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-rw-r--r--doc/classes/AnimationPlayer.xml2
-rw-r--r--doc/classes/AnimationTreePlayer.xml2
-rw-r--r--doc/classes/AudioServer.xml2
-rw-r--r--doc/classes/FileDialog.xml10
-rw-r--r--doc/classes/GridContainer.xml10
-rw-r--r--doc/classes/Input.xml2
-rw-r--r--doc/classes/KinematicBody2D.xml2
-rw-r--r--doc/classes/LineEdit.xml2
-rw-r--r--doc/classes/MeshDataTool.xml57
-rw-r--r--doc/classes/MeshInstance.xml6
-rw-r--r--doc/classes/NavigationPolygon.xml33
-rw-r--r--doc/classes/NetworkedMultiplayerPeer.xml2
-rw-r--r--doc/classes/Node.xml18
-rw-r--r--doc/classes/PackedScene.xml19
-rw-r--r--doc/classes/PathFollow2D.xml1
-rw-r--r--doc/classes/PhysicsBody.xml7
-rw-r--r--doc/classes/PhysicsBody2D.xml7
-rw-r--r--doc/classes/PhysicsServer.xml2
-rw-r--r--doc/classes/ProjectSettings.xml17
-rw-r--r--doc/classes/ResourceSaver.xml2
-rw-r--r--doc/classes/RichTextLabel.xml3
-rw-r--r--doc/classes/SoftBody.xml7
-rw-r--r--doc/classes/StreamPeerTCP.xml3
-rw-r--r--doc/classes/String.xml1
-rw-r--r--doc/classes/SurfaceTool.xml4
-rw-r--r--doc/classes/TabContainer.xml6
-rw-r--r--doc/classes/Tabs.xml20
-rw-r--r--doc/classes/TileSet.xml2
-rw-r--r--doc/classes/TreeItem.xml2
-rw-r--r--doc/classes/Tween.xml2
-rw-r--r--doc/classes/Vector2.xml4
-rw-r--r--doc/classes/Vector3.xml6
-rw-r--r--doc/classes/VisualServer.xml7
-rw-r--r--doc/classes/YSort.xml1
34 files changed, 219 insertions, 52 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 6dc91a234a..a5be8ffc53 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -238,7 +238,7 @@
The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code].
</member>
<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode">
- The process notification in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
+ The process notification in which to update animations. Default value: [code]ANIMATION_PROCESS_IDLE[/code].
</member>
<member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale">
The speed scaling ratio. For instance, if this value is 1 then the animation plays at normal speed. If it's 0.5 then it plays at half speed. If it's 2 then it plays at double speed. Default value: [code]1[/code].
diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml
index 8c32d5f6a3..a081c64f6d 100644
--- a/doc/classes/AnimationTreePlayer.xml
+++ b/doc/classes/AnimationTreePlayer.xml
@@ -618,7 +618,7 @@
Once set, Animation nodes can be added to the AnimationTreePlayer.
</member>
<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">
- The thread in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
+ The thread in which to update animations. Default value: [code]ANIMATION_PROCESS_IDLE[/code].
</member>
</members>
<constants>
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml
index 37756bcfd8..8f654441b2 100644
--- a/doc/classes/AudioServer.xml
+++ b/doc/classes/AudioServer.xml
@@ -385,6 +385,8 @@
<constant name="SPEAKER_MODE_STEREO" value="0" enum="SpeakerMode">
Two or fewer speakers are detected.
</constant>
+ <constant name="SPEAKER_SURROUND_31" value="1" enum="SpeakerMode">
+ </constant>
<constant name="SPEAKER_SURROUND_51" value="2" enum="SpeakerMode">
A 5.1 channel surround setup detected.
</constant>
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml
index 247228d265..29aa26b67f 100644
--- a/doc/classes/FileDialog.xml
+++ b/doc/classes/FileDialog.xml
@@ -17,7 +17,7 @@
<argument index="0" name="filter" type="String">
</argument>
<description>
- Add a custom filter. Filter format is: "mask ; description", example (C++): dialog-&gt;add_filter("*.png ; PNG Images");
+ Add a custom filter. Example: [code]add_filter("*.png ; PNG Images")[/code]
</description>
</method>
<method name="clear_filters">
@@ -31,12 +31,14 @@
<return type="void">
</return>
<description>
+ Clear currently selected items in the dialog.
