diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/EditorResourcePicker.xml | 35 | ||||
-rw-r--r-- | doc/classes/EditorScriptPicker.xml | 21 | ||||
-rw-r--r-- | doc/classes/EditorSpinSlider.xml | 2 | ||||
-rw-r--r-- | doc/classes/JavaScript.xml | 43 | ||||
-rw-r--r-- | doc/classes/JavaScriptObject.xml | 42 | ||||
-rw-r--r-- | doc/classes/String.xml | 14 |
6 files changed, 153 insertions, 4 deletions
diff --git a/doc/classes/EditorResourcePicker.xml b/doc/classes/EditorResourcePicker.xml index e31a681b8b..30c73daa77 100644 --- a/doc/classes/EditorResourcePicker.xml +++ b/doc/classes/EditorResourcePicker.xml @@ -4,8 +4,8 @@ Godot editor's control for selecting [Resource] type properties. </brief_description> <description> - This is a [Control] node similar to the one used in the Inspector dock when editing [Resource]s. It provides options for creating, loading, saving and converting resources. - [b]Note:[/b] It does not include an editor for the resource. + This [Control] node is used in the editor's Inspector dock to allow editing of [Resource] type properties. It provides options for creating, loading, saving and converting resources. Can be used with [EditorInspectorPlugin] to recreate the same behavior. + [b]Note:[/b] This [Control] does not include any editor for the resource, as editing is controlled by the Inspector dock itself or sub-Inspectors. </description> <tutorials> </tutorials> @@ -51,6 +51,34 @@ <description> </description> </method> + <method name="handle_menu_selected" qualifiers="virtual"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + This virtual method can be implemented to handle context menu items not handled by default. See [method set_create_options]. + </description> + </method> + <method name="set_create_options" qualifiers="virtual"> + <return type="void"> + </return> + <argument index="0" name="menu_node" type="Object"> + </argument> + <description> + This virtual method is called when updating the context menu of [EditorResourcePicker]. Implement this method to override the "New ..." items with your own options. [code]menu_node[/code] is a reference to the [PopupMenu] node. + [b]Note:[/b] Implement [method handle_menu_selected] to handle these custom items. + </description> + </method> + <method name="set_toggle_pressed"> + <return type="void"> + </return> + <argument index="0" name="pressed" type="bool"> + </argument> + <description> + Sets the toggle mode state for the main button. Works only if [member toggle_mode] is set to [code]true[/code]. + </description> + </method> </methods> <members> <member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default=""""> @@ -62,6 +90,9 @@ <member name="edited_resource" type="Resource" setter="set_edited_resource" getter="get_edited_resource"> The edited resource value. </member> + <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false"> + If [code]true[/code], the main button with the resource preview works in the toggle mode. Use [method set_toggle_pressed] to manually set the state. + </member> </members> <signals> <signal name="resource_changed"> diff --git a/doc/classes/EditorScriptPicker.xml b/doc/classes/EditorScriptPicker.xml new file mode 100644 index 0000000000..8334676d92 --- /dev/null +++ b/doc/classes/EditorScriptPicker.xml @@ -0,0 +1,21 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorScriptPicker" inherits="EditorResourcePicker" version="4.0"> + <brief_description> + Godot editor's control for selecting the [code]script[/code] property of a [Node]. + </brief_description> + <description> + Similar to [EditorResourcePicker] this [Control] node is used in the editor's Inspector dock, but only to edit the [code]script[/code] property of a [Node]. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with [EditorInspectorPlugin] to recreate the same behavior. + [b]Note:[/b] You must set the [member script_owner] for the custom context menu items to work. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="script_owner" type="Node" setter="set_script_owner" getter="get_script_owner"> + The owner [Node] of the script property that holds the edited resource. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/EditorSpinSlider.xml b/doc/classes/EditorSpinSlider.xml index 381f4fae04..f2c5a00640 100644 --- a/doc/classes/EditorSpinSlider.xml +++ b/doc/classes/EditorSpinSlider.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EditorSpinSlider" inherits="Range" version="4.0"> <brief_description> + Godot editor's control for editing numertic values. </brief_description> <description> + This [Control] node is used in the editor's Inspector dock to allow editing of numeric values. Can be used with [EditorInspectorPlugin] to recreate the same behavior. </description> <tutorials> </tutorials> diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml index c707a72ee8..c87e637ff5 100644 --- a/doc/classes/JavaScript.xml +++ b/doc/classes/JavaScript.xml @@ -11,6 +11,40 @@ <link title="Exporting for the Web: Calling JavaScript from script">https://docs.godotengine.org/en/latest/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script</link> </tutorials> <methods> + <method name="create_callback"> + <return type="JavaScriptObject"> + </return> + <argument