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-rw-r--r--doc/classes/AABB.xml8
-rw-r--r--doc/classes/AStar.xml28
-rw-r--r--doc/classes/Animation.xml108
-rw-r--r--doc/classes/AnimationNodeBlendSpace2D.xml2
-rw-r--r--doc/classes/AnimationPlayer.xml5
-rw-r--r--doc/classes/Area2D.xml1
-rw-r--r--doc/classes/Array.xml2
-rw-r--r--doc/classes/BackBufferCopy.xml4
-rw-r--r--doc/classes/Camera.xml4
-rw-r--r--doc/classes/CanvasItem.xml23
-rw-r--r--doc/classes/Color.xml8
-rw-r--r--doc/classes/Control.xml15
-rw-r--r--doc/classes/Dictionary.xml8
-rw-r--r--doc/classes/EditorInspectorPlugin.xml4
-rw-r--r--doc/classes/EditorScript.xml2
-rw-r--r--doc/classes/EditorSpinSlider.xml22
-rw-r--r--doc/classes/EditorVCSInterface.xml14
-rw-r--r--doc/classes/Environment.xml6
-rw-r--r--doc/classes/HTTPClient.xml13
-rw-r--r--doc/classes/HTTPRequest.xml37
-rw-r--r--doc/classes/Image.xml11
-rw-r--r--doc/classes/InputEvent.xml4
-rw-r--r--doc/classes/InputEventMouseMotion.xml8
-rw-r--r--doc/classes/MainLoop.xml11
-rw-r--r--doc/classes/NavigationMesh.xml4
-rw-r--r--doc/classes/Node.xml27
-rw-r--r--doc/classes/NodePath.xml13
-rw-r--r--doc/classes/OS.xml20
-rw-r--r--doc/classes/Object.xml9
-rw-r--r--doc/classes/PCKPacker.xml9
-rw-r--r--doc/classes/Particles.xml2
-rw-r--r--doc/classes/Plane.xml8
-rw-r--r--doc/classes/PoolByteArray.xml7
-rw-r--r--doc/classes/PoolColorArray.xml7
-rw-r--r--doc/classes/PoolIntArray.xml7
-rw-r--r--doc/classes/PoolRealArray.xml7
-rw-r--r--doc/classes/PoolStringArray.xml7
-rw-r--r--doc/classes/PoolVector2Array.xml7
-rw-r--r--doc/classes/PoolVector3Array.xml7
-rw-r--r--doc/classes/Popup.xml2
-rw-r--r--doc/classes/PopupDialog.xml5
-rw-r--r--doc/classes/PopupMenu.xml2
-rw-r--r--doc/classes/ProjectSettings.xml14
-rw-r--r--doc/classes/Quat.xml8
-rw-r--r--doc/classes/RayCast.xml1
-rw-r--r--doc/classes/RayCast2D.xml1
-rw-r--r--doc/classes/Rect2.xml8
-rw-r--r--doc/classes/RichTextLabel.xml37
-rw-r--r--doc/classes/SceneTree.xml4
-rw-r--r--doc/classes/SoftBody.xml24
-rw-r--r--doc/classes/Spatial.xml4
-rw-r--r--doc/classes/SpringArm.xml17
-rw-r--r--doc/classes/String.xml20
-rw-r--r--doc/classes/TextEdit.xml28
-rw-r--r--doc/classes/Theme.xml2
-rw-r--r--doc/classes/TileMap.xml3
-rw-r--r--doc/classes/TouchScreenButton.xml2
-rw-r--r--doc/classes/Transform.xml8
-rw-r--r--doc/classes/Transform2D.xml8
-rw-r--r--doc/classes/VScrollBar.xml2
-rw-r--r--doc/classes/Variant.xml33
-rw-r--r--doc/classes/Vector2.xml8
-rw-r--r--doc/classes/Vector3.xml8
-rw-r--r--doc/classes/VideoPlayer.xml2
-rw-r--r--doc/classes/Viewport.xml1
-rw-r--r--doc/classes/ViewportContainer.xml3
-rw-r--r--doc/classes/VisualServer.xml22
-rw-r--r--doc/classes/VisualShader.xml3
-rw-r--r--doc/classes/VisualShaderNodeCubeMap.xml6
-rw-r--r--doc/classes/VisualShaderNodeInput.xml6
70 files changed, 636 insertions, 145 deletions
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index 7dcfa5345d..61e1ea9b8d 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -176,6 +176,14 @@
Returns [code]true[/code] if the [AABB] intersects the line segment between [code]from[/code] and [code]to[/code].
</description>
</method>
+ <method name="is_equal_approx">
+ <return type="bool">
+ </return>
+ <argument index="0" name="aabb" type="AABB">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="merge">
<return type="AABB">
</return>
diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml
index e835af01e8..6304bd34f6 100644
--- a/doc/classes/AStar.xml
+++ b/doc/classes/AStar.xml
@@ -1,11 +1,23 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AStar" inherits="Reference" category="Core" version="3.2">
<brief_description>
- AStar class representation that uses 3d-vectors as edges.
+ An implementation of A* to find shortest paths among connected points in space.
</brief_description>
<description>
- A* (A star) is a computer algorithm that is widely used in pathfinding and graph traversal, the process of plotting an efficiently directed path between multiple points. It enjoys widespread use due to its performance and accuracy. Godot's A* implementation make use of vectors as points.
- You must add points manually with [method add_point] and create segments manually with [method connect_points]. So you can test if there is a path between two points with the [method are_points_connected] function, get the list of existing ids in the found path with [method get_id_path], or the points list with [method get_point_path].
+ A* (A star) is a computer algorithm that is widely used in pathfinding and graph traversal, the process of plotting short paths among vertices (points), passing through a given set of edges (segments). It enjoys widespread use due to its performance and accuracy. Godot's A* implementation uses points in three-dimensional space and Euclidean distances by default.
+ You must add points manually with [method add_point] and create segments manually with [method connect_points]. Then you can test if there is a path between two points with the [method are_points_connected] function, get a path containing indices by [method get_id_path], or one containing actual coordinates with [method get_point_path].
+ It is also possible to use non-Euclidean distances. To do so, create a class that extends [code]AStar[/code] and override methods [method _compute_cost] and [method _estimate_cost]. Both take two indices and return a length, as is shown in the following example.
+ [codeblock]
+ class MyAStar:
+ extends AStar
+
+ func _compute_cost(u, v):
+ return abs(u - v)
+
+ func _estimate_cost(u, v):
+ return min(0, abs(u - v) - 1)
+ [/codeblock]
+ [method _estimate_cost] should return a lower bound of the distance, i.e. [code]_estimate_cost(u, v) &lt;= _compute_cost(u, v)[/code]. This serves as a hint to the algorithm because the custom [code]_compute_cost[/code] might be computation-heavy. If this is not the case, make [method _estimate_cost] return the same value as [method _compute_cost] to provide the algorithm with the most accurate information.
</description>
<tutorials>
</tutorials>
@@ -19,6 +31,7 @@
</argument>
<description>
Called when computing the cost between two connected points.
+ Note that this function is hidden in the default [code]AStar[/code] class.
</description>
</method>
<method name="_estimate_cost" qualifiers="virtual">
@@ -30,6 +43,7 @@
</argument>
<description>
Called when estimating the cost between a point and the path's ending point.
+ Note that this function is hidden in the default [code]AStar[/code] class.
</description>
</method>
<method name="add_point">
@@ -57,8 +71,10 @@
</argument>
<argument index="1" name="to_id" type="int">
</argument>
+ <argument index="2" name="bidirectional" type="bool" default="true">
+ </argument>
<description>
- Returns whether there is a connection/segment between the given points.
+ Returns whether the two given points are directly connected by a segment. If [code]bidirectional[/code] is [code]false[/code], returns whether movement from [code]id[/code] to [code]to_id[/code] is possible through this segment.
</description>
</method>
<method name="clear">
@@ -94,8 +110,10 @@
</argument>
<argument index="1" name="to_id" type="int">
</argument>
+ <argument index="2" name="bidirectional" type="bool" default="true">
+ </argument>
<description>
- Deletes the segment between the given points.
+ Deletes the segment between the given points. If [code]bidirectional[/code] is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] is prevented, and a unidirectional segment possibly remains.
</description>
</method>
<method name="get_available_point_id" qualifiers="const">
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index bc64cfbb19..97da8c9980 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -34,7 +34,7 @@
<method name="animation_track_get_key_animation" qualifiers="const">
<return type="String">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -44,7 +44,7 @@
<method name="animation_track_insert_key">
<return type="int">
</return>
- <argument index="0" name="track" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="time" type="float">
</argument>
@@ -56,7 +56,7 @@
<method name="animation_track_set_key_animation">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -68,7 +68,7 @@
<method name="audio_track_get_key_end_offset" qualifiers="const">
<return type="float">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -78,7 +78,7 @@
<method name="audio_track_get_key_start_offset" qualifiers="const">
<return type="float">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -88,7 +88,7 @@
<method name="audio_track_get_key_stream" qualifiers="const">
<return type="Resource">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -98,7 +98,7 @@
<method name="audio_track_insert_key">
<return type="int">
</return>
- <argument index="0" name="track" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="time" type="float">
</argument>
@@ -114,7 +114,7 @@
<method name="audio_track_set_key_end_offset">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -126,7 +126,7 @@
<method name="audio_track_set_key_start_offset">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -138,7 +138,7 @@
<method name="audio_track_set_key_stream">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -150,7 +150,7 @@
<method name="bezier_track_get_key_in_handle" qualifiers="const">
<return type="Vector2">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -160,7 +160,7 @@
<method name="bezier_track_get_key_out_handle" qualifiers="const">
<return type="Vector2">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -170,7 +170,7 @@
<method name="bezier_track_get_key_value" qualifiers="const">
<return type="float">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -180,7 +180,7 @@
<method name="bezier_track_insert_key">
<return type="int">
</return>
- <argument index="0" name="track" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="time" type="float">
</argument>
@@ -196,7 +196,7 @@
<method name="bezier_track_interpolate" qualifiers="const">
<return type="float">
</return>
- <argument index="0" name="track" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="time" type="float">
</argument>
@@ -206,7 +206,7 @@
<method name="bezier_track_set_key_in_handle">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -218,7 +218,7 @@
<method name="bezier_track_set_key_out_handle">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -230,7 +230,7 @@
<method name="bezier_track_set_key_value">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -249,7 +249,7 @@
<method name="copy_track">
<return type="void">
</return>
- <argument index="0" name="track" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="to_animation" type="Animation">
</argument>
@@ -276,7 +276,7 @@
<method name="method_track_get_key_indices" qualifiers="const">
<return type="PoolIntArray">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="time_sec" type="float">
</argument>
@@ -289,7 +289,7 @@
<method name="method_track_get_name" qualifiers="const">
<return type="String">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -300,7 +300,7 @@
<method name="method_track_get_params" qualifiers="const">
<return type="Array">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -311,7 +311,7 @@
<method name="remove_track">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<description>
Removes a track by specifying the track index.
