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-rw-r--r--doc/classes/VisualShaderNode.xml13
-rw-r--r--doc/classes/VisualShaderNodeFloatConstant.xml (renamed from doc/classes/VisualShaderNodeScalarConstant.xml)2
-rw-r--r--doc/classes/VisualShaderNodeFloatFunc.xml (renamed from doc/classes/VisualShaderNodeScalarFunc.xml)4
-rw-r--r--doc/classes/VisualShaderNodeFloatOp.xml (renamed from doc/classes/VisualShaderNodeScalarOp.xml)4
-rw-r--r--doc/classes/VisualShaderNodeFloatUniform.xml (renamed from doc/classes/VisualShaderNodeScalarUniform.xml)6
-rw-r--r--doc/classes/VisualShaderNodeIntConstant.xml17
-rw-r--r--doc/classes/VisualShaderNodeIntFunc.xml25
-rw-r--r--doc/classes/VisualShaderNodeIntOp.xml31
-rw-r--r--doc/classes/VisualShaderNodeIntUniform.xml38
9 files changed, 127 insertions, 13 deletions
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml
index d3227f421e..72ce743656 100644
--- a/doc/classes/VisualShaderNode.xml
+++ b/doc/classes/VisualShaderNode.xml
@@ -61,19 +61,22 @@
<constant name="PORT_TYPE_SCALAR" value="0" enum="PortType">
Floating-point scalar. Translated to [code]float[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_VECTOR" value="1" enum="PortType">
+ <constant name="PORT_TYPE_SCALAR_INT" value="1" enum="PortType">
+ Integer scalar. Translated to [code]int[/code] type in shader code.
+ </constant>
+ <constant name="PORT_TYPE_VECTOR" value="2" enum="PortType">
3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_BOOLEAN" value="2" enum="PortType">
+ <constant name="PORT_TYPE_BOOLEAN" value="3" enum="PortType">
Boolean type. Translated to [code]bool[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_TRANSFORM" value="3" enum="PortType">
+ <constant name="PORT_TYPE_TRANSFORM" value="4" enum="PortType">
Transform type. Translated to [code]mat4[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_SAMPLER" value="4" enum="PortType">
+ <constant name="PORT_TYPE_SAMPLER" value="5" enum="PortType">
Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
</constant>
- <constant name="PORT_TYPE_MAX" value="5" enum="PortType">
+ <constant name="PORT_TYPE_MAX" value="6" enum="PortType">
Represents the size of the [enum PortType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeScalarConstant.xml b/doc/classes/VisualShaderNodeFloatConstant.xml
index f7b94d9e39..267570121d 100644
--- a/doc/classes/VisualShaderNodeScalarConstant.xml
+++ b/doc/classes/VisualShaderNodeFloatConstant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeScalarConstant" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeFloatConstant" inherits="VisualShaderNode" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeScalarFunc.xml b/doc/classes/VisualShaderNodeFloatFunc.xml
index b306d198f6..de1f902f2c 100644
--- a/doc/classes/VisualShaderNodeScalarFunc.xml
+++ b/doc/classes/VisualShaderNodeFloatFunc.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeScalarFunc" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeFloatFunc" inherits="VisualShaderNode" version="4.0">
<brief_description>
</brief_description>
<description>
@@ -9,7 +9,7 @@
<methods>
</methods>
<members>
- <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarFunc.Function" default="13">
+ <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeFloatFunc.Function" default="13">
</member>
</members>
<constants>
diff --git a/doc/classes/VisualShaderNodeScalarOp.xml b/doc/classes/VisualShaderNodeFloatOp.xml
index f13f16cdd2..50ba08701c 100644
--- a/doc/classes/VisualShaderNodeScalarOp.xml
+++ b/doc/classes/VisualShaderNodeFloatOp.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeScalarOp" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeFloatOp" inherits="VisualShaderNode" version="4.0">
<brief_description>
</brief_description>
<description>
@@ -9,7 +9,7 @@
<methods>
</methods>
<members>
- <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeScalarOp.Operator" default="0">
+ <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeFloatOp.Operator" default="0">
</member>
</members>
<constants>
diff --git a/doc/classes/VisualShaderNodeScalarUniform.xml b/doc/classes/VisualShaderNodeFloatUniform.xml
index fab766d3f9..33ece8ac1b 100644
--- a/doc/classes/VisualShaderNodeScalarUniform.xml
+++ b/doc/classes/VisualShaderNodeFloatUniform.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeScalarUniform" inherits="VisualShaderNodeUniform" version="4.0">
+<class name="VisualShaderNodeFloatUniform" inherits="VisualShaderNodeUniform" version="4.0">
<brief_description>
- A scalar uniform to be used within the visual shader graph.
