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-rw-r--r--doc/classes/AABB.xml2
-rw-r--r--doc/classes/AnimatedSprite2D.xml1
-rw-r--r--doc/classes/AnimationNodeAdd3.xml1
-rw-r--r--doc/classes/AnimationNodeAnimation.xml2
-rw-r--r--doc/classes/AnimationNodeBlend2.xml2
-rw-r--r--doc/classes/AnimationNodeBlendSpace2D.xml1
-rw-r--r--doc/classes/AnimationNodeOneShot.xml1
-rw-r--r--doc/classes/AnimationNodeOutput.xml2
-rw-r--r--doc/classes/AnimationNodeTimeScale.xml1
-rw-r--r--doc/classes/AnimationNodeTransition.xml2
-rw-r--r--doc/classes/AnimationPlayer.xml1
-rw-r--r--doc/classes/AnimationTree.xml2
-rw-r--r--doc/classes/Area2D.xml3
-rw-r--r--doc/classes/Area3D.xml2
-rw-r--r--doc/classes/AudioEffect.xml1
-rw-r--r--doc/classes/AudioEffectRecord.xml1
-rw-r--r--doc/classes/AudioEffectReverb.xml1
-rw-r--r--doc/classes/AudioServer.xml3
-rw-r--r--doc/classes/AudioStream.xml3
-rw-r--r--doc/classes/AudioStreamGenerator.xml2
-rw-r--r--doc/classes/AudioStreamPlayback.xml1
-rw-r--r--doc/classes/AudioStreamPlayer.xml5
-rw-r--r--doc/classes/Basis.xml5
-rw-r--r--doc/classes/BoxShape3D.xml3
-rw-r--r--doc/classes/Button.xml2
-rw-r--r--doc/classes/Camera2D.xml3
-rw-r--r--doc/classes/Camera3D.xml1
-rw-r--r--doc/classes/CanvasItem.xml1
-rw-r--r--doc/classes/CanvasLayer.xml1
-rw-r--r--doc/classes/CapsuleShape3D.xml1
-rw-r--r--doc/classes/CollisionShape2D.xml3
-rw-r--r--doc/classes/CollisionShape3D.xml3
-rw-r--r--doc/classes/Color.xml3
-rw-r--r--doc/classes/ColorPicker.xml1
-rw-r--r--doc/classes/ColorPickerButton.xml2
-rw-r--r--doc/classes/ColorRect.xml1
-rw-r--r--doc/classes/ConcavePolygonShape3D.xml1
-rw-r--r--doc/classes/Control.xml1
-rw-r--r--doc/classes/ConvexPolygonShape3D.xml1
-rw-r--r--doc/classes/CylinderShape3D.xml3
-rw-r--r--doc/classes/Dictionary.xml2
-rw-r--r--doc/classes/DynamicFont.xml1
-rw-r--r--doc/classes/DynamicFontData.xml1
-rw-r--r--doc/classes/Environment.xml3
-rw-r--r--doc/classes/File.xml1
-rw-r--r--doc/classes/GIProbe.xml1
-rw-r--r--doc/classes/GIProbeData.xml1
-rw-r--r--doc/classes/GPUParticles2D.xml1
-rw-r--r--doc/classes/GPUParticles3D.xml1
-rw-r--r--doc/classes/GridContainer.xml1
-rw-r--r--doc/classes/Input.xml2
-rw-r--r--doc/classes/InputEvent.xml2
-rw-r--r--doc/classes/InputEventAction.xml2
-rw-r--r--doc/classes/InputEventMouseMotion.xml1
-rw-r--r--doc/classes/Joint3D.xml1
-rw-r--r--doc/classes/KinematicBody2D.xml2
-rw-r--r--doc/classes/KinematicBody3D.xml4
-rw-r--r--doc/classes/Label.xml1
-rw-r--r--doc/classes/Light3D.xml1
-rw-r--r--doc/classes/Line2D.xml2
-rw-r--r--doc/classes/Material.xml2
-rw-r--r--doc/classes/Mesh.xml4
-rw-r--r--doc/classes/MeshInstance3D.xml4
-rw-r--r--doc/classes/MeshLibrary.xml2
-rw-r--r--doc/classes/Navigation2D.xml1
-rw-r--r--doc/classes/Navigation3D.xml1
-rw-r--r--doc/classes/NavigationMesh.xml1
-rw-r--r--doc/classes/NavigationPolygon.xml1
-rw-r--r--doc/classes/NavigationServer2D.xml1
-rw-r--r--doc/classes/NavigationServer3D.xml1
-rw-r--r--doc/classes/NetworkedMultiplayerPeer.xml1
-rw-r--r--doc/classes/Node.xml1
-rw-r--r--doc/classes/Node2D.xml1
-rw-r--r--doc/classes/Node3D.xml1
-rw-r--r--doc/classes/NodePath.xml1
-rw-r--r--doc/classes/OS.xml1
-rw-r--r--doc/classes/PackedScene.xml1
-rw-r--r--doc/classes/PackedStringArray.xml1
-rw-r--r--doc/classes/PackedVector2Array.xml1
-rw-r--r--doc/classes/Panel.xml3
-rw-r--r--doc/classes/PanelContainer.xml1
-rw-r--r--doc/classes/ProjectSettings.xml3
-rw-r--r--doc/classes/QuadMesh.xml2
-rw-r--r--doc/classes/Quat.xml1
-rw-r--r--doc/classes/RayCast3D.xml1
-rw-r--r--doc/classes/Rect2.xml2
-rw-r--r--doc/classes/Rect2i.xml1
-rw-r--r--doc/classes/RectangleShape2D.xml2
-rw-r--r--doc/classes/ResourceLoader.xml1
-rw-r--r--doc/classes/RichTextLabel.xml2
-rw-r--r--doc/classes/RigidBody2D.xml2
-rw-r--r--doc/classes/RigidBody3D.xml2
-rw-r--r--doc/classes/Skeleton3D.xml2
-rw-r--r--doc/classes/SkeletonIK3D.xml1
-rw-r--r--doc/classes/SphereShape3D.xml1
-rw-r--r--doc/classes/SpotLight3D.xml1
-rw-r--r--doc/classes/Sprite2D.xml1
-rw-r--r--doc/classes/StaticBody3D.xml3
-rw-r--r--doc/classes/SubViewport.xml9
-rw-r--r--doc/classes/SurfaceTool.xml1
-rw-r--r--doc/classes/TextureButton.xml1
-rw-r--r--doc/classes/TextureRect.xml1
-rw-r--r--doc/classes/Thread.xml1
-rw-r--r--doc/classes/TileMap.xml6
-rw-r--r--doc/classes/TileSet.xml7
-rw-r--r--doc/classes/Timer.xml1
-rw-r--r--doc/classes/Transform.xml3
-rw-r--r--doc/classes/Transform2D.xml3
-rw-r--r--doc/classes/VBoxContainer.xml1
-rw-r--r--doc/classes/Vector2.xml5
-rw-r--r--doc/classes/Vector2i.xml2
-rw-r--r--doc/classes/Vector3.xml5
-rw-r--r--doc/classes/Vector3i.xml2
-rw-r--r--doc/classes/VehicleBody3D.xml1
-rw-r--r--doc/classes/VehicleWheel3D.xml1
-rw-r--r--doc/classes/Viewport.xml6
-rw-r--r--doc/classes/ViewportTexture.xml4
-rw-r--r--doc/classes/VisibilityNotifier2D.xml1
-rw-r--r--doc/classes/WorldEnvironment.xml3
119 files changed, 228 insertions, 2 deletions
