diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/@GlobalScope.xml | 36 | ||||
-rw-r--r-- | doc/classes/Animation.xml | 7 | ||||
-rw-r--r-- | doc/classes/Color.xml | 170 | ||||
-rw-r--r-- | doc/classes/Curve2D.xml | 16 | ||||
-rw-r--r-- | doc/classes/Curve3D.xml | 4 | ||||
-rw-r--r-- | doc/classes/DisplayServer.xml | 1 | ||||
-rw-r--r-- | doc/classes/FileAccess.xml | 14 | ||||
-rw-r--r-- | doc/classes/Font.xml | 12 | ||||
-rw-r--r-- | doc/classes/FontFile.xml | 9 | ||||
-rw-r--r-- | doc/classes/OS.xml | 30 | ||||
-rw-r--r-- | doc/classes/Object.xml | 16 | ||||
-rw-r--r-- | doc/classes/RID.xml | 13 | ||||
-rw-r--r-- | doc/classes/RichTextLabel.xml | 6 | ||||
-rw-r--r-- | doc/classes/SystemFont.xml | 15 | ||||
-rw-r--r-- | doc/classes/TextServer.xml | 48 | ||||
-rw-r--r-- | doc/classes/TextServerExtension.xml | 44 | ||||
-rw-r--r-- | doc/classes/Vector2.xml | 4 | ||||
-rw-r--r-- | doc/classes/Vector3.xml | 4 |
18 files changed, 324 insertions, 125 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 33afe38446..4a6b85f229 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -115,7 +115,7 @@ <param index="3" name="end" type="float" /> <param index="4" name="t" type="float" /> <description> - Returns the derivative at the given [param t] on a one-dimensional [url=https://en.wikipedia.org/wiki/B%C3%A9zier_curve]Bezier curve[/url] defined by the given [param control_1], [param control_2], and [param end] points. + Returns the derivative at the given [param t] on a one-dimensional [url=https://en.wikipedia.org/wiki/B%C3%A9zier_curve]Bézier curve[/url] defined by the given [param control_1], [param control_2], and [param end] points. </description> </method> <method name="bezier_interpolate"> @@ -126,7 +126,7 @@ <param index="3" name="end" type="float" /> <param index="4" name="t" type="float" /> <description> - Returns the point at the given [param t] on a one-dimensional [url=https://en.wikipedia.org/wiki/B%C3%A9zier_curve]Bezier curve[/url] defined by the given [param control_1], [param control_2], and [param end] points. + Returns the point at the given [param t] on a one-dimensional [url=https://en.wikipedia.org/wiki/B%C3%A9zier_curve]Bézier curve[/url] defined by the given [param control_1], [param control_2], and [param end] points. </description> </method> <method name="bytes_to_var"> @@ -2877,40 +2877,38 @@ </constant> <constant name="PROPERTY_USAGE_STORE_IF_NULL" value="8192" enum="PropertyUsageFlags"> </constant> - <constant name="PROPERTY_USAGE_ANIMATE_AS_TRIGGER" value="16384" enum="PropertyUsageFlags"> + <constant name="PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED" value="16384" enum="PropertyUsageFlags"> </constant> - <constant name="PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED" value="32768" enum="PropertyUsageFlags"> + <constant name="PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE" value="32768" enum="PropertyUsageFlags"> </constant> - <constant name="PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE" value="65536" enum="PropertyUsageFlags"> + <constant name="PROPERTY_USAGE_CLASS_IS_ENUM" value="65536" enum="PropertyUsageFlags"> </constant> - <constant name="PROPERTY_USAGE_CLASS_IS_ENUM" value="131072" enum="PropertyUsageFlags"> + <constant name="PROPERTY_USAGE_NIL_IS_VARIANT" value="131072" enum="PropertyUsageFlags"> </constant> - <constant name="PROPERTY_USAGE_NIL_IS_VARIANT" value="262144" enum="PropertyUsageFlags"> + <constant name="PROPERTY_USAGE_INTERNAL" value="262144" enum="PropertyUsageFlags"> </constant> - <constant name="PROPERTY_USAGE_INTERNAL" value="524288" enum="PropertyUsageFlags"> - </constant> - <constant name="PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE" value="1048576" enum="PropertyUsageFlags"> + <constant name="PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE" value="524288" enum="PropertyUsageFlags"> If the property is a [Resource], a new copy of it is always created when calling [method Node.duplicate] or [method Resource.duplicate]. </constant> - <constant name="PROPERTY_USAGE_HIGH_END_GFX" value="2097152" enum="PropertyUsageFlags"> + <constant name="PROPERTY_USAGE_HIGH_END_GFX" value="1048576" enum="PropertyUsageFlags"> The property is only shown in the editor if modern renderers are supported (GLES3 is excluded). </constant> - <constant name="PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT" value="4194304" enum="PropertyUsageFlags"> + <constant name="PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT" value="2097152" enum="PropertyUsageFlags"> </constant> - <constant name="PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT" value="8388608" enum="PropertyUsageFlags"> + <constant name="PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT" value="4194304" enum="PropertyUsageFlags"> </constant> - <constant name="PROPERTY_USAGE_KEYING_INCREMENTS" value="16777216" enum="PropertyUsageFlags"> + <constant name="PROPERTY_USAGE_KEYING_INCREMENTS" value="8388608" enum="PropertyUsageFlags"> </constant> - <constant name="PROPERTY_USAGE_DEFERRED_SET_RESOURCE" value="33554432" enum="PropertyUsageFlags"> + <constant name="PROPERTY_USAGE_DEFERRED_SET_RESOURCE" value="16777216" enum="PropertyUsageFlags"> </constant> - <constant name="PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT" value="67108864" enum="PropertyUsageFlags"> + <constant name="PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT" value="33554432" enum="PropertyUsageFlags"> </constant> - <constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="134217728" enum="PropertyUsageFlags"> + <constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="67108864" enum="PropertyUsageFlags"> </constant> - <constant name="PROPERTY_USAGE_READ_ONLY" value="268435456" enum="PropertyUsageFlags"> + <constant name="PROPERTY_USAGE_READ_ONLY" value="134217728" enum="PropertyUsageFlags"> The property is read-only in the [EditorInspector]. </constant> - <constant name="PROPERTY_USAGE_ARRAY" value="536870912" enum="PropertyUsageFlags"> + <constant name="PROPERTY_USAGE_ARRAY" value="268435456" enum="PropertyUsageFlags"> The property is an array. </constant> <constant name="PROPERTY_USAGE_DEFAULT" value="6" enum="PropertyUsageFlags"> diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 58681090b4..d9a1f896f1 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -596,15 +596,12 @@ [b]Note:[/b] The result value is always normalized and may not match the key value. </constant> <constant name="UPDATE_CONTINUOUS" value="0" enum="UpdateMode"> - Update between keyframes. + Update between keyframes and hold the value. </constant> <constant name="UPDATE_DISCRETE" value="1" enum="UpdateMode"> - Update at the keyframes and hold the value. - </constant> - <constant name="UPDATE_TRIGGER" value="2" enum="UpdateMode"> Update at the keyframes. </constant> - <constant name="UPDATE_CAPTURE" value="3" enum="UpdateMode"> + <constant name="UPDATE_CAPTURE" value="2" enum="UpdateMode"> Same as linear interpolation, but also interpolates from the current value (i.e. dynamically at runtime) if the first key isn't at 0 seconds. </constant> <constant name="LOOP_NONE" value="0" enum="LoopMode"> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 90fbdcc622..4d78433915 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -1,12 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Color" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Color in RGBA format