diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AudioEffectReverb.xml | 4 | ||||
-rw-r--r-- | doc/classes/Input.xml | 2 | ||||
-rw-r--r-- | doc/classes/KinematicBody.xml | 10 | ||||
-rw-r--r-- | doc/classes/KinematicBody2D.xml | 20 | ||||
-rw-r--r-- | doc/classes/Label.xml | 2 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 16 | ||||
-rw-r--r-- | doc/classes/RandomNumberGenerator.xml | 52 |
7 files changed, 87 insertions, 19 deletions
diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml index fb2009105d..87c622e3bb 100644 --- a/doc/classes/AudioEffectReverb.xml +++ b/doc/classes/AudioEffectReverb.xml @@ -15,7 +15,7 @@ </methods> <members> <member name="damping" type="float" setter="set_damping" getter="get_damping"> - Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code]. + Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code]. </member> <member name="dry" type="float" setter="set_dry" getter="get_dry"> Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: [code]1[/code]. @@ -33,7 +33,7 @@ Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: [code]0.8[/code]. </member> <member name="spread" type="float" setter="set_spread" getter="get_spread"> - Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code]. + Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code]. </member> <member name="wet" type="float" setter="set_wet" getter="get_wet"> Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: [code]0.5[/code]. diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 25a2f45773..bf395ee513 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -17,7 +17,7 @@ </return> <argument index="0" name="action" type="String"> </argument> - <argument index="1" name="strength" type="float" default="1.0f"> + <argument index="1" name="strength" type="float"> </argument> <description> This will simulate pressing the specified action. The strength can be used for non-boolean actions. diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index 0656341ffa..df8fb251ba 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -106,13 +106,13 @@ </argument> <argument index="2" name="floor_normal" type="Vector3" default="Vector3( 0, 0, 0 )"> </argument> - <argument index="3" name="infinite_inertia" type="bool" default="true"> + <argument index="3" name="stop_on_slope" type="bool" default="false"> </argument> - <argument index="4" name="stop_on_slope" type="bool" default="false"> + <argument index="4" name="max_slides" type="int" default="4"> </argument> - <argument index="5" name="max_bounces" type="int" default="4"> + <argument index="5" name="floor_max_angle" type="float" default="0.785398"> </argument> - <argument index="6" name="floor_max_angle" type="float" default="0.785398"> + <argument index="6" name="infinite_inertia" type="bool" default="true"> </argument> <description> Moves the body while keeping it attached to slopes. Similar to [method move_and_slide]. @@ -126,7 +126,7 @@ </argument> <argument index="1" name="rel_vec" type="Vector3"> </argument> - <argument index="2" name="infinite_inertia" type="bool"> + <argument index="2" name="infinite_inertia" type="bool" default="true"> </argument> <description> Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur. diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 6511b2f182..8a644447ca 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -79,20 +79,20 @@ </argument> <argument index="1" name="floor_normal" type="Vector2" default="Vector2( 0, 0 )"> </argument> - <argument index="2" name="infinite_inertia" type="bool" default="true"> + <argument index="2" name="stop_on_slope" type="bool" default="false"> </argument> - <argument index="3" name="stop_on_slope" type="bool" default="false"> + <argument index="3" name="max_slides" type="int" default="4"> </argument> - <argument index="4" name="max_bounces" type="int" default="4"> + <argument index="4" name="floor_max_angle" type="float" default="0.785398"> </argument> - <argument index="5" name="floor_max_angle" type="float" default="0.785398"> + <argument index="5" name="infinite_inertia" type="bool" default="true"> </argument> <description> Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody2D[/code] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it with [code]delta[/code] — this is done by the method. [code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games. [i]TODO: Update for stop_on_slope argument.[/i] If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes. - If the body collides, it will change direction a maximum of [code]max_bounces[/code] times before it stops. + If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops. [code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees. Returns the movement that remained when the body stopped. To get more detailed information about collisions that occurred, use [method get_slide_collision]. </description> @@ -106,13 +106,13 @@ </argument> <argument index="2" name="floor_normal" type="Vector2" default="Vector2( 0, 0 )"> </argument> - <argument index="3" name="infinite_inertia" type="bool" default="true"> + <argument index="3" name="stop_on_slope" type="bool" default="false"> </argument> - <argument index="4" name="stop_on_slope" type="bool" default="false"> + <argument index="4" name="max_slides" type="int" default="4"> </argument> - <argument index="5" name="max_bounces" type="int" default="4"> + <argument index="5" name="floor_max_angle" type="float" default="0.785398"> </argument> - <argument index="6" name="floor_max_angle" type="float" default="0.785398"> + <argument index="6" name="infinite_inertia" type="bool" default="true"> </argument> <description> Moves the body while keeping it attached to slopes. Similar to [method move_and_slide]. @@ -126,7 +126,7 @@ </argument> <argument index="1" name="rel_vec" type="Vector2"> </argument> - <argument index="2" name="infinite_inertia" type="bool"> + <argument index="2" name="infinite_inertia" type="bool" default="true"> </argument> <description> Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur. diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index 1e78a196b1..90547b7c2f 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -30,7 +30,7 @@ <return type="int"> </return> <description> - Returns the total length of the text. + Returns the total number of printable characters in the text (excluding spaces and newlines). </description> </method> <method name="get_visible_line_count" qualifiers="const"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 3b7356ab39..9706ea4e60 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -608,6 +608,22 @@ <member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter=""> Default size of packet peer stream for deserializing godot data. Over this size, data is dropped. </member> + <member name="network/limits/websocket_client/max_in_buffer_kb" type="int" setter="" getter=""> + </member> + <member name="network/limits/websocket_client/max_in_packets" type="int" setter="" getter=""> + </member> + <member name="network/limits/websocket_client/max_out_buffer_kb" type="int" setter="" getter=""> + </member> + <member name="network/limits/websocket_client/max_out_packets" type="int" setter="" getter=""> + </member> + <member name="network/limits/websocket_server/max_in_buffer_kb" type="int" setter="" getter=""> + </member> + <member name="network/limits/websocket_server/max_in_packets" type="int" setter="" getter=""> + </member> + <member name="network/limits/websocket_server/max_out_buffer_kb" type="int" setter="" getter=""> + </member> + <member name="network/limits/websocket_server/max_out_packets" type="int" setter="" getter=""> + </member> <member name="network/remote_fs/page_read_ahead" type="int" setter="" getter=""> Amount of read ahead used by remote filesystem. Improves latency. </member> diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml new file mode 100644 index 0000000000..aee9654561 --- /dev/null +++ b/doc/classes/RandomNumberGenerator.xml @@ -0,0 +1,52 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="RandomNumberGenerator" inherits="Reference" category="Core" version="3.1"> + <brief_description> + A class for generation pseudo-random numbers. + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="rand_range"> + <return type="float"> + </return> + <argument index="0" name="from" type="float"> + </argument> + <argument index="1" name="to" type="float"> + </argument> + <description> + Generates pseudo-random float between [code]from[/code] and [code]to[/code]. + </description> + </method> + <method name="randf"> + <return type="float"> + </return> + <description> + Generates pseudo-random float between '0.0' and '1.0'. + </description> + </method> + <method name="randi"> + <return type="int"> + </return> + <description> + Generates pseudo-random 32-bit integer between '0' and '4294967295'. + </description> + </method> + <method name="randomize"> + <return type="void"> + </return> + <description> + Setups a time-based seed to generator. + </description> + </method> + </methods> + <members> + <member name="seed" type="int" setter="set_seed" getter="get_seed"> + </member> + </members> + <constants> + </constants> +</class> |