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-rw-r--r--doc/classes/AStar.xml23
-rw-r--r--doc/classes/AStar2D.xml23
2 files changed, 46 insertions, 0 deletions
diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml
index 6d7adc9935..9ca09371dd 100644
--- a/doc/classes/AStar.xml
+++ b/doc/classes/AStar.xml
@@ -157,6 +157,13 @@
If you change the 2nd point's weight to 3, then the result will be [code][1, 4, 3][/code] instead, because now even though the distance is longer, it's "easier" to get through point 4 than through point 2.
</description>
</method>
+ <method name="get_point_capacity" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the capacity of the structure backing the points, useful in conjunction with [code]reserve_space[/code].
+ </description>
+ </method>
<method name="get_point_connections">
<return type="PoolIntArray">
</return>
@@ -178,6 +185,13 @@
[/codeblock]
</description>
</method>
+ <method name="get_point_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the number of points currently in the points pool.
+ </description>
+ </method>
<method name="get_point_path">
<return type="PoolVector3Array">
</return>
@@ -241,6 +255,15 @@
Removes the point associated with the given [code]id[/code] from the points pool.
</description>
</method>
+ <method name="reserve_space">
+ <return type="void">
+ </return>
+ <argument index="0" name="num_nodes" type="int">
+ </argument>
+ <description>
+ Reserves space internally for [code]num_nodes[/code] points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity.
+ </description>
+ </method>
<method name="set_point_disabled">
<return type="void">
</return>
diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml
index 9d51330139..0eff2bd560 100644
--- a/doc/classes/AStar2D.xml
+++ b/doc/classes/AStar2D.xml
@@ -134,6 +134,13 @@
If you change the 2nd point's weight to 3, then the result will be [code][1, 4, 3][/code] instead, because now even though the distance is longer, it's "easier" to get through point 4 than through point 2.
</description>
</method>
+ <method name="get_point_capacity" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the capacity of the structure backing the points, useful in conjunction with [code]reserve_space[/code].
+ </description>
+ </method>
<method name="get_point_connections">
<return type="PoolIntArray">
</return>
@@ -155,6 +162,13 @@
[/codeblock]
</description>
</method>
+ <method name="get_point_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the number of points currently in the points pool.
+ </description>
+ </method>
<method name="get_point_path">
<return type="PoolVector2Array">
</return>
@@ -218,6 +232,15 @@
Removes the point associated with the given [code]id[/code] from the points pool.
</description>
</method>
+ <method name="reserve_space">
+ <return type="void">
+ </return>
+ <argument index="0" name="num_nodes" type="int">
+ </argument>
+ <description>
+ Reserves space internally for [code]num_nodes[/code] points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity.
+ </description>
+ </method>
<method name="set_point_disabled">
<return type="void">
</return>