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-rw-r--r--doc/classes/OS.xml21
-rw-r--r--doc/classes/ProjectSettings.xml6
2 files changed, 24 insertions, 3 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 6a70297f40..f13671ca96 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -268,6 +268,24 @@
Returns the epoch time of the operating system in seconds.
</description>
</method>
+ <method name="get_tablet_driver_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the total number of available tablet drivers.
+ [b]Note:[/b] This method is implemented on Windows.
+ </description>
+ </method>
+ <method name="get_tablet_driver_name" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ Returns the tablet driver name for the given index.
+ [b]Note:[/b] This method is implemented on Windows.
+ </description>
+ </method>
<method name="get_ticks_msec" qualifiers="const">
<return type="int">
</return>
@@ -500,6 +518,9 @@
<member name="low_processor_usage_mode_sleep_usec" type="int" setter="set_low_processor_usage_mode_sleep_usec" getter="get_low_processor_usage_mode_sleep_usec" default="6900">
The amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
</member>
+ <member name="tablet_driver" type="String" setter="set_current_tablet_driver" getter="get_current_tablet_driver" default="&quot;wintab&quot;">
+ The current tablet drvier in use.
+ </member>
</members>
<constants>
<constant name="VIDEO_DRIVER_GLES2" value="0" enum="VideoDriver">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 055af18e25..7c07875ffb 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -414,9 +414,6 @@
<member name="display/mouse_cursor/tooltip_position_offset" type="Vector2" setter="" getter="" default="Vector2( 10, 10 )">
Position offset for tooltips, relative to the mouse cursor's hotspot.
</member>
- <member name="display/window/disable_wintab_api" type="bool" setter="" getter="" default="false">
- Disables WinTab API and always use Windows Ink API for the pen input (Windows only).
- </member>
<member name="display/window/dpi/allow_hidpi" type="bool" setter="" getter="" default="false">
If [code]true[/code], allows HiDPI display on Windows and macOS. This setting has no effect on desktop Linux, as DPI-awareness fallbacks are not supported there.
</member>
@@ -453,6 +450,9 @@
<member name="display/window/size/width" type="int" setter="" getter="" default="1024">
Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled.
</member>
+ <member name="display/window/tablet_driver" type="String" setter="" getter="" default="&quot;wintab&quot;">
+ Specifies the tablet driver to use. If left empty, the default driver will be used.
+ </member>
<member name="display/window/vsync/use_vsync" type="bool" setter="" getter="" default="true">
If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5).
</member>