diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/BaseMaterial3D.xml | 6 | ||||
-rw-r--r-- | doc/classes/Curve.xml | 2 | ||||
-rw-r--r-- | doc/classes/GPUParticles3D.xml | 20 | ||||
-rw-r--r-- | doc/classes/RibbonTrailMesh.xml | 31 | ||||
-rw-r--r-- | doc/classes/TubeTrailMesh.xml | 27 |
5 files changed, 83 insertions, 3 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index fa9068e2ad..0a7b4c5dab 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -364,6 +364,8 @@ <member name="transparency" type="int" setter="set_transparency" getter="get_transparency" enum="BaseMaterial3D.Transparency" default="0"> If [code]true[/code], transparency is enabled on the body. See also [member blend_mode]. </member> + <member name="use_particle_trails" type="bool" setter="set_flag" getter="get_flag" default="false"> + </member> <member name="use_point_size" type="bool" setter="set_flag" getter="get_flag" default="false"> If [code]true[/code], render point size can be changed. [b]Note:[/b] this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member point_size]. @@ -655,7 +657,9 @@ <constant name="FLAG_SUBSURFACE_MODE_SKIN" value="18" enum="Flags"> Enables the skin mode for subsurface scattering which is used to improve the look of subsurface scattering when used for human skin. </constant> - <constant name="FLAG_MAX" value="19" enum="Flags"> + <constant name="FLAG_PARTICLE_TRAILS_MODE" value="19" enum="Flags"> + </constant> + <constant name="FLAG_MAX" value="20" enum="Flags"> Represents the size of the [enum Flags] enum. </constant> <constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode"> diff --git a/doc/classes/Curve.xml b/doc/classes/Curve.xml index 26872e1f8e..e47c420a3b 100644 --- a/doc/classes/Curve.xml +++ b/doc/classes/Curve.xml @@ -108,7 +108,7 @@ Returns the Y value for the point that would exist at the X position [code]offset[/code] along the curve. </description> </method> - <method name="interpolate_baked"> + <method name="interpolate_baked" qualifiers="const"> <return type="float"> </return> <argument index="0" name="offset" type="float"> diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index aea106af50..e5d6581ddc 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -87,18 +87,22 @@ <member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes" default="1"> The number of draw passes when rendering particles. </member> + <member name="draw_skin" type="Skin" setter="set_skin" getter="get_skin"> + </member> <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true"> If [code]true[/code], particles are being emitted. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously. </member> - <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0"> + <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="30"> The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. </member> + <member name="interpolate" type="bool" setter="set_interpolate" getter="get_interpolate" default="true"> + </member> <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0"> Amount of time each particle will exist. </member> @@ -122,6 +126,12 @@ </member> <member name="sub_emitter" type="NodePath" setter="set_sub_emitter" getter="get_sub_emitter" default="NodePath("")"> </member> + <member name="trail_enabled" type="bool" setter="set_enable_trail" getter="is_trail_enabled" default="false"> + </member> + <member name="trail_length_secs" type="float" setter="set_trail_length" getter="get_trail_length" default="0.3"> + </member> + <member name="transform_align" type="int" setter="set_transform_align" getter="get_transform_align" enum="GPUParticles3D.TransformAlign" default="0"> + </member> <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB( -4, -4, -4, 8, 8, 8 )"> The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active. Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool. @@ -150,5 +160,13 @@ <constant name="MAX_DRAW_PASSES" value="4"> Maximum number of draw passes supported. </constant> + <constant name="TRANSFORM_ALIGN_DISABLED" value="0" enum="TransformAlign"> + </constant> + <constant name="TRANSFORM_ALIGN_Z_BILLBOARD" value="1" enum="TransformAlign"> + </constant> + <constant name="TRANSFORM_ALIGN_Y_TO_VELOCITY" value="2" enum="TransformAlign"> + </constant> + <constant name="TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY" value="3" enum="TransformAlign"> + </constant> </constants> </class> diff --git a/doc/classes/RibbonTrailMesh.xml b/doc/classes/RibbonTrailMesh.xml new file mode 100644 index 0000000000..771f2e444b --- /dev/null +++ b/doc/classes/RibbonTrailMesh.xml @@ -0,0 +1,31 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="RibbonTrailMesh" inherits="PrimitiveMesh" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="curve" type="Curve" setter="set_curve" getter="get_curve"> + </member> + <member name="section_length" type="float" setter="set_section_length" getter="get_section_length" default="0.2"> + </member> + <member name="section_segments" type="int" setter="set_section_segments" getter="get_section_segments" default="3"> + </member> + <member name="sections" type="int" setter="set_sections" getter="get_sections" default="5"> + </member> + <member name="shape" type="int" setter="set_shape" getter="get_shape" enum="RibbonTrailMesh.Shape" default="1"> + </member> + <member name="size" type="float" setter="set_size" getter="get_size" default="1.0"> + </member> + </members> + <constants> + <constant name="SHAPE_FLAT" value="0" enum="Shape"> + </constant> + <constant name="SHAPE_CROSS" value="1" enum="Shape"> + </constant> + </constants> +</class> diff --git a/doc/classes/TubeTrailMesh.xml b/doc/classes/TubeTrailMesh.xml new file mode 100644 index 0000000000..2782791a62 --- /dev/null +++ b/doc/classes/TubeTrailMesh.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="TubeTrailMesh" inherits="PrimitiveMesh" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="curve" type="Curve" setter="set_curve" getter="get_curve"> + </member> + <member name="radial_steps" type="int" setter="set_radial_steps" getter="get_radial_steps" default="8"> + </member> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + </member> + <member name="section_length" type="float" setter="set_section_length" getter="get_section_length" default="0.2"> + </member> + <member name="section_rings" type="int" setter="set_section_rings" getter="get_section_rings" default="3"> + </member> + <member name="sections" type="int" setter="set_sections" getter="get_sections" default="5"> + </member> + </members> + <constants> + </constants> +</class> |