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-rw-r--r--doc/classes/ParallaxBackground.xml8
-rw-r--r--doc/classes/ParallaxLayer.xml6
2 files changed, 12 insertions, 2 deletions
diff --git a/doc/classes/ParallaxBackground.xml b/doc/classes/ParallaxBackground.xml
index a7d616129a..21b6150900 100644
--- a/doc/classes/ParallaxBackground.xml
+++ b/doc/classes/ParallaxBackground.xml
@@ -4,7 +4,7 @@
A node used to create a parallax scrolling background.
</brief_description>
<description>
- A ParallaxBackground will use one or more [ParallaxLayer] nodes to create a parallax scrolling background. Each [ParallaxLayer] can be set to move at different speeds relative to the camera movement, this can be used to create an illusion of depth in a 2D game.
+ A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create a parallax effect. Each [ParallaxLayer] can move at a different speed using [member ParallaxLayer.motion_offset]. This creates an illusion of depth in a 2D game. If not used with a [Camera2D], you must manually calculate the [member scroll_offset].
</description>
<tutorials>
</tutorials>
@@ -108,16 +108,22 @@
</methods>
<members>
<member name="scroll_base_offset" type="Vector2" setter="set_scroll_base_offset" getter="get_scroll_base_offset">
+ Base position offset of all [ParallaxLayer] children.
</member>
<member name="scroll_base_scale" type="Vector2" setter="set_scroll_base_scale" getter="get_scroll_base_scale">
+ Base motion scale of all [ParallaxLayer] children.
</member>
<member name="scroll_ignore_camera_zoom" type="bool" setter="set_ignore_camera_zoom" getter="is_ignore_camera_zoom">
+ If [code]true[/code] elements in [ParallaxLayer] child aren't affected by the zoom level of the camera.
</member>
<member name="scroll_limit_begin" type="Vector2" setter="set_limit_begin" getter="get_limit_begin">
+ Top left limits for scrolling to begin. If the camera is outside of this limit the background will stop scrolling. Must be lower than [member scroll_limit_end] to work.
</member>
<member name="scroll_limit_end" type="Vector2" setter="set_limit_end" getter="get_limit_end">
+ Right bottom limits for scrolling to end. If the camera is outside of this limit the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work.
</member>
<member name="scroll_offset" type="Vector2" setter="set_scroll_offset" getter="get_scroll_offset">
+ The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present.
</member>
</members>
<constants>
diff --git a/doc/classes/ParallaxLayer.xml b/doc/classes/ParallaxLayer.xml
index 6cf5549c8f..8de7e05578 100644
--- a/doc/classes/ParallaxLayer.xml
+++ b/doc/classes/ParallaxLayer.xml
@@ -4,7 +4,8 @@
A parallax scrolling layer to be used with [ParallaxBackground].
</brief_description>
<description>
- A ParallaxLayer must be the child of a [ParallaxBackground] node. All child nodes will be affected by the parallax scrolling of this layer.
+ A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value.
+ This node's children will be affected by its scroll offset.
</description>
<tutorials>
</tutorials>
@@ -60,10 +61,13 @@
</methods>
<members>
<member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring">
+ The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code] the [Texture] will not be mirrored. Default value: [code](0, 0)[/code].
</member>
<member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset">
+ The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].
</member>
<member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale">
+ Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code] it will not scroll.
</member>
</members>
<constants>