summaryrefslogtreecommitdiff
path: root/doc/classes
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/AudioEffectReverb.xml4
-rw-r--r--doc/classes/Input.xml2
-rw-r--r--doc/classes/KinematicBody.xml10
-rw-r--r--doc/classes/KinematicBody2D.xml20
-rw-r--r--doc/classes/Label.xml2
-rw-r--r--doc/classes/ProjectSettings.xml16
-rw-r--r--doc/classes/RandomNumberGenerator.xml52
7 files changed, 87 insertions, 19 deletions
diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml
index fb2009105d..87c622e3bb 100644
--- a/doc/classes/AudioEffectReverb.xml
+++ b/doc/classes/AudioEffectReverb.xml
@@ -15,7 +15,7 @@
</methods>
<members>
<member name="damping" type="float" setter="set_damping" getter="get_damping">
- Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code].
+ Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code].
</member>
<member name="dry" type="float" setter="set_dry" getter="get_dry">
Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: [code]1[/code].
@@ -33,7 +33,7 @@
Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: [code]0.8[/code].
</member>
<member name="spread" type="float" setter="set_spread" getter="get_spread">
- Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code].
+ Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code].
</member>
<member name="wet" type="float" setter="set_wet" getter="get_wet">
Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: [code]0.5[/code].
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 25a2f45773..bf395ee513 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -17,7 +17,7 @@
</return>
<argument index="0" name="action" type="String">
</argument>
- <argument index="1" name="strength" type="float" default="1.0f">
+ <argument index="1" name="strength" type="float">
</argument>
<description>
This will simulate pressing the specified action. The strength can be used for non-boolean actions.
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index 0656341ffa..df8fb251ba 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -106,13 +106,13 @@
</argument>
<argument index="2" name="floor_normal" type="Vector3" default="Vector3( 0, 0, 0 )">
</argument>
- <argument index="3" name="infinite_inertia" type="bool" default="true">
+ <argument index="3" name="stop_on_slope" type="bool" default="false">
</argument>
- <argument index="4" name="stop_on_slope" type="bool" default="false">
+ <argument index="4" name="max_slides" type="int" default="4">
</argument>
- <argument index="5" name="max_bounces" type="int" default="4">
+ <argument index="5" name="floor_max_angle" type="float" default="0.785398">
</argument>
- <argument index="6" name="floor_max_angle" type="float" default="0.785398">
+ <argument index="6" name="infinite_inertia" type="bool" default="true">
</argument>
<description>
Moves the body while keeping it attached to slopes. Similar to [method move_and_slide].
@@ -126,7 +126,7 @@
</argument>
<argument index="1" name="rel_vec" type="Vector3">
</argument>
- <argument index="2" name="infinite_inertia" type="bool">
+ <argument index="2" name="infinite_inertia" type="bool" default="true">
</argument>
<description>
Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 6511b2f182..8a644447ca 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -79,20 +79,20 @@
</argument>
<argument index="1" name="floor_normal" type="Vector2" default="Vector2( 0, 0 )">
</argument>
- <argument index="2" name="infinite_inertia" type="bool" default="true">
+ <argument index="2" name="stop_on_slope" type="bool" default="false">
</argument>
- <argument index="3" name="stop_on_slope" type="bool" default="false">
+ <argument index="3" name="max_slides" type="int" default="4">
</argument>
- <argument index="4" name="max_bounces" type="int" default="4">
+ <argument index="4" name="floor_max_angle" type="float" default="0.785398">
</argument>
- <argument index="5" name="floor_max_angle" type="float" default="0.785398">
+ <argument index="5" name="infinite_inertia" type="bool" default="true">
</argument>
<description>
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody2D[/code] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
[code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it with [code]delta[/code] — this is done by the method.
[code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games.
[i]TODO: Update for stop_on_slope argument.[/i] If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes.
- If the body collides, it will change direction a maximum of [code]max_bounces[/code] times before it stops.
+ If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.