@@ -320,7 +320,7 @@
<method name="track_find_key" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="time" type="float">
</argument>
@@ -333,7 +333,7 @@
<method name="track_get_interpolation_loop_wrap" qualifiers="const">
<return type="bool">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<description>
Returns [code]true[/code] if the track at [code]idx[/code] wraps the interpolation loop. New tracks wrap the interpolation loop by default.
@@ -342,7 +342,7 @@
<method name="track_get_interpolation_type" qualifiers="const">
<return type="int" enum="Animation.InterpolationType">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<description>
Returns the interpolation type of a given track.
@@ -351,7 +351,7 @@
<method name="track_get_key_count" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<description>
Returns the amount of keys in a given track.
@@ -360,7 +360,7 @@
<method name="track_get_key_time" qualifiers="const">
<return type="float">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -371,7 +371,7 @@
<method name="track_get_key_transition" qualifiers="const">
<return type="float">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -382,7 +382,7 @@
<method name="track_get_key_value" qualifiers="const">
<return type="Variant">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -393,7 +393,7 @@
<method name="track_get_path" qualifiers="const">
<return type="NodePath">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<description>
Gets the path of a track. For more information on the path format, see [method track_set_path].
@@ -402,7 +402,7 @@
<method name="track_get_type" qualifiers="const">
<return type="int" enum="Animation.TrackType">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<description>
Gets the type of a track.
@@ -411,7 +411,7 @@
<method name="track_insert_key">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="time" type="float">
</argument>
@@ -426,7 +426,7 @@
<method name="track_is_enabled" qualifiers="const">
<return type="bool">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<description>
Returns [code]true[/code] if the track at index [code]idx[/code] is enabled.
@@ -435,7 +435,7 @@
<method name="track_is_imported" qualifiers="const">
<return type="bool">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<description>
Returns [code]true[/code] if the given track is imported. Else, return [code]false[/code].
@@ -444,7 +444,7 @@
<method name="track_move_down">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<description>
Moves a track down.
@@ -453,7 +453,7 @@
<method name="track_move_to">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="to_idx" type="int">
</argument>
@@ -464,7 +464,7 @@
<method name="track_move_up">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<description>
Moves a track up.
@@ -473,7 +473,7 @@
<method name="track_remove_key">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -484,7 +484,7 @@
<method name="track_remove_key_at_position">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="position" type="float">
</argument>
@@ -495,7 +495,7 @@
<method name="track_set_enabled">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="enabled" type="bool">
</argument>
@@ -506,7 +506,7 @@
<method name="track_set_imported">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="imported" type="bool">
</argument>
@@ -517,7 +517,7 @@
<method name="track_set_interpolation_loop_wrap">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="interpolation" type="bool">
</argument>
@@ -528,7 +528,7 @@
<method name="track_set_interpolation_type">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="interpolation" type="int" enum="Animation.InterpolationType">
</argument>
@@ -539,7 +539,7 @@
<method name="track_set_key_time">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -552,7 +552,7 @@
<method name="track_set_key_transition">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key_idx" type="int">
</argument>
@@ -565,7 +565,7 @@
<method name="track_set_key_value">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="key" type="int">
</argument>
@@ -578,7 +578,7 @@
<method name="track_set_path">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="path" type="NodePath">
</argument>
@@ -590,7 +590,7 @@
<method name="track_swap">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="with_idx" type="int">
</argument>
@@ -601,7 +601,7 @@
<method name="transform_track_insert_key">
<return type="int">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="time" type="float">
</argument>
@@ -618,7 +618,7 @@
<method name="transform_track_interpolate" qualifiers="const">
<return type="Array">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="time_sec" type="float">
</argument>
@@ -629,7 +629,7 @@
<method name="value_track_get_key_indices" qualifiers="const">
<return type="PoolIntArray">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="time_sec" type="float">
</argument>
@@ -642,7 +642,7 @@
<method name="value_track_get_update_mode" qualifiers="const">
<return type="int" enum="Animation.UpdateMode">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<description>
Returns the update mode of a value track.
@@ -651,7 +651,7 @@
<method name="value_track_set_update_mode">
<return type="void">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="track_idx" type="int">
</argument>
<argument index="1" name="mode" type="int" enum="Animation.UpdateMode">
</argument>
diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml
index c71a06d931..d8ea7fea5b 100644
--- a/doc/classes/AnimationNodeBlendSpace2D.xml
+++ b/doc/classes/AnimationNodeBlendSpace2D.xml
@@ -125,7 +125,7 @@
</methods>
<members>
<member name="auto_triangles" type="bool" setter="set_auto_triangles" getter="get_auto_triangles" default="true">
- If true, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point].
+ If [code]true[/code], the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point].
</member>
<member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace2D.BlendMode" default="0">
Controls the interpolation between animations. See [enum BlendMode] constants.
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 5bb4a6e3c7..60d04649a8 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
An animation player is used for general-purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels.
+ Updating the target properties of animations occurs at process time.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/animations.html</link>
@@ -28,7 +29,7 @@
<argument index="0" name="delta" type="float">
</argument>
<description>
- Shifts position in the animation timeline. Delta is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled.
+ Shifts position in the animation timeline and immediately updates the animation. [code]delta[/code] is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled.
</description>
</method>
<method name="animation_get_next" qualifiers="const">
@@ -145,6 +146,7 @@
<description>
Plays the animation with key [code]name[/code]. Custom speed and blend times can be set. If [code]custom_speed[/code] is negative and [code]from_end[/code] is [code]true[/code], the animation will play backwards.
If the animation has been paused by [method stop], it will be resumed. Calling [method play] without arguments will also resume the animation.
+ [b]Note:[/b] The animation will be updated the next time the AnimationPlayer is processed. If other variables are updated at the same time this is called, they may be updated too early. To perform the update immediately, call [code]advance(0)[/code].
</description>
</method>
<method name="play_backwards">
@@ -157,6 +159,7 @@
<description>
Plays the animation with key [code]name[/code] in reverse.
If the animation has been paused by [code]stop(true)[/code], it will be resumed backwards. Calling [code]play_backwards()[/code] without arguments will also resume the animation backwards.
+ [b]Note:[/b] This is the same as [code]play[/code] in regards to process/update behavior.
</description>
</method>
<method name="queue">
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index e1cb9056da..9a5870c73d 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -7,6 +7,7 @@
2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link>
</tutorials>
<methods>
<method name="get_collision_layer_bit" qualifiers="const">
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index a1529f3eb3..e09c1f4b08 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -316,7 +316,7 @@
<argument index="3" name="deep" type="bool" default="False">
</argument>
<description>
- Duplicates the subset described in the function and returns it in an array, deeply copying the array if [code]deep[/code] is true. Lower and upper index are inclusive, with the [code]step[/code] describing the change between indices while slicing.
+ Duplicates the subset described in the function and returns it in an array, deeply copying the array if [code]deep[/code] is [code]true[/code]. Lower and upper index are inclusive, with the [code]step[/code] describing the change between indices while slicing.
</description>
</method>
<method name="sort">
diff --git a/doc/classes/BackBufferCopy.xml b/doc/classes/BackBufferCopy.xml
index 9bb32e0444..945af0c701 100644
--- a/doc/classes/BackBufferCopy.xml
+++ b/doc/classes/BackBufferCopy.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BackBufferCopy" inherits="Node2D" category="Core" version="3.2">
<brief_description>
- Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function.
+ Copies a region of the screen (or the whole screen) to a buffer so it can be accessed in your shader scripts through the [code]texture(SCREEN_TEXTURE, ...)[/code] function.
</brief_description>
<description>
- Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function to access the buffer.
+ Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use the [code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to access the buffer.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml
index d410800141..3b4313b204 100644
--- a/doc/classes/Camera.xml
+++ b/doc/classes/Camera.xml
@@ -77,10 +77,10 @@
</return>
<argument index="0" name="screen_point" type="Vector2">
</argument>
- <argument index="1" name="z_depth" type="float" default="0">
+ <argument index="1" name="z_depth" type="float">
</argument>
<description>
- Returns the 3D point in worldspace that maps to the given 2D coordinate in the [Viewport] rectangle on a plane that is the given distance into the scene away from the camera.
+ Returns the 3D point in worldspace that maps to the given 2D coordinate in the [Viewport] rectangle on a plane that is the given [code]z_depth[/code] distance into the scene away from the camera.
</description>
</method>
<method name="project_ray_normal" qualifiers="const">
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 87b8f5c83d..8372d15324 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -22,6 +22,28 @@
Called (if exists) to draw the canvas item.
</description>
</method>
+ <method name="draw_arc">
+ <return type="void">
+ </return>
+ <argument index="0" name="center" type="Vector2">
+ </argument>
+ <argument index="1" name="radius" type="float">
+ </argument>
+ <argument index="2" name="start_angle" type="float">
+ </argument>
+ <argument index="3" name="end_angle" type="float">
+ </argument>
+ <argument index="4" name="point_count" type="int">
+ </argument>
+ <argument index="5" name="color" type="Color">
+ </argument>
+ <argument index="6" name="width" type="float" default="1.0">
+ </argument>
+ <argument index="7" name="antialiased" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="draw_char">
<return type="float">
</return>
@@ -341,6 +363,7 @@
<return type="void">
</return>
<description>
+ Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations.
