diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/@VisualScript.xml | 2 | ||||
-rw-r--r-- | doc/classes/VisualScript.xml | 48 | ||||
-rw-r--r-- | doc/classes/VisualScriptBasicTypeConstant.xml | 4 | ||||
-rw-r--r-- | doc/classes/VisualScriptBuiltinFunc.xml | 62 | ||||
-rw-r--r-- | doc/classes/VisualScriptClassConstant.xml | 4 | ||||
-rw-r--r-- | doc/classes/VisualScriptComment.xml | 6 | ||||
-rw-r--r-- | doc/classes/VisualScriptCondition.xml | 2 | ||||
-rw-r--r-- | doc/classes/VisualScriptConstant.xml | 4 | ||||
-rw-r--r-- | doc/classes/VisualScriptConstructor.xml | 20 | ||||
-rw-r--r-- | doc/classes/VisualScriptCustomNode.xml | 32 | ||||
-rw-r--r-- | doc/classes/VisualScriptDeconstruct.xml | 3 | ||||
-rw-r--r-- | doc/classes/VisualScriptEmitSignal.xml | 3 | ||||
-rw-r--r-- | doc/classes/VisualScriptEngineSingleton.xml | 3 | ||||
-rw-r--r-- | doc/classes/VisualScriptNode.xml | 13 |
14 files changed, 206 insertions, 0 deletions
diff --git a/doc/classes/@VisualScript.xml b/doc/classes/@VisualScript.xml index 2392e3ecca..fe40bc45e9 100644 --- a/doc/classes/@VisualScript.xml +++ b/doc/classes/@VisualScript.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="@VisualScript" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Built-in visual script functions. </brief_description> <description> + A list of built-in visual script functions, see [VisualScriptBuiltinFunc] and [VisualScript]. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualScript.xml b/doc/classes/VisualScript.xml index 0875aafcff..db516c229e 100644 --- a/doc/classes/VisualScript.xml +++ b/doc/classes/VisualScript.xml @@ -1,8 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScript" inherits="Script" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A script implemented in the Visual Script programming environment. </brief_description> <description> + A script implemented in the Visual Script programming environment. The script exends the functionality of all objects that instance it. + [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. + You are most likely to use this class via the Visual Script editor or when writing plugins for it. </description> <tutorials> </tutorials> @@ -15,6 +19,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Add a custom signal with the specified name to the VisualScript. </description> </method> <method name="add_function"> @@ -23,6 +28,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Add a function with the specified name to the VisualScript. </description> </method> <method name="add_node"> @@ -37,6 +43,7 @@ <argument index="3" name="pos" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> + Add a node to a function of the VisualScript. </description> </method> <method name="add_variable"> @@ -49,6 +56,7 @@ <argument index="2" name="export" type="bool" default="false"> </argument> <description> + Add a variable to the VisualScript, optionally giving it a default value or marking it as exported. </description> </method> <method name="custom_signal_add_argument"> @@ -63,6 +71,7 @@ <argument index="3" name="index" type="int" default="-1"> </argument> <description> + Add an argument to a custom signal added with [method add_custom_signal]. </description> </method> <method name="custom_signal_get_argument_count" qualifiers="const"> @@ -71,6 +80,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Get the count of a custom signal's arguments. </description> </method> <method name="custom_signal_get_argument_name" qualifiers="const"> @@ -81,6 +91,7 @@ <argument index="1" name="argidx" type="int"> </argument> <description> + Get the name of a custom signal's argument. </description> </method> <method name="custom_signal_get_argument_type" qualifiers="const"> @@ -91,6 +102,7 @@ <argument index="1" name="argidx" type="int"> </argument> <description> + Get the type of a custom signal's argument. </description> </method> <method name="custom_signal_remove_argument"> @@ -101,6 +113,7 @@ <argument index="1" name="argidx" type="int"> </argument> <description> + Remove a specific custom signal's argument. </description> </method> <method name="custom_signal_set_argument_name"> @@ -113,6 +126,7 @@ <argument index="2" name="argname" type="String"> </argument> <description> + Rename a custom signal's argument. </description> </method> <method name="custom_signal_set_argument_type"> @@ -125,6 +139,7 @@ <argument index="2" name="type" type="int" enum="Variant.Type"> </argument> <description> + Change the type of a custom signal's argument. </description> </method> <method name="custom_signal_swap_argument"> @@ -137,6 +152,7 @@ <argument index="2" name="withidx" type="int"> </argument> <description> + Swap two of the arguments