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-rw-r--r--doc/classes/BakedLightmap.xml7
-rw-r--r--doc/classes/BoxContainer.xml1
-rw-r--r--doc/classes/ColorPickerButton.xml12
-rw-r--r--doc/classes/Container.xml3
-rw-r--r--doc/classes/EditorSceneImporterAssimp.xml4
-rw-r--r--doc/classes/GraphNode.xml1
-rw-r--r--doc/classes/GridContainer.xml1
-rw-r--r--doc/classes/ItemList.xml14
-rw-r--r--doc/classes/LineEdit.xml2
-rw-r--r--doc/classes/LinkButton.xml8
-rw-r--r--doc/classes/MenuButton.xml11
-rw-r--r--doc/classes/Mesh.xml3
-rw-r--r--doc/classes/OptionButton.xml13
-rw-r--r--doc/classes/PanelContainer.xml3
-rw-r--r--doc/classes/Skeleton2D.xml5
-rw-r--r--doc/classes/TextureLayered.xml16
-rw-r--r--doc/classes/ToolButton.xml2
-rw-r--r--doc/classes/Tree.xml40
-rw-r--r--doc/classes/VisualShaderNodeScalarUniform.xml25
19 files changed, 156 insertions, 15 deletions
diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml
index a76aea510a..587ff7f304 100644
--- a/doc/classes/BakedLightmap.xml
+++ b/doc/classes/BakedLightmap.xml
@@ -18,7 +18,7 @@
<argument index="1" name="create_visual_debug" type="bool" default="false">
</argument>
<description>
- Bakes the lightmaps within the currently edited scene.
+ Bakes the lightmaps within the currently edited scene. Returns a [enum BakeError] to signify if the bake was successful, or if unsuccessful, how the bake failed.
</description>
</method>
<method name="debug_bake">
@@ -81,14 +81,19 @@
More precise bake mode but can take considerably longer to bake.
</constant>
<constant name="BAKE_ERROR_OK" value="0" enum="BakeError">
+ Baking was successful.
</constant>
<constant name="BAKE_ERROR_NO_SAVE_PATH" value="1" enum="BakeError">
+ Returns if no viable save path is found. This can happen where an [member image_path] is not specified or when the save location is invalid.
</constant>
<constant name="BAKE_ERROR_NO_MESHES" value="2" enum="BakeError">
+ Currently unused.
</constant>
<constant name="BAKE_ERROR_CANT_CREATE_IMAGE" value="3" enum="BakeError">
+ Returns when the baker cannot save per-mesh textures to file.
</constant>
<constant name="BAKE_ERROR_USER_ABORTED" value="4" enum="BakeError">
+ Returns if user cancels baking.
</constant>
</constants>
</class>
diff --git a/doc/classes/BoxContainer.xml b/doc/classes/BoxContainer.xml
index 214afd519b..4b5d4c853a 100644
--- a/doc/classes/BoxContainer.xml
+++ b/doc/classes/BoxContainer.xml
@@ -23,7 +23,6 @@
<member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignMode" default="0">
The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END]).
</member>
- <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
</members>
<constants>
<constant name="ALIGN_BEGIN" value="0" enum="AlignMode">
diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml
index 390f805079..d9023a4f3a 100644
--- a/doc/classes/ColorPickerButton.xml
+++ b/doc/classes/ColorPickerButton.xml
@@ -56,28 +56,40 @@
</constants>
<theme_items>
<theme_item name="bg" type="Texture">
+ The background of the color preview rect on the button.
</theme_item>
<theme_item name="disabled" type="StyleBox">
+ [StyleBox] used when the [ColorPickerButton] is disabled.
</theme_item>
<theme_item name="focus" type="StyleBox">
+ [StyleBox] used when the [ColorPickerButton] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
</theme_item>
<theme_item name="font" type="Font">
+ [Font] of the [ColorPickerButton]'s text.
</theme_item>
<theme_item name="font_color" type="Color" default="Color( 1, 1, 1, 1 )">
+ Default text [Color] of the [ColorPickerButton].
</theme_item>
<theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.3 )">
+ Text [Color] used when the [ColorPickerButton] is disabled.
</theme_item>
<theme_item name="font_color_hover" type="Color" default="Color( 1, 1, 1, 1 )">
+ Text [Color] used when the [ColorPickerButton] is being hovered.
</theme_item>
<theme_item name="font_color_pressed" type="Color" default="Color( 0.8, 0.8, 0.8, 1 )">
+ Text [Color] used when the [ColorPickerButton] is being pressed.
