diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/BaseMaterial3D.xml | 6 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeMultiplyAdd.xml | 10 |
2 files changed, 9 insertions, 7 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index cc4568dda6..8c92975b9c 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -175,10 +175,12 @@ If [code]true[/code], the object receives no shadow that would otherwise be cast onto it. </member> <member name="distance_fade_max_distance" type="float" setter="set_distance_fade_max_distance" getter="get_distance_fade_max_distance"> - Distance at which the object fades fully and is no longer visible. + Distance at which the object appears fully opaque. + [b]Note:[/b] If [code]distance_fade_max_distance[/code] is less than [code]distance_fade_min_distance[/code], the behavior will be reversed. The object will start to fade away at [code]distance_fade_max_distance[/code] and will fully disappear once it reaches [code]distance_fade_min_distance[/code]. </member> <member name="distance_fade_min_distance" type="float" setter="set_distance_fade_min_distance" getter="get_distance_fade_min_distance"> - Distance at which the object starts to fade. If the object is less than this distance away it will appear normal. + Distance at which the object starts to become visible. If the object is less than this distance away, it will be invisible. + [b]Note:[/b] If [code]distance_fade_min_distance[/code] is greater than [code]distance_fade_max_distance[/code], the behavior will be reversed. The object will start to fade away at [code]distance_fade_max_distance[/code] and will fully disappear once it reaches [code]distance_fade_min_distance[/code]. </member> <member name="distance_fade_mode" type="int" setter="set_distance_fade" getter="get_distance_fade" enum="BaseMaterial3D.DistanceFadeMode" default="0"> Specifies which type of fade to use. Can be any of the [enum DistanceFadeMode]s. diff --git a/doc/classes/VisualShaderNodeMultiplyAdd.xml b/doc/classes/VisualShaderNodeMultiplyAdd.xml index ba79b3fe8f..daa9e02753 100644 --- a/doc/classes/VisualShaderNodeMultiplyAdd.xml +++ b/doc/classes/VisualShaderNodeMultiplyAdd.xml @@ -11,19 +11,19 @@ <methods> </methods> <members> - <member name="type" type="int" setter="set_type" getter="get_type" enum="VisualShaderNodeMultiplyAdd.Type" default="0"> + <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeMultiplyAdd.OpType" default="0"> A type of operands and returned value. </member> </members> <constants> - <constant name="TYPE_SCALAR" value="0" enum="Type"> + <constant name="OP_TYPE_SCALAR" value="0" enum="OpType"> A scalar type. </constant> - <constant name="TYPE_VECTOR" value="1" enum="Type"> + <constant name="OP_TYPE_VECTOR" value="1" enum="OpType"> A vector type. </constant> - <constant name="TYPE_MAX" value="2" enum="Type"> - Represents the size of the [enum Type] enum. + <constant name="OP_TYPE_MAX" value="2" enum="OpType"> + Represents the size of the [enum OpType] enum. </constant> </constants> </class> |