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index faa380ff33..c547563a6e 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -10,6 +10,8 @@
</description>
<tutorials>
<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
+ <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
+ <link title="Advanced vector math">https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html</link>
</tutorials>
<methods>
<method name="AABB">
diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml
index e23a4fe9f8..39228eab79 100644
--- a/doc/classes/AnimatedSprite2D.xml
+++ b/doc/classes/AnimatedSprite2D.xml
@@ -9,6 +9,7 @@
</description>
<tutorials>
<link title="2D Sprite animation">https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html</link>
+ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
<method name="is_playing" qualifiers="const">
diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml
index 94a6ae4221..0e49ac7bbf 100644
--- a/doc/classes/AnimationNodeAdd3.xml
+++ b/doc/classes/AnimationNodeAdd3.xml
@@ -12,6 +12,7 @@
</description>
<tutorials>
<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml
index d8ac5413fd..3f0843c112 100644
--- a/doc/classes/AnimationNodeAnimation.xml
+++ b/doc/classes/AnimationNodeAnimation.xml
@@ -8,6 +8,8 @@
</description>
<tutorials>
<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml
index e2cd12e685..e509a2df6c 100644
--- a/doc/classes/AnimationNodeBlend2.xml
+++ b/doc/classes/AnimationNodeBlend2.xml
@@ -8,6 +8,8 @@
</description>
<tutorials>
<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml
index 460c11cc5e..abbc8cb2e6 100644
--- a/doc/classes/AnimationNodeBlendSpace2D.xml
+++ b/doc/classes/AnimationNodeBlendSpace2D.xml
@@ -10,6 +10,7 @@
</description>
<tutorials>
<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="add_blend_point">
diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml
index d5793e5839..65ab363e1f 100644
--- a/doc/classes/AnimationNodeOneShot.xml
+++ b/doc/classes/AnimationNodeOneShot.xml
@@ -8,6 +8,7 @@
</description>
<tutorials>
<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="get_mix_mode" qualifiers="const">
diff --git a/doc/classes/AnimationNodeOutput.xml b/doc/classes/AnimationNodeOutput.xml
index 7640f4dcfa..c4150d7e82 100644
--- a/doc/classes/AnimationNodeOutput.xml
+++ b/doc/classes/AnimationNodeOutput.xml
@@ -7,6 +7,8 @@
</description>
<tutorials>
<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AnimationNodeTimeScale.xml b/doc/classes/AnimationNodeTimeScale.xml
index 334fdb0b95..2ce8309418 100644
--- a/doc/classes/AnimationNodeTimeScale.xml
+++ b/doc/classes/AnimationNodeTimeScale.xml
@@ -8,6 +8,7 @@
</description>
<tutorials>
<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index 8338f0d39a..73c7006768 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -8,6 +8,8 @@
</description>
<tutorials>
<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="get_input_caption" qualifiers="const">
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index ac91272e00..de2087d930 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -11,6 +11,7 @@
<tutorials>
<link title="2D Sprite animation">https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html</link>
<link title="Animation tutorial index">https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="add_animation">
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml
index cc8e83f509..262b5addb7 100644
--- a/doc/classes/AnimationTree.xml
+++ b/doc/classes/AnimationTree.xml
@@ -8,7 +8,7 @@
</description>
<tutorials>
<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
- <link title="Third-person shooter demo code repository">https://github.com/godotengine/tps-demo</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="advance">
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index e98c0af0d9..4f8d102393 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -8,6 +8,9 @@
</description>
<tutorials>
<link title="Using Area2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link>
+ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
+ <link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link>
+ <link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
</tutorials>
<methods>
<method name="get_collision_layer_bit" qualifiers="const">
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index ad9eff3a64..db1c96c8cb 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -7,6 +7,8 @@
3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
</description>
<tutorials>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
+ <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
</tutorials>
<methods>
<method name="get_collision_layer_bit" qualifiers="const">
diff --git a/doc/classes/AudioEffect.xml b/doc/classes/AudioEffect.xml
index 60bf15ce57..955285bd2e 100644
--- a/doc/classes/AudioEffect.xml
+++ b/doc/classes/AudioEffect.xml
@@ -7,6 +7,7 @@
Base resource for audio bus. Applies an audio effect on the bus that the resource is applied on.
