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-rw-r--r--doc/classes/Camera2D.xml6
-rw-r--r--doc/classes/JSON.xml5
-rw-r--r--doc/classes/PhysicsServer2DExtension.xml2
-rw-r--r--doc/classes/PhysicsServer3DExtension.xml2
-rw-r--r--doc/classes/Quaternion.xml2
5 files changed, 11 insertions, 6 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index bb78d537ad..a1d24f778d 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -124,6 +124,9 @@
<member name="editor_draw_screen" type="bool" setter="set_screen_drawing_enabled" getter="is_screen_drawing_enabled" default="true">
If [code]true[/code], draws the camera's screen rectangle in the editor.
</member>
+ <member name="ignore_rotation" type="bool" setter="set_ignore_rotation" getter="is_ignoring_rotation" default="true">
+ If [code]true[/code], the camera's rendered view is not affected by its [member Node2D.rotation] and [member Node2D.global_rotation].
+ </member>
<member name="limit_bottom" type="int" setter="set_limit" getter="get_limit" default="10000000">
Bottom scroll limit in pixels. The camera stops moving when reaching this value, but [member offset] can push the view past the limit.
</member>
@@ -147,9 +150,6 @@
<member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="Camera2D.Camera2DProcessCallback" default="1">
The camera's process callback. See [enum Camera2DProcessCallback].
</member>
- <member name="rotating" type="bool" setter="set_rotating" getter="is_rotating" default="false">
- If [code]true[/code], the camera view rotates with the target.
- </member>
<member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled" default="false">
If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed].
</member>
diff --git a/doc/classes/JSON.xml b/doc/classes/JSON.xml
index 38ddca2727..125d016632 100644
--- a/doc/classes/JSON.xml
+++ b/doc/classes/JSON.xml
@@ -28,6 +28,11 @@
[codeblock]
var data = JSON.parse_string(json_string) # Returns null if parsing failed.
[/codeblock]
+ [b]Note:[/b] Both parse methods do not fully comply with the JSON specification:
+ - Trailing commas in arrays or objects are ignored, instead of causing a parser error.
+ - New line and tab characters are accepted in string literals, and are treated like their corresponding escape sequences [code]\n[/code] and [code]\t[/code].
+ - Numbers are parsed using [method String.to_float] which is generally more lax than the JSON specification.
+ - Certain errors, such as invalid Unicode sequences, do not cause a parser error. Instead, the string is cleansed and an error is logged to the console.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PhysicsServer2DExtension.xml b/doc/classes/PhysicsServer2DExtension.xml
index a63aa8a30f..518862bb28 100644
--- a/doc/classes/PhysicsServer2DExtension.xml
+++ b/doc/classes/PhysicsServer2DExtension.xml
@@ -602,7 +602,7 @@
<method name="_body_set_state_sync_callback" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
- <param index="1" name="callback" type="PhysicsServer2DExtensionStateCallback*" />
+ <param index="1" name="callable" type="Callable" />
<description>
</description>
</method>
diff --git a/doc/classes/PhysicsServer3DExtension.xml b/doc/classes/PhysicsServer3DExtension.xml
index f42276ddd8..ab00f63359 100644
--- a/doc/classes/PhysicsServer3DExtension.xml
+++ b/doc/classes/PhysicsServer3DExtension.xml
@@ -575,7 +575,7 @@
<method name="_body_set_state_sync_callback" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
- <param index="1" name="callback" type="PhysicsServer3DExtensionStateCallback*" />
+ <param index="1" name="callable" type="Callable" />
<description>
</description>
</method>
diff --git a/doc/classes/Quaternion.xml b/doc/classes/Quaternion.xml
index a521af5709..f21ebf57e2 100644
--- a/doc/classes/Quaternion.xml
+++ b/doc/classes/Quaternion.xml
@@ -71,7 +71,7 @@
<param index="0" name="to" type="Quaternion" />
<description>
Returns the angle between this quaternion and [param to]. This is the magnitude of the angle you would need to rotate by to get from one to the other.
- [b]Note:[/b] This method has an abnormally high number of floating-point errors, so methods such as [code]is_zero_approx[/code] will not work reliably.
+ [b]Note:[/b] The magnitude of the floating-point error for this method is abnormally high, so methods such as [code]is_zero_approx[/code] will not work reliably.
</description>
</method>
<method name="dot" qualifiers="const">