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-rw-r--r--doc/classes/Curve3D.xml2
-rw-r--r--doc/classes/Dictionary.xml2
-rw-r--r--doc/classes/Object.xml2
-rw-r--r--doc/classes/PathFollow3D.xml2
-rw-r--r--doc/classes/String.xml8
-rw-r--r--doc/classes/StringName.xml8
6 files changed, 12 insertions, 12 deletions
diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml
index cfe2036499..362d792b39 100644
--- a/doc/classes/Curve3D.xml
+++ b/doc/classes/Curve3D.xml
@@ -138,7 +138,7 @@
<param index="1" name="cubic" type="bool" default="false" />
<param index="2" name="apply_tilt" type="bool" default="false" />
<description>
- Similar with [code]interpolate_baked()[/code]. The the return value is [code]Transform3D[/code], with [code]origin[/code] as point position, [code]basis.x[/code] as sideway vector, [code]basis.y[/code] as up vector, [code]basis.z[/code] as forward vector. When the curve length is 0, there is no reasonable way to caculate the rotation, all vectors aligned with global space axes.
+ Similar with [code]interpolate_baked()[/code]. The the return value is [code]Transform3D[/code], with [code]origin[/code] as point position, [code]basis.x[/code] as sideway vector, [code]basis.y[/code] as up vector, [code]basis.z[/code] as forward vector. When the curve length is 0, there is no reasonable way to calculate the rotation, all vectors aligned with global space axes.
</description>
</method>
<method name="samplef" qualifiers="const">
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index 92225b816f..5f99ba82b8 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -135,7 +135,7 @@
[/csharp]
[/codeblocks]
[b]Note:[/b] Erasing elements while iterating over dictionaries is [b]not[/b] supported and will result in unpredictable behavior.
- [b]Note:[/b] When declaring a dictionary with [code]const[/code], the dictionary becomes read-only. A read-only Dictionary's entries cannot be overriden at run-time. This does [i]not[/i] affect nested [Array] and [Dictionary] values.
+ [b]Note:[/b] When declaring a dictionary with [code]const[/code], the dictionary becomes read-only. A read-only Dictionary's entries cannot be overridden at run-time. This does [i]not[/i] affect nested [Array] and [Dictionary] values.
</description>
<tutorials>
<link title="GDScript basics: Dictionary">$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary</link>
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 5e834b3d91..e015bec134 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -8,7 +8,7 @@
You can create new instances, using [code]Object.new()[/code] in GDScript, or [code]new Object[/code] in C#.
To delete an Object instance, call [method free]. This is necessary for most classes inheriting Object, because they do not manage memory on their own, and will otherwise cause memory leaks when no longer in use. There are a few classes that perform memory management. For example, [RefCounted] (and by extension [Resource]) deletes itself when no longer referenced, and [Node] deletes its children when freed.
Objects can have a [Script] attached to them. Once the [Script] is instantiated, it effectively acts as an extension to the base class, allowing it to define and inherit new properties, methods and signals.
- Inside a [Script], [method _get_property_list] may be overriden to customize properties in several ways. This allows them to be available to the editor, display as lists of options, sub-divide into groups, save on disk, etc. Scripting languages offer easier ways to customize properties, such as with the [annotation @GDScript.@export] annotation.
+ Inside a [Script], [method _get_property_list] may be overridden to customize properties in several ways. This allows them to be available to the editor, display as lists of options, sub-divide into groups, save on disk, etc. Scripting languages offer easier ways to customize properties, such as with the [annotation @GDScript.@export] annotation.
Godot is very dynamic. An object's script, and therefore its properties, methods and signals, can be changed at run-time. Because of this, there can be occasions where, for example, a property required by a method may not exist. To prevent run-time errors, see methods such as [method set], [method get], [method call], [method has_method], [method has_signal], etc. Note that these methods are [b]much[/b] slower than direct references.
In GDScript, you can also check if a given property, method, or signal name exists in an object with the [code]in[/code] operator:
[codeblock]
diff --git a/doc/classes/PathFollow3D.xml b/doc/classes/PathFollow3D.xml
index fa7580b7b6..01275471d0 100644
--- a/doc/classes/PathFollow3D.xml
+++ b/doc/classes/PathFollow3D.xml
@@ -15,7 +15,7 @@
<param index="0" name="transform" type="Transform3D" />
<param index="1" name="rotation_mode" type="int" enum="PathFollow3D.RotationMode" />
<description>
- Correct the [code]transform[/code]. [code]rotation_mode[/code] implicitly specifies how posture (forward, up and sideway direction) is caculated.
+ Correct the [code]transform[/code]. [code]rotation_mode[/code] implicitly specifies how posture (forward, up and sideway direction) is calculated.
</description>
</method>
</methods>
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index 653d53607e..97466e7860 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -973,11 +973,11 @@
[codeblocks]
[gdscript]
var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
- print(url.uri_decode()) # Prints "$DOCS_URL/?hightlight=Godot Engine:docs"
+ print(url.uri_decode()) # Prints "$DOCS_URL/?highlight=Godot Engine:docs"
[/gdscript]
[csharp]
var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
- GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?hightlight=Godot Engine:docs"
+ GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?highlight=Godot Engine:docs"
[/csharp]
[/codeblocks]
</description>
@@ -988,13 +988,13 @@
Encodes the string to URL-friendly format. This method is meant to properly encode the parameters in a URL when sending an HTTP request.
[codeblocks]
[gdscript]
- var prefix = "$DOCS_URL/?hightlight="
+ var prefix = "$DOCS_URL/?highlight="
var url = prefix + "Godot Engine:docs".uri_encode()
print(url) # Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
[/gdscript]
[csharp]
- var prefix = "$DOCS_URL/?hightlight=";
+ var prefix = "$DOCS_URL/?highlight=";
var url = prefix + "Godot Engine:docs".URIEncode();
GD.Print(url); // Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
diff --git a/doc/classes/StringName.xml b/doc/classes/StringName.xml
index 44d78a46fb..b46e39b8d7 100644
--- a/doc/classes/StringName.xml
+++ b/doc/classes/StringName.xml
@@ -880,11 +880,11 @@
[codeblocks]
[gdscript]
var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
- print(url.uri_decode()) # Prints "$DOCS_URL/?hightlight=Godot Engine:docs"
+ print(url.uri_decode()) # Prints "$DOCS_URL/?highlight=Godot Engine:docs"
[/gdscript]
[csharp]
var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
- GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?hightlight=Godot Engine:docs"
+ GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?highlight=Godot Engine:docs"
[/csharp]
[/codeblocks]
</description>
@@ -895,13 +895,13 @@
Encodes the string to URL-friendly format. This method is meant to properly encode the parameters in a URL when sending an HTTP request.
[codeblocks]
[gdscript]
- var prefix = "$DOCS_URL/?hightlight="
+ var prefix = "$DOCS_URL/?highlight="
var url = prefix + "Godot Engine:docs".uri_encode()
print(url) # Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
[/gdscript]
[csharp]
- var prefix = "$DOCS_URL/?hightlight=";
+ var prefix = "$DOCS_URL/?highlight=";
var url = prefix + "Godot Engine:docs".URIEncode();
GD.Print(url); // Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs"