diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/@GlobalScope.xml | 21 | ||||
-rw-r--r-- | doc/classes/Area3D.xml | 9 | ||||
-rw-r--r-- | doc/classes/ArrayMesh.xml | 1 | ||||
-rw-r--r-- | doc/classes/AudioStream.xml | 15 | ||||
-rw-r--r-- | doc/classes/AudioStreamPlayback.xml | 40 | ||||
-rw-r--r-- | doc/classes/CollisionObject2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/CollisionObject3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/EditorSceneImporterMesh.xml | 45 | ||||
-rw-r--r-- | doc/classes/File.xml | 2 | ||||
-rw-r--r-- | doc/classes/GradientTexture.xml | 3 | ||||
-rw-r--r-- | doc/classes/GraphEdit.xml | 2 | ||||
-rw-r--r-- | doc/classes/HTTPClient.xml | 4 | ||||
-rw-r--r-- | doc/classes/InputEventShortcut.xml | 17 | ||||
-rw-r--r-- | doc/classes/Line2D.xml | 1 | ||||
-rw-r--r-- | doc/classes/Node.xml | 31 | ||||
-rw-r--r-- | doc/classes/PhysicsServer3D.xml | 12 | ||||
-rw-r--r-- | doc/classes/RandomNumberGenerator.xml | 2 | ||||
-rw-r--r-- | doc/classes/String.xml | 10 | ||||
-rw-r--r-- | doc/classes/Viewport.xml | 32 | ||||
-rw-r--r-- | doc/classes/VisualScriptCustomNodes.xml | 39 |
20 files changed, 249 insertions, 41 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 46b9bdd52d..585b94a522 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -711,6 +711,19 @@ <description> </description> </method> + <method name="rid_allocate_id"> + <return type="int" /> + <description> + Allocate a unique ID which can be used by the implementation to construct a RID. This is used mainly from native extensions to implement servers. + </description> + </method> + <method name="rid_from_int64"> + <return type="RID" /> + <argument index="0" name="base" type="int" /> + <description> + Create a RID from an int64. This is used mainly from native extensions to build servers. + </description> + </method> <method name="round"> <return type="float" /> <argument index="0" name="x" type="float" /> @@ -1072,8 +1085,8 @@ <member name="TranslationServer" type="TranslationServer" setter="" getter=""> The [TranslationServer] singleton. </member> - <member name="VisualScriptEditor" type="VisualScriptEditor" setter="" getter=""> - The [VisualScriptEditor] singleton. + <member name="VisualScriptEditor" type="VisualScriptCustomNodes" setter="" getter=""> + The [VisualScriptCustomNodes] singleton. </member> <member name="XRServer" type="XRServer" setter="" getter=""> The [XRServer] singleton. @@ -2351,9 +2364,11 @@ </constant> <constant name="PROPERTY_HINT_INT_IS_OBJECTID" value="38" enum="PropertyHint"> </constant> + <constant name="PROPERTY_HINT_INT_IS_POINTER" value="40" enum="PropertyHint"> + </constant> <constant name="PROPERTY_HINT_ARRAY_TYPE" value="39" enum="PropertyHint"> </constant> - <constant name="PROPERTY_HINT_MAX" value="40" enum="PropertyHint"> + <constant name="PROPERTY_HINT_MAX" value="41" enum="PropertyHint"> </constant> <constant name="PROPERTY_USAGE_NONE" value="0" enum="PropertyUsageFlags"> </constant> diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index 2180196bb5..e91cfd79a1 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -92,6 +92,15 @@ <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area3D.SpaceOverride" default="0"> Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values. </member> + <member name="wind_attenuation_factor" type="float" setter="set_wind_attenuation_factor" getter="get_wind_attenuation_factor" default="0.0"> + The exponential rate at which wind force decreases with distance from its origin. + </member> + <member name="wind_force_magnitude" type="float" setter="set_wind_force_magnitude" getter="get_wind_force_magnitude" default="0.0"> + The magnitude of area-specific wind force. + </member> + <member name="wind_source_path" type="NodePath" setter="set_wind_source_path" getter="get_wind_source_path" default="NodePath("")"> + The [Node3D] which is used to specify the the direction and origin of an area-specific wind force. The direction is opposite to the z-axis of the [Node3D]'s local transform, and its origin is the origin of the [Node3D]'s local transform. + </member> </members> <signals> <signal name="area_entered"> diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index 637b9a9f16..670a25ab83 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -115,6 +115,7 @@ <argument index="0" name="index" type="int" /> <argument index="1" name="name" type="StringName" /> <description> + Sets the name of the blend shape at this index. </description> </method> <method name="surface_find_by_name" qualifiers="const"> diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml index 8a58b178d8..a954a06117 100644 --- a/doc/classes/AudioStream.xml +++ b/doc/classes/AudioStream.xml @@ -13,6 +13,21 @@ <link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link> </tutorials> <methods> + <method name="_get_length" qualifiers="virtual const"> + <return type="float" /> + <description> + </description> + </method> + <method name="_get_stream_name" qualifiers="virtual const"> + <return type="String" /> + <description> + </description> + </method> + <method name="_instance_playback" qualifiers="virtual const"> + <return type="AudioStreamPlayback" /> + <description> + </description> + </method> <method name="get_length" qualifiers="const"> <return type="float" /> <description> diff --git a/doc/classes/AudioStreamPlayback.xml b/doc/classes/AudioStreamPlayback.xml index cb01aa75e8..09d063ed3b 100644 --- a/doc/classes/AudioStreamPlayback.xml +++ b/doc/classes/AudioStreamPlayback.xml @@ -10,6 +10,46 @@ <link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link> </tutorials> <methods> + <method name="_get_loop_count" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_playback_position" qualifiers="virtual const"> + <return type="float" /> + <description> + </description> + </method> + <method name="_is_playing" qualifiers="virtual const"> + <return type="bool" /> + <description> + </description> + </method> + <method name="_mix" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="buffer" type="AudioFrame*" /> + <argument index="1" name="rate_scale" type="float" /> + <argument index="2" name="frames" type="int" /> + <description> + </description> + </method> + <method name="_seek" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="position" type="float" /> + <description> + </description> + </method> + <method name="_start" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="from_pos" type="float" /> + <description> + </description> + </method> + <method name="_stop" qualifiers="virtual"> + <return type="void" /> + <description> + </description> + </method> </methods> <constants> </constants> diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml index 7129c72e7c..ba1ee3909d 100644 --- a/doc/classes/CollisionObject2D.xml +++ b/doc/classes/CollisionObject2D.xml @@ -11,7 +11,7 @@ <methods> <method name="_input_event" qualifiers="virtual"> <return type="void" /> - <argument index="0" name="viewport" type="Object" /> + <argument index="0" name="viewport" type="Viewport" /> <argument index="1" name="event" type="InputEvent" /> <argument index="2" name="shape_idx" type="int" /> <description> diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml index f9151a2c2f..19bcdcbb27 100644 --- a/doc/classes/CollisionObject3D.xml +++ b/doc/classes/CollisionObject3D.xml @@ -11,7 +11,7 @@ <methods> <method name="_input_event" qualifiers="virtual"> <return type="void" /> - <argument index="0" name="camera" type="Object" /> + <argument index="0" name="camera" type="Camera3D" /> <argument index="1" name="event" type="InputEvent" /> <argument index="2" name="position" type="Vector3" /> <argument index="3" name="normal" type="Vector3" /> diff --git a/doc/classes/EditorSceneImporterMesh.xml b/doc/classes/EditorSceneImporterMesh.xml index 3a9eea87bb..b0f233da2f 100644 --- a/doc/classes/EditorSceneImporterMesh.xml +++ b/doc/classes/EditorSceneImporterMesh.xml @@ -1,8 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EditorSceneImporterMesh" inherits="Resource" version="4.0"> <brief_description> + A [Resource] that contains vertex array-based geometry during the import process. </brief_description> <description> + EditorSceneImporterMesh is a type of [Resource] analogous to [ArrayMesh]. It contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. + + Unlike its runtime counterpart, [EditorSceneImporterMesh] contains mesh data before various import steps, such as lod and shadow mesh generation, have taken place. Modify surface data by calling [method clear], followed by [method add_surface] for each surface. </description> <tutorials> </tutorials> @@ -11,6 +15,7 @@ <return type="void" /> <argument index="0" name="name" type="String" /> <description> + Adds name for a blend shape that will be added with [method add_surface]. Must be called before surface is added. </description> </method> <method name="add_surface"> @@ -23,44 +28,56 @@ <argument index="4" name="material" type="Material" default="null" /> <argument index="5" name="name" type="String" default="""" /> <description> + Creates a new surface, analogous to [method ArrayMesh.add_surface_from_arrays]. + Surfaces are created to be rendered using a [code]primitive[/code], which may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, when using indices, it is recommended to only use points, lines, or triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/code] for this new surface. + The [code]arrays[/code] argument is an array of arrays. See [enum Mesh.ArrayType] for the values used in this array. For example, [code]arrays[0][/code] is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array or be empty, except for [constant Mesh.ARRAY_INDEX] if it is used. </description> </method> <method name="clear"> <return type="void" /> <description> + Removes all surfaces and blend shapes from this [EditorSceneImporterMesh]. </description> </method> <method