diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/EditorPlugin.xml | 6 | ||||
-rw-r--r-- | doc/classes/VisualShaderNode.xml | 2 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeParticleRandomness.xml | 10 |
3 files changed, 15 insertions, 3 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index cc1243898f..b9267bc577 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -379,8 +379,10 @@ <method name="add_import_plugin"> <return type="void" /> <argument index="0" name="importer" type="EditorImportPlugin" /> + <argument index="1" name="first_priority" type="bool" default="false" /> <description> Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type. + If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. [b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_format_importer_plugin] instead. See [method add_inspector_plugin] for an example of how to register a plugin. </description> @@ -408,15 +410,19 @@ <method name="add_scene_format_importer_plugin"> <return type="void" /> <argument index="0" name="scene_format_importer" type="EditorSceneFormatImporter" /> + <argument index="1" name="first_priority" type="bool" default="false" /> <description> Registers a new [EditorSceneFormatImporter]. Scene importers are used to import custom 3D asset formats as scenes. + If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. </description> </method> <method name="add_scene_post_import_plugin"> <return type="void" /> <argument index="0" name="scene_import_plugin" type="EditorScenePostImportPlugin" /> + <argument index="1" name="first_priority" type="bool" default="false" /> <description> Add a [EditorScenePostImportPlugin]. These plugins allow customizing the import process of 3D assets by adding new options to the import dialogs. + If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. </description> </method> <method name="add_spatial_gizmo_plugin"> diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index 0067240820..332620f915 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -75,7 +75,7 @@ <constant name="PORT_TYPE_VECTOR_2D" value="2" enum="PortType"> 2D vector of floating-point values. Translated to [code]vec2[/code] type in shader code. </constant> - <constant name="PORT_TYPE_VECTOR" value="3" enum="PortType"> + <constant name="PORT_TYPE_VECTOR_3D" value="3" enum="PortType"> 3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code. </constant> <constant name="PORT_TYPE_BOOLEAN" value="4" enum="PortType"> diff --git a/doc/classes/VisualShaderNodeParticleRandomness.xml b/doc/classes/VisualShaderNodeParticleRandomness.xml index 2dec41105c..880208b136 100644 --- a/doc/classes/VisualShaderNodeParticleRandomness.xml +++ b/doc/classes/VisualShaderNodeParticleRandomness.xml @@ -8,14 +8,20 @@ </tutorials> <members> <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeParticleRandomness.OpType" default="0"> + A type of operands and returned value. </member> </members> <constants> <constant name="OP_TYPE_SCALAR" value="0" enum="OpType"> + A floating-point scalar. </constant> - <constant name="OP_TYPE_VECTOR" value="1" enum="OpType"> + <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType"> + A 2D vector type. </constant> - <constant name="OP_TYPE_MAX" value="2" enum="OpType"> + <constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType"> + A 3D vector type. + </constant> + <constant name="OP_TYPE_MAX" value="3" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> |