</description>
</method>
<method name="get_canvas" qualifiers="const">
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 46499ed349..deba30712e 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -151,6 +151,14 @@
[/codeblock]
</description>
</method>
+ <method name="is_equal_approx">
+ <return type="bool">
+ </return>
+ <argument index="0" name="color" type="Color">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="lightened">
<return type="Color">
</return>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 05ffac803a..75d5a72fb1 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -62,7 +62,7 @@
</argument>
<description>
Virtual method to be implemented by the user. Returns a [Control] node that should be used as a tooltip instead of the default one. Use [code]for_text[/code] parameter to determine what text the tooltip should contain (likely the contents of [member hint_tooltip]).
- The returned node must be of type [Control] or Control-derieved. It can have child nodes of any type. It is freed when the tooltip disappears, so make sure you always provide a new instance, not e.g. a node from scene. When null or non-Control node is returned, the default tooltip will be used instead.
+ The returned node must be of type [Control] or Control-derieved. It can have child nodes of any type. It is freed when the tooltip disappears, so make sure you always provide a new instance, not e.g. a node from scene. When [code]null[/code] or non-Control node is returned, the default tooltip will be used instead.
[b]Note:[/b] The tooltip is shrunk to minimal size. If you want to ensure it's fully visible, you might want to set its [member rect_min_size] to some non-zero value.
Example of usage with custom-constructed node:
[codeblock]
@@ -652,7 +652,18 @@
<argument index="0" name="control" type="Control">
</argument>
<description>
- Shows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data].
+ Shows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data]. The control must not be in the scene tree.
+ [codeblock]
+ export (Color, RGBA) var color = Color(1, 0, 0, 1)
+
+ func get_drag_data(position):
+ # Use a control that is not in the tree
+ var cpb = ColorPickerButton.new()
+ cpb.color = color
+ cpb.rect_size = Vector2(50, 50)
+ set_drag_preview(cpb)
+ return color
+ [/codeblock]
</description>
</method>
<method name="set_end">
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index 831a0bb02f..7cb6b1b754 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -83,7 +83,13 @@
<return type="int">
</return>
<description>
- Returns a hashed integer value representing the dictionary contents.
+ Returns a hashed integer value representing the dictionary contents. This can be used to compare dictionaries by value:
+ [codeblock]
+ var dict1 = {0: 10}
+ var dict2 = {0: 10}
+ # The line below prints `true`, whereas it would have printed `false` if both variables were compared directly.
+ print(dict1.hash() == dict2.hash())
+ [/codeblock]
</description>
</method>
<method name="keys">
diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml
index cab5af3985..a713e06585 100644
--- a/doc/classes/EditorInspectorPlugin.xml
+++ b/doc/classes/EditorInspectorPlugin.xml
@@ -6,7 +6,7 @@
<description>
This plugins allows adding custom property editors to [EditorInspector].
Plugins are registered via [method EditorPlugin.add_inspector_plugin].
- When an object is edited, the [method can_handle] function is called and must return true if the object type is supported.
+ When an object is edited, the [method can_handle] function is called and must return [code]true[/code] if the object type is supported.
If supported, the function [method parse_begin] will be called, allowing to place custom controls at the beginning of the class.
Subsequently, the [method parse_category] and [method parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too.
Finally [method parse_end] will be called.
@@ -54,7 +54,7 @@
<argument index="0" name="object" type="Object">
</argument>
<description>
- Returns true if this object can be handled by this plugin.
+ Returns [code]true[/code] if this object can be handled by this plugin.
</description>
</method>
<method name="parse_begin" qualifiers="virtual">
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml
index 5c49e227be..981e0a6180 100644
--- a/doc/classes/EditorScript.xml
+++ b/doc/classes/EditorScript.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Scripts extending this class and implementing its [method _run] method can be executed from the Script Editor's [b]File &gt; Run[/b] menu option (or by pressing [code]Ctrl+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead.
- [b]Note:[/b] Extending scripts need to have [code]tool mode[/code] enabled.
+ [b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.
[b]Example script:[/b]
[codeblock]
tool
diff --git a/doc/classes/EditorSpinSlider.xml b/doc/classes/EditorSpinSlider.xml
new file mode 100644
index 0000000000..bf01ebfe82
--- /dev/null
+++ b/doc/classes/EditorSpinSlider.xml
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorSpinSlider" inherits="Range" category="Core" version="3.2">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
+ </member>
+ <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
+ <member name="label" type="String" setter="set_label" getter="get_label" default="&quot;&quot;">
+ </member>
+ <member name="read_only" type="bool" setter="set_read_only" getter="is_read_only" default="false">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/EditorVCSInterface.xml b/doc/classes/EditorVCSInterface.xml
index f67c1c9eb5..23d608dea8 100644
--- a/doc/classes/EditorVCSInterface.xml
+++ b/doc/classes/EditorVCSInterface.xml
@@ -34,13 +34,6 @@
- [code]"offset"[/code] to store the offset of the line change since the first contextual line content.
</description>
</method>
- <method name="get_is_vcs_intialized">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the VCS addon has been initialized, else returns [code]false[/code].
- </description>
- </method>
<method name="get_modified_files_data">
<return type="Dictionary">
</return>
@@ -84,6 +77,13 @@
Returns [code]true[/code] if the addon is ready to respond to function calls, else returns [code]false[/code].
</description>
</method>
+ <method name="is_vcs_initialized">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the VCS addon has been initialized, else returns [code]false[/code].
+ </description>
+ </method>
<method name="shut_down">
<return type="bool">
</return>
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 2b44eb81b1..0d64f0ff64 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -96,13 +96,13 @@
[Sky] resource's custom field of view.
</member>
<member name="background_sky_orientation" type="Basis" setter="set_sky_orientation" getter="get_sky_orientation" default="Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )">
- [Sky] resource's rotation expressed as a [Basis]
+ [Sky] resource's rotation expressed as a [Basis].
</member>
<member name="background_sky_rotation" type="Vector3" setter="set_sky_rotation" getter="get_sky_rotation" default="Vector3( 0, 0, 0 )">
- [Sky] resource's rotation expressed as euler angles in radians
+ [Sky] resource's rotation expressed as Euler angles in radians.
</member>
<member name="background_sky_rotation_degrees" type="Vector3" setter="set_sky_rotation_degrees" getter="get_sky_rotation_degrees" default="Vector3( 0, 0, 0 )">
- [Sky] resource's rotation expressed as euler angles in degrees
+ [Sky] resource's rotation expressed as Euler angles in degrees.
</member>
<member name="dof_blur_far_amount" type="float" setter="set_dof_blur_far_amount" getter="get_dof_blur_far_amount" default="0.1">
Amount of far blur.
diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml
index 1a2d5cab81..3347eeafa7 100644
--- a/doc/classes/HTTPClient.xml
+++ b/doc/classes/HTTPClient.xml
@@ -44,6 +44,7 @@
</return>
<description>
Returns the response's body length.
+ [b]Note:[/b] Some Web servers may not send a body length. In this case, the value returned will be [code]-1[/code]. If using chunked transfer encoding, the body length will also be [code]-1[/code].
</description>
</method>
<method name="get_response_code" qualifiers="const">
@@ -169,15 +170,6 @@
Sends the body data raw, as a byte array and does not encode it in any way.
</description>
</method>
- <method name="set_read_chunk_size">
- <return type="void">
- </return>
- <argument index="0" name="bytes" type="int">
- </argument>
- <description>
- Sets the size of the buffer used and maximum bytes to read per iteration. see [method read_response_body_chunk]
- </description>
- </method>
</methods>
<members>
<member name="blocking_mode_enabled" type="bool" setter="set_blocking_mode" getter="is_blocking_mode_enabled" default="false">
@@ -186,6 +178,9 @@
<member name="connection" type="StreamPeer" setter="set_connection" getter="get_connection">
The connection to use for this client.
</member>
+ <member name="read_chunk_size" type="int" setter="set_read_chunk_size" getter="get_read_chunk_size" default="4096">
+ The size of the buffer used and maximum bytes to read per iteration. See [method read_response_body_chunk].
+ </member>
</members>
<constants>
<constant name="METHOD_GET" value="0" enum="Method">
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml
index 53ee0b6132..98ba08e6a2 100644
--- a/doc/classes/HTTPRequest.xml
+++ b/doc/classes/HTTPRequest.xml
@@ -1,13 +1,43 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="HTTPRequest" inherits="Node" category="Core" version="3.2">
<brief_description>
- A node with the ability to send HTTP requests.
+ A node with the ability to send HTTP(S) requests.
</brief_description>
<description>
A node with the ability to send HTTP requests. Uses [HTTPClient] internally.
Can be used to make HTTP requests, i.e. download or upload files or web content via HTTP.
+ [b]Example of loading and displaying an image using HTTPRequest:[/b]
+ [codeblock]
+ func _ready():
+ # Create an HTTP request node and connect its completion signal.
+ var http_request = HTTPRequest.new()
+ add_child(http_request)
+ http_request.connect("request_completed", self, "_http_request_completed")
+
+ # Perform the HTTP request. The URL below returns a PNG image as of writing.
+ var error = http_request.request("https://via.placeholder.com/512")
+ if error != OK:
+ push_error("An error occurred in the HTTP request.")
+
+
+ # Called when the HTTP request is completed.
+ func _http_request_completed(result, response_code, headers, body):
+ var image = Image.new()
+ var error = image.load_png_from_buffer(body)
+ if error != OK:
+ push_error("Couldn't load the image.")
+
+ var texture = ImageTexture.new()
+ texture.create_from_image(image)
+
+ # Display the image in a TextureRect node.
+ var texture_rect = TextureRect.new()
+ add_child(texture_rect)
+ texture_rect.texture = texture
+ [/codeblock]
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/networking/http_request_class.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link>
</tutorials>
<methods>
@@ -23,6 +53,7 @@
</return>
<description>
Returns the response body length.
+ [b]Note:[/b] Some Web servers may not send a body length. In this case, the value returned will be [code]-1[/code]. If using chunked transfer encoding, the body length will also be [code]-1[/code].