using floats on the range of 0 to 1. + Color built-in type, in RGBA format. </brief_description> <description> - A color represented by red, green, blue, and alpha (RGBA) components. The alpha component is often used for opacity. Values are in floating-point and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may accept values greater than 1 (overbright or HDR colors). - You can also create a color from standardized color names by using the string constructor or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url]. - If you want to supply values in a range of 0 to 255, you should use [method @GDScript.Color8]. + A color represented in RGBA format by red ([member r]), green ([member g]), blue ([member b]), and alpha ([member a]) components. Each component is a 16-bit floating-point value, usually ranging from 0 to 1. Some properties (such as [member CanvasItem.modulate]) may support values greater than 1, for overbright or High Dynamic Range colors. If you want to supply values in a range of 0 to 255, you should use [method @GDScript.Color8]. + Colors can also be created by name from a set of standardized colors, through the [String] constructor, [method from_string], or by directly fetching the color constants documented here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url], with the addition of [constant TRANSPARENT]. [b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code]. [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url] </description> @@ -19,7 +18,8 @@ <constructor name="Color"> <return type="Color" /> <description> - Constructs a default-initialized [Color] with all components set to [code]0[/code]. + Constructs a default [Color] from opaque black. This is the same as [constant BLACK]. + [b]Note:[/b] in C#, constructs an empty color with all of its components set to [code]0.0[/code] (transparent black). </description> </constructor> <constructor name="Color"> @@ -27,10 +27,10 @@ <param index="0" name="from" type="Color" /> <param index="1" name="alpha" type="float" /> <description> - Constructs a [Color] from an existing color, but with a custom alpha value. + Constructs a [Color] from the existing color, with [member a] set to the given [param alpha] value. [codeblocks] [gdscript] - var red = Color(Color.red, 0.2) # 20% opaque red. + var red = Color(Color.RED, 0.2) # 20% opaque red. [/gdscript] [csharp] var red = new Color(Colors.Red, 0.2f); // 20% opaque red. @@ -49,7 +49,7 @@ <return type="Color" /> <param index="0" name="code" type="String" /> <description> - Constructs a [Color] either from an HTML color code or from a standardized color name. Supported color names are the same as the constants. + Constructs a [Color] either from an HTML color code or from a standardized color name. The supported color names are the same as the constants. </description> </constructor> <constructor name="Color"> @@ -57,7 +57,7 @@ <param index="0" name="code" type="String" /> <param index="1" name="alpha" type="float" /> <description> - Constructs a [Color] either from an HTML color code or from a standardized color name, with [param alpha] on the range of 0 to 1. Supported color names are the same as the constants. + Constructs a [Color] either from an HTML color code or from a standardized color name, with [param alpha] on the range of 0.0 to 1.0. The supported color names are the same as the constants. </description> </constructor> <constructor name="Color"> @@ -66,7 +66,7 @@ <param index="1" name="g" type="float" /> <param index="2" name="b" type="float" /> <description> - Constructs a [Color] from RGB values, typically between 0 and 1. Alpha will be 1. + Constructs a [Color] from RGB values, typically between 0.0 and 1.0. [member a] is set to 1.0. [codeblocks] [gdscript] var color = Color(0.2, 1.0, 0.7) # Similar to `Color8(51, 255, 178, 255)` @@ -84,7 +84,7 @@ <param index="2" name="b" type="float" /> <param index="3" name="a" type="float" /> <description> - Constructs a [Color] from RGBA values, typically between 0 and 1. + Constructs a [Color] from RGBA values, typically between 0.0 and 1.0. [codeblocks] [gdscript] var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to `Color8(51, 255, 178, 204)` @@ -101,7 +101,7 @@ <return type="Color" /> <param index="0" name="over" type="Color" /> <description> - Returns a new color resulting from blending this color over another. If the color is opaque, the result is also opaque. The second color may have a range of alpha values. + Returns a new color resulting from overlaying this color over the given color. In a painting program, you can imagine it as the [param over] color painted over this colour (including alpha). [codeblocks] [gdscript] var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50% @@ -128,7 +128,7 @@ <return type="Color" /> <param index="0" name="amount" type="float" /> <description> - Returns a new color resulting from making this color darker by the specified percentage (ratio from 0 to 1). + Returns a new color resulting from making this color darker by the specified [param amount] (ratio from 0.0 to 1.0). See also [method lightened]. [codeblocks] [gdscript] var green = Color(0.0, 1.0, 0.0) @@ -148,7 +148,7 @@ <param index="2" name="v" type="float" /> <param index="3" name="alpha" type="float" default="1.0" /> <description> - Constructs a color from an [url=https://en.wikipedia.org/wiki/HSL_and_HSV]HSV profile[/url]. [param h] (hue), [param s] (saturation), and [param v] (value) are typically between 0 and 1. + Constructs a color from an [url=https://en.wikipedia.org/wiki/HSL_and_HSV]HSV profile[/url]. The hue ([param h]), saturation ([param s]), and value ([param v]) are typically between 0.0 and 1.0. [codeblocks] [gdscript] var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) @@ -166,7 +166,7 @@ <param index="2" name="l" type="float" /> <param index="3" name="alpha" type="float" default="1.0" /> <description> - Constructs a color from an [url=https://bottosson.github.io/posts/colorpicker/]OK HSL profile[/url]. [param h] (hue), [param s] (saturation), and [param l] (lightness) are typically between 0 and 1. + Constructs a color from an [url=https://bottosson.github.io/posts/colorpicker/]OK HSL profile[/url]. The hue ([param h]), saturation ([param s]), and lightness ([param l]) are typically between 0.0 and 1.0. [codeblocks] [gdscript] var color = Color.from_ok_hsl(0.58, 0.5, 0.79, 0.8) @@ -189,14 +189,13 @@ <param index="0" name="str" type="String" /> <param index="1" name="default" type="Color" /> <description> - Creates a [Color] from string, which can be either a HTML color code or a named color. Fallbacks to [param default] if the string does not denote any valid color. + Creates a [Color] from the given string, which can be either an HTML color code or a named color (case-insensitive). Returns [param default] if the color cannot be inferred from the string. </description> </method> <method name="get_luminance" qualifiers="const"> <return type="float" /> <description> - Returns the luminance of the color in the [code][0.0, 1.0][/code] range. - This is useful when determining light or dark color. Colors with a luminance smaller than 0.5 can be generally considered dark. + Returns the light intensity of the color, as a value between 0.0 and 1.0 (inclusive). This is useful when determining light or dark color. Colors with a luminance smaller than 0.5 can be generally considered