</description>
<tutorials>
+ <link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml
index 6617d16290..872ddf3b0f 100644
--- a/doc/classes/AudioEffectRecord.xml
+++ b/doc/classes/AudioEffectRecord.xml
@@ -8,6 +8,7 @@
</description>
<tutorials>
<link title="Recording with microphone">https://docs.godotengine.org/en/latest/tutorials/audio/recording_with_microphone.html</link>
+ <link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
</tutorials>
<methods>
<method name="get_recording" qualifiers="const">
diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml
index 26eb2be753..fbe68cde0e 100644
--- a/doc/classes/AudioEffectReverb.xml
+++ b/doc/classes/AudioEffectReverb.xml
@@ -8,6 +8,7 @@
Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
</description>
<tutorials>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml
index d5fd5d8f00..dafc0065f6 100644
--- a/doc/classes/AudioServer.xml
+++ b/doc/classes/AudioServer.xml
@@ -8,6 +8,9 @@
</description>
<tutorials>
<link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
+ <link title="Audio Device Changer Demo">https://godotengine.org/asset-library/asset/525</link>
+ <link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
+ <link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
</tutorials>
<methods>
<method name="add_bus">
diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml
index 58768dc008..bbfec579bb 100644
--- a/doc/classes/AudioStream.xml
+++ b/doc/classes/AudioStream.xml
@@ -8,6 +8,9 @@
</description>
<tutorials>
<link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
+ <link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
+ <link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
+ <link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
</tutorials>
<methods>
<method name="get_length" qualifiers="const">
diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml
index 51254f9305..a273beb5af 100644
--- a/doc/classes/AudioStreamGenerator.xml
+++ b/doc/classes/AudioStreamGenerator.xml
@@ -5,7 +5,7 @@
<description>
</description>
<tutorials>
- <link title="Audio generator demo project">https://github.com/godotengine/godot-demo-projects/tree/master/audio/generator</link>
+ <link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AudioStreamPlayback.xml b/doc/classes/AudioStreamPlayback.xml
index f928d54526..da75ff206c 100644
--- a/doc/classes/AudioStreamPlayback.xml
+++ b/doc/classes/AudioStreamPlayback.xml
@@ -7,6 +7,7 @@
Can play, loop, pause a scroll through audio. See [AudioStream] and [AudioStreamOGGVorbis] for usage.
</description>
<tutorials>
+ <link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index 86048ca8c1..55190c5f9f 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -8,6 +8,11 @@
</description>
<tutorials>
<link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
+ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
+ <link title="Audio Device Changer Demo">https://godotengine.org/asset-library/asset/525</link>
+ <link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
+ <link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
+ <link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
</tutorials>
<methods>
<method name="get_playback_position">
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index c614a281ae..faea2f78b8 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -10,8 +10,13 @@
For more information, read the "Matrices and transforms" documentation article.
</description>
<tutorials>
+ <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
<link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link>
<link title="Using 3D transforms">https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link>
+ <link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
+ <link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
</tutorials>
<methods>
<method name="Basis">
diff --git a/doc/classes/BoxShape3D.xml b/doc/classes/BoxShape3D.xml
index fd08da148d..d8cbd8b980 100644
--- a/doc/classes/BoxShape3D.xml
+++ b/doc/classes/BoxShape3D.xml
@@ -7,6 +7,9 @@
3D box shape that can be a child of a [PhysicsBody3D] or [Area3D].
</description>
<tutorials>
+ <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
+ <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index e0ccda957f..df47fa8bec 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -36,6 +36,8 @@
See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
+ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
+ <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index ad49216b34..c7ee915109 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -9,6 +9,9 @@
Note that the [Camera2D] node's [code]position[/code] doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use [method get_camera_screen_center] to get the real position.
</description>
<tutorials>
+ <link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
+ <link title="2D Isometric Demo">https://godotengine.org/asset-library/asset/112</link>
+ <link title="2D HDR Demo">https://godotengine.org/asset-library/asset/110</link>
</tutorials>
<methods>
<method name="align">
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index 598b4bd685..b6a108fb25 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -7,6 +7,7 @@
[Camera3D] is a special node that displays what is visible from its current location. Cameras register themselves in the nearest [Viewport] node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport. In other words, a camera just provides 3D display capabilities to a [Viewport], and, without one, a scene registered in that [Viewport] (or higher viewports) can't be displayed.
</description>
<tutorials>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="clear_current">
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 3524a5d22b..2440a0e648 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -14,6 +14,7 @@
<tutorials>
<link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
<link title="Custom drawing in 2D">https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link>
+ <link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
</tutorials>
<methods>
<method name="_draw" qualifiers="virtual">
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index 89cd28b617..9d952cdba3 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -9,6 +9,7 @@
<tutorials>
<link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
<link title="Canvas layers">https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html</link>
+ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
<method name="get_canvas" qualifiers="const">
diff --git a/doc/classes/CapsuleShape3D.xml b/doc/classes/CapsuleShape3D.xml
index f56d94dc63..27a6242bc9 100644
--- a/doc/classes/CapsuleShape3D.xml
+++ b/doc/classes/CapsuleShape3D.xml
@@ -7,6 +7,7 @@
Capsule shape for collisions.
</description>
<tutorials>
+ <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml
index b4fcf9cd88..c03eba82ff 100644
--- a/doc/classes/CollisionShape2D.xml
+++ b/doc/classes/CollisionShape2D.xml
@@ -8,6 +8,9 @@
</description>
<tutorials>
<link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
+ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
+ <link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link>
+ <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml
index 177900dd4f..5590947a4f 100644
--- a/doc/classes/CollisionShape3D.xml
+++ b/doc/classes/CollisionShape3D.xml
@@ -8,6 +8,9 @@
</description>
<tutorials>
<link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
+ <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="make_convex_from_siblings">
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 1d249a253c..ef438e422a 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -11,6 +11,9 @@
[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url]
</description>
<tutorials>
+ <link title="2D GD Paint Demo">https://godotengine.org/asset-library/asset/517</link>
+ <link title="Tween Demo">https://godotengine.org/asset-library/asset/146</link>
+ <link title="GUI Drag And Drop Demo">https://godotengine.org/asset-library/asset/133</link>
</tutorials>
<methods>
<method name="Color">
diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml
index d8b4a8f76c..aea3542867 100644
--- a/doc/classes/ColorPicker.xml
+++ b/doc/classes/ColorPicker.xml
@@ -7,6 +7,7 @@
Displays a color picker widget. Useful for selecting a color from an RGB/RGBA colorspace.
