diff options
Diffstat (limited to 'doc/classes')
27 files changed, 154 insertions, 1079 deletions
diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml index f874c43ef1..9dc58ed195 100644 --- a/doc/classes/AnimatedTexture.xml +++ b/doc/classes/AnimatedTexture.xml @@ -9,1034 +9,46 @@ <demos> </demos> <methods> + <method name="get_frame_delay" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="frame" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_frame_texture" qualifiers="const"> + <return type="Texture"> + </return> + <argument index="0" name="frame" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_frame_delay"> + <return type="void"> + </return> + <argument index="0" name="frame" type="int"> + </argument> + <argument index="1" name="delay" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_frame_texture"> + <return type="void"> + </return> + <argument index="0" name="frame" type="int"> + </argument> + <argument index="1" name="texture" type="Texture"> + </argument> + <description> + </description> + </method> </methods> <members> <member name="fps" type="float" setter="set_fps" getter="get_fps"> </member> - <member name="frame_0/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_0/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_1/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_1/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_10/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_10/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_100/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_100/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_101/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_101/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_102/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_102/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_103/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_103/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_104/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_104/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_105/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_105/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_106/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_106/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_107/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_107/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_108/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_108/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_109/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_109/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_11/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_11/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_110/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_110/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_111/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_111/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_112/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_112/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_113/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_113/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_114/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_114/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_115/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_115/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_116/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_116/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_117/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_117/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_118/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_118/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_119/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_119/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_12/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_12/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_120/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_120/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_121/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_121/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_122/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_122/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_123/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_123/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_124/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_124/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_125/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_125/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_126/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_126/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_127/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_127/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_128/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_128/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_129/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_129/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_13/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_13/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_130/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_130/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_131/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_131/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_132/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_132/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_133/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_133/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_134/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_134/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_135/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_135/