diff options
Diffstat (limited to 'doc/classes')
152 files changed, 1656 insertions, 492 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 0428140908..b25de3cf99 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -1317,10 +1317,10 @@ No hint for the edited property. </constant> <constant name="PROPERTY_HINT_RANGE" value="1" enum="PropertyHint"> - Hints that an integer or float property should be within a range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"allow_greater"[/code] and/or [code]"allow_lesser"[/code] to allow manual input going respectively above the max or below the min values. Example: [code]"-360,360,1,allow_greater,allow_lesser"[/code]. + Hints that an integer or float property should be within a range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"or_greater"[/code] and/or [code]"or_lesser"[/code] to allow manual input going respectively above the max or below the min values. Example: [code]"-360,360,1,or_greater,or_lesser"[/code]. </constant> <constant name="PROPERTY_HINT_EXP_RANGE" value="2" enum="PropertyHint"> - Hints that an integer or float property should be within an exponential range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"allow_greater"[/code] and/or [code]"allow_lesser"[/code] to allow manual input going respectively above the max or below the min values. Example: [code]"0.01,100,0.01,allow_greater"[/code]. + Hints that an integer or float property should be within an exponential range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"or_greater"[/code] and/or [code]"or_lesser"[/code] to allow manual input going respectively above the max or below the min values. Example: [code]"0.01,100,0.01,or_greater"[/code]. </constant> <constant name="PROPERTY_HINT_ENUM" value="3" enum="PropertyHint"> Hints that an integer, float or string property is an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code]. diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml index af1a1b0fff..b71a18858f 100644 --- a/doc/classes/ARVRServer.xml +++ b/doc/classes/ARVRServer.xml @@ -107,7 +107,7 @@ </method> </methods> <members> - <member name="primary_interface" type="ARVRInterface" setter="set_primary_interface" getter="get_primary_interface" default="null"> + <member name="primary_interface" type="ARVRInterface" setter="set_primary_interface" getter="get_primary_interface"> </member> <member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale" default="1.0"> Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter. diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml index 99e2db6d83..9ca09371dd 100644 --- a/doc/classes/AStar.xml +++ b/doc/classes/AStar.xml @@ -44,8 +44,8 @@ <description> Adds a new point at the given position with the given identifier. The algorithm prefers points with lower [code]weight_scale[/code] to form a path. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger. [codeblock] - var as = AStar.new() - as.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with weight_scale 4 and id 1 + var astar = AStar.new() + astar.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with weight_scale 4 and id 1 [/codeblock] If there already exists a point for the given [code]id[/code], its position and weight scale are updated to the given values. </description> @@ -80,10 +80,10 @@ <description> Creates a segment between the given points. If [code]bidirectional[/code] is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] is allowed, not the reverse direction. [codeblock] - var as = AStar.new() - as.add_point(1, Vector3(1, 1, 0)) - as.add_point(2, Vector3(0, 5, 0)) - as.connect_points(1, 2, false) + var astar = AStar.new() + astar.add_point(1, Vector3(1, 1, 0)) + astar.add_point(2, Vector3(0, 5, 0)) + astar.connect_points(1, 2, false) [/codeblock] </description> </method> @@ -122,11 +122,11 @@ <description> Returns the closest position to [code]to_position[/code] that resides inside a segment between two connected points. [codeblock] - var as = AStar.new() - as.add_point(1, Vector3(0, 0, 0)) - as.add_point(2, Vector3(0, 5, 0)) - as.connect_points(1, 2) - var res = as.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns (0, 3, 0) + var astar = AStar.new() + astar.add_point(1, Vector3(0, 0, 0)) + astar.add_point(2, Vector3(0, 5, 0)) + astar.connect_points(1, 2) + var res = astar.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns (0, 3, 0) [/codeblock] The result is in the segment that goes from [code]y = 0[/code] to [code]y = 5[/code]. It's the closest position in the segment to the given point. </description> @@ -141,23 +141,29 @@ <description> Returns an array with the IDs of the points that form the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path. [codeblock] - var as = AStar.new() - as.add_point(1, Vector3(0, 0, 0)) - as.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1 - as.add_point(3, Vector3(1, 1, 0)) - as.add_point(4, Vector3(2, 0, 0)) + var astar = AStar.new() + astar.add_point(1, Vector3(0, 0, 0)) + astar.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1 + astar.add_point(3, Vector3(1, 1, 0)) + astar.add_point(4, Vector3(2, 0, 0)) - as.connect_points(1, 2, false) - as.connect_points(2, 3, false) - as.connect_points(4, 3, false) - as.connect_points(1, 4, false) - as.connect_points(5, 4, false) + astar.connect_points(1, 2, false) + astar.connect_points(2, 3, false) + astar.connect_points(4, 3, false) + astar.connect_points(1, 4, false) - var res = as.get_id_path(1, 3) # Returns [1, 2, 3] + var res = astar.get_id_path(1, 3) # Returns [1, 2, 3] [/codeblock] If you change the 2nd point's weight to 3, then the result will be [code][1, 4, 3][/code] instead, because now even though the distance is longer, it's "easier" to get through point 4 than through point 2. </description> </method> + <method name="get_point_capacity" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the capacity of the structure backing the points, useful in conjunction with [code]reserve_space[/code]. + </description> + </method> <method name="get_point_connections"> <return type="PoolIntArray"> </return> @@ -166,19 +172,26 @@ <description> Returns an array with the IDs of the points that form the connection with the given point. [codeblock] - var as = AStar.new() - as.add_point(1, Vector3(0, 0, 0)) - as.add_point(2, Vector3(0, 1, 0)) - as.add_point(3, Vector3(1, 1, 0)) - as.add_point(4, Vector3(2, 0, 0)) + var astar = AStar.new() + astar.add_point(1, Vector3(0, 0, 0)) + astar.add_point(2, Vector3(0, 1, 0)) + astar.add_point(3, Vector3(1, 1, 0)) + astar.add_point(4, Vector3(2, 0, 0)) - as.connect_points(1, 2, true) - as.connect_points(1, 3, true) + astar.connect_points(1, 2, true) + astar.connect_points(1, 3, true) - var neighbors = as.get_point_connections(1) # Returns [2, 3] + var neighbors = astar.get_point_connections(1) # Returns [2, 3] [/codeblock] </description> </method> + <method name="get_point_count" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the number of points currently in the points pool. + </description> + </method> <method name="get_point_path"> <return type="PoolVector3Array"> </return> @@ -242,6 +255,15 @@ Removes the point associated with the given [code]id[/code] from the points pool. </description> </method> + <method name="reserve_space"> + <return type="void"> + </return> + <argument index="0" name="num_nodes" type="int"> + </argument> + <description> + Reserves space internally for [code]num_nodes[/code] points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity. + </description> + </method> <method name="set_point_disabled"> <return type="void"> </return> diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml index 526d1c16da..0eff2bd560 100644 --- a/doc/classes/AStar2D.xml +++ b/doc/classes/AStar2D.xml @@ -21,8 +21,8 @@ <description> Adds a new point at the given position with the given identifier. The algorithm prefers points with lower [code]weight_scale[/code] to form a path. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger. [codeblock] - var as = AStar2D.new() - as.add_point(1, Vector2(1, 0), 4) # Adds the point (1, 0) with weight_scale 4 and id 1 + var astar = AStar2D.new() + astar.add_point(1, Vector2(1, 0), 4) # Adds the point (1, 0) with weight_scale 4 and id 1 [/codeblock] If there already exists a point for the given [code]id[/code], its position and weight scale are updated to the given values. </description> @@ -57,10 +57,10 @@ <description> Creates a segment between the given points. If [code]bidirectional[/code] is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] is allowed, not the reverse direction. [codeblock] - var as = AStar2D.new() - as.add_point(1, Vector2(1, 1)) - as.add_point(2, Vector2(0, 5)) - as.connect_points(1, 2, false) + var astar = AStar2D.new() + astar.add_point(1, Vector2(1, 1)) + astar.add_point(2, Vector2(0, 5)) + astar.connect_points(1, 2, false) [/codeblock] </description> </method> @@ -99,11 +99,11 @@ <description> Returns the closest position to [code]to_position[/code] that resides inside a segment between two connected points. [codeblock] - var as = AStar2D.new() - as.add_point(1, Vector2(0, 0)) - as.add_point(2, Vector2(0, 5)) - as.connect_points(1, 2) - var res = as.get_closest_position_in_segment(Vector2(3, 3)) # Returns (0, 3) + var astar = AStar2D.new() + astar.add_point(1, Vector2(0, 0)) + astar.add_point(2, Vector2(0, 5)) + astar.connect_points(1, 2) + var res = astar.get_closest_position_in_segment(Vector2(3, 3)) # Returns (0, 3) [/codeblock] The result is in the segment that goes from [code]y = 0[/code] to [code]y = 5[/code]. It's the closest position in the segment to the given point. </description> @@ -118,23 +118,29 @@ <description> Returns an array with the IDs of the points that form the path found by AStar2D between the given points. The array is ordered from the starting point to the ending point of the path. [codeblock] - var as = AStar2D.new() - as.add_point(1, Vector2(0, 0)) - as.add_point(2, Vector2(0, 1), 1) # Default weight is 1 - as.add_point(3, Vector2(1, 1)) - as.add_point(4, Vector2(2, 0)) + var astar = AStar2D.new() + astar.add_point(1, Vector2(0, 0)) + astar.add_point(2, Vector2(0, 1), 1) # Default weight is 1 + astar.add_point(3, Vector2(1, 1)) + astar.add_point(4, Vector2(2, 0)) - as.connect_points(1, 2, false) - as.connect_points(2, 3, false) - as.connect_points(4, 3, false) - as.connect_points(1, 4, false) - as.connect_points(5, 4, false) + astar.connect_points(1, 2, false) + astar.connect_points(2, 3, false) + astar.connect_points(4, 3, false) + astar.connect_points(1, 4, false) - var res = as.get_id_path(1, 3) # Returns [1, 2, 3] + var res = astar.get_id_path(1, 3) # Returns [1, 2, 3] [/codeblock] If you change the 2nd point's weight to 3, then the result will be [code][1, 4, 3][/code] instead, because now even though the distance is longer, it's "easier" to get through point 4 than through point 2. </description> </method> + <method name="get_point_capacity" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the capacity of the structure backing the points, useful in conjunction with [code]reserve_space[/code]. + </description> + </method> <method name="get_point_connections"> <return type="PoolIntArray"> </return> @@ -143,19 +149,26 @@ <description> Returns an array with the IDs of the points that form the connection with the given point. [codeblock] - var as = AStar2D.new() - as.add_point(1, Vector2(0, 0)) - as.add_point(2, Vector2(0, 1)) - as.add_point(3, Vector2(1, 1)) - as.add_point(4, Vector2(2, 0)) + var astar = AStar2D.new() + astar.add_point(1, Vector2(0, 0)) + astar.add_point(2, Vector2(0, 1)) + astar.add_point(3, Vector2(1, 1)) + astar.add_point(4, Vector2(2, 0)) - as.connect_points(1, 2, true) - as.connect_points(1, 3, true) + astar.connect_points(1, 2, true) + astar.connect_points(1, 3, true) - var neighbors = as.get_point_connections(1) # Returns [2, 3] + var neighbors = astar.get_point_connections(1) # Returns [2, 3] [/codeblock] </description> </method> + <method name="get_point_count" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the number of points currently in the points pool. + </description> + </method> <method name="get_point_path"> <return type="PoolVector2Array"> </return> @@ -219,6 +232,15 @@ Removes the point associated with the given [code]id[/code] from the points pool. </description> </method> + <method name="reserve_space"> + <return type="void"> + </return> + <argument index="0" name="num_nodes" type="int"> + </argument> + <description> + Reserves space internally for [code]num_nodes[/code] points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity. + </description> + </method> <method name="set_point_disabled"> <return type="void"> </return> diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index 72d1fa4881..10ee4222c8 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -51,7 +51,7 @@ <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> The displayed animation frame's index. </member> - <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames" default="null"> + <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames"> The [SpriteFrames] resource containing the animation(s). </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml index ff7d2fb9eb..eac5822d53 100644 --- a/doc/classes/AnimatedSprite3D.xml +++ b/doc/classes/AnimatedSprite3D.xml @@ -40,7 +40,7 @@ <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> The displayed animation frame's index. </member> - <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames" default="null"> + <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames"> The [SpriteFrames] resource containing the animation(s). </member> <member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false"> diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml index 7e32db1bb8..2d3ebac78c 100644 --- a/doc/classes/AnimatedTexture.xml +++ b/doc/classes/AnimatedTexture.xml @@ -6,7 +6,7 @@ <description> [AnimatedTexture] is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike [AnimationPlayer] or [AnimatedSprite], it isn't a [Node], but has the advantage of being usable anywhere a [Texture] resource can be used, e.g. in a [TileSet]. The playback of the animation is controlled by the [member fps] property as well as each frame's optional delay (see [method set_frame_delay]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame. - [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. + [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. Also, it doesn't support [AtlasTexture]. Each frame needs to be separate image. </description> <tutorials> </tutorials> diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml index 7d5d8a2db1..b4288bbfaa 100644 --- a/doc/classes/AnimationNode.xml +++ b/doc/classes/AnimationNode.xml @@ -73,7 +73,7 @@ <argument index="6" name="optimize" type="bool" default="true"> </argument> <description> - Blend another animaiton node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition. + Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition. </description> </method> <method name="get_caption" qualifiers="virtual"> diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index b4c44fe8eb..5bb4a6e3c7 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -71,7 +71,7 @@ <argument index="0" name="animation" type="Animation"> </argument> <description> - Returns the name of [code]animation[/code] or empty string if not found. + Returns the name of [code]animation[/code] or an empty string if not found. </description> </method> <method name="get_animation" qualifiers="const"> @@ -112,6 +112,7 @@ <return type="PoolStringArray"> </return> <description> + Returns a list of the animation names that are currently queued to play. </description> </method> <method name="has_animation" qualifiers="const"> @@ -165,6 +166,7 @@ </argument> <description> Queues an animation for playback once the current one is done. + [b]Note:[/b] If a looped animation is currently playing, the queued animation will never play unless the looped animation is stopped somehow. </description> </method> <method name="remove_animation"> @@ -283,6 +285,7 @@ </signal> <signal name="caches_cleared"> <description> + Notifies when the caches have been cleared, either automatically, or manually via [method clear_caches]. </description> </signal> </signals> diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index 70c1b783df..d1c24e466d 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -43,7 +43,7 @@ </member> <member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath("")"> </member> - <member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root" default="null"> + <member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root"> </member> </members> <constants> diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 130908b842..45d40cccea 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -124,6 +124,21 @@ [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. </description> </method> + <method name="slice"> + <return type="Array"> + </return> + <argument index="0" name="begin" type="int"> + </argument> + <argument index="1" name="end" type="int"> + </argument> + <argument index="2" name="step" type="int" default="1"> + </argument> + <argument index="3" name="deep" type="bool" default="False"> + </argument> + <description> + Duplicates the subset described in the function and returns it in an array, deeply copying the array if [code]deep[/code] is true. Lower and upper index are inclusive, with the [code]step[/code] describing the change between indices while slicing. + </description> + </method> <method name="clear"> <description> Clears the array. This is equivalent to using [method resize] with a size of [code]0[/code]. diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index 1363287dc1..b270c7e279 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -4,15 +4,14 @@ Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls. </brief_description> <description> - [Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width, - and a region that defines the actual area of the AtlasTexture. + [Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width, and a region that defines the actual area of the AtlasTexture. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas" default="null"> + <member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas"> The texture that contains the atlas. Can be any [Texture] subtype. </member> <member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip" default="false"> diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index 7581ae6935..2d3ceebed5 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -32,24 +32,25 @@ Adds an [AudioEffect] effect to the bus [code]bus_idx[/code] at [code]at_position[/code]. </description> </method> - <method name="capture_get_device"> - <return type="String"> + <method name="capture_get_device_list"> + <return type="Array"> </return> <description> + Returns the names of all audio input devices detected on the system. </description> </method> - <method name="capture_get_device_list"> - <return type="Array"> + <method name="capture_start"> + <return type="int" enum="Error"> </return> <description> + Attempts to start recording from the audio driver's capture device. On success, the return value is [constant OK]. </description> </method> - <method name="capture_set_device"> - <return type="void"> + <method name="capture_stop"> + <return type="int" enum="Error"> </return> - <argument index="0" name="name" type="String"> - </argument> <description> + Attempts to stop recording from the audio driver's capture device. On success, the return value is [constant OK]. </description> </method> <method name="generate_bus_layout" qualifiers="const"> @@ -158,11 +159,32 @@ Returns the volume of the bus at index [code]bus_idx[/code] in dB. </description> </method> + <method name="get_capture_buffer"> + <return type="PoolIntArray"> + </return> + <description> + Returns an [PoolIntArray] containing audio frames from the capture device. + </description> + </method> + <method name="get_capture_position"> + <return type="int"> + </return> + <description> + Returns the write position of the capture device buffer. + </description> + </method> + <method name="get_capture_size"> + <return type="int"> + </return> + <description> + Returns the size of the capture device buffer. + </description> + </method> <method name="get_device_list"> <return type="Array"> </return> <description> - Returns the names of all audio devices detected on the system. + Returns the names of all audio output devices detected on the system. </description> </method> <method name="get_mix_rate" qualifiers="const"> @@ -387,14 +409,25 @@ <member name="bus_count" type="int" setter="set_bus_count" getter="get_bus_count" default="1"> Number of available audio buses. </member> + <member name="capture_device" type="String" setter="capture_set_device" getter="capture_get_device" default=""""> + Name of the current device for audio input (see [method capture_get_device_list]). + </member> <member name="device" type="String" setter="set_device" getter="get_device" default=""Default""> - Name of the current device (see [method get_device_list]). + Name of the current device for audio output (see [method get_device_list]). </member> <member name="global_rate_scale" type="float" setter="set_global_rate_scale" getter="get_global_rate_scale" default="1.0"> Scales the rate at which audio is played (i.e. setting it to [code]0.5[/code] will make the audio be played twice as fast). </member> </members> <signals> + <signal name="audio_mix_callback"> + <description> + </description> + </signal> + <signal name="audio_update_callback"> + <description> + </description> + </signal> <signal name="bus_layout_changed"> <description> Emitted when the [AudioBusLayout] changes. diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml index 9d67b88c71..9a1e4432f1 100644 --- a/doc/classes/AudioStreamGenerator.xml +++ b/doc/classes/AudioStreamGenerator.xml @@ -5,6 +5,7 @@ <description> </description> <tutorials> + <link>https://github.com/godotengine/godot-demo-projects/tree/master/audio/generator</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AudioStreamGeneratorPlayback.xml b/doc/classes/AudioStreamGeneratorPlayback.xml index 310b58c4e5..448284e670 100644 --- a/doc/classes/AudioStreamGeneratorPlayback.xml +++ b/doc/classes/AudioStreamGeneratorPlayback.xml @@ -5,6 +5,7 @@ <description> </description> <tutorials> + <link>https://github.com/godotengine/godot-demo-projects/tree/master/audio/generator</link> </tutorials> <methods> <method name="can_push_buffer" qualifiers="const"> diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 92f3a9bd73..4bc29335ff 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -65,7 +65,7 @@ <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> If [code]true[/code], audio is playing. </member> - <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null"> + <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> The [AudioStream] object to be played. </member> <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 362a096810..4734aff770 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -71,7 +71,7 @@ <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> If [code]true[/code], audio is playing. </member> - <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null"> + <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> The [AudioStream] object to be played. </member> <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index d722f2164d..a73f96d082 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -95,7 +95,7 @@ <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> If [code]true[/code], audio is playing. </member> - <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null"> + <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> The [AudioStream] object to be played. </member> <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> diff --git a/doc/classes/AudioStreamRandomPitch.xml b/doc/classes/AudioStreamRandomPitch.xml index 9c73a64537..a2ee314d92 100644 --- a/doc/classes/AudioStreamRandomPitch.xml +++ b/doc/classes/AudioStreamRandomPitch.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream" default="null"> + <member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream"> The current [AudioStream]. </member> <member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch" default="1.1"> diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml index 6d03301749..a496902ded 100644 --- a/doc/classes/AudioStreamSample.xml +++ b/doc/classes/AudioStreamSample.xml @@ -24,6 +24,7 @@ <members> <member name="data" type="PoolByteArray" setter="set_data" getter="get_data" default="PoolByteArray( )"> Contains the audio data in bytes. + [b]Note:[/b] This property expects signed PCM8 data. To convert unsigned PCM8 to signed PCM8, subtract 128 from each byte. </member> <member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format" default="0"> Audio format. See [code]FORMAT_*[/code] constants for values. diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml index 4baf3a6bb2..4a1381295f 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/BakedLightmap.xml @@ -18,12 +18,14 @@ <argument index="1" name="create_visual_debug" type="bool" default="false"> </argument> <description> + Bakes the lightmaps within the currently edited scene. </description> </method> <method name="debug_bake"> <return type="void"> </return> <description> + Executes a dry run bake of lightmaps within the currently edited scene. </description> </method> </methods> @@ -32,8 +34,10 @@ Grid subdivision size for lightmapper calculation. The default value will work for most cases. Increase for better lighting on small details or if your scene is very large. </member> <member name="bake_default_texels_per_unit" type="float" setter="set_bake_default_texels_per_unit" getter="get_bake_default_texels_per_unit" default="20.0"> + If a [member Mesh.lightmap_size_hint] isn't specified, the lightmap baker will dynamically set the lightmap size using this value. This value is measured in texels per world unit. The maximum lightmap texture size is 4096x4096. </member> <member name="bake_energy" type="float" setter="set_energy" getter="get_energy" default="1.0"> + Multiplies the light sources' intensity by this value. For instance, if the value is set to 2, lights will be twice as bright. If the value is set to 0.5, lights will be half as bright. </member> <member name="bake_extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 10, 10, 10 )"> The size of the affected area. @@ -45,6 +49,7 @@ Lightmapping mode. See [enum BakeMode]. </member> <member name="bake_propagation" type="float" setter="set_propagation" getter="get_propagation" default="1.0"> + Defines how far the light will travel before it is no longer effective. The higher the number, the farther the light will travel. For instance, if the value is set to 2, the light will go twice as far. If the value is set to 0.5, the light will only go half as far. </member> <member name="bake_quality" type="int" setter="set_bake_quality" getter="get_bake_quality" enum="BakedLightmap.BakeQuality" default="1"> Three quality modes are available. Higher quality requires more rendering time. See [enum BakeQuality]. @@ -55,7 +60,7 @@ <member name="image_path" type="String" setter="set_image_path" getter="get_image_path" default="".""