diff options
Diffstat (limited to 'doc/classes')
34 files changed, 293 insertions, 276 deletions
diff --git a/doc/classes/AESContext.xml b/doc/classes/AESContext.xml index 7f582e4be7..747968ea91 100644 --- a/doc/classes/AESContext.xml +++ b/doc/classes/AESContext.xml @@ -39,39 +39,38 @@ [/gdscript] [csharp] using Godot; - using System; using System.Diagnostics; - public class Example : Node + public partial class MyNode : Node { - public AESContext Aes = new AESContext(); + private AesContext _aes = new AesContext(); public override void _Ready() { string key = "My secret key!!!"; // Key must be either 16 or 32 bytes. string data = "My secret text!!"; // Data size must be multiple of 16 bytes, apply padding if needed. // Encrypt ECB - Aes.Start(AESContext.Mode.EcbEncrypt, key.ToUTF8()); - byte[] encrypted = Aes.Update(data.ToUTF8()); - Aes.Finish(); + _aes.Start(AesContext.Mode.EcbEncrypt, key.ToUtf8()); + byte[] encrypted = _aes.Update(data.ToUtf8()); + _aes.Finish(); // Decrypt ECB - Aes.Start(AESContext.Mode.EcbDecrypt, key.ToUTF8()); - byte[] decrypted = Aes.Update(encrypted); - Aes.Finish(); + _aes.Start(AesContext.Mode.EcbDecrypt, key.ToUtf8()); + byte[] decrypted = _aes.Update(encrypted); + _aes.Finish(); // Check ECB - Debug.Assert(decrypted == data.ToUTF8()); + Debug.Assert(decrypted == data.ToUtf8()); string iv = "My secret iv!!!!"; // IV must be of exactly 16 bytes. // Encrypt CBC - Aes.Start(AESContext.Mode.EcbEncrypt, key.ToUTF8(), iv.ToUTF8()); - encrypted = Aes.Update(data.ToUTF8()); - Aes.Finish(); + _aes.Start(AesContext.Mode.EcbEncrypt, key.ToUtf8(), iv.ToUtf8()); + encrypted = _aes.Update(data.ToUtf8()); + _aes.Finish(); // Decrypt CBC - Aes.Start(AESContext.Mode.EcbDecrypt, key.ToUTF8(), iv.ToUTF8()); - decrypted = Aes.Update(encrypted); - Aes.Finish(); + _aes.Start(AesContext.Mode.EcbDecrypt, key.ToUtf8(), iv.ToUtf8()); + decrypted = _aes.Update(encrypted); + _aes.Finish(); // Check CBC - Debug.Assert(decrypted == data.ToUTF8()); + Debug.Assert(decrypted == data.ToUtf8()); } } [/csharp] diff --git a/doc/classes/AStar3D.xml b/doc/classes/AStar3D.xml index 4e8394195d..f0481c1745 100644 --- a/doc/classes/AStar3D.xml +++ b/doc/classes/AStar3D.xml @@ -19,15 +19,16 @@ return min(0, abs(u - v) - 1) [/gdscript] [csharp] - public class MyAStar : AStar3D + public partial class MyAStar : AStar3D { - public override float _ComputeCost(int u, int v) + public override float _ComputeCost(long fromId, long toId) { - return Mathf.Abs(u - v); + return Mathf.Abs((int)(fromId - toId)); } - public override float _EstimateCost(int u, int v) + + public override float _EstimateCost(long fromId, long toId) { - return Mathf.Min(0, Mathf.Abs(u - v) - 1); + return Mathf.Min(0, Mathf.Abs((int)(fromId - toId)) - 1); } } [/csharp] diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 57278d9241..cee0e3ef7d 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -233,7 +233,6 @@ <description> Returns a new color from [param rgba], an HTML hexadecimal color string. [param rgba] is not case-sensitive, and may be prefixed by a hash sign ([code]#[/code]). [param rgba] must be a valid three-digit or six-digit hexadecimal color string, and may contain an alpha channel value. If [param rgba] does not contain an alpha channel value, an alpha channel value of 1.0 is applied. If [param rgba] is invalid, returns an empty color. - [b]Note:[/b] In C#, this method is not implemented. The same functionality is provided by the Color constructor. [codeblocks] [gdscript] var blue = Color.html("#0000ff") # blue is Color(0.0, 0.0, 1.0, 1.0) @@ -264,13 +263,13 @@ Color.html_is_valid("#55aaFF5") # Returns false [/gdscript] [csharp] - Color.IsHtmlValid("#55AAFF"); // Returns true - Color.IsHtmlValid("#55AAFF20"); // Returns true - Color.IsHtmlValid("55AAFF"); // Returns true - Color.IsHtmlValid("#F2C"); // Returns true + Color.HtmlIsValid("#55AAFF"); // Returns true + Color.HtmlIsValid("#55AAFF20"); // Returns true + Color.HtmlIsValid("55AAFF"); // Returns true + Color.HtmlIsValid("#F2C"); // Returns true - Color.IsHtmlValid("#AABBC"); // Returns false - Color.IsHtmlValid("#55aaFF5"); // Returns false + Color.HtmlIsValid("#AABBC"); // Returns false + Color.HtmlIsValid("#55aaFF5"); // Returns false [/csharp] [/codeblocks] </description> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 0d675112b8..d74ddba369 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -37,11 +37,11 @@ return typeof(data) == TYPE_DICTIONARY and data.has("expected") [/gdscript] [csharp] - public override bool CanDropData(Vector2 position, object data) + public override bool _CanDropData(Vector2 atPosition, Variant data) { // Check position if it is relevant to you // Otherwise, just check data - return data is Godot.Collections.Dictionary && (data as Godot.Collections.Dictionary).Contains("expected"); + return data.VariantType == Variant.Type.Dictionary && data.AsGodotDictionary().Contains("expected"); } [/csharp] [/codeblocks] @@ -57,17 +57,19 @@ [gdscript] func _can_drop_data(position, data): return typeof(data) == TYPE_DICTIONARY and data.has("color") + func _drop_data(position, data): var color = data["color"] [/gdscript] [csharp] - public override bool CanDropData(Vector2 position, object data) + public override bool _CanDropData(Vector2 atPosition, Variant data) { - return data is Godot.Collections.Dictionary && (data as Godot.Collections.Dictionary).Contains("color"); + return data.VariantType == Variant.Type.Dictionary && dict.AsGodotDictionary().Contains("color"); } - public override void DropData(Vector2 position, object data) + + public override void _DropData(Vector2 atPosition, Variant data) { - Color color = (Color)(data as Godot.Collections.Dictionary)["color"]; + Color color = data.AsGodotDictionary()["color"].AsColor(); } [/csharp] [/codeblocks] @@ -87,11 +89,11 @@ return mydata [/gdscript] [csharp] - public override object GetDragData(Vector2 position) + public override Variant _GetDragData(Vector2 atPosition) { - object mydata = MakeData(); // This is your custom method generating the drag data. - SetDragPreview(MakePreview(mydata)); // This is your custom method generating the preview of the drag data. - return mydata; + var myData = MakeData(); // This is your custom method generating the drag data. + SetDragPreview(MakePreview(myData)); // This is your custom method generating the preview of the drag data. + return myData; } [/csharp] [/codeblocks] @@ -121,10 +123,9 @@ [csharp] public override void _GuiInput(InputEvent @event) { - if (@event is InputEventMouseButton) + if (@event is InputEventMouseButton mb) { - var mb = @event as InputEventMouseButton; - if (mb.ButtonIndex == (int)ButtonList.Left && mb.Pressed) + if (mb.ButtonIndex == MouseButton.Left && mb.Pressed) { GD.Print("I've been clicked D:"); } @@ -168,7 +169,7 @@ return label [/gdscript] [csharp] - public override Godot.Control _MakeCustomTooltip(String forText) + public override Control _MakeCustomTooltip(string forText) { var label = new Label(); label.Text = forText; @@ -185,7 +186,7 @@ return tooltip [/gdscript] [csharp] - public override Godot.Control _MakeCustomTooltip(String forText) + public override Control _MakeCustomTooltip(string forText) { Node tooltip = ResourceLoader.Load<PackedScene>("res://some_tooltip_scene.tscn").Instantiate(); tooltip.GetNode<Label>("Label").Text = forText; @@ -229,11 +230,11 @@ [/gdscript] [csharp] // Given the child Label node "MyLabel", override its font color with a custom value. - GetNode<Label>("MyLabel").AddThemeColorOverride("font_color", new Color(1, 0.5f, 0)) + GetNode<Label>("MyLabel").AddThemeColorOverride("font_color", new Color(1, 0.5f, 0)); // Reset the font color of the child label. - GetNode<Label>("MyLabel").RemoveThemeColorOverride("font_color") + GetNode<Label>("MyLabel").RemoveThemeColorOverride("font_color"); // Alternatively it can be overridden with the default value from the Label type. - GetNode<Label>("MyLabel").AddThemeColorOverride("font_color", GetThemeColor("font_color", "Label")) + GetNode<Label>("MyLabel").AddThemeColorOverride("font_color", GetThemeColor("font_color", "Label")); [/csharp] [/codeblocks] </description> @@ -542,12 +543,12 @@ [codeblocks] [gdscript] func _process(delta): - grab_click_focus() #when clicking another Control node, this node will be clicked instead + grab_click_focus() # When clicking another Control node, this node will be clicked instead. [/gdscript] [csharp] - public override void _Process(float delta) + public override void _Process(double delta) { - GrabClickFocus(); //when clicking another Control node, this node will be clicked instead + GrabClickFocus(); // When clicking another Control node, this node will be clicked instead. } [/csharp] [/codeblocks] @@ -812,16 +813,16 @@ [/gdscript] [csharp] [Export] - public Color Color = new Color(1, 0, 0, 1); + private Color _color = new Color(1, 0, 0, 1); - public override object GetDragData(Vector2 position) + public override Variant _GetDragData(Vector2 atPosition) { // Use a control that is not in the tree var cpb = new ColorPickerButton(); - cpb.Color = Color; - cpb.RectSize = new Vector2(50, 50); + cpb.Color = _color; + cpb.Size = new Vector2(50, 50); SetDragPreview(cpb); - return Color; + return _color; } [/csharp] [/codeblocks] diff --git a/doc/classes/Crypto.xml b/doc/classes/Crypto.xml index ade63225dc..a7e7e756c6 100644 --- a/doc/classes/Crypto.xml +++ b/doc/classes/Crypto.xml @@ -9,9 +9,11 @@ [codeblocks] [gdscript] extends Node + var crypto = Crypto.new() var key = CryptoKey.new() var cert = X509Certificate.new() + func _ready(): # Generate new RSA key. key = crypto.generate_rsa(4096) @@ -35,35 +37,35 @@ [/gdscript] [csharp] using Godot; - using System; using System.Diagnostics; - public class CryptoNode : Node + public partial class MyNode : Node { - public Crypto Crypto = new Crypto(); - public CryptoKey Key = new CryptoKey(); - public X509Certificate Cert = new X509Certificate(); + private Crypto _crypto = new Crypto(); + private CryptoKey _key = new CryptoKey(); + private X509Certificate _cert = new X509Certificate(); + public override void _Ready() { // Generate new RSA key. - Key = Crypto.GenerateRsa(4096); + _key = _crypto.GenerateRsa(4096); // Generate new self-signed certificate with the given key. - Cert = Crypto.GenerateSelfSignedCertificate(Key, "CN=mydomain.com,O=My Game Company,C=IT"); + _cert = _crypto.GenerateSelfSignedCertificate(_key, "CN=mydomain.com,O=My Game Company,C=IT"); // Save key and certificate in the user folder. - Key.Save("user://generated.key"); - Cert.Save("user://generated.crt"); + _key.Save("user://generated.key"); + _cert.Save("user://generated.crt"); // Encryption string data = "Some data"; - byte[] encrypted = Crypto.Encrypt(Key, data.ToUTF8()); + byte[] encrypted = _crypto.Encrypt(_key, data.ToUtf8()); // Decryption - byte[] decrypted = Crypto.Decrypt(Key, encrypted); + byte[] decrypted = _crypto.Decrypt(_key, encrypted); // Signing - byte[] signature = Crypto.Sign(HashingContext.HashType.Sha256, Data.SHA256Buffer(), Key); + byte[] signature = _crypto.Sign(HashingContext.HashType.Sha256, Data.Sha256Buffer(), _key); // Verifying - bool verified = Crypto.Verify(HashingContext.HashType.Sha256, Data.SHA256Buffer(), signature, Key); + bool verified = _crypto.Verify(HashingContext.HashType.Sha256, Data.Sha256Buffer(), signature, _key); // Checks Debug.Assert(verified); - Debug.Assert(data.ToUTF8() == decrypted); + Debug.Assert(data.ToUtf8() == decrypted); } } [/csharp] diff --git a/doc/classes/DTLSServer.xml b/doc/classes/DTLSServer.xml index a3a0b0456c..ae1ba10ec7 100644 --- a/doc/classes/DTLSServer.xml +++ b/doc/classes/DTLSServer.xml @@ -38,45 +38,46 @@ p.put_packet("Hello DTLS client".to_utf8()) [/gdscript] [csharp] - using Godot; - using System; // ServerNode.cs - public class ServerNode : Node + using Godot; + + public partial class ServerNode : Node { - public