</description>
<tutorials>
+ <link title="Tween Demo">https://godotengine.org/asset-library/asset/146</link>
</tutorials>
<methods>
<method name="add_preset">
diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml
index 36f7880060..76cc49a043 100644
--- a/doc/classes/ColorPickerButton.xml
+++ b/doc/classes/ColorPickerButton.xml
@@ -8,6 +8,8 @@
See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
+ <link title="GUI Drag And Drop Demo">https://godotengine.org/asset-library/asset/133</link>
+ <link title="2D GD Paint Demo">https://godotengine.org/asset-library/asset/517</link>
</tutorials>
<methods>
<method name="get_picker">
diff --git a/doc/classes/ColorRect.xml b/doc/classes/ColorRect.xml
index 9bfcf5071d..072759e383 100644
--- a/doc/classes/ColorRect.xml
+++ b/doc/classes/ColorRect.xml
@@ -7,6 +7,7 @@
Displays a colored rectangle.
</description>
<tutorials>
+ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml
index 20402d350a..3e83202472 100644
--- a/doc/classes/ConcavePolygonShape3D.xml
+++ b/doc/classes/ConcavePolygonShape3D.xml
@@ -8,6 +8,7 @@
Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [KinematicBody3D] or [RigidBody3D] with a mode other than Static.
</description>
<tutorials>
+ <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
</tutorials>
<methods>
<method name="get_faces" qualifiers="const">
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index bb00ac33bf..3b33bbb45b 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -18,6 +18,7 @@
<tutorials>
<link title="GUI tutorial index">https://docs.godotengine.org/en/latest/tutorials/gui/index.html</link>
<link title="Custom drawing in 2D">https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link>
+ <link title="All GUI Demos">https://github.com/godotengine/godot-demo-projects/tree/master/gui</link>
</tutorials>
<methods>
<method name="_clips_input" qualifiers="virtual">
diff --git a/doc/classes/ConvexPolygonShape3D.xml b/doc/classes/ConvexPolygonShape3D.xml
index c036f80e2d..e18d716255 100644
--- a/doc/classes/ConvexPolygonShape3D.xml
+++ b/doc/classes/ConvexPolygonShape3D.xml
@@ -7,6 +7,7 @@
Convex polygon shape resource, which can be added to a [PhysicsBody3D] or area.
</description>
<tutorials>
+ <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/CylinderShape3D.xml b/doc/classes/CylinderShape3D.xml
index eb12568e71..99334ceae6 100644
--- a/doc/classes/CylinderShape3D.xml
+++ b/doc/classes/CylinderShape3D.xml
@@ -7,6 +7,9 @@
Cylinder shape for collisions.
</description>
<tutorials>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
+ <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index 7123deb206..cb60d6e621 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -74,6 +74,8 @@
</description>
<tutorials>
<link title="GDScript basics: Dictionary">https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_basics.html#dictionary</link>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
+ <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
</tutorials>
<methods>
<method name="clear">
diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml
index 0b9b97f54a..f687937e27 100644
--- a/doc/classes/DynamicFont.xml
+++ b/doc/classes/DynamicFont.xml
@@ -15,6 +15,7 @@
[b]Note:[/b] DynamicFont doesn't support features such as kerning, right-to-left typesetting, ligatures, text shaping, variable fonts and optional font features yet. If you wish to "bake" an optional font feature into a TTF font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. In FontForge, use [b]File &gt; Generate Fonts[/b], click [b]Options[/b], choose the desired features then generate the font.
</description>
<tutorials>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
<method name="add_fallback">
diff --git a/doc/classes/DynamicFontData.xml b/doc/classes/DynamicFontData.xml
index 483da96f3f..45585f17e0 100644
--- a/doc/classes/DynamicFontData.xml
+++ b/doc/classes/DynamicFontData.xml
@@ -7,6 +7,7 @@
Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime.
</description>
<tutorials>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index caee6a0c07..8afc18f91b 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -13,6 +13,9 @@
<tutorials>
<link title="Environment and post-processing">https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link>
<link title="Light transport in game engines">https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html</link>
+ <link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
+ <link title="2D HDR Demo">https://godotengine.org/asset-library/asset/110</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="is_glow_level_enabled" qualifiers="const">
diff --git a/doc/classes/File.xml b/doc/classes/File.xml
index 9a94231cc1..ada57a8114 100644
--- a/doc/classes/File.xml
+++ b/doc/classes/File.xml
@@ -25,6 +25,7 @@
</description>
<tutorials>
<link title="File system">https://docs.godotengine.org/en/latest/getting_started/step_by_step/filesystem.html</link>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
<method name="close">
diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml
index 9199468ab3..52d3698201 100644
--- a/doc/classes/GIProbe.xml
+++ b/doc/classes/GIProbe.xml
@@ -9,6 +9,7 @@
</description>
<tutorials>
<link title="GI probes">https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="bake">
diff --git a/doc/classes/GIProbeData.xml b/doc/classes/GIProbeData.xml
index 228e1afb4c..693df8f819 100644
--- a/doc/classes/GIProbeData.xml
+++ b/doc/classes/GIProbeData.xml
@@ -5,6 +5,7 @@
<description>
</description>
<tutorials>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="allocate">
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml
index 244bdcf2f3..ba201af5db 100644
--- a/doc/classes/GPUParticles2D.xml
+++ b/doc/classes/GPUParticles2D.xml
@@ -9,6 +9,7 @@
</description>
<tutorials>
<link title="Particle systems (2D)">https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link>
+ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
<method name="capture_rect" qualifiers="const">
diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml
index 8444610f49..e840e457bf 100644
--- a/doc/classes/GPUParticles3D.xml
+++ b/doc/classes/GPUParticles3D.xml
@@ -9,6 +9,7 @@
</description>
<tutorials>
<link title="Controlling thousands of fish with Particles">https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="capture_aabb" qualifiers="const">
diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml
index 6ee794c5c4..ca6b4e69c3 100644
--- a/doc/classes/GridContainer.xml
+++ b/doc/classes/GridContainer.xml
@@ -9,6 +9,7 @@
[b]Note:[/b] GridContainer only works with child nodes inheriting from Control. It won't rearrange child nodes inheriting from Node2D.