name="get_blend_shape_count" qualifiers="const"> <return type="int" /> <description> + Returns the number of blend shapes that the mesh holds. </description> </method> <method name="get_blend_shape_mode" qualifiers="const"> <return type="int" enum="Mesh.BlendShapeMode" /> <description> + Returns the blend shape mode for this Mesh. </description> </method> <method name="get_blend_shape_name" qualifiers="const"> <return type="String" /> <argument index="0" name="blend_shape_idx" type="int" /> <description> + Returns the name of the blend shape at this index. </description> </method> <method name="get_lightmap_size_hint" qualifiers="const"> <return type="Vector2i" /> <description> + Returns the size hint of this mesh for lightmap-unwrapping in UV-space. </description> </method> <method name="get_mesh"> <return type="ArrayMesh" /> - <argument index="0" name="arg0" type="Mesh" /> + <argument index="0" name="base_mesh" type="ArrayMesh" default="null" /> <description> + Returns the mesh data represented by this [EditorSceneImporterMesh] as a usable [ArrayMesh]. + This method caches the returned mesh, and subsequent calls will return the cached data until [method clear] is called. + If not yet cached and [code]base_mesh[/code] is provided, [code]base_mesh[/code] will be used and mutated. </description> </method> <method name="get_surface_arrays" qualifiers="const"> <return type="Array" /> <argument index="0" name="surface_idx" type="int" /> <description> + Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface. See [method add_surface]. </description> </method> <method name="get_surface_blend_shape_arrays" qualifiers="const"> @@ -68,17 +85,20 @@ <argument index="0" name="surface_idx" type="int" /> <argument index="1" name="blend_shape_idx" type="int" /> <description> + Returns a single set of blend shape arrays for the requested blend shape index for a surface. </description> </method> <method name="get_surface_count" qualifiers="const"> <return type="int" /> <description> + Returns the amount of surfaces that the mesh holds. </description> </method> <method name="get_surface_lod_count" qualifiers="const"> <return type="int" /> <argument index="0" name="surface_idx" type="int" /> <description> + Returns the amount of lods that the mesh holds on a given surface. </description> </method> <method name="get_surface_lod_indices" qualifiers="const"> @@ -86,6 +106,7 @@ <argument index="0" name="surface_idx" type="int" /> <argument index="1" name="lod_idx" type="int" /> <description> + Returns the index buffer of a lod for a surface. </description> </method> <method name="get_surface_lod_size" qualifiers="const"> @@ -93,36 +114,58 @@ <argument index="0" name="surface_idx" type="int" /> <argument index="1" name="lod_idx" type="int" /> <description> + Returns the screen ratio which activates a lod for a surface. </description> </method> <method name="get_surface_material" qualifiers="const"> <return type="Material" /> <argument index="0" name="surface_idx" type="int" /> <description> + Returns a [Material] in a given surface. Surface is rendered using this material. </description> </method> <method name="get_surface_name" qualifiers="const"> <return type="String" /> <argument index="0" name="surface_idx" type="int" /> <description> + Gets the name assigned to this surface. </description> </method> <method name="get_surface_primitive_type"> <return type="int" enum="Mesh.PrimitiveType" /> <argument index="0" name="surface_idx" type="int" /> <description> + Returns the primitive type of the requested surface (see [method add_surface]). </description> </method> <method name="set_blend_shape_mode"> <return type="void" /> <argument index="0" name="mode" type="int" enum="Mesh.BlendShapeMode" /> <description> + Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]. </description> </method> <method name="set_lightmap_size_hint"> <return type="void" /> <argument index="0" name="size" type="Vector2i" /> <description> + Sets the size hint of this mesh for lightmap-unwrapping in UV-space. + </description> + </method> + <method name="set_surface_material"> + <return type="void" /> + <argument index="0" name="surface_idx" type="int" /> + <argument index="1" name="material" type="Material" /> + <description> + Sets a [Material] for a given surface. Surface will be rendered using this material. + </description> + </method> + <method name="set_surface_name"> + <return type="void" /> + <argument index="0" name="surface_idx" type="int" /> + <argument index="1" name="name" type="String" /> + <description> + Sets a name for a given surface. </description> </method> </methods> diff --git a/doc/classes/File.xml b/doc/classes/File.xml index 6622619fb3..8ecdc8b220 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -438,7 +438,7 @@ Opens the file for read and write operations. The file is created if it does not exist, and truncated if it does. The cursor is positioned at the beginning of the file. </constant> <constant