diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/ARVRInterface.xml | 4 | ||||
-rw-r--r-- | doc/classes/Animation.xml | 2 | ||||
-rw-r--r-- | doc/classes/AudioEffectReverb.xml | 2 | ||||
-rw-r--r-- | doc/classes/Dictionary.xml | 11 | ||||
-rw-r--r-- | doc/classes/DynamicFontData.xml | 3 | ||||
-rw-r--r-- | doc/classes/Environment.xml | 3 | ||||
-rw-r--r-- | doc/classes/File.xml | 2 | ||||
-rw-r--r-- | doc/classes/Generic6DOFJoint.xml | 78 | ||||
-rw-r--r-- | doc/classes/Object.xml | 10 | ||||
-rw-r--r-- | doc/classes/OrientedPathFollow.xml | 2 | ||||
-rw-r--r-- | doc/classes/PHashTranslation.xml | 1 | ||||
-rw-r--r-- | doc/classes/PhysicsServer.xml | 22 | ||||
-rw-r--r-- | doc/classes/SpatialMaterial.xml | 4 | ||||
-rw-r--r-- | doc/classes/StyleBoxFlat.xml | 33 | ||||
-rw-r--r-- | doc/classes/Translation.xml | 12 | ||||
-rw-r--r-- | doc/classes/TranslationServer.xml | 12 | ||||
-rw-r--r-- | doc/classes/Tree.xml | 2 | ||||
-rw-r--r-- | doc/classes/UndoRedo.xml | 3 | ||||
-rw-r--r-- | doc/classes/Viewport.xml | 14 | ||||
-rw-r--r-- | doc/classes/VisualServer.xml | 8 |
20 files changed, 172 insertions, 56 deletions
diff --git a/doc/classes/ARVRInterface.xml b/doc/classes/ARVRInterface.xml index 413370ed0b..bf72902410 100644 --- a/doc/classes/ARVRInterface.xml +++ b/doc/classes/ARVRInterface.xml @@ -45,8 +45,8 @@ </return> <description> Call this to initialize this interface. The first interface that is initialized is identified as the primary interface and it will be used for rendering output. - After initializing the interface you want to use you then need to enable the AR/VR mode of a viewport and rendering should commence. - Note that you must enable the AR/VR mode on the main viewport for any device that uses the main output of Godot such as for mobile VR. + After initializing the interface you want to use you then need to enable the AR/VR mode of a viewport and rendering should commence. + Note that you must enable the AR/VR mode on the main viewport for any device that uses the main output of Godot such as for mobile VR. If you do this for a platform that handles its own output (such as OpenVR) Godot will show just one eye without distortion on screen. Alternatively you can add a separate viewport node to your scene and enable AR/VR on that viewport and it will be used to output to the HMD leaving you free to do anything you like in the main window such as using a separate camera as a spectator camera or render out something completely different. While currently not used you can activate additional interfaces, you may wish to do this if you want to track controllers from other platforms. However at this point in time only one interface can render to an HMD. </description> diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index f189e6451d..169fbcd5a8 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -7,7 +7,7 @@ An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track. [codeblock] # This creates an animation that makes the node "Enemy" move to the right by - # 100 pixels in 1 second. + # 100 pixels in 1 second. var animation = Animation.new() var track_index = animation.add_track(Animation.TYPE_VALUE) animation.track_set_path(track_index, "Enemy:position.x") diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml index 87c622e3bb..008c644466 100644 --- a/doc/classes/AudioEffectReverb.xml +++ b/doc/classes/AudioEffectReverb.xml @@ -15,7 +15,7 @@ </methods> <members> <member name="damping" type="float" setter="set_damping" getter="get_damping"> - Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code]. + Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code]. </member> <member name="dry" type="float" setter="set_dry" getter="get_dry"> Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: [code]1[/code]. diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index 06c996e13e..a9e2a38dcf 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -41,6 +41,17 @@ Erase a dictionary key/value pair by key. </description> </method> + <method name="get"> + <return type="Variant"> + </return> + <argument index="0" name="key" type="Variant"> + </argument> + <argument index="1" name="default" type="Variant" default="Null"> + </argument> + <description> + Returns the current value for the specified key in the [code]Dictionary[/code]. If the key does not exist, the method returns the value of the optional default argument, or Null if it is omitted. + </description> + </method> <method name="has"> <return type="bool"> </return> diff --git a/doc/classes/DynamicFontData.xml b/doc/classes/DynamicFontData.xml index 7b34d02316..5fcccf7db9 100644 --- a/doc/classes/DynamicFontData.xml +++ b/doc/classes/DynamicFontData.xml @@ -13,6 +13,9 @@ <methods> </methods> <members> + <member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased"> + Controls whether the font should be rendered with anti-aliasing. + </member> <member name="font_path" type="String" setter="set_font_path" getter="get_font_path"> The path to the vector font file. </member> diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 4c2c83e55f..949c93761e 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -5,7 +5,6 @@ </brief_description> <description> Resource for environment nodes (like [WorldEnvironment]) that define multiple environment operations (such as background [Sky] or [Color], ambient light, fog, depth-of-field...). These parameters affect the final render of the scene. The order of these operations is: - - DOF Blur - Motion Blur - Bloom @@ -120,6 +119,8 @@ <member name="fog_depth_enabled" type="bool" setter="set_fog_depth_enabled" getter="is_fog_depth_enabled"> Enables the fog depth. </member> + <member name="fog_depth_end" type="float" setter="set_fog_depth_end" getter="get_fog_depth_end"> + </member> <member name="fog_enabled" type="bool" setter="set_fog_enabled" getter="is_fog_enabled"> Enables the fog. Needs fog_height_enabled and/or for_depth_enabled to actually display fog. </member> diff --git a/doc/classes/File.xml b/doc/classes/File.xml index 1745389833..058bb09090 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -330,7 +330,7 @@ <method name="store_csv_line"> <return type="void"> </return> - <argument index="0" name="values" type="PoolStringArray" default="",""> + <argument index="0" name="values" type="PoolStringArray"> </argument> <argument index="1" name="delim" type="String" default="",""> </argument> diff --git a/doc/classes/Generic6DOFJoint.xml b/doc/classes/Generic6DOFJoint.xml index 0863ead4ec..e1046e282a 100644 --- a/doc/classes/Generic6DOFJoint.xml +++ b/doc/classes/Generic6DOFJoint.xml @@ -113,6 +113,30 @@ <member name="angular_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z"> Target speed for the motor at the z-axis. </member> + <member name="angular_spring_x/damping" type="float" setter="set_param_x" getter="get_param_x"> + </member> + <member name="angular_spring_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> + </member> + <member name="angular_spring_x/equilibrium_point" type="float" setter="set_param_x" getter="get_param_x"> + </member> + <member name="angular_spring_x/stiffness" type="float" setter="set_param_x" getter="get_param_x"> + </member> + <member name="angular_spring_y/damping" type="float" setter="set_param_y" getter="get_param_y"> + </member> + <member name="angular_spring_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> + </member> + <member name="angular_spring_y/equilibrium_point" type="float" setter="set_param_y" getter="get_param_y"> + </member> + <member name="angular_spring_y/stiffness" type="float" setter="set_param_y" getter="get_param_y"> + </member> + <member name="angular_spring_z/damping" type="float" setter="set_param_z" getter="get_param_z"> + </member> + <member name="angular_spring_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> + </member> + <member name="angular_spring_z/equilibrium_point" type="float" setter="set_param_z" getter="get_param_z"> + </member> + <member name="angular_spring_z/stiffness" type="float" setter="set_param_z" getter="get_param_z"> + </member> <member name="linear_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x"> The amount of damping that happens at the x-motion. </member> @@ -194,6 +218,30 @@ <member name="linear_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z"> The speed that the linear motor will attempt to reach on the z-axis. </member> + <member name="linear_spring_x/damping" type="float" setter="set_param_x" getter="get_param_x"> + </member> + <member name="linear_spring_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> + </member> + <member name="linear_spring_x/equilibrium_point" type="float" setter="set_param_x" getter="get_param_x"> + </member> + <member name="linear_spring_x/stiffness" type="float" setter="set_param_x" getter="get_param_x"> + </member> + <member name="linear_spring_y/damping" type="float" setter="set_param_y" getter="get_param_y"> + </member> + <member name="linear_spring_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> + </member> + <member name="linear_spring_y/equilibrium_point" type="float" setter="set_param_y" getter="get_param_y"> + </member> + <member name="linear_spring_y/stiffness" type="float" setter="set_param_y" getter="get_param_y"> + </member> + <member name="linear_spring_z/damping" type="float" setter="set_param_z" getter="get_param_z"> + </member> + <member