window] will occupy whole screen area except task bar and still display its borders. Normally happens when the minimize button is presesd. + Maximized window mode, i.e. [Window] will occupy whole screen area except task bar and still display its borders. Normally happens when the minimize button is pressed. </constant> <constant name="MODE_FULLSCREEN" value="3" enum="Mode"> - Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project. - Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode. + Full screen window mode. Note that this is not [i]exclusive[/i] full screen. On Windows and Linux, a borderless window is used to emulate full screen. On macOS, a new desktop is used to display the running project. + Regardless of the platform, enabling full screen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling full screen mode. </constant> <constant name="MODE_EXCLUSIVE_FULLSCREEN" value="4" enum="Mode"> - Exclusive fullscreen window mode. This mode is implemented on Windows only. On other platforms, it is equivalent to [constant MODE_FULLSCREEN]. - Only one window in exclusive fullscreen mode can be visible on a given screen at a time. If multiple windows are in exclusive fullscreen mode for the same screen, the last one being set to this mode takes precedence. - Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode. + Exclusive full screen window mode. This mode is implemented on Windows only. On other platforms, it is equivalent to [constant MODE_FULLSCREEN]. + Only one window in exclusive full screen mode can be visible on a given screen at a time. If multiple windows are in exclusive full screen mode for the same screen, the last one being set to this mode takes precedence. + Regardless of the platform, enabling full screen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling full screen mode. </constant> <constant name="FLAG_RESIZE_DISABLED" value="0" enum="Flags"> - The window's ability to be resized. Set with [member unresizable]. + The window can't be resizing by dragging its resize grip. It's still possible to resize the window using [member size]. This flag is ignored for full screen windows. Set with [member unresizable]. </constant> <constant name="FLAG_BORDERLESS" value="1" enum="Flags"> - Borderless window. Set with [member borderless]. + The window do not have native title bar and other decorations. This flag is ignored for full-screen windows. Set with [member borderless]. </constant> <constant name="FLAG_ALWAYS_ON_TOP" value="2" enum="Flags"> - Flag for making the window always on top of all other windows. Set with [member always_on_top]. + The window is floating on top of all other windows. This flag is ignored for full-screen windows. Set with [member always_on_top]. </constant> <constant name="FLAG_TRANSPARENT" value="3" enum="Flags"> - Flag for per-pixel transparency. Set with [member transparent]. + The window background can be transparent. + [b]Note:[/b] This flag has no effect if [member ProjectSettings.display/window/per_pixel_transparency/allowed] is set to [code]false[/code]. Set with [member transparent]. </constant> <constant name="FLAG_NO_FOCUS" value="4" enum="Flags"> - The window's ability to gain focus. Set with [member unfocusable]. + The window can't be focused. No-focus window will ignore all input, except mouse clicks. Set with [member unfocusable]. </constant> <constant name="FLAG_POPUP" value="5" enum="Flags"> - Whether the window is popup or a regular window. Set with [member popup_window]. + Window is part of menu or [OptionButton] dropdown. This flag can't be changed when the window is visible. An active popup window will exclusively receive all input, without stealing focus from its parent. Popup windows are automatically closed when uses click outside it, or when an application is switched. Popup window must have [code]transient parent[/code] set (see [member transient]). </constant> <constant name="FLAG_EXTEND_TO_TITLE" value="6" enum="Flags"> - Window contents is expanded to the full size of the window, window title bar is transparent. + Window content is expanded to the full size of the window. Unlike borderless window, the frame is left intact and can be used to resize the window, title bar is transparent, but have minimize/maximize/close buttons. Set with [member extend_to_title]. + [b]Note:[/b] This flag is implemented on macOS. </constant> <constant name="FLAG_MAX" value="7" enum="Flags"> Max value of the [enum Flags]. diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml index b0cf126d7b..4a13389708 100644 --- a/doc/classes/World2D.xml +++ b/doc/classes/World2D.xml @@ -14,7 +14,7 @@ The [RID] of this world's