of a custom signal. </description> </method> <method name="data_connect"> @@ -153,6 +169,7 @@ <argument index="4" name="to_port" type="int"> </argument> <description> + Connect two data ports. The value of [code]from_node[/code]'s [code]from_port[/code] would be fed into [code]to_node[/code]'s [code]to_port[/code]. </description> </method> <method name="data_disconnect"> @@ -169,6 +186,7 @@ <argument index="4" name="to_port" type="int"> </argument> <description> + Disconnect two data ports previously connected with [method data_connect]. </description> </method> <method name="get_function_node_id" qualifiers="const"> @@ -177,6 +195,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns the id of a function's entry point node. </description> </method> <method name="get_function_scroll" qualifiers="const"> @@ -185,6 +204,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns the position of the center of the screen for a given function. </description> </method> <method name="get_node" qualifiers="const"> @@ -195,6 +215,7 @@ <argument index="1" name="id" type="int"> </argument> <description> + Returns a node given its id and its function. </description> </method> <method name="get_node_pos" qualifiers="const"> @@ -205,6 +226,7 @@ <argument index="1" name="id" type="int"> </argument> <description> + Returns a node's position in pixels. </description> </method> <method name="get_variable_default_value" qualifiers="const"> @@ -213,6 +235,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns the default (initial) value of a variable. </description> </method> <method name="get_variable_export" qualifiers="const"> @@ -221,6 +244,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns whether a variable is exported. </description> </method> <method name="get_variable_info" qualifiers="const"> @@ -229,6 +253,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns the info for a given variable as a dictionary. The information includes its name, type, hint and usage. </description> </method> <method name="has_custom_signal" qualifiers="const"> @@ -237,6 +262,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns whether a signal exists with the specified name. </description> </method> <method name="has_data_connection" qualifiers="const"> @@ -253,6 +279,7 @@ <argument index="4" name="to_port" type="int"> </argument> <description> + Returns whether the specified data ports are connected. </description> </method> <method name="has_function" qualifiers="const"> @@ -261,6 +288,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns whether a function exists with the specified name. </description> </method> <method name="has_node" qualifiers="const"> @@ -271,6 +299,7 @@ <argument index="1" name="id" type="int"> </argument> <description> + Returns whether a node exists with the given id. </description> </method> <method name="has_sequence_connection" qualifiers="const"> @@ -285,6 +314,7 @@ <argument index="3" name="to_node" type="int"> </argument> <description> + Returns whether the specified sequence ports are connected. </description> </method> <method name="has_variable" qualifiers="const"> @@ -293,6 +323,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns whether a variable exists with the specified name. </description> </method> <method name="remove_custom_signal"> @@ -301,6 +332,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Remove a custom signal with the given name. </description> </method> <method name="remove_function"> @@ -309,6 +341,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Remove a specific function and its nodes from the script. </description> </method> <method name="remove_node"> @@ -319,6 +352,7 @@ <argument index="1" name="id" type="int"> </argument> <description> + Remove a specific node. </description> </method> <method name="remove_variable"> @@ -327,6 +361,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Remove a variable with the given name. </description> </method> <method name="rename_custom_signal"> @@ -337,6 +372,7 @@ <argument index="1" name="new_name" type="String"> </argument> <description> + Change the name of a custom signal. </description> </method> <method name="rename_function"> @@ -347,6 +383,7 @@ <argument index="1" name="new_name" type="String"> </argument> <description> + Change the name of a function. </description> </method> <method name="rename_variable"> @@ -357,6 +394,7 @@ <argument index="1" name="new_name" type="String"> </argument> <description> + Change the name of a variable. </description> </method> <method name="sequence_connect"> @@ -371,6 +409,8 @@ <argument index="3" name="to_node" type="int"> </argument> <description> + Connect two sequence ports. The execution