dark. [b]Note:[/b] [method get_luminance] relies on the color being in the linear color space to return an accurate relative luminance value. If the color is in the sRGB color space, use [method srgb_to_linear] to convert it to the linear color space first. </description> </method> @@ -204,9 +203,12 @@ <return type="Color" /> <param index="0" name="hex" type="int" /> <description> - Returns the [Color] associated with the provided integer number, with 8 bits per channel in ARGB order. The integer should be 32-bit. Best used with hexadecimal notation. + Returns the [Color] associated with the provided [param hex] integer in 32-bit ARGB format (8 bits per channel, alpha channel first). + In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix). [codeblock] - modulate = Color.hex(0xffff0000) # red + var red = Color.hex(0xffff0000) + var dark_cyan = Color.hex(0xff008b8b) + var my_color = Color.hex(0xa4bbefd2) [/codeblock] </description> </method> @@ -214,25 +216,27 @@ <return type="Color" /> <param index="0" name="hex" type="int" /> <description> - Same as [method hex], but takes 64-bit integer and the color uses 16 bits per channel. + Returns the [Color] associated with the provided [param hex] integer in 64-bit ARGB format (16 bits per channel, alpha channel first). + In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix). </description> </method> <method name="html" qualifiers="static"> <return type="Color" /> <param index="0" name="rgba" type="String" /> <description> - Returns a new color from [param rgba], an HTML hexadecimal color string. [param rgba] is not case sensitive, and may be prefixed with a '#' character. - [param rgba] must be a valid three-digit or six-digit hexadecimal color string, and may contain an alpha channel value. If [param rgba] does not contain an alpha channel value, an alpha channel value of 1.0 is applied. - If [param rgba] is invalid a Color(0.0, 0.0, 0.0, 1.0) is returned. - [b]Note:[/b] This method is not implemented in C#, but the same functionality is provided in the class constructor. + Returns a new color from [param rgba], an HTML hexadecimal color string. [param rgba] is not case-sensitive, and may be prefixed by a hash sign ([code]#[/code]). + [param rgba] must be a valid three-digit or six-digit hexadecimal color string, and may contain an alpha channel value. If [param rgba] does not contain an alpha channel value, an alpha channel value of 1.0 is applied. If [param rgba] is invalid, returns an empty color. + [b]Note:[/b] In C#, this method is not implemented. The same functionality is provided by the Color constructor. [codeblocks] [gdscript] - var green = Color.html("#00FF00FF") # set green to Color(0.0, 1.0, 0.0, 1.0) - var blue = Color.html("#0000FF") # set blue to Color(0.0, 0.0, 1.0, 1.0) + var blue = Color.html("#0000ff") # blue is Color(0.0, 0.0, 1.0, 1.0) + var green = Color.html("#0F0") # green is Color(0.0, 1.0, 0.0, 1.0) + var col = Color.html("663399cc") # col is Color(0.4, 0.2, 0.6, 0.8) [/gdscript] [csharp] - var green = new Color("#00FF00FF"); // set green to Color(0.0, 1.0, 0.0, 1.0) - var blue = new Color("#0000FF"); // set blue to Color(0.0, 0.0, 1.0, 1.0) + var blue = new Color("#0000ff"); // blue is Color(0.0, 0.0, 1.0, 1.0) + var green = new Color("#0F0"); // green is Color(0.0, 1.0, 0.0, 1.0) + var col = new Color("663399cc"); // col is Color(0.4, 0.2, 0.6, 0.8) [/csharp] [/codeblocks] </description> @@ -241,24 +245,26 @@ <return type="bool" /> <param index="0" name="color" type="String" /> <description> - Returns [code]true[/code] if [param color] is a valid HTML hexadecimal color string. [param color] is not case sensitive, and may be prefixed with a '#' character. - For a string to be valid it must be three-digit or six-digit hexadecimal, and may contain an alpha channel value. + Returns [code]true[/code] if [param color] is a valid HTML hexadecimal color string. The string must be a hexadecimal value (case-insensitive) of either 3, 4, 6 or 8 digits, and may be prefixed by a hash sign ([code]#[/code]). This method is identical to [method String.is_valid_html_color]. [codeblocks] [gdscript] - var result = Color.html_is_valid("#55aaFF") # result is true - result = Color.html_is_valid("#55AAFF20") # result is true - result = Color.html_is_valid("55AAFF") # result is true - result = Color.html_is_valid("#F2C") # result is true - result = Color.html_is_valid("#AABBC) # result is false - result = Color.html_is_valid("#55aaFF5") # result is false + Color.html_is_valid("#55aaFF") # Returns true + Color.html_is_valid("#55AAFF20") # Returns true + Color.html_is_valid("55AAFF") # Returns true + Color.html_is_valid("#F2C") # Returns true + + Color.html_is_valid("#AABBC) # Returns false + Color.html_is_valid("#55aaFF5") # Returns false [/gdscript] [csharp] - var result = Color.HtmlIsValid("#55AAFF"); // result is true - result = Color.HtmlIsValid("#55AAFF20"); // result is true - result = Color.HtmlIsValid("55AAFF); // result is true - result = Color.HtmlIsValid("#F2C"); // result is true - result = Color.HtmlIsValid("#AABBC"); // result is false - result = Color.HtmlIsValid("#55aaFF5"); // result is false + // This method is not available in C#. Use `StringExtensions.IsValidHtmlColor()`, instead. + "#55AAFF".IsValidHtmlColor(); // Returns true + "#55AAFF20".IsValidHtmlColor(); // Returns true + "55AAFF".IsValidHtmlColor(); // Returns true + "#F2C".IsValidHtmlColor(); // Returns true + + "#AABBC".IsValidHtmlColor(); // Returns false + "#55aaFF5".IsValidHtmlColor(); // Returns false [/csharp] [/codeblocks] </description> @@ -266,13 +272,15 @@ <method name="inverted" qualifiers="const"> <return type="Color" /> <description> - Returns the inverted color [code](1 - r, 1 - g, 1 - b, a)[/code]. + Returns the color with its [member r], [member g], and [member b] components inverted ([code](1 - r, 1 - g, 1 - b, a)[/code]). [codeblocks] [gdscript] + var black = Color.WHITE.inverted() var color = Color(0.3, 0.4, 0.9) var inverted_color = color.inverted() # Equivalent to `Color(0.7, 0.6, 0.1)` [/gdscript] [csharp] + var black = Colors.White.Inverted(); var color = new Color(0.3f, 0.4f, 0.9f); Color invertedColor = color.Inverted(); // Equivalent to `new Color(0.7f, 0.6f, 0.1f)` [/csharp] @@ -291,17 +299,23 @@ <param index="0" name="to" type="Color" /> <param index="1" name="weight" type="float" /> <description> - Returns the linear interpolation with another color. The interpolation factor [param weight] is between 0 and 1. + Returns the linear interpolation between this color's components and [param to]'s components. The interpolation factor [param weight] should be between 0.0 and 1.0 (inclusive). See also [method @GlobalScope.lerp]. [codeblocks] [gdscript] - var c1 = Color(1.0, 0.0, 0.0) - var c2 = Color(0.0, 1.0, 0.0) - var lerp_color = c1.lerp(c2, 0.5) # Equivalent to `Color(0.5, 0.5, 0.0)` + var red = Color(1.0, 0.0, 0.0) + var aqua = Color(0.0, 1.0, 0.8) + + red.lerp(aqua, 0.2) # Returns Color(0.8, 0.2, 0.16) + red.lerp(aqua, 0.5) # Returns Color(0.5, 0.5, 0.4) + red.lerp(aqua, 1.0) # Returns Color(0.0, 1.0, 0.8) [/gdscript] [csharp] - var c1 = new Color(1.0f, 0.0f, 0.0f); - var c2 = new Color(0.0f, 1.0f, 0.0f); - Color lerpColor = c1.Lerp(c2, 0.5f); // Equivalent to `new Color(0.5f, 0.5f, 0.0f)` + var red = new Color(1.0f, 0.0f, 0.0f); + var aqua = new Color(0.0f, 1.0f, 0.8f); + + red.Lerp(aqua, 0.2f); // Returns Color(0.8f, 0.2f, 