name="COMPRESSION_FASTLZ" value="0" enum="CompressionMode"> - Uses the [url=http://fastlz.org/]FastLZ[/url] compression method. + Uses the [url=https://fastlz.org/]FastLZ[/url] compression method. </constant> <constant name="COMPRESSION_DEFLATE" value="1" enum="CompressionMode"> Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] compression method. diff --git a/doc/classes/GradientTexture.xml b/doc/classes/GradientTexture.xml index 242a78b2e4..44da042dd4 100644 --- a/doc/classes/GradientTexture.xml +++ b/doc/classes/GradientTexture.xml @@ -14,6 +14,9 @@ <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient"> The [Gradient] that will be used to fill the texture. </member> + <member name="use_hdr" type="bool" setter="set_use_hdr" getter="is_using_hdr" default="false"> + If [code]true[/code], the generated texture will support high dynamic range ([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/code], the generated texture will use low dynamic range; overbright colors will be clamped ([constant Image.FORMAT_RGBA8] format). + </member> <member name="width" type="int" setter="set_width" getter="get_width" default="2048"> The number of color samples that will be obtained from the [Gradient]. </member> diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index a3759a51dd..c870026d58 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -10,7 +10,7 @@ <tutorials> </tutorials> <methods> - <method name="_get_connection_line" qualifiers="virtual"> + <method name="_get_connection_line" qualifiers="virtual const"> <return type="PackedVector2Array" /> <argument index="0" name="from" type="Vector2" /> <argument index="1" name="to" type="Vector2" /> diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index 22398cc3ce..861627b526 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -138,7 +138,7 @@ <argument index="3" name="body" type="String" default="""" /> <description> Sends a request to the connected host. - The URL parameter is usually just the part after the host, so for [code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. When sending requests to an HTTP proxy server, it should be an absolute URL. For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the authority component ([code]host:port[/code]). + The URL parameter is usually just the part after the host, so for [code]https://somehost.com/index.php[/code], it is [code]/index.php[/code]. When sending requests to an HTTP proxy server, it should be an absolute URL. For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the authority component ([code]host:port[/code]). Headers are HTTP request headers. For available HTTP methods, see [enum Method]. To create a POST request with query strings to push to the server, do: [codeblocks] @@ -166,7 +166,7 @@ <argument index="3" name="body" type="PackedByteArray" /> <description> Sends a raw request to the connected host. - The URL parameter is usually just the part after the host, so for [code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. When sending requests to an HTTP proxy server, it should be an absolute URL. For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the authority component ([code]host:port[/code]). + The URL parameter is usually just the part after the host, so for [code]https://somehost.com/index.php[/code], it is [code]/index.php[/code]. When sending requests to an HTTP proxy server, it should be an absolute URL. For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the authority component ([code]host:port[/code]). Headers are HTTP request headers. For available HTTP methods, see [enum Method]. Sends the body data raw, as a byte array and does not encode it in any way. </description> diff --git a/doc/classes/InputEventShortcut.xml b/doc/classes/InputEventShortcut.xml new file mode 100644 index 0000000000..35cca02cf7 --- /dev/null +++ b/doc/classes/InputEventShortcut.xml @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="InputEventShortcut" inherits="InputEvent" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index 093ba51755..4d9abbbb19 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -58,6 +58,7 @@ <members> <member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased" default="false"> If [code]true[/code], the line's border will be anti-aliased. + [b]Note:[/b] Line2D is not accelerated by batching when being anti-aliased. </member> <member name="begin_cap_mode" type="int" setter="set_begin_cap_mode" getter="get_begin_cap_mode" enum="Line2D.LineCapMode" default="0"> Controls the style of the line's first point. Use [enum LineCapMode] constants. diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 97e6c71ef9..f5bc705ecb 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -43,14 +43,6 @@ Call [method update_configuration_warnings] when the warnings need to be updated for this node. </description> </method> - <method name="_get_configuration_warnings" qualifiers="virtual"> - <return type="String[]" /> - <description> - The