</theme_item>
<theme_item name="hover" type="StyleBox">
+ [StyleBox] used when the [ColorPickerButton] is being hovered.
</theme_item>
<theme_item name="hseparation" type="int" default="2">
+ The horizontal space between [ColorPickerButton]'s icon and text.
</theme_item>
<theme_item name="normal" type="StyleBox">
+ Default [StyleBox] for the [ColorPickerButton].
</theme_item>
<theme_item name="pressed" type="StyleBox">
+ [StyleBox] used when the [ColorPickerButton] is being pressed.
</theme_item>
</theme_items>
</class>
diff --git a/doc/classes/Container.xml b/doc/classes/Container.xml
index 4593e00e05..c285b448d8 100644
--- a/doc/classes/Container.xml
+++ b/doc/classes/Container.xml
@@ -29,6 +29,9 @@
</description>
</method>
</methods>
+ <members>
+ <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
+ </members>
<signals>
<signal name="sort_children">
<description>
diff --git a/doc/classes/EditorSceneImporterAssimp.xml b/doc/classes/EditorSceneImporterAssimp.xml
index ede3c75b09..c72d4ee25a 100644
--- a/doc/classes/EditorSceneImporterAssimp.xml
+++ b/doc/classes/EditorSceneImporterAssimp.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" version="4.0">
<brief_description>
- Multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
+ FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
</brief_description>
<description>
- This is a multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. See [url=https://assimp-docs.readthedocs.io/en/latest/about/intoduction.html#installation]this page[/url] for a full list of supported formats.
+ This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. It currently has many known limitations and works best with static meshes. Most animated meshes won't import correctly.
If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
[codeblock]
- Smoothing Groups
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index 3387150429..cc6e3dc7f9 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -184,6 +184,7 @@
<member name="comment" type="bool" setter="set_comment" getter="is_comment" default="false">
If [code]true[/code], the GraphNode is a comment node.
</member>
+ <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="0" />
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
The offset of the GraphNode, relative to the scroll offset of the [GraphEdit].
[b]Note:[/b] You cannot use position directly, as [GraphEdit] is a [Container].
diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml
index 472578f29b..4493ee8dc1 100644
--- a/doc/classes/GridContainer.xml
+++ b/doc/classes/GridContainer.xml
@@ -15,7 +15,6 @@
<member name="columns" type="int" setter="set_columns" getter="get_columns" default="1">
The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout.
</member>
- <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
</members>
<constants>
</constants>
diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml
index 006066dea3..5c4a956c08 100644
--- a/doc/classes/ItemList.xml
+++ b/doc/classes/ItemList.xml
@@ -513,32 +513,46 @@
</constants>
<theme_items>
<theme_item name="bg" type="StyleBox">
+ Default [StyleBox] for the [ItemList], i.e. used when the control is not being focused.
</theme_item>
<theme_item name="bg_focus" type="StyleBox">
+ [StyleBox] used when the [ItemList] is being focused.
</theme_item>
<theme_item name="cursor" type="StyleBox">
+ [StyleBox] used for the cursor, when the [ItemList] is being focused.
</theme_item>
<theme_item name="cursor_unfocused" type="StyleBox">
+ [StyleBox] used for the cursor, when the [ItemList] is not being focused.
</theme_item>
<theme_item name="font" type="Font">
+ [Font] of the item's text.
</theme_item>
<theme_item name="font_color" type="Color" default="Color( 0.63, 0.63, 0.63, 1 )">
+ Default text [Color] of the item.
</theme_item>
<theme_item name="font_color_selected" type="Color" default="Color( 1, 1, 1, 1 )">
+ Text [Color] used when the item is selected.
</theme_item>
<theme_item name="guide_color" type="Color" default="Color( 0, 0, 0, 0.1 )">
+ [Color] of the guideline. The guideline is a line drawn between each row of items.
</theme_item>
<theme_item name="hseparation" type="int" default="4">
+ The horizontal spacing between items.
</theme_item>
<theme_item name="icon_margin" type="int" default="4">
+ The spacing between item's icon and text.
</theme_item>
<theme_item name="line_separation" type="int" default="2">
+ The vertical spacing between each line of text.
</theme_item>
<theme_item name="selected" type="StyleBox">
+ [StyleBox] for the selected items, used when the [ItemList] is not being focused.
</theme_item>
<theme_item name="selected_focus" type="StyleBox">
+ [StyleBox] for the selected items, used when the [ItemList] is being focused.