0.16f) + red.Lerp(aqua, 0.5f); // Returns Color(0.5f, 0.5f, 0.4f) + red.Lerp(aqua, 1.0f); // Returns Color(0.0f, 1.0f, 0.8f) [/csharp] [/codeblocks] </description> @@ -310,15 +324,15 @@ <return type="Color" /> <param index="0" name="amount" type="float" /> <description> - Returns a new color resulting from making this color lighter by the specified percentage (ratio from 0 to 1). + Returns a new color resulting from making this color lighter by the specified [param amount], which should be a ratio from 0.0 to 1.0. See also [method darkened]. [codeblocks] [gdscript] var green = Color(0.0, 1.0, 0.0) - var lightgreen = green.lightened(0.2) # 20% lighter than regular green + var light_green = green.lightened(0.2) # 20% lighter than regular green [/gdscript] [csharp] var green = new Color(0.0f, 1.0f, 0.0f); - Color lightgreen = green.Lightened(0.2f); // 20% lighter than regular green + Color lightGreen = green.Lightened(0.2f); // 20% lighter than regular green [/csharp] [/codeblocks] </description> @@ -326,19 +340,19 @@ <method name="linear_to_srgb" qualifiers="const"> <return type="Color" /> <description> - Returns the color converted to the [url=https://en.wikipedia.org/wiki/SRGB]sRGB[/url] color space. This assumes the original color is in the linear color space. See also [method srgb_to_linear] which performs the opposite operation. + Returns the color converted to the [url=https://en.wikipedia.org/wiki/SRGB]sRGB[/url] color space. This method assumes the original color is in the linear color space. See also [method srgb_to_linear] which performs the opposite operation. </description> </method> <method name="srgb_to_linear" qualifiers="const"> <return type="Color" /> <description> - Returns the color converted to the linear color space. This assumes the original color is in the sRGB color space. See also [method linear_to_srgb] which performs the opposite operation. + Returns the color converted to the linear color space. This method assumes the original color already is in the sRGB color space. See also [method linear_to_srgb] which performs the opposite operation. </description> </method> <method name="to_abgr32" qualifiers="const"> <return type="int" /> <description> - Returns the color converted to a 32-bit integer in ABGR format (each byte represents a color channel). ABGR is the reversed version of the default format. + Returns the color converted to a 32-bit integer in ABGR format (each component is 8 bits). ABGR is the reversed version of the default RGBA format. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) @@ -354,7 +368,7 @@ <method name="to_abgr64" qualifiers="const"> <return type="int" /> <description> - Returns the color converted to a 64-bit integer in ABGR format (each word represents a color channel). ABGR is the reversed version of the default format. + Returns the color converted to a 64-bit integer in ABGR format (each component is 16 bits). ABGR is the reversed version of the default RGBA format. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) @@ -370,7 +384,7 @@ <method name="to_argb32" qualifiers="const"> <return type="int" /> <description> - Returns the color converted to a 32-bit integer in ARGB format (each byte represents a color channel). ARGB is more compatible with DirectX. + Returns the color converted to a 32-bit integer in ARGB format (each component is 8 bits). ARGB is more compatible with DirectX. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) @@ -386,7 +400,7 @@ <method name="to_argb64" qualifiers="const"> <return type="int" /> <description> - Returns the color converted to a 64-bit integer in ARGB format (each word represents a color channel). ARGB is more compatible with DirectX. + Returns the color converted to a 64-bit integer in ARGB format (each component is 16 bits). ARGB is more compatible with DirectX. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) @@ -403,18 +417,18 @@ <return type="String" /> <param index="0" name="with_alpha" type="bool" default="true" /> <description> - Returns the color converted to an HTML hexadecimal color string in RGBA format (ex: [code]ff34f822[/code]). - Setting [param with_alpha] to [code]false[/code] excludes alpha from the hexadecimal string (and uses RGB instead of RGBA format). + Returns the color converted to an HTML hexadecimal color [String] in RGBA format, without the hash ([code]#[/code]) prefix. + Setting [param with_alpha] to [code]false[/code], excludes alpha from the hexadecimal string, using RGB format instead of RGBA format. [codeblocks] [gdscript] - var color = Color(1, 1, 1, 0.5) - var with_alpha = color.to_html() # Returns "ffffff7f" - var without_alpha = color.to_html(false) # Returns "ffffff" + var white = Color(1, 1, 1, 0.5) + var with_alpha = white.to_html() # Returns "ffffff7f" + var without_alpha = white.to_html(false) # Returns "ffffff" [/gdscript] [csharp] - var color = new Color(1, 1, 1, 0.5f); - String withAlpha = color.ToHtml(); // Returns "ffffff7f" - String withoutAlpha = color.ToHtml(false); // Returns "ffffff" + var white = new Color(1, 1, 1, 0.5f); + string withAlpha = white.ToHtml(); // Returns "ffffff7f" + string withoutAlpha = white.ToHtml(false); // Returns "ffffff" [/csharp] [/codeblocks] </description> @@ -422,7 +436,7 @@ <method name="to_rgba32" qualifiers="const"> <return type="int" /> <description> - Returns the color converted to a 32-bit integer in RGBA format (each byte represents a color channel). RGBA is Godot's default format. + Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) @@ -438,7 +452,7 @@ <method name="to_rgba64" qualifiers="const"> <return type="int" /> <description> - Returns the color converted to a 64-bit integer in RGBA format (each word represents a color channel). RGBA is Godot's default format. + Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) @@ -457,19 +471,19 @@ The color's alpha component, typically on the range of 0 to 1. A value of 0 means that the color is fully transparent. A value of 1 means that the color is fully opaque. </member> <member name="a8" type="int" setter="" getter="" default="255"> - Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1. + Wrapper for [member a] that uses the range 0 to 255, instead of 0 to 1. </member> <member name="b" type="float" setter="" getter="" default="0.0"> The color's blue component, typically on the range of 0 to 1. </member> <member name="b8" type="int" setter="" getter="" default="0"> - Wrapper for [member b] that uses the range 0 to 255 instead of 0 to 1. + Wrapper for [member b] that uses the range 0 to 255, instead of 0 to 1. </member> <member name="g" type="float" setter="" getter="" default="0.0"> The color's green component, typically on the range of 0 to 1. </member> <member name="g8" type="int" setter="" getter="" default="0"> - Wrapper for [member g] that uses the range 0 to 255 instead of 0 to 1. + Wrapper for [member g] that uses the range 0 to 255, instead of 0 to 1. </member> <member name="h" type="float" setter="" getter="" default="0.0"> The HSV hue of this color, on the range 0 to 1. @@ -478,7 +492,7 @@ The color's red component, typically on the range of 0 to 1. </member> <member name="r8" type="int" setter="" getter="" default="0"> - Wrapper for [member r] that uses the range 0 to 255 instead of 0 to 1. + Wrapper for [member r] that uses the range 0 to 255, instead of 0 to 1. </member> <member name="s" type="float" setter="" getter="" default="0.0"> The