</description>
</method>
<method name="get_line_edit">
<return type="LineEdit">
</return>
<description>
+ Returns the LineEdit for the selected file.
</description>
</method>
<method name="get_vbox">
@@ -56,6 +58,7 @@
</methods>
<members>
<member name="access" type="int" setter="set_access" getter="get_access" enum="FileDialog.Access">
+ The file system access scope. See enum [code]Access[/code] constants.
</member>
<member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir">
The current working directory of the file dialog.
@@ -67,13 +70,16 @@
The currently selected file path of the file dialog.
</member>
<member name="filters" type="PoolStringArray" setter="set_filters" getter="get_filters">
+ Set file type filters. This example shows only .png and .gd files [code]set_filters(PoolStringArray(["*.png ; PNG Images","*.gd ; GD Script"]))[/code].
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="FileDialog.Mode">
+ Set dialog to open or save mode, changes selection behavior. See enum [code]Mode[/code] constants.
</member>
<member name="mode_overrides_title" type="bool" setter="set_mode_overrides_title" getter="is_mode_overriding_title">
- If [code]true[/code], changing the [code]mode[/code] property will set the window title accordingly (e. g. setting mode to [code]MODE_OPEN_FILE[/code] will change the window title to "Open a File").
+ If [code]true[/code], changing the [code]Mode[/code] property will set the window title accordingly (e. g. setting mode to [code]MODE_OPEN_FILE[/code] will change the window title to "Open a File").
</member>
<member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files">
+ If [code]true[/code], the dialog will show hidden files.
</member>
</members>
<signals>
diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml
index 8a8a9a2d24..346ab9d357 100644
--- a/doc/classes/GridContainer.xml
+++ b/doc/classes/GridContainer.xml
@@ -11,16 +11,6 @@
<demos>
</demos>
<methods>
- <method name="get_child_control_at_cell">
- <return type="Control">
- </return>
- <argument index="0" name="row" type="int">
- </argument>
- <argument index="1" name="column" type="int">
- </argument>
- <description>
- </description>
- </method>
</methods>
<members>
<member name="columns" type="int" setter="set_columns" getter="get_columns">
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 10ec15b99d..0e6e54c8fd 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -123,7 +123,7 @@
<argument index="0" name="button_index" type="int">
</argument>
<description>
- Receives a [code]JOY_BUTTON_*[/code] Enum and returns it's equivalent name as a string.
+ Receives a [code]JOY_BUTTON_*[/code] Enum and returns its equivalent name as a string.
</description>
</method>
<method name="get_joy_guid" qualifiers="const">
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index e48660a889..6511b2f182 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -116,7 +116,7 @@
</argument>
<description>
Moves the body while keeping it attached to slopes. Similar to [method move_and_slide].
- As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting[code]snap[/code] to[code](0, 0)[/code] or by using [method move_and_slide] instead.
+ As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting [code]snap[/code] to [code](0, 0)[/code] or by using [method move_and_slide] instead.
</description>
</method>
<method name="test_move">
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index c244b8b7a7..f842dd8311 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -89,6 +89,7 @@
The cursor's position inside the [code]LineEdit[/code]. When set, the text may scroll to accommodate it.
</member>
<member name="clear_button_enabled" type="bool" setter="set_clear_button_enabled" getter="is_clear_button_enabled">
+ If [code]true[/code] the [code]LineEdit[/code] will show a clear button if [code]text[/code] is not empty.
</member>
<member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled">
If [code]true[/code] the context menu will appear when right clicked.
@@ -169,6 +170,7 @@
Undoes the previous action.
</constant>
<constant name="MENU_REDO" value="6" enum="MenuItems">
+ Reverse the last undo action.
