diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Array.xml | 4 | ||||
-rw-r--r-- | doc/classes/BitMap.xml | 1 | ||||
-rw-r--r-- | doc/classes/Node.xml | 3 |
3 files changed, 6 insertions, 2 deletions
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index b79b24e0bc..61df5e092e 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -119,7 +119,7 @@ <return type="Variant"> </return> <description> - Returns the last element of the array, or [code]null[/code] if the array is empty. + Returns the last element of the array. Throws an error and returns [code]null[/code] if the array is empty. </description> </method> <method name="bsearch"> @@ -216,7 +216,7 @@ <return type="Variant"> </return> <description> - Returns the first element of the array, or [code]null[/code] if the array is empty. + Returns the first element of the array. Throws an error and returns [code]null[/code] if the array is empty. </description> </method> <method name="has"> diff --git a/doc/classes/BitMap.xml b/doc/classes/BitMap.xml index f0ac7d1160..27ead07e6f 100644 --- a/doc/classes/BitMap.xml +++ b/doc/classes/BitMap.xml @@ -60,6 +60,7 @@ <argument index="1" name="rect" type="Rect2"> </argument> <description> + Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied. </description> </method> <method name="opaque_to_polygons" qualifiers="const"> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index e921cbd58a..8f66c9df38 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -918,6 +918,9 @@ <constant name="NOTIFICATION_INTERNAL_PHYSICS_PROCESS" value="26"> Notification received every frame when the internal physics process flag is set (see [method set_physics_process_internal]). </constant> + <constant name="NOTIFICATION_POST_ENTER_TREE" value="27"> + Notification received when the node is ready, just before [constant NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the node enters tree, instead of only once. + </constant> <constant name="NOTIFICATION_WM_MOUSE_ENTER" value="1002"> Notification received from the OS when the mouse enters the game window. Implemented on desktop and web platforms. |