will flow from of [code]from_node[/code]'s [code]from_output[/code] into [code]to_node[/code]. + Unlike [method data_connect], there isn't a [code]to_port[/code], since the target node can have only one sequence port. </description> </method> <method name="sequence_disconnect"> @@ -385,6 +425,7 @@ <argument index="3" name="to_node" type="int"> </argument> <description> + Disconnect two sequence ports previously connected with [method sequence_connect]. </description> </method> <method name="set_function_scroll"> @@ -395,6 +436,7 @@ <argument index="1" name="ofs" type="Vector2"> </argument> <description> + Position the center of the screen for a function. </description> </method> <method name="set_instance_base_type"> @@ -403,6 +445,7 @@ <argument index="0" name="type" type="String"> </argument> <description> + Set the base type of the script. </description> </method> <method name="set_node_pos"> @@ -415,6 +458,7 @@ <argument index="2" name="pos" type="Vector2"> </argument> <description> + Position a node on the screen. </description> </method> <method name="set_variable_default_value"> @@ -425,6 +469,7 @@ <argument index="1" name="value" type="Variant"> </argument> <description> + Change the default (initial) value of a variable. </description> </method> <method name="set_variable_export"> @@ -435,6 +480,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + Change whether a variable is exported. </description> </method> <method name="set_variable_info"> @@ -445,6 +491,7 @@ <argument index="1" name="value" type="Dictionary"> </argument> <description> + Set a variable's info, using the same format as [method get_variable_info]. </description> </method> </methods> @@ -459,6 +506,7 @@ <argument index="1" name="id" type="int"> </argument> <description> + Emitted when the ports of a node are changed. </description> </signal> </signals> diff --git a/doc/classes/VisualScriptBasicTypeConstant.xml b/doc/classes/VisualScriptBasicTypeConstant.xml index 5b066f9925..cc09815481 100644 --- a/doc/classes/VisualScriptBasicTypeConstant.xml +++ b/doc/classes/VisualScriptBasicTypeConstant.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptBasicTypeConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node representing a constant from the base types. </brief_description> <description> + A Visual Script node representing a constant from base types, such as [Vector3.AXIS_X]. </description> <tutorials> </tutorials> @@ -40,8 +42,10 @@ </methods> <members> <member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type"> + The type to get the constant from. </member> <member name="constant" type="String" setter="set_basic_type_constant" getter="get_basic_type_constant"> + The name of the constant to return. </member> </members> <constants> diff --git a/doc/classes/VisualScriptBuiltinFunc.xml b/doc/classes/VisualScriptBuiltinFunc.xml index a88633749e..f48f5a5308 100644 --- a/doc/classes/VisualScriptBuiltinFunc.xml +++ b/doc/classes/VisualScriptBuiltinFunc.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node used to call built-in functions. </brief_description> <description> + A built-in function used inside a [VisualScript]. It is usually a math function or an utility function. + See also [@GDScript], for the same functions in the GDScript language. </description> <tutorials> </tutorials> @@ -26,124 +29,183 @@ </methods> <members> <member name="function" type="int" setter="set_func" getter="get_func" enum="VisualScriptBuiltinFunc.BuiltinFunc"> + The function to be executed. </member> </members> <constants> <constant name="MATH_SIN" value="0"> + Return the sine of the input. </constant> <constant name="MATH_COS" value="1"> + Return the cosine of the input. </constant> <constant name="MATH_TAN" value="2"> + Return the tangent of the input. </constant> <constant name="MATH_SINH" value="3"> + Return the hyperbolic sine of the input. </constant> <constant name="MATH_COSH" value="4"> + Return the hyperbolic cosine of the input. </constant> <constant name="MATH_TANH" value="5"> + Return the hyperbolic tangent of the input. </constant> <constant name="MATH_ASIN" value="6"> + Return the arc sine of the input. </constant> <constant name="MATH_ACOS" value="7"> + Return the arc cosine of the input. </constant> <constant name="MATH_ATAN" value="8"> + Return the arc tangent of the input. </constant> <constant name="MATH_ATAN2" value="9"> + Return the arc tangent of the input, using the signs of both parameters to determine the exact angle. </constant> <constant name="MATH_SQRT" value="10"> + Return the square root of the input. </constant> <constant name="MATH_FMOD" value="11"> + Return the remainder of one input divided by the other, using floating-point