</constant>
<constant name="MENU_MAX" value="7" enum="MenuItems">
</constant>
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml
index 43d94004a8..5c3af3e2e1 100644
--- a/doc/classes/MeshDataTool.xml
+++ b/doc/classes/MeshDataTool.xml
@@ -1,8 +1,22 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="MeshDataTool" inherits="Reference" category="Core" version="3.1">
<brief_description>
+ Helper tool to access and edit [Mesh] data.
</brief_description>
<description>
+ The MeshDataTool provides access to individual vertices in a [Mesh]. It allows users to read and edit vertex data of meshes. It also creates an array of faces and edges.
+ To use the MeshDataTool, load a mesh with [method create_from_surface]. When you are finished editing the data commit the data to a mesh with [method commit_to_surface].
+ Below is an example of how the MeshDataTool may be used.
+ [codeblock]
+ var mdt = MeshDataTool.new()
+ mdt.create_from_surface(mesh, 0)
+ for i in range(mdt.get_vertex_count()):
+ var vertex = mdt.get_vertex(i)
+ ...
+ mdt.set_vertex(i, vertex)
+ mesh.surface_remove(0)
+ mdt.commit_to_surface(mesh)
+ [/codeblock]
</description>
<tutorials>
</tutorials>
@@ -13,6 +27,7 @@
<return type="void">
</return>
<description>
+ Clears all data currently in MeshDataTool.
</description>
</method>
<method name="commit_to_surface">
@@ -21,6 +36,7 @@
<argument index="0" name="mesh" type="ArrayMesh">
</argument>
<description>
+ Adds a new surface to specified [Mesh] with edited data.
</description>
</method>
<method name="create_from_surface">
@@ -31,12 +47,15 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Uses specified surface of given [Mesh] to populate data for MeshDataTool.
+ Requires [Mesh] with primitive type [code]PRIMITIVE_TRIANGLES[/code].
</description>
</method>
<method name="get_edge_count" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the number of edges in this [Mesh].
</description>
</method>
<method name="get_edge_faces" qualifiers="const">
@@ -45,6 +64,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns array of faces that touch given edge.
</description>
</method>
<method name="get_edge_meta" qualifiers="const">
@@ -53,6 +73,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns meta information assigned to given edge.
</description>
</method>
<method name="get_edge_vertex" qualifiers="const">
@@ -63,12 +84,15 @@
<argument index="1" name="vertex" type="int">
</argument>
<description>
+ Returns index of specified vertex connected to given edge.
+ Vertex argument can only be 0 or 1 because edges are comprised of two vertices.
</description>
</method>
<method name="get_face_count" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the number of faces in this [Mesh].
</description>
</method>
<method name="get_face_edge" qualifiers="const">
@@ -79,6 +103,8 @@
<argument index="1" name="edge" type="int">
</argument>
<description>
+ Returns specified edge associated with given face.
+ Edge argument must 2 or less becuase a face only has three edges.
</description>
</method>
<method name="get_face_meta" qualifiers="const">
@@ -87,6 +113,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns meta data associated with given face.
</description>
</method>
<method name="get_face_normal" qualifiers="const">
@@ -95,6 +122,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Calculates and returns face normal of given face.
</description>
</method>
<method name="get_face_vertex" qualifiers="const">
@@ -105,18 +133,23 @@
<argument index="1" name="vertex" type="int">
</argument>
<description>
+ Returns specified vertex of given face.
+ Vertex argument must be 2 or less becuase faces contain three vertices.
</description>
</method>
<method name="get_format" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns format of [Mesh]. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] becuase [code]ARRAY_FORMAT_VERTEX[/code] is [code]1[/code] and [code]ARRAY_FORMAT_NORMAL[/code] is [code]2[/code].
+ For list of format flags see [ArrayMesh].
</description>
</method>
<method name="get_material" qualifiers="const">
<return type="Material">
</return>
<description>
+ Returns material assigned to the [Mesh].
</description>
</method>
<method name="get_vertex" qualifiers="const">
@@ -125,6 +158,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns the vertex at given index.
</description>
</method>
<method name="get_vertex_bones" qualifiers="const">
@@ -133,6 +167,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns the bones of the given vertex.
</description>
</method>
<method name="get_vertex_color" qualifiers="const">
@@ -141,12 +176,14 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns the color of the given vertex.
