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-rw-r--r--doc/classes/@VisualScript.xml2
-rw-r--r--doc/classes/VisualScript.xml48
-rw-r--r--doc/classes/VisualScriptBasicTypeConstant.xml4
-rw-r--r--doc/classes/VisualScriptBuiltinFunc.xml62
-rw-r--r--doc/classes/VisualScriptClassConstant.xml4
-rw-r--r--doc/classes/VisualScriptComment.xml6
-rw-r--r--doc/classes/VisualScriptCondition.xml2
-rw-r--r--doc/classes/VisualScriptConstant.xml4
-rw-r--r--doc/classes/VisualScriptConstructor.xml20
-rw-r--r--doc/classes/VisualScriptCustomNode.xml32
-rw-r--r--doc/classes/VisualScriptDeconstruct.xml3
-rw-r--r--doc/classes/VisualScriptEmitSignal.xml3
-rw-r--r--doc/classes/VisualScriptEngineSingleton.xml3
-rw-r--r--doc/classes/VisualScriptNode.xml13
14 files changed, 206 insertions, 0 deletions
diff --git a/doc/classes/@VisualScript.xml b/doc/classes/@VisualScript.xml
index 2392e3ecca..fe40bc45e9 100644
--- a/doc/classes/@VisualScript.xml
+++ b/doc/classes/@VisualScript.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="@VisualScript" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Built-in visual script functions.
</brief_description>
<description>
+ A list of built-in visual script functions, see [VisualScriptBuiltinFunc] and [VisualScript].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualScript.xml b/doc/classes/VisualScript.xml
index 0875aafcff..db516c229e 100644
--- a/doc/classes/VisualScript.xml
+++ b/doc/classes/VisualScript.xml
@@ -1,8 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScript" inherits="Script" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A script implemented in the Visual Script programming environment.
</brief_description>
<description>
+ A script implemented in the Visual Script programming environment. The script exends the functionality of all objects that instance it.
+ [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
+ You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
</tutorials>
@@ -15,6 +19,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Add a custom signal with the specified name to the VisualScript.
</description>
</method>
<method name="add_function">
@@ -23,6 +28,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Add a function with the specified name to the VisualScript.
</description>
</method>
<method name="add_node">
@@ -37,6 +43,7 @@
<argument index="3" name="pos" type="Vector2" default="Vector2( 0, 0 )">
</argument>
<description>
+ Add a node to a function of the VisualScript.
</description>
</method>
<method name="add_variable">
@@ -49,6 +56,7 @@
<argument index="2" name="export" type="bool" default="false">
</argument>
<description>
+ Add a variable to the VisualScript, optionally giving it a default value or marking it as exported.
</description>
</method>
<method name="custom_signal_add_argument">
@@ -63,6 +71,7 @@
<argument index="3" name="index" type="int" default="-1">
</argument>
<description>
+ Add an argument to a custom signal added with [method add_custom_signal].
</description>
</method>
<method name="custom_signal_get_argument_count" qualifiers="const">
@@ -71,6 +80,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Get the count of a custom signal's arguments.
</description>
</method>
<method name="custom_signal_get_argument_name" qualifiers="const">
@@ -81,6 +91,7 @@
<argument index="1" name="argidx" type="int">
</argument>
<description>
+ Get the name of a custom signal's argument.
</description>
</method>
<method name="custom_signal_get_argument_type" qualifiers="const">
@@ -91,6 +102,7 @@
<argument index="1" name="argidx" type="int">
</argument>
<description>
+ Get the type of a custom signal's argument.
</description>
</method>
<method name="custom_signal_remove_argument">
@@ -101,6 +113,7 @@
<argument index="1" name="argidx" type="int">
</argument>
<description>
+ Remove a specific custom signal's argument.
</description>
</method>
<method name="custom_signal_set_argument_name">
@@ -113,6 +126,7 @@
<argument index="2" name="argname" type="String">
</argument>
<description>
+ Rename a custom signal's argument.
</description>
</method>
<method name="custom_signal_set_argument_type">
@@ -125,6 +139,7 @@
<argument index="2" name="type" type="int" enum="Variant.Type">
</argument>
<description>
+ Change the type of a custom signal's argument.
