diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/SkeletonProfile.xml | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/doc/classes/SkeletonProfile.xml b/doc/classes/SkeletonProfile.xml index 57bdd52d9e..6fb311bcee 100644 --- a/doc/classes/SkeletonProfile.xml +++ b/doc/classes/SkeletonProfile.xml @@ -5,6 +5,7 @@ </brief_description> <description> This resource is used in [EditorScenePostImport]. Some parameters are referring to bones in [Skeleton3D], [Skin], [Animation], and some other nodes are rewritten based on the parameters of [SkeletonProfile]. + [b]Note:[/b] These parameters need to be set only when creating a custom profile. In [SkeletonProfileHumanoid], they are defined internally as read-only values. </description> <tutorials> <link title="Retargeting 3D Skeletons">$DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html</link> @@ -160,16 +161,18 @@ </methods> <members> <member name="bone_size" type="int" setter="set_bone_size" getter="get_bone_size" default="0"> + The amount of bones in retargeting section's [BoneMap] editor. For example, [SkeletonProfileHumanoid] has 56 bones. + The size of elements in [BoneMap] updates when changing this property in it's assigned [SkeletonProfile]. </member> <member name="group_size" type="int" setter="set_group_size" getter="get_group_size" default="0"> + The amount of groups of bones in retargeting section's [BoneMap] editor. For example, [SkeletonProfileHumanoid] has 4 groups. + This property exists to separate the bone list into several sections in the editor. </member> <member name="root_bone" type="StringName" setter="set_root_bone" getter="get_root_bone" default="&"""> - A name of bone that will be used as the root bone in [AnimationTree]. - [b]Note:[/b] In most cases, it is the bone of the parent of the hips that exists at the world origin in the humanoid model. + A bone name that will be used as the root bone in [AnimationTree]. This should be the bone of the parent of hips that exists at the world origin. </member> <member name="scale_base_bone" type="StringName" setter="set_scale_base_bone" getter="get_scale_base_bone" default="&"""> - A name of bone which height will be used as the coefficient for normalization. - [b]Note:[/b] In most cases, it is hips in the humanoid model. + A bone name which will use model's height as the coefficient for normalization. For example, [SkeletonProfileHumanoid] defines it as [code]Hips[/code]. </member> </members> <signals> |