</description>
<tutorials>
+ <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index b05ab5b4d6..fb0ed8ff62 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -8,6 +8,8 @@
</description>
<tutorials>
<link title="Inputs tutorial index">https://docs.godotengine.org/en/latest/tutorials/inputs/index.html</link>
+ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
<method name="action_press">
diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml
index 3663ee98cc..8c6063bd67 100644
--- a/doc/classes/InputEvent.xml
+++ b/doc/classes/InputEvent.xml
@@ -9,6 +9,8 @@
<tutorials>
<link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
<link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
+ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
<method name="accumulate">
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index e0d3e47219..1fe85a5ae8 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -8,6 +8,8 @@
</description>
<tutorials>
<link title="InputEvent: Actions">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#actions</link>
+ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml
index 3e64fd63ab..0f9e71adb4 100644
--- a/doc/classes/InputEventMouseMotion.xml
+++ b/doc/classes/InputEventMouseMotion.xml
@@ -9,6 +9,7 @@
</description>
<tutorials>
<link title="Mouse and input coordinates">https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/Joint3D.xml b/doc/classes/Joint3D.xml
index 15bef960f6..107c638b9e 100644
--- a/doc/classes/Joint3D.xml
+++ b/doc/classes/Joint3D.xml
@@ -7,6 +7,7 @@
Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other.
</description>
<tutorials>
+ <link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index bc7a7c0d0d..17c4b85346 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -11,6 +11,8 @@
<tutorials>
<link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
<link title="Using KinematicBody2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link>
+ <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
+ <link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
</tutorials>
<methods>
<method name="get_floor_normal" qualifiers="const">
diff --git a/doc/classes/KinematicBody3D.xml b/doc/classes/KinematicBody3D.xml
index 897b2c6280..17a6034e9a 100644
--- a/doc/classes/KinematicBody3D.xml
+++ b/doc/classes/KinematicBody3D.xml
@@ -10,6 +10,10 @@
</description>
<tutorials>
<link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
+ <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="get_axis_lock" qualifiers="const">
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index 3318f2757d..570d7f075b 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -8,6 +8,7 @@
[b]Note:[/b] Contrarily to most other [Control]s, Label's [member Control.mouse_filter] defaults to [constant Control.MOUSE_FILTER_IGNORE] (i.e. it doesn't react to mouse input events). This implies that a label won't display any configured [member Control.hint_tooltip], unless you change its mouse filter.
</description>
<tutorials>
+ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
<method name="get_line_count" qualifiers="const">
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index c022e56a39..6c008e4f7e 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -8,6 +8,7 @@
</description>
<tutorials>
<link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="get_param" qualifiers="const">
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml
index 22fe4f6194..dec5d60cbb 100644
--- a/doc/classes/Line2D.xml
+++ b/doc/classes/Line2D.xml
@@ -7,6 +7,8 @@
A line through several points in 2D space.
</description>
<tutorials>
+ <link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
+ <link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
</tutorials>
<methods>
<method name="add_point">
diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml
index f3686876ca..10a7061bef 100644
--- a/doc/classes/Material.xml
+++ b/doc/classes/Material.xml
@@ -7,6 +7,8 @@
Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance3D] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
</description>
<tutorials>
+ <link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index 1efa72a2b2..78db09feee 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -7,6 +7,10 @@
Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.
</description>
<tutorials>
+ <link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
+ <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="create_convex_shape" qualifiers="const">
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml
index c569da2df1..82cd392cd3 100644
--- a/doc/classes/MeshInstance3D.xml
+++ b/doc/classes/MeshInstance3D.xml
@@ -7,6 +7,10 @@
MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reuse of geometry which can save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
</description>
<tutorials>
+ <link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
+ <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="create_convex_collision">
diff --git a/doc/classes/MeshLibrary.xml b/doc/classes/MeshLibrary.xml
index ccf6172017..ad8bd6991d 100644
--- a/doc/classes/MeshLibrary.xml
+++ b/doc/classes/MeshLibrary.xml
@@ -7,6 +7,8 @@
A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap].
</description>
<tutorials>
+ <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
</tutorials>
<methods>
<method name="clear">
diff --git a/doc/classes/Navigation2D.xml b/doc/classes/Navigation2D.xml
index dcbfbc2350..abac29bdb7 100644
--- a/doc/classes/Navigation2D.xml
+++ b/doc/classes/Navigation2D.xml
@@ -7,6 +7,7 @@
Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. These are automatically collected from child [NavigationRegion2D] nodes.