numbers. </constant> <constant name="MATH_FPOSMOD" value="12"> + Return the positive remainder of one input divided by the other, using floating-point numbers. </constant> <constant name="MATH_FLOOR" value="13"> + Return the input rounded down. </constant> <constant name="MATH_CEIL" value="14"> + Return the input rounded up. </constant> <constant name="MATH_ROUND" value="15"> + Return the input rounded to the nearest integer. </constant> <constant name="MATH_ABS" value="16"> + Return the absolute value of the input. </constant> <constant name="MATH_SIGN" value="17"> + Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative. </constant> <constant name="MATH_POW" value="18"> + Return the input raised to a given power. </constant> <constant name="MATH_LOG" value="19"> + Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use. </constant> <constant name="MATH_EXP" value="20"> + Return [b]e[/b] raised to the power of the input. [b]e[/b] sometimes called "Euler's number" is a mathematical constant whose value is approximately 2.71828. </constant> <constant name="MATH_ISNAN" value="21"> + Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist. </constant> <constant name="MATH_ISINF" value="22"> + Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist. </constant> <constant name="MATH_EASE" value="23"> + Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in. </constant> <constant name="MATH_DECIMALS" value="24"> + Return the number of digit places after the decimal that the first non-zero digit occurs. </constant> <constant name="MATH_STEPIFY" value="25"> + Return the input snapped to a given step. </constant> <constant name="MATH_LERP" value="26"> + Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code]. </constant> <constant name="MATH_DECTIME" value="27"> + Return the result of 'value' decreased by 'step' * 'amount'. </constant> <constant name="MATH_RANDOMIZE" value="28"> + Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. </constant> <constant name="MATH_RAND" value="29"> + Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function. </constant> <constant name="MATH_RANDF" value="30"> + Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication. </constant> <constant name="MATH_RANDOM" value="31"> + Return a random floating-point value between the two inputs. </constant> <constant name="MATH_SEED" value="32"> + Set the seed for the random number generator. </constant> <constant name="MATH_RANDSEED" value="33"> + Return a random value from the given seed, along with the new seed. </constant> <constant name="MATH_DEG2RAD" value="34"> + Convert the input from degrees to radians. </constant> <constant name="MATH_RAD2DEG" value="35"> + Convert the input from radians to degrees. </constant> <constant name="MATH_LINEAR2DB" value="36"> + Convert the input from linear volume to decibel volume. </constant> <constant name="MATH_DB2LINEAR" value="37"> + Convert the input from decibel volume to linear volume. </constant> <constant name="LOGIC_MAX" value="38"> + Return the greater of the two numbers, also known as their maximum. </constant> <constant name="LOGIC_MIN" value="39"> + Return the lesser of the two numbers, also known as their minimum. </constant> <constant name="LOGIC_CLAMP" value="40"> + Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to `min(max(input, range_low), range_high)` </constant> <constant name="LOGIC_NEAREST_PO2" value="41"> + Return the nearest power of 2 to the input. </constant> <constant name="OBJ_WEAKREF" value="42"> + Create a [WeakRef] from the input. </constant> <constant name="FUNC_FUNCREF" value="43"> + Create a [FuncRef] from the input. </constant> <constant name="TYPE_CONVERT" value="44"> + Convert between types. </constant> <constant name="TYPE_OF" value="45"> + Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned. </constant> <constant name="TYPE_EXISTS" value="46"> + Checks if a type is registered in the [ClassDB]. </constant> <constant name="TEXT_CHAR" value="47"> + Return a character with the given ascii value. </constant> <constant name="TEXT_STR" value="48"> + Convert the input to a string. </constant> <constant name="TEXT_PRINT" value="49"> + Print the given string to the output window. </constant> <constant name="TEXT_PRINTERR" value="50"> + Print the given string to the standard error output. </constant> <constant name="TEXT_PRINTRAW" value="51"> + Print the given string to the standard output, without adding a newline. </constant> <constant name="VAR_TO_STR" value="52"> + Serialize a [Variant] to a string. </constant> <constant name="STR_TO_VAR" value="53"> + Deserialize a [Variant] from a string serialized using [VAR_TO_STR]. </constant> <constant name="VAR_TO_BYTES" value="54"> + Serialize a [Variant] to a [PoolByteArray]. </constant> <constant name="BYTES_TO_VAR" value="55"> + Deserialize a [Variant] from a [PoolByteArray] serialized using [VAR_TO_BYTES]. </constant> <constant name="COLORN" value="56"> + Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc. </constant> <constant name="FUNC_MAX" value="57"> + The maximum value the [member function] property can have. </constant> </constants> </class> diff --git a/doc/classes/VisualScriptClassConstant.xml b/doc/classes/VisualScriptClassConstant.xml index 5e43b4972c..70e7de5dd9 100644 --- a/doc/classes/VisualScriptClassConstant.xml +++ b/doc/classes/VisualScriptClassConstant.