diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Decal.xml | 4 | ||||
-rw-r--r-- | doc/classes/Light3D.xml | 1 | ||||
-rw-r--r-- | doc/classes/StyleBox.xml | 4 | ||||
-rw-r--r-- | doc/classes/TextEdit.xml | 5 | ||||
-rw-r--r-- | doc/classes/XMLParser.xml | 2 |
5 files changed, 12 insertions, 4 deletions
diff --git a/doc/classes/Decal.xml b/doc/classes/Decal.xml index c38e1d1499..861b4b480c 100644 --- a/doc/classes/Decal.xml +++ b/doc/classes/Decal.xml @@ -89,15 +89,19 @@ </member> <member name="texture_albedo" type="Texture2D" setter="set_texture" getter="get_texture"> [Texture2D] with the base [Color] of the Decal. Either this or the [member texture_emission] must be set for the Decal to be visible. Use the alpha channel like a mask to smoothly blend the edges of the decal with the underlying object. + [b]Note:[/b] Unlike [BaseMaterial3D] whose filter mode can be adjusted on a per-material basis, the filter mode for [Decal] textures is set globally with [member ProjectSettings.rendering/textures/decals/filter]. </member> <member name="texture_emission" type="Texture2D" setter="set_texture" getter="get_texture"> [Texture2D] with the emission [Color] of the Decal. Either this or the [member texture_emission] must be set for the Decal to be visible. Use the alpha channel like a mask to smoothly blend the edges of the decal with the underlying object. + [b]Note:[/b] Unlike [BaseMaterial3D] whose filter mode can be adjusted on a per-material basis, the filter mode for [Decal] textures is set globally with [member ProjectSettings.rendering/textures/decals/filter]. </member> <member name="texture_normal" type="Texture2D" setter="set_texture" getter="get_texture"> [Texture2D] with the per-pixel normal map for the decal. Use this to add extra detail to decals. + [b]Note:[/b] Unlike [BaseMaterial3D] whose filter mode can be adjusted on a per-material basis, the filter mode for [Decal] textures is set globally with [member ProjectSettings.rendering/textures/decals/filter]. </member> <member name="texture_orm" type="Texture2D" setter="set_texture" getter="get_texture"> [Texture2D] storing ambient occlusion, roughness, and metallic for the decal. Use this to add extra detail to decals. + [b]Note:[/b] Unlike [BaseMaterial3D] whose filter mode can be adjusted on a per-material basis, the filter mode for [Decal] textures is set globally with [member ProjectSettings.rendering/textures/decals/filter]. </member> <member name="upper_fade" type="float" setter="set_upper_fade" getter="get_upper_fade" default="0.3"> Sets the curve over which the decal will fade as the surface gets further from the center of the [AABB]. Only positive values are valid (negative values will be clamped to [code]0.0[/code]). diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index 4d8fd63257..0ebd83c882 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -73,6 +73,7 @@ </member> <member name="light_projector" type="Texture2D" setter="set_projector" getter="get_projector"> [Texture2D] projected by light. [member shadow_enabled] must be on for the projector to work. Light projectors make the light appear as if it is shining through a colored but transparent object, almost like light shining through stained-glass. + [b]Note:[/b] Unlike [BaseMaterial3D] whose filter mode can be adjusted on a per-material basis, the filter mode for light projector textures is set globally with [member ProjectSettings.rendering/textures/light_projectors/filter]. </member> <member name="light_size" type="float" setter="set_param" getter="get_param" default="0.0"> The size of the light in Godot units. Only available for [OmniLight3D]s and [SpotLight3D]s. Increasing this value will make the light fade out slower and shadows appear blurrier. This can be used to simulate area lights to an extent. diff --git a/doc/classes/StyleBox.xml b/doc/classes/StyleBox.xml index 74d02a84fd..d863e3c652 100644 --- a/doc/classes/StyleBox.xml +++ b/doc/classes/StyleBox.xml @@ -46,8 +46,8 @@ <argument index="0" name="canvas_item" type="RID" /> <argument index="1" name="rect" type="Rect2" /> <description> - Draws this stylebox using a [CanvasItem] with given [RID]. - You can get a [RID] value using [method Object.get_instance_id] on a [CanvasItem]-derived node. + Draws this stylebox using a canvas item identified by the given [RID]. + The [RID] value can either be the result of [method CanvasItem.get_canvas_item] called on an existing [CanvasItem]-derived node, or directly from creating a canvas item in the [RenderingServer] with [method RenderingServer.canvas_item_create]. </description> </method> <method name="get_center_size" qualifiers="const"> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index 2de185903d..62a1be030d 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -998,13 +998,16 @@ <member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" default=""""> Text shown when the [TextEdit] is empty. It is [b]not[/b] the [TextEdit]'s default value (see [member text]). </member> + <member name="scroll_fit_content_height" type="bool" setter="set_fit_content_height_enabled" getter="is_fit_content_height_enabled" default="false"> + If [code]true[/code], [TextEdit] will disable vertical scroll and fit minimum height to the number of visible lines. + </member> <member name="scroll_horizontal" type="int" setter="set_h_scroll" getter="get_h_scroll" default="0"> If there is a horizontal scrollbar, this determines the current horizontal scroll value in pixels. </member> <member name="scroll_past_end_of_file" type="bool" setter="set_scroll_past_end_of_file_enabled" getter="is_scroll_past_end_of_file_enabled" default="false"> Allow scrolling past the last line into "virtual" space. </member> - <member name="scroll_smooth" type="bool" setter="set_smooth_scroll_enable" getter="is_smooth_scroll_enabled" default="false"> + <member name="scroll_smooth" type="bool" setter="set_smooth_scroll_enabled" getter="is_smooth_scroll_enabled" default="false"> Scroll smoothly over the text rather then jumping to the next location. </member> <member name="scroll_v_scroll_speed" type="float" setter="set_v_scroll_speed" getter="get_v_scroll_speed" default="80.0"> diff --git a/doc/classes/XMLParser.xml b/doc/classes/XMLParser.xml index c40a07c40a..79ab33045f 100644 --- a/doc/classes/XMLParser.xml +++ b/doc/classes/XMLParser.xml @@ -32,7 +32,7 @@ <method name="get_current_line" qualifiers="const"> <return type="int" /> <description> - Gets the current line in the parsed file (currently not implemented). + Gets the current line in the parsed file, counting from 0. </description> </method> <method name="get_named_attribute_value" qualifiers="const"> |