</description>
</method>
<method name="custom_signal_swap_argument">
@@ -137,6 +152,7 @@
<argument index="2" name="withidx" type="int">
</argument>
<description>
+ Swap two of the arguments of a custom signal.
</description>
</method>
<method name="data_connect">
@@ -153,6 +169,7 @@
<argument index="4" name="to_port" type="int">
</argument>
<description>
+ Connect two data ports. The value of [code]from_node[/code]'s [code]from_port[/code] would be fed into [code]to_node[/code]'s [code]to_port[/code].
</description>
</method>
<method name="data_disconnect">
@@ -169,6 +186,7 @@
<argument index="4" name="to_port" type="int">
</argument>
<description>
+ Disconnect two data ports previously connected with [method data_connect].
</description>
</method>
<method name="get_function_node_id" qualifiers="const">
@@ -177,6 +195,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns the id of a function's entry point node.
</description>
</method>
<method name="get_function_scroll" qualifiers="const">
@@ -185,6 +204,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns the position of the center of the screen for a given function.
</description>
</method>
<method name="get_node" qualifiers="const">
@@ -195,6 +215,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Returns a node given its id and its function.
</description>
</method>
<method name="get_node_pos" qualifiers="const">
@@ -205,6 +226,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Returns a node's position in pixels.
</description>
</method>
<method name="get_variable_default_value" qualifiers="const">
@@ -213,6 +235,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns the default (initial) value of a variable.
</description>
</method>
<method name="get_variable_export" qualifiers="const">
@@ -221,6 +244,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns whether a variable is exported.
</description>
</method>
<method name="get_variable_info" qualifiers="const">
@@ -229,6 +253,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns the info for a given variable as a dictionary. The information includes its name, type, hint and usage.
</description>
</method>
<method name="has_custom_signal" qualifiers="const">
@@ -237,6 +262,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns whether a signal exists with the specified name.
</description>
</method>
<method name="has_data_connection" qualifiers="const">
@@ -253,6 +279,7 @@
<argument index="4" name="to_port" type="int">
</argument>
<description>
+ Returns whether the specified data ports are connected.
</description>
</method>
<method name="has_function" qualifiers="const">
@@ -261,6 +288,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns whether a function exists with the specified name.
</description>
</method>
<method name="has_node" qualifiers="const">
@@ -271,6 +299,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Returns whether a node exists with the given id.
</description>
</method>
<method name="has_sequence_connection" qualifiers="const">
@@ -285,6 +314,7 @@
<argument index="3" name="to_node" type="int">
</argument>
<description>
+ Returns whether the specified sequence ports are connected.
</description>
</method>
<method name="has_variable" qualifiers="const">
@@ -293,6 +323,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns whether a variable exists with the specified name.
</description>
</method>
<method name="remove_custom_signal">
@@ -301,6 +332,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Remove a custom signal with the given name.
</description>
</method>
<method name="remove_function">
@@ -309,6 +341,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Remove a specific function and its nodes from the script.
</description>
</method>
<method name="remove_node">
@@ -319,6 +352,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Remove a specific node.
</description>
</method>
<method name="remove_variable">
@@ -327,6 +361,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Remove a variable with the given name.
</description>
</method>
<method name="rename_custom_signal">
@@ -337,6 +372,7 @@
<argument index="1" name="new_name" type="String">
</argument>
<description>
+ Change the name of a custom signal.
</description>
</method>
<method name="rename_function">
@@ -347,6 +383,7 @@
<argument index="1" name="new_name" type="String">
</argument>
<description>
+ Change the name of a function.
</description>
</method>
<method name="rename_variable">
@@ -357,6 +394,7 @@
<argument index="1" name="new_name" type="String">
</argument>
<description>
+ Change the name of a variable.
</description>
</method>
<method name="sequence_connect">
@@ -371,6 +409,8 @@
<argument index="3" name="to_node" type="int">
</argument>
<description>
+ Connect two sequence ports. The execution will flow from of [code]from_node[/code]'s [code]from_output[/code] into [code]to_node[/code].
+ Unlike [method data_connect], there isn't a [code]to_port[/code], since the target node can have only one sequence port.
</description>
</method>
<method name="sequence_disconnect">
@@ -385,6 +425,7 @@
<argument index="3" name="to_node" type="int">
</argument>
<description>
+ Disconnect two sequence ports previously connected with [method sequence_connect].