index="0" name="callable" type="Callable"> + </argument> + <description> + Creates a reference to a [Callable] that can be used as a callback by JavaScript. The reference must be kept until the callback happens, or it won't be called at all. See [JavaScriptObject] for usage. + </description> + </method> + <method name="create_object" qualifiers="vararg"> + <return type="Variant"> + </return> + <argument index="0" name="object" type="String"> + </argument> + <description> + Creates a new JavaScript object using the [code]new[/code] constructor. The [code]object[/code] must a valid property of the JavaScript [code]window[/code]. See [JavaScriptObject] for usage. + </description> + </method> + <method name="download_buffer"> + <return type="void"> + </return> + <argument index="0" name="buffer" type="PackedByteArray"> + </argument> + <argument index="1" name="name" type="String"> + </argument> + <argument index="2" name="mime" type="String" default=""application/octet-stream""> + </argument> + <description> + Prompts the user to download a file containing the specified [code]buffer[/code]. The file will have the given [code]name[/code] and [code]mime[/code] type. + [b]Note:[/b] The browser may override the [url=https://en.wikipedia.org/wiki/Media_type]MIME type[/url] provided based on the file [code]name[/code]'s extension. + [b]Note:[/b] Browsers might block the download if [method download_buffer] is not being called from a user interaction (e.g. button click). + [b]Note:[/b] Browsers might ask the user for permission or block the download if multiple download requests are made in a quick succession. + </description> + </method> <method name="eval"> <return type="Variant"> </return> @@ -23,6 +57,15 @@ If [code]use_global_execution_context[/code] is [code]true[/code], the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment. </description> </method> + <method name="get_interface"> + <return type="JavaScriptObject"> + </return> + <argument index="0" name="interface" type="String"> + </argument> + <description> + Returns an interface to a JavaScript object that can be used by scripts. The [code]interface[/code] must be a valid property of the JavaScript [code]window[/code]. The callback must accept a single [Array] argument, which will contain the JavaScript [code]arguments[/code]. See [JavaScriptObject] for usage. + </description> + </method> </methods> <constants> </constants> diff --git a/doc/classes/JavaScriptObject.xml b/doc/classes/JavaScriptObject.xml new file mode 100644 index 0000000000..a9e9c77e89 --- /dev/null +++ b/doc/classes/JavaScriptObject.xml @@ -0,0 +1,42 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="JavaScriptObject" inherits="Reference" version="4.0"> + <brief_description> + A wrapper class for native JavaScript objects. + </brief_description> + <description> + JavaScriptObject is used to interact with JavaScript objects retrieved or created via [method JavaScript.get_interface], [method JavaScript.create_object], or [method JavaScript.create_callback]. + Example: + [codeblock] + extends Node + + var _my_js_callback = JavaScript.create_callback(self, "myCallback") # This reference must be kept + var console = JavaScript.get_interface("console") + + func _init(): + var buf = JavaScript.create_object("ArrayBuffer", 10) # new ArrayBuffer(10) + print(buf) # prints [JavaScriptObject:OBJECT_ID] + var uint8arr = JavaScript.create_object("Uint8Array", buf) # new Uint8Array(buf) + uint8arr[1] = 255 + prints(uint8arr[1], uint8arr.byteLength) # prints 255 10 + console.log(uint8arr) # prints in browser console "Uint8Array(10) [ 0, 255, 0, 0, 0, 0, 0, 0, 0, 0 ]" + + # Equivalent of JavaScript: Array.from(uint8arr).forEach(myCallback) + JavaScript.get_interface("Array").from(uint8arr).forEach(_my_js_callback) + + func myCallback(args): + # Will be called with the parameters passed to the "forEach" callback + # [0, 0, [JavaScriptObject:1173]] + # [255, 1, [JavaScriptObject:1173]] + # ... + # [0, 9, [JavaScriptObject:1180]] + print(args) + [/codeblock] + Note: Only available in the "HTML5" platform. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 416438e648..a81defa16c 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -397,7 +397,12 @@ <argument index="0" name="position" type="int"> </argument> <description> - Returns a number of characters from the left of the string. + Returns a number of characters from the left of the string. If negative [code]position[/code] is used, the characters are counted downwards from [String]'s length. + Examples: + [codeblock] + print("sample text".left(3)) #prints "sam" + print("sample text".left(-3)) #prints "sample t" + [/codeblock] </description> </method> <method name="length" qualifiers="const"> @@ -669,7 +674,12 @@ <argument index="0" name="position" type="int"> </argument> <description> - Returns the right side of the string from a given position. + Returns a number of characters from the right of the string. If negative [code]position[/code] is used, the characters are counted downwards from [String]'s length. + Examples: + [codeblock] + print("sample text".right(3)) #prints "ext" + print("sample text".right(-3)) #prints "ple text" + [/codeblock] </description> </method> <method name="rpad" qualifiers="const"> |