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-rw-r--r--doc/classes/Node.xml2
-rw-r--r--doc/classes/TextureButton.xml10
-rw-r--r--doc/classes/bool.xml2
3 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 47be5695a0..d041d20656 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -79,7 +79,7 @@
<return type="void" />
<description>
Called when the node is "ready", i.e. when both the node and its children have entered the scene tree. If the node has children, their [method _ready] callbacks get triggered first, and the parent node will receive the ready notification afterwards.
- Corresponds to the [constant NOTIFICATION_READY] notification in [method Object._notification]. See also the [code]onready[/code] keyword for variables.
+ Corresponds to the [constant NOTIFICATION_READY] notification in [method Object._notification]. See also the [code]@onready[/code] annotation for variables.
Usually used for initialization. For even earlier initialization, [method Object._init] may be used. See also [method _enter_tree].
[b]Note:[/b] [method _ready] may be called only once for each node. After removing a node from the scene tree and adding again, [code]_ready[/code] will not be called for the second time. This can be bypassed with requesting another call with [method request_ready], which may be called anywhere before adding the node again.
</description>
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml
index 476ab2d1bf..5f081b95f5 100644
--- a/doc/classes/TextureButton.xml
+++ b/doc/classes/TextureButton.xml
@@ -12,17 +12,17 @@
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<members>
- <member name="expand" type="bool" setter="set_expand" getter="get_expand" default="false">
- If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node.
- </member>
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
If [code]true[/code], texture is flipped horizontally.
</member>
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
If [code]true[/code], texture is flipped vertically.
</member>
- <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="0">
- Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [enum StretchMode] constants. See the constants to learn more.
+ <member name="ignore_texture_size" type="bool" setter="set_ignore_texture_size" getter="get_ignore_texture_size" default="false">
+ If [code]true[/code], the size of the texture won't be considered for minimum size calculation, so the [TextureButton] can be shrunk down past the texture size.
+ </member>
+ <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="2">
+ Controls the texture's behavior when you resize the node's bounding rectangle. See the [enum StretchMode] constants for available options.
</member>
<member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask">
Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
diff --git a/doc/classes/bool.xml b/doc/classes/bool.xml
index 49f2d2dd7f..243d19d94f 100644
--- a/doc/classes/bool.xml
+++ b/doc/classes/bool.xml
@@ -52,7 +52,7 @@
[codeblocks]
[gdscript]
var _can_shoot = true
- onready var _cool_down = $CoolDownTimer
+ @onready var _cool_down = $CoolDownTimer
func shoot():
if _can_shoot and Input.is_action_pressed("shoot"):