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptClassConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node representing a constant from a class. </brief_description> <description> + A Visual Script node representing a constant from the classes, such as [@GlobalScope.TYPE_INT]. </description> <tutorials> </tutorials> @@ -40,8 +42,10 @@ </methods> <members> <member name="base_type" type="String" setter="set_base_type" getter="get_base_type"> + The type to get the constant from. </member> <member name="constant" type="String" setter="set_class_constant" getter="get_class_constant"> + The name of the constant to return. </member> </members> <constants> diff --git a/doc/classes/VisualScriptComment.xml b/doc/classes/VisualScriptComment.xml index be4eefd775..da65998e78 100644 --- a/doc/classes/VisualScriptComment.xml +++ b/doc/classes/VisualScriptComment.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptComment" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node used to store information for the developer. </brief_description> <description> + A Visual Script node used to display text, so that code is more readable and better documented. + Comment nodes can be resized so they encompass a group of nodes. </description> <tutorials> </tutorials> @@ -54,10 +57,13 @@ </methods> <members> <member name="description" type="String" setter="set_description" getter="get_description"> + The text inside the comment node. </member> <member name="size" type="Vector2" setter="set_size" getter="get_size"> + The size (in pixels) of the comment node. </member> <member name="title" type="String" setter="set_title" getter="get_title"> + The title of the comment node. </member> </members> <constants> diff --git a/doc/classes/VisualScriptCondition.xml b/doc/classes/VisualScriptCondition.xml index 73f1b69c02..de814a6b17 100644 --- a/doc/classes/VisualScriptCondition.xml +++ b/doc/classes/VisualScriptCondition.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptCondition" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node which branches the flow. </brief_description> <description> + A Visual Script node which switches the flow based on a boolean. It acts similar to if/else in typical programming languages. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualScriptConstant.xml b/doc/classes/VisualScriptConstant.xml index b0af3bda98..508087a928 100644 --- a/doc/classes/VisualScriptConstant.xml +++ b/doc/classes/VisualScriptConstant.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node which returns a constant value. </brief_description> <description> + A Visual Script node which returns the specified constant value. </description> <tutorials> </tutorials> @@ -40,8 +42,10 @@ </methods> <members> <member name="type" type="int" setter="set_constant_type" getter="get_constant_type" enum="Variant.Type"> + The constant's type. </member> <member name="value" type="Variant" setter="set_constant_value" getter="get_constant_value"> + The constant's value. </member> </members> <constants> diff --git a/doc/classes/VisualScriptConstructor.xml b/doc/classes/VisualScriptConstructor.xml index e8afd36b9c..3b1fc5e385 100644 --- a/doc/classes/VisualScriptConstructor.xml +++ b/doc/classes/VisualScriptConstructor.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptConstructor" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node which calls a base type constructor. </brief_description> <description> + A Visual Script node which calls a base type constructor. It can be used for type conversion as well. </description> <tutorials> </tutorials> @@ -40,8 +42,26 @@ </methods> <members> <member name="constructor" type="Dictionary" setter="set_constructor" getter="get_constructor"> + The constructor function's method info. Has roughly the following structure: + [codeblock] + { + name = "string", + args = [{ + name = "string" + class_name = "string" + type = TYPE_* + hint = PROPERTY_HINT_* + hint_string = "string" + }] + default_args = [] # Array of variants + flags = METHOD_FLAG_* + id = 0 + return = {type = TYPE_*} + } + [/codeblock] </member> <member name="type" type="int" setter="set_constructor_type" getter="get_constructor_type" enum="Variant.Type"> + The type to be constructed. </member> </members> <constants> diff --git a/doc/classes/VisualScriptCustomNode.xml b/doc/classes/VisualScriptCustomNode.xml index ec442e993c..e321c8854a 100644 --- a/doc/classes/VisualScriptCustomNode.xml +++ b/doc/classes/VisualScriptCustomNode.