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_136/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_136/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_137/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_137/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_138/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_138/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_139/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_139/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_14/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_14/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_140/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_140/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_141/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_141/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_142/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_142/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_143/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_143/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_144/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_144/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_145/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_145/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_146/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_146/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_147/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_147/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_148/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_148/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_149/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_149/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_15/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_15/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_150/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_150/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_151/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_151/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_152/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_152/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_153/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_153/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_154/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_154/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_155/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_155/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_156/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_156/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_157/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_157/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_158/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_158/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_159/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_159/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_16/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_16/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_160/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_160/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_161/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_161/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_162/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_162/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_163/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_163/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_164/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_164/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_165/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_165/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_166/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_166/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_167/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_167/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_168/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_168/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_169/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_169/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_17/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_17/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_170/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_170/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_171/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_171/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_172/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_172/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_173/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_173/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_174/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_174/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_175/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - 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</member> - <member name="frame_96/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_96/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_97/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_97/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_98/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_98/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_99/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_99/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> <member name="frames" type="int" setter="set_frames" getter="get_frames"> </member> </members> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 98404478f4..60f097f3f9 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -576,7 +576,7 @@ Disable blending mode. Colors including alpha are written as is. Only applicable for render targets with a transparent background. No lighting will be applied. </constant> <constant name="NOTIFICATION_TRANSFORM_CHANGED" value="29"> - Canvas item transform has changed. Only received if requested. + Canvas item transform has changed. Notification is only received if enabled by [method set_notify_transform] or [method set_notify_local_transform]. </constant> <constant name="NOTIFICATION_DRAW" value="30"> CanvasItem is requested to draw. diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index 4d52eacba8..554e6b5632 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -26,7 +26,7 @@ The currently selected color. </member> <member name="deferred_mode" type="bool" setter="set_deferred_mode" getter="is_deferred_mode"> - If [code]true[/code] the color will apply only after the user releases the mouse button, otherwise it will apply immediatly even in mouse motion event (which can cause performance issues). + If [code]true[/code] the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues). </member> <member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha"> If [code]true[/code] shows an alpha channel slider (transparency). diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index 6ac2911c11..8bc6d05bd4 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -4,7 +4,7 @@ Button that pops out a [ColorPicker]. </brief_description> <description> - Encapsulates a [ColorPicker] making it accesible by pressing a button. Pressing the button will toggle the [ColorPicker] visibility. + Encapsulates a [ColorPicker] making it accessible by pressing a button. Pressing the button will toggle the [ColorPicker] visibility. </description> <tutorials> </tutorials> diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml index ec0381bda5..a4709c1c86 100644 --- a/doc/classes/ConfigFile.xml +++ b/doc/classes/ConfigFile.xml @@ -18,7 +18,7 @@ var err = config.load("user://settings.cfg") if err == OK: # if not, something went wrong with the file loading # Look for the display/width pair, and default to 1024 if missing - var screen_width = get_value("display", "width", 1024) + var screen_width = config.get_value("display", "width", 1024) # Store a variable if and only if it hasn't been defined yet if not config.has_section_key("audio", "mute"): config.set_value("audio", "mute", false) diff --git a/doc/classes/EditorFileSystemDirectory.xml b/doc/classes/EditorFileSystemDirectory.xml index bb3ff91639..9dd28d2400 100644 --- a/doc/classes/EditorFileSystemDirectory.xml +++ b/doc/classes/EditorFileSystemDirectory.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EditorFileSystemDirectory" inherits="Object" category="Core" version="3.1"> <brief_description> - A diretory for the resource filesystem. + A directory for the resource filesystem. </brief_description> <description> A more generalized, low-level variation of the directory concept. diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index 19bd7e6d52..d85d021a68 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -24,7 +24,7 @@ <return type="Control"> </return> <description> - Returns the base [Control]. + Returns the main container of Godot's editor window. You can use it, for example, to retrieve the size of the container and place your controls accordingly. </description> </method> <method name="get_edited_scene_root"> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index a0bb585583..d9929b3d31 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -293,7 +293,7 @@ <argument index="2" name="hotspot" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> - Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes. + Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes. [code]image[/code]'s size must be lower than 256x256. [code]hotspot[/code] must be within [code]image[/code]'s size. </description> @@ -304,6 +304,8 @@ <argument index="0" name="shape" type="int" enum="Input.CursorShape" default="0"> </argument> <description> + Sets the default cursor shape to be used in the viewport instead of [code]CURSOR_ARROW[/code]. + Note that if you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead. </description> </method> <method name="set_mouse_mode"> diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index 10e7f1b172..d8d7d9acfc 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -90,7 +90,7 @@ </methods> <members> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> - The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals. + The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals. </member> <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections"> If [code]true[/code] the MultiplayerAPI's [member network_peer] refuses new incoming connections. @@ -141,25 +141,28 @@ Used with [method Node.rpc_config] or [method Node.rset_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods. </constant> <constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode"> - Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or slaves. + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or puppets. </constant> - <constant name="RPC_MODE_SYNC" value="2" enum="RPCMode"> - Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Analogous to the [code]sync[/code] keyword. + <constant name="RPC_MODE_MASTER" value="2" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. Only accepts calls or property changes from the node's network puppets, see [method Node.set_network_master]. </constant> - <constant name="RPC_MODE_MASTER" value="3" enum="RPCMode"> - Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. Only accepts calls or property changes from the node's network slaves, see [method Node.set_network_master]. + <constant name="RPC_MODE_PUPPET" value="3" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on puppets for this node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master]. </constant> - <constant name="RPC_MODE_SLAVE" value="4" enum="RPCMode"> - Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on slaves for this node. Analogous to the [code]slave[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master]. + <constant name="RPC_MODE_SLAVE" value="3" enum="RPCMode"> + Deprecated. Use [code]RPC_MODE_PUPPET[/code] instead. Analogous to the [code]slave[/code] keyword. </constant> - <constant name="RPC_MODE_REMOTESYNC" value="5" enum="RPCMode"> - Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Same as [code]RPC_MODE_SYNC[/code] which is only kept for compatibility. Analogous to the [code]remotesync[/code] keyword. + <constant name="RPC_MODE_REMOTESYNC" value="4" enum="RPCMode"> + Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Analogous to the [code]remotesync[/code] keyword. </constant> - <constant name="RPC_MODE_MASTERSYNC" value="6" enum="RPCMode"> + <constant name="RPC_MODE_SYNC" value="4" enum="RPCMode"> + Deprecated. Use [code]RPC_MODE_REMOTESYNC[/code] instead. Analogous to the [code]sync[/code] keyword. + </constant> + <constant name="RPC_MODE_MASTERSYNC" value="5" enum="RPCMode"> Behave like [code]RPC_MODE_MASTER[/code] but also make the call or property change locally. Analogous to the [code]mastersync[/code] keyword. </constant> - <constant name="RPC_MODE_SLAVESYNC" value="7" enum="RPCMode"> - Behave like [code]RPC_MODE_SLAVE[/code] but also make the call or property change locally. Analogous to the [code]slavesync[/code] keyword. + <constant name="RPC_MODE_PUPPETSYNC" value="6" enum="RPCMode"> + Behave like [code]RPC_MODE_PUPPET[/code] but also make the call or property change locally. Analogous to the [code]puppetsync[/code] keyword. </constant> </constants> </class> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index dd496e79dd..d00652d40c 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -185,6 +185,7 @@ </argument> <description> Returns a child node by its index (see [method get_child_count]). This method is often used for iterating all children of a node. + To access a child node via its name, use [method get_node]. </description> </method> <method name="get_child_count" qualifiers="const"> @@ -581,7 +582,7 @@ <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode"> </argument> <description> - Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties. + Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties. </description> </method> <method name="rpc_id" qualifiers="vararg"> @@ -634,7 +635,7 @@ <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode"> </argument> <description> - Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods. + Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods. </description> </method> <method name="rset_id"> @@ -691,7 +692,7 @@ <argument index="1" name="recursive" type="bool" default="true"> </argument> <description> - Sets the node's network master to the peer with the given peer ID. The network master is the peer that has authority over the node on the network. Useful in conjunction with the [code]master[/code] and [code]slave[/code] keywords. Inherited from the parent node by default, which ultimately defaults to peer ID 1 (the server). If [code]recursive[/code], the given peer is recursively set as the master for all children of this node. + Sets the node's network master to the peer with the given peer ID. The network master is the peer that has authority over the node on the network. Useful in conjunction with the [code]master[/code] and [code]puppet[/code] keywords. Inherited from the parent node by default, which ultimately defaults to peer ID 1 (the server). If [code]recursive[/code], the given peer is recursively set as the master for all children of this node. </description> </method> <method name="set_physics_process"> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index f4ad196ad2..fcd105d66b 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -185,7 +185,7 @@ </argument> <description> Get indexed object property by String. - Property indices get accessed with colon seperation, for example: [code]position:x[/code] + Property indices get accessed with colon separation, for example: [code]position:x[/code] </description> </method> <method name="get_instance_id" qualifiers="const"> diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml index 14053c6a35..af00027ed3 100644 --- a/doc/classes/PhysicsBody.xml +++ b/doc/classes/PhysicsBody.xml @@ -27,6 +27,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> + Returns an individual bit on the collision mask. </description> </method> <method name="get_collision_mask_bit" qualifiers="const"> @@ -35,6 +36,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> + Returns an individual bit on the collision mask. </description> </method> <method name="remove_collision_exception_with"> @@ -54,6 +56,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> + Sets individual bits on the layer mask. Use this if you only need to change one layer's value. </description> </method> <method name="set_collision_mask_bit"> @@ -64,6 +67,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> + Sets individual bits on the collision mask. Use this if you only need to change one layer's value. </description> </method> </methods> @@ -74,7 +78,7 @@ A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> - The physics layers this area can scan for collisions. + The physics layers this area scans for collisions. </member> </members> <constants> diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index ccc704c7ec..4278979049 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -27,7 +27,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> - Return an individual bit on the collision mask. + Returns an individual bit on the collision mask. </description> </method> <method name="get_collision_mask_bit" qualifiers="const"> @@ -36,7 +36,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> - Return an individual bit on the collision mask. + Returns an individual bit on the collision mask. </description> </method> <method name="remove_collision_exception_with"> @@ -56,7 +56,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> - Set/clear