> The location where lightmaps will be saved. </member> - <member name="light_data" type="BakedLightmapData" setter="set_light_data" getter="get_light_data" default="null"> + <member name="light_data" type="BakedLightmapData" setter="set_light_data" getter="get_light_data"> The calculated light data. </member> </members> diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index f306adced2..9d1c80d3be 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -54,7 +54,7 @@ <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2"> Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]). </member> - <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group" default="null"> + <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group"> [ButtonGroup] associated to the button. </member> <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false"> @@ -63,7 +63,7 @@ <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active). </member> - <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut" default="null"> + <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut"> [ShortCut] associated to the button. </member> <member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true"> diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 4d5c76a75c..df9438e695 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -208,5 +208,13 @@ </member> </members> <constants> + <constant name="IDENTITY" value="Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )"> + </constant> + <constant name="FLIP_X" value="Basis( -1, 0, 0, 0, 1, 0, 0, 0, 1 )"> + </constant> + <constant name="FLIP_Y" value="Basis( 1, 0, 0, 0, -1, 0, 0, 0, 1 )"> + </constant> + <constant name="FLIP_Z" value="Basis( 1, 0, 0, 0, 1, 0, 0, 0, -1 )"> + </constant> </constants> </class> diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml index 5ec4947f46..16a28978d5 100644 --- a/doc/classes/BitmapFont.xml +++ b/doc/classes/BitmapFont.xml @@ -110,7 +110,7 @@ <member name="distance_field" type="bool" setter="set_distance_field_hint" getter="is_distance_field_hint" default="false"> If [code]true[/code], distance field hint is enabled. </member> - <member name="fallback" type="BitmapFont" setter="set_fallback" getter="get_fallback" default="null"> + <member name="fallback" type="BitmapFont" setter="set_fallback" getter="get_fallback"> The fallback font. </member> <member name="height" type="float" setter="set_height" getter="get_height" default="1.0"> diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index f92cf8fabc..305be8b58d 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -15,12 +15,15 @@ Text alignment policy for the button's text, use one of the [code]ALIGN_*[/code] constants. </member> <member name="clip_text" type="bool" setter="set_clip_text" getter="get_clip_text" default="false"> - When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text. This property is disabled by default. + When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text. + </member> + <member name="expand_icon" type="bool" setter="set_expand_icon" getter="is_expand_icon" default="false"> + When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect. </member> <member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false"> Flat buttons don't display decoration. </member> - <member name="icon" type="Texture" setter="set_button_icon" getter="get_button_icon" default="null"> + <member name="icon" type="Texture" setter="set_button_icon" getter="get_button_icon"> Button's icon, if text is present the icon will be placed before the text. </member> <member name="text" type="String" setter="set_text" getter="get_text" default=""""> diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml index 12e00be04a..e68b0feb2d 100644 --- a/doc/classes/CPUParticles.xml +++ b/doc/classes/CPUParticles.xml @@ -106,7 +106,7 @@ <member name="angle" type="float" setter="set_param" getter="get_param" default="0.0"> Initial rotation applied to each particle, in degrees. </member> - <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's rotation will be animated along this [Curve]. </member> <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -115,7 +115,7 @@ <member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0"> Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. </member> - <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's angular velocity will vary along this [Curve]. </member> <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -124,7 +124,7 @@ <member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0"> Particle animation offset. </member> - <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's animation offset will vary along this [Curve]. </member> <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -133,7 +133,7 @@ <member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0"> Particle animation speed. </member> - <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's animation speed will vary along this [Curve]. </member> <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -142,13 +142,13 @@ <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> Unused for 3D particles. </member> - <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp" default="null"> + <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp"> Unused for 3D particles. </member> <member name="damping" type="float" setter="set_param" getter="get_param" default="0.0"> The rate at which particles lose velocity. </member> - <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Damping will vary along this [Curve]. </member> <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -205,7 +205,7 @@ <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0"> Initial hue variation applied to each particle. </member> - <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's hue will vary along this [Curve]. </member> <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -220,10 +220,13 @@ <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0"> Amount of time each particle will exist. </member> + <member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0"> + Particle lifetime randomness ratio. + </member> <member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Linear acceleration applied to each particle in the direction of motion. </member> - <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's linear acceleration will vary along this [Curve]. </member> <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -232,7 +235,7 @@ <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true"> If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. </member> - <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null"> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> The [Mesh] used for each particle. If [code]null[/code], particles will be spheres. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false"> @@ -254,7 +257,7 @@ <member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Radial acceleration applied to each particle. Makes particle accelerate away from origin. </member> - <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's radial acceleration will vary along this [Curve]. </member> <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -266,7 +269,7 @@ <member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0"> Initial scale applied to each particle. </member> - <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's scale will vary along this [Curve]. </member> <member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -281,7 +284,7 @@ <member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. </member> - <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's tangential acceleration will vary along this [Curve]. </member> <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -299,52 +302,52 @@ Particles are drawn in order of depth. </constant> <constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set initial velocity properties. </constant> <constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angular velocity properties. </constant> <constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set orbital velocity properties. </constant> <constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set linear acceleration properties. </constant> <constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set radial acceleration properties. </constant> <constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set tangential acceleration properties. </constant> <constant name="PARAM_DAMPING" value="6" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set damping properties. </constant> <constant name="PARAM_ANGLE" value="7" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angle properties. </constant> <constant name="PARAM_SCALE" value="8" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set scale properties. </constant> <constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set hue variation properties. </constant> <constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation speed properties. </constant> <constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation offset properties. </constant> <constant name="PARAM_MAX" value="12" enum="Parameter"> Represents the size of the [enum Parameter] enum. </constant> <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags"> - Use with [method set_flag] to set [member flag_align_y]. + Use with [method set_particle_flag] to set [member flag_align_y]. </constant> <constant name="FLAG_ROTATE_Y" value="1" enum="Flags"> - Use with [method set_flag] to set [member flag_rotate_y]. + Use with [method set_particle_flag] to set [member flag_rotate_y]. </constant> <constant name="FLAG_DISABLE_Z" value="2" enum="Flags"> - Use with [method set_flag] to set [member flag_disable_z]. + Use with [method set_particle_flag] to set [member flag_disable_z]. </constant> <constant name="FLAG_MAX" value="3" enum="Flags"> Represents the size of the [enum Flags] enum. diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index 7380014b96..c8dbffb4cb 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -107,7 +107,7 @@ <member name="angle" type="float" setter="set_param" getter="get_param" default="0.0"> Initial rotation applied to each particle, in degrees. </member> - <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's rotation will be animated along this [Curve]. </member> <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -116,7 +116,7 @@ <member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0"> Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. </member> - <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's angular velocity will vary along this [Curve]. </member> <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -125,7 +125,7 @@ <member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0"> Particle animation offset. </member> - <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's animation offset will vary along this [Curve]. </member> <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -134,7 +134,7 @@ <member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0"> Particle animation speed. </member> - <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's animation speed will vary along this [Curve]. </member> <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -143,13 +143,13 @@ <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> Each particle's initial color. If [member texture] is defined, it will be multiplied by this color. </member> - <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp" default="null"> + <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp"> Each particle's color will vary along this [Gradient]. </member> <member name="damping" type="float" setter="set_param" getter="get_param" default="0.0"> The rate at which particles lose velocity. </member> - <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Damping will vary along this [Curve]. </member> <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -199,7 +199,7 @@ <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0"> Initial hue variation applied to each particle. </member> - <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's hue will vary along this [Curve]. </member> <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -214,10 +214,13 @@ <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0"> Amount of time each particle will exist. </member> + <member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0"> + Particle lifetime randomness ratio. + </member> <member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Linear acceleration applied to each particle in the direction of motion. </member> - <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's linear acceleration will vary along this [Curve]. </member> <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -226,7 +229,7 @@ <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true"> If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. </member> - <member name="normalmap" type="Texture" setter="set_normalmap" getter="get_normalmap" default="null"> + <member name="normalmap" type="Texture" setter="set_normalmap" getter="get_normalmap"> Normal map to be used for the [member texture] property. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false"> @@ -235,7 +238,7 @@ <member name="orbit_velocity" type="float" setter="set_param" getter="get_param" default="0.0"> Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. </member> - <member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's orbital velocity will vary along this [Curve]. </member> <member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -247,7 +250,7 @@ <member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Radial acceleration applied to each particle. Makes particle accelerate away from origin. </member> - <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's radial acceleration will vary along this [Curve]. </member> <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -259,7 +262,7 @@ <member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0"> Initial scale applied to each particle. </member> - <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's scale will vary along this [Curve]. </member> <member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -274,13 +277,13 @@ <member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. </member> - <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> Each particle's tangential acceleration will vary along this [Curve]. </member> <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> Tangential acceleration randomness ratio. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> Particle texture. If [code]null[/code], particles will be squares. </member> </members> @@ -292,46 +295,46 @@ Particles are drawn in order of remaining lifetime. </constant> <constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set initial velocity properties. </constant> <constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angular velocity properties. </constant> <constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set orbital velocity properties. </constant> <constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set linear acceleration properties. </constant> <constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set radial acceleration properties. </constant> <constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set tangential acceleration properties. </constant> <constant name="PARAM_DAMPING" value="6" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set damping properties. </constant> <constant name="PARAM_ANGLE" value="7" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angle properties. </constant> <constant name="PARAM_SCALE" value="8" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set scale properties. </constant> <constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set hue variation properties. </constant> <constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation speed properties. </constant> <constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation offset properties. </constant> <constant name="PARAM_MAX" value="12" enum="Parameter"> Represents the size of the [enum Parameter] enum. </constant> <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags"> - Use with [method set_flag] to set [member flag_align_y]. + Use with [method set_particle_flag] to set [member flag_align_y]. </constant> <constant name="FLAG_ROTATE_Y" value="1" enum="Flags"> Present for consistency with 3D particle nodes, not used in 2D. diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml index c22413ae7e..d410800141 100644 --- a/doc/classes/Camera.xml +++ b/doc/classes/Camera.xml @@ -171,7 +171,7 @@ <member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="Camera.DopplerTracking" default="0"> If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. See [enum DopplerTracking] for possible values. </member> - <member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null"> + <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> The [Environment] to use for this camera. </member> <member name="far" type="float" setter="set_zfar" getter="get_zfar" default="100.0"> diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 750b6851b6..aeeebdf00d 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -110,7 +110,7 @@ <member name="drag_margin_bottom" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. </member> - <member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled" default="true"> + <member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled" default="false"> If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins. </member> <member name="drag_margin_left" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> @@ -122,7 +122,7 @@ <member name="drag_margin_top" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. </member> - <member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled" default="true"> + <member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled" default="false"> If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins. </member> <member name="editor_draw_drag_margin" type="bool" setter="set_margin_drawing_enabled" getter="is_margin_drawing_enabled" default="false"> @@ -154,9 +154,11 @@ </member> <member name="offset_h" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0"> The horizontal offset of the camera, relative to the drag margins. + [b]Note:[/b] Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set initial offset. </member> <member name="offset_v" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0"> The vertical offset of the camera, relative to the drag margins. + [b]Note:[/b] Used the same as [member offset_h]. </member> <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Camera2D.Camera2DProcessMode" default="1"> </member> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 79e3676068..87b8f5c83d 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -519,7 +519,7 @@ <member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask" default="1"> The rendering layers in which this [CanvasItem] responds to [Light2D] nodes. </member> - <member name="material" type="Material" setter="set_material" getter="get_material" default="null"> + <member name="material" type="Material" setter="set_material" getter="get_material"> The material applied to textures on this [CanvasItem]. </member> <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )"> diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml index 80b5e90717..93c42a85a3 100644 --- a/doc/classes/CheckBox.xml +++ b/doc/classes/CheckBox.xml @@ -14,6 +14,7 @@ </constants> <theme_items> <theme_item name="check_vadjust" type="int" default="0"> + The vertical offset used when rendering the check icons. </theme_item> <theme_item name="checked" type="Texture"> </theme_item> diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml index f4d0e0657b..4744894fc1 100644 --- a/doc/classes/CheckButton.xml +++ b/doc/classes/CheckButton.xml @@ -14,6 +14,7 @@ </constants> <theme_items> <theme_item name="check_vadjust" type="int" default="0"> + The vertical offset used when rendering the icons. </theme_item> <theme_item name="disabled" type="StyleBox"> </theme_item> diff --git a/doc/classes/ClassDB.xml b/doc/classes/ClassDB.xml index b7b77bc02a..fd08643dd5 100644 --- a/doc/classes/ClassDB.xml +++ b/doc/classes/ClassDB.xml @@ -134,7 +134,7 @@ <argument index="2" name="no_inheritance" type="bool" default="false"> </argument> <description> - Returns whether [code]class[/code] (or its ancestry if [code]no_inheritance[/code] is false) has a method called [code]method[/code] or not. + Returns whether [code]class[/code] (or its ancestry if [code]no_inheritance[/code] is [code]false[/code]) has a method called [code]method[/code] or not. </description> </method> <method name="class_has_signal" qualifiers="const"> @@ -201,7 +201,7 @@ <argument index="0" name="class" type="String"> </argument> <description> - Returns whether this class is enabled or not. + Returns whether this [code]class[/code] is enabled or not. </description> </method> <method name="is_parent_class" qualifiers="const"> diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml index eb69a4aed4..b9ec9480cf 100644 --- a/doc/classes/CollisionObject2D.xml +++ b/doc/classes/CollisionObject2D.xml @@ -19,7 +19,7 @@ <argument index="2" name="shape_idx" type="int"> </argument> <description> - Accepts unhandled [InputEvent]s. [code]shape_idx[/code] is the child index of the clicked [Shape2D]. Connect to the [code]input_event[/code] signal to easily pick up these events. + Accepts unhandled [InputEvent]s. Requires [member input_pickable] to be [code]true[/code]. [code]shape_idx[/code] is the child index of the clicked [Shape2D]. Connect to the [code]input_event[/code] signal to easily pick up these events. </description> </method> <method name="create_shape_owner"> @@ -227,17 +227,17 @@ <argument index="2" name="shape_idx" type="int"> </argument> <description> - Emitted when an input event occurs. Requires [code]input_pickable[/code] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set. See [method _input_event] for details. + Emitted when an input event occurs. Requires [member input_pickable] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set. See [method _input_event] for details. </description> </signal> <signal name="mouse_entered"> <description> - Emitted when the mouse pointer enters any of this object's shapes. Requires [code]input_pickable[/code] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set. + Emitted when the mouse pointer enters any of this object's shapes. Requires [member input_pickable] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set. </description> </signal> <signal name="mouse_exited"> <description> - Emitted when the mouse pointer exits all this object's shapes. Requires [code]input_pickable[/code] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set. + Emitted when the mouse pointer exits all this object's shapes. Requires [member input_pickable] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set. </description> </signal> </signals> diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml index bbbc07e6d3..c34c0be839 100644 --- a/doc/classes/CollisionShape.xml +++ b/doc/classes/CollisionShape.xml @@ -31,7 +31,7 @@ <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> A disabled collision shape has no effect in the world. </member> - <member name="shape" type="Shape" setter="set_shape" getter="get_shape" default="null"> + <member name="shape" type="Shape" setter="set_shape" getter="get_shape"> The actual shape owned by this collision shape. </member> </members> diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index fa002bc881..5fd8826a98 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -20,7 +20,7 @@ </member> <member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0"> </member> - <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape" default="null"> + <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape"> The actual shape owned by this collision shape. </member> </members> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 8ca0bb0b9b..05ffac803a 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Control" inherits="CanvasItem" category="Core" version="3.2"> <brief_description> - All User Interface nodes inherit from Control. A control's anchors and margins adapt its position and size relative to its parent. + All user interface nodes inherit from Control. A control's anchors and margins adapt its position and size relative to its parent. </brief_description> <description> Base class for all UI-related nodes. [Control] features a bounding rectangle that defines its extents, an anchor position relative to its parent control or the current viewport, and margins that represent an offset to the anchor. The margins update automatically when the node, any of its parents, or the screen size change. @@ -21,13 +21,16 @@ <return type="bool"> </return> <description> + Virtual method to be implemented by the user. Returns whether [method _gui_input] should not be called for children controls outside this control's rectangle. Input will be clipped to the Rect of this [Control]. Similar to [member rect_clip_content], but doesn't affect visibility. + If not overridden, defaults to [code]false[/code]. </description> </method> <method name="_get_minimum_size" qualifiers="virtual"> <return type="Vector2"> </return> <description> - Returns the minimum size for this control. See [member rect_min_size]. + Virtual method to be implemented by the user. Returns the minimum size for this control. Alternative to [member rect_min_size] for controlling minimum size via code. The actual minimum size will be the max value of these two (in each axis separately). + If not overridden, defaults to [constant Vector2.ZERO]. </description> </method> <method name="_gui_input" qualifiers="virtual"> @@ -36,8 +39,20 @@ <argument index="0" name="event" type="InputEvent"> </argument> <description> - Use this method to process and accept inputs on UI elements. See [method accept_event]. - Replaces Godot 2's [code]_input_event[/code]. + Virtual method to be implemented by the user. Use this method to process and accept inputs on UI elements. See [method accept_event]. + Example: clicking a control. + [codeblock] + func _gui_input(event): + if event is InputEventMouseButton: + if event.button_index == BUTTON_LEFT and event.pressed: + print("I've been clicked D:") + [/codeblock] + The event won't trigger if: + * clicking outside the control (see [method has_point]); + * control has [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE]; + * control is obstructed by another [Control] on top of it, which doesn't have [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE]; + * control's parent has [member mouse_filter] set to [constant MOUSE_FILTER_STOP] or has accepted the event; + * it happens outside parent's rectangle and the parent has either [member rect_clip_content] or [method _clips_input] enabled. </description> </method> <method name="_make_custom_tooltip" qualifiers="virtual"> @@ -46,6 +61,23 @@ <argument index="0" name="for_text" type="String"> </argument> <description> + Virtual method to be implemented by the user. Returns a [Control] node that should be used as a tooltip instead of the default one. Use [code]for_text[/code] parameter to determine