</description>
<tutorials>
+ <link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
</tutorials>
<methods>
<method name="get_closest_point" qualifiers="const">
diff --git a/doc/classes/Navigation3D.xml b/doc/classes/Navigation3D.xml
index 807f0ad309..e7a4fe3c43 100644
--- a/doc/classes/Navigation3D.xml
+++ b/doc/classes/Navigation3D.xml
@@ -7,6 +7,7 @@
Provides navigation and pathfinding within a collection of [NavigationMesh]es. These will be automatically collected from child [NavigationRegion3D] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
</description>
<tutorials>
+ <link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
</tutorials>
<methods>
<method name="get_closest_point" qualifiers="const">
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index a2fa31bf65..dd7464ac0e 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -5,6 +5,7 @@
<description>
</description>
<tutorials>
+ <link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
</tutorials>
<methods>
<method name="add_polygon">
diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml
index b0f77dff83..e75efa3b27 100644
--- a/doc/classes/NavigationPolygon.xml
+++ b/doc/classes/NavigationPolygon.xml
@@ -24,6 +24,7 @@
[/codeblock]
</description>
<tutorials>
+ <link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
</tutorials>
<methods>
<method name="add_outline">
diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml
index 1b9099336c..5f0b04487e 100644
--- a/doc/classes/NavigationServer2D.xml
+++ b/doc/classes/NavigationServer2D.xml
@@ -7,6 +7,7 @@
NavigationServer2D is the server responsible for all 2D navigation. It creates the agents, maps, and regions for navigation to work as expected. This keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
</description>
<tutorials>
+ <link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
</tutorials>
<methods>
<method name="agent_create" qualifiers="const">
diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml
index 1f621c3c81..95890c4b4c 100644
--- a/doc/classes/NavigationServer3D.xml
+++ b/doc/classes/NavigationServer3D.xml
@@ -7,6 +7,7 @@
NavigationServer3D is the server responsible for all 3D navigation. It creates the agents, maps, and regions for navigation to work as expected. This keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
</description>
<tutorials>
+ <link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
</tutorials>
<methods>
<method name="agent_create" qualifiers="const">
diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml
index 7e2a9af59f..954d31794a 100644
--- a/doc/classes/NetworkedMultiplayerPeer.xml
+++ b/doc/classes/NetworkedMultiplayerPeer.xml
@@ -8,6 +8,7 @@
</description>
<tutorials>
<link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>
+ <link title="WebRTC Signaling Demo">https://godotengine.org/asset-library/asset/537</link>
</tutorials>
<methods>
<method name="get_connection_status" qualifiers="const">
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 1548800901..623e4b099b 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -18,6 +18,7 @@
</description>
<tutorials>
<link title="Scenes and nodes">https://docs.godotengine.org/en/latest/getting_started/step_by_step/scenes_and_nodes.html</link>
+ <link title="All Demos">https://github.com/godotengine/godot-demo-projects/</link>
</tutorials>
<methods>
<method name="_enter_tree" qualifiers="virtual">
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index 987a18f367..eed0ec8d7e 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -8,6 +8,7 @@
</description>
<tutorials>
<link title="Custom drawing in 2D">https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link>
+ <link title="All 2D Demos">https://github.com/godotengine/godot-demo-projects/tree/master/2d</link>
</tutorials>
<methods>
<method name="apply_scale">
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index daadde4fe4..86451b5573 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -10,6 +10,7 @@
</description>
<tutorials>
<link title="Introduction to 3D">https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link>
+ <link title="All 3D Demos">https://github.com/godotengine/godot-demo-projects/tree/master/3d</link>
</tutorials>
<methods>
<method name="force_update_transform">
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml
index dc7fd1be3f..658f0e6c28 100644
--- a/doc/classes/NodePath.xml
+++ b/doc/classes/NodePath.xml
@@ -22,6 +22,7 @@
[/codeblock]
</description>
<tutorials>
+ <link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
</tutorials>
<methods>
<method name="NodePath">
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index a1f12e1a31..1487c9e078 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -7,6 +7,7 @@
Operating System functions. OS wraps the most common functionality to communicate with the host operating system, such as the clipboard, video driver, date and time, timers, environment variables, execution of binaries, command line, etc.
</description>
<tutorials>
+ <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
</tutorials>
<methods>
<method name="can_use_threads" qualifiers="const">
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index bb56330248..be40ab05de 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -38,6 +38,7 @@
[/codeblock]
</description>
<tutorials>
+ <link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
</tutorials>
<methods>
<method name="can_instance" qualifiers="const">
diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml
index f36af66d6d..5f3a16ac73 100644
--- a/doc/classes/PackedStringArray.xml
+++ b/doc/classes/PackedStringArray.xml
@@ -8,6 +8,7 @@
[b]Note:[/b] This type is passed by value and not by reference.
</description>
<tutorials>
+ <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
</tutorials>
<methods>
<method name="PackedStringArray">
diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml
index ecc535e488..cb62aea95c 100644
--- a/doc/classes/PackedVector2Array.xml
+++ b/doc/classes/PackedVector2Array.xml
@@ -8,6 +8,7 @@
[b]Note:[/b] This type is passed by value and not by reference.
</description>
<tutorials>
+ <link title="2D Navigation Astar Demo">https://godotengine.org/asset-library/asset/519</link>
</tutorials>
<methods>
<method name="PackedVector2Array">
diff --git a/doc/classes/Panel.xml b/doc/classes/Panel.xml
index 7285bc9e2e..b65c2c956d 100644
--- a/doc/classes/Panel.xml
+++ b/doc/classes/Panel.xml
@@ -7,6 +7,9 @@
Panel is a [Control] that displays an opaque background. It's commonly used as a parent and container for other types of [Control] nodes.
</description>
<tutorials>
+ <link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
+ <link title="2D Finite State Machine Demo">https://godotengine.org/asset-library/asset/516</link>
+ <link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/PanelContainer.xml b/doc/classes/PanelContainer.xml
index d39122c395..ad6080c780 100644
--- a/doc/classes/PanelContainer.xml
+++ b/doc/classes/PanelContainer.xml
@@ -7,6 +7,7 @@
Panel container type. This container fits controls inside of the delimited area of a stylebox. It's useful for giving controls an outline.
</description>
<tutorials>
+ <link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index d040341100..54c337faf9 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -9,6 +9,9 @@
[b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary.
</description>
<tutorials>
+ <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
+ <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
</tutorials>
<methods>
<method name="add_property_info">
diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml
index 422add08d1..24a3d76ee2 100644
--- a/doc/classes/QuadMesh.xml
+++ b/doc/classes/QuadMesh.xml
@@ -7,6 +7,8 @@
Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options.
</description>
<tutorials>
+ <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
+ <link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml
index 2218852dae..6c95e303b8 100644
--- a/doc/classes/Quat.xml
+++ b/doc/classes/Quat.xml
@@ -10,6 +10,7 @@
</description>
<tutorials>
<link title="Using 3D transforms">https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="Quat">
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml
index 1d8edf0adb..d24e86a08b 100644
--- a/doc/classes/RayCast3D.xml
+++ b/doc/classes/RayCast3D.xml
@@ -12,6 +12,7 @@
</description>
<tutorials>
<link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
<method name="add_exception">
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 2d1685871d..aaeaa7629d 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -10,6 +10,8 @@
</description>
<tutorials>
<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
+ <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
+ <link title="Advanced vector math">https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html</link>
</tutorials>
<methods>
<method name="Rect2">
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index 809f385f6e..8b29daa264 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -9,6 +9,7 @@
</description>
<tutorials>
<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
+ <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
</tutorials>
<methods>
<method name="Rect2i">
diff --git a/doc/classes/RectangleShape2D.xml b/doc/classes/RectangleShape2D.xml
index b42cc48d43..041416a24b 100644
--- a/doc/classes/RectangleShape2D.xml
+++ b/doc/classes/RectangleShape2D.xml
@@ -7,6 +7,8 @@
Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects.
