diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/@GlobalScope.xml | 141 | ||||
-rw-r--r-- | doc/classes/Node.xml | 6 |
2 files changed, 25 insertions, 122 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index f6b1bb4d7c..f6b8e0da19 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -2093,130 +2093,61 @@ <constant name="BUTTON_MASK_XBUTTON2" value="256" enum="ButtonList"> Extra mouse button 2 mask. </constant> - <constant name="JOY_INVALID_BUTTON" value="-1" enum="JoyButtonList"> + <constant name="JOY_BUTTON_INVALID" value="-1" enum="JoyButtonList"> An invalid game controller button. </constant> <constant name="JOY_BUTTON_A" value="0" enum="JoyButtonList"> - Game controller SDL button A. + Game controller SDL button A. Corresponds to the bottom action button: Sony Cross, Xbox A, Nintendo B. </constant> <constant name="JOY_BUTTON_B" value="1" enum="JoyButtonList"> - Game controller SDL button B. + Game controller SDL button B. Corresponds to the right action button: Sony Circle, Xbox B, Nintendo A. </constant> <constant name="JOY_BUTTON_X" value="2" enum="JoyButtonList"> - Game controller SDL button X. + Game controller SDL button X. Corresponds to the left action button: Sony Square, Xbox X, Nintendo Y. </constant> <constant name="JOY_BUTTON_Y" value="3" enum="JoyButtonList"> - Game controller SDL button Y. + Game controller SDL button Y. Corresponds to the top action button: Sony Triangle, Xbox Y, Nintendo X. </constant> <constant name="JOY_BUTTON_BACK" value="4" enum="JoyButtonList"> - Game controller SDL back button. + Game controller SDL back button. Corresponds to the Sony Select, Xbox Back, Nintendo - button. </constant> <constant name="JOY_BUTTON_GUIDE" value="5" enum="JoyButtonList"> - Game controller SDL guide button. + Game controller SDL guide button. Corresponds to the Sony PS, Xbox Home button. </constant> <constant name="JOY_BUTTON_START" value="6" enum="JoyButtonList"> - Game controller SDL start button. + Game controller SDL start button. Corresponds to the Nintendo + button. </constant> <constant name="JOY_BUTTON_LEFT_STICK" value="7" enum="JoyButtonList"> - Game controller SDL left stick button. + Game controller SDL left stick button. Corresponds to the Sony L3, Xbox L/LS button. </constant> <constant name="JOY_BUTTON_RIGHT_STICK" value="8" enum="JoyButtonList"> - Game controller SDL right stick button. + Game controller SDL right stick button. Corresponds to the Sony R3, Xbox R/RS button. </constant> <constant name="JOY_BUTTON_LEFT_SHOULDER" value="9" enum="JoyButtonList"> - Game controller SDL left shoulder button. + Game controller SDL left shoulder button. Corresponds to the Sony L1, Xbox LB button. </constant> <constant name="JOY_BUTTON_RIGHT_SHOULDER" value="10" enum="JoyButtonList"> - Game controller SDL right shoulder button. + Game controller SDL right shoulder button. Corresponds to the Sony R1, Xbox RB button. </constant> <constant name="JOY_BUTTON_DPAD_UP" value="11" enum="JoyButtonList"> - Game controller SDL D-pad up button. + Game controller D-pad up button. </constant> <constant name="JOY_BUTTON_DPAD_DOWN" value="12" enum="JoyButtonList"> - Game controller SDL D-pad down button. + Game controller D-pad down button. </constant> <constant name="JOY_BUTTON_DPAD_LEFT" value="13" enum="JoyButtonList"> - Game controller SDL D-pad left button. + Game controller D-pad left button. </constant> <constant name="JOY_BUTTON_DPAD_RIGHT" value="14" enum="JoyButtonList"> - Game controller SDL D-pad right button. + Game controller D-pad right button. </constant> - <constant name="JOY_SDL_BUTTONS" value="15" enum="JoyButtonList"> + <constant name="JOY_BUTTON_SDL_MAX" value="15" enum="JoyButtonList"> The number of SDL game controller buttons. </constant> - <constant name="JOY_SONY_X" value="0" enum="JoyButtonList"> - Sony DualShock controller