elements in the array returned from this method are displayed as warnings in the Scene Dock if the script that overrides it is a [code]tool[/code] script. - Returning an empty array produces no warnings. - Call [method update_configuration_warnings] when the warnings need to be updated for this node. - </description> - </method> <method name="_input" qualifiers="virtual"> <return type="void" /> <argument index="0" name="event" type="InputEvent" /> @@ -104,9 +96,9 @@ </method> <method name="_unhandled_key_input" qualifiers="virtual"> <return type="void" /> - <argument index="0" name="event" type="InputEventKey" /> + <argument index="0" name="event" type="InputEvent" /> <description> - Called when an [InputEventKey] hasn't been consumed by [method _input] or any GUI. The input event propagates up through the node tree until a node consumes it. + Called when an [InputEventKey] or [InputEventShortcut] hasn't been consumed by [method _input] or any GUI. The input event propagates up through the node tree until a node consumes it. It is only called if unhandled key input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_unhandled_key_input]. To consume the input event and stop it propagating further to other nodes, [method Viewport.set_input_as_handled] can be called. For gameplay input, this and [method _unhandled_input] are usually a better fit than [method _input] as they allow the GUI to intercept the events first. @@ -384,7 +376,14 @@ <method name="is_displayed_folded" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the node is folded (collapsed) in the Scene dock. + Returns [code]true[/code] if the node is folded (collapsed) in the Scene dock. This method is only intended for use with editor tooling. + </description> + </method> + <method name="is_editable_instance" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="node" type="Node" /> + <description> + Returns [code]true[/code] if [code]node[/code] has editable children enabled relative to this node. This method is only intended for use with editor tooling. </description> </method> <method name="is_greater_than" qualifiers="const"> @@ -592,7 +591,15 @@ <return type="void" /> <argument index="0" name="fold" type="bool" /> <description> - Sets the folded state of the node in the Scene dock. + Sets the folded state of the node in the Scene dock. This method is only intended for use with editor tooling. + </description> + </method> + <method name="set_editable_instance"> + <return type="void" /> + <argument index="0" name="node" type="Node" /> + <argument index="1" name="is_editable" type="bool" /> + <description> + Sets the editable children state of [code]node[/code] relative to this node. This method is only intended for use with editor tooling. </description> </method> <method name="set_editor_description"> diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml index d46e38ac5f..33eb0de698 100644 --- a/doc/classes/PhysicsServer3D.xml +++ b/doc/classes/PhysicsServer3D.xml @@ -1222,6 +1222,18 @@ <constant name="AREA_PARAM_PRIORITY" value="7" enum="AreaParameter"> Constant to set/get the priority (order of processing) of an area. </constant> + <constant name="AREA_PARAM_WIND_FORCE_MAGNITUDE" value="8" enum="AreaParameter"> + Constant to set/get the magnitude of area-specific wind force. + </constant> + <constant name="AREA_PARAM_WIND_SOURCE" value="9" enum="AreaParameter"> + Constant to set/get the 3D vector that specifies the origin from which an area-specific wind blows. + </constant> + <constant name="AREA_PARAM_WIND_DIRECTION" value="10" enum="AreaParameter"> + Constant to set/get the 3D vector that specifies the direction in which an area-specific wind blows. + </constant> + <constant name="AREA_PARAM_WIND_ATTENUATION_FACTOR" value="11" enum="AreaParameter"> + Constant to set/get the exponential rate at which wind force decreases with distance from its origin. + </constant> <constant name="AREA_SPACE_OVERRIDE_DISABLED" value="0" enum="AreaSpaceOverrideMode"> This area does not affect gravity/damp. These are generally areas that exist only to detect collisions, and objects entering or exiting them. </constant> diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml index 2cf3cbb83d..fed6568d22 100644 --- a/doc/classes/RandomNumberGenerator.xml +++ b/doc/classes/RandomNumberGenerator.xml @@ -4,7 +4,7 @@ A class for generating pseudo-random numbers. </brief_description> <description> - RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses [url=http://www.pcg-random.org/]PCG32[/url]. + RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses [url=https://www.pcg-random.org/]PCG32[/url]. [b]Note:[/b] The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions. To generate a random float number (within a given range) based on a time-dependant seed: [codeblock] diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 97efc24bd1..de9eb518c6 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -239,7 +239,7 @@ <method name="is_absolute_path" qualifiers="const"> <return type="bool" /> <description> - If the string is a path to a file or directory, returns [code]true[/code] if the path is absolute. + Returns [code]true[/code] if the string is a path to a file or directory and its starting point is explicitly defined. This includes [code]res://[/code], [code]user://[/code], [code]C:\[/code], [code]/[/code], etc. </description> </method> <method name="is_empty" qualifiers="const"> @@ -251,7 +251,7 @@ <method name="is_rel_path" qualifiers="const"> <return type="bool" /> <description> - If the string is a path to a file or directory, returns [code]true[/code] if the path is relative. + Returns [code]true[/code] if the string is a path to a file or directory and its starting point is implicitly defined within the context it is being used. The starting point may refer to the current directory ([code]./[/code]), or the current [Node]. </description> </method> <method name="is_subsequence_of" qualifiers="const"> @@ -646,6 +646,12 @@ Returns the similarity index of the text compared to this string. 1 means totally similar and 0 means totally dissimilar. </description> </method> + <method name="simplify_path" qualifiers="const"> + <return type="String" /> + <description> + Returns a simplified canonical path. + </description> + </method> <method name="split" qualifiers="const"> <return type="PackedStringArray" /> <argument index="0" name="delimiter" type="String" /> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 4a62d3ec7b..2478b71b6a 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -113,26 +113,33 @@ Returns [code]true[/code] if the viewport is currently performing a drag operation. </description> </method> - <method name="input"> + <method name="is_embedding_subwindows" qualifiers="const"> + <return type="bool" /> + <description> + </description> + </method> + <method name="is_input_handled" qualifiers="const"> + <return type="bool" /> + <description> + </description> + </method> + <method name="push_input"> <return type="void" /> <argument index="0" name="event" type="InputEvent" /> <argument index="1" name="in_local_coords" type="bool" default="false" /> <description> </description> </method> - <method name="input_text"> + <method name="push_text_input"> <return type="void" /> <argument index="0" name="text" type="String" /> <description> </description> </method> - <method name="is_embedding_subwindows" qualifiers="const"> - <return type="bool" /> - <description> - </description> - </method> - <method name="is_input_handled" qualifiers="const"> - <return type="bool" /> + <method name="push_unhandled_input"> + <return type="void" /> + <argument index="0" name="event" type="InputEvent" /> + <argument index="1" name="in_local_coords" type="bool" default="false" /> <description> </description> </method> @@ -150,13 +157,6 @@ Sets the number of subdivisions to use in the specified quadrant. A higher number of subdivisions allows you to have more shadows in the scene at once, but reduces the quality of the shadows. A good practice is to have quadrants with a varying number of subdivisions and to have as few subdivisions as possible. </description> </method> - <method name="unhandled_input"> - <return type="void" /> - <argument index="0" name="event" type="InputEvent" /> - <argument index="1" name="in_local_coords" type="bool" default="false" /> - <description> - </description> - </method> <method name="warp_mouse"> <return type="void" /> <argument index="0" name="to_position" type="Vector2" /> diff --git a/doc/classes/VisualScriptCustomNodes.xml b/doc/classes/VisualScriptCustomNodes.xml new file mode 100644 index 0000000000..3ef8022f5e --- /dev/null +++ b/doc/classes/VisualScriptCustomNodes.xml @@ -0,0 +1,39 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualScriptCustomNodes" inherits="Object" version="4.0"> + <brief_description> + Manages custom nodes for the Visual Script editor. + </brief_description> + <description> + This singleton can be used to manage (i.e., add or remove) custom nodes for the Visual Script editor. + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_custom_node"> + <return type="void" /> + <argument index="0" name="name" type="String" /> + <argument index="1" name="category" type="String" /> + <argument index="2" name="script" type="Script" /> + <description> + Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter. + </description> + </method> + <method name="remove_custom_node"> + <return type="void" /> + <argument index="0" name="name" type="String" /> + <argument index="1" name="category" type="String" /> + <description> + Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed. + </description> + </method> + </methods> + <signals> + <signal name="custom_nodes_updated"> + <description> + Emitted when a custom Visual Script node is added or removed. + </description> + </signal> + </signals> + <constants> + </constants> +</class> |