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-rw-r--r--doc/classes/EditorInterface.xml12
-rw-r--r--doc/classes/Image.xml6
-rw-r--r--doc/classes/PhysicsServer2D.xml18
-rw-r--r--doc/classes/Skeleton3D.xml12
4 files changed, 31 insertions, 17 deletions
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index 499c3b8271..dbe725f08b 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -182,14 +182,6 @@
Selects the file, with the path provided by [code]file[/code], in the FileSystem dock.
</description>
</method>
- <method name="set_distraction_free_mode">
- <return type="void">
- </return>
- <argument index="0" name="enter" type="bool">
- </argument>
- <description>
- </description>
- </method>
<method name="set_main_screen_editor">
<return type="void">
</return>
@@ -210,6 +202,10 @@
</description>
</method>
</methods>
+ <members>
+ <member name="distraction_free_mode" type="bool" setter="set_distraction_free_mode" getter="is_distraction_free_mode_enabled">
+ </member>
+ </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 55d2275194..aa8c8d2443 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -436,6 +436,12 @@
Saves the image as a PNG file to [code]path[/code].
</description>
</method>
+ <method name="save_png_to_buffer" qualifiers="const">
+ <return type="PackedByteArray">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="set_pixel">
<return type="void">
</return>
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index 9da739e57a..d7821b1045 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -864,28 +864,28 @@
Creates a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself.
</description>
</method>
- <method name="damped_string_joint_get_param" qualifiers="const">
+ <method name="damped_spring_joint_get_param" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="joint" type="RID">
</argument>
- <argument index="1" name="param" type="int" enum="PhysicsServer2D.DampedStringParam">
+ <argument index="1" name="param" type="int" enum="PhysicsServer2D.DampedSpringParam">
</argument>
<description>
- Returns the value of a damped spring joint parameter.
+ Returns the value of a damped spring joint parameter. See [enum DampedSpringParam] for a list of available parameters.
</description>
</method>
- <method name="damped_string_joint_set_param">
+ <method name="damped_spring_joint_set_param">
<return type="void">
</return>
<argument index="0" name="joint" type="RID">
</argument>
- <argument index="1" name="param" type="int" enum="PhysicsServer2D.DampedStringParam">
+ <argument index="1" name="param" type="int" enum="PhysicsServer2D.DampedSpringParam">
</argument>
<argument index="2" name="value" type="float">
</argument>
<description>
- Sets a damped spring joint parameter. See [enum DampedStringParam] for a list of available parameters.
+ Sets a damped spring joint parameter. See [enum DampedSpringParam] for a list of available parameters.
</description>
</method>
<method name="free_rid">
@@ -1247,13 +1247,13 @@
</constant>
<constant name="JOINT_PARAM_MAX_FORCE" value="2" enum="JointParam">
</constant>
- <constant name="DAMPED_STRING_REST_LENGTH" value="0" enum="DampedStringParam">
+ <constant name="DAMPED_SPRING_REST_LENGTH" value="0" enum="DampedSpringParam">
Sets the resting length of the spring joint. The joint will always try to go to back this length when pulled apart.
</constant>
- <constant name="DAMPED_STRING_STIFFNESS" value="1" enum="DampedStringParam">
+ <constant name="DAMPED_SPRING_STIFFNESS" value="1" enum="DampedSpringParam">
Sets the stiffness of the spring joint. The joint applies a force equal to the stiffness times the distance from its resting length.
</constant>
- <constant name="DAMPED_STRING_DAMPING" value="2" enum="DampedStringParam">
+ <constant name="DAMPED_SPRING_DAMPING" value="2" enum="DampedSpringParam">
Sets the damping ratio of the spring joint. A value of 0 indicates an undamped spring, while 1 causes the system to reach equilibrium as fast as possible (critical damping).
</constant>
<constant name="CCD_MODE_DISABLED" value="0" enum="CCDMode">
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index 4460b519fc..640cbe84f5 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -106,6 +106,12 @@
Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
</description>
</method>
+ <method name="get_bone_process_orders">
+ <return type="PackedInt32Array">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_bone_rest" qualifiers="const">
<return type="Transform">
</return>
@@ -268,6 +274,12 @@
<member name="animate_physical_bones" type="bool" setter="set_animate_physical_bones" getter="get_animate_physical_bones" default="true">
</member>
</members>
+ <signals>
+ <signal name="pose_updated">
+ <description>
+ </description>
+ </signal>
+ </signals>
<constants>
<constant name="NOTIFICATION_UPDATE_SKELETON" value="50">
</constant>