diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/ColorPickerButton.xml | 4 | ||||
-rw-r--r-- | doc/classes/MenuButton.xml | 2 | ||||
-rw-r--r-- | doc/classes/OptionButton.xml | 7 | ||||
-rw-r--r-- | doc/classes/Physics2DDirectSpaceState.xml | 67 | ||||
-rw-r--r-- | doc/classes/PhysicsDirectSpaceState.xml | 48 | ||||
-rw-r--r-- | doc/classes/TileMap.xml | 3 | ||||
-rw-r--r-- | doc/classes/Timer.xml | 10 |
7 files changed, 76 insertions, 65 deletions
diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index 185460eef2..87d00b7600 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -11,14 +11,14 @@ <demos> </demos> <methods> - <method name="get_picker"> + <method name="get_picker" qualifiers="const"> <return type="ColorPicker"> </return> <description> Returns the [code]ColorPicker[/code] that this [code]ColorPickerButton[/code] toggles. </description> </method> - <method name="get_popup"> + <method name="get_popup" qualifiers="const"> <return type="PopupPanel"> </return> <description> diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml index c41c86d693..22231cfdf3 100644 --- a/doc/classes/MenuButton.xml +++ b/doc/classes/MenuButton.xml @@ -11,7 +11,7 @@ <demos> </demos> <methods> - <method name="get_popup"> + <method name="get_popup" qualifiers="const"> <return type="PopupMenu"> </return> <description> diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index 76265e700a..ff3e513c79 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -91,6 +91,13 @@ Return the text of the item at index "idx". </description> </method> + <method name="get_popup" qualifiers="const"> + <return type="PopupMenu"> + </return> + <description> + Return the [PopupMenu] contained in this button. + </description> + </method> <method name="get_selected_id" qualifiers="const"> <return type="int"> </return> diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml index f63b8f17bc..2e2d8e95f9 100644 --- a/doc/classes/Physics2DDirectSpaceState.xml +++ b/doc/classes/Physics2DDirectSpaceState.xml @@ -17,8 +17,8 @@ <argument index="0" name="shape" type="Physics2DShapeQueryParameters"> </argument> <description> - Check whether the shape can travel to a point. If it can, the method will return an array with two floats: The first is the distance the shape can move in that direction without colliding, and the second is the distance at which it will collide. - If the shape can not move, the array will be empty. + Checks how far the shape can travel toward a point. Note that both the shape and the motion are supplied through a [Physics2DShapeQueryParameters] object. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [1, 1]. + If the shape can not move, the array will be empty ([code]dir.empty()==true[/code]). </description> </method> <method name="collide_shape"> @@ -29,7 +29,7 @@ <argument index="1" name="max_results" type="int" default="32"> </argument> <description> - Check the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time. + Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time. </description> </method> <method name="get_rest_info"> @@ -38,16 +38,15 @@ <argument index="0" name="shape" type="Physics2DShapeQueryParameters"> </argument> <description> - Check the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. If it collides with more than a shape, the nearest one is selected. The returned object is a dictionary containing the following fields: - pointo: Place where the shapes intersect. - normal: Normal of the object at the point where the shapes intersect. - shape: Shape index within the object against which the shape intersected. - metadata: Metadata of the shape against which the shape intersected. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. - collider_id: Id of the object against which the shape intersected. - collider: Object against which the shape intersected. - rid: [RID] of the object against which the shape intersected. - linear_velocity: The movement vector of the object the shape intersected, if it was a body. If it was an area, it is (0,0). - If the shape did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead. + Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. Note that this method does not take into account the [code]motion[/code] property of the object. The returned object is a dictionary containing the following fields: + [code]collider_id[/code]: The colliding object's ID. + [code]linear_velocity[/code]: The colliding object's velocity [Vector2]. If the object is an [Area2D], the result is [code](0, 0)[/code]. + [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. + [code]normal[/code]: The object's surface normal at the intersection point. + [code]point[/code]: The intersection point. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. + If the shape did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead. </description> </method> <method name="intersect_point"> @@ -62,12 +61,12 @@ <argument index="3" name="collision_layer" type="int" default="2147483647"> </argument> <description> - Check whether a point is inside any shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: - shape: Shape index within the object the point is in. - metadata: Metadata of the shape the point is in. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. - collider_id: Id of the object the point is in. - collider: Object the point is inside of. - rid: [RID] of the object the point is in. + Checks whether a point is inside any shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: + [code]collider[/code]: The colliding object. + [code]collider_id[/code]: The colliding object's ID. + [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in. </description> </method> @@ -83,15 +82,15 @@ <argument index="3" name="collision_layer" type="int" default="2147483647"> </argument> <description> - Intersect a ray in a given space. The returned object is a dictionary with the following fields: - position: Place where ray is stopped. - normal: Normal of the object at the point where the ray was stopped. - shape: Shape index within the object against which the ray was stopped. - metadata: Metadata of the shape against which the ray was stopped. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. - collider_id: Id of the object against which the ray was stopped. - collider: Object against which the ray was stopped. - rid: [RID] of the object against which the ray was stopped. - If the ray did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead. + Intersects a ray in a given space. The returned object is a dictionary with the following fields: + [code]collider[/code]: The colliding object. + [code]collider_id[/code]: The colliding object's ID. + [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. + [code]normal[/code]: The object's surface normal at the intersection point. + [code]position[/code]: The intersection point. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. + If the ray did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead. Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in. </description> </method> @@ -103,12 +102,12 @@ <argument index="1" name="max_results" type="int" default="32"> </argument> <description> - Check the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields: - shape: Shape index within the object the shape intersected. - metadata: Metadata of the shape intersected by the shape given through the [Physics2DShapeQueryParameters]. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. - collider_id: Id of the object the shape intersected. - collider: Object the shape intersected. - rid: [RID] of the object the shape intersected. + Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. Note that this method does not take into account the [code]motion[/code] property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields: + [code]collider[/code]: The colliding object. + [code]collider_id[/code]: The colliding object's ID. + [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. The number of intersections can be limited with the second parameter, to reduce the processing time. </description> </method> diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml index 56acd34f0a..d93550eb47 100644 --- a/doc/classes/PhysicsDirectSpaceState.xml +++ b/doc/classes/PhysicsDirectSpaceState.xml @@ -19,8 +19,8 @@ <argument index="1" name="motion" type="Vector3"> </argument> <description> - Check whether the shape can travel to a point. If it can, the method will return an array with two floats between 0 and 1: The first is how far the shape can move toward the point without colliding, and the second is the distance at which it will collide. If no collision is detected, the returned array will be [1, 1]. - If the shape can not move, the array will be empty (dir.empty()==true). + Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [1, 1]. + If the shape can not move, the array will be empty ([code]dir.empty()==true[/code]). </description> </method> <method name="collide_shape"> @@ -31,7 +31,7 @@ <argument index="1" name="max_results" type="int" default="32"> </argument> <description> - Check the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time. + Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time. </description> </method> <method name="get_rest_info"> @@ -40,14 +40,14 @@ <argument index="0" name="shape" type="PhysicsShapeQueryParameters"> </argument> <description> - Check the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than a shape, the nearest one is selected. The returned object is a dictionary containing the following fields: - collider_id: ID of the object against which the shape intersected. - linear_velocity: The movement vector of the object the shape intersected, if it was a body. If it was an area, it is (0,0). - normal: Normal of the object at the point where the shapes intersect. - point: Place where the shapes intersect. - rid: [RID] of the object against which the shape intersected. - shape: Shape index within the object against which the shape intersected. - If the shape did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead. + Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than a shape, the nearest one is selected. The returned object is a dictionary containing the following fields: + [code]collider_id[/code]: The colliding object's ID. + [code]linear_velocity[/code]: The colliding object's velocity [Vector3]. If the object is an [Area], the result is [code](0, 0, 0)[/code]. + [code]normal[/code]: The object's surface normal at the intersection point. + [code]point[/code]: The intersection point. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. + If the shape did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead. </description> </method> <method name="intersect_ray"> @@ -62,14 +62,14 @@ <argument index="3" name="collision_layer" type="int" default="2147483647"> </argument> <description> - Intersect a ray in a given space. The returned object is a dictionary with the following fields: - collider: Object against which the ray was stopped. - collider_id: ID of the object against which the ray was stopped. - normal: Normal of the object at the point where the ray was stopped. - position: Place where ray is stopped. - rid: [RID] of the object against which the ray was stopped. - shape: Shape index within the object against which the ray was stopped. - If the ray did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead. + Intersects a ray in a given space. The returned object is a dictionary with the following fields: + [code]collider[/code]: The colliding object. + [code]collider_id[/code]: The colliding object's ID. + [code]normal[/code]: The object's surface normal at the intersection point. + [code]position[/code]: The intersection point. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. + If the ray did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead. Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in. </description> </method> @@ -81,11 +81,11 @@ <argument index="1" name="max_results" type="int" default="32"> </argument> <description> - Check the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields: - collider: Object the shape intersected. - collider_id: ID of the object the shape intersected. - rid: [RID] of the object the shape intersected. - shape: Shape index within the object the shape intersected. + Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields: + [code]collider[/code]: The colliding object. + [code]collider_id[/code]: The colliding object's ID. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. The number of intersections can be limited with the second parameter, to reduce the processing time. </description> </method> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 510a215fbc..a09f6b6dc3 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -188,6 +188,7 @@ <argument index="0" name="arg0" type="Vector2"> </argument> <description> + Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based X and Y coordinates. </description> </method> <method name="update_bitmask_region"> @@ -198,6 +199,8 @@ <argument index="1" name="end" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> + Applies autotiling rules to the cells in the given region (specified by grid-based X and Y coordinates). + Calling with invalid (or missing) parameters applies autotiling rules for the entire TileMap. </description> </method> <method name="world_to_map" qualifiers="const"> diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index 7ea83b0b22..09071b2ad1 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -15,20 +15,21 @@ <return type="float"> </return> <description> - Return the time left for timeout in seconds if the timer is active, 0 otherwise. + Returns the timer's remaining time in seconds. Returns 0 if the timer is inactive. </description> </method> <method name="is_paused" qualifiers="const"> <return type="bool"> </return> <description> - Return if the timer is paused or not. + Returns [code]true[/code] if the timer is paused. </description> </method> <method name="is_stopped" qualifiers="const"> <return type="bool"> </return> <description> + Returns [code]true[/code] if the timer is stopped. </description> </method> <method name="set_paused"> @@ -37,14 +38,15 @@ <argument index="0" name="paused" type="bool"> </argument> <description> - Set whether the timer is paused or not. A paused timer will be inactive until it is unpaused again. + Pauses the timer. If [code]paused[/code] is [code]true[/code], the timer will not process until it is started or unpaused again, even if [method start] is called. </description> </method> <method name="start"> <return type="void"> </return> <description> - Start the Timer. + Starts the timer. This also resets the remaining time to [code]wait_time[/code]. + Note: this method will not resume a paused timer. See [method set_paused]. </description> </method> <method name="stop"> |