</description>
</method>
<method name="get_downloaded_bytes" qualifiers="const">
@@ -62,6 +93,10 @@
<member name="body_size_limit" type="int" setter="set_body_size_limit" getter="get_body_size_limit" default="-1">
Maximum allowed size for response bodies.
</member>
+ <member name="download_chunk_size" type="int" setter="set_download_chunk_size" getter="get_download_chunk_size" default="4096">
+ The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size].
+ Set this to a higher value (e.g. 65536 for 64 KiB) when downloading large files to achieve better speeds at the cost of memory.
+ </member>
<member name="download_file" type="String" setter="set_download_file" getter="get_download_file" default="&quot;&quot;">
The file to download into. Will output any received file into it.
</member>
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index d297bc98ae..c6d63035d1 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -415,7 +415,7 @@
<argument index="1" name="grayscale" type="bool" default="false">
</argument>
<description>
- Saves the image as an EXR file to [code]path[/code]. If grayscale is true and the image has only one channel, it will be saved explicitly as monochrome rather than one red channel. This function will return [constant ERR_UNAVAILABLE] if Godot was compiled without the TinyEXR module.
+ Saves the image as an EXR file to [code]path[/code]. If [code]grayscale[/code] is [code]true[/code] and the image has only one channel, it will be saved explicitly as monochrome rather than one red channel. This function will return [constant ERR_UNAVAILABLE] if Godot was compiled without the TinyEXR module.
</description>
</method>
<method name="save_png" qualifiers="const">
@@ -456,6 +456,15 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
+ Sets the [Color] of the pixel at [code](dst.x, dst.y)[/code] if the image is locked. Note that the [code]dst[/code] values must be integers. Example:
+ [codeblock]
+ var img = Image.new()
+ img.create(img_width, img_height, false, Image.FORMAT_RGBA8)
+ img.lock()
+ img.set_pixelv(Vector2(x, y), color) # Works
+ img.unlock()
+ img.set_pixelv(Vector2(x, y), color) # Does not have an effect
+ [/codeblock]
</description>
</method>
<method name="shrink_x2">
diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml
index 4c8d83adba..d412ce09e2 100644
--- a/doc/classes/InputEvent.xml
+++ b/doc/classes/InputEvent.xml
@@ -51,8 +51,10 @@
</return>
<argument index="0" name="action" type="String">
</argument>
+ <argument index="1" name="allow_echo" type="bool" default="false">
+ </argument>
<description>
- Returns [code]true[/code] if the given action is being pressed (and is not an echo event for [InputEventKey] events). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
+ Returns [code]true[/code] if the given action is being pressed (and is not an echo event for [InputEventKey] events, unless [code]allow_echo[/code] is [code]true[/code]). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
</description>
</method>
<method name="is_action_released" qualifiers="const">
diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml
index fab4cc0fb9..5cd6a0c285 100644
--- a/doc/classes/InputEventMouseMotion.xml
+++ b/doc/classes/InputEventMouseMotion.xml
@@ -4,7 +4,7 @@
Input event type for mouse motion events.
</brief_description>
<description>
- Contains mouse motion information. Supports relative, absolute positions and speed. See [method Node._input].
+ Contains mouse and pen motion information. Supports relative, absolute positions and speed. See [method Node._input].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>
@@ -12,12 +12,18 @@
<methods>
</methods>
<members>
+ <member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0">
+ Represents the pressure the user puts on the pen. Ranges from [code]0.0[/code] to [code]1.0[/code].
+ </member>
<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2( 0, 0 )">
The mouse position relative to the previous position (position at the last frame).
</member>
<member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2( 0, 0 )">
The mouse speed in pixels per second.
</member>
+ <member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2( 0, 0 )">
+ Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.
+ </member>
</members>
<constants>
</constants>
diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml
index 9e65da8eea..9457800825 100644
--- a/doc/classes/MainLoop.xml
+++ b/doc/classes/MainLoop.xml
@@ -167,6 +167,17 @@
</description>
</method>
</methods>
+ <signals>
+ <signal name="on_request_permissions_result">
+ <argument index="0" name="permission" type="String">
+ </argument>
+ <argument index="1" name="granted" type="bool">
+ </argument>
+ <description>
+ Emitted when an user responds to permission request.
+ </description>
+ </signal>
+ </signals>
<constants>
<constant name="NOTIFICATION_WM_MOUSE_ENTER" value="1002">
Notification received from the OS when the mouse enters the game window.
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index f6c7a7d1b5..6528704bb5 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -107,6 +107,10 @@
</member>
<member name="geometry/parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" default="0">
</member>
+ <member name="geometry/source_geometry_mode" type="int" setter="set_source_geometry_mode" getter="get_source_geometry_mode" default="0">
+ </member>
+ <member name="geometry/source_group_name" type="String" setter="set_source_group_name" getter="get_source_group_name">
+ </member>
<member name="polygon/verts_per_poly" type="float" setter="set_verts_per_poly" getter="get_verts_per_poly" default="6.0">
</member>
<member name="region/merge_size" type="float" setter="set_region_merge_size" getter="get_region_merge_size" default="20.0">
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index b206d4a4d2..e9fb47cbbd 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -40,8 +40,9 @@
<return type="String">
</return>
<description>
- The string returned from this method is displayed as a warning in the "Scene Dock" if the script that overrides it is a [code]tool[/code] script.
+ The string returned from this method is displayed as a warning in the Scene Dock if the script that overrides it is a [code]tool[/code] script.
Returning an empty string produces no warning.
+ Call [method update_configuration_warning] when the warning needs to be updated for this node.
</description>
</method>
<method name="_input" qualifiers="virtual">
@@ -250,7 +251,7 @@
<argument index="0" name="path" type="NodePath">
</argument>
<description>
- Fetches a node. The [NodePath] can be either a relative path (from the current node) or an absolute path (in the scene tree) to a node. If the path does not exist, a [code]null instance[/code] is returned and attempts to access it will result in an "Attempt to call &lt;method&gt; on a null instance." error.
+ Fetches a node. The [NodePath] can be either a relative path (from the current node) or an absolute path (in the scene tree) to a node. If the path does not exist, a [code]null instance[/code] is returned and an error is logged. Attempts to access methods on the return value will result in an "Attempt to call &lt;method&gt; on a null instance." error.
[b]Note:[/b] Fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_tree]).
[b]Example:[/b] Assume your current node is Character and the following tree:
[codeblock]
@@ -294,7 +295,7 @@
<argument index="0" name="path" type="NodePath">
</argument>
<description>
- Similar to [method get_node], but does not raise an error if [code]path[/code] does not point to a valid [Node].
+ Similar to [method get_node], but does not log an error if [code]path[/code] does not point to a valid [Node].
</description>
</method>
<method name="get_parent" qualifiers="const">
@@ -782,15 +783,6 @@
Enables or disabled internal processing for this node. Internal processing happens in isolation from the normal [method _process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or processing is disabled for scripting ([method set_process]). Only useful for advanced uses to manipulate built-in nodes' behaviour.
</description>
</method>
- <method name="set_process_priority">
- <return type="void">
- </return>
- <argument index="0" name="priority" type="int">
- </argument>
- <description>
- Sets the node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes with a higher process priority will have their processing callbacks executed first.
- </description>
- </method>
<method name="set_process_unhandled_input">
<return type="void">
</return>
@@ -818,6 +810,14 @@
Sets whether this is an instance load placeholder. See [InstancePlaceholder].
</description>
</method>
+ <method name="update_configuration_warning">
+ <return type="void">
+ </return>
+ <description>
+ Updates the warning displayed for this node in the Scene Dock.
+ Use [method _get_configuration_warning] to setup the warning message to display.
+ </description>
+ </method>
</methods>
<members>
<member name="custom_multiplayer" type="MultiplayerAPI" setter="set_custom_multiplayer" getter="get_custom_multiplayer">
@@ -838,6 +838,9 @@
<member name="pause_mode" type="int" setter="set_pause_mode" getter="get_pause_mode" enum="Node.PauseMode" default="0">
Pause mode. How the node will behave if the [SceneTree] is paused.
</member>
+ <member name="process_priority" type="int" setter="set_process_priority" getter="get_process_priority" default="0">
+ The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes with a higher process priority will have their processing callbacks executed first.
+ </member>
</members>
<signals>
<signal name="ready">
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml
index 5deee941da..0310068a90 100644
--- a/doc/classes/NodePath.xml
+++ b/doc/classes/NodePath.xml
@@ -7,6 +7,19 @@
A pre-parsed relative or absolute path in a scene tree, for use with [method Node.get_node] and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For instance, [code]"Path2D/PathFollow2D/Sprite:texture:size"[/code] would refer to the [code]size[/code] property of the [code]texture[/code] resource on the node named [code]"Sprite"[/code] which is a child of the other named nodes in the path.
You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [NodePath] or the literal syntax [code]@"path"[/code]. Exporting a [NodePath] variable will give you a node selection widget in the properties panel of the editor, which can often be useful.
A [NodePath] is composed of a list of slash-separated node names (like a filesystem path) and an optional colon-separated list of "subnames" which can be resources or properties.
+ Some examples of NodePaths include the following:
+ [codeblock]
+ # No leading slash means it is relative to the current node.
+ @"A" # Immediate child A
+ @"A/B" # A's child B
+ @"." # The current node.
+ @".." # The parent node.
+ @"../C" # A sibling node C.
+ # A leading slash means it is absolute from the SceneTree.
+ @"/root" # Equivalent to get_tree().get_root().
+ @"/root/Main" # If your main scene's root node were named "Main".
+ @"/root/MyAutoload" # If you have an autoloaded node or scene.
+ [/codeblock]
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 9e1b25abe1..6da0547352 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -157,6 +157,8 @@
<return type="PoolStringArray">
</return>
<description>
+ Returns an array of MIDI device names.
+ The returned array will be empty if the system MIDI driver has not previously been initialised with [method open_midi_inputs].
</description>
</method>
<method name="get_current_video_driver" qualifiers="const">
@@ -217,6 +219,13 @@
Returns the path to the current engine executable.
</description>
</method>
+ <method name="get_granted_permissions" qualifiers="const">
+ <return type="PoolStringArray">
+ </return>
+ <description>
+ With this function you can get the list of dangerous permissions that have been granted to the Android application.
