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-rw-r--r--doc/classes/ProjectSettings.xml3
-rw-r--r--doc/classes/SubViewport.xml34
2 files changed, 23 insertions, 14 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 6de82e602b..93402dcb20 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -426,6 +426,9 @@
<member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true">
If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
</member>
+ <member name="display/window/subwindows/embed_subwindows" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], uses subwindows (windows rendered entirely by engine) instead of OS-specific windows.
+ </member>
<member name="display/window/size/always_on_top" type="bool" setter="" getter="" default="false">
Force the window to be always on top.
</member>
diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml
index 561e5d1a15..dc3d748496 100644
--- a/doc/classes/SubViewport.xml
+++ b/doc/classes/SubViewport.xml
@@ -7,45 +7,51 @@
<tutorials>
</tutorials>
<methods>
- <method name="get_size" qualifiers="const">
- <return type="Vector2i">
- </return>
- <description>
- </description>
- </method>
- <method name="set_size">
- <return type="void">
- </return>
- <argument index="0" name="size" type="Vector2i">
- </argument>
- <description>
- </description>
- </method>
</methods>
<members>
<member name="arvr" type="bool" setter="set_use_arvr" getter="is_using_arvr" default="false">
+ If [code]true[/code], the sub-viewport will be used in AR/VR process.
</member>
<member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="SubViewport.ClearMode" default="0">
+ The clear mode when the sub-viewport is used as a render target.
</member>
<member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="SubViewport.UpdateMode" default="2">
+ The update mode when the sub-viewport is used as a render target.
+ </member>
+ <member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i( 0, 0 )">
+ The width and height of the sub-viewport.
+ </member>
+ <member name="size_2d_override" type="Vector2i" setter="set_size_2d_override" getter="get_size_2d_override" default="Vector2i( 0, 0 )">
+ The 2D size override of the sub-viewport. If either the width or height is [code]0[/code], the override is disabled.
+ </member>
+ <member name="size_2d_override_stretch" type="bool" setter="set_size_2d_override_stretch" getter="is_size_2d_override_stretch_enabled" default="false">
+ If [code]true[/code], the 2D size override affects stretch as well.
</member>
</members>
<constants>
<constant name="UPDATE_DISABLED" value="0" enum="UpdateMode">
+ Do not update the render target.
</constant>
<constant name="UPDATE_ONCE" value="1" enum="UpdateMode">
+ Update the render target once, then switch to [constant UPDATE_DISABLED].
</constant>
<constant name="UPDATE_WHEN_VISIBLE" value="2" enum="UpdateMode">
+ Update the render target only when it is visible. This is the default value.
</constant>
<constant name="UPDATE_WHEN_PARENT_VISIBLE" value="3" enum="UpdateMode">
+ Update the render target only when the its parent is visible.
</constant>
<constant name="UPDATE_ALWAYS" value="4" enum="UpdateMode">
+ Always update the render target.
</constant>
<constant name="CLEAR_MODE_ALWAYS" value="0" enum="ClearMode">
+ Always clear the render target before drawing.
</constant>
<constant name="CLEAR_MODE_NEVER" value="1" enum="ClearMode">
+ Never clear the render target.
</constant>
<constant name="CLEAR_MODE_ONLY_NEXT_FRAME" value="2" enum="ClearMode">
+ Clear the render target next frame, then switch to [constant CLEAR_MODE_NEVER].
</constant>
</constants>
</class>