what text the tooltip should contain (likely the contents of [member hint_tooltip]). + The returned node must be of type [Control] or Control-derieved. It can have child nodes of any type. It is freed when the tooltip disappears, so make sure you always provide a new instance, not e.g. a node from scene. When null or non-Control node is returned, the default tooltip will be used instead. + [b]Note:[/b] The tooltip is shrunk to minimal size. If you want to ensure it's fully visible, you might want to set its [member rect_min_size] to some non-zero value. + Example of usage with custom-constructed node: + [codeblock] + func _make_custom_tooltip(for_text): + var label = Label.new() + label.text = for_text + return label + [/codeblock] + Example of usage with custom scene instance: + [codeblock] + func _make_custom_tooltip(for_text): + var tooltip = preload("SomeTooltipScene.tscn").instance() + tooltip.get_node("Label").text = for_text + return tooltip + [/codeblock] </description> </method> <method name="accept_event"> @@ -63,7 +95,7 @@ <argument index="1" name="color" type="Color"> </argument> <description> - Overrides the color in the [member theme] resource the node uses. + Overrides the [Color] with given [code]name[/code] in the [member theme] resource the control uses. If the [code]color[/code] is empty or invalid, the override is cleared and the color from assigned [Theme] is used. </description> </method> <method name="add_constant_override"> @@ -74,7 +106,7 @@ <argument index="1" name="constant" type="int"> </argument> <description> - Overrides an integer constant in the [member theme] resource the node uses. If the [code]constant[/code] is invalid, Godot clears the override. + Overrides an integer constant with given [code]name[/code] in the [member theme] resource the control uses. If the [code]constant[/code] is empty or invalid, the override is cleared and the constant from assigned [Theme] is used. </description> </method> <method name="add_font_override"> @@ -85,7 +117,7 @@ <argument index="1" name="font" type="Font"> </argument> <description> - Overrides the [code]name[/code] font in the [member theme] resource the node uses. If [code]font[/code] is empty, Godot clears the override. + Overrides the font with given [code]name[/code] in the [member theme] resource the control uses. If [code]font[/code] is empty or invalid, the override is cleared and the font from assigned [Theme] is used. </description> </method> <method name="add_icon_override"> @@ -96,7 +128,7 @@ <argument index="1" name="texture" type="Texture"> </argument> <description> - Overrides the [code]name[/code] icon in the [member theme] resource the node uses. If [code]icon[/code] is empty, Godot clears the override. + Overrides the icon with given [code]name[/code] in the [member theme] resource the control uses. If [code]icon[/code] is empty or invalid, the override is cleared and the icon from assigned [Theme] is used. </description> </method> <method name="add_shader_override"> @@ -107,7 +139,7 @@ <argument index="1" name="shader" type="Shader"> </argument> <description> - Overrides the [code]name[/code] shader in the [member theme] resource the node uses. If [code]shader[/code] is empty, Godot clears the override. + Overrides the [Shader] with given [code]name[/code] in the [member theme] resource the control uses. If [code]shader[/code] is empty or invalid, the override is cleared and the shader from assigned [Theme] is used. </description> </method> <method name="add_stylebox_override"> @@ -118,7 +150,7 @@ <argument index="1" name="stylebox" type="StyleBox"> </argument> <description> - Overrides the [code]name[/code] [StyleBox] in the [member theme] resource the node uses. If [code]stylebox[/code] is empty, Godot clears the override. + Overrides the [StyleBox] with given [code]name[/code] in the [member theme] resource the control uses. If [code]stylebox[/code] is empty or invalid, the override is cleared and the [StyleBox] from assigned [Theme] is used. </description> </method> <method name="can_drop_data" qualifiers="virtual"> @@ -132,8 +164,6 @@ Godot calls this method to test if [code]data[/code] from a control's [method get_drag_data] can be dropped at [code]position[/code]. [code]position[/code] is local to this control. This method should only be used to test the data. Process the data in [method drop_data]. [codeblock] - extends Control - func can_drop_data(position, data): # Check position if it is relevant to you # Otherwise, just check data @@ -151,8 +181,6 @@ <description> Godot calls this method to pass you the [code]data[/code] from a control's [method get_drag_data] result. Godot first calls [method can_drop_data] to test if [code]data[/code] is allowed to drop at [code]position[/code] where [code]position[/code] is local to this control. [codeblock] - extends ColorRect - func can_drop_data(position, data): return typeof(data) == TYPE_DICTIONARY and data.has("color") @@ -179,6 +207,7 @@ <argument index="0" name="margin" type="int" enum="Margin"> </argument> <description> + Returns the anchor identified by [code]margin[/code] constant from [enum Margin] enum. A getter method for [member anchor_bottom], [member anchor_left], [member anchor_right] and [member anchor_top]. </description> </method> <method name="get_begin" qualifiers="const"> @@ -196,12 +225,18 @@ <argument index="1" name="type" type="String" default=""""> </argument> <description> + Returns a color from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]type[/code]. + [codeblock] + func _ready(): + modulate = get_color("font_color", "Button") #get the color defined for button fonts + [/codeblock] </description> </method> <method name="get_combined_minimum_size" qualifiers="const"> <return type="Vector2"> </return> <description> + Returns combined minimum size from [member rect_min_size] and [method get_minimum_size]. </description> </method> <method name="get_constant" qualifiers="const"> @@ -212,6 +247,7 @@ <argument index="1" name="type" type="String" default=""""> </argument> <description> + Returns a constant from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]type[/code]. </description> </method> <method name="get_cursor_shape" qualifiers="const"> @@ -224,7 +260,7 @@ </description> </method> <method name="get_drag_data" qualifiers="virtual"> - <return type="Object"> + <return type="Variant"> </return> <argument index="0" name="position" type="Vector2"> </argument> @@ -232,8 +268,6 @@ Godot calls this method to get data that can be dragged and dropped onto controls that expect drop data. Returns [code]null[/code] if there is no data to drag. Controls that want to receive drop data should implement [method can_drop_data] and [method drop_data]. [code]position[/code] is local to this control. Drag may be forced with [method force_drag]. A preview that will follow the mouse that should represent the data can be set with [method set_drag_preview]. A good time to set the preview is in this method. [codeblock] - extends Control - func get_drag_data(position): var mydata = make_data() set_drag_preview(make_preview(mydata)) @@ -254,6 +288,7 @@ <argument index="0" name="margin" type="int" enum="Margin"> </argument> <description> + Returns the focus neighbour identified by [code]margin[/code] constant from [enum Margin] enum. A getter method for [member focus_neighbour_bottom], [member focus_neighbour_left], [member focus_neighbour_right] and [member focus_neighbour_top]. </description> </method> <method name="get_focus_owner" qualifiers="const"> @@ -271,6 +306,7 @@ <argument index="1" name="type" type="String" default=""""> </argument> <description> + Returns a font from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]type[/code]. </description> </method> <method name="get_global_rect" qualifiers="const"> @@ -288,6 +324,7 @@ <argument index="1" name="type" type="String" default=""""> </argument> <description> + Returns an icon from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]type[/code]. </description> </method> <method name="get_margin" qualifiers="const"> @@ -296,6 +333,7 @@ <argument index="0" name="margin" type="int" enum="Margin"> </argument> <description> + Returns the anchor identified by [code]margin[/code] constant from [enum Margin] enum. A getter method for [member margin_bottom], [member margin_left], [member margin_right] and [member margin_top]. </description> </method> <method name="get_minimum_size" qualifiers="const"> @@ -341,6 +379,7 @@ <argument index="1" name="type" type="String" default=""""> </argument> <description> + Returns a [StyleBox] from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]type[/code]. </description> </method> <method name="get_tooltip" qualifiers="const"> @@ -349,13 +388,18 @@ <argument index="0" name="at_position" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> - Returns the tooltip, which will appear when the cursor is resting over this control. + Returns the tooltip, which will appear when the cursor is resting over this control. See [member hint_tooltip]. </description> </method> <method name="grab_click_focus"> <return type="void"> </return> <description> + Creates an [InputEventMouseButton] that attempts to click the control. If the event is received, the control acquires focus. + [codeblock] + func _process(delta): + grab_click_focus() #when clicking another Control node, this node will be clicked instead + [/codeblock] </description> </method> <method name="grab_focus"> @@ -373,6 +417,7 @@ <argument index="1" name="type" type="String" default=""""> </argument> <description> + Returns [code]true[/code] if [Color] with given [code]name[/code] and associated with [Control] of given [code]type[/code] exists in assigned [Theme]. </description> </method> <method name="has_color_override" qualifiers="const"> @@ -381,6 +426,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns [code]true[/code] if [Color] with given [code]name[/code] has a valid override in this [Control] node. </description> </method> <method name="has_constant" qualifiers="const"> @@ -391,6 +437,7 @@ <argument index="1" name="type" type="String" default=""""> </argument> <description> + Returns [code]true[/code] if constant with given [code]name[/code] and associated with [Control] of given [code]type[/code] exists in assigned [Theme]. </description> </method> <method name="has_constant_override" qualifiers="const"> @@ -399,6 +446,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns [code]true[/code] if constant with given [code]name[/code] has a valid override in this [Control] node. </description> </method> <method name="has_focus" qualifiers="const"> @@ -416,6 +464,7 @@ <argument index="1" name="type" type="String" default=""""> </argument> <description> + Returns [code]true[/code] if font with given [code]name[/code] and associated with [Control] of given [code]type[/code] exists in assigned [Theme]. </description> </method> <method name="has_font_override" qualifiers="const"> @@ -424,6 +473,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns [code]true[/code] if font with given [code]name[/code] has a valid override in this [Control] node. </description> </method> <method name="has_icon" qualifiers="const"> @@ -434,6 +484,7 @@ <argument index="1" name="type" type="String" default=""""> </argument> <description> + Returns [code]true[/code] if icon with given [code]name[/code] and associated with [Control] of given [code]type[/code] exists in assigned [Theme]. </description> </method> <method name="has_icon_override" qualifiers="const"> @@ -442,6 +493,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns [code]true[/code] if icon with given [code]name[/code] has a valid override in this [Control] node. </description> </method> <method name="has_point" qualifiers="virtual"> @@ -450,6 +502,9 @@ <argument index="0" name="point" type="Vector2"> </argument> <description> + Virtual method to be implemented by the user. Returns whether the given [code]point[/code] is inside this control. + If not overridden, default behavior is checking if the point is within control's Rect. + [b]Node:[/b] If you want to check if a point is inside the control, you can use [code]get_rect().has_point(point)[/code]. </description> </method> <method name="has_shader_override" qualifiers="const"> @@ -458,6 +513,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns [code]true[/code] if [Shader] with given [code]name[/code] has a valid override in this [Control] node. </description> </method> <method name="has_stylebox" qualifiers="const"> @@ -468,6 +524,7 @@ <argument index="1" name="type" type="String" default=""""> </argument> <description> + Returns [code]true[/code] if [StyleBox] with given [code]name[/code] and associated with [Control] of given [code]type[/code] exists in assigned [Theme]. </description> </method> <method name="has_stylebox_override" qualifiers="const"> @@ -476,12 +533,14 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns [code]true[/code] if [StyleBox] with given [code]name[/code] has a valid override in this [Control] node. </description> </method> <method name="minimum_size_changed"> <return type="void"> </return> <description> + Invalidates the size cache in this node and in parent nodes up to toplevel. Intended to be used with [method get_minimum_size] when the return value is changed. Setting [member rect_min_size] directly calls this method automatically. </description> </method> <method name="release_focus"> @@ -503,6 +562,9 @@ <argument index="3" name="push_opposite_anchor" type="bool" default="true"> </argument> <description> + Sets the anchor identified by [code]margin[/code] constant from [enum Margin] enum to value [code]anchor[/code]. A setter method for [member anchor_bottom], [member anchor_left], [member anchor_right] and [member anchor_top]. + If [code]keep_margin[/code] is [code]true[/code], margins aren't updated after this operation. + If [code]push_opposite_anchor[/code] is [code]true[/code] and the opposite anchor overlaps this anchor, the opposite one will have its value overridden. For example, when setting left anchor to 1 and the right anchor has value of 0.5, the right anchor will also get value of 1. If [code]push_opposite_anchor[/code] was [code]false[/code], the left anchor would get value 0.5. </description> </method> <method name="set_anchor_and_margin"> @@ -517,6 +579,7 @@ <argument index="3" name="push_opposite_anchor" type="bool" default="false"> </argument> <description> + Works the same as [method set_anchor], but instead of [code]keep_margin[/code] argument and automatic update of margin, it allows to set the margin offset yourself (see [method set_margin]). </description> </method> <method name="set_anchors_and_margins_preset"> @@ -529,6 +592,7 @@ <argument index="2" name="margin" type="int" default="0"> </argument> <description> + Sets both anchor preset and margin preset. See [method set_anchors_preset] and [method set_margins_preset]. </description> </method> <method name="set_anchors_preset"> @@ -539,6 +603,8 @@ <argument index="1" name="keep_margins" type="bool" default="false"> </argument> <description> + Sets the anchors to a [code]preset[/code] from [enum Control.LayoutPreset] enum. This is code equivalent of using the Layout menu in 2D editor. + If [code]keep_margins[/code] is [code]true[/code], control's position will also be updated. </description> </method> <method name="set_begin"> @@ -547,7 +613,7 @@ <argument index="0" name="position" type="Vector2"> </argument> <description> - Sets [member margin_left] and [member margin_top] at the same time. + Sets [member margin_left] and [member margin_top] at the same time. Equivalent of changing [member rect_position]. </description> </method> <method name="set_drag_forwarding"> @@ -606,6 +672,7 @@ <argument index="1" name="neighbour" type="NodePath"> </argument> <description> + Sets the anchor identified by [code]margin[/code] constant from [enum Margin] enum to [Control] at [code]neighbor[/code] node path. A setter method for [member focus_neighbour_bottom], [member focus_neighbour_left], [member focus_neighbour_right] and [member focus_neighbour_top]. </description> </method> <method name="set_global_position"> @@ -616,6 +683,8 @@ <argument index="1" name="keep_margins" type="bool" default="false"> </argument> <description> + Sets the [member rect_global_position] to given [code]position[/code]. + If [code]keep_margins[/code] is [code]true[/code], control's anchors will be updated instead of margins. </description> </method> <method name="set_margin"> @@ -626,6 +695,7 @@ <argument index="1" name="offset" type="float"> </argument> <description> + Sets the margin identified by [code]margin[/code] constant from [enum Margin] enum to given [code]offset[/code]. A setter method for [member margin_bottom], [member margin_left], [member margin_right] and [member margin_top]. </description> </method> <method name="set_margins_preset"> @@ -638,6 +708,9 @@ <argument index="2" name="margin" type="int" default="0"> </argument> <description> + Sets the margins to a [code]preset[/code] from [enum Control.LayoutPreset] enum. This is code equivalent of using the Layout menu in 2D editor. + Use parameter [code]resize_mode[/code] with constants from [enum Control.LayoutPresetMode] to better determine the resulting size of the [Control]. Constant size will be ignored if used with presets that change size, e.g. [code]PRESET_LEFT_WIDE[/code]. + Use parameter [code]margin[/code] to determine the gap between the [Control] and the edges. </description> </method> <method name="set_position"> @@ -648,6 +721,8 @@ <argument index="1" name="keep_margins" type="bool" default="false"> </argument> <description> + Sets the [member rect_position] to given [code]position[/code]. + If [code]keep_margins[/code] is [code]true[/code], control's anchors will be updated instead of margins. </description> </method> <method name="set_rotation"> @@ -667,6 +742,8 @@ <argument index="1" name="keep_margins" type="bool" default="false"> </argument> <description> + Sets the size (see [member rect_size]). + If [code]keep_margins[/code] is [code]true[/code], control's anchors will be updated instead of margins. </description> </method> <method name="show_modal"> @@ -676,6 +753,7 @@ </argument> <description> Displays a control as modal. Control must be a subwindow. Modal controls capture the input signals until closed or the area outside them is accessed. When a modal control loses focus, or the ESC key is pressed, they automatically hide. Modal controls are used extensively for popup dialogs and menus. + If [code]exclusive[/code] is [code]true[/code], other controls will not receive input and clicking outside this control will not close it. </description> </method> <method name="warp_mouse"> @@ -684,21 +762,22 @@ <argument index="0" name="to_position" type="Vector2"> </argument> <description> + Moves the mouse cursor to [code]to_position[/code], relative to [member rect_position] of this [Control]. </description> </method> </methods> <members> <member name="anchor_bottom" type="float" setter="_set_anchor" getter="get_anchor" default="0.0"> - Anchors the bottom edge of the node to the origin, the center, or the end of its parent control. It changes how the bottom margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. + Anchors the bottom edge of the node to the origin, the center, or the end of its parent control. It changes how the bottom margin updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience. </member> <member name="anchor_left" type="float" setter="_set_anchor" getter="get_anchor" default="0.0"> - Anchors the left edge of the node to the origin, the center or the end of its parent control. It changes how the left margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. + Anchors the left edge of the node to the origin, the center or the end of its parent control. It changes how the left margin updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience. </member> <member name="anchor_right" type="float" setter="_set_anchor" getter="get_anchor" default="0.0"> - Anchors the right edge of the node to the origin, the center or the end of its parent control. It changes how the right margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. + Anchors the right edge of the node to the origin, the center or the end of its parent control. It changes how the right margin updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience. </member> <member name="anchor_top" type="float" setter="_set_anchor" getter="get_anchor" default="0.0"> - Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. + Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top margin updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience. </member> <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="0"> The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals. @@ -730,7 +809,7 @@ Controls the direction on the vertical axis in which the control should grow if its vertical minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size. </member> <member name="hint_tooltip" type="String" setter="set_tooltip" getter="_get_tooltip" default=""""> - Changes the tooltip text. The tooltip appears when the user's mouse cursor stays idle over this control for a few moments, provided that the [member mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. + Changes the tooltip text. The tooltip appears when the user's mouse cursor stays idle over this control for a few moments, provided that the [member mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. You can change the time required for the tooltip to appear with [code]gui/timers/tooltip_delay_sec[/code] option in Project Settings. </member> <member name="margin_bottom" type="float" setter="set_margin" getter="get_margin" default="0.0"> Distance between the node's bottom edge and its parent control, based on [member anchor_bottom]. @@ -780,15 +859,15 @@ The size of the node's bounding rectangle, in pixels. [Container] nodes update this property automatically. </member> <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" default="1"> - Tells the parent [Container] nodes how they should resize and place the node on the X axis. Use one of the [code]SIZE_*[/code] constants to change the flags. See the constants to learn what each does. + Tells the parent [Container] nodes how they should resize and place the node on the X axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does. </member> <member name="size_flags_stretch_ratio" type="float" setter="set_stretch_ratio" getter="get_stretch_ratio" default="1.0"> If the node and at least one of its neighbours uses the [constant SIZE_EXPAND] size flag, the parent [Container] will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbour a ratio of 1, this node will take two thirds of the available space. </member> <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" default="1"> - Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [code]SIZE_*[/code] constants to change the flags. See the constants to learn what each does. + Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does. </member> - <member name="theme" type="Theme" setter="set_theme" getter="get_theme" default="null"> + <member name="theme" type="Theme" setter="set_theme" getter="get_theme"> Changing this property replaces the current [Theme] resource this node and all its [Control] children use. </member> </members> @@ -978,12 +1057,16 @@ Snap all 4 anchors to the respective corners of the parent control. Set all 4 margins to 0 after you applied this preset and the [Control] will fit its parent control. This is equivalent to the "Full Rect" layout option in the editor. Use with [method set_anchors_preset]. </constant> <constant name="PRESET_MODE_MINSIZE" value="0" enum="LayoutPresetMode"> + The control will be resized to its minimum size. </constant> <constant name="PRESET_MODE_KEEP_WIDTH" value="1" enum="LayoutPresetMode"> + The control's width will not change. </constant> <constant name="PRESET_MODE_KEEP_HEIGHT" value="2" enum="LayoutPresetMode"> + The control's height will not change. </constant> <constant name="PRESET_MODE_KEEP_SIZE" value="3" enum="LayoutPresetMode"> + The control's size will not change. </constant> <constant name="SIZE_FILL" value="1" enum="SizeFlags"> Tells the parent [Container] to expand the bounds of this node to fill all the available space without pushing any other node. Use with [member size_flags_horizontal] and [member size_flags_vertical]. diff --git a/doc/classes/Crypto.xml b/doc/classes/Crypto.xml new file mode 100644 index 0000000000..bb852f5fff --- /dev/null +++ b/doc/classes/Crypto.xml @@ -0,0 +1,43 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Crypto" inherits="Reference" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="generate_random_bytes"> + <return type="PoolByteArray"> + </return> + <argument index="0" name="size" type="int"> + </argument> + <description> + </description> + </method> + <method name="generate_rsa"> + <return type="CryptoKey"> + </return> + <argument index="0" name="size" type="int"> + </argument> + <description> + </description> + </method> + <method name="generate_self_signed_certificate"> + <return type="X509Certificate"> + </return> + <argument index="0" name="key" type="CryptoKey"> + </argument> + <argument index="1" name="issuer_name" type="String" default=""CN=myserver,O=myorganisation,C=IT""> + </argument> + <argument index="2" name="not_before" type="String" default=""20140101000000""> + </argument> + <argument index="3" name="not_after" type="String" default=""20340101000000""> + </argument> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/CryptoKey.xml b/doc/classes/CryptoKey.xml new file mode 100644 index 0000000000..d3cd485a5f --- /dev/null +++ b/doc/classes/CryptoKey.xml @@ -0,0 +1,29 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="CryptoKey" inherits="Resource" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="load"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <description> + </description> + </method> + <method name="save"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml index 666284138b..e8df560a4c 100644 --- a/doc/classes/CurveTexture.xml +++ b/doc/classes/CurveTexture.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="curve" type="Curve" setter="set_curve" getter="get_curve" default="null"> + <member name="curve" type="Curve" setter="set_curve" getter="get_curve"> The [code]curve[/code] rendered onto the texture. </member> <member name="width" type="int" setter="set_width" getter="get_width" default="2048"> diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml index 4d0ff7f13b..687e7519b2 100644 --- a/doc/classes/DirectionalLight.xml +++ b/doc/classes/DirectionalLight.xml @@ -21,7 +21,7 @@ <member name="directional_shadow_depth_range" type="int" setter="set_shadow_depth_range" getter="get_shadow_depth_range" enum="DirectionalLight.ShadowDepthRange" default="0"> Optimizes shadow rendering for detail versus movement. See [enum ShadowDepthRange]. </member> - <member name="directional_shadow_max_distance" type="float" setter="set_param" getter="get_param" default="200.0"> + <member name="directional_shadow_max_distance" type="float" setter="set_param" getter="get_param" default="100.0"> The maximum distance for shadow splits. </member> <member name="directional_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="DirectionalLight.ShadowMode" default="2"> diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml index 9294a515d2..8aae85563a 100644 --- a/doc/classes/Directory.xml +++ b/doc/classes/Directory.xml @@ -127,8 +127,8 @@ </argument> <description> Initializes the stream used to list all files and directories using the [method get_next] function, closing the current opened stream if needed. Once the stream has been processed, it should typically be closed with [method list_dir_end]. - If you pass [code]skip_navigational[/code], then [code].