</description>
</method>
<method name="get_vertex_count" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the total number of vertices in [Mesh].
</description>
</method>
<method name="get_vertex_edges" qualifiers="const">
@@ -155,6 +192,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns array of edges that share given vertex.
</description>
</method>
<method name="get_vertex_faces" qualifiers="const">
@@ -163,6 +201,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns array of faces that share given vertex.
</description>
</method>
<method name="get_vertex_meta" qualifiers="const">
@@ -171,6 +210,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns meta data associated with given vertex.
</description>
</method>
<method name="get_vertex_normal" qualifiers="const">
@@ -179,6 +219,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns normal of given vertex.
</description>
</method>
<method name="get_vertex_tangent" qualifiers="const">
@@ -187,6 +228,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns tangent of given vertex.
</description>
</method>
<method name="get_vertex_uv" qualifiers="const">
@@ -195,6 +237,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns UV of given vertex.
</description>
</method>
<method name="get_vertex_uv2" qualifiers="const">
@@ -203,6 +246,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns UV2 of given vertex.
</description>
</method>
<method name="get_vertex_weights" qualifiers="const">
@@ -211,6 +255,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns bone weights of given vertex.
</description>
</method>
<method name="set_edge_meta">
@@ -221,6 +266,7 @@
<argument index="1" name="meta" type="Variant">
</argument>
<description>
+ Sets the meta data of given edge.
</description>
</method>
<method name="set_face_meta">
@@ -231,6 +277,7 @@
<argument index="1" name="meta" type="Variant">
</argument>
<description>
+ Sets the meta data of given face.
</description>
</method>
<method name="set_material">
@@ -239,6 +286,7 @@
<argument index="0" name="material" type="Material">
</argument>
<description>
+ Sets the material to be used by newly constructed [Mesh].
</description>
</method>
<method name="set_vertex">
@@ -249,6 +297,7 @@
<argument index="1" name="vertex" type="Vector3">
</argument>
<description>
+ Sets the position of given vertex.
</description>
</method>
<method name="set_vertex_bones">
@@ -259,6 +308,7 @@
<argument index="1" name="bones" type="PoolIntArray">
</argument>
<description>
+ Sets the bones of given vertex.
</description>
</method>
<method name="set_vertex_color">
@@ -269,6 +319,7 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
+ Sets the color of given vertex.
</description>
</method>
<method name="set_vertex_meta">
@@ -279,6 +330,7 @@
<argument index="1" name="meta" type="Variant">
</argument>
<description>
+ Sets the meta data associated with given vertex.
</description>
</method>
<method name="set_vertex_normal">
@@ -289,6 +341,7 @@
<argument index="1" name="normal" type="Vector3">
</argument>
<description>
+ Sets the normal of given vertex.
</description>
</method>
<method name="set_vertex_tangent">
@@ -299,6 +352,7 @@
<argument index="1" name="tangent" type="Plane">
</argument>
<description>
+ Sets the tangent of given vertex.
</description>
</method>
<method name="set_vertex_uv">
@@ -309,6 +363,7 @@
<argument index="1" name="uv" type="Vector2">
</argument>
<description>
+ Sets the UV of given vertex.
</description>
</method>
<method name="set_vertex_uv2">
@@ -319,6 +374,7 @@
<argument index="1" name="uv2" type="Vector2">
</argument>
<description>
+ Sets the UV2 of given vertex.
</description>
</method>
<method name="set_vertex_weights">
@@ -329,6 +385,7 @@
<argument index="1" name="weights" type="PoolRealArray">
</argument>
<description>
+ Sets the bone weights of given vertex.
</description>
</method>
</methods>
diff --git a/doc/classes/MeshInstance.xml b/doc/classes/MeshInstance.xml
index ef42726ca9..bcc9a7cad9 100644
--- a/doc/classes/MeshInstance.xml
+++ b/doc/classes/MeshInstance.xml
@@ -41,6 +41,12 @@
Returns the [Material] for a surface of the [Mesh] resource.
