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-rw-r--r--doc/classes/AtlasTexture.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml
index 459d15a534..179f78f16f 100644
--- a/doc/classes/AtlasTexture.xml
+++ b/doc/classes/AtlasTexture.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AtlasTexture" inherits="Texture" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
</brief_description>
<description>
+ [Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width,
+ and a region that defines the actual area of the AtlasTexture.
</description>
<tutorials>
</tutorials>
@@ -54,10 +57,13 @@
</methods>
<members>
<member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas">
+ The texture that contains the atlas. Can be any [Texture] subtype.
</member>
<member name="margin" type="Rect2" setter="set_margin" getter="get_margin">
+ The margin around the region. The [Rect2]'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.
</member>
<member name="region" type="Rect2" setter="set_region" getter="get_region">
+ The AtlasTexture's used region.
</member>
</members>
<constants>