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-rw-r--r--doc/classes/CylinderMesh.xml12
1 files changed, 10 insertions, 2 deletions
diff --git a/doc/classes/CylinderMesh.xml b/doc/classes/CylinderMesh.xml
index e141ba8203..045c3b914b 100644
--- a/doc/classes/CylinderMesh.xml
+++ b/doc/classes/CylinderMesh.xml
@@ -10,7 +10,15 @@
</tutorials>
<members>
<member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="0.5">
- Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces will not be generated, resulting in a conic shape.
+ Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces will not be generated, resulting in a conic shape. See also [member cap_bottom].
+ </member>
+ <member name="cap_bottom" type="bool" setter="set_cap_bottom" getter="is_cap_bottom" default="true">
+ If [code]true[/code], generates a cap at the bottom of the cylinder. This can be set to [code]false[/code] to speed up generation and rendering when the cap is never seen by the camera. See also [member bottom_radius].
+ [b]Note:[/b] If [member bottom_radius] is [code]0.0[/code], cap generation is always skipped even if [member cap_bottom] is [code]true[/code].
+ </member>
+ <member name="cap_top" type="bool" setter="set_cap_top" getter="is_cap_top" default="true">
+ If [code]true[/code], generates a cap at the top of the cylinder. This can be set to [code]false[/code] to speed up generation and rendering when the cap is never seen by the camera. See also [member top_radius].
+ [b]Note:[/b] If [member top_radius] is [code]0.0[/code], cap generation is always skipped even if [member cap_top] is [code]true[/code].
</member>
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
Full height of the cylinder.
@@ -22,7 +30,7 @@
Number of edge rings along the height of the cylinder. Changing [member rings] does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, [member rings] should be kept to its default value.
</member>
<member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="0.5">
- Top radius of the cylinder. If set to [code]0.0[/code], the top faces will not be generated, resulting in a conic shape.
+ Top radius of the cylinder. If set to [code]0.0[/code], the top faces will not be generated, resulting in a conic shape. See also [member cap_top].
</member>
</members>
</class>