</description>
</method>
+ <method name="get_surface_material_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="set_surface_material">
<return type="void">
</return>
diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml
index b29e19e5d8..4ede80b98c 100644
--- a/doc/classes/NavigationPolygon.xml
+++ b/doc/classes/NavigationPolygon.xml
@@ -1,8 +1,27 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationPolygon" inherits="Resource" category="Core" version="3.1">
<brief_description>
+ A node that has methods to draw outlines or use indices of vertices to create navigation polygons.
</brief_description>
<description>
+ There are two ways to create polygons. Either by using the [method add_outline] method or using the [method add_polygon] method.
+ Using [method add_outline]:
+ [code]
+ var polygon = NavigationPolygon.new()
+ var outline = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
+ polygon.add_outline(outline)
+ polygon.make_polygons_from_outlines()
+ $NavigationPolygonInstance.navpoly = polygon
+ [/code]
+ Using [method add_polygon] and indices of the vertices array.
+ [code]
+ var polygon = NavigationPolygon.new()
+ var vertices = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
+ polygon.set_vertices(vertices)
+ var indices = PoolIntArray(0, 3, 1)
+ polygon.add_polygon(indices)
+ $NavigationPolygonInstance.navpoly = polygon
+ [/code]
</description>
<tutorials>
</tutorials>
@@ -15,6 +34,7 @@
<argument index="0" name="outline" type="PoolVector2Array">
</argument>
<description>
+ Appends a [PoolVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use.
</description>
</method>
<method name="add_outline_at_index">
@@ -25,6 +45,7 @@
<argument index="1" name="index" type="int">
</argument>
<description>
+ Adds a [PoolVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use.
</description>
</method>
<method name="add_polygon">
@@ -33,18 +54,21 @@
<argument index="0" name="polygon" type="PoolIntArray">
</argument>
<description>
+ Adds a polygon using the indices of the vertices you get when calling [method get_vertices].
</description>
</method>
<method name="clear_outlines">
<return type="void">
</return>
<description>
+ Clears the array of the outlines, but it doesn't clear the vertices and the polygons that were created by them.
</description>
</method>
<method name="clear_polygons">
<return type="void">
</return>
<description>
+ Clears the array of polygons, but it doesn't clear the array of outlines and vertices.
</description>
</method>
<method name="get_outline" qualifiers="const">
@@ -53,12 +77,14 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns a [PoolVector2Array] containing the vertices of an outline that was created in the editor or by script.
</description>
</method>
<method name="get_outline_count" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the number of outlines that were created in the editor or by script.
</description>
</method>
<method name="get_polygon">
@@ -67,24 +93,28 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns a [PoolIntArray] containing the indices of the vertices of a created polygon.
</description>
</method>
<method name="get_polygon_count" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the count of all polygons.
</description>
</method>
<method name="get_vertices" qualifiers="const">
<return type="PoolVector2Array">
</return>
<description>
+ Returns a [PoolVector2Array] containing all the vertices being used to create the polygons.
</description>
</method>
<method name="make_polygons_from_outlines">
<return type="void">
</return>
<description>
+ Creates polygons from the outlines added in the editor or by script.
</description>
</method>
<method name="remove_outline">
@@ -93,6 +123,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Removes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update.
</description>
</method>
<method name="set_outline">
@@ -103,6 +134,7 @@
<argument index="1" name="outline" type="PoolVector2Array">
</argument>
<description>
+ Changes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update.
</description>
</method>
<method name="set_vertices">
@@ -111,6 +143,7 @@
<argument index="0" name="vertices" type="PoolVector2Array">
</argument>
<description>
+ Sets the vertices that can be then indexed to create polygons with the [method add_polygon] method.
</description>
</method>
</methods>
diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml
index ea6fe6d11c..3b76861afd 100644
--- a/doc/classes/NetworkedMultiplayerPeer.xml
+++ b/doc/classes/NetworkedMultiplayerPeer.xml
@@ -92,7 +92,7 @@
</signals>
<constants>
<constant name="TRANSFER_MODE_UNRELIABLE" value="0" enum="TransferMode">
- Packets are not acknowledged, no resend attempts are made for lost packets. Packets may arrive in any order. Potentially faster than [code]TRANSFER_MODE_UNRELIABLE_ORDERED[/code]. Use for non-critical data, and always consider whether the order matters.