X button maps to SDL button A. - </constant> - <constant name="JOY_SONY_CROSS" value="0" enum="JoyButtonList"> - Sony DualShock controller cross button maps to SDL button A. - </constant> - <constant name="JOY_SONY_CIRCLE" value="1" enum="JoyButtonList"> - Sony DualShock controller circle button maps to SDL button B. - </constant> - <constant name="JOY_SONY_SQUARE" value="2" enum="JoyButtonList"> - Sony DualShock controller square button maps to SDL button X. - </constant> - <constant name="JOY_SONY_TRIANGLE" value="3" enum="JoyButtonList"> - Sony DualShock controller triangle button maps to SDL button Y. - </constant> - <constant name="JOY_SONY_SELECT" value="4" enum="JoyButtonList"> - Sony DualShock controller select button maps to SDL back button. - </constant> - <constant name="JOY_SONY_START" value="6" enum="JoyButtonList"> - Sony DualShock controller start button maps to SDL start button. - </constant> - <constant name="JOY_SONY_PS" value="5" enum="JoyButtonList"> - Sony DualShock controller PS button maps to SDL guide button. - </constant> - <constant name="JOY_SONY_L1" value="9" enum="JoyButtonList"> - Sony DualShock controller L1 button maps to SDL left shoulder button. - </constant> - <constant name="JOY_SONY_R1" value="10" enum="JoyButtonList"> - Sony DualShock controller R1 button maps to SDL right shoulder button. - </constant> - <constant name="JOY_SONY_L3" value="7" enum="JoyButtonList"> - Sony DualShock controller L3 button maps to SDL left stick button. - </constant> - <constant name="JOY_SONY_R3" value="8" enum="JoyButtonList"> - Sony DualShock controller R3 button maps to SDL right stick button. - </constant> - <constant name="JOY_XBOX_A" value="0" enum="JoyButtonList"> - Xbox game controller A button maps to SDL button A. - </constant> - <constant name="JOY_XBOX_B" value="1" enum="JoyButtonList"> - Xbox game controller B button maps to SDL button B. - </constant> - <constant name="JOY_XBOX_X" value="2" enum="JoyButtonList"> - Xbox game controller X button maps to SDL button X. - </constant> - <constant name="JOY_XBOX_Y" value="3" enum="JoyButtonList"> - Xbox game controller Y button maps to SDL button Y. - </constant> - <constant name="JOY_XBOX_BACK" value="4" enum="JoyButtonList"> - Xbox game controller back button maps to SDL back button. - </constant> - <constant name="JOY_XBOX_START" value="6" enum="JoyButtonList"> - Xbox game controller start button maps to SDL start button. - </constant> - <constant name="JOY_XBOX_HOME" value="5" enum="JoyButtonList"> - Xbox game controller home button maps to SDL guide button. - </constant> - <constant name="JOY_XBOX_LS" value="7" enum="JoyButtonList"> - Xbox game controller left stick button maps to SDL left stick button. - </constant> - <constant name="JOY_XBOX_RS" value="8" enum="JoyButtonList"> - Xbox game controller right stick button maps to SDL right stick button. - </constant> - <constant name="JOY_XBOX_LB" value="9" enum="JoyButtonList"> - Xbox game controller left bumper button maps to SDL left shoulder button. - </constant> - <constant name="JOY_XBOX_RB" value="10" enum="JoyButtonList"> - Xbox game controller right bumper button maps to SDL right shoulder button. - </constant> <constant name="JOY_BUTTON_MAX" value="36" enum="JoyButtonList"> - The maximum number of game controller buttons. + The maximum number of game controller buttons: Android supports up to 36 buttons. </constant> - <constant name="JOY_INVALID_AXIS" value="-1" enum="JoyAxisList"> + <constant name="JOY_AXIS_INVALID" value="-1" enum="JoyAxisList"> An invalid game controller axis. </constant> <constant name="JOY_AXIS_LEFT_X" value="0" enum="JoyAxisList"> @@ -2237,41 +2168,11 @@ <constant name="JOY_AXIS_TRIGGER_RIGHT" value="5" enum="JoyAxisList"> Game controller right trigger axis. </constant> - <constant