+ </description>
+ </method>
<method name="get_ime_selection" qualifiers="const">
<return type="Vector2">
</return>
@@ -692,6 +701,7 @@
<return type="void">
</return>
<description>
+ Initialises the singleton for the system MIDI driver.
</description>
</method>
<method name="print_all_resources">
@@ -744,6 +754,13 @@
At the moment this function is only used by [code]AudioDriverOpenSL[/code] to request permission for [code]RECORD_AUDIO[/code] on Android.
</description>
</method>
+ <method name="request_permissions">
+ <return type="bool">
+ </return>
+ <description>
+ With this function you can request dangerous permissions since normal permissions are automatically granted at install time in Android application.
+ </description>
+ </method>
<method name="set_icon">
<return type="void">
</return>
@@ -861,6 +878,9 @@
<member name="low_processor_usage_mode" type="bool" setter="set_low_processor_usage_mode" getter="is_in_low_processor_usage_mode" default="false">
If [code]true[/code], the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile.
</member>
+ <member name="low_processor_usage_mode_sleep_usec" type="int" setter="set_low_processor_usage_mode_sleep_usec" getter="get_low_processor_usage_mode_sleep_usec" default="6900">
+ The amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
+ </member>
<member name="max_window_size" type="Vector2" setter="set_max_window_size" getter="get_max_window_size" default="Vector2( 0, 0 )">
The maximum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to reset to the system default value.
</member>
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 4b77197e29..5a09fe39c0 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -139,7 +139,7 @@
<argument index="4" name="flags" type="int" default="0">
</argument>
<description>
- Connects a [code]signal[/code] to a [code]method[/code] on a [code]target[/code] object. Pass optional [code]binds[/code] to the call as an [Array] of parameters. Use [code]flags[/code] to set deferred or one-shot connections. See [enum ConnectFlags] constants.
+ Connects a [code]signal[/code] to a [code]method[/code] on a [code]target[/code] object. Pass optional [code]binds[/code] to the call as an [Array] of parameters. These parameters will be passed to the method after any parameter used in the call to [method emit_signal]. Use [code]flags[/code] to set deferred or one-shot connections. See [enum ConnectFlags] constants.
A [code]signal[/code] can only be connected once to a [code]method[/code]. It will throw an error if already connected, unless the signal was connected with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method is_connected] to check for existing connections.
If the [code]target[/code] is destroyed in the game's lifecycle, the connection will be lost.
Examples:
@@ -148,6 +148,13 @@
connect("text_entered", self, "_on_LineEdit_text_entered") # LineEdit signal
connect("hit", self, "_on_Player_hit", [ weapon_type, damage ]) # User-defined signal
[/codeblock]
+ An example of the relationship between [code]binds[/code] passed to [method connect] and parameters used when calling [method emit_signal]:
+ [codeblock]
+ connect("hit", self, "_on_Player_hit", [ weapon_type, damage ]) # weapon_type and damage are passed last
+ emit_signal("hit", "Dark lord", 5) # "Dark lord" and 5 are passed first
+ func _on_Player_hit(hit_by, level, weapon_type, damage):
+ print("Hit by %s (lvl %d) with weapon %s for %d damage" % [hit_by, level, weapon_type, damage])
+ [/codeblock]
</description>
</method>
<method name="disconnect">
diff --git a/doc/classes/PCKPacker.xml b/doc/classes/PCKPacker.xml
index f3091a3e3f..ff45ca925c 100644
--- a/doc/classes/PCKPacker.xml
+++ b/doc/classes/PCKPacker.xml
@@ -3,6 +3,14 @@
<brief_description>
</brief_description>
<description>
+ The [PCKPacker] is used to create packages in application runtime.
+ [codeblock]
+ var packer = PCKPacker.new()
+ packer.pck_start("test.pck", 0)
+ packer.add_file("res://text.txt", "text.txt")
+ packer.flush(false)
+ [/codeblock]
+ The above [PCKPacker] creates package [b]test.pck[/b], then adds a file named [b]text.txt[/b] in the root of the package.
</description>
<tutorials>
</tutorials>
@@ -15,6 +23,7 @@
<argument index="1" name="source_path" type="String">
</argument>
<description>
+ Adds the [code]source_path[/code] file to the current PCK package at the [code]pck_path[/code] internal path (should start with [code]res://[/code]).
</description>
</method>
<method name="flush">
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index fb74c5a3d4..7bfea8bce4 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -24,6 +24,7 @@
<argument index="0" name="pass" type="int">
</argument>
<description>
+ Returns the [Mesh] that is drawn at index [code]pass[/code].
</description>
</method>
<method name="restart">
@@ -41,6 +42,7 @@
<argument index="1" name="mesh" type="Mesh">
</argument>
<description>
+ Sets the [Mesh] that is drawn at index [code]pass[/code].
</description>
</method>
</methods>
diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml
index 69dfe28ac4..bb72f2734e 100644
--- a/doc/classes/Plane.xml
+++ b/doc/classes/Plane.xml
@@ -116,6 +116,14 @@
Returns the intersection point of a segment from position [code]begin[/code] to position [code]end[/code] with this plane. If no intersection is found, [code]null[/code] is returned.
</description>
</method>
+ <method name="is_equal_approx">
+ <return type="bool">
+ </return>
+ <argument index="0" name="plane" type="Plane">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="is_point_over">
<return type="bool">
</return>
diff --git a/doc/classes/PoolByteArray.xml b/doc/classes/PoolByteArray.xml
index 21bf078017..867f042cd2 100644
--- a/doc/classes/PoolByteArray.xml
+++ b/doc/classes/PoolByteArray.xml
@@ -53,6 +53,13 @@
Returns a new [PoolByteArray] with the data decompressed. Set [code]buffer_size[/code] to the size of the uncompressed data. Set the compression mode using one of [enum File.CompressionMode]'s constants.
</description>
</method>
+ <method name="empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the array is empty.
+ </description>
+ </method>
<method name="get_string_from_ascii">
<return type="String">
</return>
diff --git a/doc/classes/PoolColorArray.xml b/doc/classes/PoolColorArray.xml
index a1fb868ef5..34cfa0ab53 100644
--- a/doc/classes/PoolColorArray.xml
+++ b/doc/classes/PoolColorArray.xml
@@ -33,6 +33,13 @@
Appends a [PoolColorArray] at the end of this array.
</description>
</method>
+ <method name="empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the array is empty.
+ </description>
+ </method>
<method name="insert">
<return type="int">
</return>
diff --git a/doc/classes/PoolIntArray.xml b/doc/classes/PoolIntArray.xml
index 28a28b2bba..25e1e718f7 100644
--- a/doc/classes/PoolIntArray.xml
+++ b/doc/classes/PoolIntArray.xml
@@ -34,6 +34,13 @@
Appends a [PoolIntArray] at the end of this array.
</description>
</method>
+ <method name="empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the array is empty.
+ </description>
+ </method>
<method name="insert">
<return type="int">
</return>
diff --git a/doc/classes/PoolRealArray.xml b/doc/classes/PoolRealArray.xml
index 7eaec82338..e8afe46640 100644
--- a/doc/classes/PoolRealArray.xml
+++ b/doc/classes/PoolRealArray.xml
@@ -33,6 +33,13 @@
Appends a [PoolRealArray] at the end of this array.
</description>
</method>
+ <method name="empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the array is empty.
+ </description>
+ </method>
<method name="insert">
<return type="int">
</return>
diff --git a/doc/classes/PoolStringArray.xml b/doc/classes/PoolStringArray.xml
index a408a18b19..f41a3c7a68 100644
--- a/doc/classes/PoolStringArray.xml
+++ b/doc/classes/PoolStringArray.xml
@@ -33,6 +33,13 @@
Appends a [PoolStringArray] at the end of this array.
</description>
</method>
+ <method name="empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the array is empty.
+ </description>
+ </method>
<method name="insert">
<return type="int">
</return>
diff --git a/doc/classes/PoolVector2Array.xml b/doc/classes/PoolVector2Array.xml
index 623247e639..321846d08b 100644
--- a/doc/classes/PoolVector2Array.xml
+++ b/doc/classes/PoolVector2Array.xml
@@ -33,6 +33,13 @@
Appends a [PoolVector2Array] at the end of this array.
</description>
</method>
+ <method name="empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the array is empty.
+ </description>
+ </method>
<method name="insert">
<return type="int">
</return>
diff --git a/doc/classes/PoolVector3Array.xml b/doc/classes/PoolVector3Array.xml
index adc28b46cb..c82bd62a11 100644
--- a/doc/classes/PoolVector3Array.xml
+++ b/doc/classes/PoolVector3Array.xml
@@ -33,6 +33,13 @@
Appends a [PoolVector3Array] at the end of this array.
</description>
</method>
+ <method name="empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the array is empty.
+ </description>
+ </method>
<method name="insert">
<return type="int">
</return>
diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml
index 2357ee2469..6b15b5a1ea 100644
--- a/doc/classes/Popup.xml
+++ b/doc/classes/Popup.xml
@@ -4,7 +4,7 @@
Base container control for popups and dialogs.
</brief_description>
<description>
- Popup is a base [Control] used to show dialogs and popups. It's a subwindow and modal by default (see [Control]) and has helpers for custom popup behavior.
+ Popup is a base [Control] used to show dialogs and popups. It's a subwindow and modal by default (see [Control]) and has helpers for custom popup behavior. All popup methods ensure correct placement within the viewport.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PopupDialog.xml b/doc/classes/PopupDialog.xml
index d85f568abf..939453b977 100644
--- a/doc/classes/PopupDialog.xml
+++ b/doc/classes/PopupDialog.xml
@@ -12,4 +12,9 @@
</methods>
<constants>
</constants>
+ <theme_items>
+ <theme_item name="panel" type="StyleBox">
+ Sets a custom [StyleBox] for the panel of the [PopupDialog].
+ </theme_item>
+ </theme_items>
</class>
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index 691aec2eb1..bdb6ca84ee 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -444,7 +444,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
- Sets the type of the item at the specified index [code]idx[/code] to radio button. If false, sets the type of the item to plain text.