+ Packets are not acknowledged, no resend attempts are made for lost packets. Packets may arrive in any order. Potentially faster than [code]TRANSFER_MODE_UNRELIABLE_ORDERED[/code]. Use for non-critical data, and always consider whether the order matters.
</constant>
<constant name="TRANSFER_MODE_UNRELIABLE_ORDERED" value="1" enum="TransferMode">
Packets are not acknowledged, no resend attempts are made for lost packets. Packets are received in the order they were sent in. Potentially faster than [code]TRANSFER_MODE_RELIABLE[/code]. Use for non-critical data or data that would be outdated if received late due to resend attempt(s) anyway, for example movement and positional data.
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index a33ee5c363..19aa2e9f5e 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -179,6 +179,15 @@
If [code]owned[/code] is [code]true[/code], this method only finds nodes whose owner is this node. This is especially important for scenes instantiated through script, because those scenes don't have an owner.
</description>
</method>
+ <method name="find_parent" qualifiers="const">
+ <return type="Node">
+ </return>
+ <argument index="0" name="mask" type="String">
+ </argument>
+ <description>
+ Finds the first parent of the current node whose name matches [code]mask[/code] as in [method String.match] (i.e. case sensitive, but '*' matches zero or more characters and '?' matches any single character except '.'). Note that it does not match against the full path, just against individual node names.
+ </description>
+ </method>
<method name="get_child" qualifiers="const">
<return type="Node">
</return>
@@ -267,15 +276,6 @@
Returns the parent node of the current node, or an empty [code]Node[/code] if the node lacks a parent.
</description>
</method>
- <method name="find_parent" qualifiers="const">
- <return type="Node">
- </return>
- <argument index="0" name="mask" type="String">
- </argument>
- <description>
- Finds the first parent of the current node whose name matches [code]mask[/code] as in [method String.match] (i.e. case sensitive, but '*' matches zero or more characters and '?' matches any single character except '.'). Note that it does not match against the full path, just against individual node names.
- </description>
- </method>
<method name="get_path" qualifiers="const">
<return type="NodePath">
</return>
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index 08df3f0ad6..aa4459752e 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -6,10 +6,23 @@
<description>
A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]). Note that the node doesn't need to own itself.
- Example of saving a node:
+ Example of saving a node with different owners: The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
[codeblock]
+ # create the objects
+ var node = Node2D.new()
+ var rigid = RigidBody2D.new()
+ var collision = CollisionShape2D.new()
+
+ # create the object hierachy
+ rigid.add_child(collision)
+ node.add_child(rigid)
+
+ # change owner of rigid, but not of collision
+ rigid.set_owner(node)
+
var scene = PackedScene.new()
- var result = scene.pack(child)
+ # only node and rigid are now packed
+ var result = scene.pack(node)
if result == OK:
ResourceSaver.save("res://path/name.scn", scene) # or user://...
[/codeblock]
@@ -39,7 +52,7 @@
<argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0">
</argument>
<description>
- Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers the [enum Node.NOTIFICATION_INSTANCED] notification on the root node.
+ Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers [Node]'s [code]NOTIFICATION_INSTANCED[/code] notification on the root node.
</description>
</method>
<method name="pack">
diff --git a/doc/classes/PathFollow2D.xml b/doc/classes/PathFollow2D.xml
index f9940dab2f..515c921d0d 100644
--- a/doc/classes/PathFollow2D.xml
+++ b/doc/classes/PathFollow2D.xml
@@ -23,6 +23,7 @@
The node's offset along the curve.
</member>
<member name="lookahead" type="float" setter="set_lookahead" getter="get_lookahead">
+ How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations. Default value: [code]4[/code].
</member>
<member name="loop" type="bool" setter="set_loop" getter="has_loop">
If [code]true[/code], any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths.
diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml
index af00027ed3..fb145f9de9 100644
--- a/doc/classes/PhysicsBody.xml
+++ b/doc/classes/PhysicsBody.xml
@@ -21,6 +21,13 @@
Adds a body to the list of bodies that this body can't collide with.