name="linear_spring_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> + </member> + <member name="linear_spring_z/equilibrium_point" type="float" setter="set_param_z" getter="get_param_z"> + </member> + <member name="linear_spring_z/stiffness" type="float" setter="set_param_z" getter="get_param_z"> + </member> </members> <constants> <constant name="PARAM_LINEAR_LOWER_LIMIT" value="0" enum="Param"> @@ -217,34 +265,34 @@ <constant name="PARAM_LINEAR_MOTOR_FORCE_LIMIT" value="6" enum="Param"> The maximum force the linear motor will apply while trying to reach the velocity target. </constant> - <constant name="PARAM_ANGULAR_LOWER_LIMIT" value="7" enum="Param"> + <constant name="PARAM_ANGULAR_LOWER_LIMIT" value="10" enum="Param"> The minimum rotation in negative direction to break loose and rotate around the axes. </constant> - <constant name="PARAM_ANGULAR_UPPER_LIMIT" value="8" enum="Param"> + <constant name="PARAM_ANGULAR_UPPER_LIMIT" value="11" enum="Param"> The minimum rotation in positive direction to break loose and rotate around the axes. </constant> - <constant name="PARAM_ANGULAR_LIMIT_SOFTNESS" value="9" enum="Param"> + <constant name="PARAM_ANGULAR_LIMIT_SOFTNESS" value="12" enum="Param"> The speed of all rotations across the axes. </constant> - <constant name="PARAM_ANGULAR_DAMPING" value="10" enum="Param"> + <constant name="PARAM_ANGULAR_DAMPING" value="13" enum="Param"> The amount of rotational damping across the axes. The lower, the more dampening occurs. </constant> - <constant name="PARAM_ANGULAR_RESTITUTION" value="11" enum="Param"> + <constant name="PARAM_ANGULAR_RESTITUTION" value="14" enum="Param"> The amount of rotational restitution across the axes. The lower, the more restitution occurs. </constant> - <constant name="PARAM_ANGULAR_FORCE_LIMIT" value="12" enum="Param"> + <constant name="PARAM_ANGULAR_FORCE_LIMIT" value="15" enum="Param"> The maximum amount of force that can occur, when rotating around the axes. </constant> - <constant name="PARAM_ANGULAR_ERP" value="13" enum="Param"> + <constant name="PARAM_ANGULAR_ERP" value="16" enum="Param"> When rotating across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. </constant> - <constant name="PARAM_ANGULAR_MOTOR_TARGET_VELOCITY" value="14" enum="Param"> + <constant name="PARAM_ANGULAR_MOTOR_TARGET_VELOCITY" value="17" enum="Param"> Target speed for the motor at the axes. </constant> - <constant name="PARAM_ANGULAR_MOTOR_FORCE_LIMIT" value="15" enum="Param"> + <constant name="PARAM_ANGULAR_MOTOR_FORCE_LIMIT" value="18" enum="Param"> Maximum acceleration for the motor at the axes. </constant> - <constant name="PARAM_MAX" value="16" enum="Param"> + <constant name="PARAM_MAX" value="22" enum="Param"> End flag of PARAM_* constants, used internally. </constant> <constant name="FLAG_ENABLE_LINEAR_LIMIT" value="0" enum="Flag"> @@ -253,12 +301,16 @@ <constant name="FLAG_ENABLE_ANGULAR_LIMIT" value="1" enum="Flag"> If [code]set[/code] there is rotational motion possible. </constant> - <constant name="FLAG_ENABLE_MOTOR" value="2" enum="Flag"> + <constant name="FLAG_ENABLE_LINEAR_SPRING" value="3" enum="Flag"> + </constant> + <constant name="FLAG_ENABLE_ANGULAR_SPRING" value="2" enum="Flag"> + </constant> + <constant name="FLAG_ENABLE_MOTOR" value="4" enum="Flag"> If [code]set[/code] there is a rotational motor across these axes. </constant> - <constant name="FLAG_ENABLE_LINEAR_MOTOR" value="3" enum="Flag"> + <constant name="FLAG_ENABLE_LINEAR_MOTOR" value="5" enum="Flag"> </constant> - <constant name="FLAG_MAX" value="4" enum="Flag"> + <constant name="FLAG_MAX" value="6" enum="Flag"> End flag of FLAG_* constants, used internally. </constant> </constants> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index fcd105d66b..86de830d56 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -348,6 +348,16 @@ If set to true, signal emission is blocked. </description> </method> + <method name="set_deferred"> + <return type="void"> + </return> + <argument index="0" name="property" type="String"> + </argument> + <argument index="1" name="value" type="Variant"> + </argument> + <description> + </description> + </method> <method name="set_indexed"> <return type="void"> </return> diff --git a/doc/classes/OrientedPathFollow.xml b/doc/classes/OrientedPathFollow.xml index 85d60936ad..bc6af4711b 100644 --- a/doc/classes/OrientedPathFollow.xml +++ b/doc/classes/OrientedPathFollow.xml @@ -4,7 +4,7 @@ Oriented point sampler for a [Path]. </brief_description> <description> - This node behaves like [PathFollow], except it uses its parent [Path] up vector information to enforce orientation. + This node behaves like [PathFollow], except it uses its parent [Path] up vector information to enforce orientation. Make sure to check if