individual bits on the layer mask. This makes getting a body in/out of only one layer easier. + Sets individual bits on the layer mask. Use this if you only need to change one layer's value. </description> </method> <method name="set_collision_mask_bit"> @@ -67,7 +67,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> - Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier. + Sets individual bits on the collision mask. Use this if you only need to change one layer's value. </description> </method> </methods> @@ -78,10 +78,10 @@ A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> - The physics layers this area can scan for collisions. + The physics layers this area scans for collisions. </member> <member name="layers" type="int" setter="_set_layers" getter="_get_layers"> - Both collision_layer and collision_mask. Returns collision_layer when accessed. Updates collision_layers and collision_mask when modified. + Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified. </member> </members> <constants> diff --git a/doc/classes/ProceduralSky.xml b/doc/classes/ProceduralSky.xml index df0519b2ad..090b626433 100644 --- a/doc/classes/ProceduralSky.xml +++ b/doc/classes/ProceduralSky.xml @@ -5,7 +5,7 @@ </brief_description> <description> ProceduralSky provides a way to create an effective background quickly by defining procedural parameters for the sun, the sky and the ground. The sky and ground are very similar, they are defined by a color at the horizon, another color, and finally an easing curve to interpolate between these two colors. Similarly the sun is described by a position in the sky, a color, and an easing curve. However, the sun also defines a minimum and maximum angle, these two values define at what distance the easing curve begins and ends from the sun, and thus end up defining the size of the sun in the sky. - The ProceduralSky is updated on the CPU after the parameters change and stored in a texture and then displayed as a background in the scene. This makes it relatively unsuitable for realtime updates during gameplay. But with a small texture size it is still feasible to update relatively frequently becuase it is updated on a background thread when multi-threading is available. + The ProceduralSky is updated on the CPU after the parameters change and stored in a texture and then displayed as a background in the scene. This makes it relatively unsuitable for realtime updates during gameplay. But with a small texture size it is still feasible to update relatively frequently because it is updated on a background thread when multi-threading is available. </description> <tutorials> </tutorials> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index ad8c5f68da..548d60fe35 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -157,6 +157,8 @@ </method> </methods> <members> + <member name="application/boot_splash/bg_color" type="Color" setter="" getter=""> + </member> <member name="application/boot_splash/fullsize" type="bool" setter="" getter=""> Scale the boot splash image to the full window length when engine starts (will leave it as default pixel size otherwise). </member> @@ -208,7 +210,7 @@ <member name="audio/output_latency" type="int" setter="" getter=""> </member> <member name="audio/video_delay_compensation_ms" type="int" setter="" getter=""> - Setting to harcode audio delay when playing video. Best to leave this untouched unless you know what you are doing. + Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing. </member> <member name="compression/formats/gzip/compression_level" type="int" setter="" getter=""> Default compression level for gzip. Affects compressed scenes and resources. @@ -226,6 +228,8 @@ </member> <member name="debug/gdscript/warnings/constant_used_as_function" type="bool" setter="" getter=""> </member> + <member name="debug/gdscript/warnings/deprecated_keyword" type="bool" setter="" getter=""> + </member> <member name="debug/gdscript/warnings/enable" type="bool" setter="" getter=""> </member> <member name="debug/gdscript/warnings/function_conflicts_constant" type="bool" setter="" getter=""> @@ -630,7 +634,7 @@ Fix to improve physics jitter, specially on monitors where refresh rate is different than physics FPS. </member> <member name="rendering/environment/default_clear_color" type="Color" setter="" getter=""> - Default background clear color. + Default background clear color. Overridable per [Viewport] using its [Environment]. See [member Environment.background_mode] and [member Environment.background_color] in particular. To change this default color programmatically, use [method VisualServer.set_default_clear_color]. </member> <member name="rendering/limits/buffers/blend_shape_max_buffer_size_kb" type="int" setter="" getter=""> Max buffer size for blend shapes. Any blend shape bigger than this will not work. diff --git a/doc/classes/SceneState.xml b/doc/classes/SceneState.xml index 36cddf08df..bd2f883cae 100644 --- a/doc/classes/SceneState.xml +++ b/doc/classes/SceneState.xml @@ -4,7 +4,7 @@ A script interface to a scene file's data. </brief_description> <description> - Maintains a list of resources, nodes, exported and overridden properties, and built-in scripts associated with a scene. + Maintains a list of resources, nodes, exported, and overridden properties, and built-in scripts associated with a scene. </description> <tutorials> </tutorials> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 11362ee680..1985845552 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -271,10 +271,10 @@ </member> <member name="multiplayer_poll" type="bool" setter="set_multiplayer_poll_enabled" getter="is_multiplayer_poll_enabled"> If [code]true[/code] (default) enable the automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame]. - When [code]false[/code] you need to manually call [method MultiplayerAPI.poll] for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protecion when accessing the [MultiplayerAPI] from