DTLSServer Dtls = new DTLSServer(); - public UDPServer Server = new UDPServer(); - public Godot.Collections.Array<PacketPeerDTLS> Peers = new Godot.Collections.Array<PacketPeerDTLS>(); + private DtlsServer _dtls = new DtlsServer(); + private UdpServer _server = new UdpServer(); + private Godot.Collections.Array<PacketPeerDTLS> _peers = new Godot.Collections.Array<PacketPeerDTLS>(); + public override void _Ready() { - Server.Listen(4242); + _server.Listen(4242); var key = GD.Load<CryptoKey>("key.key"); // Your private key. var cert = GD.Load<X509Certificate>("cert.crt"); // Your X509 certificate. - Dtls.Setup(key, cert); + _dtls.Setup(key, cert); } - public override void _Process(float delta) + public override void _Process(double delta) { while (Server.IsConnectionAvailable()) { - PacketPeerUDP peer = Server.TakeConnection(); - PacketPeerDTLS dtlsPeer = Dtls.TakeConnection(peer); - if (dtlsPeer.GetStatus() != PacketPeerDTLS.Status.Handshaking) + PacketPeerUDP peer = _server.TakeConnection(); + PacketPeerDTLS dtlsPeer = _dtls.TakeConnection(peer); + if (dtlsPeer.GetStatus() != PacketPeerDtls.Status.Handshaking) { continue; // It is normal that 50% of the connections fails due to cookie exchange. } GD.Print("Peer connected!"); - Peers.Add(dtlsPeer); + _peers.Add(dtlsPeer); } - foreach (var p in Peers) + foreach (var p in _peers) { p.Poll(); // Must poll to update the state. - if (p.GetStatus() == PacketPeerDTLS.Status.Connected) + if (p.GetStatus() == PacketPeerDtls.Status.Connected) { while (p.GetAvailablePacketCount() > 0) { - GD.Print("Received Message From Client: " + p.GetPacket().GetStringFromUTF8()); - p.PutPacket("Hello Dtls Client".ToUTF8()); + GD.Print($"Received Message From Client: {p.GetPacket().GetStringFromUtf8()}"); + p.PutPacket("Hello DTLS Client".ToUtf8()); } } } @@ -108,34 +109,36 @@ connected = true [/gdscript] [csharp] + // ClientNode.cs using Godot; using System.Text; - // ClientNode.cs - public class ClientNode : Node + + public partial class ClientNode : Node { - public PacketPeerDTLS Dtls = new PacketPeerDTLS(); - public PacketPeerUDP Udp = new PacketPeerUDP(); - public bool Connected = false; + private PacketPeerDtls _dtls = new PacketPeerDtls(); + private PacketPeerUdp _udp = new PacketPeerUdp(); + private bool _connected = false; + public override void _Ready() { - Udp.ConnectToHost("127.0.0.1", 4242); - Dtls.ConnectToPeer(Udp, false); // Use true in production for certificate validation! + _udp.ConnectToHost("127.0.0.1", 4242); + _dtls.ConnectToPeer(_udp, validateCerts: false); // Use true in production for certificate validation! } - public override void _Process(float delta) + public override void _Process(double delta) { - Dtls.Poll(); - if (Dtls.GetStatus() == PacketPeerDTLS.Status.Connected) + _dtls.Poll(); + if (_dtls.GetStatus() == PacketPeerDtls.Status.Connected) { - if (!Connected) + if (!_connected) { // Try to contact server - Dtls.PutPacket("The Answer Is..42!".ToUTF8()); + _dtls.PutPacket("The Answer Is..42!".ToUtf8()); } - while (Dtls.GetAvailablePacketCount() > 0) + while (_dtls.GetAvailablePacketCount() > 0) { - GD.Print("Connected: " + Dtls.GetPacket().GetStringFromUTF8()); - Connected = true; + GD.Print($"Connected: {_dtls.GetPacket().GetStringFromUtf8()}"); + _connected = true; } } } diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index 1591aa59bf..a5a50b4c6a 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -51,7 +51,7 @@ [csharp] [Export(PropertyHint.Enum, "White,Yellow,Orange")] public string MyColor { get; set; } - public Godot.Collections.Dictionary pointsDict = new Godot.Collections.Dictionary + private Godot.Collections.Dictionary _pointsDict = new Godot.Collections.Dictionary { {"White", 50}, {"Yellow", 75}, @@ -60,7 +60,7 @@ public override void _Ready() { - int points = (int)pointsDict[MyColor]; + int points = (int)_pointsDict[MyColor]; } [/csharp] [/codeblocks] diff --git a/doc/classes/DirAccess.xml b/doc/classes/DirAccess.xml index 181d2eb485..27f2eb7f2f 100644 --- a/doc/classes/DirAccess.xml +++ b/doc/classes/DirAccess.xml @@ -44,11 +44,11 @@ { if (dir.CurrentIsDir()) { - GD.Print("Found directory: " + fileName); + GD.Print($"Found directory: {fileName}"); } else { - GD.Print("Found file: " + fileName); + GD.Print($"Found file: {fileName}"); } fileName = dir.GetNext(); } diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index ec9efcc9c4..b30ce5a528 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -48,61 +48,67 @@ [/gdscript] [csharp] using Godot; - using System; - public class MySpecialPlugin : EditorImportPlugin + public partial class MySpecialPlugin : EditorImportPlugin { - public override String GetImporterName() + public override string _GetImporterName() { return "my.special.plugin"; } - public override String GetVisibleName() + public override string _GetVisibleName() { return "Special Mesh"; } - public override Godot.Collections.Array GetRecognizedExtensions() + public override string[] _GetRecognizedExtensions() { - return new Godot.Collections.Array{"special", "spec"}; + return new string[] { "special", "spec" }; } - public override String GetSaveExtension() + public override string _GetSaveExtension() { return "mesh"; } - public override String GetResourceType() + public override string _GetResourceType() { return "Mesh"; } - public override int GetPresetCount() + public override int _GetPresetCount() { return 1; } - public override String GetPresetName(int i) + public override string _GetPresetName(int presetIndex) { return "Default"; } - public override Godot.Collections.Array GetImportOptions(int i) + public override Godot.Collections.Array<Godot.Collections.Dictionary> _GetImportOptions(string path, int presetIndex) { - return new Godot.Collections.Array{new Godot.Collections.Dictionary{{"name", "myOption"}, {"defaultValue", false}}}; + return new Godot.Collections.Array<Godot.Collections.Dictionary> + { + new Godot.Collections.Dictionary + { + { "name", "myOption" }, + { "defaultValue", false }, + } + }; } - public override int Import(String sourceFile, String savePath, Godot.Collections.Dictionary options, Godot.Collections.Array platformVariants, Godot.Collections.Array genFiles) + public override int _Import(string sourceFile, string savePath, Godot.Collections.Dictionary options, Godot.Collections.Array<string> platformVariants, Godot.Collections.Array<string> genFiles) { - var file = new File(); - if (file.Open(sourceFile, File.ModeFlags.Read) != Error.Ok) + using var file = FileAccess.Open(sourceFile, FileAccess.ModeFlags.Read); + if (file.GetError() != Error.Ok) { return (int)Error.Failed; } var mesh = new ArrayMesh(); // Fill the Mesh with data read in "file", left as an exercise to the reader. - String filename = savePath + "." + GetSaveExtension(); + string filename = $"{savePath}.