diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AnimationNodeStateMachine.xml | 29 | ||||
-rw-r--r-- | doc/classes/AnimationNodeStateMachinePlayback.xml | 12 | ||||
-rw-r--r-- | doc/classes/Geometry.xml | 9 |
3 files changed, 46 insertions, 4 deletions
diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml index 8f4e6dff69..2834f83d2f 100644 --- a/doc/classes/AnimationNodeStateMachine.xml +++ b/doc/classes/AnimationNodeStateMachine.xml @@ -1,12 +1,13 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeStateMachine" inherits="AnimationRootNode" category="Core" version="3.2"> <brief_description> + State machine for control of animations. </brief_description> <description> - Contains multiple root nodes as children in a graph. Each node is used as a state, and provides multiple functions to alternate between states. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programmatically. + Contains multiple nodes representing animation states, connected in a graph. Nodes transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programatically. Example: [codeblock] - var state_machine = anim_tree["parameters/StateMachine/playback"] - state_machine.travel("SomeState") + var state_machine = $AnimationTree.get("parameters/playback") + state_machine.travel("some_state") [/codeblock] </description> <tutorials> @@ -22,6 +23,7 @@ <argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> + Adds a new node to the graph. The [code]position[/code] is used for display in the editor. </description> </method> <method name="add_transition"> @@ -34,18 +36,21 @@ <argument index="2" name="transition" type="AnimationNodeStateMachineTransition"> </argument> <description> + Adds a transition between the given nodes. </description> </method> <method name="get_end_node" qualifiers="const"> <return type="String"> </return> <description> + Returns the graph's end node. </description> </method> <method name="get_graph_offset" qualifiers="const"> <return type="Vector2"> </return> <description> + Returns the draw offset of the graph. Used for display in the editor. </description> </method> <method name="get_node" qualifiers="const"> @@ -54,6 +59,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns the animation node with the given name. </description> </method> <method name="get_node_name" qualifiers="const"> @@ -62,6 +68,7 @@ <argument index="0" name="node" type="AnimationNode"> </argument> <description> + Returns the given animation node's name. </description> </method> <method name="get_node_position" qualifiers="const"> @@ -70,12 +77,14 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns the given node's coordinates. Used for display in the editor. </description> </method> <method name="get_start_node" qualifiers="const"> <return type="String"> </return> <description> + Returns the graph's end node. </description> </method> <method name="get_transition" qualifiers="const"> @@ -84,12 +93,14 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns the given transition. </description> </method> <method name="get_transition_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of connections in the graph. </description> </method> <method name="get_transition_from" qualifiers="const"> @@ -98,6 +109,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns the given transition's start node. </description> </method> <method name="get_transition_to" qualifiers="const"> @@ -106,6 +118,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns the given transition's end node. </description> </method> <method name="has_node" qualifiers="const"> @@ -114,6 +127,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns [code]true[/code] if the graph contains the given node. </description> </method> <method name="has_transition" qualifiers="const"> @@ -124,6 +138,7 @@ <argument index="1" name="to" type="String"> </argument> <description> + Returns [code]true[/code] if there is a transition between the given nodes. </description> </method> <method name="remove_node"> @@ -132,6 +147,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Deletes the given node from the graph. </description> </method> <method name="remove_transition"> @@ -142,6 +158,7 @@ <argument index="1" name="to" type="String"> </argument> <description> + Deletes the given transition. </description> </method> <method name="remove_transition_by_index"> @@ -150,6 +167,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Deletes the given transition. </description> </method> <method name="rename_node"> @@ -160,6 +178,7 @@ <argument index="1" name="new_name" type="String"> </argument> <description> + Renames the given node. </description> </method> <method name="set_end_node"> @@ -168,6 +187,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Sets the given node as the graph end point. </description> </method> <method name="set_graph_offset"> @@ -176,6 +196,7 @@ <argument index="0" name="offset" type="Vector2"> </argument> <description> + Sets the draw offset of the graph. Used for display in the editor. </description> </method> <method name="set_node_position"> @@ -186,6 +207,7 @@ <argument index="1" name="position" type="Vector2"> </argument> <description> + Sets the node's coordinates. Used for display in the editor. </description> </method> <method name="set_start_node"> @@ -194,6 +216,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Sets the given node as the graph start point. </description> </method> </methods> diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml index fd38c28b16..796d92d7d6 100644 --- a/doc/classes/AnimationNodeStateMachinePlayback.xml +++ b/doc/classes/AnimationNodeStateMachinePlayback.xml @@ -1,8 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.2"> <brief_description> + Playback control for AnimationNodeStateMachine. </brief_description> <description> + Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code]. Example: + [codeblock] + var state_machine = $AnimationTree.get("parameters/playback") + state_machine.travel("some_state") + [/codeblock] </description> <tutorials> </tutorials> @@ -11,6 +17,7 @@ <return type="String"> </return> <description> + Returns the currently playing animation state. </description> </method> <method name="get_travel_path" qualifiers="const"> @@ -23,6 +30,7 @@ <return type="bool"> </return> <description> + Returns [code]true[/code] if an animation is playing. </description> </method> <method name="start"> @@ -31,12 +39,14 @@ <argument index="0" name="node" type="String"> </argument> <description> + Starts playing the given animation. </description> </method> <method name="stop"> <return type="void"> </return> <description> + Stops the currently playing animation. </description> </method> <method name="travel"> @@ -45,7 +55,7 @@ <argument index="0" name="to_node" type="String"> </argument> <description> - Transition from the current state to another one, while visiting all the intermediate ones. This is done via the A* algorithm. + Transitions from the current state to another one, following the shortest path. </description> </method> </methods> diff --git a/doc/classes/Geometry.xml b/doc/classes/Geometry.xml index b95b888cf1..e2ba3fb7b0 100644 --- a/doc/classes/Geometry.xml +++ b/doc/classes/Geometry.xml @@ -428,6 +428,15 @@ Can be useful in conjuction with performing polygon boolean operations in CSG manner, see [method merge_polygons_2d], [method clip_polygons_2d], [method intersect_polygons_2d], [method exclude_polygons_2d]. </description> </method> + <method name="triangulate_delaunay_2d"> + <return type="PoolIntArray"> + </return> + <argument index="0" name="points" type="PoolVector2Array"> + </argument> + <description> + Triangulates the area specified by discrete set of [code]points[/code] such that no point is inside the circumcircle of any resulting triangle. Returns a [PoolIntArray] where each triangle consists of three consecutive point indices into [code]points[/code] (i.e. the returned array will have [code]n * 3[/code] elements, with [code]n[/code] being the number of found triangles). If the triangulation did not succeed, an empty [PoolIntArray] is returned. + </description> + </method> <method name="triangulate_polygon"> <return type="PoolIntArray"> </return> |