threads. + When [code]false[/code] you need to manually call [method MultiplayerAPI.poll] for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads. </member> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> - The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals. + The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals. </member> <member name="paused" type="bool" setter="set_pause" getter="is_paused"> If [code]true[/code] the SceneTree is paused. diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index 76049d8947..7f9a124683 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -24,7 +24,7 @@ <return type="int" enum="Shader.Mode"> </return> <description> - Returns the shader mode for the shader, eiter [code]MODE_CANVAS_ITEM[/code], [code]MODE_SPATIAL[/code] or [code]MODE_PARTICLES[/code] + Returns the shader mode for the shader, either [code]MODE_CANVAS_ITEM[/code], [code]MODE_SPATIAL[/code] or [code]MODE_PARTICLES[/code] </description> </method> <method name="has_param" qualifiers="const"> diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index 5abba9fba9..7491d22479 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -20,6 +20,22 @@ Returns the current value set for this material of a uniform in the shader. </description> </method> + <method name="property_can_revert"> + <return type="bool"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + </description> + </method> + <method name="property_get_revert"> + <return type="Variant"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + </description> + </method> <method name="set_shader_param"> <return type="void"> </return> diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml index 6c13496fc4..2772538cec 100644 --- a/doc/classes/Shape2D.xml +++ b/doc/classes/Shape2D.xml @@ -22,7 +22,7 @@ <argument index="2" name="shape_xform" type="Transform2D"> </argument> <description> - Return whether this shape is colliding with another. + Returns [code]true[/code] if this shape is colliding with another. This method needs the transformation matrix for this shape ([code]local_xform[/code]), the shape to check collisions with ([code]with_shape[/code]), and the transformation matrix of that shape ([code]shape_xform[/code]). </description> </method> @@ -36,7 +36,7 @@ <argument index="2" name="shape_xform" type="Transform2D"> </argument> <description> - Return a list of the points where this shape touches another. If there are no collisions, the list is empty. + Returns a list of the points where this shape touches another. If there are no collisions the list is empty. This method needs the transformation matrix for this shape ([code]local_xform[/code]), the shape to check collisions with ([code]with_shape[/code]), and the transformation matrix of that shape ([code]shape_xform[/code]). </description> </method> @@ -72,7 +72,7 @@ <argument index="4" name="shape_motion" type="Vector2"> </argument> <description> - Return a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions, the list is empty. + Returns a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions the list is empty. This method needs the transformation matrix for this shape ([code]local_xform[/code]), the movement to test on this shape ([code]local_motion[/code]), the shape to check collisions with ([code]with_shape[/code]), the transformation matrix of that shape ([code]shape_xform[/code]), and the movement to test onto the other object ([code]shape_motion[/code]). </description> </method> diff --git a/doc/classes/ShortCut.xml b/doc/classes/ShortCut.xml index 6da9d7c59d..1b5fc035c2 100644 --- a/doc/classes/ShortCut.xml +++ b/doc/classes/ShortCut.xml @@ -16,7 +16,7 @@ <return type="String"> </return> <description> - Returns the Shortcut's [InputEvent] as a [String]. + Returns the shortcut's [InputEvent] as a [String]. </description> </method> <method name="is_shortcut" qualifiers="const"> @@ -25,20 +25,20 @@ <argument index="0" name="event" type="InputEvent"> </argument> <description> - Returns [code]true[/code] if the Shortcut's [InputEvent] equals [code]event[/code]. + Returns [code]true[/code] if the shortcut's [InputEvent] equals [code]event[/code]. </description> </method> <method name="is_valid" qualifiers="const"> <return type="bool"> </return> <description> - If [code]true[/code] this Shortcut is valid. + If [code]true[/code] this shortcut is valid. </description> </method> </methods> <members> <member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut"> - The Shortcut's [InputEvent]. + The shortcut's [InputEvent]. Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent]. </member> </members> diff --git a/doc/classes/SoftBody.xml b/doc/classes/SoftBody.xml index c3c789a6de..196d29fc60 100644 --- a/doc/classes/SoftBody.xml +++ b/doc/classes/SoftBody.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="SoftBody" inherits="MeshInstance" category="Core" version="3.1"> <brief_description> + A soft mesh physics body. </brief_description> <description> + A deformable physics body. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials. </description> <tutorials> </tutorials> @@ -15,6 +17,7 @@ <argument index="0" name="body" type="Node"> </argument> <description> + Adds a body to the list of bodies that this body can't collide with. </description> </method> <method name="get_collision_layer_bit" qualifiers="const"> @@ -23,6 +26,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> + Returns an individual bit on the collision mask. </description> </method> <method name="get_collision_mask_bit" qualifiers="const"> @@ -31,6 +35,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> + Returns an individual bit on the collision mask. </description> </method> <method name="is_ray_pickable" qualifiers="const"> @@ -45,6 +50,7 @@ <argument index="0" name="body" type="Node"> </argument> <description> + Removes a body from the list of bodies that this body can't collide with. </description> </method> <method name="set_collision_layer_bit"> @@ -55,6 +61,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> + Sets individual bits on the layer mask. Use this if you only need to change one layer's value. </description> </method> <method name="set_collision_mask_bit"> @@ -65,6 +72,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> + Sets individual bits on the collision mask. Use this if you only need to change one layer's value. </description> </method> <method name="set_ray_pickable"> @@ -80,8 +88,12 @@ <member name="areaAngular_stiffness" type="float" setter="set_areaAngular_stiffness" getter="get_areaAngular_stiffness"> </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> + The physics layers this area is in. + Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property. + A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + The physics layers this area scans for collisions. </member> <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient"> </member> @@ -96,6 +108,7 @@ <member name="pressure_coefficient" type="float" setter="set_pressure_coefficient" getter="get_pressure_coefficient"> </member> <member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision"> + Increasing this value will improve the resulting simulation, but can affect performance. Use with care. </member> <member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass"> </member> diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml index 4ad575b67f..0e11d797e4 100644 --- a/doc/classes/SpriteFrames.xml +++ b/doc/classes/SpriteFrames.xml @@ -171,6 +171,8 @@ </method> </methods> <members> + <member name="frames" type="Array" setter="_set_frames" getter="_get_frames"> + </member> </members> <constants> </constants> diff --git a/doc/classes/StreamPeerTCP.xml b/doc/classes/StreamPeerTCP.xml index 5fc8e99ced..664ffc60c3 100644 --- a/doc/classes/StreamPeerTCP.xml +++ b/doc/classes/StreamPeerTCP.xml @@ -43,7 +43,7 @@ Return the port of this peer. </description> </method> - <method name="get_status" qualifiers="const"> + <method name="get_status"> <return type="int" enum="StreamPeerTCP.Status"> </return> <description> @@ -78,7 +78,7 @@ A status representing a [code]StreamPeerTCP[/code] that is connected to a host. </constant> <constant name="STATUS_ERROR" value="3" enum="Status"> - A staus representing a [code]StreamPeerTCP[/code] in error state. + A status representing a [code]StreamPeerTCP[/code] in error state. </constant> </constants> </class> diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index d1c8722901..65d638c4c0 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -32,25 +32,26 @@ <return type="void"> </return> <description> - Stop (cancel) the Timer. + Stops the timer. </description> </method> </methods> <members> <member name="autostart" type="bool" setter="set_autostart" getter="has_autostart"> - If [code]true[/code], Timer will automatically start when entering the scene tree. Default value: [code]false[/code]. + If [code]true[/code] the timer will automatically start when entering the scene tree. Default value: [code]false[/code]. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot"> - If [code]true[/code], Timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code]. + If [code]true[/code] the timer will stop when reaching 0. If [code]false[/code] it will restart. Default value: [code]false[/code]. </member> <member name="paused" type="bool" setter="set_paused" getter="is_paused"> - If [code]true[/code], the timer is paused and will not process until it is unpaused again, even if [method start] is called. + If [code]true[/code] the timer is paused and will not process until it is unpaused again, even if [method start] is called. </member> <member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" enum="Timer.TimerProcessMode"> - Processing mode. Uses TIMER_PROCESS_* constants as value. + Processing mode. See [enum TimerProcessMode]. </member> <member name="time_left" type="float" setter="" getter="get_time_left"> The timer's remaining time in seconds. Returns 0 if the timer is inactive. + Note: You cannot set this value. To change the timer's remaining time, use [member wait_time]. </member> <member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time"> Wait time in seconds. @@ -59,16 +60,16 @@ <signals> <signal name="timeout"> <description> - Emitted when the Timer reaches 0. + Emitted when the timer reaches 0. </description> </signal> </signals> <constants> <constant name="TIMER_PROCESS_PHYSICS" value="0" enum="TimerProcessMode"> - Update the Timer during the physics step at each frame (fixed framerate processing). + Update the timer during the physics step at each frame (fixed framerate processing). </constant> <constant name="TIMER_PROCESS_IDLE" value="1" enum="TimerProcessMode"> - Update the Timer during the idle time at each frame. + Update the timer during the idle time at each frame. </constant> </constants> </class> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 2f5710da51..9cd501630e 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -46,6 +46,13 @@ Returns the total transform of the viewport. </description> </method> + <method name="get_modal_stack_top" qualifiers="const"> + <return type="Control"> + </return> + <description> + Returns the topmost modal in the stack. + </description> + </method> <method name="get_mouse_position" qualifiers="const"> <return type="Vector2"> </return> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index afada05bf7..58b3d33cdb 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -2185,6 +2185,16 @@ Returns the value of a certain material's parameter. </description> </method> + <method name="material_get_param_default" qualifiers="const"> + <return type="Variant"> + </return> + <argument index="0" name="material" type="RID"> + </argument> + <argument index="1" name="parameter" type="String"> + </argument> + <description> + </description> + </method> <method name="material_get_shader" qualifiers="const"> <return type="RID"> </return> |