</description>
</method>
<method name="set_function_scroll">
@@ -395,6 +436,7 @@
<argument index="1" name="ofs" type="Vector2">
</argument>
<description>
+ Position the center of the screen for a function.
</description>
</method>
<method name="set_instance_base_type">
@@ -403,6 +445,7 @@
<argument index="0" name="type" type="String">
</argument>
<description>
+ Set the base type of the script.
</description>
</method>
<method name="set_node_pos">
@@ -415,6 +458,7 @@
<argument index="2" name="pos" type="Vector2">
</argument>
<description>
+ Position a node on the screen.
</description>
</method>
<method name="set_variable_default_value">
@@ -425,6 +469,7 @@
<argument index="1" name="value" type="Variant">
</argument>
<description>
+ Change the default (initial) value of a variable.
</description>
</method>
<method name="set_variable_export">
@@ -435,6 +480,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
+ Change whether a variable is exported.
</description>
</method>
<method name="set_variable_info">
@@ -445,6 +491,7 @@
<argument index="1" name="value" type="Dictionary">
</argument>
<description>
+ Set a variable's info, using the same format as [method get_variable_info].
</description>
</method>
</methods>
@@ -459,6 +506,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Emitted when the ports of a node are changed.
</description>
</signal>
</signals>
diff --git a/doc/classes/VisualScriptBasicTypeConstant.xml b/doc/classes/VisualScriptBasicTypeConstant.xml
index 5b066f9925..cc09815481 100644
--- a/doc/classes/VisualScriptBasicTypeConstant.xml
+++ b/doc/classes/VisualScriptBasicTypeConstant.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptBasicTypeConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node representing a constant from the base types.
</brief_description>
<description>
+ A Visual Script node representing a constant from base types, such as [Vector3.AXIS_X].
</description>
<tutorials>
</tutorials>
@@ -40,8 +42,10 @@
</methods>
<members>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
+ The type to get the constant from.
</member>
<member name="constant" type="String" setter="set_basic_type_constant" getter="get_basic_type_constant">
+ The name of the constant to return.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptBuiltinFunc.xml b/doc/classes/VisualScriptBuiltinFunc.xml
index a88633749e..f48f5a5308 100644
--- a/doc/classes/VisualScriptBuiltinFunc.xml
+++ b/doc/classes/VisualScriptBuiltinFunc.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node used to call built-in functions.
</brief_description>
<description>
+ A built-in function used inside a [VisualScript]. It is usually a math function or an utility function.
+ See also [@GDScript], for the same functions in the GDScript language.
</description>
<tutorials>
</tutorials>
@@ -26,124 +29,183 @@
</methods>
<members>
<member name="function" type="int" setter="set_func" getter="get_func" enum="VisualScriptBuiltinFunc.BuiltinFunc">
+ The function to be executed.
</member>
</members>
<constants>
<constant name="MATH_SIN" value="0">
+ Return the sine of the input.
</constant>
<constant name="MATH_COS" value="1">
+ Return the cosine of the input.
</constant>
<constant name="MATH_TAN" value="2">
+ Return the tangent of the input.
</constant>
<constant name="MATH_SINH" value="3">
+ Return the hyperbolic sine of the input.
</constant>
<constant name="MATH_COSH" value="4">
+ Return the hyperbolic cosine of the input.
</constant>
<constant name="MATH_TANH" value="5">
+ Return the hyperbolic tangent of the input.
</constant>
<constant name="MATH_ASIN" value="6">
+ Return the arc sine of the input.
</constant>
<constant name="MATH_ACOS" value="7">
+ Return the arc cosine of the input.
</constant>
<constant name="MATH_ATAN" value="8">
+ Return the arc tangent of the input.
</constant>
<constant name="MATH_ATAN2" value="9">
+ Return the arc tangent of the input, using the signs of both parameters to determine the exact angle.
</constant>
<constant name="MATH_SQRT" value="10">
+ Return the square root of the input.
</constant>
<constant name="MATH_FMOD" value="11">
+ Return the remainder of one input divided by the other, using floating-point numbers.
</constant>
<constant name="MATH_FPOSMOD" value="12">
+ Return the positive remainder of one input divided by the other, using floating-point numbers.