</theme_item>
<theme_item name="vseparation" type="int" default="2">
+ The vertical spacing between items.
</theme_item>
</theme_items>
</class>
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index 512401d2de..f2574360cb 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -22,6 +22,8 @@
- Ctrl + N: Like the down arrow key, move the cursor to the next line
- Ctrl + D: Like the Delete key, delete the character on the right side of cursor
- Ctrl + H: Like the Backspace key, delete the character on the left side of the cursor
+ - Ctrl + A: Like the Home key, move the cursor to the beginning of the line
+ - Ctrl + E: Like the End key, move the cursor to the end of the line
- Command + Left arrow: Like the Home key, move the cursor to the beginning of the line
- Command + Right arrow: Like the End key, move the cursor to the end of the line
</description>
diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml
index 8c6d75d800..13d3355da5 100644
--- a/doc/classes/LinkButton.xml
+++ b/doc/classes/LinkButton.xml
@@ -15,8 +15,10 @@
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="0" />
<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" override="true" enum="Control.CursorShape" default="2" />
<member name="text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
+ The button's text that will be displayed inside the button's area.
</member>
<member name="underline" type="int" setter="set_underline_mode" getter="get_underline_mode" enum="LinkButton.UnderlineMode" default="0">
+ Determines when to show the underline. See [enum UnderlineMode] for options.
</member>
</members>
<constants>
@@ -32,16 +34,22 @@
</constants>
<theme_items>
<theme_item name="focus" type="StyleBox">
+ [StyleBox] used when the [LinkButton] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
</theme_item>
<theme_item name="font" type="Font">
+ [Font] of the [LinkButton]'s text.
</theme_item>
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
+ Default text [Color] of the [LinkButton].
</theme_item>
<theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
+ Text [Color] used when the [LinkButton] is being hovered.
</theme_item>
<theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
+ Text [Color] used when the [LinkButton] is being pressed.
</theme_item>
<theme_item name="underline_spacing" type="int" default="2">
+ The vertical space between the baseline of text and the underline.
</theme_item>
</theme_items>
</class>
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index b21f58718f..6ec9d60df4 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -48,26 +48,37 @@
</constants>
<theme_items>
<theme_item name="disabled" type="StyleBox">
+ [StyleBox] used when the [MenuButton] is disabled.
</theme_item>
<theme_item name="focus" type="StyleBox">
+ [StyleBox] used when the [MenuButton] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
</theme_item>
<theme_item name="font" type="Font">
+ [Font] of the [MenuButton]'s text.
</theme_item>
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
+ Default text [Color] of the [MenuButton].
</theme_item>
<theme_item name="font_color_disabled" type="Color" default="Color( 1, 1, 1, 0.3 )">
+ Text [Color] used when the [MenuButton] is disabled.
</theme_item>
<theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
+ Text [Color] used when the [MenuButton] is being hovered.
</theme_item>
<theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
+ Text [Color] used when the [MenuButton] is being pressed.
</theme_item>
<theme_item name="hover" type="StyleBox">
+ [StyleBox] used when the [MenuButton] is being hovered.
</theme_item>
<theme_item name="hseparation" type="int" default="3">
+ The horizontal space between [MenuButton]'s icon and text.
</theme_item>
<theme_item name="normal" type="StyleBox">
+ Default [StyleBox] for the [MenuButton].
</theme_item>
<theme_item name="pressed" type="StyleBox">
+ [StyleBox] used when the [MenuButton] is being pressed.
</theme_item>
</theme_items>
</class>
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index b2d979239c..67b6045152 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -161,9 +161,6 @@
<constant name="ARRAY_FORMAT_INDEX" value="256" enum="ArrayFormat">
Mesh array uses indices.
</constant>
- <constant name="ARRAY_COMPRESS_BASE" value="9" enum="ArrayFormat">
- Used internally to calculate other [code]ARRAY_COMPRESS_*[/code] enum values. Do not use.
- </constant>
<constant name="ARRAY_COMPRESS_VERTEX" value="512" enum="ArrayFormat">
Flag used to mark a compressed (half float) vertex array.
</constant>
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index 1eea27c7bc..d488e918b9 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -232,30 +232,43 @@
</constants>
<theme_items>
<theme_item name="arrow" type="Texture">
+ The arrow icon to be drawn on the right end of the button.
</theme_item>
<theme_item name="arrow_margin" type="int" default="2">
+ The horizontal space between the arrow icon and the right edge of the button.