[/code] and [code]..[/code] would be filtered out. - If you pass [code]skip_hidden[/code], then hidden files would be filtered out. + If [code]skip_navigational[/code] is [code]true[/code], [code].[/code] and [code]..[/code] are filtered out. + If [code]skip_hidden[/code] is [code]true[/code], hidden files are filtered out. </description> </method> <method name="list_dir_end"> diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml index ac707d09bc..0820d4e1b6 100644 --- a/doc/classes/DynamicFont.xml +++ b/doc/classes/DynamicFont.xml @@ -92,7 +92,7 @@ <member name="extra_spacing_top" type="int" setter="set_spacing" getter="get_spacing" default="0"> Extra spacing at the top in pixels. </member> - <member name="font_data" type="DynamicFontData" setter="set_font_data" getter="get_font_data" default="null"> + <member name="font_data" type="DynamicFontData" setter="set_font_data" getter="get_font_data"> The font data. </member> <member name="outline_color" type="Color" setter="set_outline_color" getter="get_outline_color" default="Color( 1, 1, 1, 1 )"> diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index 6f07682b04..4f7a6d89a9 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -166,6 +166,23 @@ <argument index="0" name="file" type="String"> </argument> <description> + Selects the file, with the path provided by [code]file[/code], in the FileSystem dock. + </description> + </method> + <method name="set_distraction_free_mode"> + <return type="void"> + </return> + <argument index="0" name="enter" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_main_screen_editor"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> </description> </method> <method name="set_plugin_enabled"> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index bd9a100267..89e2f0580b 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -29,7 +29,7 @@ <argument index="1" name="title" type="String"> </argument> <description> - Adds a control to the bottom panel (together with Output, Debug, Animation, etc). Returns a reference to the button added. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_bottom_panel] and free it with [code]queue_free()[/code]. + Adds a control to the bottom panel (together with Output, Debug, Animation, etc). Returns a reference to the button added. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_bottom_panel] and free it with [method Node.queue_free]. </description> </method> <method name="add_control_to_container"> @@ -40,9 +40,9 @@ <argument index="1" name="control" type="Control"> </argument> <description> - Adds a custom control to a container (see [code]CONTAINER_*[/code] enum). There are many locations where custom controls can be added in the editor UI. + Adds a custom control to a container (see [enum CustomControlContainer]). There are many locations where custom controls can be added in the editor UI. Please remember that you have to manage the visibility of your custom controls yourself (and likely hide it after adding it). - When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_container] and free it with [code]queue_free()[/code]. + When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_container] and free it with [method Node.queue_free]. </description> </method> <method name="add_control_to_dock"> @@ -53,9 +53,9 @@ <argument index="1" name="control" type="Control"> </argument> <description> - Adds the control to a specific dock slot (see [code]DOCK_*[/code] enum for options). + Adds the control to a specific dock slot (see [enum DockSlot] for options). If the dock is repositioned and as long as the plugin is active, the editor will save the dock position on further sessions. - When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_docks] and free it with [code]queue_free()[/code]. + When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_docks] and free it with [method Node.queue_free]. </description> </method> <method name="add_custom_type"> @@ -128,7 +128,7 @@ <argument index="3" name="ud" type="Variant" default="null"> </argument> <description> - Adds a custom menu to [b]Project > Tools[/b] as [code]name[/code] that calls [code]callback[/code] on an instance of [code]handler[/code] with a parameter [code]ud[/code] when user activates it. + Adds a custom menu item to [b]Project > Tools[/b] as [code]name[/code] that calls [code]callback[/code] on an instance of [code]handler[/code] with a parameter [code]ud[/code] when user activates it. </description> </method> <method name="add_tool_submenu_item"> @@ -139,7 +139,7 @@ <argument index="1" name="submenu" type="Object"> </argument> <description> - Like [method add_tool_menu_item] but adds the [code]submenu[/code] item inside the [code]name[/code] menu. + Adds a custom submenu under [b]Project > Tools >[/b] [code]name[/code]. [code]submenu[/code] should be an object of class [PopupMenu]. This submenu should be cleaned up using [code]remove_tool_menu_item(name)[/code]. </description> </method> <method name="apply_changes" qualifiers="virtual"> @@ -167,6 +167,7 @@ <return type="void"> </return> <description> + Called by the engine when the user disables the [EditorPlugin] in the Plugin tab of the project settings window. </description> </method> <method name="edit" qualifiers="virtual"> @@ -182,6 +183,7 @@ <return type="void"> </return> <description> + Called by the engine when the user enables the [EditorPlugin] in the Plugin tab of the project settings window. </description> </method> <method name="forward_canvas_draw_over_viewport" qualifiers="virtual"> @@ -190,12 +192,6 @@ <argument index="0" name="overlay" type="Control"> </argument> <description> - This method is called when there is an input event in the 2D viewport, e.g. the user clicks with the mouse in the 2D space (canvas GUI). Keep in mind that for this method to be called you have to first declare the virtual method [method handles] so the editor knows that you want to work with the workspace: - [codeblock] - func handles(object): - return true - [/codeblock] - Also note that the edited scene must have a root node. </description> </method> <method name="forward_canvas_force_draw_over_viewport" qualifiers="virtual"> @@ -212,6 +208,22 @@ <argument index="0" name="event" type="InputEvent"> </argument> <description> + Called when there is a root node in the current edited scene, [method handles] is implemented and an [InputEvent] happens in the 2D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example: + [codeblock] + # Prevents the InputEvent to reach other Editor classes + func forward_canvas_gui_input(event): + var forward = true + return forward + [/codeblock] + Must [code]return false[/code] in order to forward the [InputEvent] to other Editor classes. Example: + [codeblock] + # Consumes InputEventMouseMotion and forwards other InputEvent types + func forward_canvas_gui_input(event): + var forward = false + if event is InputEventMouseMotion: + forward = true + return forward + [/codeblock] </description> </method> <method name="forward_spatial_gui_input" qualifiers="virtual"> @@ -222,12 +234,22 @@ <argument index="1" name="event" type="InputEvent"> </argument> <description> - This method is called when there is an input event in the 3D viewport, e.g. the user clicks with the mouse in the 3D space (spatial GUI). Keep in mind that for this method to be called you have to first declare the virtual method [method handles] so the editor knows that you want to work with the workspace: + Called when there is a root node in the current edited scene, [method handles] is implemented and an [InputEvent] happens in the 3D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example: + [codeblock] + # Prevents the InputEvent to reach other Editor classes + func forward_spatial_gui_input(camera, event): + var forward = true + return forward + [/codeblock] + Must [code]return false[/code] in order to forward the [InputEvent] to other Editor classes. Example: [codeblock] - func handles(object): - return true + # Consumes InputEventMouseMotion and forwards other InputEvent types + func forward_spatial_gui_input(camera, event): + var forward = false + if event is InputEventMouseMotion: + forward = true + return forward [/codeblock] - Also note that the edited scene must have a root node. </description> </method> <method name="get_breakpoints" qualifiers="virtual"> @@ -349,7 +371,7 @@ <argument index="0" name="control" type="Control"> </argument> <description> - Removes the control from the bottom panel. You have to manually [code]queue_free()[/code] the control. + Removes the control from the bottom panel. You have to manually [method Node.queue_free] the control. </description> </method> <method name="remove_control_from_container"> @@ -360,7 +382,7 @@ <argument index="1" name="control" type="Control"> </argument> <description> - Removes the control from the specified container. You have to manually [code]queue_free()[/code] the control. + Removes the control from the specified container. You have to manually [method Node.queue_free] the control. </description> </method> <method name="remove_control_from_docks"> @@ -369,7 +391,7 @@ <argument index="0" name="control" type="Control"> </argument> <description> - Removes the control from the dock. You have to manually [code]queue_free()[/code] the control. + Removes the control from the dock. You have to manually [method Node.queue_free] the control. </description> </method> <method name="remove_custom_type"> diff --git a/doc/classes/EditorSceneImporter.xml b/doc/classes/EditorSceneImporter.xml index 4707543c91..96d8ce698d 100644 --- a/doc/classes/EditorSceneImporter.xml +++ b/doc/classes/EditorSceneImporter.xml @@ -1,6 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EditorSceneImporter" inherits="Reference" category="Core" version="3.2"> <brief_description> + Imports scenes from third-parties' 3D files. </brief_description> <description> </description> diff --git a/doc/classes/EditorVCSInterface.xml b/doc/classes/EditorVCSInterface.xml new file mode 100644 index 0000000000..f67c1c9eb5 --- /dev/null +++ b/doc/classes/EditorVCSInterface.xml @@ -0,0 +1,115 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorVCSInterface" inherits="Object" category="Core" version="3.2"> + <brief_description> + Version Control System (VCS) interface which reads and writes to the local VCS in use. + </brief_description> + <description> + Used by the editor to display VCS extracted information in the editor. The implementation of this API is included in VCS addons, which are essentially GDNative plugins that need to be put into the project folder. These VCS addons are scripts which are attached (on demand) to the object instance of [code]EditorVCSInterface[/code]. All the functions listed below, instead of performing the task themselves, they call the internally defined functions in the VCS addons to provide a plug-n-play experience. + </description> + <tutorials> + </tutorials> + <methods> + <method name="commit"> + <return type="void"> + </return> + <argument index="0" name="msg" type="String"> + </argument> + <description> + Creates a version commit if the addon is initialized, else returns without doing anything. Uses the files which have been staged previously, with the commit message set to a value as provided as in the argument. + </description> + </method> + <method name="get_file_diff"> + <return type="Array"> + </return> + <argument index="0" name="file_path" type="String"> + </argument> + <description> + Returns an [Array] of [Dictionary] objects containing the diff output from the VCS in use, if a VCS addon is initialized, else returns an empty [Array] object. The diff contents also consist of some contextual lines which provide context to the observed line change in the file. + Each [Dictionary] object has the line diff contents under the keys: + - [code]"content"[/code] to store a [String] containing the line contents + - [code]"status"[/code] to store a [String] which contains [code]"+"[/code] in case the content is a line addition but it stores a [code]"-"[/code] in case of deletion and an empty string in the case the line content is neither an addition nor a deletion. + - [code]"new_line_number"[/code] to store an integer containing the new line number of the line content. + - [code]"line_count"[/code] to store an integer containing the number of lines in the line content. + - [code]"old_line_number"[/code] to store an integer containing the old line number of the line content. + - [code]"offset"[/code] to store the offset of the line change since the first contextual line content. + </description> + </method> + <method name="get_is_vcs_intialized"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the VCS addon has been initialized, else returns [code]false[/code]. + </description> + </method> + <method name="get_modified_files_data"> + <return type="Dictionary"> + </return> + <description> + Returns a [Dictionary] containing the path of the detected file change mapped to an integer signifying what kind of a change the corresponding file has experienced. + The following integer values are being used to signify that the detected file is: + - [code]0[/code]: New to the VCS working directory + - [code]1[/code]: Modified + - [code]2[/code]: Renamed + - [code]3[/code]: Deleted + - [code]4[/code]: Typechanged + </description> + </method> + <method name="get_project_name"> + <return type="String"> + </return> + <description> + Return the project name of the VCS working directory + </description> + </method> + <method name="get_vcs_name"> + <return type="String"> + </return> + <description> + Return the name of the VCS if the VCS has been initialized, else return an empty string. + </description> + </method> + <method name="initialize"> + <return type="bool"> + </return> + <argument index="0" name="project_root_path" type="String"> + </argument> + <description> + Initialize the VCS addon if not already. Uses the argument value as the path to the working directory of the project. Creates the initial commit if required. Returns [code]true[/code] if no failure occurs, else returns [code]false[/code]. + </description> + </method> + <method name="is_addon_ready"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the addon is ready to respond to function calls, else returns [code]false[/code]. + </description> + </method> + <method name="shut_down"> + <return type="bool"> + </return> + <description> + Shuts down the VCS addon to allow cleanup code to run on call. Returns [code]true[/code] is no failure occurs, else returns [code]false[/code]. + </description> + </method> + <method name="stage_file"> + <return type="void"> + </return> + <argument index="0" name="file_path" type="String"> + </argument> + <description> + Stage the file which should be committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path. + </description> + </method> + <method name="unstage_file"> + <return type="void"> + </return> + <argument index="0" name="file_path" type="String"> + </argument> + <description> + Unstage the file which was staged previously to be committed, so that it is no longer committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path. + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index 60a807c304..187e13d7bd 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -72,6 +72,13 @@ Returns the main loop object (see [MainLoop] and [SceneTree]). </description> </method> + <method name="get_physics_interpolation_fraction" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation. + </description> + </method> <method name="get_singleton" qualifiers="const"> <return type="Object"> </return> diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 613c5b6563..9a943aba51 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -38,7 +38,7 @@ <member name="adjustment_brightness" type="float" setter="set_adjustment_brightness" getter="get_adjustment_brightness" default="1.0"> Global brightness value of the rendered scene (default value is 1). </member> - <member name="adjustment_color_correction" type="Texture" setter="set_adjustment_color_correction" getter="get_adjustment_color_correction" default="null"> + <member name="adjustment_color_correction" type="Texture" setter="set_adjustment_color_correction" getter="get_adjustment_color_correction"> Applies the provided [Texture] resource to affect the global color aspect of the rendered scene. </member> <member name="adjustment_contrast" type="float" setter="set_adjustment_contrast" getter="get_adjustment_contrast" default="1.0"> @@ -89,7 +89,7 @@ <member name="background_mode" type="int" setter="set_background" getter="get_background" enum="Environment.BGMode" default="0"> Defines the mode of background. </member> - <member name="background_sky" type="Sky" setter="set_sky" getter="get_sky" default="null"> + <member name="background_sky" type="Sky" setter="set_sky" getter="get_sky"> [Sky] resource defined as background. </member> <member name="background_sky_custom_fov" type="float" setter="set_sky_custom_fov" getter="get_sky_custom_fov" default="0.0"> @@ -146,10 +146,11 @@ <member name="fog_depth_enabled" type="bool" setter="set_fog_depth_enabled" getter="is_fog_depth_enabled" default="true"> Enables the fog depth. </member> - <member name="fog_depth_end" type="float" setter="set_fog_depth_end" getter="get_fog_depth_end" default="0.0"> + <member name="fog_depth_end" type="float" setter="set_fog_depth_end" getter="get_fog_depth_end" default="100.0"> + Fog's depth end distance from the camera. If this value is set to 0, it will be equal to the current camera's [member Camera.far] value. </member> <member name="fog_enabled" type="bool" setter="set_fog_enabled" getter="is_fog_enabled" default="false"> - Enables the fog. Needs fog_height_enabled and/or for_depth_enabled to actually display fog. + Enables the fog. Needs [member fog_height_enabled] and/or [member fog_depth_enabled] to actually display fog. </member> <member name="fog_height_curve" type="float" setter="set_fog_height_curve" getter="get_fog_height_curve" default="1.0"> Value defining the fog height intensity. @@ -157,11 +158,11 @@ <member name="fog_height_enabled" type="bool" setter="set_fog_height_enabled" getter="is_fog_height_enabled" default="false"> Enables the fog height. </member> - <member name="fog_height_max" type="float" setter="set_fog_height_max" getter="get_fog_height_max" default="100.0"> - Maximum height of fog. + <member name="fog_height_max" type="float" setter="set_fog_height_max" getter="get_fog_height_max" default="0.0"> + The Y coordinate where the height fog will be the most intense. If this value is greater than [member fog_height_min], fog will be displayed from bottom to top. Otherwise, it will be displayed from top to bottom. </member> - <member name="fog_height_min" type="float" setter="set_fog_height_min" getter="get_fog_height_min" default="0.0"> - Minimum height of fog. + <member name="fog_height_min" type="float" setter="set_fog_height_min" getter="get_fog_height_min" default="10.0"> + The Y coordinate where the height fog will be the least intense. If this value is greater than [member fog_height_max], fog will be displayed from top to bottom. Otherwise, it will be displayed from bottom to top. </member> <member name="fog_sun_amount" type="float" setter="set_fog_sun_amount" getter="get_fog_sun_amount" default="0.0"> Amount of sun that affects the fog rendering. @@ -305,7 +306,7 @@ Replace glow blending mode. Replaces all pixels' color by the glow value. </constant> <constant name="TONE_MAPPER_LINEAR" value="0" enum="ToneMapper"> - Linear tonemapper operator. Reads the linear data and performs an exposure adjustment. + Linear tonemapper operator. Reads the linear data and passes it on unmodified. </constant> <constant name="TONE_MAPPER_REINHARDT" value="1" enum="ToneMapper"> Reinhardt tonemapper operator. Performs a variation on rendered pixels' colors by this formula: [code]color = color / (1 + color)[/code]. diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index e78f21b274..4f1e8cc309 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -134,6 +134,8 @@ </theme_item> <theme_item name="folder" type="Texture"> </theme_item> + <theme_item name="folder_icon_modulate" type="Color" default="Color( 1, 1, 1, 1 )"> + </theme_item> <theme_item name="parent_folder" type="Texture"> </theme_item> <theme_item name="reload" type="Texture"> diff --git a/doc/classes/FuncRef.xml b/doc/classes/FuncRef.xml index e35d7a68c5..9803ae0838 100644 --- a/doc/classes/FuncRef.xml +++ b/doc/classes/FuncRef.xml @@ -17,10 +17,20 @@ Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]. </description> </method> + <method name="call_funcv"> + <return type="Variant"> + </return> + <argument index="0" name="arg_array" type="Array"> + </argument> + <description> + Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]. Contrarily to [method call_func], this method does not support a variable number of arguments but expects all parameters to be passed via a single [Array]. + </description> + </method> <method name="is_valid" qualifiers="const"> <return type="bool"> </return> <description> + Returns whether the object still exists and has the function assigned. </description> </method> <method name="set_function"> diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml index 6f672bd01a..a9192d1942 100644 --- a/doc/classes/GIProbe.xml +++ b/doc/classes/GIProbe.xml @@ -30,7 +30,7 @@ </member> <member name="compress" type="bool" setter="set_compress" getter="is_compressed" default="false"> </member> - <member name="data" type="GIProbeData" setter="set_probe_data" getter="get_probe_data" default="null"> + <member name="data" type="GIProbeData" setter="set_probe_data" getter="get_probe_data"> </member> <member name="dynamic_range" type="int" setter="set_dynamic_range" getter="get_dynamic_range" default="4"> </member> diff --git a/doc/classes/Geometry.xml b/doc/classes/Geometry.xml index 3cbbe6da56..3824baa4dc 100644 --- a/doc/classes/Geometry.xml +++ b/doc/classes/Geometry.xml @@ -216,6 +216,19 @@ Intersects [code]polyline[/code] with [code]polygon[/code] and returns an array of intersected polylines. This performs [constant OPERATION_INTERSECTION] between the polyline and the polygon. This operation can be thought of as chopping a line with a closed shape. </description> </method> + <method name="is_point_in_circle"> + <return type="bool"> + </return> + <argument index="0" name="point" type="Vector2"> + </argument> + <argument index="1" name="circle_position" type="Vector2"> + </argument> + <argument index="2" name="circle_radius" type="float"> + </argument> + <description> + Returns [code]true[/code] if [code]point[/code] is inside the circle or if it's located exactly [i]on[/i] the circle's boundary, otherwise returns [code]false[/code]. + </description> + </method> <method name="is_point_in_polygon"> <return type="bool"> </return> @@ -428,18 +441,6 @@ Tests if the segment ([code]from[/code], [code]to[/code]) intersects the triangle [code]a[/code], [code]b[/code], [code]c[/code]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, an empty [Variant] is returned. </description> </method> - <method name="transform_points_2d"> - <return type="PoolVector2Array"> - </return> - <argument index="0" name="points" type="PoolVector2Array"> - </argument> - <argument index="1" name="transform" type="Transform2D"> - </argument> - <description> - Transforms an array of points by [code]transform[/code] and returns the result. - Can be useful in conjunction with performing polygon boolean operations in a CSG-like manner, see [method merge_polygons_2d], [method clip_polygons_2d], [method intersect_polygons_2d], [method exclude_polygons_2d]. - </description> - </method> <method name="triangulate_delaunay_2d"> <return type="PoolIntArray"> </return> diff --git a/doc/classes/GeometryInstance.xml b/doc/classes/GeometryInstance.xml index 49c1ce480f..02f2c27043 100644 --- a/doc/classes/GeometryInstance.xml +++ b/doc/classes/GeometryInstance.xml @@ -46,22 +46,26 @@ </member> <member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0"> The GeometryInstance's max LOD distance. + [b]Note:[/b] This property currently has no effect. </member> <member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis" default="0.0"> The GeometryInstance's max LOD margin. + [b]Note:[/b] This property currently has no effect. </member> <member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance" default="0.0"> The GeometryInstance's min LOD distance. + [b]Note:[/b] This property currently has no effect. </member> <member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" default="0.0"> The GeometryInstance's min LOD margin. + [b]Note:[/b] This property currently has no effect. </member> - <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override" default="null"> + <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override"> The material override for the whole geometry. - If there is a material in [code]material_override[/code], it will be used instead of any material set in any material slot of the mesh. + If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh. </member> <member name="use_in_baked_light" type="bool" setter="set_flag" getter="get_flag" default="false"> - If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] and/or any other form of baked lighting. + If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] or [BakedLightmap]. </member> </members> <constants> @@ -78,10 +82,10 @@ </constant> <constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3" enum="ShadowCastingSetting"> Will only show the shadows casted from this object. - In other words: The actual mesh will not be visible, only the shadows casted from the mesh. + In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be. </constant> <constant name="FLAG_USE_BAKED_LIGHT" value="0" enum="Flags"> - Will allow the GeometryInstance to be used when baking lights using a [GIProbe] and/or any other form of baked lighting. + Will allow the GeometryInstance to be used when baking lights using a [GIProbe] or [BakedLightmap]. </constant> <constant name="FLAG_DRAW_NEXT_FRAME_IF_VISIBLE" value="1" enum="Flags"> Unused in this class, exposed for consistency with [enum VisualServer.InstanceFlags]. diff --git a/doc/classes/GradientTexture.xml b/doc/classes/GradientTexture.xml index ef46491e02..3492b2e261 100644 --- a/doc/classes/GradientTexture.xml +++ b/doc/classes/GradientTexture.