</constant>
<constant name="MATH_FLOOR" value="13">
+ Return the input rounded down.
</constant>
<constant name="MATH_CEIL" value="14">
+ Return the input rounded up.
</constant>
<constant name="MATH_ROUND" value="15">
+ Return the input rounded to the nearest integer.
</constant>
<constant name="MATH_ABS" value="16">
+ Return the absolute value of the input.
</constant>
<constant name="MATH_SIGN" value="17">
+ Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative.
</constant>
<constant name="MATH_POW" value="18">
+ Return the input raised to a given power.
</constant>
<constant name="MATH_LOG" value="19">
+ Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use.
</constant>
<constant name="MATH_EXP" value="20">
+ Return [b]e[/b] raised to the power of the input. [b]e[/b] sometimes called "Euler's number" is a mathematical constant whose value is approximately 2.71828.
</constant>
<constant name="MATH_ISNAN" value="21">
+ Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist.
</constant>
<constant name="MATH_ISINF" value="22">
+ Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist.
</constant>
<constant name="MATH_EASE" value="23">
+ Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.
</constant>
<constant name="MATH_DECIMALS" value="24">
+ Return the number of digit places after the decimal that the first non-zero digit occurs.
</constant>
<constant name="MATH_STEPIFY" value="25">
+ Return the input snapped to a given step.
</constant>
<constant name="MATH_LERP" value="26">
+ Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code].
</constant>
<constant name="MATH_DECTIME" value="27">
+ Return the result of 'value' decreased by 'step' * 'amount'.
</constant>
<constant name="MATH_RANDOMIZE" value="28">
+ Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
</constant>
<constant name="MATH_RAND" value="29">
+ Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
</constant>
<constant name="MATH_RANDF" value="30">
+ Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
</constant>
<constant name="MATH_RANDOM" value="31">
+ Return a random floating-point value between the two inputs.
</constant>
<constant name="MATH_SEED" value="32">
+ Set the seed for the random number generator.
</constant>
<constant name="MATH_RANDSEED" value="33">
+ Return a random value from the given seed, along with the new seed.
</constant>
<constant name="MATH_DEG2RAD" value="34">
+ Convert the input from degrees to radians.
</constant>
<constant name="MATH_RAD2DEG" value="35">
+ Convert the input from radians to degrees.
</constant>
<constant name="MATH_LINEAR2DB" value="36">
+ Convert the input from linear volume to decibel volume.
</constant>
<constant name="MATH_DB2LINEAR" value="37">
+ Convert the input from decibel volume to linear volume.
</constant>
<constant name="LOGIC_MAX" value="38">
+ Return the greater of the two numbers, also known as their maximum.
</constant>
<constant name="LOGIC_MIN" value="39">
+ Return the lesser of the two numbers, also known as their minimum.
</constant>
<constant name="LOGIC_CLAMP" value="40">
+ Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to `min(max(input, range_low), range_high)`
</constant>
<constant name="LOGIC_NEAREST_PO2" value="41">
+ Return the nearest power of 2 to the input.
</constant>
<constant name="OBJ_WEAKREF" value="42">
+ Create a [WeakRef] from the input.
</constant>
<constant name="FUNC_FUNCREF" value="43">
+ Create a [FuncRef] from the input.
</constant>
<constant name="TYPE_CONVERT" value="44">
+ Convert between types.
</constant>
<constant name="TYPE_OF" value="45">
+ Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
</constant>
<constant name="TYPE_EXISTS" value="46">
+ Checks if a type is registered in the [ClassDB].
</constant>
<constant name="TEXT_CHAR" value="47">
+ Return a character with the given ascii value.
</constant>
<constant name="TEXT_STR" value="48">
+ Convert the input to a string.
</constant>
<constant name="TEXT_PRINT" value="49">
+ Print the given string to the output window.
</constant>
<constant name="TEXT_PRINTERR" value="50">
+ Print the given string to the standard error output.
</constant>
<constant name="TEXT_PRINTRAW" value="51">
+ Print the given string to the standard output, without adding a newline.
</constant>
<constant name="VAR_TO_STR" value="52">
+ Serialize a [Variant] to a string.
</constant>
<constant name="STR_TO_VAR" value="53">
+ Deserialize a [Variant] from a string serialized using [VAR_TO_STR].
