diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/OS.xml | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 7088844547..a5bd8e2768 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -31,6 +31,13 @@ [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> + <method name="crash"> + <return type="void" /> + <argument index="0" name="message" type="String" /> + <description> + Crashes the engine (or the editor if called within a [code]@tool[/code] script). This should [i]only[/i] be used for testing the system's crash handler, not for any other purpose. For general error reporting, use (in order of preference) [method @GDScript.assert], [method @GlobalScope.push_error] or [method alert]. See also [method kill]. + </description> + </method> <method name="create_instance"> <return type="int" /> <argument index="0" name="arguments" type="PackedStringArray" /> @@ -374,7 +381,7 @@ <return type="int" enum="Error" /> <argument index="0" name="pid" type="int" /> <description> - Kill (terminate) the process identified by the given process ID ([code]pid[/code]), e.g. the one returned by [method execute] in non-blocking mode. + Kill (terminate) the process identified by the given process ID ([code]pid[/code]), e.g. the one returned by [method execute] in non-blocking mode. See also [method crash]. [b]Note:[/b] This method can also be used to kill processes that were not spawned by the game. [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. </description> |