the curve of this node's parent [Path] has up vectors enabled. See [PathFollow] and [Curve3D] for further information. </description> <tutorials> diff --git a/doc/classes/PHashTranslation.xml b/doc/classes/PHashTranslation.xml index 18c72a0576..e5745375b0 100644 --- a/doc/classes/PHashTranslation.xml +++ b/doc/classes/PHashTranslation.xml @@ -17,6 +17,7 @@ <argument index="0" name="from" type="Translation"> </argument> <description> + Generates and sets an optimized translation from the given [Translation] resource. </description> </method> </methods> diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml index c836414dd2..7dfc8e66d4 100644 --- a/doc/classes/PhysicsServer.xml +++ b/doc/classes/PhysicsServer.xml @@ -1401,31 +1401,31 @@ <constant name="G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT" value="6" enum="G6DOFJointAxisParam"> The maximum force that the linear motor can apply while trying to reach the target velocity. </constant> - <constant name="G6DOF_JOINT_ANGULAR_LOWER_LIMIT" value="7" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_LOWER_LIMIT" value="10" enum="G6DOFJointAxisParam"> The minimum rotation in negative direction to break loose and rotate around the axes. </constant> - <constant name="G6DOF_JOINT_ANGULAR_UPPER_LIMIT" value="8" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_UPPER_LIMIT" value="11" enum="G6DOFJointAxisParam"> The minimum rotation in positive direction to break loose and rotate around the axes. </constant> - <constant name="G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS" value="9" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS" value="12" enum="G6DOFJointAxisParam"> A factor that gets multiplied onto all rotations across the axes. </constant> - <constant name="G6DOF_JOINT_ANGULAR_DAMPING" value="10" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_DAMPING" value="13" enum="G6DOFJointAxisParam"> The amount of rotational damping across the axes. The lower, the more dampening occurs. </constant> - <constant name="G6DOF_JOINT_ANGULAR_RESTITUTION" value="11" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_RESTITUTION" value="14" enum="G6DOFJointAxisParam"> The amount of rotational restitution across the axes. The lower, the more restitution occurs. </constant> - <constant name="G6DOF_JOINT_ANGULAR_FORCE_LIMIT" value="12" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_FORCE_LIMIT" value="15" enum="G6DOFJointAxisParam"> The maximum amount of force that can occur, when rotating around the axes. </constant> - <constant name="G6DOF_JOINT_ANGULAR_ERP" value="13" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_ERP" value="16" enum="G6DOFJointAxisParam"> When correcting the crossing of limits in rotation across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. </constant> - <constant name="G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY" value="14" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY" value="17" enum="G6DOFJointAxisParam"> Target speed for the motor at the axes. </constant> - <constant name="G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT" value="15" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT" value="18" enum="G6DOFJointAxisParam"> Maximum acceleration for the motor at the axes. </constant> <constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT" value="0" enum="G6DOFJointAxisFlag"> @@ -1434,10 +1434,10 @@ <constant name="G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT" value="1" enum="G6DOFJointAxisFlag"> If [code]set[/code] there is rotational motion possible. </constant> - <constant name="G6DOF_JOINT_FLAG_ENABLE_MOTOR" value="2" enum="G6DOFJointAxisFlag"> + <constant name="G6DOF_JOINT_FLAG_ENABLE_MOTOR" value="4" enum="G6DOFJointAxisFlag"> If [code]set[/code] there is a rotational motor across these axes. </constant> - <constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR" value="3" enum="G6DOFJointAxisFlag"> + <constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR" value="5" enum="G6DOFJointAxisFlag"> If [code]set[/code] there is a linear motor on this axis that targets a specific velocity. </constant> <constant name="SHAPE_PLANE" value="0" enum="ShapeType"> diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index 392a550ee4..3503505999 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -52,6 +52,10 @@ <member name="depth_enabled" type="bool" setter="set_feature" getter="get_feature"> If [code]true[/code] Depth mapping is enabled. See also [member normal_enabled]. </member> + <member name="depth_flip_binormal" type="bool" setter="set_depth_deep_parallax_flip_binormal" getter="get_depth_deep_parallax_flip_binormal"> + </member> + <member