</constant>
<constant name="VAR_TO_BYTES" value="54">
+ Serialize a [Variant] to a [PoolByteArray].
</constant>
<constant name="BYTES_TO_VAR" value="55">
+ Deserialize a [Variant] from a [PoolByteArray] serialized using [VAR_TO_BYTES].
</constant>
<constant name="COLORN" value="56">
+ Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc.
</constant>
<constant name="FUNC_MAX" value="57">
+ The maximum value the [member function] property can have.
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualScriptClassConstant.xml b/doc/classes/VisualScriptClassConstant.xml
index 5e43b4972c..70e7de5dd9 100644
--- a/doc/classes/VisualScriptClassConstant.xml
+++ b/doc/classes/VisualScriptClassConstant.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptClassConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node representing a constant from a class.
</brief_description>
<description>
+ A Visual Script node representing a constant from the classes, such as [@GlobalScope.TYPE_INT].
</description>
<tutorials>
</tutorials>
@@ -40,8 +42,10 @@
</methods>
<members>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type">
+ The type to get the constant from.
</member>
<member name="constant" type="String" setter="set_class_constant" getter="get_class_constant">
+ The name of the constant to return.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptComment.xml b/doc/classes/VisualScriptComment.xml
index be4eefd775..da65998e78 100644
--- a/doc/classes/VisualScriptComment.xml
+++ b/doc/classes/VisualScriptComment.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptComment" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node used to store information for the developer.
</brief_description>
<description>
+ A Visual Script node used to display text, so that code is more readable and better documented.
+ Comment nodes can be resized so they encompass a group of nodes.
</description>
<tutorials>
</tutorials>
@@ -54,10 +57,13 @@
</methods>
<members>
<member name="description" type="String" setter="set_description" getter="get_description">
+ The text inside the comment node.
</member>
<member name="size" type="Vector2" setter="set_size" getter="get_size">
+ The size (in pixels) of the comment node.
</member>
<member name="title" type="String" setter="set_title" getter="get_title">
+ The title of the comment node.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptCondition.xml b/doc/classes/VisualScriptCondition.xml
index 73f1b69c02..de814a6b17 100644
--- a/doc/classes/VisualScriptCondition.xml
+++ b/doc/classes/VisualScriptCondition.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptCondition" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node which branches the flow.
</brief_description>
<description>
+ A Visual Script node which switches the flow based on a boolean. It acts similar to if/else in typical programming languages.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualScriptConstant.xml b/doc/classes/VisualScriptConstant.xml
index b0af3bda98..508087a928 100644
--- a/doc/classes/VisualScriptConstant.xml
+++ b/doc/classes/VisualScriptConstant.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node which returns a constant value.
</brief_description>
<description>
+ A Visual Script node which returns the specified constant value.
</description>
<tutorials>
</tutorials>
@@ -40,8 +42,10 @@
</methods>
<members>
<member name="type" type="int" setter="set_constant_type" getter="get_constant_type" enum="Variant.Type">
+ The constant's type.
</member>
<member name="value" type="Variant" setter="set_constant_value" getter="get_constant_value">
+ The constant's value.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptConstructor.xml b/doc/classes/VisualScriptConstructor.xml
index e8afd36b9c..3b1fc5e385 100644
--- a/doc/classes/VisualScriptConstructor.xml
+++ b/doc/classes/VisualScriptConstructor.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptConstructor" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node which calls a base type constructor.
</brief_description>
<description>
+ A Visual Script node which calls a base type constructor. It can be used for type conversion as well.
</description>
<tutorials>
</tutorials>
@@ -40,8 +42,26 @@
</methods>
<members>
<member name="constructor" type="Dictionary" setter="set_constructor" getter="get_constructor">
+ The constructor function's method info. Has roughly the following structure:
+ [codeblock]
+ {
+ name = "string",
+ args = [{
+ name = "string"
+ class_name = "string"
+ type = TYPE_*
+ hint = PROPERTY_HINT_*
+ hint_string = "string"
+ }]
+ default_args = [] # Array of variants
+ flags = METHOD_FLAG_*
+ id = 0
+ return = {type = TYPE_*}
+ }
+ [/codeblock]
</member>
<member name="type" type="int" setter="set_constructor_type" getter="get_constructor_type" enum="Variant.Type">
+ The type to be constructed.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptCustomNode.xml b/doc/classes/VisualScriptCustomNode.xml
index ec442e993c..e321c8854a 100644
--- a/doc/classes/VisualScriptCustomNode.xml
+++ b/doc/classes/VisualScriptCustomNode.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptCustomNode" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A scripted Visual Script node.