{_GetSaveExtension()}"; return (int)ResourceSaver.Save(mesh, filename); } } diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index c097c8f685..f4b912de9e 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -69,21 +69,22 @@ return EditorPlugin.AFTER_GUI_INPUT_PASS [/gdscript] [csharp] - public override void _Forward3dDrawOverViewport(Godot.Control overlay) + public override void _Forward3DDrawOverViewport(Control viewportControl) { // Draw a circle at cursor position. - overlay.DrawCircle(overlay.GetLocalMousePosition(), 64, Colors.White); + viewportControl.DrawCircle(viewportControl.GetLocalMousePosition(), 64, Colors.White); } - public override EditorPlugin.AfterGUIInput _Forward3dGuiInput(Godot.Camera3D camera, InputEvent @event) + public override EditorPlugin.AfterGuiInput _Forward3DGuiInput(Camera3D viewportCamera, InputEvent @event) { if (@event is InputEventMouseMotion) { // Redraw viewport when cursor is moved. UpdateOverlays(); - return EditorPlugin.AFTER_GUI_INPUT_STOP; + return EditorPlugin.AfterGuiInput.Stop; } - return EditorPlugin.AFTER_GUI_INPUT_PASS; + return EditorPlugin.AfterGuiInput.Pass; + } [/csharp] [/codeblocks] </description> @@ -111,9 +112,9 @@ [/gdscript] [csharp] // Prevents the InputEvent from reaching other Editor classes. - public override EditorPlugin.AfterGUIInput _Forward3dGuiInput(Camera3D camera, InputEvent @event) + public override EditorPlugin.AfterGuiInput _Forward3DGuiInput(Camera3D camera, InputEvent @event) { - return EditorPlugin.AFTER_GUI_INPUT_STOP; + return EditorPlugin.AfterGuiInput.Stop; } [/csharp] [/codeblocks] @@ -127,9 +128,9 @@ [/gdscript] [csharp] // Consumes InputEventMouseMotion and forwards other InputEvent types. - public override EditorPlugin.AfterGUIInput _Forward3dGuiInput(Camera3D camera, InputEvent @event) + public override EditorPlugin.AfterGuiInput _Forward3DGuiInput(Camera3D camera, InputEvent @event) { - return @event is InputEventMouseMotion ? EditorPlugin.AFTER_GUI_INPUT_STOP : EditorPlugin.AFTER_GUI_INPUT_PASS; + return @event is InputEventMouseMotion ? EditorPlugin.AfterGuiInput.Stop : EditorPlugin.AfterGuiInput.Pass; } [/csharp] [/codeblocks] @@ -154,13 +155,13 @@ return false [/gdscript] [csharp] - public override void ForwardCanvasDrawOverViewport(Godot.Control overlay) + public override void _ForwardCanvasDrawOverViewport(Control viewportControl) { // Draw a circle at cursor position. - overlay.DrawCircle(overlay.GetLocalMousePosition(), 64, Colors.White); + viewportControl.DrawCircle(viewportControl.GetLocalMousePosition(), 64, Colors.White); } - public override bool ForwardCanvasGuiInput(InputEvent @event) + public override bool _ForwardCanvasGuiInput(InputEvent @event) { if (@event is InputEventMouseMotion) { @@ -169,6 +170,7 @@ return true; } return false; + } [/csharp] [/codeblocks] </description> @@ -213,12 +215,13 @@ [/gdscript] [csharp] // Consumes InputEventMouseMotion and forwards other InputEvent types. - public override bool ForwardCanvasGuiInput(InputEvent @event) + public override bool _ForwardCanvasGuiInput(InputEvent @event) { - if (@event is InputEventMouseMotion) { + if (@event is InputEventMouseMotion) + { return true; } - return false + return false; } [/csharp] [/codeblocks] @@ -245,7 +248,7 @@ return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons") [/gdscript] [csharp] - public override Texture2D GetPluginIcon() + public override Texture2D _GetPluginIcon() { // You can use a custom icon: return ResourceLoader.Load<Texture2D>("res://addons/my_plugin/my_plugin_icon.svg"); diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml index d2ad8d1bed..44bc72ea49 100644 --- a/doc/classes/EditorScenePostImport.xml +++ b/doc/classes/EditorScenePostImport.xml @@ -10,12 +10,14 @@ [gdscript] @tool # Needed so it runs in editor. extends EditorScenePostImport + # This sample changes all node names. # Called right after the scene is imported and gets the root node. func _post_import(scene): # Change all node names to "modified_[oldnodename]" iterate(scene) return scene # Remember to return the imported scene + func iterate(node): if node != null: node.name = "modified_" + node.name @@ -30,17 +32,18 @@ [Tool] public partial class NodeRenamer : EditorScenePostImport { - public override Object _PostImport(Node scene) + public override GodotObject _PostImport(Node scene) { // Change all node names to "modified_[oldnodename]" Iterate(scene); return scene; // Remember to return the imported scene } + public void Iterate(Node node) { if (node != null) { - node.Name = "modified_" + node.Name; + node.Name = $"modified_{node.Name}"; foreach (Node child in node.GetChildren()) { Iterate(child); diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml index a02fd215d8..33d2f40d0b 100644 --- a/doc/classes/EditorScript.xml +++ b/doc/classes/EditorScript.xml @@ -17,10 +17,9 @@ [/gdscript] [csharp] using Godot; - using System; [Tool] - public class HelloEditor : EditorScript + public partial class HelloEditor : EditorScript { public override void _Run() { diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 