diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Control.xml | 4 | ||||
-rw-r--r-- | doc/classes/Image.xml | 37 | ||||
-rw-r--r-- | doc/classes/ImageTexture.xml | 2 | ||||
-rw-r--r-- | doc/classes/Label.xml | 3 | ||||
-rw-r--r-- | doc/classes/LabelSettings.xml | 39 | ||||
-rw-r--r-- | doc/classes/MultiMesh.xml | 3 | ||||
-rw-r--r-- | doc/classes/MultiplayerSpawner.xml | 2 | ||||
-rw-r--r-- | doc/classes/MultiplayerSynchronizer.xml | 52 | ||||
-rw-r--r-- | doc/classes/ResourceLoader.xml | 1 | ||||
-rw-r--r-- | doc/classes/TileSet.xml | 2 |
10 files changed, 126 insertions, 19 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 2846b564b4..9fc80e1aab 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -1281,8 +1281,8 @@ <constant name="PRESET_HCENTER_WIDE" value="14" enum="LayoutPreset"> Snap all 4 anchors to a horizontal line that cuts the parent control in half. Use with [method set_anchors_preset]. </constant> - <constant name="PRESET_WIDE" value="15" enum="LayoutPreset"> - Snap all 4 anchors to the respective corners of the parent control. Set all 4 offsets to 0 after you applied this preset and the [Control] will fit its parent control. This is equivalent to the "Full Rect" layout option in the editor. Use with [method set_anchors_preset]. + <constant name="PRESET_FULL_RECT" value="15" enum="LayoutPreset"> + Snap all 4 anchors to the respective corners of the parent control. Set all 4 offsets to 0 after you applied this preset and the [Control] will fit its parent control. Use with [method set_anchors_preset]. </constant> <constant name="PRESET_MODE_MINSIZE" value="0" enum="LayoutPresetMode"> The control will be resized to its minimum size. diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 31bd938c40..a927345e79 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -23,8 +23,8 @@ <method name="blend_rect"> <return type="void" /> <argument index="0" name="src" type="Image" /> - <argument index="1" name="src_rect" type="Rect2" /> - <argument index="2" name="dst" type="Vector2" /> + <argument index="1" name="src_rect" type="Rect2i" /> + <argument index="2" name="dst" type="Vector2i" /> <description> Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image at coordinates [code]dest[/code], clipped accordingly to both image bounds. This image and [code]src[/code] image [b]must[/b] have the same format. [code]src_rect[/code] with not positive size is treated as empty. </description> @@ -33,8 +33,8 @@ <return type="void" /> <argument index="0" name="src" type="Image" /> <argument index="1" name="mask" type="Image" /> - <argument index="2" name="src_rect" type="Rect2" /> - <argument index="3" name="dst" type="Vector2" /> + <argument index="2" name="src_rect" type="Rect2i" /> + <argument index="3" name="dst" type="Vector2i" /> <description> Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image using [code]mask[/code] image at coordinates [code]dst[/code], clipped accordingly to both image bounds. Alpha channels are required for both [code]src[/code] and [code]mask[/code]. [code]dst[/code] pixels and [code]src[/code] pixels will blend if the corresponding mask pixel's alpha value is not 0. This image and [code]src[/code] image [b]must[/b] have the same format. [code]src[/code] image and [code]mask[/code] image [b]must[/b] have the same size (width and height) but they can have different formats. [code]src_rect[/code] with not positive size is treated as empty. </description> @@ -42,8 +42,8 @@ <method name="blit_rect"> <return type="void" /> <argument index="0" name="src" type="Image" /> - <argument index="1" name="src_rect" type="Rect2" /> - <argument index="2" name="dst" type="Vector2" /> + <argument index="1" name="src_rect" type="Rect2i" /> + <argument index="2" name="dst" type="Vector2i" /> <description> Copies [code]src_rect[/code] from [code]src[/code] image to this image at coordinates [code]dst[/code], clipped accordingly to both image bounds. This image and [code]src[/code] image [b]must[/b] have the same format. [code]src_rect[/code] with not positive size is treated as empty. </description> @@ -52,8 +52,8 @@ <return type="void" /> <argument index="0" name="src" type="Image" /> <argument index="1" name="mask" type="Image" /> - <argument index="2" name="src_rect" type="Rect2" /> - <argument index="3" name="dst" type="Vector2" /> + <argument index="2" name="src_rect" type="Rect2i" /> + <argument index="3" name="dst" type="Vector2i" /> <description> Blits [code]src_rect[/code] area from [code]src[/code] image to this image at the coordinates given by [code]dst[/code], clipped accordingly to both image bounds. [code]src[/code] pixel is copied onto [code]dst[/code] if the corresponding [code]mask[/code] pixel's alpha value is not 0. This image and [code]src[/code] image [b]must[/b] have the same format. [code]src[/code] image and [code]mask[/code] image [b]must[/b] have the same size (width and height) but they can have different formats. [code]src_rect[/code] with not positive size is treated as empty. </description> @@ -168,7 +168,7 @@ </method> <method