</description>
<tutorials>
+ <link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link>
+ <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml
index 1cf775f389..6a864b1067 100644
--- a/doc/classes/ResourceLoader.xml
+++ b/doc/classes/ResourceLoader.xml
@@ -9,6 +9,7 @@
GDScript has a simplified [method @GDScript.load] built-in method which can be used in most situations, leaving the use of [ResourceLoader] for more advanced scenarios.
</description>
<tutorials>
+ <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
</tutorials>
<methods>
<method name="exists">
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index 050f1aab25..faf0d97766 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -10,6 +10,8 @@
</description>
<tutorials>
<link title="BBCode in RichTextLabel">https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link>
+ <link title="GUI Rich Text/BBcode Demo">https://godotengine.org/asset-library/asset/132</link>
+ <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
</tutorials>
<methods>
<method name="add_image">
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index f3d43b193e..101f29c43e 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -12,6 +12,8 @@
The center of mass is always located at the node's origin without taking into account the [CollisionShape2D] centroid offsets.
</description>
<tutorials>
+ <link title="2D Physics Platformer Demo">https://godotengine.org/asset-library/asset/119</link>
+ <link title="Instancing Demo">https://godotengine.org/asset-library/asset/148</link>
</tutorials>
<methods>
<method name="_integrate_forces" qualifiers="virtual">
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index e9ebf33aa7..8d92c8b066 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -12,6 +12,8 @@
</description>
<tutorials>
<link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
+ <link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link>
+ <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
</tutorials>
<methods>
<method name="_integrate_forces" qualifiers="virtual">
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index 7ec8fe12fb..fe2cc1f5ad 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -9,6 +9,8 @@
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
</description>
<tutorials>
+ <link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="add_bone">
diff --git a/doc/classes/SkeletonIK3D.xml b/doc/classes/SkeletonIK3D.xml
index de83847403..5193109447 100644
--- a/doc/classes/SkeletonIK3D.xml
+++ b/doc/classes/SkeletonIK3D.xml
@@ -5,6 +5,7 @@
<description>
</description>
<tutorials>
+ <link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link>
</tutorials>
<methods>
<method name="get_parent_skeleton" qualifiers="const">
diff --git a/doc/classes/SphereShape3D.xml b/doc/classes/SphereShape3D.xml
index 1eaf890639..e90493fca2 100644
--- a/doc/classes/SphereShape3D.xml
+++ b/doc/classes/SphereShape3D.xml
@@ -7,6 +7,7 @@
Sphere shape for 3D collisions, which can be set into a [PhysicsBody3D] or [Area3D]. This shape is useful for modeling sphere-like 3D objects.
</description>
<tutorials>
+ <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml
index fc849baa8d..f868503bbd 100644
--- a/doc/classes/SpotLight3D.xml
+++ b/doc/classes/SpotLight3D.xml
@@ -8,6 +8,7 @@
</description>
<tutorials>
<link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml
index f218631038..8205889ea7 100644
--- a/doc/classes/Sprite2D.xml
+++ b/doc/classes/Sprite2D.xml
@@ -7,6 +7,7 @@
A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
</description>
<tutorials>
+ <link title="Instancing Demo">https://godotengine.org/asset-library/asset/148</link>
</tutorials>
<methods>
<method name="get_rect" qualifiers="const">
diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml
index c896efc314..63a15cbe1d 100644
--- a/doc/classes/StaticBody3D.xml
+++ b/doc/classes/StaticBody3D.xml
@@ -8,6 +8,9 @@
Additionally, a constant linear or angular velocity can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).
</description>
<tutorials>
+ <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml
index c9c7589631..4736401395 100644
--- a/doc/classes/SubViewport.xml
+++ b/doc/classes/SubViewport.xml
@@ -1,10 +1,19 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="SubViewport" inherits="Viewport" version="4.0">
<brief_description>
+ Creates a sub-view into the screen.
</brief_description>
<description>
</description>
<tutorials>
+ <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
+ <link title="Viewports tutorial index">https://docs.godotengine.org/en/latest/tutorials/viewports/index.html</link>
+ <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
+ <link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link>
+ <link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
+ <link title="Screen Capture Demo">https://godotengine.org/asset-library/asset/130</link>
+ <link title="Dynamic Split Screen Demo">https://godotengine.org/asset-library/asset/541</link>
+ <link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index eeb6b6cd9d..385e31ccc7 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -19,6 +19,7 @@
[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
</description>
<tutorials>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
<method name="add_bones">
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml
index 46b008c018..70bf138f27 100644
--- a/doc/classes/TextureButton.xml
+++ b/doc/classes/TextureButton.xml
@@ -9,6 +9,7 @@
See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml
index 709d87b858..743e7f6d1e 100644
--- a/doc/classes/TextureRect.xml
+++ b/doc/classes/TextureRect.xml
@@ -7,6 +7,7 @@
Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle.
</description>
<tutorials>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml
index 46377ecf20..88f46e3937 100644
--- a/doc/classes/Thread.xml
+++ b/doc/classes/Thread.xml
@@ -10,6 +10,7 @@
<tutorials>
<link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link>
<link title="Thread-safe APIs">https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis.html</link>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
<method name="get_id" qualifiers="const">
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 2780545f55..371ba80723 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -8,6 +8,12 @@
</description>
<tutorials>
<link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link>
+ <link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
+ <link title="2D Isometric Demo">https://godotengine.org/asset-library/asset/112</link>
+ <link title="2D Hexagonal Demo">https://godotengine.org/asset-library/asset/111</link>
+ <link title="2D Navigation Astar Demo">https://godotengine.org/asset-library/asset/519</link>
+ <link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
+ <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
</tutorials>
<methods>
<method name="clear">
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index 4991a1e58b..9ab9d9ca7a 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -8,6 +8,13 @@
Tiles are referenced by a unique integer ID.