+ A scalar float uniform to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform float[/code] in the shader language.
@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
- <member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeScalarUniform.Hint" default="0">
+ <member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeFloatUniform.Hint" default="0">
A hint applied to the uniform, which controls the values it can take when set through the inspector.
</member>
<member name="max" type="float" setter="set_max" getter="get_max" default="1.0">
diff --git a/doc/classes/VisualShaderNodeIntConstant.xml b/doc/classes/VisualShaderNodeIntConstant.xml
new file mode 100644
index 0000000000..cb05d589d2
--- /dev/null
+++ b/doc/classes/VisualShaderNodeIntConstant.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeIntConstant" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="constant" type="int" setter="set_constant" getter="get_constant" default="0">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeIntFunc.xml b/doc/classes/VisualShaderNodeIntFunc.xml
new file mode 100644
index 0000000000..9196250e38
--- /dev/null
+++ b/doc/classes/VisualShaderNodeIntFunc.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeIntFunc" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="0">
+ </member>
+ </members>
+ <constants>
+ <constant name="FUNC_ABS" value="0" enum="Function">
+ </constant>
+ <constant name="FUNC_CLAMP" value="1" enum="Function">
+ </constant>
+ <constant name="FUNC_NEGATE" value="2" enum="Function">
+ </constant>
+ <constant name="FUNC_SIGN" value="3" enum="Function">
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeIntOp.xml b/doc/classes/VisualShaderNodeIntOp.xml
new file mode 100644
index 0000000000..5e7020c75c
--- /dev/null
+++ b/doc/classes/VisualShaderNodeIntOp.xml
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeIntOp" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeIntOp.Operator" default="0">
+ </member>
+ </members>
+ <constants>
+ <constant name="OP_ADD" value="0" enum="Operator">
+ </constant>
+ <constant name="OP_SUB" value="1" enum="Operator">
+ </constant>
+ <constant name="OP_MUL" value="2" enum="Operator">
+ </constant>
+ <constant name="OP_DIV" value="3" enum="Operator">
+ </constant>
+ <constant name="OP_MOD" value="4" enum="Operator">
+ </constant>
+ <constant name="OP_MAX" value="5" enum="Operator">
+ </constant>
+ <constant name="OP_MIN" value="6" enum="Operator">
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeIntUniform.xml b/doc/classes/VisualShaderNodeIntUniform.xml
new file mode 100644
index 0000000000..8c7c288177
--- /dev/null
+++ b/doc/classes/VisualShaderNodeIntUniform.xml
@@ -0,0 +1,38 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeIntUniform" inherits="VisualShaderNodeUniform" version="4.0">
+ <brief_description>
+ A scalar integer uniform to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ Translated to [code]uniform int[/code] in the shader language.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeIntUniform.Hint" default="0">
+ A hint applied to the uniform, which controls the values it can take when set through the inspector.
+ </member>
+ <member name="max" type="int" setter="set_max" getter="get_max" default="100">
+ Minimum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
+ </member>
+ <member name="min" type="int" setter="set_min" getter="get_min" default="0">
+ Maximum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
+ </member>
+ <member name="step" type="int" setter="set_step" getter="get_step" default="1">
+ Step (increment) value for the range hint with step. Used if [member hint] is set to [constant HINT_RANGE_STEP].
+ </member>
+ </members>
+ <constants>
+ <constant name="HINT_NONE" value="0" enum="Hint">
+ No hint used.
+ </constant>
+ <constant name="HINT_RANGE" value="1" enum="Hint">
+ A range hint for scalar value, which limits possible input values between [member min] and [member max]. Translated to [code]hint_range(min, max)[/code] in shader code.
+ </constant>
+ <constant name="HINT_RANGE_STEP" value="2" enum="Hint">
+ A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code.
+ </constant>
+ </constants>
+</class>