diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/PhysicalBone3D.xml | 41 | ||||
-rw-r--r-- | doc/classes/RigidBody3D.xml | 2 |
2 files changed, 42 insertions, 1 deletions
diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml index d45c72ee87..75f1f3eab4 100644 --- a/doc/classes/PhysicalBone3D.xml +++ b/doc/classes/PhysicalBone3D.xml @@ -45,21 +45,62 @@ </method> </methods> <members> + <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0"> + Damps the body's rotation if greater than [code]0[/code]. + </member> + <member name="axis_lock_angular_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's rotation in the X axis. + </member> + <member name="axis_lock_angular_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's rotation in the Y axis. + </member> + <member name="axis_lock_angular_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's rotation in the Z axis. + </member> + <member name="axis_lock_linear_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's movement in the X axis. + </member> + <member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's movement in the Y axis. + </member> + <member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's movement in the Z axis. + </member> <member name="body_offset" type="Transform" setter="set_body_offset" getter="get_body_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + Sets the body's transform. </member> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0"> + The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). + </member> + <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> + If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awaken by an external force. </member> <member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0"> + The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] (max friction). </member> <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0"> + This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce the body's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object. </member> <member name="joint_offset" type="Transform" setter="set_joint_offset" getter="get_joint_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + Sets the joint's transform. + </member> + <member name="joint_rotation" type="Vector3" setter="set_joint_rotation" getter="get_joint_rotation" default="Vector3( 0, 0, 0 )"> + Sets the joint's rotation in radians. + </member> + <member name="joint_rotation_degrees" type="Vector3" setter="set_joint_rotation_degrees" getter="get_joint_rotation_degrees" default="Vector3( 0, 0, 0 )"> + Sets the joint's rotation in degrees. </member> <member name="joint_type" type="int" setter="set_joint_type" getter="get_joint_type" enum="PhysicalBone3D.JointType" default="0"> + Sets the joint type. See [enum JointType] for possible values. + </member> + <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0"> + Damps the body's movement if greater than [code]0[/code]. </member> <member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0"> + The body's mass. </member> <member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8"> + The body's weight based on its mass and the global 3D gravity. Global values are set in [b]Project > Project Settings > Physics > 3d[/b]. </member> </members> <constants> diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index 829589f650..cfb9ca513e 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -146,7 +146,7 @@ Lock the body's movement in the Z axis. </member> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> - If [code]true[/code], the RigidBody3D will not calculate forces and will act as a static body while there is no movement. It will wake up when forces are applied through other collisions or when the [code]apply_impulse[/code] method is used. + If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awaken by an external force. </member> <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D. |