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient" default="null"> + <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient"> The [Gradient] that will be used to fill the texture. </member> <member name="width" type="int" setter="set_width" getter="get_width" default="2048"> diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index 111bf2109e..3cc40b7cef 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -233,6 +233,11 @@ Signal sent when user dragging connection from output port into empty space of the graph. </description> </signal> + <signal name="copy_nodes_request"> + <description> + Signal sent when the user presses [code]Ctrl + C[/code]. + </description> + </signal> <signal name="delete_nodes_request"> <description> Signal sent when a GraphNode is attempted to be removed from the GraphEdit. @@ -263,6 +268,11 @@ Emitted when a GraphNode is selected. </description> </signal> + <signal name="paste_nodes_request"> + <description> + Signal sent when the user presses [code]Ctrl + V[/code]. + </description> + </signal> <signal name="popup_request"> <argument index="0" name="position" type="Vector2"> </argument> diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml index 6bc09e5289..8470a346ff 100644 --- a/doc/classes/GraphNode.xml +++ b/doc/classes/GraphNode.xml @@ -174,6 +174,7 @@ </methods> <members> <member name="comment" type="bool" setter="set_comment" getter="is_comment" default="false"> + If [code]true[/code], the GraphNode is a comment node. </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The offset of the GraphNode, relative to the scroll offset of the [GraphEdit]. @@ -257,6 +258,8 @@ </theme_item> <theme_item name="resizer" type="Texture"> </theme_item> + <theme_item name="resizer_color" type="Color" default="Color( 0, 0, 0, 1 )"> + </theme_item> <theme_item name="selectedframe" type="StyleBox"> </theme_item> <theme_item name="separation" type="int" default="1"> diff --git a/doc/classes/HashingContext.xml b/doc/classes/HashingContext.xml new file mode 100644 index 0000000000..552a74eba4 --- /dev/null +++ b/doc/classes/HashingContext.xml @@ -0,0 +1,41 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="HashingContext" inherits="Reference" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="finish"> + <return type="PoolByteArray"> + </return> + <description> + </description> + </method> + <method name="start"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="type" type="int" enum="HashingContext.HashType"> + </argument> + <description> + </description> + </method> + <method name="update"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="chunk" type="PoolByteArray"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + <constant name="HASH_MD5" value="0" enum="HashType"> + </constant> + <constant name="HASH_SHA1" value="1" enum="HashType"> + </constant> + <constant name="HASH_SHA256" value="2" enum="HashType"> + </constant> + </constants> +</class> diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 65d5fbedc3..d297bc98ae 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -252,7 +252,7 @@ <argument index="1" name="y" type="int"> </argument> <description> - Returns the color of the pixel at [code](x, y)[/code] if the image is locked. If the image is unlocked it always returns a [Color] with the value [code](0, 0, 0, 1.0)[/code]. + Returns the color of the pixel at [code](x, y)[/code] if the image is locked. If the image is unlocked, it always returns a [Color] with the value [code](0, 0, 0, 1.0)[/code]. This is the same as [method get_pixelv], but two integer arguments instead of a Vector2 argument. </description> </method> <method name="get_pixelv" qualifiers="const"> @@ -261,6 +261,7 @@ <argument index="0" name="src" type="Vector2"> </argument> <description> + Returns the color of the pixel at [code]src[/code] if the image is locked. If the image is unlocked, it always returns a [Color] with the value [code](0, 0, 0, 1.0)[/code]. This is the same as [method get_pixel], but with a Vector2 argument instead of two integer arguments. </description> </method> <method name="get_rect" qualifiers="const"> @@ -406,6 +407,17 @@ <description> </description> </method> + <method name="save_exr" qualifiers="const"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <argument index="1" name="grayscale" type="bool" default="false"> + </argument> + <description> + Saves the image as an EXR file to [code]path[/code]. If grayscale is true and the image has only one channel, it will be saved explicitly as monochrome rather than one red channel. This function will return [constant ERR_UNAVAILABLE] if Godot was compiled without the TinyEXR module. + </description> + </method> <method name="save_png" qualifiers="const"> <return type="int" enum="Error"> </return> @@ -469,13 +481,7 @@ </method> </methods> <members> - <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{ -"data": PoolByteArray( ), -"format": "Lum8", -"height": 0, -"mipmaps": false, -"width": 0 -}"> + <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{"data": PoolByteArray( ),"format": "Lum8","height": 0,"mipmaps": false,"width": 0}"> Holds all of the image's color data in a given format. See [code]FORMAT_*[/code] constants. </member> </members> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index efd8d33faf..afb3977849 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -20,6 +20,7 @@ <description> This will simulate pressing the specified action. The strength can be used for non-boolean actions, it's ranged between 0 and 1 representing the intensity of the given action. + [b]Note:[/b] This method will not cause any [method Node._input] calls. It is intended to be used with [method is_action_pressed] and [method is_action_just_pressed]. If you want to simulate [code]_input[/code], use [method parse_input_event] instead. </description> </method> <method name="action_release"> @@ -222,7 +223,7 @@ <argument index="0" name="action" type="String"> </argument> <description> - Returns [code]true[/code] if you are pressing the action event. + Returns [code]true[/code] if you are pressing the action event. Note that if an action has multiple buttons assigned and more than one of them is pressed, releasing one button will release the action, even if some other button assigned to this action is still pressed. </description> </method> <method name="is_joy_button_pressed" qualifiers="const"> @@ -283,7 +284,14 @@ <argument index="0" name="event" type="InputEvent"> </argument> <description> - Feeds an [InputEvent] to the game. Can be used to artificially trigger input events from code. + Feeds an [InputEvent] to the game. Can be used to artificially trigger input events from code. Also generates [method Node._input] calls. + Example: + [codeblock] + var a = InputEventAction.new() + a.action = "ui_cancel" + a.pressed = true + Input.parse_input_event(a) + [/codeblock] </description> </method> <method name="remove_joy_mapping"> @@ -308,6 +316,8 @@ Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes. [code]image[/code]'s size must be lower than 256×256. [code]hotspot[/code] must be within [code]image[/code]'s size. + [b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If using an [AnimatedTexture], only the first frame will be displayed. + [b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or [b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] compression mode can't be used for custom cursors. </description> </method> <method name="set_default_cursor_shape"> @@ -318,6 +328,7 @@ <description> Sets the default cursor shape to be used in the viewport instead of [constant CURSOR_ARROW]. [b]Note:[/b] If you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead. + [b]Note:[/b] This method generates an [InputEventMouseMotion] to update cursor immediately. </description> </method> <method name="set_mouse_mode"> @@ -363,6 +374,16 @@ Stops the vibration of the joypad. </description> </method> + <method name="vibrate_handheld"> + <return type="void"> + </return> + <argument index="0" name="duration_ms" type="int" default="500"> + </argument> + <description> + Vibrate Android and iOS devices. + [b]Note:[/b] It needs VIBRATE permission for Android at export settings. iOS does not support duration. + </description> + </method> <method name="warp_mouse_position"> <return type="void"> </return> @@ -392,7 +413,7 @@ Makes the mouse cursor hidden if it is visible. </constant> <constant name="MOUSE_MODE_CAPTURED" value="2" enum="MouseMode"> - Captures the mouse. The mouse will be hidden and unable to leave the game window, but it will still register movement and mouse button presses. + Captures the mouse. The mouse will be hidden and unable to leave the game window, but it will still register movement and mouse button presses. On Windows and Linux, the mouse will use raw input mode, which means the reported movement will be unaffected by the OS' mouse acceleration settings. </constant> <constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode"> Makes the mouse cursor visible but confines it to the game window. diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index f2c00908f6..4c8d83adba 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -17,6 +17,8 @@ <argument index="0" name="with_event" type="InputEvent"> </argument> <description> + Returns [code]true[/code] if the given input event and this input event can be added together (only for events of type [InputEventMouseMotion]). + The given input event's position, global position and speed will be copied. The resulting [code]relative[/code] is a sum of both events. Both events' modifiers have to be identical. </description> </method> <method name="as_text" qualifiers="const"> @@ -32,6 +34,7 @@ <argument index="0" name="action" type="String"> </argument> <description> + Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type [InputEventJoypadMotion]. </description> </method> <method name="is_action" qualifiers="const"> @@ -88,6 +91,7 @@ <argument index="0" name="event" type="InputEvent"> </argument> <description> + Returns [code]true[/code] if the given input event is checking for the same key ([InputEventKey]), button ([InputEventJoypadButton]) or action ([InputEventAction]). </description> </method> <method name="xformed_by" qualifiers="const"> @@ -98,6 +102,7 @@ <argument index="1" name="local_ofs" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> + Returns a copy of the given input event which has been offset by [code]local_ofs[/code] and transformed by [code]xform[/code]. Relevant for events of type [InputEventMouseButton], [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture]. </description> </method> </methods> diff --git a/doc/classes/JSONRPC.xml b/doc/classes/JSONRPC.xml new file mode 100644 index 0000000000..921161afb4 --- /dev/null +++ b/doc/classes/JSONRPC.xml @@ -0,0 +1,95 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="JSONRPC" inherits="Object" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="make_notification"> + <return type="Dictionary"> + </return> + <argument index="0" name="method" type="String"> + </argument> + <argument index="1" name="params" type="Variant"> + </argument> + <description> + </description> + </method> + <method name="make_request"> + <return type="Dictionary"> + </return> + <argument index="0" name="method" type="String"> + </argument> + <argument index="1" name="params" type="Variant"> + </argument> + <argument index="2" name="id" type="Variant"> + </argument> + <description> + </description> + </method> + <method name="make_response"> + <return type="Dictionary"> + </return> + <argument index="0" name="result" type="Variant"> + </argument> + <argument index="1" name="id" type="Variant"> + </argument> + <description> + </description> + </method> + <method name="make_response_error" qualifiers="const"> + <return type="Dictionary"> + </return> + <argument index="0" name="code" type="int"> + </argument> + <argument index="1" name="message" type="String"> + </argument> + <argument index="2" name="id" type="Variant" default="null"> + </argument> + <description> + </description> + </method> + <method name="process_action"> + <return type="Variant"> + </return> + <argument index="0" name="action" type="Variant"> + </argument> + <argument index="1" name="recurse" type="bool" default="false"> + </argument> + <description> + </description> + </method> + <method name="process_string"> + <return type="String"> + </return> + <argument index="0" name="action" type="String"> + </argument> + <description> + </description> + </method> + <method name="set_scope"> + <return type="void"> + </return> + <argument index="0" name="scope" type="String"> + </argument> + <argument index="1" name="target" type="Object"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + <constant name="ParseError" value="-32700" enum="ErrorCode"> + </constant> + <constant name="InvalidRequest" value="-32600" enum="ErrorCode"> + </constant> + <constant name="MethodNotFound" value="-32601" enum="ErrorCode"> + </constant> + <constant name="InvalidParams" value="-32602" enum="ErrorCode"> + </constant> + <constant name="InternalError" value="-32603" enum="ErrorCode"> + </constant> + </constants> +</class> diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index b7c4200b95..2fab689f89 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -5,7 +5,7 @@ </brief_description> <description> Kinematic bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a character or a rigid body, these are the same as a static body. However, they have two main uses: - [b]Simulated motion:[/b] When these bodies are moved manually, either from code or from an AnimationPlayer (with process mode set to fixed), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc). + [b]Simulated motion:[/b] When these bodies are moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to "physics"), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc). [b]Kinematic characters:[/b] KinematicBody also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. </description> <tutorials> diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 39d84c6e31..99a83765eb 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -5,7 +5,7 @@ </brief_description> <description> Kinematic bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a character or a rigid body, these are the same as a static body. However, they have two main uses: - [b]Simulated motion:[/b] When these bodies are moved manually, either from code or from an AnimationPlayer (with process mode set to fixed), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc). + [b]Simulated motion:[/b] When these bodies are moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to "physics"), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc). [b]Kinematic characters:[/b] KinematicBody2D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. </description> <tutorials> @@ -76,6 +76,7 @@ </argument> <description> Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision. + If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given. </description> </method> <method name="move_and_slide"> diff --git a/doc/classes/KinematicCollision.xml b/doc/classes/KinematicCollision.xml index 4ce28b25c9..44447c8fc8 100644 --- a/doc/classes/KinematicCollision.xml +++ b/doc/classes/KinematicCollision.xml @@ -12,7 +12,7 @@ <methods> </methods> <members> - <member name="collider" type="Object" setter="" getter="get_collider" default="null"> + <member name="collider" type="Object" setter="" getter="get_collider"> The colliding body. </member> <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0"> @@ -21,7 +21,7 @@ <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata"> The colliding body's metadata. See [Object]. </member> - <member name="collider_shape" type="Object" setter="" getter="get_collider_shape" default="null"> + <member name="collider_shape" type="Object" setter="" getter="get_collider_shape"> The colliding body's shape. </member> <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0"> @@ -30,7 +30,7 @@ <member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3( 0, 0, 0 )"> The colliding object's velocity. </member> - <member name="local_shape" type="Object" setter="" getter="get_local_shape" default="null"> + <member name="local_shape" type="Object" setter="" getter="get_local_shape"> The moving object's colliding shape. </member> <member name="normal" type="Vector3" setter="" getter="get_normal" default="Vector3( 0, 0, 0 )"> diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml index 91cee3d05a..51c2277fb2 100644 --- a/doc/classes/KinematicCollision2D.xml +++ b/doc/classes/KinematicCollision2D.xml @@ -12,7 +12,7 @@ <methods> </methods> <members> - <member name="collider" type="Object" setter="" getter="get_collider" default="null"> + <member name="collider" type="Object" setter="" getter="get_collider"> The colliding body. </member> <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0"> @@ -21,7 +21,7 @@ <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata"> The colliding body's metadata. See [Object]. </member> - <member name="collider_shape" type="Object" setter="" getter="get_collider_shape" default="null"> + <member name="collider_shape" type="Object" setter="" getter="get_collider_shape"> The colliding body's shape. </member> <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0"> @@ -30,7 +30,7 @@ <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2( 0, 0 )"> The colliding object's velocity. </member> - <member name="local_shape" type="Object" setter="" getter="get_local_shape" default="null"> + <member name="local_shape" type="Object" setter="" getter="get_local_shape"> The moving object's colliding shape. </member> <member name="normal" type="Vector2" setter="" getter="get_normal" default="Vector2( 0, 0 )"> diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index 88ad371983..f61be5a5af 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -70,7 +70,7 @@ <member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask" default="1"> The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching shadow mask will cast shadows. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> [Texture] used for the Light2D's appearance. </member> <member name="texture_scale" type="float" setter="set_texture_scale" getter="get_texture_scale" default="1.0"> diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml index 55978aa0a1..c7d52e6ef4 100644 --- a/doc/classes/LightOccluder2D.xml +++ b/doc/classes/LightOccluder2D.xml @@ -15,7 +15,7 @@ <member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1"> The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s). </member> - <member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon" default="null"> + <member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon"> The [OccluderPolygon2D] used to compute the shadow. </member> </members> diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index 106c736147..3cb04b8b89 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -75,7 +75,7 @@ <member name="end_cap_mode" type="int" setter="set_end_cap_mode" getter="get_end_cap_mode" enum="Line2D.LineCapMode" default="0"> Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants. </member> - <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient" default="null"> + <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient"> The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set. </member> <member name="joint_mode" type="int" setter="set_joint_mode" getter="get_joint_mode" enum="Line2D.LineJointMode" default="0"> @@ -90,7 +90,7 @@ <member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit" default="2.0"> The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style. </member> <member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="Line2D.LineTextureMode" default="0"> @@ -99,7 +99,7 @@ <member name="width" type="float" setter="set_width" getter="get_width" default="10.0"> The line's width. </member> - <member name="width_curve" type="Curve" setter="set_curve" getter="get_curve" default="null"> + <member name="width_curve" type="Curve" setter="set_curve" getter="get_curve"> The line's width varies with the curve. The original width is simply multiply by the value of the Curve. </member> </members> diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index d90a290fdc..c1dca9f95e 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -119,6 +119,9 @@ <member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" default=""""> Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s default value (see [member text]). </member> + <member name="right_icon" type="Texture" setter="set_right_icon" getter="get_right_icon"> + Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to [code]false[/code]. + </member> <member name="secret" type="bool" setter="set_secret" getter="is_secret" default="false"> If [code]true[/code], every character is replaced with the secret character (see [member secret_character]). </member> diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml index f5bf12a876..23ce20a434 100644 --- a/doc/classes/MainLoop.xml +++ b/doc/classes/MainLoop.xml @@ -4,7 +4,7 @@ Abstract base class for the game's main loop. </brief_description> <description> - [MainLoop] is the abstract base class for a Godot project's game loop. It in inherited by [SceneTree], which is the default game loop implementation used in Godot projects, though it is also possible to write and use one's own [MainLoop] subclass instead of the scene tree. + [MainLoop] is the abstract base class for a Godot project's game loop. It is inherited by [SceneTree], which is the default game loop implementation used in Godot projects, though it is also possible to write and use one's own [MainLoop] subclass instead of the scene tree. Upon the application start, a [MainLoop] implementation must be provided to the OS; otherwise, the application will exit. This happens automatically (and a [SceneTree] is created) unless a main [Script] is provided from the command line (with e.g. [code]godot -s my_loop.gd[/code], which should then be a [MainLoop] implementation. Here is an example script implementing a simple [MainLoop]: [codeblock] @@ -61,6 +61,16 @@ Called before the program exits. </description> </method> + <method name="_global_menu_action" qualifiers="virtual"> + <return type="void"> + </return> + <argument index="0" name="id" type="Variant"> + </argument> + <argument index="1" name="meta" type="Variant"> + </argument> + <description> + </description> + </method> <method name="_idle" qualifiers="virtual"> <return type="bool"> </return> @@ -205,5 +215,13 @@ Notification received from the OS when an update of the Input Method Engine occurs (e.g. change of IME cursor position or composition string). Specific to the macOS platform. </constant> + <constant name="NOTIFICATION_APP_RESUMED" value="1014"> + Notification received from the OS when the app is resumed. + Specific to the Android platform. + </constant> + <constant name="NOTIFICATION_APP_PAUSED" value="1015"> + Notification received from the OS when the app is paused. + Specific to the Android platform. + </constant> </constants> </class> diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index 80d8b674f3..f584c5207a 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass" default="null"> + <member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass"> </member> <member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0"> </member> diff --git a/doc/classes/MeshInstance.xml b/doc/classes/MeshInstance.xml index e7dbb8e017..c577635c98 100644 --- a/doc/classes/MeshInstance.xml +++ b/doc/classes/MeshInstance.xml @@ -59,7 +59,7 @@ </method> </methods> <members> - <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null"> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> The [Mesh] resource for the instance. </member> <member name="skeleton" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath("..")"> diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml index a44b009fb6..4b38b9aa96 100644 --- a/doc/classes/MeshInstance2D.xml +++ b/doc/classes/MeshInstance2D.xml @@ -12,13 +12,13 @@ <methods> </methods> <members> - <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null"> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> The [Mesh] that will be drawn by the [MeshInstance2D]. </member> - <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null"> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> The normal map that will be used if using the default [CanvasItemMaterial]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. </member> </members> diff --git a/doc/classes/MeshTexture.xml b/doc/classes/MeshTexture.xml index 4ec8268cc5..f8e02d1851 100644 --- a/doc/classes/MeshTexture.xml +++ b/doc/classes/MeshTexture.xml @@ -11,13 +11,13 @@ <methods> </methods> <members> - <member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture" default="null"> + <member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture"> Sets the base texture that the Mesh will use to draw. </member> <member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )"> Sets the size of the image, needed for reference. </member> - <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null"> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> Sets the mesh used to draw. It must be a mesh using 2D vertices. </member> </members> diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 295f23a92c..8a72aa155b 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -123,7 +123,7 @@ <member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count" default="0"> Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count]. </member> - <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null"> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> Mesh to be drawn. </member> <member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat" default="0"> diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml index 5e8cb83a39..16f16fdc8b 100644 --- a/doc/classes/MultiMeshInstance.xml +++ b/doc/classes/MultiMeshInstance.xml @@ -14,7 +14,7 @@ <methods> </methods> <members> - <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh" default="null"> + <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance]. </member> </members> diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml index 28cee1aeba..8509986c3c 100644 --- a/doc/classes/MultiMeshInstance2D.xml +++ b/doc/classes/MultiMeshInstance2D.xml @@ -12,13 +12,13 @@ <methods> </methods> <members> - <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh" default="null"> + <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]. </member> - <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null"> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> The normal map that will be used if using the default [CanvasItemMaterial]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. </member> </members> diff --git a/doc/classes/NavigationMeshInstance.xml b/doc/classes/NavigationMeshInstance.xml index a6266aac0a..2f9cc58aea 100644 --- a/doc/classes/NavigationMeshInstance.xml +++ b/doc/classes/NavigationMeshInstance.xml @@ -11,7 +11,7 @@ <members> <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> </member> - <member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh" default="null"> + <member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh"> </member> </members> <constants> diff --git a/doc/classes/NavigationPolygonInstance.xml b/doc/classes/NavigationPolygonInstance.xml index 26cc7fbf31..83f3386af6 100644 --- a/doc/classes/NavigationPolygonInstance.xml +++ b/doc/classes/NavigationPolygonInstance.xml @@ -11,7 +11,7 @@ <members> <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> </member> - <member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon" default="null"> + <member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon"> </member> </members> <constants> diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml index c50c1b6079..ce7a6ef54c 100644 --- a/doc/classes/NinePatchRect.xml +++ b/doc/classes/NinePatchRect.xml @@ -51,9 +51,9 @@ The height of the 9-slice's top row. </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> - Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. + Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The node's texture resource. </member> </members> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 889ce4d3eb..b206d4a4d2 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -122,6 +122,12 @@ <description> Adds a child node. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node. If [code]legible_unique_name[/code] is [code]true[/code], the child node will have an human-readable name based on the name of the node being instanced instead of its type. + [b]Note:[/b] If the child node already has a parent, the function will fail. Use [method remove_child] first to remove the node from its current parent. For example: + [codeblock] + if child_node.get_parent(): + child_node.get_parent().remove_child(child_node) + add_child(child_node) + [/codeblock] </description> </method> <method name="add_child_below_node"> @@ -165,6 +171,7 @@ <description> Duplicates the node, returning a new node. You can fine-tune the behavior using the [code]flags[/code] (see [enum DuplicateFlags]). + [b]Note:[/b] It will not work properly if the node contains a script with constructor arguments (i.e. needs to supply arguments to [method Object._init] method). In that case, the node will be duplicated without a script. </description> </method> <method name="find_node" qualifiers="const"> @@ -956,6 +963,14 @@ Notification received from the OS when an update of the Input Method Engine occurs (e.g. change of IME cursor position or composition string). Specific to the macOS platform. </constant> + <constant name="NOTIFICATION_APP_RESUMED" value="1014"> + Notification received from the OS when the app is resumed. + Specific to the Android platform. + </constant> + <constant name="NOTIFICATION_APP_PAUSED" value="1015"> + Notification received from the OS when the app is paused. + Specific to the Android platform. + </constant> <constant name="PAUSE_MODE_INHERIT" value="0" enum="PauseMode"> Inherits pause mode from the node's parent. For the root node, it is equivalent to [constant PAUSE_MODE_STOP]. Default. </constant> diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index abdbfa09f7..29c4680685 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -52,7 +52,7 @@ <argument index="0" name="point" type="Vector2"> </argument> <description> - Rotates the node so it points towards the [code]point[/code]. + Rotates the node so it points towards the [code]point[/code], which is expected to use global coordinates. </description> </method> <method name="move_local_x"> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index c770e78c7c..938777a36b 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -497,6 +497,50 @@ Returns unobscured area of the window where interactive controls should be rendered. </description> </method> + <method name="global_menu_add_item"> + <return type="void"> + </return> + <argument index="0" name="menu" type="String"> + </argument> + <argument index="1" name="label" type="String"> + </argument> + <argument index="2" name="id" type="Variant"> + </argument> + <argument index="3" name="meta" type="Variant"> + </argument> + <description> + Add a new item with text "label" to global menu. Use "_dock" menu to add item to the macOS dock icon menu. + </description> + </method> + <method name="global_menu_add_separator"> + <return type="void"> + </return> + <argument index="0" name="menu" type="String"> + </argument> + <description> + Add a separator between items. Separators also occupy an index. + </description> + </method> + <method name="global_menu_clear"> + <return type="void"> + </return> + <argument index="0" name="menu" type="String"> + </argument> + <description> + Clear the global menu, in effect removing all items. + </description> + </method> + <method name="global_menu_remove_item"> + <return type="void"> + </return> + <argument index="0" name="menu" type="String"> + </argument> + <argument index="1" name="idx" type="int"> + </argument> + <description> + Removes the item at index "idx" from the global menu. Note that the indexes of items after the removed item are going to be shifted by one. + </description> + </method> <method name="has_environment" qualifiers="const"> <return type="bool"> </return> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index b87e912b45..4b77197e29 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -112,7 +112,7 @@ <argument index="1" name="arg_array" type="Array"> </argument> <description> - Calls the [code]method[/code] on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expected all parameters passed via a single [Array]. + Calls the [code]method[/code] on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expects all parameters to be via a single [Array]. [codeblock] callv("set", [ "position", Vector2(42.0, 0.0) ]) [/codeblock] diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index f01ef78c02..0400f2704b 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -65,17 +65,7 @@ </method> </methods> <members> - <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{ -"conn_count": 0, -"conns": PoolIntArray( ), -"editable_instances": [ ], -"names": PoolStringArray( ), -"node_count": 0, -"node_paths": [ ], -"nodes": PoolIntArray( ), -"variants": [ ], -"version": 2 -}"> + <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}"> A dictionary representation of the scene contents. Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene. </member> diff --git a/doc/classes/PanoramaSky.xml b/doc/classes/PanoramaSky.xml index 93a8bc6166..96aefc0623 100644 --- a/doc/classes/PanoramaSky.xml +++ b/doc/classes/PanoramaSky.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="panorama" type="Texture" setter="set_panorama" getter="get_panorama" default="null"> + <member name="panorama" type="Texture" setter="set_panorama" getter="get_panorama"> [Texture] to be applied to the PanoramaSky. </member> </members> diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index 3b9a0554e8..fb74c5a3d4 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -51,7 +51,7 @@ <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder" default="0"> Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. </member> - <member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh" default="null"> + <member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> [Mesh] that is drawn for the first draw pass. </member> <member name="draw_pass_2" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> @@ -90,7 +90,7 @@ <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0"> Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting. </member> - <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material" default="null"> + <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material"> [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. </member> <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0"> diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index 52b0c846ca..7c7b42ce88 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -51,7 +51,7 @@ <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true"> If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. </member> - <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null"> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> Normal map to be used for the [member texture] property. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false"> @@ -60,7 +60,7 @@ <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0"> Particle system starts as if it had already run for this many seconds. </member> - <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material" default="null"> + <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material"> [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. </member> <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0"> @@ -69,7 +69,7 @@ <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> Particle texture. If [code]null[/code], particles will be squares. </member> <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect" default="Rect2( -100, -100, 200, 200 )"> diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index 624a8d4dc5..64751cdf76 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -89,7 +89,7 @@ Initial rotation applied to each particle, in degrees. Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]. </member> - <member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's rotation will be animated along this [CurveTexture]. </member> <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -99,7 +99,7 @@ Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]. </member> - <member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's angular velocity will vary along this [CurveTexture]. </member> <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -108,7 +108,7 @@ <member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0"> Particle animation offset. </member> - <member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's animation offset will vary along this [CurveTexture]. </member> <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -117,7 +117,7 @@ <member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0"> Particle animation speed. </member> - <member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's animation speed will vary along this [CurveTexture]. </member> <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -126,13 +126,13 @@ <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code]. </member> - <member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp" default="null"> + <member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp"> Each particle's color will vary along this [GradientTexture]. </member> <member name="damping" type="float" setter="set_param" getter="get_param" default="0.0"> The rate at which particles lose velocity. </member> - <member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Damping will vary along this [CurveTexture]. </member> <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -180,7 +180,7 @@ <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0"> Initial hue variation applied to each particle. </member> - <member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's hue will vary along this [CurveTexture]. </member> <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -192,10 +192,13 @@ <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> Initial velocity randomness ratio. </member> + <member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0"> + Particle lifetime randomness ratio. + </member> <member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Linear acceleration applied to each particle in the direction of motion. </member> - <member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's linear acceleration will vary along this [CurveTexture]. </member> <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -214,7 +217,7 @@ <member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Radial acceleration applied to each particle. Makes particle accelerate away from origin. </member> - <member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's radial acceleration will vary along this [CurveTexture]. </member> <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -223,7 +226,7 @@ <member name="scale" type="float" setter="set_param" getter="get_param" default="1.0"> Initial scale applied to each particle. </member> - <member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's scale will vary along this [CurveTexture]. </member> <member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -235,19 +238,19 @@ <member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. </member> - <member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> + <member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's tangential acceleration will vary along this [CurveTexture]. </member> <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> Tangential acceleration randomness ratio. </member> - <member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier" default="null"> + <member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier"> Trail particles' color will vary along this [GradientTexture]. </member> <member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor" default="1"> Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s). </member> - <member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier" default="null"> + <member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier"> Trail particles' size will vary along this [CurveTexture]. </member> </members> diff --git a/doc/classes/Path.xml b/doc/classes/Path.xml index 5c1100e670..12ae8fd3d5 100644 --- a/doc/classes/Path.xml +++ b/doc/classes/Path.xml @@ -12,11 +12,7 @@ <methods> </methods> <members> - <member name="curve" type="Curve3D" setter="set_curve" getter="get_curve" default="Object(Curve3D,"resource_local_to_scene":false,"resource_name":"","bake_interval":0.2,"_data":{ -"points": PoolVector3Array( ), -"tilts": PoolRealArray( ) -},"up_vector_enabled":true,"script":null) -"> + <member name="curve" type="Curve3D" setter="set_curve" getter="get_curve"> A [Curve3D] describing the path. </member> </members> diff --git a/doc/classes/Path2D.xml b/doc/classes/Path2D.xml index 960cd5163d..b49a3d928d 100644 --- a/doc/classes/Path2D.xml +++ b/doc/classes/Path2D.xml @@ -12,10 +12,7 @@ <methods> </methods> <members> - <member name="curve" type="Curve2D" setter="set_curve" getter="get_curve" default="Object(Curve2D,"resource_local_to_scene":false,"resource_name":"","bake_interval":5.0,"_data":{ -"points": PoolVector2Array( ) -},"script":null) -"> + <member name="curve" type="Curve2D" setter="set_curve" getter="get_curve"> A [Curve2D] describing the path. </member> </members> diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml index ba00438ea1..a139fa4664 100644 --- a/doc/classes/Physics2DServer.xml +++ b/doc/classes/Physics2DServer.xml @@ -822,7 +822,7 @@ <argument index="5" name="result" type="Physics2DTestMotionResult" default="null"> </argument> <description> - Returns whether a body can move from a given point in a given direction. Apart from the boolean return value, a [Physics2DTestMotionResult] can be passed to return additional information in. + Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [Physics2DTestMotionResult] can be passed to return additional information in. </description> </method> <method name="capsule_shape_create"> diff --git a/doc/classes/Physics2DTestMotionResult.xml b/doc/classes/Physics2DTestMotionResult.xml index 410bffc0f0..752b50922d 100644 --- a/doc/classes/Physics2DTestMotionResult.xml +++ b/doc/classes/Physics2DTestMotionResult.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="collider" type="Object" setter="" getter="get_collider" default="null"> + <member name="collider" type="Object" setter="" getter="get_collider"> </member> <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0"> </member> diff --git a/doc/classes/PointMesh.xml b/doc/classes/PointMesh.xml new file mode 100644 index 0000000000..dc7dd065cf --- /dev/null +++ b/doc/classes/PointMesh.xml @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PointMesh" inherits="PrimitiveMesh" category="Core" version="3.2"> + <brief_description> + Mesh with a single Point primitive. + </brief_description> + <description> + The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud). + PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with [code]POINT_SIZE[/code], or in a [SpatialMaterial] by setting [member SpatialMaterial.flags_use_point_size] and the variable [member SpatialMaterial.params_point_size]. + When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml index 6fc0d76d02..7c2aa468ab 100644 --- a/doc/classes/Polygon2D.xml +++ b/doc/classes/Polygon2D.xml @@ -104,7 +104,7 @@ </member> <member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton" default="NodePath("")"> </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The polygon's fill texture. Use [code]uv[/code] to set texture coordinates. </member> <member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2( 0, 0 )"> diff --git a/doc/classes/PoolByteArray.xml b/doc/classes/PoolByteArray.xml index 08848e789b..21bf078017 100644 --- a/doc/classes/PoolByteArray.xml +++ b/doc/classes/PoolByteArray.xml @@ -67,6 +67,12 @@ Returns a copy of the array's contents as [String]. Slower than [method get_string_from_ascii] but supports UTF-8 encoded data. Use this function if you are unsure about the source of the data. For user input this function should always be preferred. </description> </method> + <method name="hex_encode"> + <return type="String"> + </return> + <description> + </description> + </method> <method name="insert"> <return type="int"> </return> @@ -113,13 +119,6 @@ Changes the byte at the given index. </description> </method> - <method name="sha256_string"> - <return type="String"> - </return> - <description> - Returns SHA-256 string of the PoolByteArray. - </description> - </method> <method name="size"> <return type="int"> </return> diff --git a/doc/classes/PoolIntArray.xml b/doc/classes/PoolIntArray.xml index 730833b097..28a28b2bba 100644 --- a/doc/classes/PoolIntArray.xml +++ b/doc/classes/PoolIntArray.xml @@ -6,6 +6,7 @@ <description> An [Array] specifically designed to hold integer values ([int]). Optimized for memory usage, does not fragment the memory. [b]Note:[/b] This type is passed by value and not by reference. + [b]Note:[/b] This type is limited to signed 32-bit integers, which means it can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. [code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap around. In comparison, [int] uses signed 64-bit integers which can hold much larger values. </description> <tutorials> </tutorials> diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml index 1e24aadfd9..fb8168c344 100644 --- a/doc/classes/Popup.xml +++ b/doc/classes/Popup.xml @@ -56,6 +56,13 @@ Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, scaled at a ratio of size of the screen. </description> </method> + <method name="set_as_minsize"> + <return type="void"> + </return> + <description> + Shrink popup to keep to the minimum size of content. + </description> + </method> </methods> <members> <member name="popup_exclusive" type="bool" setter="set_exclusive" getter="is_exclusive" default="false"> diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index 3d6693da15..d917f7d7f8 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -233,7 +233,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Returns the index of the item containing the specified [code]id[/code]. Index is automatically assigned to each item by the engine. Index can not be set manualy. + Returns the index of the item containing the specified [code]id[/code]. Index is automatically assigned to each item by the engine. Index can not be set manually. </description> </method> <method name="get_item_metadata" qualifiers="const"> diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index 83d4dea5b1..b0e69bd089 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -24,7 +24,7 @@ <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false"> If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial]. </member> - <member name="material" type="Material" setter="set_material" getter="get_material" default="null"> + <member name="material" type="Material" setter="set_material" getter="get_material"> The current [Material] of the primitive mesh. </member> </members> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 22dae4fe71..b42a10b13b 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -180,6 +180,9 @@ This user directory is used for storing persistent data ([code]user://[/code] filesystem). If left empty, [code]user://[/code] resolves to a project-specific folder in Godot's own configuration folder (see [method OS.get_user_data_dir]). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in [method OS.get_user_data_dir]). The [member application/config/use_custom_user_dir] setting must be enabled for this to take effect. </member> + <member name="application/config/description" type="String" setter="" getter="" default=""""> + The project's description, displayed as a tooltip in the Project Manager when hovering the project. + </member> <member name="application/config/icon" type="String" setter="" getter="" default=""""> Icon used for the project, set when project loads. Exporters will also use this icon when possible. </member> @@ -412,6 +415,8 @@ <member name="editor/active" type="bool" setter="" getter="" default="false"> Internal editor setting, don't touch. </member> + <member name="editor/script_templates_search_path" type="String" setter="" getter="" default=""res://script_templates""> + </member> <member name="editor/search_in_file_extensions" type="PoolStringArray" setter="" getter="" default="PoolStringArray( "gd", "shader" )"> </member> <member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0"> @@ -434,92 +439,31 @@ <member name="gui/timers/text_edit_idle_detect_sec" type="float" setter="" getter="" default="3"> Timer for detecting idle in the editor (in seconds). </member> - <member name="input/ui_accept" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) - ] -}"> - </member> - <member name="input/ui_cancel" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null) - ] -}"> - </member> - <member name="input/ui_down" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) - ] -}"> - </member> - <member name="input/ui_end" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null) - ] -}"> - </member> - <member name="input/ui_focus_next" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) - ] -}"> - </member> - <member name="input/ui_focus_prev" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) - ] -}"> - </member> - <member name="input/ui_home" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777229,"unicode":0,"echo":false,"script":null) - ] -}"> - </member> - <member name="input/ui_left" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) - ] -}"> - </member> - <member name="input/ui_page_down" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777236,"unicode":0,"echo":false,"script":null) - ] -}"> - </member> - <member name="input/ui_page_up" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777235,"unicode":0,"echo":false,"script":null) - ] -}"> - </member> - <member name="input/ui_right" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) - ] -}"> - </member> - <member name="input/ui_select" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null) - ] -}"> - </member> - <member name="input/ui_up" type="Dictionary" setter="" getter="" default="{ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) - ] -}"> + <member name="input/ui_accept" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null), Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null), Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ]}"> + </member> + <member name="input/ui_cancel" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null) ]}"> + </member> + <member name="input/ui_down" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) ]}"> + </member> + <member name="input/ui_end" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null) ]}"> + </member> + <member name="input/ui_focus_next" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) ]}"> + </member> + <member name="input/ui_focus_prev" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) ]}"> + </member> + <member name="input/ui_home" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777229,"unicode":0,"echo":false,"script":null) ]}"> + </member> + <member name="input/ui_left" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) ]}"> + </member> + <member name="input/ui_page_down" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777236,"unicode":0,"echo":false,"script":null) ]}"> + </member> + <member name="input/ui_page_up" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777235,"unicode":0,"echo":false,"script":null) ]}"> + </member> + <member name="input/ui_right" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) ]}"> + </member> + <member name="input/ui_select" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null) ]}"> + </member> + <member name="input/ui_up" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) ]}"> </member> <member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter="" default="true"> If [code]true[/code], sends mouse input events when tapping or swiping on the touchscreen. @@ -711,17 +655,22 @@ <member name="network/limits/debugger_stdout/max_chars_per_second" type="int" setter="" getter="" default="2048"> Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. </member> - <member name="network/limits/debugger_stdout/max_errors_per_frame" type="int" setter="" getter="" default="10"> - Maximum amount of errors allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. + <member name="network/limits/debugger_stdout/max_errors_per_second" type="int" setter="" getter="" default="100"> + Maximum number of errors allowed to be sent as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. </member> <member name="network/limits/debugger_stdout/max_messages_per_frame" type="int" setter="" getter="" default="10"> Maximum amount of messages allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. </member> + <member name="network/limits/debugger_stdout/max_warnings_per_second" type="int" setter="" getter="" default="100"> + Maximum number of warnings allowed to be sent as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. + </member> <member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="" default="16"> Default size of packet peer stream for deserializing Godot data. Over this size, data is dropped. </member> <member name="network/limits/tcp/connect_timeout_seconds" type="int" setter="" getter="" default="30"> </member> + <member name="network/limits/webrtc/max_channel_in_buffer_kb" type="int" setter="" getter="" default="64"> + </member> <member name="network/limits/websocket_client/max_in_buffer_kb" type="int" setter="" getter="" default="64"> </member> <member name="network/limits/websocket_client/max_in_packets" type="int" setter="" getter="" default="1024"> @@ -744,6 +693,8 @@ <member name="network/remote_fs/page_size" type="int" setter="" getter="" default="65536"> Page size used by remote filesystem (in bytes). </member> + <member name="network/ssl/certificates" type="String" setter="" getter="" default=""""> + </member> <member name="node/name_casing" type="int" setter="" getter="" default="0"> When creating node names automatically, set the type of casing in this project. This is mostly an editor setting. </member> @@ -771,7 +722,7 @@ Fix to improve physics jitter, specially on monitors where refresh rate is different than the physics FPS. </member> <member name="rendering/environment/default_clear_color" type="Color" setter="" getter="" default="Color( 0.3, 0.3, 0.3, 1 )"> - Default background clear color. Overriddable per [Viewport] using its [Environment]. See [member Environment.background_mode] and [member Environment.background_color] in particular. To change this default color programmatically, use [method VisualServer.set_default_clear_color]. + Default background clear color. Overridable per [Viewport] using its [Environment]. See [member Environment.background_mode] and [member Environment.background_color] in particular. To change this default color programmatically, use [method VisualServer.set_default_clear_color]. </member> <member name="rendering/limits/buffers/blend_shape_max_buffer_size_kb" type="int" setter="" getter="" default="4096"> Max buffer size for blend shapes. Any blend shape bigger than this will not work. @@ -788,6 +739,12 @@ <member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="" default="65536"> Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves. </member> + <member name="rendering/limits/rendering/max_renderable_lights" type="int" setter="" getter="" default="4096"> + Max number of lights renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation. + </member> + <member name="rendering/limits/rendering/max_renderable_reflections" type="int" setter="" getter="" default="1024"> + Max number of reflection probes renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation. + </member> <member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600"> Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds). </member> @@ -886,7 +843,7 @@ <member name="rendering/quality/subsurface_scattering/weight_samples" type="bool" setter="" getter="" default="true"> Weight subsurface scattering samples. Helps to avoid reading samples from unrelated parts of the screen. </member> - <member name="rendering/quality/voxel_cone_tracing/high_quality" type="bool" setter="" getter="" default="true"> + <member name="rendering/quality/voxel_cone_tracing/high_quality" type="bool" setter="" getter="" default="false"> Use high-quality voxel cone tracing. This results in better-looking reflections, but is much more expensive on the GPU. </member> <member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1"> @@ -907,7 +864,7 @@ <member name="rendering/vram_compression/import_s3tc" type="bool" setter="" getter="" default="true"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles. </member> - <member name="script" type="Script" setter="" getter="" default="null"> + <member name="script" type="Script" setter="" getter=""> </member> </members> <constants> diff --git a/doc/classes/ProxyTexture.xml b/doc/classes/ProxyTexture.xml index d403196022..a36f670c42 100644 --- a/doc/classes/ProxyTexture.xml +++ b/doc/classes/ProxyTexture.