name="JOY_SDL_AXES" value="6" enum="JoyAxisList"> + <constant name="JOY_AXIS_SDL_MAX" value="6" enum="JoyAxisList"> The number of SDL game controller axes. </constant> - <constant name="JOY_AXIS_0_X" value="0" enum="JoyAxisList"> - Game controller joystick 0 x-axis. - </constant> - <constant name="JOY_AXIS_0_Y" value="1" enum="JoyAxisList"> - Game controller joystick 0 y-axis. - </constant> - <constant name="JOY_AXIS_1_X" value="2" enum="JoyAxisList"> - Game controller joystick 1 x-axis. - </constant> - <constant name="JOY_AXIS_1_Y" value="3" enum="JoyAxisList"> - Game controller joystick 1 y-axis. - </constant> - <constant name="JOY_AXIS_2_X" value="4" enum="JoyAxisList"> - Game controller joystick 2 x-axis. - </constant> - <constant name="JOY_AXIS_2_Y" value="5" enum="JoyAxisList"> - Game controller joystick 2 y-axis. - </constant> - <constant name="JOY_AXIS_3_X" value="6" enum="JoyAxisList"> - Game controller joystick 3 x-axis. - </constant> - <constant name="JOY_AXIS_3_Y" value="7" enum="JoyAxisList"> - Game controller joystick 3 y-axis. - </constant> - <constant name="JOY_AXIS_4_X" value="8" enum="JoyAxisList"> - Game controller joystick 4 x-axis. - </constant> - <constant name="JOY_AXIS_4_Y" value="9" enum="JoyAxisList"> - Game controller joystick 4 y-axis. - </constant> <constant name="JOY_AXIS_MAX" value="10" enum="JoyAxisList"> - The maximum number of game controller axes. + The maximum number of game controller axes: OpenVR supports up to 5 Joysticks making a total of 10 axes. </constant> <constant name="MIDI_MESSAGE_NOTE_OFF" value="8" enum="MidiMessageList"> MIDI note OFF message. diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 3f212fa0f6..e3fc87ffb5 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -782,7 +782,8 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Enables or disables internal physics for this node. Internal physics processing happens in isolation from the normal [method _physics_process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or physics processing is disabled for scripting ([method set_physics_process]). Only useful for advanced uses to manipulate built-in nodes' behaviour. + Enables or disables internal physics for this node. Internal physics processing happens in isolation from the normal [method _physics_process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or physics processing is disabled for scripting ([method set_physics_process]). Only useful for advanced uses to manipulate built-in nodes' behavior. + [b]Warning:[/b] Built-in Nodes rely on the internal processing for their own logic, so changing this value from your code may lead to unexpected behavior. Script access to this internal logic is provided for specific advanced uses, but is unsafe and not supported. </description> </method> <method name="set_process"> @@ -809,7 +810,8 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Enables or disabled internal processing for this node. Internal processing happens in isolation from the normal [method _process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or processing is disabled for scripting ([method set_process]). Only useful for advanced uses to manipulate built-in nodes' behaviour. + Enables or disabled internal processing for this node. Internal processing happens in isolation from the normal [method _process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or processing is disabled for scripting ([method set_process]). Only useful for advanced uses to manipulate built-in nodes' behavior. + [b]Warning:[/b] Built-in Nodes rely on the internal processing for their own logic, so changing this value from your code may lead to unexpected behavior. Script access to this internal logic is provided for specific advanced uses, but is unsafe and not supported. </description> </method> <method name="set_process_unhandled_input"> |