+ Sets the type of the item at the specified index [code]idx[/code] to radio button. If [code]false[/code], sets the type of the item to plain text.
</description>
</method>
<method name="set_item_as_separator">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 9657982016..772c2f5073 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -6,6 +6,7 @@
<description>
Contains global variables accessible from everywhere. Use [method get_setting], [method set_setting] or [method has_setting] to access them. Variables stored in [code]project.godot[/code] are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
When naming a Project Settings property, use the full path to the setting including the category. For example, [code]"application/config/name"[/code] for the project name. Category and property names can be viewed in the Project Settings dialog.
+ [b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary.
</description>
<tutorials>
</tutorials>
@@ -144,6 +145,7 @@
<argument index="1" name="value" type="Variant">
</argument>
<description>
+ Sets the specified property's initial value. This is the value the property reverts to.
</description>
</method>
<method name="set_order">
@@ -165,6 +167,11 @@
<argument index="1" name="value" type="Variant">
</argument>
<description>
+ Sets the value of a setting.
+ [b]Example:[/b]
+ [codeblock]
+ ProjectSettings.set_setting("application/config/name", "Example")
+ [/codeblock]
</description>
</method>
</methods>
@@ -201,6 +208,7 @@
</member>
<member name="application/config/project_settings_override" type="String" setter="" getter="" default="&quot;&quot;">
Specifies a file to override project settings. For example: [code]user://custom_settings.cfg[/code].
+ [b]Note:[/b] Regardless of this setting's value, [code]res://override.cfg[/code] will still be read to override the project settings (see this class' description at the top).
</member>
<member name="application/config/use_custom_user_dir" type="bool" setter="" getter="" default="false">
If [code]true[/code], the project will save user data to its own user directory (see [member application/config/custom_user_dir_name]). This setting is only effective on desktop platforms. A name must be set in the [member application/config/custom_user_dir_name] setting for this to take effect. If [code]false[/code], the project will save user data to [code](OS user data directory)/Godot/app_userdata/(project name)[/code].
@@ -274,6 +282,9 @@
<member name="debug/gdscript/warnings/enable" type="bool" setter="" getter="" default="true">
If [code]true[/code], enables specific GDScript warnings (see [code]debug/gdscript/warnings/*[/code] settings). If [code]false[/code], disables all GDScript warnings.
</member>
+ <member name="debug/gdscript/warnings/exclude_addons" type="bool" setter="" getter="" default="true">
+ If [code]true[/code], scripts in the [code]res://addons[/code] folder will not generate warnings.
+ </member>
<member name="debug/gdscript/warnings/function_conflicts_constant" type="bool" setter="" getter="" default="true">
If [code]true[/code], enables warnings when a function is declared with the same name as a constant.
</member>
@@ -420,9 +431,6 @@
<member name="display/window/vsync/use_vsync" type="bool" setter="" getter="" default="true">
If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5).
</member>
- <member name="editor/active" type="bool" setter="" getter="" default="false">
- Internal editor setting, don't touch.
- </member>
<member name="editor/script_templates_search_path" type="String" setter="" getter="" default="&quot;res://script_templates&quot;">
</member>
<member name="editor/search_in_file_extensions" type="PoolStringArray" setter="" getter="" default="PoolStringArray( &quot;gd&quot;, &quot;shader&quot; )">
diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml
index 9d163e926c..f5ee99d30c 100644
--- a/doc/classes/Quat.xml
+++ b/doc/classes/Quat.xml
@@ -94,6 +94,14 @@
Returns the inverse of the quaternion.
</description>
</method>
+ <method name="is_equal_approx">
+ <return type="bool">
+ </return>
+ <argument index="0" name="quat" type="Quat">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="is_normalized">
<return type="bool">
</return>
diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml
index 19f62a57bd..5e17d6e7d7 100644
--- a/doc/classes/RayCast.xml
+++ b/doc/classes/RayCast.xml
@@ -11,6 +11,7 @@
RayCast calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame), use [method force_raycast_update] after adjusting the raycast.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
</tutorials>
<methods>
<method name="add_exception">
diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml
index 81d66ef496..c5ba5da24e 100644
--- a/doc/classes/RayCast2D.xml
+++ b/doc/classes/RayCast2D.xml
@@ -11,6 +11,7 @@
RayCast2D calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
</tutorials>
<methods>
<method name="add_exception">
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 9d6bfbf398..07fa7777fe 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -137,6 +137,14 @@
Returns [code]true[/code] if the [Rect2] overlaps with another.
</description>
</method>
+ <method name="is_equal_approx">
+ <return type="bool">
+ </return>
+ <argument index="0" name="rect" type="Rect2">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="merge">
<return type="Rect2">
</return>
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index faf2ac1ff9..2962391b99 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -16,8 +16,13 @@
</return>
<argument index="0" name="image" type="Texture">
</argument>
+ <argument index="1" name="width" type="int" default="0">
+ </argument>
+ <argument index="2" name="height" type="int" default="0">
+ </argument>
<description>
- Adds an image's opening and closing tags to the tag stack.
+ Adds an image's opening and closing tags to the tag stack, optionally providing a [code]width[/code] and [code]height[/code] to resize the image.
+ If [code]width[/code] or [code]height[/code] is set to 0, the image size will be adjusted in order to keep the original aspect ratio.
</description>
</method>
<method name="add_text">
@@ -128,6 +133,18 @@
Adds an [code][align][/code] tag based on the given [code]align[/code] value. See [enum Align] for possible values.
</description>
</method>
+ <method name="push_bold">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="push_bold_italics">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="push_cell">
<return type="void">
</return>
@@ -162,6 +179,12 @@
Adds an [code][indent][/code] tag to the tag stack. Multiplies "level" by current tab_size to determine new margin length.
</description>
</method>
+ <method name="push_italics">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="push_list">
<return type="void">
</return>
@@ -180,6 +203,18 @@
Adds a [code][meta][/code] tag to the tag stack. Similar to the BBCode [code][url=something]{text}[/url][/code], but supports non-[String] metadata types.
</description>
</method>
+ <method name="push_mono">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="push_normal">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="push_strikethrough">
<return type="void">
</return>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index bd81a48ff5..bf22b865d3 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -194,7 +194,7 @@
</return>
<description>
Reloads the currently active scene.
- Returns an [enum Error] code as described in [method change_scene], with the addition of [constant ERR_UNCONFIGURED] if no [member current_scene] was defined yet.
+ Returns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member current_scene] was defined yet, [constant ERR_CANT_OPEN] if [member current_scene] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if the scene cannot be instantiated.
</description>
</method>
<method name="set_auto_accept_quit">
@@ -204,6 +204,7 @@
</argument>
<description>
If [code]true[/code], the application automatically accepts quitting. Enabled by default.
+ For mobile platforms, see [method set_quit_on_go_back].
</description>
</method>
<method name="set_group">
@@ -248,6 +249,7 @@
</argument>
<description>
If [code]true[/code], the application quits automatically on going back (e.g. on Android). Enabled by default.
+ To handle 'Go Back' button when this option is disabled, use [constant MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST].
</description>
</method>
<method name="set_screen_stretch">
diff --git a/doc/classes/SoftBody.xml b/doc/classes/SoftBody.xml
index 5cde31fa59..a51907b1bf 100644
--- a/doc/classes/SoftBody.xml
+++ b/doc/classes/SoftBody.xml
@@ -7,6 +7,7 @@
A deformable physics body. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html</link>
</tutorials>
<methods>
<method name="add_collision_exception_with">
@@ -43,12 +44,6 @@
Returns an individual bit on the collision mask.
</description>
</method>
- <method name="is_ray_pickable" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
<method name="remove_collision_exception_with">
<return type="void">
</return>
@@ -80,25 +75,17 @@
Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
</description>
</method>
- <method name="set_ray_pickable">
- <return type="void">
- </return>
- <argument index="0" name="ray_pickable" type="bool">
- </argument>
- <description>
- </description>
- </method>
</methods>
<members>
<member name="areaAngular_stiffness" type="float" setter="set_areaAngular_stiffness" getter="get_areaAngular_stiffness" default="0.5">
</member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
- The physics layers this area is in.
+ The physics layers this SoftBody is in.
Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this area scans for collisions.
+ The physics layers this SoftBody scans for collisions.
</member>
<member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.01">
</member>
@@ -107,15 +94,20 @@
<member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.5">
</member>
<member name="parent_collision_ignore" type="NodePath" setter="set_parent_collision_ignore" getter="get_parent_collision_ignore" default="NodePath(&quot;&quot;)">
+ [NodePath] to a [CollisionObject] this SoftBody should avoid clipping.
</member>
<member name="pose_matching_coefficient" type="float" setter="set_pose_matching_coefficient" getter="get_pose_matching_coefficient" default="0.0">
</member>
<member name="pressure_coefficient" type="float" setter="set_pressure_coefficient" getter="get_pressure_coefficient" default="0.0">
</member>
+ <member name="ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true">
+ If [code]true[/code], the [SoftBody] will respond to [RayCast]s.
+ </member>
<member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision" default="5">
Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
</member>
<member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="1.0">
+ The SoftBody's mass.
</member>
<member name="volume_stiffness" type="float" setter="set_volume_stiffness" getter="get_volume_stiffness" default="0.5">
</member>
diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml
index 09a5bf3b8f..0309e73eec 100644
--- a/doc/classes/Spatial.xml
+++ b/doc/classes/Spatial.xml
@@ -15,6 +15,7 @@
<return type="void">
</return>
<description>
+ Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations.
</description>
</method>
<method name="get_parent_spatial" qualifiers="const">
@@ -48,6 +49,7 @@
<argument index="0" name="scale" type="Vector3">
</argument>
<description>
+ Scales the global (world) transformation by the given [Vector3] scale factors.
</description>
</method>
<method name="global_translate">
@@ -77,6 +79,7 @@
<return type="bool">
</return>
<description>
+ Returns whether this node uses a scale of [code](1, 1, 1)[/code] or its local transformation scale.
</description>
</method>
<method name="is_set_as_toplevel" qualifiers="const">
@@ -206,6 +209,7 @@
<argument index="0" name="disable" type="bool">
</argument>
<description>
+ Sets whether the node uses a scale of [code](1, 1, 1)[/code] or its local transformation scale. Changes to the local transformation scale are preserved.