72843eb157..1bf8cbf175 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -22,7 +22,7 @@ settings.SetSetting("some/property", Value); // `settings.get("some/property", value)` also works as this class overrides `_get()` internally. settings.GetSetting("some/property"); - Godot.Collections.Array listOfSettings = settings.GetPropertyList(); + Godot.Collections.Array<Godot.Collections.Dictionary> listOfSettings = settings.GetPropertyList(); [/csharp] [/codeblocks] [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_editor_settings]. diff --git a/doc/classes/EditorTranslationParserPlugin.xml b/doc/classes/EditorTranslationParserPlugin.xml index 89746363d8..40b469de0a 100644 --- a/doc/classes/EditorTranslationParserPlugin.xml +++ b/doc/classes/EditorTranslationParserPlugin.xml @@ -27,27 +27,25 @@ [/gdscript] [csharp] using Godot; - using System; [Tool] - public class CustomParser : EditorTranslationParserPlugin + public partial class CustomParser : EditorTranslationParserPlugin { - public override void ParseFile(string path, Godot.Collections.Array msgids, Godot.Collections.Array msgidsContextPlural) + public override void _ParseFile(string path, Godot.Collections.Array<string> msgids, Godot.Collections.Array<Godot.Collections.Array> msgidsContextPlural) { - var file = new File(); - file.Open(path, File.ModeFlags.Read); + using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read); string text = file.GetAsText(); - string[] splitStrs = text.Split(",", false); - foreach (var s in splitStrs) + string[] splitStrs = text.Split(",", allowEmpty: false); + foreach (string s in splitStrs) { msgids.Add(s); - //GD.Print("Extracted string: " + s) + //GD.Print($"Extracted string: {s}"); } } - public override Godot.Collections.Array GetRecognizedExtensions() + public override string[] _GetRecognizedExtensions() { - return new Godot.Collections.Array{"csv"}; + return new string[] { "csv" }; } } [/csharp] @@ -84,16 +82,16 @@ return ["gd"] [/gdscript] [csharp] - public override void ParseFile(string path, Godot.Collections.Array msgids, Godot.Collections.Array msgidsContextPlural) + public override void _ParseFile(string path, Godot.Collections.Array<string> msgids, Godot.Collections.Array<Godot.Collections.Array> msgidsContextPlural) { var res = ResourceLoader.Load<Script>(path, "Script"); string text = res.SourceCode; // Parsing logic. } - public override Godot.Collections.Array GetRecognizedExtensions() + public override string[] _GetRecognizedExtensions() { - return new Godot.Collections.Array{"gd"}; + return new string[] { "gd" }; } [/csharp] [/codeblocks] diff --git a/doc/classes/Expression.xml b/doc/classes/Expression.xml index 2c7d83a811..fd5a921836 100644 --- a/doc/classes/Expression.xml +++ b/doc/classes/Expression.xml @@ -24,7 +24,7 @@ $LineEdit.text = str(result) [/gdscript] [csharp] - public Expression expression = new Expression(); + private Expression _expression = new Expression(); public override void _Ready() { @@ -33,14 +33,14 @@ private void OnTextEntered(string command) { - Error error = expression.Parse(command); + Error error = _expression.Parse(command); if (error != Error.Ok) { - GD.Print(expression.GetErrorText()); + GD.Print(_expression.GetErrorText()); return; } - object result = expression.Execute(); - if (!expression.HasExecuteFailed()) + Variant result = _expression.Execute(); + if (!_expression.HasExecuteFailed()) { GetNode<LineEdit>("LineEdit").Text = result.ToString(); } diff --git a/doc/classes/FileAccess.xml b/doc/classes/FileAccess.xml index be0c8fd6ca..687a64b8ff 100644 --- a/doc/classes/FileAccess.xml +++ b/doc/classes/FileAccess.xml @@ -348,8 +348,8 @@ f.Seek(0); // Go back to start to read the stored value. ushort read1 = f.Get16(); // 65494 ushort read2 = f.Get16(); // 121 - short converted1 = BitConverter.ToInt16(BitConverter.GetBytes(read1), 0); // -42 - short converted2 = BitConverter.ToInt16(BitConverter.GetBytes(read2), 0); // 121 + short converted1 = (short)read1; // -42 + short converted2 = (short)read2; // 121 } [/csharp] [/codeblocks] diff --git a/doc/classes/Geometry2D.xml b/doc/classes/Geometry2D.xml index 0142018f1a..f015026bc1 100644 --- a/doc/classes/Geometry2D.xml +++ b/doc/classes/Geometry2D.xml @@ -160,14 +160,13 @@ var polygon = PackedVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, 100), Vector2(0, 100)]) var offset = Vector2(50, 50) polygon = Transform2D(0, offset) * polygon - print(polygon) # prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, 150), Vector2(50, 150)] + print(polygon) # prints [(50, 50), (150, 50), (150, 150), (50, 150)] [/gdscript] [csharp] var polygon = new Vector2[] { new Vector2(0, 0), new Vector2(100, 0), new Vector2(100, 100), new Vector2(0, 100) }; var offset = new Vector2(50, 50); - // TODO: This code is not valid right now. Ping @aaronfranke about it before Godot 4.0 is out. - //polygon = (Vector2[]) new Transform2D(0, offset).Xform(polygon); - //GD.Print(polygon); // prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, 150), Vector2(50, 150)] + polygon = new Transform2D(0, offset) * polygon; + GD.Print((Variant)polygon); // prints [(50, 50), (150, 50), (150, 150), (50, 150)] [/csharp] [/codeblocks] </description> diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index ea4e4b53ba..490637374d 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -72,8 +72,9 @@ return from != to [/gdscript] [csharp] - public override bool _IsNodeHoverValid(String from, int fromSlot, String to, int toSlot) { - return from != to; + public override bool _IsNodeHoverValid(StringName fromNode, int fromPort, StringName toNode, int toPort) + { + return fromNode != toNode; } [/csharp] [/codeblocks] diff --git a/doc/classes/HMACContext.xml b/doc/classes/HMACContext.xml index 706ee30963..fbdc6b5e64 100644 --- a/doc/classes/HMACContext.xml +++ b/doc/classes/HMACContext.xml @@ -26,25 +26,24 @@ [/gdscript] [csharp] using Godot; - using System; using System.Diagnostics; - public