name="fill_rect"> <return type="void" /> - <argument index="0" name="rect" type="Rect2" /> + <argument index="0" name="rect" type="Rect2i" /> <argument index="1" name="color" type="Color" /> <description> Fills [code]rect[/code] with [code]color[/code]. @@ -244,7 +244,7 @@ </method> <method name="get_rect" qualifiers="const"> <return type="Image" /> - <argument index="0" name="rect" type="Rect2" /> + <argument index="0" name="rect" type="Rect2i" /> <description> Returns a new image that is a copy of the image's area specified with [code]rect[/code]. </description> @@ -256,9 +256,9 @@ </description> </method> <method name="get_used_rect" qualifiers="const"> - <return type="Rect2" /> + <return type="Rect2i" /> <description> - Returns a [Rect2] enclosing the visible portion of the image, considering each pixel with a non-zero alpha channel as visible. + Returns a [Rect2i] enclosing the visible portion of the image, considering each pixel with a non-zero alpha channel as visible. </description> </method> <method name="get_width" qualifiers="const"> @@ -378,6 +378,19 @@ Converts a standard RGBE (Red Green Blue Exponent) image to an sRGB image. </description> </method> + <method name="rotate_180"> + <return type="void" /> + <description> + Rotates the image by [code]180[/code] degrees. The width and height of the image must be greater than [code]1[/code]. + </description> + </method> + <method name="rotate_90"> + <return type="void" /> + <argument index="0" name="direction" type="int" enum="ClockDirection" /> + <description> + Rotates the image in the specified [code]direction[/code] by [code]90[/code] degrees. The width and height of the image must be greater than [code]1[/code]. If the width and height are not equal, the image will be resized. + </description> + </method> <method name="save_exr" qualifiers="const"> <return type="int" enum="Error" /> <argument index="0" name="path" type="String" /> diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml index 1ec5d19bb8..285371118c 100644 --- a/doc/classes/ImageTexture.xml +++ b/doc/classes/ImageTexture.xml @@ -52,7 +52,7 @@ </method> <method name="set_size_override"> <return type="void" /> - <argument index="0" name="size" type="Vector2" /> + <argument index="0" name="size" type="Vector2i" /> <description> Resizes the texture to the specified dimensions. </description> diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index 1eac58b9f2..8448109f02 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -49,6 +49,9 @@ <member name="horizontal_alignment" type="int" setter="set_horizontal_alignment" getter="get_horizontal_alignment" enum="HorizontalAlignment" default="0"> Controls the text's horizontal alignment. Supports left, center, right, and fill, or justify. Set it to one of the [enum HorizontalAlignment] constants. </member> + <member name="label_settings" type="LabelSettings" setter="set_label_settings" getter="get_label_settings"> + Resource to override [Theme] font, outline and shadow properties. + </member> <member name="language" type="String" setter="set_language" getter="get_language" default=""""> Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead. </member> diff --git a/doc/classes/LabelSettings.xml b/doc/classes/LabelSettings.xml new file mode 100644 index 0000000000..5f7427f4aa --- /dev/null +++ b/doc/classes/LabelSettings.xml @@ -0,0 +1,39 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="LabelSettings" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + Resource to override [Theme] font, outline and shadow properties of the [Label]. + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <members> + <member name="font" type="Font" setter="set_font" getter="get_font"> + [Font] of the [Label]'s text. + </member> + <member name="font_color" type="Color" setter="set_font_color" getter="get_font_color" default="Color(0.875, 0.875, 0.875, 1)"> + Default text [Color] of the [Label]. + </member> + <member name="font_size" type="int" setter="set_font_size" getter="get_font_size" default="16"> + Font size of the [Label]'s text. + </member> + <member name="line_spacing" type="float" setter="set_line_spacing" getter="get_line_spacing" default="0.0"> + Vertical space between lines in multiline text. + </member> + <member name="outline_color" type="Color" setter="set_outline_color" getter="get_outline_color" default="Color(1, 1, 1, 1)"> + The tint of text outline. + </member> + <member name="outline_size" type="int" setter="set_outline_size" getter="get_outline_size" default="0"> + Text outline size. + </member> + <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" default="Color(1, 1, 1, 1)"> + The tint of text shadow. + </member> + <member name="shadow_offset" type="Vector2" setter="set_shadow_offset" getter="get_shadow_offset" default="Vector2(1, 1)"> + The offset of the text's shadow. + </member> + <member name="shadow_size" type="int" setter="set_shadow_size" getter="get_shadow_size" default="0"> + The size of the text's shadow. + </member> + </members> +</class> diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 