</theme_item>
<theme_item name="disabled" type="StyleBox">
+ [StyleBox] used when the [OptionButton] is disabled.
</theme_item>
<theme_item name="focus" type="StyleBox">
+ [StyleBox] used when the [OptionButton] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
</theme_item>
<theme_item name="font" type="Font">
+ [Font] of the [OptionButton]'s text.
</theme_item>
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
+ Default text [Color] of the [OptionButton].
</theme_item>
<theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
+ Text [Color] used when the [OptionButton] is disabled.
</theme_item>
<theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
+ Text [Color] used when the [OptionButton] is being hovered.
</theme_item>
<theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
+ Text [Color] used when the [OptionButton] is being pressed.
</theme_item>
<theme_item name="hover" type="StyleBox">
+ [StyleBox] used when the [OptionButton] is being hovered.
</theme_item>
<theme_item name="hseparation" type="int" default="2">
+ The horizontal space between [OptionButton]'s icon and text.
</theme_item>
<theme_item name="normal" type="StyleBox">
+ Default [StyleBox] for the [OptionButton].
</theme_item>
<theme_item name="pressed" type="StyleBox">
+ [StyleBox] used when the [OptionButton] is being pressed.
</theme_item>
</theme_items>
</class>
diff --git a/doc/classes/PanelContainer.xml b/doc/classes/PanelContainer.xml
index 5863093662..9803a8dc51 100644
--- a/doc/classes/PanelContainer.xml
+++ b/doc/classes/PanelContainer.xml
@@ -10,6 +10,9 @@
</tutorials>
<methods>
</methods>
+ <members>
+ <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="0" />
+ </members>
<constants>
</constants>
<theme_items>
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml
index ccae59d72c..e1b7d60763 100644
--- a/doc/classes/Skeleton2D.xml
+++ b/doc/classes/Skeleton2D.xml
@@ -4,6 +4,7 @@
Skeleton for 2D characters and animated objects.
</brief_description>
<description>
+ Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>
@@ -15,19 +16,21 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
</description>
</method>
<method name="get_bone_count" qualifiers="const">
<return type="int">
</return>
<description>
- Returns the amount of bones in the skeleton.
+ Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D.
</description>
</method>
<method name="get_skeleton" qualifiers="const">
<return type="RID">
</return>
<description>
+ Returns the [RID] of a Skeleton2D instance.
</description>
</method>
</methods>
diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml
index d9a806bcc2..f20f46b6c4 100644
--- a/doc/classes/TextureLayered.xml
+++ b/doc/classes/TextureLayered.xml
@@ -4,7 +4,7 @@
Base class for 3D texture types.
</brief_description>
<description>
- Base class for [Texture3D] and [TextureArray]. Cannot be used directly.
+ Base class for [Texture3D] and [TextureArray]. Cannot be used directly, but contains all the functions necessary for accessing and using [Texture3D] and [TextureArray]. Data is set on a per-layer basis. For [Texture3D]s, the layer sepcifies the depth or Z-index, they can be treated as a bunch of 2D slices. Similarly, for [TextureArray]s, the layer specifies the array layer.
</description>
<tutorials>
</tutorials>
@@ -23,24 +23,28 @@
<argument index="4" name="flags" type="int" default="4">
</argument>
<description>
+ Creates the [Texture3D] or [TextureArray] with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum Flags] enumerator for [code]flags[/code] options.
</description>
</method>
<method name="get_depth" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the depth of the texture. Depth is the 3rd dimension (typically Z-axis).
</description>
</method>
<method name="get_format" qualifiers="const">
<return type="int" enum="Image.Format">
</return>
<description>
+ Returns the current format being used by this texture. See [enum Image.Format] for details.
</description>
</method>
<method name="get_height" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the height of the texture. Height is typically represented by the Y-axis.
</description>
</method>
<method name="get_layer_data" qualifiers="const">
@@ -49,12 +53,14 @@
<argument index="0" name="layer" type="int">
</argument>
<description>
+ Returns an [Image] resource with the data from specified [code]layer[/code].
</description>
</method>
<method name="get_width" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the width of the texture. Width is typically represented by the X-axis.
</description>
</method>
<method name="set_data_partial">
@@ -71,6 +77,7 @@
<argument index="4" name="mipmap" type="int" default="0">
</argument>
<description>
+ Partially sets the data for a specified [code]layer[/code] by overwriting using the data of the specified [code]image[/code]. [code]x_offset[/code] and [code]y_offset[/code] determine where the [Image] is "stamped" over the texture. The [code]image[/code] must fit within the texture.