class CryptoNode : Node + public partial class MyNode : Node { - private HMACContext ctx = new HMACContext(); + private HmacContext _ctx = new HmacContext(); public override void _Ready() { - byte[] key = "supersecret".ToUTF8(); - Error err = ctx.Start(HashingContext.HashType.Sha256, key); + byte[] key = "supersecret".ToUtf8(); + Error err = _ctx.Start(HashingContext.HashType.Sha256, key); Debug.Assert(err == Error.Ok); - byte[] msg1 = "this is ".ToUTF8(); - byte[] msg2 = "super duper secret".ToUTF8(); - err = ctx.Update(msg1); + byte[] msg1 = "this is ".ToUtf8(); + byte[] msg2 = "super duper secret".ToUtf8(); + err = _ctx.Update(msg1); Debug.Assert(err == Error.Ok); - err = ctx.Update(msg2); + err = _ctx.Update(msg2); Debug.Assert(err == Error.Ok); - byte[] hmac = ctx.Finish(); + byte[] hmac = _ctx.Finish(); GD.Print(hmac.HexEncode()); } } diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index b7a5cff694..4973f3fddf 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -105,7 +105,7 @@ [/gdscript] [csharp] var fields = new Godot.Collections.Dictionary { { "username", "user" }, { "password", "pass" } }; - string queryString = new HTTPClient().QueryStringFromDict(fields); + string queryString = httpClient.QueryStringFromDict(fields); // Returns "username=user&password=pass" [/csharp] [/codeblocks] @@ -117,8 +117,13 @@ # Returns "single=123&not_valued&multiple=22&multiple=33&multiple=44" [/gdscript] [csharp] - var fields = new Godot.Collections.Dictionary{{"single", 123}, {"notValued", null}, {"multiple", new Godot.Collections.Array{22, 33, 44}}}; - string queryString = new HTTPClient().QueryStringFromDict(fields); + var fields = new Godot.Collections.Dictionary + { + { "single", 123 }, + { "notValued", default }, + { "multiple", new Godot.Collections.Array { 22, 33, 44 } }, + }; + string queryString = httpClient.QueryStringFromDict(fields); // Returns "single=123&not_valued&multiple=22&multiple=33&multiple=44" [/csharp] [/codeblocks] @@ -151,7 +156,7 @@ [csharp] var fields = new Godot.Collections.Dictionary { { "username", "user" }, { "password", "pass" } }; string queryString = new HTTPClient().QueryStringFromDict(fields); - string[] headers = {"Content-Type: application/x-www-form-urlencoded", "Content-Length: " + queryString.Length}; + string[] headers = { "Content-Type: application/x-www-form-urlencoded", $"Content-Length: {queryString.Length}" }; var result = new HTTPClient().Request(HTTPClient.Method.Post, "index.php", headers, queryString); [/csharp] [/codeblocks] diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index d403acf90c..5a0b12e198 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -57,7 +57,7 @@ // Perform a POST request. The URL below returns JSON as of writing. // Note: Don't make simultaneous requests using a single HTTPRequest node. // The snippet below is provided for reference only. - string body = new JSON().Stringify(new Godot.Collections.Dictionary + string body = new Json().Stringify(new Godot.Collections.Dictionary { { "name", "Godette" } }); @@ -69,14 +69,14 @@ } // Called when the HTTP request is completed. - private void HttpRequestCompleted(int result, int responseCode, string[] headers, byte[] body) + private void HttpRequestCompleted(long result, long responseCode, string[] headers, byte[] body) { - var json = new JSON(); - json.Parse(body.GetStringFromUTF8()); - var response = json.GetData() as Godot.Collections.Dictionary; + var json = new Json(); + json.Parse(body.GetStringFromUtf8()); + var response = json.GetData().AsGodotDictionary(); // Will print the user agent string used by the HTTPRequest node (as recognized by httpbin.org). - GD.Print((response["headers"] as Godot.Collections.Dictionary)["User-Agent"]); + GD.Print((response["headers"].AsGodotDictionary())["User-Agent"]); } [/csharp] [/codeblocks] @@ -128,9 +128,9 @@ } // Called when the HTTP request is completed. - private void HttpRequestCompleted(int result, int responseCode, string[] headers, byte[] body) + private void HttpRequestCompleted(long result, long responseCode, string[] headers, byte[] body) { - if (result != (int)HTTPRequest.Result.Success) + if (result != (long)HTTPRequest.Result.Success) { GD.PushError("Image couldn't be downloaded. Try a different image."); } diff --git a/doc/classes/HashingContext.xml b/doc/classes/HashingContext.xml index 7c2be6f817..5223cbf52f 100644 --- a/doc/classes/HashingContext.xml +++ b/doc/classes/HashingContext.xml @@ -8,7 +8,7 @@ The [enum HashType] enum shows the supported hashing algorithms. [codeblocks] [gdscript] - const CHUNK_SIZE = 102 + const CHUNK_SIZE = 1024 func hash_file(path): # Check that file exists. @@ -32,17 +32,16 @@ public void HashFile(string path) { - var ctx = new HashingContext(); - var file = new File(); - // Start a SHA-256 context. - ctx.Start(HashingContext.HashType.Sha256); // Check that file exists. - if (!file.FileExists(path)) + if (!FileAccess.FileExists(path)) { return; } + // Start a SHA-256 context. + var ctx = new HashingContext(); + ctx.Start(HashingContext.HashType.Sha256); // Open the file to hash. - file.Open(path, File.ModeFlags.Read); + using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read); // Update the context after reading each chunk. while (!file.EofReached()) { @@ -51,8 +50,7 @@ // Get the computed hash. byte[] res = ctx.Finish(); // Print the result as hex string and array. - - GD.PrintT(res.HexEncode(), res); + GD.PrintT(res.HexEncode(), (Variant)res); } [/csharp] [/codeblocks] diff --git a/doc/classes/InputEventMIDI.xml b/doc/classes/InputEventMIDI.xml index 67e7ced2e8..e4ba380741 100644 --- a/doc/classes/InputEventMIDI.xml +++ b/doc/classes/InputEventMIDI.xml @@ -35,9 +35,9 @@ GD.Print(OS.GetConnectedMidiInputs()); } - public override void _Input(InputEvent inputEvent) + public override void _Input(InputEvent @event) { - if (inputEvent is InputEventMIDI midiEvent) + if (@event is InputEventMIDI midiEvent) { PrintMIDIInfo(midiEvent); } @@ -46,14 +46,14 @@ private void PrintMIDIInfo(InputEventMIDI midiEvent) { GD.Print(midiEvent); - GD.Print("Channel " + midiEvent.Channel); - GD.Print("Message " + midiEvent.Message); - GD.Print("Pitch " + midiEvent.Pitch); - GD.Print("Velocity " + midiEvent.Velocity); - GD.Print("Instrument " + midiEvent.Instrument); - GD.Print("Pressure " + midiEvent.Pressure); - GD.Print("Controller number: " + midiEvent.ControllerNumber); - GD.Print("Controller value: " + midiEvent.ControllerValue); + GD.Print($"Channel {midiEvent.Channel}"); + GD.Print($"Message {midiEvent.Message}"); + GD.Print($"Pitch {midiEvent.Pitch}"); + GD.Print($"Velocity {midiEvent.Velocity}"); + GD.Print($"Instrument {midiEvent.Instrument}"); + GD.Print($"Pressure {midiEvent.Pressure}"); + GD.Print($"Controller number: {midiEvent.ControllerNumber}"); + GD.Print($"Controller value: {midiEvent.ControllerValue}"); } [/csharp] [/codeblocks] diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml index 674adb1772..260efb0eab 100644 --- a/doc/classes/MainLoop.xml +++ b/doc/classes/MainLoop.xml @@ -29,29 +29,28 @@ [/gdscript] [csharp] using Godot; - using System; - public class CustomMainLoop : MainLoop + public partial class CustomMainLoop : MainLoop { - public float TimeElapsed = 0; + private double _timeElapsed = 0; public override void _Initialize() { GD.Print("Initialized:"); - GD.Print($" Starting Time: {TimeElapsed}"); + GD.Print($" Starting Time: {_timeElapsed}"); } - public override bool _Process(float delta) + public override bool _Process(double delta) { - TimeElapsed += delta; + _timeElapsed += delta; // Return true to end the main loop. - return Input.GetMouseButtonMask() != 0 || Input.IsKeyPressed((int)KeyList.Escape); + return Input.GetMouseButtonMask() != 0 || Input.IsKeyPressed(Key.Escape); } private void _Finalize() { GD.Print("Finalized:"); - GD.Print($" End Time: {TimeElapsed}"); + GD.Print($" End Time: {_timeElapsed}"); } } [/csharp] diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index e4607456ca..e30ff6be19 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -110,7 +110,7 @@ [/gdscript] [csharp] [Tool] - public class MyNode2D : Node2D + public partial class MyNode2D : Node2D { private bool _holdingHammer; @@ -433,9 +433,9 @@ var button = new Button(); // Option 1: In C#, we can use signals as events and connect with this idiomatic syntax: button.ButtonDown += OnButtonDown; - // Option 2: Object.Connect() with a constructed Callable from a method group. + // Option 2: GodotObject.Connect() with a constructed Callable from a method group. button.Connect(Button.SignalName.ButtonDown, Callable.From(OnButtonDown)); - // Option 3: Object.Connect() with a constructed Callable using a target object and method name. + // Option 3: GodotObject.Connect() with a constructed Callable using a target object and method name. button.Connect(Button.SignalName.ButtonDown, new Callable(this, MethodName.OnButtonDown)); } @@ -700,10 +700,10 @@ sprite2d.is_class("Node3D") # Returns false [/gdscript] [csharp] - var sprite2d = new Sprite2D(); - sprite2d.IsClass("Sprite2D"); // Returns true - sprite2d.IsClass("Node"); // Returns true - sprite2d.IsClass("Node3D"); // Returns false + var sprite2D = new Sprite2D(); + sprite2D.IsClass("Sprite2D"); // Returns true + sprite2D.IsClass("Node"); // Returns true + sprite2D.IsClass("Node3D"); // Returns false [/csharp] [/codeblocks] [b]Note:[/b] This method ignores [code]class_name[/code] declarations in the object's script. @@ -747,10 +747,10 @@ player.SetScript(GD.Load("res://player.gd")); player.Notification(NotificationEnterTree); - // The call order is Object -> Node -> Node2D -> player.gd. + // The call order is GodotObject -> Node -> Node2D -> player.gd. - player.notification(NotificationEnterTree, true); - // The call order is player.gd -> Node2D -> Node -> Object. + player.Notification(NotificationEnterTree, true); + // The call order is player.gd -> Node2D -> Node -> GodotObject. [/csharp] [/codeblocks] </description> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index f2ef93c6d2..e429759e93 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1755,7 +1755,7 @@ [/gdscript] [csharp] // Set the default gravity strength to 980. - PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2d().Space, PhysicsServer2D.AreaParameter.Gravity, 980); + PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.Gravity, 980); [/csharp] [/codeblocks] </member> @@ -1769,7 +1769,7 @@ [/gdscript] [csharp] // Set the default gravity direction to `Vector2(0, 1)`. - PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2d().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down) + PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down) [/csharp] [/codeblocks] </member> diff --git a/doc/classes/RichTextEffect.xml b/doc/classes/RichTextEffect.xml index c01546524d..333d34d1b7 100644 --- a/doc/classes/RichTextEffect.xml +++ b/doc/classes/RichTextEffect.xml @@ -13,7 +13,7 @@ [/gdscript] [csharp] // The RichTextEffect will be usable like this: `[example]Some text[/example]` - public string bbcode = "example"; + string bbcode = "example"; [/csharp] [/codeblocks] [b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively. diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index bf19ebc23a..6adb37a3f7 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -74,10 +74,10 @@ print("end") [/gdscript] [csharp] - public async void SomeFunction() + public async Task SomeFunction() { GD.Print("start"); - await ToSignal(GetTree().CreateTimer(1.0f), "timeout"); + await ToSignal(GetTree().CreateTimer(1.0f), SceneTreeTimer.SignalName.Timeout); GD.Print("end"); } [/csharp] diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml index f28e65c5bf..42b070d7d9 100644 --- a/doc/classes/SceneTreeTimer.xml +++ b/doc/classes/SceneTreeTimer.xml @@ -14,10 +14,10 @@ print("Timer ended.") [/gdscript] [csharp] - public async void SomeFunction() + public async