name="depth_flip_tangent" type="bool" setter="set_depth_deep_parallax_flip_tangent" getter="get_depth_deep_parallax_flip_tangent"> + </member> <member name="depth_max_layers" type="int" setter="set_depth_deep_parallax_max_layers" getter="get_depth_deep_parallax_max_layers"> </member> <member name="depth_min_layers" type="int" setter="set_depth_deep_parallax_min_layers" getter="get_depth_deep_parallax_min_layers"> diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml index 641d6214a4..bf544d2b78 100644 --- a/doc/classes/StyleBoxFlat.xml +++ b/doc/classes/StyleBoxFlat.xml @@ -5,22 +5,21 @@ </brief_description> <description> This stylebox can be used to achieve all kinds of looks without the need of a texture. Those properties are customizable: - - Color - - Border width (individual width for each border) - - Rounded corners (individual radius for each corner) - - Shadow - About corner radius: - Setting corner radius to high values is allowed. As soon as corners would overlap the stylebox will switch to a relative system. Example: - [codeblock] - height = 30 - corner_radius_top_left = 50 - corner_radius_bottom_left = 100 - [/codeblock] - The relative system now would take the 1:2 ratio of the two left corners to calculate the actual corner width. Both corners added will [b]never[/b] be more than the height. Result: - [codeblock] - corner_radius_top_left: 10 - corner_radius_bottom_left: 20 - [/codeblock] + - Color + - Border width (individual width for each border) + - Rounded corners (individual radius for each corner) + - Shadow + Setting corner radius to high values is allowed. As soon as corners would overlap the stylebox will switch to a relative system. Example: + [codeblock] + height = 30 + corner_radius_top_left = 50 + corner_radius_bottom_left = 100 + [/codeblock] + The relative system now would take the 1:2 ratio of the two left corners to calculate the actual corner width. Both corners added will [b]never[/b] be more than the height. Result: + [codeblock] + corner_radius_top_left: 10 + corner_radius_bottom_left: 20 + [/codeblock] </description> <tutorials> </tutorials> @@ -117,7 +116,7 @@ <member name="corner_detail" type="int" setter="set_corner_detail" getter="get_corner_detail"> This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value you should take the corner radius ([method set_corner_radius]) into account. For corner radius smaller than 10: 4-5 should be enough - For corner radius smaller than 30: 8-12 should be enough ... + For corner radius smaller than 30: 8-12 should be enough </member> <member name="corner_radius_bottom_left" type="int" setter="set_corner_radius" getter="get_corner_radius"> The corner radius of the bottom left corner. When set to 0 the corner is not rounded. diff --git a/doc/classes/Translation.xml b/doc/classes/Translation.xml index c4e9dbfb70..b57f8f3556 100644 --- a/doc/classes/Translation.xml +++ b/doc/classes/Translation.xml @@ -7,6 +7,8 @@ Translations are resources that can be loaded/unloaded on demand. They map a string to another string. </description> <tutorials> + <link>https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html</link> + <link>https://docs.godotengine.org/en/stable/tutorials/i18n/locales.html</link> </tutorials> <demos> </demos> @@ -19,7 +21,7 @@ <argument index="1" name="xlated_message" type="String"> </argument> <description> - Add a message for translation. + Adds a message if nonexistent, followed by its translation. </description> </method> <method name="erase_message"> @@ -28,7 +30,7 @@ <argument index="0" name="src_message" type="String"> </argument> <description> - Erase a message. + Erases a message. </description> </method> <method name="get_message" qualifiers="const"> @@ -37,25 +39,27 @@ <argument index="0" name="src_message" type="String"> </argument> <description> - Return a message for translation. + Returns a message's translation. </description> </method> <method name="get_message_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of existing messages. </description> </method> <method name="get_message_list" qualifiers="const"> <return type="PoolStringArray"> </return> <description> - Return all the messages (keys). + Returns all the messages (keys). </description> </method> </methods> <members> <member name="locale" type="String" setter="set_locale" getter="get_locale"> + The locale of the translation. </member> </members> <constants> diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml index 52d2b2cc47..c2c400ccd5 100644 --- a/doc/classes/TranslationServer.xml +++ b/doc/classes/TranslationServer.xml @@ -1,11 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="TranslationServer" inherits="Object" category="Core" version="3.1"> <brief_description> - Server