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptCustomNode" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A scripted Visual Script node. </brief_description> <description> + A custom Visual Script node which can be scripted in powerful ways. </description> <tutorials> </tutorials> @@ -13,18 +15,21 @@ <return type="String"> </return> <description> + Return the node's title. </description> </method> <method name="_get_category" qualifiers="virtual"> <return type="String"> </return> <description> + Return the node's category. </description> </method> <method name="_get_input_value_port_count" qualifiers="virtual"> <return type="int"> </return> <description> + Return the count of input value ports. </description> </method> <method name="_get_input_value_port_name" qualifiers="virtual"> @@ -33,6 +38,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Return the specified input port's name. </description> </method> <method name="_get_input_value_port_type" qualifiers="virtual"> @@ -41,12 +47,14 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Return the specified input port's type. See the TYPE_* enum in [@GlobalScope]. </description> </method> <method name="_get_output_sequence_port_count" qualifiers="virtual"> <return type="int"> </return> <description> + Return the amount of output [b]sequence[/b] ports. </description> </method> <method name="_get_output_sequence_port_text" qualifiers="virtual"> @@ -55,12 +63,14 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Return the specified [b]sequence[/b] output's name. </description> </method> <method name="_get_output_value_port_count" qualifiers="virtual"> <return type="int"> </return> <description> + Return the amount of output value ports. </description> </method> <method name="_get_output_value_port_name" qualifiers="virtual"> @@ -69,6 +79,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Return the specified output's name. </description> </method> <method name="_get_output_value_port_type" qualifiers="virtual"> @@ -77,24 +88,28 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Return the specified output's type. See the TYPE_* enum in [@GlobalScope]. </description> </method> <method name="_get_text" qualifiers="virtual"> <return type="String"> </return> <description> + Return the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it). </description> </method> <method name="_get_working_memory_size" qualifiers="virtual"> <return type="int"> </return> <description> + Return the size of the custom node's working memory. See [method _step] for more details. </description> </method> <method name="_has_input_sequence_port" qualifiers="virtual"> <return type="bool"> </return> <description> + Return whether the custom node has an input [b]sequence[/b] port. </description> </method> <method name="_step" qualifiers="virtual"> @@ -109,25 +124,42 @@ <argument index="3" name="working_mem" type="Array"> </argument> <description> + Execute the custom node's logic, returning the index of the output sequence port to use or a [String] when there is an error. + + The [code]inputs[/code] array contains the values of the input ports. + [code]outputs[/code] is an array whose indices should be set to the respective outputs. + The [code]start_mode[/code] is usually [code]START_MODE_BEGIN_SEQUENCE[/code], unless you have used the STEP_* constants. + [code]working_mem[/code] is an array which can be used to persist information between runs of the custom node. + + When returning, you can mask the returned value with one of the STEP_* constants. </description> </method> </methods> <constants> <constant name="START_MODE_BEGIN_SEQUENCE" value="0"> + The start mode used the first time when [method _step] is called. </constant> <constant name="START_MODE_CONTINUE_SEQUENCE" value="1"> + The start mode used when [method _step] is called after coming back from a STEP_PUSH_STACK_BIT. </constant> <constant name="START_MODE_RESUME_YIELD" value="2"> + The start mode used when [method _step] is called after resuming from STEP_YIELD_BIT. </constant> <constant name="STEP_PUSH_STACK_BIT" value="16777216" enum=""> + Hint used by [method _step] to tell that control should return to it when there is no other node left to execute. + This is used by [VisualScriptCondition] to