</description>
</method>
<method name="set_identity">
diff --git a/doc/classes/SpringArm.xml b/doc/classes/SpringArm.xml
index 438d96f2b3..133ff68859 100644
--- a/doc/classes/SpringArm.xml
+++ b/doc/classes/SpringArm.xml
@@ -1,8 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpringArm" inherits="Spatial" category="Core" version="3.2">
<brief_description>
+ A helper node, mostly used in 3rd person cameras.
</brief_description>
<description>
+ The SpringArm node is a node that casts a ray (or collision shape) along its z axis and moves all its direct children to the collision point, minus a margin.
+ The most common use case for this is to make a 3rd person camera that reacts to collisions in the environment.
+ The SpringArm will either cast a ray, or if a shape is given, it will cast the shape in the direction of its z axis.
+ If you use the SpringArm as a camera controller for your player, you might need to exclude the player's collider from the SpringArm's collision check.
</description>
<tutorials>
</tutorials>
@@ -13,18 +18,21 @@
<argument index="0" name="RID" type="RID">
</argument>
<description>
+ Adds the object with the given [RID] to the list of objects excluded from the collision check.
</description>
</method>
<method name="clear_excluded_objects">
<return type="void">
</return>
<description>
+ Clears the list of objects excluded from the collision check.
</description>
</method>
<method name="get_hit_length">
<return type="float">
</return>
<description>
+ Returns the proportion between the current arm length (after checking for collisions) and the [member spring_length]. Ranges from 0 to 1.
</description>
</method>
<method name="remove_excluded_object">
@@ -33,17 +41,26 @@
<argument index="0" name="RID" type="RID">
</argument>
<description>
+ Removes the given [RID] from the list of objects excluded from the collision check.
</description>
</method>
</methods>
<members>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
+ The layers against which the collision check shall be done.
</member>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.01">
+ When the collision check is made, a candidate length for the SpringArm is given.
+ The margin is then subtracted to this length and the translation is applied to the child objects of the SpringArm.
+ This margin is useful for when the SpringArm has a [Camera] as a child node: without the margin, the [Camera] would be placed on the exact point of collision, while with the margin the [Camera] would be placed close to the point of collision.
</member>
<member name="shape" type="Shape" setter="set_shape" getter="get_shape">
+ The [Shape] to use for the SpringArm.
+ When the shape is set, the SpringArm will cast the [Shape] on its z axis instead of performing a ray cast.
</member>
<member name="spring_length" type="float" setter="set_length" getter="get_length" default="1.0">
+ The maximum extent of the SpringArm. This is used as a length for both the ray and the shape cast used internally to calculate the desired position of the SpringArm's child nodes.
+ To know more about how to perform a shape cast or a ray cast, please consult the [PhysicsDirectSpaceState] documentation.
</member>
</members>
<constants>
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index cf152e716e..f5597d89e5 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -459,7 +459,7 @@
<argument index="1" name="what" type="String">
</argument>
<description>
- Inserts a substring at a given position.
+ Returns a copy of the string with the substring [code]what[/code] inserted at the given position.
</description>
</method>
<method name="is_abs_path">
@@ -744,7 +744,14 @@
Splits the string by a [code]delimiter[/code] string and returns an array of the substrings, starting from right.
The splits in the returned array are sorted in the same order as the original string, from left to right.
If [code]maxsplit[/code] is specified, it defines the number of splits to do from the right up to [code]maxsplit[/code]. The default value of 0 means that all items are split, thus giving the same result as [method split].
- For example, [code]"One,Two,Three,Four"[/code] will return [code]["Three","Four"][/code] if split by [code]","[/code] with a [code]maxsplit[/code] value of 2.
+ Example:
+ [codeblock]
+ var some_string = "One,Two,Three,Four"
+ var some_array = some_string.rsplit(",", true, 1)
+ print(some_array.size()) # Prints 2
+ print(some_array[0]) # Prints "Four"
+ print(some_array[1]) # Prints "Three,Two,One"
+ [/codeblock]
</description>
</method>
<method name="rstrip">
@@ -805,7 +812,14 @@
<description>
Splits the string by a [code]delimiter[/code] string and returns an array of the substrings.
If [code]maxsplit[/code] is specified, it defines the number of splits to do from the left up to [code]maxsplit[/code]. The default value of 0 means that all items are split.
- For example, [code]"One,Two,Three"[/code] will return [code]["One","Two"][/code] if split by [code]","[/code] with a [code]maxsplit[/code] value of 2.
+ Example:
+ [codeblock]
+ var some_string = "One,Two,Three,Four"
+ var some_array = some_string.split(",", true, 1)
+ print(some_array.size()) # Prints 2
+ print(some_array[0]) # Prints "One"
+ print(some_array[1]) # Prints "Two,Three,Four"
+ [/codeblock]
</description>
</method>
<method name="split_floats">
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 8a114efd34..75fceac500 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -54,7 +54,7 @@
<return type="void">
</return>
<description>
- Clears all the syntax coloring information.
+ Clears all custom syntax coloring information previously added with [method add_color_region] or [method add_keyword_color].
</description>
</method>
<method name="clear_undo_history">
@@ -94,7 +94,7 @@
</argument>
<description>
Moves the cursor at the specified [code]column[/code] index.
- If [code]adjust_viewport[/code] is set to true, the viewport will center at the cursor position after the move occurs.
+ If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport will center at the cursor position after the move occurs.
</description>
</method>
<method name="cursor_set_line">
@@ -110,8 +110,8 @@
</argument>
<description>
Moves the cursor at the specified [code]line[/code] index.
- If [code]adjust_viewport[/code] is set to true, the viewport will center at the cursor position after the move occurs.
- If [code]can_be_hidden[/code] is set to true, the specified [code]line[/code] can be hidden using [method set_line_as_hidden].
+ If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport will center at the cursor position after the move occurs.
+ If [code]can_be_hidden[/code] is set to [code]true[/code], the specified [code]line[/code] can be hidden using [method set_line_as_hidden].
</description>
</method>
<method name="cut">
@@ -310,7 +310,15 @@
<argument index="3" name="from_column" type="int">
</argument>
<description>
- Perform a search inside the text. Search flags can be specified in the[code]SEARCH_*[/code] enum.
+ Perform a search inside the text. Search flags can be specified in the [enum SearchFlags] enum.
+ Returns an empty [code]PoolIntArray[/code] if no result was found. Otherwise, the result line and column can be accessed at indices specified in the [enum SearchResult] enum, e.g:
+ [codeblock]
+ var result = search(key, flags, line, column)
+ if result.size() &gt; 0:
+ # result found
+ var res_line = result[TextEdit.SEARCH_RESULT_LINE]
+ var res_column = result[TextEdit.SEARCH_RESULT_COLUMN]
+ [/codeblock]
</description>
</method>
<method name="select">
@@ -504,8 +512,14 @@
<constant name="SEARCH_BACKWARDS" value="4" enum="SearchFlags">
Search from end to beginning.
</constant>
+ <constant name="SEARCH_RESULT_COLUMN" value="0" enum="SearchResult">
+ Used to access the result column from [method search].
+ </constant>
+ <constant name="SEARCH_RESULT_LINE" value="1" enum="SearchResult">
+ Used to access the result line from [method search].
+ </constant>
<constant name="MENU_CUT" value="0" enum="MenuItems">
- Cuts (Copies and clears) the selected text.
+ Cuts (copies and clears) the selected text.
</constant>
<constant name="MENU_COPY" value="1" enum="MenuItems">
Copies the selected text.
@@ -530,7 +544,7 @@
</constant>
</constants>
<theme_items>
- <theme_item name="background_color" type="Color" default="Color( 0, 0, 0, 1 )">
+ <theme_item name="background_color" type="Color" default="Color( 0, 0, 0, 0 )">
Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] has to be enabled.
</theme_item>
<theme_item name="bookmark_color" type="Color" default="Color( 0.08, 0.49, 0.98, 1 )">
diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml
index e4db9243ef..dd12c5af23 100644
--- a/doc/classes/Theme.xml
+++ b/doc/classes/Theme.xml
@@ -15,6 +15,7 @@
<return type="void">
</return>
<description>
+ Clears all values on the theme.
</description>
</method>
<method name="clear_color">
@@ -85,6 +86,7 @@
<argument index="0" name="other" type="Theme">
</argument>
<description>
+ Sets the Theme's values to a copy of a given theme.
</description>
</method>
<method name="get_color" qualifiers="const">
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 75eb8b5862..7376f624cb 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -43,6 +43,7 @@
<argument index="1" name="y" type="int">
</argument>
<description>
+ Returns the coordinate of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling.
</description>
</method>
<method name="get_cellv" qualifiers="const">
@@ -255,6 +256,7 @@
</methods>
<members>
<member name="cell_clip_uv" type="bool" setter="set_clip_uv" getter="get_clip_uv" default="false">
+ If [code]true[/code], the cell's UVs will be clipped.
</member>
<member name="cell_custom_transform" type="Transform2D" setter="set_custom_transform" getter="get_custom_transform" default="Transform2D( 64, 0, 0, 64, 0, 0 )">
The custom [Transform2D] to be applied to the TileMap's cells.
@@ -294,6 +296,7 @@
If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body.
</member>
<member name="collision_use_parent" type="bool" setter="set_collision_use_parent" getter="get_collision_use_parent" default="false">
+ If [code]true[/code], this tilemap's collision shape will be added to the collision shape of the parent. The parent has to be a [CollisionObject2D].
</member>
<member name="compatibility_mode" type="bool" setter="set_compatibility_mode" getter="is_compatibility_mode_enabled" default="false">
If [code]true[/code], the compatibility with the tilemaps made in Godot 3.1 or earlier is maintained (textures move when the tile origin changes and rotate if the texture size is not homogeneous). This mode presents problems when doing [code]flip_h[/code], [code]flip_v[/code] and [code]transpose[/code] tile operations on non-homogeneous isometric tiles (e.g. 2:1), in which the texture could not coincide with the collision, thus it is not recommended for isometric or non-square tiles.
diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml
index fccfb4cd6d..3d18534a68 100644
--- a/doc/classes/TouchScreenButton.xml
+++ b/doc/classes/TouchScreenButton.xml
@@ -37,7 +37,7 @@
The button's shape.