that manages all translations. Translations can be set to it and removed from it. + Server that manages all translations. </brief_description> <description> + Server that manages all translations. Translations can be set to it and removed from it. </description> <tutorials> + <link>https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html</link> + <link>https://docs.godotengine.org/en/stable/tutorials/i18n/locales.html</link> </tutorials> <demos> </demos> @@ -16,18 +19,21 @@ <argument index="0" name="translation" type="Translation"> </argument> <description> + Adds a [Translation] resource. </description> </method> <method name="clear"> <return type="void"> </return> <description> + Clears the server from all translations. </description> </method> <method name="get_locale" qualifiers="const"> <return type="String"> </return> <description> + Returns the current locale of the game. </description> </method> <method name="get_locale_name" qualifiers="const"> @@ -36,6 +42,7 @@ <argument index="0" name="locale" type="String"> </argument> <description> + Returns a locale's language and its variant (e.g. "en_US" would return "English (United States)"). </description> </method> <method name="remove_translation"> @@ -44,6 +51,7 @@ <argument index="0" name="translation" type="Translation"> </argument> <description> + Removes the given translation from the server. </description> </method> <method name="set_locale"> @@ -52,6 +60,7 @@ <argument index="0" name="locale" type="String"> </argument> <description> + Sets the locale of the game. </description> </method> <method name="translate" qualifiers="const"> @@ -60,6 +69,7 @@ <argument index="0" name="message" type="String"> </argument> <description> + Returns the current locale's translation for the given message (key). </description> </method> </methods> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 8051062fc4..14be256d85 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -384,6 +384,8 @@ </theme_item> <theme_item name="custom_button_pressed" type="StyleBox"> </theme_item> + <theme_item name="draw_guides" type="int"> + </theme_item> <theme_item name="draw_relationship_lines" type="int"> </theme_item> <theme_item name="drop_position_color" type="Color"> diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml index 0ea5c6e005..93806ac326 100644 --- a/doc/classes/UndoRedo.xml +++ b/doc/classes/UndoRedo.xml @@ -102,8 +102,11 @@ <method name="clear_history"> <return type="void"> </return> + <argument index="0" name="increase_version" type="bool" default="true"> + </argument> <description> Clear the undo/redo history and associated references. + Passing [code]false[/code] to [code]increase_version[/code] will prevent the version number to be increased from this. </description> </method> <method name="commit_action"> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 2cdd8c407f..4706651c6e 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -125,6 +125,12 @@ <description> </description> </method> + <method name="is_input_handled" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="is_size_override_enabled" qualifiers="const"> <return type="bool"> </return> @@ -147,6 +153,12 @@ <description> </description> </method> + <method name="set_input_as_handled"> + <return type="void"> + </return> + <description> + </description> + </method> <method name="set_size_override"> <return type="void"> </return> @@ -222,6 +234,8 @@ <member name="gui_snap_controls_to_pixels" type="bool" setter="set_snap_controls_to_pixels" getter="is_snap_controls_to_pixels_enabled"> If [code]true[/code] the GUI controls on the viewport will lay pixel perfectly. Default value: [code]true[/code]. </member> + <member name="handle_input_locally" type="bool" setter="set_handle_input_locally" getter="is_handling_input_locally"> + </member> <member name="hdr" type="bool" setter="set_hdr" getter="get_hdr"> If [code]true[/code] the viewport rendering will receive benefits from High Dynamic Range algorithm. Default value: [code]true[/code]. </member> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 46a06d63d4..b24eeaa112 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -1113,11 +1113,13 @@ </argument> <argument index="2" name="depth_begin" type="float"> </argument> - <argument index="3" name="depth_curve" type="float"> + <argument index="3" name="depth_end" type="float"> </argument> - <argument index="4" name="transmit" type="bool"> + <argument index="4" name="depth_curve" type="float"> </argument> - <argument index="5" name="transmit_curve" type="float"> + <argument index="5" name="transmit" type="bool"> + </argument> + <argument index="6" name="transmit_curve" type="float"> </argument> <description> </description> |