diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/MultiplayerAPI.xml | 3 | ||||
-rw-r--r-- | doc/classes/NetworkedMultiplayerPeer.xml | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index fcc259fb44..c168695d61 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -4,9 +4,10 @@ High-level multiplayer API. </brief_description> <description> - This class implements most of the logic behind the high-level multiplayer API. + This class implements most of the logic behind the high-level multiplayer API. See also [NetworkedMultiplayerPeer]. By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene. It is possible to override the MultiplayerAPI instance used by specific Nodes by setting the [member Node.custom_multiplayer] property, effectively allowing to run both client and server in the same scene. + [b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice. </description> <tutorials> </tutorials> diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml index 954d31794a..06ea46f023 100644 --- a/doc/classes/NetworkedMultiplayerPeer.xml +++ b/doc/classes/NetworkedMultiplayerPeer.xml @@ -4,7 +4,8 @@ A high-level network interface to simplify multiplayer interactions. </brief_description> <description> - Manages the connection to network peers. Assigns unique IDs to each client connected to the server. + Manages the connection to network peers. Assigns unique IDs to each client connected to the server. See also [MultiplayerAPI]. + [b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice. </description> <tutorials> <link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> |