</description>
</method>
+ <method name="get_collision_exceptions">
+ <return type="Array">
+ </return>
+ <description>
+ Returns an array of nodes that were added as collision exceptions for this body.
+ </description>
+ </method>
<method name="get_collision_layer_bit" qualifiers="const">
<return type="bool">
</return>
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index 4278979049..440caf61e5 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -21,6 +21,13 @@
Adds a body to the list of bodies that this body can't collide with.
</description>
</method>
+ <method name="get_collision_exceptions">
+ <return type="Array">
+ </return>
+ <description>
+ Returns an array of nodes that were added as collision exceptions for this body.
+ </description>
+ </method>
<method name="get_collision_layer_bit" qualifiers="const">
<return type="bool">
</return>
diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml
index f79baea0be..c836414dd2 100644
--- a/doc/classes/PhysicsServer.xml
+++ b/doc/classes/PhysicsServer.xml
@@ -1260,7 +1260,7 @@
The higher, the stronger.
</constant>
<constant name="PIN_JOINT_IMPULSE_CLAMP" value="2" enum="PinJointParam">
- If above 0, this value is the maximum value for an impulse that this Joint puts on it's ends.
+ If above 0, this value is the maximum value for an impulse that this Joint puts on its ends.
</constant>
<constant name="HINGE_JOINT_BIAS" value="0" enum="HingeJointParam">
The speed with which the two bodies get pulled together when they move in different directions.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 4516fc522a..3b7356ab39 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -182,7 +182,7 @@
Name of the project. It is used from both project manager and by the exporters. Overriding this as name.locale allows setting it in multiple languages.
</member>
<member name="application/config/use_custom_user_dir" type="bool" setter="" getter="">
- Allow the project to save to it's own custom user dir (in AppData on windows or ~/.config on unixes). This setting only works for desktop exporters. A name must be set in the "custom_user_dir_name" setting for this to take effect.
+ Allow the project to save to its own custom user dir (in AppData on windows or ~/.config on unixes). This setting only works for desktop exporters. A name must be set in the "custom_user_dir_name" setting for this to take effect.
</member>
<member name="application/run/disable_stderr" type="bool" setter="" getter="">
Disable printing to stderr on exported build.
@@ -213,6 +213,8 @@
<member name="audio/mix_rate" type="int" setter="" getter="">
Mix rate used for audio. In general, it's better to not touch this and leave it to the host operating system.
</member>
+ <member name="audio/output_latency" type="int" setter="" getter="">
+ </member>
<member name="audio/video_delay_compensation_ms" type="int" setter="" getter="">
Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
</member>
@@ -230,6 +232,8 @@
</member>
<member name="compression/formats/zstd/window_log_size" type="int" setter="" getter="">
</member>
+ <member name="debug/gdscript/completion/autocomplete_setters_and_getters" type="bool" setter="" getter="">
+ </member>
<member name="debug/gdscript/warnings/constant_used_as_function" type="bool" setter="" getter="">
</member>
<member name="debug/gdscript/warnings/deprecated_keyword" type="bool" setter="" getter="">
@@ -372,7 +376,7 @@
<member name="gui/timers/incremental_search_max_interval_msec" type="int" setter="" getter="">
Timer setting for incremental search in Tree, IntemList, etc. controls.
</member>
- <member name="gui/timers/text_edit_idle_detect_sec" type="int" setter="" getter="">
+ <member name="gui/timers/text_edit_idle_detect_sec" type="float" setter="" getter="">
Timer for detecting idle in the editor.
</member>
<member name="input/ui_accept" type="Dictionary" setter="" getter="">
@@ -604,9 +608,6 @@
<member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="">
Default size of packet peer stream for deserializing godot data. Over this size, data is dropped.
</member>
- <member name="network/remote_fs/max_pages" type="int" setter="" getter="">
- Maximum amount of pages used for remote filesystem (used by debugging).
- </member>
<member name="network/remote_fs/page_read_ahead" type="int" setter="" getter="">
Amount of read ahead used by remote filesystem. Improves latency.