Returns the movement that remained when the body stopped. To get more detailed information about collisions that occurred, use [method get_slide_collision].
</description>
@@ -106,13 +106,13 @@
</argument>
<argument index="2" name="floor_normal" type="Vector2" default="Vector2( 0, 0 )">
</argument>
- <argument index="3" name="infinite_inertia" type="bool" default="true">
+ <argument index="3" name="stop_on_slope" type="bool" default="false">
</argument>
- <argument index="4" name="stop_on_slope" type="bool" default="false">
+ <argument index="4" name="max_slides" type="int" default="4">
</argument>
- <argument index="5" name="max_bounces" type="int" default="4">
+ <argument index="5" name="floor_max_angle" type="float" default="0.785398">
</argument>
- <argument index="6" name="floor_max_angle" type="float" default="0.785398">
+ <argument index="6" name="infinite_inertia" type="bool" default="true">
</argument>
<description>
Moves the body while keeping it attached to slopes. Similar to [method move_and_slide].
@@ -126,7 +126,7 @@
</argument>
<argument index="1" name="rel_vec" type="Vector2">
</argument>
- <argument index="2" name="infinite_inertia" type="bool">
+ <argument index="2" name="infinite_inertia" type="bool" default="true">
</argument>
<description>
Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index 1e78a196b1..90547b7c2f 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -30,7 +30,7 @@
<return type="int">
</return>
<description>
- Returns the total length of the text.
+ Returns the total number of printable characters in the text (excluding spaces and newlines).
</description>
</method>
<method name="get_visible_line_count" qualifiers="const">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 3b7356ab39..9706ea4e60 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -608,6 +608,22 @@
<member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="">
Default size of packet peer stream for deserializing godot data. Over this size, data is dropped.
</member>
+ <member name="network/limits/websocket_client/max_in_buffer_kb" type="int" setter="" getter="">
+ </member>
+ <member name="network/limits/websocket_client/max_in_packets" type="int" setter="" getter="">
+ </member>
+ <member name="network/limits/websocket_client/max_out_buffer_kb" type="int" setter="" getter="">
+ </member>
+ <member name="network/limits/websocket_client/max_out_packets" type="int" setter="" getter="">
+ </member>
+ <member name="network/limits/websocket_server/max_in_buffer_kb" type="int" setter="" getter="">
+ </member>
+ <member name="network/limits/websocket_server/max_in_packets" type="int" setter="" getter="">
+ </member>
+ <member name="network/limits/websocket_server/max_out_buffer_kb" type="int" setter="" getter="">
+ </member>
+ <member name="network/limits/websocket_server/max_out_packets" type="int" setter="" getter="">
+ </member>
<member name="network/remote_fs/page_read_ahead" type="int" setter="" getter="">
Amount of read ahead used by remote filesystem. Improves latency.
</member>
diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml
new file mode 100644
index 0000000000..aee9654561
--- /dev/null
+++ b/doc/classes/RandomNumberGenerator.xml
@@ -0,0 +1,52 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RandomNumberGenerator" inherits="Reference" category="Core" version="3.1">
+ <brief_description>
+ A class for generation pseudo-random numbers.
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="rand_range">
+ <return type="float">
+ </return>
+ <argument index="0" name="from" type="float">
+ </argument>
+ <argument index="1" name="to" type="float">
+ </argument>
+ <description>
+ Generates pseudo-random float between [code]from[/code] and [code]to[/code].
+ </description>
+ </method>
+ <method name="randf">
+ <return type="float">
+ </return>
+ <description>
+ Generates pseudo-random float between '0.0' and '1.0'.
+ </description>
+ </method>
+ <method name="randi">
+ <return type="int">
+ </return>
+ <description>
+ Generates pseudo-random 32-bit integer between '0' and '4294967295'.
+ </description>
+ </method>
+ <method name="randomize">
+ <return type="void">
+ </return>
+ <description>
+ Setups a time-based seed to generator.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="seed" type="int" setter="set_seed" getter="get_seed">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>