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-rw-r--r--doc/classes/FogVolume.xml7
-rw-r--r--doc/classes/RenderingServer.xml18
2 files changed, 17 insertions, 8 deletions
diff --git a/doc/classes/FogVolume.xml b/doc/classes/FogVolume.xml
index d28a6a8783..3f2ee3035c 100644
--- a/doc/classes/FogVolume.xml
+++ b/doc/classes/FogVolume.xml
@@ -11,14 +11,15 @@
</tutorials>
<members>
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
- Sets the size of the [FogVolume] when [member shape] is [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID] or [constant RenderingServer.FOG_VOLUME_SHAPE_BOX].
+ Sets the size of the [FogVolume] when [member shape] is [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_CONE], [constant RenderingServer.FOG_VOLUME_SHAPE_CYLINDER] or [constant RenderingServer.FOG_VOLUME_SHAPE_BOX].
[b]Note:[/b] Thin fog volumes may appear to flicker when the camera moves or rotates. This can be alleviated by increasing [member ProjectSettings.rendering/environment/volumetric_fog/volume_depth] (at a performance cost) or by decreasing [member Environment.volumetric_fog_length] (at no performance cost, but at the cost of lower fog range). Alternatively, the [FogVolume] can be made thicker and use a lower density in the [member material].
+ [b]Note:[/b] If [member shape] is [constant RenderingServer.FOG_VOLUME_SHAPE_CONE] or [constant RenderingServer.FOG_VOLUME_SHAPE_CYLINDER], the cone/cylinder will be adjusted to fit within the extents. Non-uniform scaling of cone/cylinder shapes via the [member extents] property is not supported, but you can scale the [FogVolume] node instead.
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
Sets the [Material] to be used by the [FogVolume]. Can be either a [FogMaterial] or a custom [ShaderMaterial].
</member>
- <member name="shape" type="int" setter="set_shape" getter="get_shape" enum="RenderingServer.FogVolumeShape" default="1">
- Sets the shape of the [FogVolume] to either [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_BOX], or [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID] or [constant RenderingServer.FOG_VOLUME_SHAPE_WORLD].
+ <member name="shape" type="int" setter="set_shape" getter="get_shape" enum="RenderingServer.FogVolumeShape" default="3">
+ Sets the shape of the [FogVolume] to either [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_CONE], [constant RenderingServer.FOG_VOLUME_SHAPE_CYLINDER], [constant RenderingServer.FOG_VOLUME_SHAPE_BOX] or [constant RenderingServer.FOG_VOLUME_SHAPE_WORLD].
</member>
</members>
</class>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index b8f26f75c9..4d039227ce 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1186,7 +1186,7 @@
<argument index="0" name="fog_volume" type="RID" />
<argument index="1" name="extents" type="Vector3" />
<description>
- Sets the size of the fog volume when shape is [constant FOG_VOLUME_SHAPE_ELLIPSOID] or [constant FOG_VOLUME_SHAPE_BOX].
+ Sets the size of the fog volume when shape is [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_CONE], [constant RenderingServer.FOG_VOLUME_SHAPE_CYLINDER] or [constant RenderingServer.FOG_VOLUME_SHAPE_BOX].
</description>
</method>
<method name="fog_volume_set_material">
@@ -1202,7 +1202,7 @@
<argument index="0" name="fog_volume" type="RID" />
<argument index="1" name="shape" type="int" enum="RenderingServer.FogVolumeShape" />
<description>
- Sets the shape of the fog volume to either [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_BOX], or [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID] or [constant RenderingServer.FOG_VOLUME_SHAPE_WORLD].
+ Sets the shape of the fog volume to either [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_CONE], [constant RenderingServer.FOG_VOLUME_SHAPE_CYLINDER], [constant RenderingServer.FOG_VOLUME_SHAPE_BOX] or [constant RenderingServer.FOG_VOLUME_SHAPE_WORLD].
</description>
</method>
<method name="force_draw">
@@ -3931,14 +3931,22 @@
<constant name="PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX" value="6" enum="ParticlesCollisionHeightfieldResolution">
</constant>
<constant name="FOG_VOLUME_SHAPE_ELLIPSOID" value="0" enum="FogVolumeShape">
- [FogVolume] will be shaped like an ellipsoid.
+ [FogVolume] will be shaped like an ellipsoid (stretched sphere).
</constant>
- <constant name="FOG_VOLUME_SHAPE_BOX" value="1" enum="FogVolumeShape">
+ <constant name="FOG_VOLUME_SHAPE_CONE" value="1" enum="FogVolumeShape">
+ [FogVolume] will be shaped like a cone pointing upwards (in local coordinates). The cone's angle is set automatically to fill the extents. The cone will be adjusted to fit within the extents. Rotate the [FogVolume] node to reorient the cone. Non-uniform scaling via extents is not supported (scale the [FogVolume] node instead).
+ </constant>
+ <constant name="FOG_VOLUME_SHAPE_CYLINDER" value="2" enum="FogVolumeShape">
+ [FogVolume] will be shaped like an upright cylinder (in local coordinates). Rotate the [FogVolume] node to reorient the cylinder. The cylinder will be adjusted to fit within the extents. Non-uniform scaling via extents is not supported (scale the [FogVolume] node instead).
+ </constant>
+ <constant name="FOG_VOLUME_SHAPE_BOX" value="3" enum="FogVolumeShape">
[FogVolume] will be shaped like a box.
</constant>
- <constant name="FOG_VOLUME_SHAPE_WORLD" value="2" enum="FogVolumeShape">
+ <constant name="FOG_VOLUME_SHAPE_WORLD" value="4" enum="FogVolumeShape">
[FogVolume] will have no shape, will cover the whole world and will not be culled.
</constant>
+ <constant name="FOG_VOLUME_SHAPE_MAX" value="5" enum="FogVolumeShape">
+ </constant>
<constant name="VIEWPORT_SCALING_3D_MODE_BILINEAR" value="0" enum="ViewportScaling3DMode">
Use bilinear scaling for the viewport's 3D buffer. The amount of scaling can be set using [member Viewport.scaling_3d_scale]. Values less then [code]1.0[/code] will result in undersampling while values greater than [code]1.0[/code] will result in supersampling. A value of [code]1.0[/code] disables scaling.
</constant>