Task SomeFunction() { GD.Print("Timer started."); - await ToSignal(GetTree().CreateTimer(1.0f), "timeout"); + await ToSignal(GetTree().CreateTimer(1.0f), SceneTreeTimer.SignalName.Timeout); GD.Print("Timer ended."); } [/csharp] diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml index 235fef0bdd..033dbf51f3 100644 --- a/doc/classes/Sprite2D.xml +++ b/doc/classes/Sprite2D.xml @@ -23,11 +23,11 @@ print("A click!") [/gdscript] [csharp] - public override void _Input(InputEvent inputEvent) + public override void _Input(InputEvent @event) { - if (inputEvent is InputEventMouseButton inputEventMouse) + if (@event is InputEventMouseButton inputEventMouse) { - if (inputEventMouse.Pressed && inputEventMouse.ButtonIndex == (int)ButtonList.Left) + if (inputEventMouse.Pressed && inputEventMouse.ButtonIndex == MouseButton.Left) { if (GetRect().HasPoint(ToLocal(inputEventMouse.Position))) { diff --git a/doc/classes/StreamPeer.xml b/doc/classes/StreamPeer.xml index f05b5f7dbf..969cbac57d 100644 --- a/doc/classes/StreamPeer.xml +++ b/doc/classes/StreamPeer.xml @@ -223,7 +223,7 @@ put_data("Hello world".to_utf8()) [/gdscript] [csharp] - PutData("Hello World".ToUTF8()); + PutData("Hello World".ToUtf8()); [/csharp] [/codeblocks] </description> diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index 9bb92cf362..16e4ce3714 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -77,13 +77,13 @@ tween = create_tween() [/gdscript] [csharp] - private Tween tween; + private Tween _tween; public void Animate() { - if (tween != null) - tween.Kill(); // Abort the previous animation - tween = CreateTween(); + if (_tween != null) + _tween.Kill(); // Abort the previous animation + _tween = CreateTween(); } [/csharp] [/codeblocks] diff --git a/doc/classes/UDPServer.xml b/doc/classes/UDPServer.xml index c3a3a49a80..8151ecb625 100644 --- a/doc/classes/UDPServer.xml +++ b/doc/classes/UDPServer.xml @@ -9,7 +9,8 @@ Below a small example of how it can be used: [codeblocks] [gdscript] - class_name Server + # server_node.gd + class_name ServerNode extends Node var server := UDPServer.new() @@ -34,35 +35,35 @@ pass # Do something with the connected peers. [/gdscript] [csharp] + // ServerNode.cs using Godot; - using System; using System.Collections.Generic; - public class Server : Node + public partial class ServerNode : Node { - public UDPServer Server = new UDPServer(); - public List<PacketPeerUDP> Peers = new List<PacketPeerUDP>(); + private UdpServer _server = new UdpServer(); + private List<PacketPeerUdp> _peers = new List<PacketPeerUdp>(); public override void _Ready() { - Server.Listen(4242); + _server.Listen(4242); } - public override void _Process(float delta) + public override void _Process(double delta) { - Server.Poll(); // Important! - if (Server.IsConnectionAvailable()) + _server.Poll(); // Important! + if (_server.IsConnectionAvailable()) { - PacketPeerUDP peer = Server.TakeConnection(); + PacketPeerUdp peer = _server.TakeConnection(); byte[] packet = peer.GetPacket(); - GD.Print($"Accepted Peer: {peer.GetPacketIp()}:{peer.GetPacketPort()}"); - GD.Print($"Received Data: {packet.GetStringFromUTF8()}"); + GD.Print($"Accepted Peer: {peer.GetPacketIP()}:{peer.GetPacketPort()}"); + GD.Print($"Received Data: {packet.GetStringFromUtf8()}"); // Reply so it knows we received the message. peer.PutPacket(packet); // Keep a reference so we can keep contacting the remote peer. - Peers.Add(peer); + _peers.Add(peer); } - foreach (var peer in Peers) + foreach (var peer in _peers) { // Do something with the peers. } @@ -72,7 +73,8 @@ [/codeblocks] [codeblocks] [gdscript] - class_name Client + # client_node.gd + class_name ClientNode extends Node var udp := PacketPeerUDP.new() @@ -90,30 +92,30 @@ connected = true [/gdscript] [csharp] + // ClientNode.cs using Godot; - using System; - public class Client : Node + public partial class ClientNode : Node { - public PacketPeerUDP Udp = new PacketPeerUDP(); - public bool Connected = false; + private PacketPeerUdp _udp = new PacketPeerUdp(); + private bool _connected = false; public override void _Ready() { - Udp.ConnectToHost("127.0.0.1", 4242); + _udp.ConnectToHost("127.0.0.1", 4242); } - public override void _Process(float delta) + public override void _Process(double delta) { - if (!Connected) + if (!_connected) { // Try to contact server - Udp.PutPacket("The Answer Is..42!".ToUTF8()); + _udp.PutPacket("The Answer Is..42!".ToUtf8()); } - if (Udp.GetAvailablePacketCount() > 0) + if (_udp.GetAvailablePacketCount() > 0) { - GD.Print($"Connected: {Udp.GetPacket().GetStringFromUTF8()}"); - Connected = true; + GD.Print($"Connected: {_udp.GetPacket().GetStringFromUtf8()}"); + _connected = true; } } } diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml index 6c151ef958..e43bceb941 100644 --- a/doc/classes/UndoRedo.xml +++ b/doc/classes/UndoRedo.xml @@ -27,11 +27,11 @@ undo_redo.commit_action() [/gdscript] [csharp] - public UndoRedo UndoRedo; + private UndoRedo _undoRedo; public override void _Ready() { - UndoRedo = GetUndoRedo(); // Method of EditorPlugin. + _undoRedo = GetUndoRedo(); // Method of EditorPlugin. } public void DoSomething() @@ -47,12 +47,12 @@ private void OnMyButtonPressed() { var node = GetNode<Node2D>("MyNode2D"); - UndoRedo.CreateAction("Move the node"); - UndoRedo.AddDoMethod(this, MethodName.DoSomething); - UndoRedo.AddUndoMethod(this, MethodName.UndoSomething); - UndoRedo.AddDoProperty(node, Node2D.PropertyName.Position, new Vector2(100, 100)); - UndoRedo.AddUndoProperty(node, Node2D.PropertyName.Position, node.Position); - UndoRedo.CommitAction(); + _undoRedo.CreateAction("Move the node"); + _undoRedo.AddDoMethod(new Callable(this, MethodName.DoSomething)); + _undoRedo.AddUndoMethod(new Callable(this, MethodName.UndoSomething)); + _undoRedo.AddDoProperty(node, "position", new Vector2(100, 100)); + _undoRedo.AddUndoProperty(node, "position", node.Position); + _undoRedo.CommitAction(); } [/csharp] [/codeblocks] |