canvas resource. Used by the [RenderingServer] for 2D drawing. </member> <member name="direct_space_state" type="PhysicsDirectSpaceState2D" setter="" getter="get_direct_space_state"> - Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread. + Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [method Node._physics_process] in the main thread. </member> <member name="navigation_map" type="RID" setter="" getter="get_navigation_map"> The [RID] of this world's navigation map. Used by the [NavigationServer2D]. diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml index f3c7136075..5e58bb0360 100644 --- a/doc/classes/World3D.xml +++ b/doc/classes/World3D.xml @@ -14,7 +14,7 @@ The default [CameraAttributes] resource to use if none set on the [Camera3D]. </member> <member name="direct_space_state" type="PhysicsDirectSpaceState3D" setter="" getter="get_direct_space_state"> - Direct access to the world's physics 3D space state. Used for querying current and potential collisions. + Direct access to the world's physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [method Node._physics_process] in the main thread. </member> <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> The World3D's [Environment]. diff --git a/doc/classes/XRInterface.xml b/doc/classes/XRInterface.xml index 6296b95e6c..3e48b8284a 100644 --- a/doc/classes/XRInterface.xml +++ b/doc/classes/XRInterface.xml @@ -69,6 +69,18 @@ Is [code]true[/code] if this interface has been initialised. </description> </method> + <method name="is_passthrough_enabled"> + <return type="bool" /> + <description> + Is [code]true[/code] if passthrough is enabled. + </description> + </method> + <method name="is_passthrough_supported"> + <return type="bool" /> + <description> + Is [code]true[/code] if this interface supports passthrough. + </description> + </method> <method name="set_play_area_mode"> <return type="bool" /> <param index="0" name="mode" type="int" enum="XRInterface.PlayAreaMode" /> @@ -76,6 +88,19 @@ Sets the active play area mode, will return [code]false[/code] if the mode can't be used with this interface. </description> </method> + <method name="start_passthrough"> + <return type="bool" /> + <description> + Starts passthrough, will return [code]false[/code] if passthrough couldn't be started. + [b]Note:[/b] The viewport used for XR must have a transparent background, otherwise passthrough may not properly render. + </description> + </method> + <method name="stop_passthrough"> + <return type="void" /> + <description> + Stops passthrough. + </description> + </method> <method name="supports_play_area_mode"> <return type="bool" /> <param index="0" name="mode" type="int" enum="XRInterface.PlayAreaMode" /> diff --git a/doc/classes/XRInterfaceExtension.xml b/doc/classes/XRInterfaceExtension.xml index 06ef18b534..5958999037 100644 --- a/doc/classes/XRInterfaceExtension.xml +++ b/doc/classes/XRInterfaceExtension.xml @@ -39,6 +39,18 @@ Returns the capabilities of this interface. </description> </method> + <method name="_get_color_texture" qualifiers="virtual"> + <return type="RID" /> + <description> + Return color texture into which to render (if applicable). + </description> + </method> + <method name="_get_depth_texture" qualifiers="virtual"> + <return type="RID" /> + <description> + Return depth texture into which to render (if applicable). + </description> + </method> <method name="_get_name" qualifiers="virtual const"> <return type="StringName" /> <description> @@ -100,6 +112,12 @@ Returns a [Transform3D] for a given view. </description> </method> + <method name="_get_velocity_texture" qualifiers="virtual"> + <return type="RID" /> + <description> + Return velocity texture into which to render (if applicable). + </description> + </method> <method name="_get_view_count" qualifiers="virtual"> <return type="int" /> <description> @@ -213,6 +231,16 @@ Blits our render results to screen optionally applying lens distortion. This can only be called while processing [code]_commit_views[/code]. </description> </method> + <method name="get_color_texture"> + <return type="RID" /> + <description> + </description> + </method> + <method name="get_depth_texture"> + <return type="RID" /> + <description> + </description> + </method> <method name="get_render_target_texture"> <return type="RID" /> <param index="0" name="render_target" type="RID" /> @@ -220,5 +248,10 @@ Returns a valid [RID] for a texture to which we should render the current frame if supported by the interface. </description> </method> + <method name="get_velocity_texture"> + <return type="RID" /> + <description> + </description> + </method> </methods> </class> |