diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Color.xml | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index ae8703c837..9705a196ed 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -63,13 +63,13 @@ <argument index="3" name="a" type="float"> </argument> <description> - Constructs a [Color] from an RGBA profile using values between 0 and 1. + Constructs a [Color] from RGBA values, typically between 0 and 1. [codeblocks] [gdscript] - var color = Color(0.2, 1.0, 0.7, 0.8) # Equivalent to RGBA(51, 255, 178, 204) + var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to `Color8(51, 255, 178, 204)` [/gdscript] [csharp] - var color = new Color(0.2f, 1.0f, 0.7f, 0.8f); // Equivalent to RGBA(51, 255, 178, 255, 204) + var color = new Color(0.2f, 1.0f, 0.7f, 0.8f); // Similar to `Color.Color8(51, 255, 178, 255, 204)` [/csharp] [/codeblocks] </description> @@ -84,13 +84,13 @@ <argument index="2" name="b" type="float"> </argument> <description> - Constructs a color from an RGB profile using values between 0 and 1. Alpha will always be 1. + Constructs a [Color] from RGB values, typically between 0 and 1. Alpha will be 1. [codeblocks] [gdscript] - var color = Color(0.2, 1.0, 0.7) # Equivalent to RGBA(51, 255, 178, 255) + var color = Color(0.2, 1.0, 0.7) # Similar to `Color8(51, 255, 178, 255)` [/gdscript] [csharp] - var color = new Color(0.2f, 1.0f, 0.7f); // Equivalent to RGBA(51, 255, 178, 255) + var color = new Color(0.2f, 1.0f, 0.7f); // Similar to `Color.Color8(51, 255, 178, 255)` [/csharp] [/codeblocks] </description> @@ -143,11 +143,11 @@ [codeblocks] [gdscript] var color = Color(0.3, 0.4, 0.9) - var inverted_color = color.inverted() # A color of an RGBA(178, 153, 26, 255) + var inverted_color = color.inverted() # Equivalent to `Color(0.7, 0.6, 0.1)` [/gdscript] [csharp] var color = new Color(0.3f, 0.4f, 0.9f); - Color invertedColor = color.Inverted(); // A color of an RGBA(178, 153, 26, 255) + Color invertedColor = color.Inverted(); // Equivalent to `new Color(0.7f, 0.6f, 0.1f)` [/csharp] [/codeblocks] </description> @@ -174,12 +174,12 @@ [gdscript] var c1 = Color(1.0, 0.0, 0.0) var c2 = Color(0.0, 1.0, 0.0) - var lerp_color = c1.lerp(c2, 0.5) # A color of an RGBA(128, 128, 0, 255) + var lerp_color = c1.lerp(c2, 0.5) # Equivalent to `Color(0.5, 0.5, 0.0)` [/gdscript] [csharp] var c1 = new Color(1.0f, 0.0f, 0.0f); var c2 = new Color(0.0f, 1.0f, 0.0f); - Color lerpColor = c1.Lerp(c2, 0.5f); // A color of an RGBA(128, 128, 0, 255) + Color lerpColor = c1.Lerp(c2, 0.5f); // Equivalent to `new Color(0.5f, 0.5f, 0.0f)` [/csharp] [/codeblocks] </description> @@ -299,7 +299,7 @@ <return type="int"> </return> <description> - Returns the color's 32-bit integer in ABGR format (each byte represents a component of the ABGR profile). ABGR is the reversed version of the default format. + Returns the color converted to a 32-bit integer in ABGR format (each byte represents a color channel). ABGR is the reversed version of the default format. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) @@ -316,7 +316,7 @@ <return type="int"> </return> <description> - Returns the color's 64-bit integer in ABGR format (each word represents a component of the ABGR profile). ABGR is the reversed version of the default format. + Returns the color converted to a 64-bit integer in ABGR format (each word represents a color channel). ABGR is the reversed version of the default format. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) @@ -333,7 +333,7 @@ <return type="int"> </return> <description> - Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). ARGB is more compatible with DirectX. + Returns the color converted to a 32-bit integer in ARGB format (each byte represents a color channel). ARGB is more compatible with DirectX. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) @@ -350,7 +350,7 @@ <return type="int"> </return> <description> - Returns the color's 64-bit integer in ARGB format (each word represents a component of the ARGB profile). ARGB is more compatible with DirectX. + Returns the color converted to a 64-bit integer in ARGB format (each word represents a color channel). ARGB is more compatible with DirectX. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) @@ -369,7 +369,7 @@ <argument index="0" name="with_alpha" type="bool" default="true"> </argument> <description> - Returns the color's HTML hexadecimal color string in RGBA format (ex: [code]ff34f822[/code]). + Returns the color converted to an HTML hexadecimal color string in RGBA format (ex: [code]ff34f822[/code]). Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from the hexadecimal string (and uses RGB instead of RGBA format). [codeblocks] [gdscript] @@ -389,7 +389,7 @@ <return type="int"> </return> <description> - Returns the color's 32-bit integer in RGBA format (each byte represents a component of the RGBA profile). RGBA is Godot's default format. + Returns the color converted to a 32-bit integer in RGBA format (each byte represents a color channel). RGBA is Godot's default format. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) @@ -406,7 +406,7 @@ <return type="int"> </return> <description> - Returns the color's 64-bit integer in RGBA format (each word represents a component of the RGBA profile). RGBA is Godot's default format. + Returns the color converted to a 64-bit integer in RGBA format (each word represents a color channel). RGBA is Godot's default format. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) |