HSV saturation of this color, on the range 0 to 1. @@ -510,7 +524,7 @@ Bisque color. </constant> <constant name="BLACK" value="Color(0, 0, 0, 1)"> - Black color. + Black color. In GDScript, this is the default value of any color. </constant> <constant name="BLANCHED_ALMOND" value="Color(1, 0.921569, 0.803922, 1)"> Blanched almond color. @@ -932,7 +946,7 @@ <return type="bool" /> <param index="0" name="right" type="Color" /> <description> - Returns [code]true[/code] if the colors are not equal. + Returns [code]true[/code] if the colors are not exactly equal. [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable. </description> </operator> @@ -1004,7 +1018,7 @@ <return type="float" /> <param index="0" name="index" type="int" /> <description> - Access color components using their index. [code]c[0][/code] is equivalent to [code]c.r[/code], [code]c[1][/code] is equivalent to [code]c.g[/code], [code]c[2][/code] is equivalent to [code]c.b[/code], and [code]c[3][/code] is equivalent to [code]c.a[/code]. + Access color components using their index. [code][0][/code] is equivalent to [member r], [code][1][/code] is equivalent to [member g], [code][2][/code] is equivalent to [member b], and [code][3][/code] is equivalent to [member a]. </description> </operator> <operator name="operator unary+"> @@ -1016,7 +1030,7 @@ <operator name="operator unary-"> <return type="Color" /> <description> - Inverts the given color. This is equivalent to [code]Color.WHITE - c[/code] or [code]Color(1 - c.r, 1 - c.g, 1 - c.b, 1 - c.a)[/code]. + Inverts the given color. This is equivalent to [code]Color.WHITE - c[/code] or [code]Color(1 - c.r, 1 - c.g, 1 - c.b, 1 - c.a)[/code]. Unlike with [method inverted], the [member a] component is inverted, too. </description> </operator> </operators> diff --git a/doc/classes/Curve2D.xml b/doc/classes/Curve2D.xml index ccdf085319..b5e75dff68 100644 --- a/doc/classes/Curve2D.xml +++ b/doc/classes/Curve2D.xml @@ -51,7 +51,7 @@ <return type="Vector2" /> <param index="0" name="to_point" type="Vector2" /> <description> - Returns the closest baked point (in curve's local space) to [param to_point]. + Returns the closest point on baked segments (in curve's local space) to [param to_point]. [param to_point] must be in this curve's local space. </description> </method> @@ -94,7 +94,7 @@ </method> <method name="sample_baked" qualifiers="const"> <return type="Vector2" /> - <param index="0" name="offset" type="float" /> + <param index="0" name="offset" type="float" default="0.0" /> <param index="1" name="cubic" type="bool" default="false" /> <description> Returns a point within the curve at position [param offset], where [param offset] is measured as a pixel distance along the curve. @@ -104,13 +104,10 @@ </method> <method name="sample_baked_with_rotation" qualifiers="const"> <return type="Transform2D" /> - <param index="0" name="offset" type="float" /> + <param index="0" name="offset" type="float" default="0.0" /> <param index="1" name="cubic" type="bool" default="false" /> - <param index="2" name="loop" type="bool" default="true" /> - <param index="3" name="lookahead" type="float" default="4.0" /> <description> Similar to [method sample_baked], but returns [Transform2D] that includes a rotation along the curve. Returns empty transform if length of the curve is [code]0[/code]. - Use [param loop] to smooth the tangent at the end of the curve. [param lookahead] defines the distance to a nearby point for calculating the tangent vector. [codeblock] var transform = curve.sample_baked_with_rotation(offset) position = transform.get_origin() @@ -160,6 +157,13 @@ [param tolerance_degrees] controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided. </description> </method> + <method name="tessellate_even_length" qualifiers="const"> + <return type="PackedVector2Array" /> + <param index="0" name="max_stages" type="int" default="5" /> + <param index="1" name="tolerance_length" type="float" default="20.0" /> + <description> + </description> + </method> </methods> <members> <member name="bake_interval" type="float" setter="set_bake_interval" getter="get_bake_interval" default="5.0"> diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml index 851996131f..cfe2036499 100644 --- a/doc/classes/Curve3D.xml +++ b/doc/classes/Curve3D.xml @@ -114,7 +114,7 @@ </method> <method name="sample_baked" qualifiers="const"> <return type="Vector3" /> - <param index="0" name="offset" type="float" /> + <param index="0" name="offset" type="float" default="0.0" /> <param index="1" name="cubic" type="bool" default="false" /> <description> Returns a point within the curve at position [param offset], where [param offset] is measured as a distance in 3D units along the curve. @@ -134,7 +134,7 @@ </method> <method name="sample_baked_with_rotation" qualifiers="const"> <return type="Transform3D" /> - <param index="0" name="offset" type="float" /> + <param index="0" name="offset" type="float" default="0.0" /> <param index="1" name="cubic" type="bool" default="false" /> <param index="2" name="apply_tilt" type="bool" default="false" /> <description> diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 0039301bf6..c59bfbfe4f 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -1715,6 +1715,7 @@ <constant name="DISPLAY_HANDLE" value="0" enum="HandleType"> Display handle: - Linux (X11): [code]X11::Display*[/code] for the display. + - Android: [code]EGLDisplay[/code] for the display. </constant> <constant name="WINDOW_HANDLE" value="1" enum="HandleType"> Window handle: diff --git a/doc/classes/FileAccess.xml b/doc/classes/FileAccess.xml index e52f897164..be0c8fd6ca 100644 --- a/doc/classes/FileAccess.xml +++ b/doc/classes/FileAccess.xml @@ -153,6 +153,20 @@ Returns the last error that happened when trying to perform operations. Compare with the [code]ERR_FILE_*[/code] constants from [enum Error]. </description> </method> + <method name="get_file_as_bytes" qualifiers="static"> + <return type="PackedByteArray" /> + <param index="0" name="path" type="String" /> + <description> + Returns the whole [param path] file contents as a [PackedByteArray] without any decoding. + </description> + </method> + <method name="get_file_as_string" qualifiers="static"> + <return type="String" /> + <param index="0" name="path" type="String" /> + <description> + Returns the whole [param path] file contents as a [String]. Text is interpreted as being UTF-8 encoded. + </description> + </method> <method name="get_float" qualifiers="const"> <return type="float" /> <description> diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml index 6a42b62bcf..761e75339a 100644 --- a/doc/classes/Font.xml +++ b/doc/classes/Font.xml @@ -161,6 +161,12 @@ Returns font family name. </description> </method> + <method name="get_font_stretch" qualifiers="const"> + <return type="int" /> + <description> + Returns font stretch amount, compared to a normal width. A percentage value between [code]50%[/code] and [code]200%[/code]. + </description> + </method> <method name="get_font_style" qualifiers="const"> <return type="int" enum="TextServer.FontStyle" /> <description> @@ -173,6 +179,12 @@ Returns font style name. </description> </method> + <method name="get_font_weight" qualifiers="const"> + <return type="int" /> + <description> + Returns weight (boldness) of the font. A value in the [code]100...999[/code] range, normal font weight is [code]400[/code], bold