</description>
</method>
<method name="set_layer_data">
@@ -81,23 +88,30 @@
<argument index="1" name="layer" type="int">
</argument>
<description>
+ Sets the data for the specified layer. Data takes the form of a 2-dimensional [Image] resource.
</description>
</method>
</methods>
<members>
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{&quot;depth&quot;: 0,&quot;flags&quot;: 4,&quot;format&quot;: 37,&quot;height&quot;: 0,&quot;layers&quot;: [ ],&quot;width&quot;: 0}">
+ Returns a dictionary with all the data used by this texture.
</member>
<member name="flags" type="int" setter="set_flags" getter="get_flags" default="4">
+ Specifies which [enum Flags] apply to this texture.
</member>
</members>
<constants>
<constant name="FLAG_MIPMAPS" value="1" enum="Flags">
+ Texture will generate mipmaps on creation.
</constant>
<constant name="FLAG_REPEAT" value="2" enum="Flags">
+ Texture will repeat when UV used is outside the 0-1 range.
</constant>
<constant name="FLAG_FILTER" value="4" enum="Flags">
+ Use filtering when reading from texture. Filtering smooths out pixels. Turning filtering off is slightly faster and more appropriate when you need access to individual pixels.
</constant>
<constant name="FLAGS_DEFAULT" value="4" enum="Flags">
+ Equivalent to [constant FLAG_FILTER].
</constant>
</constants>
</class>
diff --git a/doc/classes/ToolButton.xml b/doc/classes/ToolButton.xml
index 5f656fd897..f78627b163 100644
--- a/doc/classes/ToolButton.xml
+++ b/doc/classes/ToolButton.xml
@@ -24,7 +24,7 @@
[StyleBox] used when the [ToolButton] is disabled.
</theme_item>
<theme_item name="focus" type="StyleBox">
- [StyleBox] used when the [ToolButton] is focused. It is displayed over the current [StyleBox], so using [StyleboxEmpty] will just disable the focus visual effect.
+ [StyleBox] used when the [ToolButton] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
</theme_item>
<theme_item name="font" type="Font">
[Font] of the [ToolButton]'s text.
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index a28dcec92b..54aa85ff48 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -387,80 +387,112 @@
</constants>
<theme_items>
<theme_item name="arrow" type="Texture">
+ The arrow icon used when a foldable item is not collapsed.
</theme_item>
<theme_item name="arrow_collapsed" type="Texture">
+ The arrow icon used when a foldable item is collapsed.
</theme_item>
<theme_item name="bg" type="StyleBox">
+ Default [StyleBox] for the [Tree], i.e. used when the control is not being focused.
</theme_item>
<theme_item name="bg_focus" type="StyleBox">
+ [StyleBox] used when the [Tree] is being focused.
</theme_item>
<theme_item name="button_margin" type="int" default="4">
+ The horizontal space between each button in a cell.
</theme_item>
<theme_item name="button_pressed" type="StyleBox">
+ [StyleBox] used when a button in the tree is pressed.
</theme_item>
<theme_item name="checked" type="Texture">
+ The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode cell is checked.
</theme_item>
<theme_item name="cursor" type="StyleBox">
- </theme_item>
- <theme_item name="cursor_color" type="Color" default="Color( 0, 0, 0, 1 )">
+ [StyleBox] used for the cursor, when the [Tree] is being focused.
</theme_item>
<theme_item name="cursor_unfocused" type="StyleBox">
+ [StyleBox] used for the cursor, when the [Tree] is not being focused.
</theme_item>
<theme_item name="custom_button" type="StyleBox">
+ Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell.
</theme_item>
<theme_item name="custom_button_font_highlight" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
+ Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's hovered.
</theme_item>
<theme_item name="custom_button_hover" type="StyleBox">
+ [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's hovered.
</theme_item>
<theme_item name="custom_button_pressed" type="StyleBox">
+ [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's pressed.
</theme_item>
<theme_item name="draw_guides" type="int" default="1">
+ Draws the guidelines if not zero, this acts as a boolean. The guideline is a horizontal line drawn at the bottom of each item.
</theme_item>
<theme_item name="draw_relationship_lines" type="int" default="0">
+ Draws the relationship lines if not zero, this acts as a boolean. Relationship lines are drawn at the start of child items to show hierarchy.
</theme_item>
<theme_item name="drop_position_color" type="Color" default="Color( 1, 0.3, 0.2, 1 )">
+ [Color] used to draw possible drop locations. See [enum DropModeFlags] constants for further description of drop locations.