redirect the sequence to the "Done" port after the true/false branch has finished execution. </constant> <constant name="STEP_GO_BACK_BIT" value="33554432" enum=""> + Hint used by [method _step] to tell that control should return back, either hitting a previous STEP_PUSH_STACK_BIT or exiting the function. </constant> <constant name="STEP_NO_ADVANCE_BIT" value="67108864" enum=""> </constant> <constant name="STEP_EXIT_FUNCTION_BIT" value="134217728" enum=""> + Hint used by [method _step] to tell that control should stop and exit the function. </constant> <constant name="STEP_YIELD_BIT" value="268435456" enum=""> + Hint used by [method _step] to tell that the function should be yielded. + Using this requires you to have at least one working memory slot, which is used for the [VisualScriptFunctionState]. </constant> </constants> </class> diff --git a/doc/classes/VisualScriptDeconstruct.xml b/doc/classes/VisualScriptDeconstruct.xml index 5bb12539af..cd7d79ae56 100644 --- a/doc/classes/VisualScriptDeconstruct.xml +++ b/doc/classes/VisualScriptDeconstruct.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptDeconstruct" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node which deconstructs a base type instance into its parts. </brief_description> <description> + A Visual Script node which deconstructs a base type instance into its parts. </description> <tutorials> </tutorials> @@ -28,6 +30,7 @@ <member name="elem_cache" type="Array" setter="_set_elem_cache" getter="_get_elem_cache"> </member> <member name="type" type="int" setter="set_deconstruct_type" getter="get_deconstruct_type" enum="Variant.Type"> + The type to deconstruct. </member> </members> <constants> diff --git a/doc/classes/VisualScriptEmitSignal.xml b/doc/classes/VisualScriptEmitSignal.xml index 21af3c6ea0..844b5a40ec 100644 --- a/doc/classes/VisualScriptEmitSignal.xml +++ b/doc/classes/VisualScriptEmitSignal.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptEmitSignal" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node which emits a specified signal. </brief_description> <description> + A Visual Script node which emits a specified signal when it is executed. </description> <tutorials> </tutorials> @@ -26,6 +28,7 @@ </methods> <members> <member name="signal" type="String" setter="set_signal" getter="get_signal"> + The signal to emit. </member> </members> <constants> diff --git a/doc/classes/VisualScriptEngineSingleton.xml b/doc/classes/VisualScriptEngineSingleton.xml index c00fd2a0a4..6606f10f11 100644 --- a/doc/classes/VisualScriptEngineSingleton.xml +++ b/doc/classes/VisualScriptEngineSingleton.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptEngineSingleton" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A Visual Script node returning a singleton from [@GlobalScope] </brief_description> <description> + A Visual Script node returning a singleton from [@GlobalScope] </description> <tutorials> </tutorials> @@ -26,6 +28,7 @@ </methods> <members> <member name="constant" type="String" setter="set_singleton" getter="get_singleton"> + The singleton's name. </member> </members> <constants> diff --git a/doc/classes/VisualScriptNode.xml b/doc/classes/VisualScriptNode.xml index dbb75e69fa..74ec9bdc2e 100644 --- a/doc/classes/VisualScriptNode.xml +++ b/doc/classes/VisualScriptNode.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptNode" inherits="Resource" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A node which is part of a [VisualScript]. </brief_description> <description> + A node which is part of a [VisualScript]. Not to be confused with [Node], which is a part of a [SceneTree]. </description> <tutorials> </tutorials> @@ -15,12 +17,21 @@ <argument index="0" name="port_idx" type="int"> </argument> <description> + Returns the default value of a given port. The default value is used when nothing is connected to the port. </description> </method> <method name="get_visual_script" qualifiers="const"> <return type="VisualScript"> </return> <description> + Returns the [VisualScript] instance the node is bound to. + </description> + </method> + <method name="ports_changed_notify"> + <return type="void"> + </return> + <description> + Notify that the node's ports have changed. Usually used in conjunction with [VisualScriptCustomNode] . </description> </method> <method name="set_default_input_value"> @@ -31,6 +42,7 @@ <argument index="1" name="value" type="Variant"> </argument> <description> + Change the default value of a given port. </description> </method> </methods> @@ -41,6 +53,7 @@ <signals> <signal name="ports_changed"> <description> + Emitted when the available input/output ports are changed. </description> </signal> </signals> |