font weight is [code]700[/code]. + </description> + </method> <method name="get_height" qualifiers="const"> <return type="float" /> <param index="0" name="font_size" type="int" default="16" /> diff --git a/doc/classes/FontFile.xml b/doc/classes/FontFile.xml index 271f6a13e0..1019c271dc 100644 --- a/doc/classes/FontFile.xml +++ b/doc/classes/FontFile.xml @@ -542,6 +542,9 @@ </method> </methods> <members> + <member name="allow_system_fallback" type="bool" setter="set_allow_system_fallback" getter="is_allow_system_fallback" default="true"> + If set to [code]true[/code], system fonts can be automatically used as fallbacks. + </member> <member name="antialiasing" type="int" setter="set_antialiasing" getter="get_antialiasing" enum="TextServer.FontAntialiasing" default="1"> Font anti-aliasing mode. </member> @@ -557,9 +560,15 @@ <member name="font_name" type="String" setter="set_font_name" getter="get_font_name" default=""""> Font family name. </member> + <member name="font_stretch" type="int" setter="set_font_stretch" getter="get_font_stretch" default="100"> + Font stretch amount, compared to a normal width. A percentage value between [code]50%[/code] and [code]200%[/code]. + </member> <member name="font_style" type="int" setter="set_font_style" getter="get_font_style" enum="TextServer.FontStyle" default="0"> Font style flags, see [enum TextServer.FontStyle]. </member> + <member name="font_weight" type="int" setter="set_font_weight" getter="get_font_weight" default="400"> + Weight (boldness) of the font. A value in the [code]100...999[/code] range, normal font weight is [code]400[/code], bold font weight is [code]700[/code]. + </member> <member name="force_autohinter" type="bool" setter="set_force_autohinter" getter="is_force_autohinter" default="false"> If set to [code]true[/code], auto-hinting is supported and preferred over font built-in hinting. Used by dynamic fonts only. </member> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 610f77e3d8..0efc6ab399 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -394,18 +394,38 @@ <method name="get_system_font_path" qualifiers="const"> <return type="String" /> <param index="0" name="font_name" type="String" /> - <param index="1" name="bold" type="bool" default="false" /> - <param index="2" name="italic" type="bool" default="false" /> + <param index="1" name="weight" type="int" default="400" /> + <param index="2" name="stretch" type="int" default="100" /> + <param index="3" name="italic" type="bool" default="false" /> <description> - Returns path to the system font file with [param font_name] and style. Return empty string if no matching fonts found. - [b]Note:[/b] This method is implemented on iOS, Linux, macOS and Windows. + Returns path to the system font file with [param font_name] and style. Returns empty string if no matching fonts found. + The following aliases can be used to request default fonts: "sans-serif", "serif", "monospace", "cursive", and "fantasy". + [b]Note:[/b] Returned font might have different style if the requested style is not available. + [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. + </description> + </method> + <method name="get_system_font_path_for_text" qualifiers="const"> + <return type="PackedStringArray" /> + <param index="0" name="font_name" type="String" /> + <param index="1" name="text" type="String" /> + <param index="2" name="locale" type="String" default="""" /> + <param index="3" name="script" type="String" default="""" /> + <param index="4" name="weight" type="int" default="400" /> + <param index="5" name="stretch" type="int" default="100" /> + <param index="6" name="italic" type="bool" default="false" /> + <description> + Returns an array of the system substitute font file paths, which are similar to the font with [param font_name] and style for the specified text, locale and script. Returns empty array if no matching fonts found. + The following aliases can be used to request default fonts: "sans-serif", "serif", "monospace", "cursive", and "fantasy". + [b]Note:[/b] Depending on OS, it's not guaranteed that any of the returned fonts is suitable for rendering specified text. Fonts should be loaded and checked in the order they are returned, and the first suitable one used. + [b]Note:[/b] Returned fonts might have different style if the requested style is not available or belong to a different font family. + [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. </description> </method> <method name="get_system_fonts" qualifiers="const"> <return type="PackedStringArray" /> <description> Returns list of font family names available. - [b]Note:[/b] This method is implemented on iOS, Linux, macOS and Windows. + [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. </description> </method> <method name="get_thread_caller_id" qualifiers="const"> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index bf15f96291..5e834b3d91 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -764,6 +764,22 @@ Emits the [signal property_list_changed] signal. This is mainly used to refresh the editor, so that the Inspector and editor plugins are properly updated. </description> </method> + <method name="property_can_revert" qualifiers="const"> + <return type="bool" /> + <param index="0" name="property" type="StringName" /> + <description> + Returns [code]true[/code] if the given [param property] has a custom default value. Use [method property_get_revert] to get the [param property]'s default value. + [b]Note:[/b] This method is used by the Inspector dock to display a revert icon. The object must implement [method _property_can_revert] to customize the default value. If [method _property_can_revert] is not implemented, this method returns [code]false[/code]. + </description> + </method> + <method name="property_get_revert" qualifiers="const"> + <return type="Variant" /> + <param index="0" name="property" type="StringName" /> + <description> + Returns the custom default value of the given [param property]. Use [method property_can_revert] to check if the [param property] has a custom default value. + [b]Note:[/b] This method is used by the Inspector dock to display a revert icon. The object must implement [method _property_get_revert] to customize the default value. If [method _property_get_revert] is not implemented, this method returns [code]null[/code]. + </description> + </method> <method name="remove_meta"> <return type="void" /> <param index="0" name="name" type="StringName" /> diff --git a/doc/classes/RID.xml b/doc/classes/RID.xml index a6523e4c8b..2d40a7be57 100644 --- a/doc/classes/RID.xml +++ b/doc/classes/RID.xml @@ -4,7 +4,8 @@ Handle for a [Resource]'s unique ID. </brief_description> <description> - The RID type is used to access the unique integer ID of a resource. They are opaque, which means they do not grant access to the associated resource by themselves. They are used by and with the low-level Server classes such as [RenderingServer]. + The RID [Variant] type is used to access a low-level resource by its unique ID. RIDs are opaque, which means they do not grant access to the resource by themselves. They are used by the low-level server classes, such as [DisplayServer], [RenderingServer], [TextServer], etc. + A low-level resource may correspond to a high-level [Resource], such as [Texture] or [Mesh]. </description> <tutorials> </tutorials> @@ -27,13 +28,13 @@ <method name="get_id" qualifiers="const"> <return