</theme_item>
<theme_item name="font" type="Font">
+ [Font] of the item's text.
</theme_item>
<theme_item name="font_color" type="Color" default="Color( 0.69, 0.69, 0.69, 1 )">
+ Default text [Color] of the item.
</theme_item>
<theme_item name="font_color_selected" type="Color" default="Color( 1, 1, 1, 1 )">
+ Text [Color] used when the item is selected.
</theme_item>
<theme_item name="guide_color" type="Color" default="Color( 0, 0, 0, 0.1 )">
+ [Color] of the guideline.
</theme_item>
<theme_item name="hseparation" type="int" default="4">
+ The horizontal space between item cells. This is also used as the margin at the start of an item when folding is disabled.
</theme_item>
<theme_item name="item_margin" type="int" default="12">
+ The horizontal margin at the start of an item. This is used when folding is enabled for the item.
</theme_item>
<theme_item name="relationship_line_color" type="Color" default="Color( 0.27, 0.27, 0.27, 1 )">
+ [Color] of the relationship lines.
</theme_item>
<theme_item name="scroll_border" type="int" default="4">
+ The maximum distance between the mouse cursor and the control's border to trigger border scrolling when dragging.
</theme_item>
<theme_item name="scroll_speed" type="int" default="12">
+ The speed of border scrolling.
</theme_item>
<theme_item name="select_arrow" type="Texture">
+ The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode cell.
</theme_item>
<theme_item name="selected" type="StyleBox">
+ [StyleBox] for the selected items, used when the [Tree] is not being focused.
</theme_item>
<theme_item name="selected_focus" type="StyleBox">
- </theme_item>
- <theme_item name="selection_color" type="Color" default="Color( 0.1, 0.1, 1, 0.8 )">
+ [StyleBox] for the selected items, used when the [Tree] is being focused.
</theme_item>
<theme_item name="title_button_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
+ Default text [Color] of the title button.
</theme_item>
<theme_item name="title_button_font" type="Font">
+ [Font] of the title button's text.
</theme_item>
<theme_item name="title_button_hover" type="StyleBox">
+ [StyleBox] used when the title button is being hovered.
</theme_item>
<theme_item name="title_button_normal" type="StyleBox">
+ Default [StyleBox] for the title button.
</theme_item>
<theme_item name="title_button_pressed" type="StyleBox">
+ [StyleBox] used when the title button is being pressed.
</theme_item>
<theme_item name="unchecked" type="Texture">
+ The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode cell is unchecked.
</theme_item>
<theme_item name="updown" type="Texture">
+ The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode cell.
</theme_item>
<theme_item name="vseparation" type="int" default="4">
+ The vertical padding inside each item, i.e. the distance between the item's content and top/bottom border.
</theme_item>
</theme_items>
</class>
diff --git a/doc/classes/VisualShaderNodeScalarUniform.xml b/doc/classes/VisualShaderNodeScalarUniform.xml
index d1a4742555..fab766d3f9 100644
--- a/doc/classes/VisualShaderNodeScalarUniform.xml
+++ b/doc/classes/VisualShaderNodeScalarUniform.xml
@@ -1,13 +1,38 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeScalarUniform" inherits="VisualShaderNodeUniform" version="4.0">
<brief_description>
+ A scalar uniform to be used within the visual shader graph.
</brief_description>
<description>
+ Translated to [code]uniform float[/code] in the shader language.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
+ <members>
+ <member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeScalarUniform.Hint" default="0">
+ A hint applied to the uniform, which controls the values it can take when set through the inspector.
+ </member>
+ <member name="max" type="float" setter="set_max" getter="get_max" default="1.0">
+ Minimum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
+ </member>
+ <member name="min" type="float" setter="set_min" getter="get_min" default="0.0">
+ Maximum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
+ </member>
+ <member name="step" type="float" setter="set_step" getter="get_step" default="0.1">
+ Step (increment) value for the range hint with step. Used if [member hint] is set to [constant HINT_RANGE_STEP].
+ </member>
+ </members>
<constants>
+ <constant name="HINT_NONE" value="0" enum="Hint">
+ No hint used.
+ </constant>
+ <constant name="HINT_RANGE" value="1" enum="Hint">
+ A range hint for scalar value, which limits possible input values between [member min] and [member max]. Translated to [code]hint_range(min, max)[/code] in shader code.
+ </constant>
+ <constant name="HINT_RANGE_STEP" value="2" enum="Hint">
+ A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code.
+ </constant>
</constants>
</class>