diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 6f85ed5b38..ab36c9473c 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -553,10 +553,14 @@ <member name="editor/script/templates_search_path" type="String" setter="" getter="" default=""res://script_templates""> Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path. </member> - <member name="filesystem/import/blend/enabled" type="bool" setter="" getter="" default="false"> - If [code]true[/code], 3D scene files with the [code].blend[/code] extension will be imported by converting them to glTF 2.0. + <member name="filesystem/import/blend/enabled" type="bool" setter="" getter="" default="true"> + If [code]true[/code], Blender 3D scene files with the [code].blend[/code] extension will be imported by converting them to glTF 2.0. This requires configuring a path to a Blender executable in the editor settings at [code]filesystem/import/blend/blender_path[/code]. Blender 3.0 or later is required. </member> + <member name="filesystem/import/fbx/enabled" type="bool" setter="" getter="" default="true"> + If [code]true[/code], Autodesk FBX 3D scene files with the [code].fbx[/code] extension will be imported by converting them to glTF 2.0. + This requires configuring a path to a FBX2glTF executable in the editor settings at [code]filesystem/import/fbx/fbx2gltf_path[/code]. + </member> <member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0"> Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden. </member> |