type="int" /> <description> - Returns the ID of the referenced resource. + Returns the ID of the referenced low-level resource. </description> </method> <method name="is_valid" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if [RID] is valid. + Returns [code]true[/code] if the [RID] is not [code]0[/code]. </description> </method> </methods> @@ -42,36 +43,42 @@ <return type="bool" /> <param index="0" name="right" type="RID" /> <description> + Returns [code]true[/code] if the [RID]s are not equal. </description> </operator> <operator name="operator <"> <return type="bool" /> <param index="0" name="right" type="RID" /> <description> + Returns [code]true[/code] if the [RID]'s ID is less than [param right]'s ID. </description> </operator> <operator name="operator <="> <return type="bool" /> <param index="0" name="right" type="RID" /> <description> + Returns [code]true[/code] if the [RID]'s ID is less than or equal to [param right]'s ID. </description> </operator> <operator name="operator =="> <return type="bool" /> <param index="0" name="right" type="RID" /> <description> + Returns [code]true[/code] if both [RID]s are equal, which means they both refer to the same low-level resource. </description> </operator> <operator name="operator >"> <return type="bool" /> <param index="0" name="right" type="RID" /> <description> + Returns [code]true[/code] if the [RID]'s ID is greater than [param right]'s ID. </description> </operator> <operator name="operator >="> <return type="bool" /> <param index="0" name="right" type="RID" /> <description> + Returns [code]true[/code] if the [RID]'s ID is greater than or equal to [param right]'s ID. </description> </operator> </operators> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index cb2481f705..e222894647 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -399,6 +399,12 @@ Scrolls the window's top line to match first line of the [param paragraph]. </description> </method> + <method name="scroll_to_selection"> + <return type="void" /> + <description> + Scrolls to the beginning of the current selection. + </description> + </method> <method name="select_all"> <return type="void" /> <description> diff --git a/doc/classes/SystemFont.xml b/doc/classes/SystemFont.xml index b47d6ded7d..20bfd0d8ae 100644 --- a/doc/classes/SystemFont.xml +++ b/doc/classes/SystemFont.xml @@ -7,23 +7,32 @@ <description> [SystemFont] loads a font from a system font with the first matching name from [member font_names]. It will attempt to match font style, but it's not guaranteed. - The returned font might be part of a font collection or be a variable font with OpenType "weight" and/or "italic" features set. + The returned font might be part of a font collection or be a variable font with OpenType "weight", "width" and/or "italic" features set. You can create [FontVariation] of the system font for fine control over its features. </description> <tutorials> </tutorials> <members> + <member name="allow_system_fallback" type="bool" setter="set_allow_system_fallback" getter="is_allow_system_fallback" default="true"> + If set to [code]true[/code], system fonts can be automatically used as fallbacks. + </member> <member name="antialiasing" type="int" setter="set_antialiasing" getter="get_antialiasing" enum="TextServer.FontAntialiasing" default="1"> Font anti-aliasing mode. </member> <member name="fallbacks" type="Font[]" setter="set_fallbacks" getter="get_fallbacks" default="[]"> Array of fallback [Font]s. </member> + <member name="font_italic" type="bool" setter="set_font_italic" getter="get_font_italic" default="false"> + If set to [code]true[/code], italic or oblique font is preferred. + </member> <member name="font_names" type="PackedStringArray" setter="set_font_names" getter="get_font_names" default="PackedStringArray()"> Array of font family names to search, first matching font found is used. </member> - <member name="font_style" type="int" setter="set_font_style" getter="get_font_style" enum="TextServer.FontStyle" default="0"> - Font style flags, see [enum TextServer.FontStyle]. + <member name="font_stretch" type="int" setter="set_font_stretch" getter="get_font_stretch" default="100"> + Preferred font stretch amount, compared to a normal width. A percentage value between [code]50%[/code] and [code]200%[/code]. + </member> + <member name="font_weight" type="int" setter="set_font_weight" getter="get_font_weight" default="400"> + Preferred weight (boldness) of the font. A value in the [code]100...999[/code] range, normal font weight is [code]400[/code], bold font weight is [code]700[/code]. </member> <member name="force_autohinter" type="bool" setter="set_force_autohinter" getter="is_force_autohinter" default="false"> If set to [code]true[/code], auto-hinting is supported and preferred over font built-in hinting. diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml index f4d92ab9b6..b3e55b5cd0 100644 --- a/doc/classes/TextServer.xml +++ b/doc/classes/TextServer.xml @@ -362,6 +362,13 @@ Returns list of the font sizes in the cache. Each size is [code]Vector2i[/code] with font size and outline size. </description> </method> + <method name="font_get_stretch" qualifiers="const"> + <return type="int" /> + <param index="0" name="font_rid" type="RID" /> + <description> + Returns font stretch amount, compared to a normal width. A percentage value between [code]50%[/code] and [code]200%[/code]. + </description> + </method> <method name="font_get_style" qualifiers="const"> <return type="int" enum="TextServer.FontStyle" /> <param index="0" name="font_rid" type="RID" /> @@ -446,6 +453,13 @@ Returns variation coordinates for the specified font cache entry. See [method font_supported_variation_list] for more info. </description> </method> + <method name="font_get_weight" qualifiers="const"> + <return type="int" /> + <param index="0" name="font_rid" type="RID" /> + <description> + Returns weight (boldness) of the font. A value in the [code]100...999[/code] range, normal font weight is [code]400[/code], bold font weight is [code]700[/code]. + </description> + </method> <method name="font_has_char" qualifiers="const"> <return type="bool" /> <param index="0" name="font_rid" type="RID" /> @@ -454,6 +468,13 @@ Returns [code]true[/code] if a Unicode [param char] is available in the font. </description> </method> + <method name="font_is_allow_system_fallback" qualifiers="const"> + <return type="bool" /> + <param index="0" name="font_rid" type="RID" /> + <description> + Returns [code]true[/code] if system fonts can be automatically used as fallbacks. + </description> + </method> <method name="font_is_force_autohinter" qualifiers="const"> <return type="bool" /> <param index="0" name="font_rid" type="RID" /> @@ -556,6 +577,14 @@ Renders the range of characters to the font cache texture. </description> </method> + <method name="font_set_allow_system_fallback"> + <return type="void" /> + <param index="0" name="font_rid" type="RID" /> + <param index="1" name="allow_system_fallback" type="bool" /> + <description> + If set to [code]true[/code], system fonts can be automatically used as fallbacks. + </description> + </method> <method name="font_set_antialiasing"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> @@ -783,12 +812,22 @@ Adds override for [method font_is_script_supported]. </description> </method> + <method name="font_set_stretch"> + <return type="void" /> + <param