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-rw-r--r--doc/classes/PhysicsDirectBodyState.xml2
-rw-r--r--doc/classes/Polygon2D.xml2
2 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/PhysicsDirectBodyState.xml b/doc/classes/PhysicsDirectBodyState.xml
index 87255a2dee..74190d0780 100644
--- a/doc/classes/PhysicsDirectBodyState.xml
+++ b/doc/classes/PhysicsDirectBodyState.xml
@@ -45,7 +45,7 @@
<description>
</description>
</method>
- <method name="apply_torqe_impulse">
+ <method name="apply_torque_impulse">
<return type="void">
</return>
<argument index="0" name="j" type="Vector3">
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml
index a0f8442d91..429114a128 100644
--- a/doc/classes/Polygon2D.xml
+++ b/doc/classes/Polygon2D.xml
@@ -31,6 +31,8 @@
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
The polygon's list of vertices. The final point will be connected to the first.
</member>
+ <member name="splits" type="PoolIntArray" setter="set_splits" getter="get_splits">
+ </member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The polygon's fill texture. Use [code]uv[/code] to set texture coordinates.
</member>