</brief_description>
<description>
+ A custom Visual Script node which can be scripted in powerful ways.
</description>
<tutorials>
</tutorials>
@@ -13,18 +15,21 @@
<return type="String">
</return>
<description>
+ Return the node's title.
</description>
</method>
<method name="_get_category" qualifiers="virtual">
<return type="String">
</return>
<description>
+ Return the node's category.
</description>
</method>
<method name="_get_input_value_port_count" qualifiers="virtual">
<return type="int">
</return>
<description>
+ Return the count of input value ports.
</description>
</method>
<method name="_get_input_value_port_name" qualifiers="virtual">
@@ -33,6 +38,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Return the specified input port's name.
</description>
</method>
<method name="_get_input_value_port_type" qualifiers="virtual">
@@ -41,12 +47,14 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Return the specified input port's type. See the TYPE_* enum in [@GlobalScope].
</description>
</method>
<method name="_get_output_sequence_port_count" qualifiers="virtual">
<return type="int">
</return>
<description>
+ Return the amount of output [b]sequence[/b] ports.
</description>
</method>
<method name="_get_output_sequence_port_text" qualifiers="virtual">
@@ -55,12 +63,14 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Return the specified [b]sequence[/b] output's name.
</description>
</method>
<method name="_get_output_value_port_count" qualifiers="virtual">
<return type="int">
</return>
<description>
+ Return the amount of output value ports.
</description>
</method>
<method name="_get_output_value_port_name" qualifiers="virtual">
@@ -69,6 +79,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Return the specified output's name.
</description>
</method>
<method name="_get_output_value_port_type" qualifiers="virtual">
@@ -77,24 +88,28 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Return the specified output's type. See the TYPE_* enum in [@GlobalScope].
</description>
</method>
<method name="_get_text" qualifiers="virtual">
<return type="String">
</return>
<description>
+ Return the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it).
</description>
</method>
<method name="_get_working_memory_size" qualifiers="virtual">
<return type="int">
</return>
<description>
+ Return the size of the custom node's working memory. See [method _step] for more details.
</description>
</method>
<method name="_has_input_sequence_port" qualifiers="virtual">
<return type="bool">
</return>
<description>
+ Return whether the custom node has an input [b]sequence[/b] port.
</description>
</method>
<method name="_step" qualifiers="virtual">
@@ -109,25 +124,42 @@
<argument index="3" name="working_mem" type="Array">
</argument>
<description>
+ Execute the custom node's logic, returning the index of the output sequence port to use or a [String] when there is an error.
+
+ The [code]inputs[/code] array contains the values of the input ports.
+ [code]outputs[/code] is an array whose indices should be set to the respective outputs.
+ The [code]start_mode[/code] is usually [code]START_MODE_BEGIN_SEQUENCE[/code], unless you have used the STEP_* constants.
+ [code]working_mem[/code] is an array which can be used to persist information between runs of the custom node.
+
+ When returning, you can mask the returned value with one of the STEP_* constants.
</description>
</method>
</methods>
<constants>
<constant name="START_MODE_BEGIN_SEQUENCE" value="0">
+ The start mode used the first time when [method _step] is called.
</constant>
<constant name="START_MODE_CONTINUE_SEQUENCE" value="1">
+ The start mode used when [method _step] is called after coming back from a STEP_PUSH_STACK_BIT.
</constant>
<constant name="START_MODE_RESUME_YIELD" value="2">
+ The start mode used when [method _step] is called after resuming from STEP_YIELD_BIT.
</constant>
<constant name="STEP_PUSH_STACK_BIT" value="16777216" enum="">
+ Hint used by [method _step] to tell that control should return to it when there is no other node left to execute.
+ This is used by [VisualScriptCondition] to redirect the sequence to the "Done" port after the true/false branch has finished execution.
</constant>
<constant name="STEP_GO_BACK_BIT" value="33554432" enum="">
+ Hint used by [method _step] to tell that control should return back, either hitting a previous STEP_PUSH_STACK_BIT or exiting the function.
</constant>
<constant name="STEP_NO_ADVANCE_BIT" value="67108864" enum="">
</constant>
<constant name="STEP_EXIT_FUNCTION_BIT" value="134217728" enum="">
+ Hint used by [method _step] to tell that control should stop and exit the function.
</constant>
<constant name="STEP_YIELD_BIT" value="268435456" enum="">
+ Hint used by [method _step] to tell that the function should be yielded.
+ Using this requires you to have at least one working memory slot, which is used for the [VisualScriptFunctionState].
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualScriptDeconstruct.xml b/doc/classes/VisualScriptDeconstruct.xml
index 5bb12539af..cd7d79ae56 100644
--- a/doc/classes/VisualScriptDeconstruct.xml
+++ b/doc/classes/VisualScriptDeconstruct.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptDeconstruct" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node which deconstructs a base type instance into its parts.
</brief_description>
<description>
+ A Visual Script node which deconstructs a base type instance into its parts.
</description>
<tutorials>
</tutorials>
@@ -28,6 +30,7 @@
<member name="elem_cache" type="Array" setter="_set_elem_cache" getter="_get_elem_cache">
</member>
<member name="type" type="int" setter="set_deconstruct_type" getter="get_deconstruct_type" enum="Variant.Type">
+ The type to deconstruct.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptEmitSignal.xml b/doc/classes/VisualScriptEmitSignal.xml
index 21af3c6ea0..844b5a40ec 100644
--- a/doc/classes/VisualScriptEmitSignal.xml
+++ b/doc/classes/VisualScriptEmitSignal.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptEmitSignal" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node which emits a specified signal.
</brief_description>
<description>
+ A Visual Script node which emits a specified signal when it is executed.
</description>
<tutorials>
</tutorials>
@@ -26,6 +28,7 @@
</methods>
<members>
<member name="signal" type="String" setter="set_signal" getter="get_signal">
+ The signal to emit.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptEngineSingleton.xml b/doc/classes/VisualScriptEngineSingleton.xml
index c00fd2a0a4..6606f10f11 100644
--- a/doc/classes/VisualScriptEngineSingleton.xml
+++ b/doc/classes/VisualScriptEngineSingleton.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptEngineSingleton" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node returning a singleton from [@GlobalScope]
</brief_description>
<description>
+ A Visual Script node returning a singleton from [@GlobalScope]
</description>
<tutorials>
</tutorials>
@@ -26,6 +28,7 @@
</methods>
<members>
<member name="constant" type="String" setter="set_singleton" getter="get_singleton">
+ The singleton's name.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptNode.xml b/doc/classes/VisualScriptNode.xml
index dbb75e69fa..74ec9bdc2e 100644
--- a/doc/classes/VisualScriptNode.xml
+++ b/doc/classes/VisualScriptNode.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptNode" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A node which is part of a [VisualScript].
</brief_description>
<description>
+ A node which is part of a [VisualScript]. Not to be confused with [Node], which is a part of a [SceneTree].
</description>
<tutorials>
</tutorials>
@@ -15,12 +17,21 @@
<argument index="0" name="port_idx" type="int">
</argument>
<description>
+ Returns the default value of a given port. The default value is used when nothing is connected to the port.
</description>
</method>
<method name="get_visual_script" qualifiers="const">
<return type="VisualScript">
</return>
<description>
+ Returns the [VisualScript] instance the node is bound to.
+ </description>
+ </method>
+ <method name="ports_changed_notify">
+ <return type="void">
+ </return>
+ <description>
+ Notify that the node's ports have changed. Usually used in conjunction with [VisualScriptCustomNode] .
</description>
</method>
<method name="set_default_input_value">
@@ -31,6 +42,7 @@
<argument index="1" name="value" type="Variant">
</argument>
<description>
+ Change the default value of a given port.
</description>
</method>
</methods>
@@ -41,6 +53,7 @@
<signals>
<signal name="ports_changed">
<description>
+ Emitted when the available input/output ports are changed.
</description>
</signal>
</signals>