index="0" name="font_rid" type="RID" /> + <param index="1" name="weight" type="int" /> + <description> + Sets font stretch amount, compared to a normal width. A percentage value between [code]50%[/code] and [code]200%[/code]. + [b]Note:[/b] This value is used for font matching only and will not affect font rendering. Use [method font_set_face_index], [method font_set_variation_coordinates], or [method font_set_transform] instead. + </description> + </method> <method name="font_set_style"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> <param index="1" name="style" type="int" enum="TextServer.FontStyle" /> <description> Sets the font style flags, see [enum FontStyle]. + [b]Note:[/b] This value is used for font matching only and will not affect font rendering. Use [method font_set_face_index], [method font_set_variation_coordinates], [method font_set_embolden], or [method font_set_transform] instead. </description> </method> <method name="font_set_style_name"> @@ -862,6 +901,15 @@ Sets variation coordinates for the specified font cache entry. See [method font_supported_variation_list] for more info. </description> </method> + <method name="font_set_weight"> + <return type="void" /> + <param index="0" name="font_rid" type="RID" /> + <param index="1" name="weight" type="int" /> + <description> + Sets weight (boldness) of the font. A value in the [code]100...999[/code] range, normal font weight is [code]400[/code], bold font weight is [code]700[/code]. + [b]Note:[/b] This value is used for font matching only and will not affect font rendering. Use [method font_set_face_index], [method font_set_variation_coordinates], or [method font_set_embolden] instead. + </description> + </method> <method name="font_supported_feature_list" qualifiers="const"> <return type="Dictionary" /> <param index="0" name="font_rid" type="RID" /> diff --git a/doc/classes/TextServerExtension.xml b/doc/classes/TextServerExtension.xml index 37d2698dd4..4c9817fcd4 100644 --- a/doc/classes/TextServerExtension.xml +++ b/doc/classes/TextServerExtension.xml @@ -9,6 +9,11 @@ <tutorials> </tutorials> <methods> + <method name="_cleanup" qualifiers="virtual"> + <return type="void" /> + <description> + </description> + </method> <method name="_create_font" qualifiers="virtual"> <return type="RID" /> <description> @@ -306,6 +311,12 @@ <description> </description> </method> + <method name="_font_get_stretch" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="font_rid" type="RID" /> + <description> + </description> + </method> <method name="_font_get_style" qualifiers="virtual const"> <return type="int" enum="TextServer.FontStyle" /> <param index="0" name="font_rid" type="RID" /> @@ -379,6 +390,12 @@ <description> </description> </method> + <method name="_font_get_weight" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="font_rid" type="RID" /> + <description> + </description> + </method> <method name="_font_has_char" qualifiers="virtual const"> <return type="bool" /> <param index="0" name="font_rid" type="RID" /> @@ -386,6 +403,12 @@ <description> </description> </method> + <method name="_font_is_allow_system_fallback" qualifiers="virtual const"> + <return type="bool" /> + <param index="0" name="font_rid" type="RID" /> + <description> + </description> + </method> <method name="_font_is_force_autohinter" qualifiers="virtual const"> <return type="bool" /> <param index="0" name="font_rid" type="RID" /> @@ -474,6 +497,13 @@ <description> </description> </method> + <method name="_font_set_allow_system_fallback" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="font_rid" type="RID" /> + <param index="1" name="allow_system_fallback" type="bool" /> + <description> + </description> + </method> <method name="_font_set_antialiasing" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> @@ -680,6 +710,13 @@ <description> </description> </method> + <method name="_font_set_stretch" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="font_rid" type="RID" /> + <param index="1" name="stretch" type="int" /> + <description> + </description> + </method> <method name="_font_set_style" qualifiers="virtual"> <return type="void" /> <param index="0" name="font_rid" type="RID" /> @@ -749,6 +786,13 @@ <description> </description> </method> + <method name="_font_set_weight" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="font_rid" type="RID" /> + <param index="1" name="weight" type="int" /> + <description> + </description> + </method> <method name="_font_supported_feature_list" qualifiers="virtual const"> <return type="Dictionary" /> <param index="0" name="font_rid" type="RID" /> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 4156030d77..1cd73688ee 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -93,7 +93,7 @@ <param index="2" name="end" type="Vector2" /> <param index="3" name="t" type="float" /> <description> - Returns the derivative at the given [param t] on the [url=https://en.wikipedia.org/wiki/B%C3%A9zier_curve]Bezier curve[/url] defined by this vector and the given [param control_1], [param control_2], and [param end] points. + Returns the derivative at the given [param t] on the [url=https://en.wikipedia.org/wiki/B%C3%A9zier_curve]Bézier curve[/url] defined by this vector and the given [param control_1], [param control_2], and [param end] points. </description> </method> <method name="bezier_interpolate" qualifiers="const"> @@ -103,7 +103,7 @@ <param index="2" name="end" type="Vector2" /> <param index="3" name="t" type="float" /> <description> - Returns the point at the given [param t] on the [url=https://en.wikipedia.org/wiki/B%C3%A9zier_curve]Bezier curve[/url] defined by this vector and the given [param control_1], [param control_2], and [param end] points. + Returns the point at the given [param t] on the [url=https://en.wikipedia.org/wiki/B%C3%A9zier_curve]Bézier curve[/url] defined by this vector and the given [param control_1], [param control_2], and [param end] points. </description> </method> <method name="bounce" qualifiers="const"> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 2896408505..1d7eda6bb9 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -69,7 +69,7 @@ <param index="2" name="end" type="Vector3" /> <param index="3" name="t" type="float" /> <description> - Returns the derivative at the given [param t] on the [url=https://en.wikipedia.org/wiki/B%C3%A9zier_curve]Bezier curve[/url] defined by this vector and the given [param control_1], [param control_2], and [param end] points. + Returns the derivative at the given [param t] on the [url=https://en.wikipedia.org/wiki/B%C3%A9zier_curve]Bézier curve[/url] defined by this vector and the given [param control_1], [param control_2], and [param end] points. </description> </method> <method name="bezier_interpolate" qualifiers="const"> @@ -79,7 +79,7 @@ <param index="2" name="end" type="Vector3" /> <param index="3" name="t" type="float" /> <description> - Returns the point at the given [param t] on the [url=https://en.wikipedia.org/wiki/B%C3%A9zier_curve]Bezier curve[/url] defined by this vector and the given [param control_1], [param control_2], and [param end] points. + Returns the point at the given [param t] on the [url=https://en.wikipedia.org/wiki/B%C3%A9zier_curve]Bézier curve[/url] defined by this vector and the given [param control_1], [param control_2], and [param end] points. </description> </method> <method name="bounce" qualifiers="const"> |