631b2ea050..9d8f1e1e5d 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -91,7 +91,8 @@ <member name="custom_data_array" type="PackedColorArray" setter="_set_custom_data_array" getter="_get_custom_data_array"> </member> <member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count" default="0"> - Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count]. + Number of instances that will get drawn. This clears and (re)sizes the buffers. Setting data format or flags afterwards will have no effect. + By default, all instances are drawn but you can limit this with [member visible_instance_count]. </member> <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> Mesh to be drawn. diff --git a/doc/classes/MultiplayerSpawner.xml b/doc/classes/MultiplayerSpawner.xml index 4ca92728ff..9de67068eb 100644 --- a/doc/classes/MultiplayerSpawner.xml +++ b/doc/classes/MultiplayerSpawner.xml @@ -43,8 +43,6 @@ </method> </methods> <members> - <member name="auto_spawn" type="bool" setter="set_auto_spawning" getter="is_auto_spawning" default="false"> - </member> <member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0"> </member> <member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath("")"> diff --git a/doc/classes/MultiplayerSynchronizer.xml b/doc/classes/MultiplayerSynchronizer.xml index ac067791e6..3766491a6c 100644 --- a/doc/classes/MultiplayerSynchronizer.xml +++ b/doc/classes/MultiplayerSynchronizer.xml @@ -6,12 +6,64 @@ </description> <tutorials> </tutorials> + <methods> + <method name="add_visibility_filter"> + <return type="void" /> + <argument index="0" name="filter" type="Callable" /> + <description> + </description> + </method> + <method name="get_visibility_for" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="peer" type="int" /> + <description> + </description> + </method> + <method name="remove_visibility_filter"> + <return type="void" /> + <argument index="0" name="filter" type="Callable" /> + <description> + </description> + </method> + <method name="set_visibility_for"> + <return type="void" /> + <argument index="0" name="peer" type="int" /> + <argument index="1" name="visible" type="bool" /> + <description> + </description> + </method> + <method name="update_visibility"> + <return type="void" /> + <argument index="0" name="for_peer" type="int" default="0" /> + <description> + </description> + </method> + </methods> <members> + <member name="public_visibility" type="bool" setter="set_visibility_public" getter="is_visibility_public" default="true"> + </member> <member name="replication_config" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config"> </member> <member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0"> </member> <member name="root_path" type="NodePath" setter="set_root_path" getter="get_root_path" default="NodePath("..")"> </member> + <member name="visibility_update_mode" type="int" setter="set_visibility_update_mode" getter="get_visibility_update_mode" enum="MultiplayerSynchronizer.VisibilityUpdateMode" default="0"> + </member> </members> + <signals> + <signal name="visibility_changed"> + <argument index="0" name="for_peer" type="int" /> + <description> + </description> + </signal> + </signals> + <constants> + <constant name="VISIBILITY_PROCESS_IDLE" value="0" enum="VisibilityUpdateMode"> + </constant> + <constant name="VISIBILITY_PROCESS_PHYSICS" value="1" enum="VisibilityUpdateMode"> + </constant> + <constant name="VISIBILITY_PROCESS_NONE" value="2" enum="VisibilityUpdateMode"> + </constant> + </constants> </class> diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index d6e9a233b0..4296f97b6d 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -6,6 +6,7 @@ <description> Singleton used to load resource files from the filesystem. It uses the many [ResourceFormatLoader] classes registered in the engine (either built-in or from a plugin) to load files into memory and convert them to a format that can be used by the engine. + [b]Note:[/b] You have to import the files into the engine first to load them using [method load]. If you want to load [Image]s at run-time, you may use [method Image.load]. If you want to import audio files, you can use the snippet described in [member AudioStreamMP3.data]. </description> <tutorials> <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link> diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index 10ccad973f..ad52b2f2f1 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -591,7 +591,7 @@ Tile coordinates layout where both axis stay consistent with their respective local horizontal and vertical axis. </constant> <constant name="TILE_LAYOUT_STACKED_OFFSET" value="1" enum="TileLayout"> - Same as [code]TILE_LAYOUT_STAKED[/code], but the first half-offset is negative instead of positive. + Same as [constant TILE_LAYOUT_STACKED], but the first half-offset is negative instead of positive. </constant> <constant name="TILE_LAYOUT_STAIRS_RIGHT" value="2" enum="TileLayout"> Tile coordinates layout where the horizontal axis stay horizontal, and the vertical one goes down-right. |