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="base" type="Texture" setter="set_base" getter="get_base" default="null"> + <member name="base" type="Texture" setter="set_base" getter="get_base"> </member> </members> <constants> diff --git a/doc/classes/ResourceFormatLoaderCrypto.xml b/doc/classes/ResourceFormatLoaderCrypto.xml new file mode 100644 index 0000000000..8bc7d50c75 --- /dev/null +++ b/doc/classes/ResourceFormatLoaderCrypto.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="ResourceFormatLoaderCrypto" inherits="ResourceFormatLoader" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/ResourceFormatSaverCrypto.xml b/doc/classes/ResourceFormatSaverCrypto.xml new file mode 100644 index 0000000000..2f7d224dab --- /dev/null +++ b/doc/classes/ResourceFormatSaverCrypto.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="ResourceFormatSaverCrypto" inherits="ResourceFormatSaver" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml index 07eed6bb34..4378fc3ffe 100644 --- a/doc/classes/RigidBody.xml +++ b/doc/classes/RigidBody.xml @@ -182,7 +182,7 @@ <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody.Mode" default="0"> The body mode. See [enum Mode] for possible values. </member> - <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null"> + <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> </member> <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false"> If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method. diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 907a82d51d..32a1634f77 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -154,7 +154,7 @@ Multiplies the gravity applied to the body. The body's gravity is calculated from the [b]Default Gravity[/b] value in [b]Project > Project Settings > Physics > 2d[/b] and/or any additional gravity vector applied by [Area2D]s. </member> <member name="inertia" type="float" setter="set_inertia" getter="get_inertia"> - The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this function allows you to set a custom value. Set 0 (or negative) inertia to return to automatically computing it. + The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this function allows you to set a custom value. Set 0 inertia to return to automatically computing it. </member> <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0"> Damps the body's [member linear_velocity]. If [code]-1[/code], the body will use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > Physics > 2d[/b]. @@ -168,7 +168,7 @@ <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody2D.Mode" default="0"> The body's mode. See [enum Mode] for possible values. </member> - <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null"> + <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> </member> <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false"> If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force]. diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 1302c1e6bf..ed43f83f05 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -324,6 +324,15 @@ Emitted when files are dragged from the OS file manager and dropped in the game window. The arguments are a list of file paths and the identifier of the screen where the drag originated. </description> </signal> + <signal name="global_menu_action"> + <argument index="0" name="id" type="Nil"> + </argument> + <argument index="1" name="meta" type="Nil"> + </argument> + <description> + Emitted whenever global menu item is clicked. + </description> + </signal> <signal name="idle_frame"> <description> Emitted immediately before [method Node._process] is called on every node in the [SceneTree]. diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index 01d9055569..ef355c4417 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -48,7 +48,7 @@ </method> </methods> <members> - <member name="shader" type="Shader" setter="set_shader" getter="get_shader" default="null"> + <member name="shader" type="Shader" setter="set_shader" getter="get_shader"> The [Shader] program used to render this material. </member> </members> diff --git a/doc/classes/ShortCut.xml b/doc/classes/ShortCut.xml index 44a10ba598..4c5dc0e77b 100644 --- a/doc/classes/ShortCut.xml +++ b/doc/classes/ShortCut.xml @@ -35,7 +35,7 @@ </method> </methods> <members> - <member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut" default="null"> + <member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut"> The shortcut's [InputEvent]. Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent]. </member> diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml index b1e71ee924..8b17928f90 100644 --- a/doc/classes/Skeleton.xml +++ b/doc/classes/Skeleton.xml @@ -4,7 +4,7 @@ Skeleton for characters and animated objects. </brief_description> <description> - Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future. + Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics. The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose. Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone. </description> diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index f739fed733..df315d7430 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -69,7 +69,7 @@ <member name="albedo_color" type="Color" setter="set_albedo" getter="get_albedo" default="Color( 1, 1, 1, 1 )"> The material's base color. </member> - <member name="albedo_texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="albedo_texture" type="Texture" setter="set_texture" getter="get_texture"> </member> <member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy"> The strength of the anisotropy effect. @@ -190,9 +190,9 @@ General reflectivity amount. [b]Note:[/b] unlike [member metallic], this is not energy-conserving, so it should be left at [code]0.5[/code] in most cases. See also [member roughness]. </member> - <member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture"> </member> - <member name="metallic_texture_channel" type="int" setter="set_metallic_texture_channel" getter="get_metallic_texture_channel" enum="SpatialMaterial.TextureChannel" default="2"> + <member name="metallic_texture_channel" type="int" setter="set_metallic_texture_channel" getter="get_metallic_texture_channel" enum="SpatialMaterial.TextureChannel" default="0"> </member> <member name="normal_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> If [code]true[/code], normal mapping is enabled. @@ -275,9 +275,9 @@ <member name="roughness" type="float" setter="set_roughness" getter="get_roughness" default="1.0"> Surface reflection. A value of [code]0[/code] represents a perfect mirror while a value of [code]1[/code] completely blurs the reflection. See also [member metallic]. </member> - <member name="roughness_texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="roughness_texture" type="Texture" setter="set_texture" getter="get_texture"> </member> - <member name="roughness_texture_channel" type="int" setter="set_roughness_texture_channel" getter="get_roughness_texture_channel" enum="SpatialMaterial.TextureChannel" default="1"> + <member name="roughness_texture_channel" type="int" setter="set_roughness_texture_channel" getter="get_roughness_texture_channel" enum="SpatialMaterial.TextureChannel" default="0"> </member> <member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges. diff --git a/doc/classes/SpringArm.xml b/doc/classes/SpringArm.xml index 16b4b846e4..438d96f2b3 100644 --- a/doc/classes/SpringArm.xml +++ b/doc/classes/SpringArm.xml @@ -41,7 +41,7 @@ </member> <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.01"> </member> - <member name="shape" type="Shape" setter="set_shape" getter="get_shape" default="null"> + <member name="shape" type="Shape" setter="set_shape" getter="get_shape"> </member> <member name="spring_length" type="float" setter="set_length" getter="get_length" default="1.0"> </member> diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml index c14ae43f66..b77db1ce9a 100644 --- a/doc/classes/Sprite.xml +++ b/doc/classes/Sprite.xml @@ -46,10 +46,13 @@ <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. </member> + <member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )"> + Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1. + </member> <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1"> The number of columns in the sprite sheet. </member> - <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null"> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> The normal map gives depth to the Sprite. </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> @@ -64,7 +67,7 @@ <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> [Texture] object to draw. </member> <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1"> diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index 78004c60ee..e458d4301e 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -14,6 +14,9 @@ <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. </member> + <member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )"> + Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1. + </member> <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1"> The number of columns in the sprite sheet. </member> @@ -23,7 +26,7 @@ <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> [Texture] object to draw. </member> <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1"> diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml index 5529da909d..15d5d7beb4 100644 --- a/doc/classes/SpriteBase3D.xml +++ b/doc/classes/SpriteBase3D.xml @@ -46,6 +46,8 @@ <member name="axis" type="int" setter="set_axis" getter="get_axis" enum="Vector3.Axis" default="2"> The direction in which the front of the texture faces. </member> + <member name="billboard" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="SpatialMaterial.BillboardMode" default="0"> + </member> <member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true"> If [code]true[/code], texture will be centered. </member> diff --git a/doc/classes/StaticBody.xml b/doc/classes/StaticBody.xml index 878d76a2e3..a9709d00df 100644 --- a/doc/classes/StaticBody.xml +++ b/doc/classes/StaticBody.xml @@ -27,7 +27,7 @@ The body's friction, from 0 (frictionless) to 1 (full friction). Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. </member> - <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null"> + <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> </member> </members> <constants> diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml index 4522a50557..4a7f71b667 100644 --- a/doc/classes/StaticBody2D.xml +++ b/doc/classes/StaticBody2D.xml @@ -26,7 +26,7 @@ The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction). Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. </member> - <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null"> + <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> </member> </members> <constants> diff --git a/doc/classes/StreamPeerSSL.xml b/doc/classes/StreamPeerSSL.xml index 9b5f4e7580..c960a794e2 100644 --- a/doc/classes/StreamPeerSSL.xml +++ b/doc/classes/StreamPeerSSL.xml @@ -13,7 +13,13 @@ <method name="accept_stream"> <return type="int" enum="Error"> </return> - <argument index="0" name="base" type="StreamPeer"> + <argument index="0" name="stream" type="StreamPeer"> + </argument> + <argument index="1" name="private_key" type="CryptoKey"> + </argument> + <argument index="2" name="certificate" type="X509Certificate"> + </argument> + <argument index="3" name="chain" type="X509Certificate" default="null"> </argument> <description> </description> @@ -27,6 +33,8 @@ </argument> <argument index="2" name="for_hostname" type="String" default=""""> </argument> + <argument index="3" name="valid_certificate" type="X509Certificate" default="null"> + </argument> <description> Connects to a peer using an underlying [StreamPeer] [code]stream[/code]. If [code]validate_certs[/code] is [code]true[/code], [StreamPeerSSL] will validate that the certificate presented by the peer matches the [code]for_hostname[/code]. </description> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index e513a44b1d..f6ec85c87d 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -272,6 +272,32 @@ Performs a case-sensitive comparison to another string. Returns [code]-1[/code] if less than, [code]+1[/code] if greater than, or [code]0[/code] if equal. </description> </method> + <method name="count"> + <return type="int"> + </return> + <argument index="0" name="what" type="String"> + </argument> + <argument index="1" name="from" type="int" default="0"> + </argument> + <argument index="2" name="to" type="int" default="0"> + </argument> + <description> + Returns the number of occurrences of substring [code]what[/code] between [code]from[/code] and [code]to[/code] positions. If [code]from[/code] and [code]to[/code] equals 0 the whole string will be used. If only [code]to[/code] equals 0 the remained substring will be used. + </description> + </method> + <method name="countn"> + <return type="int"> + </return> + <argument index="0" name="what" type="String"> + </argument> + <argument index="1" name="from" type="int" default="0"> + </argument> + <argument index="2" name="to" type="int" default="0"> + </argument> + <description> + Returns the number of occurrences of substring [code]what[/code] (ignoring case) between [code]from[/code] and [code]to[/code] positions. If [code]from[/code] and [code]to[/code] equals 0 the whole string will be used. If only [code]to[/code] equals 0 the remained substring will be used. + </description> + </method> <method name="dedent"> <return type="String"> </return> diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml index f68d749d3b..d5efc80846 100644 --- a/doc/classes/StyleBoxTexture.xml +++ b/doc/classes/StyleBoxTexture.xml @@ -110,14 +110,14 @@ <member name="modulate_color" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )"> Modulates the color of the texture when this style box is drawn. </member> - <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null"> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> The normal map to use when drawing this style box. </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> Species a sub region of the texture to use. This is equivalent to first wrapping the texture in an [AtlasTexture] with the same region. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The texture to use when drawing this style box. </member> </members> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index 22c769330d..fb5f20361b 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -418,6 +418,10 @@ <member name="highlight_current_line" type="bool" setter="set_highlight_current_line" getter="is_highlight_current_line_enabled" default="false"> If [code]true[/code], the line containing the cursor is highlighted. </member> + <member name="minimap_draw" type="bool" setter="draw_minimap" getter="is_drawing_minimap" default="false"> + </member> + <member name="minimap_width" type="int" setter="set_minimap_width" getter="get_minimap_width" default="80"> + </member> <member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false"> </member> <member name="readonly" type="bool" setter="set_readonly" getter="is_readonly" default="false"> diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index e3396a10c2..899ab8b875 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -18,22 +18,22 @@ <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="0"> Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more. </member> - <member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask" default="null"> + <member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask"> Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes. </member> - <member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture" default="null"> + <member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture"> Texture to display when the node is disabled. See [member BaseButton.disabled]. </member> - <member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture" default="null"> + <member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture"> Texture to display when the node has mouse or keyboard focus. </member> - <member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture" default="null"> + <member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture"> Texture to display when the mouse hovers the node. </member> - <member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture" default="null"> + <member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture"> Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state. </member> - <member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture" default="null"> + <member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture"> Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key. </member> </members> diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml index a9ad5c251d..232df8f59b 100644 --- a/doc/classes/TextureLayered.xml +++ b/doc/classes/TextureLayered.xml @@ -83,14 +83,7 @@ </method> </methods> <members> - <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{ -"depth": 0, -"flags": 4, -"format": 37, -"height": 0, -"layers": [ ], -"width": 0 -}"> + <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}"> </member> <member name="flags" type="int" setter="set_flags" getter="get_flags" default="4"> </member> diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index 3900b8bf45..4f8ea6438b 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -57,14 +57,14 @@ <member name="stretch_margin_top" type="int" setter="set_stretch_margin" getter="get_stretch_margin" default="0"> The height of the 9-patch's top row. </member> - <member name="texture_over" type="Texture" setter="set_over_texture" getter="get_over_texture" default="null"> + <member name="texture_over" type="Texture" setter="set_over_texture" getter="get_over_texture"> [Texture] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress]. </member> - <member name="texture_progress" type="Texture" setter="set_progress_texture" getter="get_progress_texture" default="null"> + <member name="texture_progress" type="Texture" setter="set_progress_texture" getter="get_progress_texture"> [Texture] that clips based on the node's [code]value[/code] and [member fill_mode]. As [code]value[/code] increased, the texture fills up. It shows entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't show at all if [code]value[/code] is equal to [code]min_value[/code]. The [code]value[/code] property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value]. </member> - <member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture" default="null"> + <member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture"> [Texture] that draws under the progress bar. The bar's background. </member> <member name="tint_over" type="Color" setter="set_tint_over" getter="get_tint_over" default="Color( 1, 1, 1, 1 )"> diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index 8320d535ea..be46459b21 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -23,7 +23,7 @@ <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0"> Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The node's [Texture] resource. </member> </members> diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index 9c2676a55a..e4db9243ef 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -335,7 +335,7 @@ </method> </methods> <members> - <member name="default_font" type="Font" setter="set_default_font" getter="get_default_font" default="null"> + <member name="default_font" type="Font" setter="set_default_font" getter="get_default_font"> The theme's default font. </member> </members> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 3f9c2e8647..efb7a0d900 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -306,7 +306,7 @@ <member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1"> The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s). </member> - <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset" default="null"> + <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset"> The assigned [TileSet]. </member> </members> diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml index fd9f96a41e..fccfb4cd6d 100644 --- a/doc/classes/TouchScreenButton.xml +++ b/doc/classes/TouchScreenButton.xml @@ -21,19 +21,19 @@ <member name="action" type="String" setter="set_action" getter="get_action" default=""""> The button's action. Actions can be handled with [InputEventAction]. </member> - <member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask" default="null"> + <member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask"> The button's bitmask. </member> - <member name="normal" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="normal" type="Texture" setter="set_texture" getter="get_texture"> The button's texture for the normal state. </member> <member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" default="false"> If [code]true[/code], pass-by presses are enabled. </member> - <member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed" default="null"> + <member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed"> The button's texture for the pressed state. </member> - <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape" default="null"> + <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape"> The button's shape. </member> <member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered" default="true"> diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index 9916d25af5..6ebc389ed7 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -144,7 +144,7 @@ <argument index="0" name="v" type="Variant"> </argument> <description> - Transforms the given [Vector3], [Plane], or [AABB] by this transform. + Transforms the given [Vector3], [Plane], [AABB], or [PoolVector3Array] by this transform. </description> </method> <method name="xform_inv"> @@ -153,7 +153,7 @@ <argument index="0" name="v" type="Variant"> </argument> <description> - Inverse-transforms the given [Vector3], [Plane], or [AABB] by this transform. + Inverse-transforms the given [Vector3], [Plane], [AABB], or [PoolVector3Array] by this transform. </description> </method> </methods> diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index f6fce1aaa1..580da080b3 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -146,7 +146,7 @@ <argument index="0" name="v" type="Variant"> </argument> <description> - Transforms the given [Vector2] or [Rect2] by this transform. + Transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this transform. </description> </method> <method name="xform_inv"> @@ -155,7 +155,7 @@ <argument index="0" name="v" type="Variant"> </argument> <description> - Inverse-transforms the given [Vector2] or [Rect2] by this transform. + Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this transform. </description> </method> </methods> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 22c74d4ca5..82f948c54d 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -16,6 +16,7 @@ var subchild1 = tree.create_item(child1) subchild1.set_text(0, "Subchild1") [/codeblock] + To iterate over all the [TreeItem] objects in a [Tree] object, use [method TreeItem.get_next] and [method TreeItem.get_children] after getting the root through [method get_root]. </description> <tutorials> </tutorials> @@ -182,7 +183,7 @@ <argument index="1" name="expand" type="bool"> </argument> <description> - If [code]true[/code], the column will have the "Expand" flag of [Control]. + If [code]true[/code], the column will have the "Expand" flag of [Control]. Columns that have the "Expand" flag will use their "min_width" in a similar fashion to [member Control.size_flags_stretch_ratio]. </description> </method> <method name="set_column_min_width"> @@ -193,7 +194,7 @@ <argument index="1" name="min_width" type="int"> </argument> <description> - Sets the minimum width of a column. + Sets the minimum width of a column. Columns that have the "Expand" flag will use their "min_width" in a similar fashion to [member Control.size_flags_stretch_ratio]. </description> </method> <method name="set_column_title"> @@ -402,8 +403,6 @@ </theme_item> <theme_item name="guide_color" type="Color" default="Color( 0, 0, 0, 0.1 )"> </theme_item> - <theme_item name="guide_width" type="int" default="2"> - </theme_item> <theme_item name="hseparation" type="int" default="4"> </theme_item> <theme_item name="item_margin" type="int" default="12"> diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index 3a4acb351d..04deae6bf5 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -136,6 +136,15 @@ Returns the column's icon's maximum width. </description> </method> + <method name="get_icon_modulate" qualifiers="const"> + <return type="Color"> + </return> + <argument index="0" name="column" type="int"> + </argument> + <description> + Returns the [Color] modulating the column's icon. + </description> + </method> <method name="get_icon_region" qualifiers="const"> <return type="Rect2"> </return> @@ -347,6 +356,7 @@ <argument index="2" name="disabled" type="bool"> </argument> <description> + If [code]true[/code], disables the button at index [code]button_idx[/code] in column [code]column[/code]. </description> </method> <method name="set_cell_mode"> @@ -463,6 +473,17 @@ Sets the given column's icon's maximum width. </description> </method> + <method name="set_icon_modulate"> + <return type="void"> + </return> + <argument index="0" name="column" type="int"> + </argument> + <argument index="1" name="modulate" type="Color"> + </argument> + <description> + Modulates the given column's icon with [code]modulate[/code]. + </description> + </method> <method name="set_icon_region"> <return type="void"> </return> diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml index eb07c70cc6..522e131b45 100644 --- a/doc/classes/Variant.xml +++ b/doc/classes/Variant.xml @@ -5,6 +5,19 @@ </brief_description> <description> A Variant takes up only 20 bytes and can store almost any engine datatype inside of it. Variants are rarely used to hold information for long periods of time. Instead, they are used mainly for communication, editing, serialization and moving data around. + A Variant: + - Can store almost any datatype. + - Can perform operations between many variants. GDScript uses Variant as its atomic/native datatype. + - Can be hashed, so it can be compared quickly to other variants. + - Can be used to convert safely between datatypes. + - Can be used to abstract calling methods and their arguments. Godot exports all its functions through variants. + - Can be used to defer calls or move data between threads. + - Can be serialized as binary and stored to disk, or transferred via network. + - Can be serialized to text and use it for printing values and editable settings. + - Can work as an exported property, so the editor can edit it universally. + - Can be used for dictionaries, arrays, parsers, etc. + [b]Containers ([Array] and [Dictionary]):[/b] Both are implemented using variants. A [Dictionary] can match any datatype used as key to any other datatype. An [Array] just holds an array of Variants. Of course, a Variant can also hold a [Dictionary] and an [Array] inside, making it even more flexible. + Modifications to a container will modify all references to it. A [Mutex] should be created to lock it if multi-threaded access is desired. </description> <tutorials> </tutorials> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 0c96c50c58..987ed9867b 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -4,7 +4,7 @@ Vector used for 2D math. </brief_description> <description> - 2-element structure that can be used to represent positions in 2d space or any other pair of numeric values. + 2-element structure that can be used to represent positions in 2D space or any other pair of numeric values. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> @@ -203,6 +203,24 @@ Returns the vector scaled to unit length. Equivalent to [code]v / v.length()[/code]. </description> </method> + <method name="posmod"> + <return type="Vector2"> + </return> + <argument index="0" name="mod" type="float"> + </argument> + <description> + Returns a vector composed of the [code]fposmod[/code] of this vector's components and [code]mod[/code]. + </description> + </method> + <method name="posmodv"> + <return type="Vector2"> + </return> + <argument index="0" name="modv" type="Vector2"> + </argument> + <description> + Returns a vector composed of the [code]fposmod[/code] of this vector's components and [code]modv[/code]'s components. + </description> + </method> <method name="project"> <return type="Vector2"> </return> @@ -237,6 +255,13 @@ Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero. </description> </method> + <method name="sign"> + <return type="Vector2"> + </return> + <description> + Returns the vector with each component set to one or negative one, depending on the signs of the components. + </description> + </method> <method name="slerp"> <return type="Vector2"> </return> @@ -284,6 +309,12 @@ </member> </members> <constants> + <constant name="AXIS_X" value="0"> + Enumerated value for the X axis. + </constant> + <constant name="AXIS_Y" value="1"> + Enumerated value for the Y axis. + </constant> <constant name="ZERO" value="Vector2( 0, 0 )"> Zero vector. </constant> @@ -291,7 +322,7 @@ One vector. </constant> <constant name="INF" value="Vector2( inf, inf )"> - Infinite vector. + Infinity vector. </constant> <constant name="LEFT" value="Vector2( -1, 0 )"> Left unit vector. diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 3e1083ab69..05ce6c43ae 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Vector3" category="Built-In Types" version="3.2"> <brief_description> - Vector class, which performs basic 3D vector math operations. + Vector used for 3D math. </brief_description> <description> - Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations. + 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> @@ -202,6 +202,24 @@ Returns the outer product with [code]b[/code]. </description> </method> + <method name="posmod"> + <return type="Vector3"> + </return> + <argument index="0" name="mod" type="float"> + </argument> + <description> + Returns a vector composed of the [code]fposmod[/code] of this vector's components and [code]mod[/code]. + </description> + </method> + <method name="posmodv"> + <return type="Vector3"> + </return> + <argument index="0" name="modv" type="Vector3"> + </argument> + <description> + Returns a vector composed of the [code]fposmod[/code] of this vector's components and [code]modv[/code]'s components. + </description> + </method> <method name="project"> <return type="Vector3"> </return> @@ -238,6 +256,13 @@ Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero. </description> </method> + <method name="sign"> + <return type="Vector3"> + </return> + <description> + Returns the vector with each component set to one or negative one, depending on the signs of the components. + </description> + </method> <method name="slerp"> <return type="Vector3"> </return> @@ -292,10 +317,10 @@ Enumerated value for the X axis. Returned by [method max_axis] and [method min_axis]. </constant> <constant name="AXIS_Y" value="1"> - Enumerated value for the Y axis. + Enumerated value for the Y axis. Returned by [method max_axis] and [method min_axis]. </constant> <constant name="AXIS_Z" value="2"> - Enumerated value for the Z axis. + Enumerated value for the Z axis. Returned by [method max_axis] and [method min_axis]. </constant> <constant name="ZERO" value="Vector3( 0, 0, 0 )"> Zero vector. @@ -304,7 +329,7 @@ One vector. </constant> <constant name="INF" value="Vector3( inf, inf, inf )"> - Infinite vector. + Infinity vector. </constant> <constant name="LEFT" value="Vector3( -1, 0, 0 )"> Left unit vector. diff --git a/doc/classes/VehicleWheel.xml b/doc/classes/VehicleWheel.xml index 6de6429531..ff6004bcba 100644 --- a/doc/classes/VehicleWheel.xml +++ b/doc/classes/VehicleWheel.xml @@ -13,6 +13,7 @@ <return type="float"> </return> <description> + Returns the rotational speed of the wheel in revolutions per minute. </description> </method> <method name="get_skidinfo" qualifiers="const"> @@ -31,12 +32,23 @@ </method> </methods> <members> + <member name="brake" type="float" setter="set_brake" getter="get_brake" default="0.0"> + Slows down the wheel by applying a braking force. The wheel is only slowed down if it is in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidBody.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking. + </member> <member name="damping_compression" type="float" setter="set_damping_compression" getter="get_damping_compression" default="0.83"> The damping applied to the spring when the spring is being compressed. This value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the car will keep bouncing as the spring keeps its energy. A good value for this is around 0.3 for a normal car, 0.5 for a race car. </member> <member name="damping_relaxation" type="float" setter="set_damping_relaxation" getter="get_damping_relaxation" default="0.88"> The damping applied to the spring when relaxing. This value should be between 0.0 (no damping) and 1.0. This value should always be slightly higher than the [member damping_compression] property. For a [member damping_compression] value of 0.3, try a relaxation value of 0.5. </member> + <member name="engine_force" type="float" setter="set_engine_force" getter="get_engine_force" default="0.0"> + Accelerates the wheel by applying an engine force. The wheel is only speed up if it is in contact with a surface. The [member RigidBody.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration. + [b]Note:[/b] The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears. + A negative value will result in the wheel reversing. + </member> + <member name="steering" type="float" setter="set_steering" getter="get_steering" default="0.0"> + The steering angle for the wheel. Setting this to a non-zero value will result in the vehicle turning when it's moving. + </member> <member name="suspension_max_force" type="float" setter="set_suspension_max_force" getter="get_suspension_max_force" default="6000.0"> The maximum force the spring can resist. This value should be higher than a quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring will not carry the weight of the vehicle. Good results are often obtained by a value that is about 3× to 4× this number. </member> @@ -47,10 +59,10 @@ This is the distance the suspension can travel. As Godot units are equivalent to meters, keep this setting relatively low. Try a value between 0.1 and 0.3 depending on the type of car. </member> <member name="use_as_steering" type="bool" setter="set_use_as_steering" getter="is_used_as_steering" default="false"> - If [code]true[/code], this wheel will be turned when the car steers. + If [code]true[/code], this wheel will be turned when the car steers. This value is used in conjunction with [member VehicleBody.steering] and ignored if you are using the per-wheel [member steering] value instead. </member> <member name="use_as_traction" type="bool" setter="set_use_as_traction" getter="is_used_as_traction" default="false"> - If [code]true[/code], this wheel transfers engine force to the ground to propel the vehicle forward. + If [code]true[/code], this wheel transfers engine force to the ground to propel the vehicle forward. This value is used in conjunction with [member VehicleBody.engine_force] and ignored if you are using the per-wheel [member engine_force] value instead. </member> <member name="wheel_friction_slip" type="float" setter="set_friction_slip" getter="get_friction_slip" default="10.5"> This determines how much grip this wheel has. It is combined with the friction setting of the surface the wheel is in contact with. 0.0 means no grip, 1.0 is normal grip. For a drift car setup, try setting the grip of the rear wheels slightly lower than the front wheels, or use a lower value to simulate tire wear. diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml index 45341cee74..18a85d496f 100644 --- a/doc/classes/VideoPlayer.xml +++ b/doc/classes/VideoPlayer.xml @@ -64,7 +64,7 @@ <member name="paused" type="bool" setter="set_paused" getter="is_paused" default="false"> If [code]true[/code], the video is paused. </member> - <member name="stream" type="VideoStream" setter="set_stream" getter="get_stream" default="null"> + <member name="stream" type="VideoStream" setter="set_stream" getter="get_stream"> </member> <member name="stream_position" type="float" setter="set_stream_position" getter="get_stream_position"> The current position of the stream, in seconds. diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 9b24aa1a86..117c4835eb 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -295,7 +295,7 @@ <member name="usage" type="int" setter="set_usage" getter="get_usage" enum="Viewport.Usage" default="2"> The rendering mode of viewport. </member> - <member name="world" type="World" setter="set_world" getter="get_world" default="null"> + <member name="world" type="World" setter="set_world" getter="get_world"> The custom [World] which can be used as 3D environment source. </member> <member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d"> diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index 19495a8859..3e80349b13 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -39,5 +39,20 @@ </signal> </signals> <constants> + <constant name="PORT_TYPE_SCALAR" value="0" enum="PortType"> + Floating-point scalar. Translated to [code]float[/code] type in shader code. + </constant> + <constant name="PORT_TYPE_VECTOR" value="1" enum="PortType"> + 3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code. + </constant> + <constant name="PORT_TYPE_BOOLEAN" value="2" enum="PortType"> + Boolean type. Translated to [code]bool[/code] type in shader code. + </constant> + <constant name="PORT_TYPE_TRANSFORM" value="3" enum="PortType"> + Transform type. Translated to [code]mat4[/code] type in shader code. + </constant> + <constant name="PORT_TYPE_ICON_COLOR" value="4" enum="PortType"> + Color type. Can be used for return icon type in members dialog (see [method VisualShaderNodeCustom._get_return_icon_type]) - do not use it in other cases! + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml new file mode 100644 index 0000000000..7edad5294d --- /dev/null +++ b/doc/classes/VisualShaderNodeCompare.xml @@ -0,0 +1,45 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeCompare" inherits="VisualShaderNode" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="condition" type="int" setter="set_condition" getter="get_condition" enum="VisualShaderNodeCompare.Condition" default="0"> + </member> + <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeCompare.Function" default="0"> + </member> + <member name="type" type="int" setter="set_comparsion_type" getter="get_comparsion_type" enum="VisualShaderNodeCompare.ComparsionType" default="0"> + </member> + </members> + <constants> + <constant name="CTYPE_SCALAR" value="0" enum="ComparsionType"> + </constant> + <constant name="CTYPE_VECTOR" value="1" enum="ComparsionType"> + </constant> + <constant name="CTYPE_BOOLEAN" value="2" enum="ComparsionType"> + </constant> + <constant name="CTYPE_TRANSFORM" value="3" enum="ComparsionType"> + </constant> + <constant name="FUNC_EQUAL" value="0" enum="Function"> + </constant> + <constant name="FUNC_NOT_EQUAL" value="1" enum="Function"> + </constant> + <constant name="FUNC_GREATER_THAN" value="2" enum="Function"> + </constant> + <constant name="FUNC_GREATER_THAN_EQUAL" value="3" enum="Function"> + </constant> + <constant name="FUNC_LESS_THAN" value="4" enum="Function"> + </constant> + <constant name="FUNC_LESS_THAN_EQUAL" value="5" enum="Function"> + </constant> + <constant name="COND_ALL" value="0" enum="Condition"> + </constant> + <constant name="COND_ANY" value="1" enum="Condition"> + </constant> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeCubeMap.xml b/doc/classes/VisualShaderNodeCubeMap.xml index 9a4cb5b17c..b695297f07 100644 --- a/doc/classes/VisualShaderNodeCubeMap.xml +++ b/doc/classes/VisualShaderNodeCubeMap.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map" default="null"> + <member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map"> </member> <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType" default="0"> </member> diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml new file mode 100644 index 0000000000..9e58abae97 --- /dev/null +++ b/doc/classes/VisualShaderNodeCustom.xml @@ -0,0 +1,149 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeCustom" inherits="VisualShaderNode" category="Core" version="3.2"> + <brief_description> + Virtual class to define custom [VisualShaderNode]s for use in the Visual Shader Editor. + </brief_description> + <description> + By inheriting this class you can create a custom [VisualShader] script addon which will be automatically added to the Visual Shader Editor. The [VisualShaderNode]'s behavior is defined by overriding the provided virtual methods. + In order for the node to be registered as an editor addon, you must use the [code]tool[/code] keyword and provide a [code]class_name[/code] for your custom script. For example: + [codeblock] + tool + extends VisualShaderNodeCustom + class_name VisualShaderNodeNoise + [/codeblock] + </description> + <tutorials> + <link>http://docs.godotengine.org/en/latest/tutorials/plugins/editor/visual_shader_plugins.html</link> + </tutorials> + <methods> + <method name="_get_category" qualifiers="virtual"> + <return type="String"> + </return> + <description> + Override this method to define the category of the associated custom node in the Visual Shader Editor's members dialog. + Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the "Custom" category. + </description> + </method> + <method name="_get_code" qualifiers="virtual"> + <return type="String"> + </return> + <argument index="0" name="input_vars" type="Array"> + </argument> + <argument index="1" name="output_vars" type="Array"> + </argument> + <argument index="2" name="mode" type="int"> + </argument> + <argument index="3" name="type" type="int"> + </argument> + <description> + Override this method to define the actual shader code of the associated custom node. The shader code should be returned as a string, which can have multiple lines (the [code]"""[/code] multiline string construct can be used for convenience). + The [code]input_vars[/code] and [code]output_vars[/code] arrays contain the string names of the various input and output variables, as defined by [code]_get_input_*[/code] and [code]_get_output_*[/code] virtual methods in this class. + The output ports can be assigned values in the shader code. For example, [code]return output_vars[0] + " = " + input_vars[0] + ";"[/code]. + You can customize the generated code based on the shader [code]mode[/code] (see [enum Shader.Mode]) and/or [code]type[/code] (see [enum VisualShader.Type]). + Defining this method is [b]required[/b]. + </description> + </method> + <method name="_get_description" qualifiers="virtual"> + <return type="String"> + </return> + <description> + Override this method to define the description of the associated custom node in the Visual Shader Editor's members dialog. + Defining this method is [b]optional[/b]. + </description> + </method> + <method name="_get_global_code" qualifiers="virtual"> + <return type="String"> + </return> + <argument index="0" name="mode" type="int"> + </argument> + <description> + Override this method to add shader code on top of the global shader, to define your own standard library of reusable methods, varyings, constants, uniforms, etc. The shader code should be returned as a string, which can have multiple lines (the [code]"""[/code] multiline string construct can be used for convenience). + Be careful with this functionality as it can cause name conflicts with other custom nodes, so be sure to give the defined entities unique names. + You can customize the generated code based on the shader [code]mode[/code] (see [enum Shader.Mode]). + Defining this method is [b]optional[/b]. + </description> + </method> + <method name="_get_input_port_count" qualifiers="virtual"> + <return type="int"> + </return> + <description> + Override this method to define the amount of input ports of the associated custom node. + Defining this method is [b]required[/b]. If not overridden, the node has no input ports. + </description> + </method> + <method name="_get_input_port_name" qualifiers="virtual"> + <return type="String"> + </return> + <argument index="0" name="port" type="int"> + </argument> + <description> + Override this method to define the names of input ports of the associated custom node. The names are used both for the input slots in the editor and as identifiers in the shader code, and are passed in the [code]input_vars[/code] array in [method _get_code]. + Defining this method is [b]optional[/b], but recommended. If not overridden, input ports are named as [code]"in" + str(port)[/code]. + </description> + </method> + <method name="_get_input_port_type" qualifiers="virtual"> + <return type="int"> + </return> + <argument index="0" name="port" type="int"> + </argument> + <description> + Override this method to define the returned type of each input port of the associated custom node (see [enum VisualShaderNode.PortType] for possible types). + Defining this method is [b]optional[/b], but recommended. If not overridden, input ports will return the [constant VisualShaderNode.PORT_TYPE_SCALAR] type. + </description> + </method> + <method name="_get_name" qualifiers="virtual"> + <return type="String"> + </return> + <description> + Override this method to define the name of the associated custom node in the Visual Shader Editor's members dialog and graph. + Defining this method is [b]optional[/b], but recommended. If not overridden, the node will be named as "Unnamed". + </description> + </method> + <method name="_get_output_port_count" qualifiers="virtual"> + <return type="int"> + </return> + <description> + Override this method to define the amount of output ports of the associated custom node. + Defining this method is [b]required[/b]. If not overridden, the node has no output ports. + </description> + </method> + <method name="_get_output_port_name" qualifiers="virtual"> + <return type="String"> + </return> + <argument index="0" name="port" type="int"> + </argument> + <description> + Override this method to define the names of output ports of the associated custom node. The names are used both for the output slots in the editor and as identifiers in the shader code, and are passed in the [code]output_vars[/code] array in [method _get_code]. + Defining this method is [b]optional[/b], but recommended. If not overridden, output ports are named as [code]"out" + str(port)[/code]. + </description> + </method> + <method name="_get_output_port_type" qualifiers="virtual"> + <return type="int"> + </return> + <argument index="0" name="port" type="int"> + </argument> + <description> + Override this method to define the returned type of each output port of the associated custom node (see [enum VisualShaderNode.PortType] for possible types). + Defining this method is [b]optional[/b], but recommended. If not overridden, output ports will return the [constant VisualShaderNode.PORT_TYPE_SCALAR] type. + </description> + </method> + <method name="_get_return_icon_type" qualifiers="virtual"> + <return type="int"> + </return> + <description> + Override this method to define the return icon of the associated custom node in the Visual Shader Editor's members dialog. + Defining this method is [b]optional[/b]. If not overridden, no return icon is shown. + </description> + </method> + <method name="_get_subcategory" qualifiers="virtual"> + <return type="String"> + </return> + <description> + Override this method to define the subcategory of the associated custom node in the Visual Shader Editor's members dialog. + Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the root of the main category (see [method _get_category]). + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeGlobalExpression.xml b/doc/classes/VisualShaderNodeGlobalExpression.xml new file mode 100644 index 0000000000..3c5a26bf47 --- /dev/null +++ b/doc/classes/VisualShaderNodeGlobalExpression.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeGlobalExpression" inherits="VisualShaderNodeExpression" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeGroupBase.xml b/doc/classes/VisualShaderNodeGroupBase.xml index c2e9b9503b..d32a63d605 100644 --- a/doc/classes/VisualShaderNodeGroupBase.xml +++ b/doc/classes/VisualShaderNodeGroupBase.xml @@ -208,6 +208,10 @@ </description> </method> </methods> + <members> + <member name="editable" type="bool" setter="set_editable" getter="is_editable" default="false"> + </member> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeIs.xml b/doc/classes/VisualShaderNodeIs.xml new file mode 100644 index 0000000000..8db64b7cde --- /dev/null +++ b/doc/classes/VisualShaderNodeIs.xml @@ -0,0 +1,21 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeIs" inherits="VisualShaderNode" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIs.Function" default="0"> + </member> + </members> + <constants> + <constant name="FUNC_IS_INF" value="0" enum="Function"> + </constant> + <constant name="FUNC_IS_NAN" value="1" enum="Function"> + </constant> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index b3b89eb29b..f3bade9303 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -11,7 +11,7 @@ <members> <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0"> </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> </member> <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTexture.TextureType" default="0"> </member> diff --git a/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml b/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml new file mode 100644 index 0000000000..d4e142651e --- /dev/null +++ b/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeTextureUniformTriplanar" inherits="VisualShaderNodeTextureUniform" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeVectorScalarMix.xml b/doc/classes/VisualShaderNodeVectorScalarMix.xml new file mode 100644 index 0000000000..d83c2e7d44 --- /dev/null +++ b/doc/classes/VisualShaderNodeVectorScalarMix.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeVectorScalarMix" inherits="VisualShaderNode" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/World.xml b/doc/classes/World.xml index adb3286c51..c8e6944b83 100644 --- a/doc/classes/World.xml +++ b/doc/classes/World.xml @@ -15,10 +15,10 @@ <member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state"> The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code]. </member> - <member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null"> + <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> The World's [Environment]. </member> - <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment" default="null"> + <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment"> The World's fallback_environment will be used if the World's [Environment] fails or is missing. </member> <member name="scenario" type="RID" setter="" getter="get_scenario"> diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index a2a454d1b3..b4524bfea0 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -14,7 +14,7 @@ <methods> </methods> <members> - <member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null"> + <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> The [Environment] resource used by this [WorldEnvironment], defining the default properties. </member> </members> diff --git a/doc/classes/X509Certificate.xml b/doc/classes/X509Certificate.xml new file mode 100644 index 0000000000..013f768843 --- /dev/null +++ b/doc/classes/X509Certificate.xml @@ -0,0 +1,29 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="X509Certificate" inherits="Resource" category="Core" version="3.2"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="load"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <description> + </description> + </method> + <method name="save"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> |