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-rw-r--r--doc/classes/MultiplayerAPI.xml22
-rw-r--r--doc/classes/Node.xml4
2 files changed, 13 insertions, 13 deletions
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml
index 2c81e5e93c..d8d7d9acfc 100644
--- a/doc/classes/MultiplayerAPI.xml
+++ b/doc/classes/MultiplayerAPI.xml
@@ -143,25 +143,25 @@
<constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode">
Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or puppets.
</constant>
- <constant name="RPC_MODE_SYNC" value="2" enum="RPCMode">
- Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Analogous to the [code]sync[/code] keyword.
- </constant>
- <constant name="RPC_MODE_MASTER" value="3" enum="RPCMode">
+ <constant name="RPC_MODE_MASTER" value="2" enum="RPCMode">
Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. Only accepts calls or property changes from the node's network puppets, see [method Node.set_network_master].
</constant>
- <constant name="RPC_MODE_PUPPET" value="4" enum="RPCMode">
+ <constant name="RPC_MODE_PUPPET" value="3" enum="RPCMode">
Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on puppets for this node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master].
</constant>
- <constant name="RPC_MODE_SLAVE" value="4" enum="RPCMode">
- Deprecated. Use [code]RPC_MODE_PUPPET[/code] instead.
+ <constant name="RPC_MODE_SLAVE" value="3" enum="RPCMode">
+ Deprecated. Use [code]RPC_MODE_PUPPET[/code] instead. Analogous to the [code]slave[/code] keyword.
+ </constant>
+ <constant name="RPC_MODE_REMOTESYNC" value="4" enum="RPCMode">
+ Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Analogous to the [code]remotesync[/code] keyword.
</constant>
- <constant name="RPC_MODE_REMOTESYNC" value="5" enum="RPCMode">
- Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Same as [code]RPC_MODE_SYNC[/code] which is only kept for compatibility. Analogous to the [code]remotesync[/code] keyword.
+ <constant name="RPC_MODE_SYNC" value="4" enum="RPCMode">
+ Deprecated. Use [code]RPC_MODE_REMOTESYNC[/code] instead. Analogous to the [code]sync[/code] keyword.
</constant>
- <constant name="RPC_MODE_MASTERSYNC" value="6" enum="RPCMode">
+ <constant name="RPC_MODE_MASTERSYNC" value="5" enum="RPCMode">
Behave like [code]RPC_MODE_MASTER[/code] but also make the call or property change locally. Analogous to the [code]mastersync[/code] keyword.
</constant>
- <constant name="RPC_MODE_PUPPETSYNC" value="7" enum="RPCMode">
+ <constant name="RPC_MODE_PUPPETSYNC" value="6" enum="RPCMode">
Behave like [code]RPC_MODE_PUPPET[/code] but also make the call or property change locally. Analogous to the [code]puppetsync[/code] keyword.
</constant>
</constants>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 28558f38fc..d00652d40c 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -582,7 +582,7 @@
<argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode">
</argument>
<description>
- Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]puppet[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties.
+ Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties.
</description>
</method>
<method name="rpc_id" qualifiers="vararg">
@@ -635,7 +635,7 @@
<argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode">
</argument>
<description>
- Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]puppet[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods.
+ Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods.
</description>
</method>
<method name="rset_id">