</description>
<tutorials>
+ <link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link>
+ <link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
+ <link title="2D Isometric Demo">https://godotengine.org/asset-library/asset/112</link>
+ <link title="2D Hexagonal Demo">https://godotengine.org/asset-library/asset/111</link>
+ <link title="2D Navigation Astar Demo">https://godotengine.org/asset-library/asset/519</link>
+ <link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
+ <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
</tutorials>
<methods>
<method name="_forward_atlas_subtile_selection" qualifiers="virtual">
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index 5d684755fa..ab75e21ce8 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -8,6 +8,7 @@
[b]Note:[/b] To create an one-shot timer without instantiating a node, use [method SceneTree.create_timer].
</description>
<tutorials>
+ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
<method name="is_stopped" qualifiers="const">
diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml
index 09dfe56f8f..52dda75dff 100644
--- a/doc/classes/Transform.xml
+++ b/doc/classes/Transform.xml
@@ -11,6 +11,9 @@
<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
<link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link>
<link title="Using 3D transforms">https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link>
+ <link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
+ <link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
</tutorials>
<methods>
<method name="Transform">
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index 5da88892fe..b23bb4d33b 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -8,7 +8,10 @@
For more information, read the "Matrices and transforms" documentation article.
</description>
<tutorials>
+ <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
<link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link>
+ <link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
+ <link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
</tutorials>
<methods>
<method name="Transform2D">
diff --git a/doc/classes/VBoxContainer.xml b/doc/classes/VBoxContainer.xml
index 6b32a08f93..213f8fd742 100644
--- a/doc/classes/VBoxContainer.xml
+++ b/doc/classes/VBoxContainer.xml
@@ -7,6 +7,7 @@
Vertical box container. See [BoxContainer].
</description>
<tutorials>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index 44398cabbf..025d6474ee 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -10,6 +10,11 @@
</description>
<tutorials>
<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
+ <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
+ <link title="Advanced vector math">https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html</link>
+ <link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link>
+ <link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
+ <link title="All 2D Demos">https://github.com/godotengine/godot-demo-projects/tree/master/2d</link>
</tutorials>
<methods>
<method name="Vector2">
diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml
index 3ad926210b..75ddc46dab 100644
--- a/doc/classes/Vector2i.xml
+++ b/doc/classes/Vector2i.xml
@@ -10,6 +10,8 @@
</description>
<tutorials>
<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
+ <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
+ <link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link>
</tutorials>
<methods>
<method name="Vector2i">
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index df5d4f150e..b26fe09e91 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -10,6 +10,11 @@
</description>
<tutorials>
<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
+ <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
+ <link title="Advanced vector math">https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html</link>
+ <link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link>
+ <link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
+ <link title="All 3D Demos">https://github.com/godotengine/godot-demo-projects/tree/master/3d</link>
</tutorials>
<methods>
<method name="Vector3">
diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml
index bd7c354241..f977b81ce7 100644
--- a/doc/classes/Vector3i.xml
+++ b/doc/classes/Vector3i.xml
@@ -10,6 +10,8 @@
</description>
<tutorials>
<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
+ <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
+ <link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link>
</tutorials>
<methods>
<method name="Vector3i">
diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml
index 5a2cce376e..1125a1da94 100644
--- a/doc/classes/VehicleBody3D.xml
+++ b/doc/classes/VehicleBody3D.xml
@@ -9,6 +9,7 @@
[b]Note:[/b] This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you will probably have to write your own physics integration using another [PhysicsBody3D] class.
</description>
<tutorials>
+ <link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/VehicleWheel3D.xml b/doc/classes/VehicleWheel3D.xml
index 97b2abfa92..fb0cb03d1c 100644
--- a/doc/classes/VehicleWheel3D.xml
+++ b/doc/classes/VehicleWheel3D.xml
@@ -8,6 +8,7 @@
[b]Note:[/b] This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you will probably have to write your own physics integration using another [PhysicsBody3D] class.
</description>
<tutorials>
+ <link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link>
</tutorials>
<methods>
<method name="get_rpm" qualifiers="const">
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index e42c4021ab..84974874de 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -14,6 +14,12 @@
<tutorials>
<link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
<link title="Viewports tutorial index">https://docs.godotengine.org/en/latest/tutorials/viewports/index.html</link>
+ <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
+ <link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link>
+ <link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
+ <link title="Screen Capture Demo">https://godotengine.org/asset-library/asset/130</link>
+ <link title="Dynamic Split Screen Demo">https://godotengine.org/asset-library/asset/541</link>
+ <link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link>
</tutorials>
<methods>
<method name="find_world_2d" qualifiers="const">
diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml
index 14b460a43b..393f1bb0b8 100644
--- a/doc/classes/ViewportTexture.xml
+++ b/doc/classes/ViewportTexture.xml
@@ -8,6 +8,10 @@
To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
</description>
<tutorials>
+ <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
+ <link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link>
+ <link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
+ <link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/VisibilityNotifier2D.xml b/doc/classes/VisibilityNotifier2D.xml
index 314a100989..761438b77e 100644
--- a/doc/classes/VisibilityNotifier2D.xml
+++ b/doc/classes/VisibilityNotifier2D.xml
@@ -9,6 +9,7 @@
[b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node.
</description>
<tutorials>
+ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
<method name="is_on_screen" qualifiers="const">
diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml
index f9f0241365..c1cf639ec0 100644
--- a/doc/classes/WorldEnvironment.xml
+++ b/doc/classes/WorldEnvironment.xml
@@ -10,6 +10,9 @@
</description>
<tutorials>
<link title="Environment and post-processing">https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link>
+ <link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
+ <link title="2D HDR Demo">https://godotengine.org/asset-library/asset/110</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
</methods>