</member>
<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered" default="true">
- If [code]true[/code], the button's shape is centered.
+ If [code]true[/code], the button's shape is centered in the provided texture. If no texture is used, this property has no effect.
</member>
<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible" default="true">
If [code]true[/code], the button's shape is visible.
diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml
index 6ebc389ed7..034a1b2f5b 100644
--- a/doc/classes/Transform.xml
+++ b/doc/classes/Transform.xml
@@ -89,6 +89,14 @@
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
</description>
</method>
+ <method name="is_equal_approx">
+ <return type="bool">
+ </return>
+ <argument index="0" name="transform" type="Transform">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="looking_at">
<return type="Transform">
</return>
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index 580da080b3..89ccffc2e9 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -106,6 +106,14 @@
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
</description>
</method>
+ <method name="is_equal_approx">
+ <return type="bool">
+ </return>
+ <argument index="0" name="transform" type="Transform2D">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="orthonormalized">
<return type="Transform2D">
</return>
diff --git a/doc/classes/VScrollBar.xml b/doc/classes/VScrollBar.xml
index 4c06195d5c..6240178b82 100644
--- a/doc/classes/VScrollBar.xml
+++ b/doc/classes/VScrollBar.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VScrollBar" inherits="ScrollBar" category="Core" version="3.2">
<brief_description>
- Vertical version of [ScrollBar], which goes from left (min) to right (max).
+ Vertical version of [ScrollBar], which goes from top (min) to bottom (max).
</brief_description>
<description>
</description>
diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml
index 522e131b45..9d55f5846f 100644
--- a/doc/classes/Variant.xml
+++ b/doc/classes/Variant.xml
@@ -4,7 +4,37 @@
The most important data type in Godot.
</brief_description>
<description>
+ In computer programming, a Variant class is a class that is designed to store a variety of other types. Dynamic programming languages like PHP, Lua, JavaScript and GDScript like to use them to store variables' data on the backend. With these Variants, properties are able to change value types freely.
+ [codeblock]
+ var foo = 2 # foo is dynamically an integer
+ foo = "Now foo is a string!"
+ foo = Reference.new() # foo is an Object
+ var bar: int = 2 # bar is a statically typed integer.
+ # bar = "Uh oh! I can't make static variables become a different type!"
+ [/codeblock]
+ Godot tracks all scripting API variables within Variants. Without even realizing it, you use Variants all the time. When a particular language enforces its own rules for keeping data typed, then that language is applying its own custom logic over the base Variant scripting API.
+ - GDScript automatically wrap values in them. It keeps all data in plain Variants by default and then optionally enforces custom static typing rules on variable types.
+ - VisualScript tracks properties inside Variants as well, but it also uses static typing. The GUI interface enforces that properties have a particular type that doesn't change over time.
+ - C# is statically typed, but uses the Mono [code]object[/code] type in place of Godot's Variant class when it needs to represent a dynamic value. [code]object[/code] is the Mono runtime's equivalent of the same concept.
+ - The statically-typed language NativeScript C++ does not define a built-in Variant-like class. Godot's GDNative bindings provide their own godot::Variant class for users; Any point at which the C++ code starts interacting with the Godot runtime is a place where you might have to start wrapping data inside Variant objects.
+ The global [method @GDScript.typeof] function returns the enumerated value of the Variant type stored in the current variable. These correspond to [code]TYPE_*[/code] constants in the [@GlobalScope] docs.
+ [codeblock]
+ var foo = 2
+ match typeof(foo):
+ TYPE_NIL:
+ print("foo is null")
+ TYPE_INTEGER:
+ print("foo is an integer")
+ TYPE_OBJECT:
+ # Note that Objects are their own special category.
+ # To get the name of the underlying Object type, you need the `get_class()` method.
+ print("foo is a(n) %s" % foo.get_class()) # inject the class name into a formatted string.
+ # Note also that there is not yet any way to get a script's `class_name` string easily.
+ # To fetch that value, you need to dig deeply into a hidden ProjectSettings setting: an Array of Dictionaries called "_global_script_classes".
+ # Open your project.godot file to see it up close.
+ [/codeblock]
A Variant takes up only 20 bytes and can store almost any engine datatype inside of it. Variants are rarely used to hold information for long periods of time. Instead, they are used mainly for communication, editing, serialization and moving data around.
+ Godot has specifically invested in making its Variant class as flexible as possible; so much so that it is used for a multitude of operations to facilitate communication between all of Godot's systems.
A Variant:
- Can store almost any datatype.
- Can perform operations between many variants. GDScript uses Variant as its atomic/native datatype.
@@ -16,10 +46,11 @@
- Can be serialized to text and use it for printing values and editable settings.
- Can work as an exported property, so the editor can edit it universally.
- Can be used for dictionaries, arrays, parsers, etc.
- [b]Containers ([Array] and [Dictionary]):[/b] Both are implemented using variants. A [Dictionary] can match any datatype used as key to any other datatype. An [Array] just holds an array of Variants. Of course, a Variant can also hold a [Dictionary] and an [Array] inside, making it even more flexible.
+ [b]Containers (Array and Dictionary):[/b] Both are implemented using variants. A [Dictionary] can match any datatype used as key to any other datatype. An [Array] just holds an array of Variants. Of course, a Variant can also hold a [Dictionary] and an [Array] inside, making it even more flexible.
Modifications to a container will modify all references to it. A [Mutex] should be created to lock it if multi-threaded access is desired.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/development/cpp/variant_class.html</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index 987ed9867b..8ae5caf68c 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -153,6 +153,14 @@
Returns the vector with all components rounded down.
</description>
</method>
+ <method name="is_equal_approx">
+ <return type="bool">
+ </return>
+ <argument index="0" name="v" type="Vector2">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="is_normalized">
<return type="bool">
</return>
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index 05ce6c43ae..29c24709e2 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -129,6 +129,14 @@
Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )[/code].
</description>
</method>
+ <method name="is_equal_approx">
+ <return type="bool">
+ </return>
+ <argument index="0" name="v" type="Vector3">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="is_normalized">
<return type="bool">
</return>
diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml
index 2215f26c23..804489f7f1 100644
--- a/doc/classes/VideoPlayer.xml
+++ b/doc/classes/VideoPlayer.xml
@@ -16,7 +16,7 @@
Returns the video stream's name.
</description>
</method>
- <method name="get_video_texture">
+ <method name="get_video_texture" qualifiers="const">
<return type="Texture">
</return>
<description>
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 9bc46881f9..4effe9aad2 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -126,6 +126,7 @@
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if the viewport is currently performing a drag operation.
</description>
</method>
<method name="input">
diff --git a/doc/classes/ViewportContainer.xml b/doc/classes/ViewportContainer.xml
index e4c6091909..2f1bc5d799 100644
--- a/doc/classes/ViewportContainer.xml
+++ b/doc/classes/ViewportContainer.xml
@@ -15,6 +15,9 @@
If [code]true[/code], the viewport will be scaled to the control's size.
</member>
<member name="stretch_shrink" type="int" setter="set_stretch_shrink" getter="get_stretch_shrink" default="1">
+ Divides the viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.
+ For example, a 1280×720 viewport with [member stretch_shrink] set to [code]2[/code] will be rendered at 640×360 while occupying the same size in the container.
+ [b]Note:[/b] [member stretch] must be [code]true[/code] for this property to work.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index b95b970816..895aba2473 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -2782,6 +2782,22 @@
<description>
</description>
</method>
+ <method name="particles_is_inactive">
+ <return type="bool">
+ </return>
+ <argument index="0" name="particles" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="particles_request_process">
+ <return type="void">
+ </return>
+ <argument index="0" name="particles" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="particles_restart">
<return type="void">
</return>
@@ -4238,6 +4254,12 @@
<constant name="VIEWPORT_MSAA_16X" value="4" enum="ViewportMSAA">
Multisample antialiasing is set to 16×.
</constant>
+ <constant name="VIEWPORT_MSAA_EXT_2X" value="5" enum="ViewportMSAA">
+ Multisample antialiasing is set to 2× on external texture. Special mode for GLES2 Android VR (Oculus Quest and Go).
+ </constant>
+ <constant name="VIEWPORT_MSAA_EXT_4X" value="6" enum="ViewportMSAA">
+ Multisample antialiasing is set to 4× on external texture. Special mode for GLES2 Android VR (Oculus Quest and Go).
+ </constant>
<constant name="VIEWPORT_USAGE_2D" value="0" enum="ViewportUsage">
The Viewport does not render 3D but samples.
</constant>
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index f0f03b6c21..15216948e4 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShader" inherits="Shader" category="Core" version="3.2">
<brief_description>
+ A custom shader program with a visual editor.
</brief_description>
<description>
+ This class allows you to define a custom shader program that can be used for various materials to render objects.
+ The visual shader editor creates the shader.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeCubeMap.xml b/doc/classes/VisualShaderNodeCubeMap.xml
index 36465a6b4d..29ebe95086 100644
--- a/doc/classes/VisualShaderNodeCubeMap.xml
+++ b/doc/classes/VisualShaderNodeCubeMap.xml
@@ -12,10 +12,16 @@
<member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map">
</member>
<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" />
+ <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeCubeMap.Source" default="0">
+ </member>
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType" default="0">
</member>
</members>
<constants>
+ <constant name="SOURCE_TEXTURE" value="0" enum="Source">
+ </constant>
+ <constant name="SOURCE_PORT" value="1" enum="Source">
+ </constant>
<constant name="TYPE_DATA" value="0" enum="TextureType">
</constant>
<constant name="TYPE_COLOR" value="1" enum="TextureType">
diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml
index 302c8dff71..bfcd4c734c 100644
--- a/doc/classes/VisualShaderNodeInput.xml
+++ b/doc/classes/VisualShaderNodeInput.xml
@@ -7,6 +7,12 @@
<tutorials>
</tutorials>
<methods>
+ <method name="get_input_real_name" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
</methods>
<members>
<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" />