</member>
@@ -652,7 +653,7 @@
<member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="">
Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not mesh themselves.
</member>
- <member name="rendering/limits/time/time_rollover_secs" type="int" setter="" getter="">
+ <member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="">
Shaders have a time variable that constantly increases. At some point it needs to be rolled back to zero to avoid numerical errors on shader animations. This setting specifies when.
</member>
<member name="rendering/quality/2d/use_pixel_snap" type="bool" setter="" getter="">
@@ -691,7 +692,7 @@
<member name="rendering/quality/reflections/high_quality_ggx.mobile" type="bool" setter="" getter="">
</member>
<member name="rendering/quality/reflections/texture_array_reflections" type="bool" setter="" getter="">
- For reflection probes and panorama backgrounds (sky), use a texure array instead of mipmaps. This reduces jitter noise on reflections, but costs more performance and memory.
+ For reflection probes and panorama backgrounds (sky), use a texture array instead of mipmaps. This reduces jitter noise on reflections, but costs more performance and memory.
</member>
<member name="rendering/quality/reflections/texture_array_reflections.mobile" type="bool" setter="" getter="">
</member>
@@ -704,7 +705,7 @@
<member name="rendering/quality/shading/force_lambert_over_burley.mobile" type="bool" setter="" getter="">
</member>
<member name="rendering/quality/shading/force_vertex_shading" type="bool" setter="" getter="">
- Force vertex shading for all rendering. This can increase performance a lot, but also reduces quality inmensely. Can work to optimize on very low end mobile.
+ Force vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can work to optimize on very low end mobile.
</member>
<member name="rendering/quality/shading/force_vertex_shading.mobile" type="bool" setter="" getter="">
</member>
diff --git a/doc/classes/ResourceSaver.xml b/doc/classes/ResourceSaver.xml
index bf3ea95bce..f388667891 100644
--- a/doc/classes/ResourceSaver.xml
+++ b/doc/classes/ResourceSaver.xml
@@ -47,5 +47,7 @@
</constant>
<constant name="FLAG_COMPRESS" value="32" enum="SaverFlags">
</constant>
+ <constant name="FLAG_REPLACE_SUBRESOURCE_PATHS" value="64" enum="SaverFlags">
+ </constant>
</constants>
</class>
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index 357d2e7a15..3371e4d66f 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -111,7 +111,7 @@
<argument index="0" name="align" type="int" enum="RichTextLabel.Align">
</argument>
<description>
- Adds a [code][right][/code] tag to the tag stack.
+ Adds an alignment tag based on the given [code]align[/code] value. See [enum Align] for possible values.
</description>
</method>
<method name="push_cell">
@@ -170,6 +170,7 @@
<return type="void">
</return>
<description>
+ Adds a [code][s][/code] tag to the tag stack.
</description>
</method>
<method name="push_table">
diff --git a/doc/classes/SoftBody.xml b/doc/classes/SoftBody.xml
index 196d29fc60..6c3929d65b 100644
--- a/doc/classes/SoftBody.xml
+++ b/doc/classes/SoftBody.xml
@@ -20,6 +20,13 @@
Adds a body to the list of bodies that this body can't collide with.
</description>
</method>
+ <method name="get_collision_exceptions">
+ <return type="Array">
+ </return>
+ <description>
+ Returns an array of nodes that were added as collision exceptions for this body.
+ </description>
+ </method>
<method name="get_collision_layer_bit" qualifiers="const">
<return type="bool">
</return>
diff --git a/doc/classes/StreamPeerTCP.xml b/doc/classes/StreamPeerTCP.xml
index 664ffc60c3..9a0fceddab 100644
--- a/doc/classes/StreamPeerTCP.xml
+++ b/doc/classes/StreamPeerTCP.xml
@@ -4,7 +4,7 @@
TCP Stream peer.
</brief_description>
<description>
- TCP Stream peer. This object can be used to connect to TCP servers, or also is returned by a tcp server.
+ TCP Stream peer. This object can be used to connect to TCP servers, or also is returned by a TCP server.
</description>
<tutorials>
</tutorials>
@@ -54,6 +54,7 @@
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if this peer is currently connected to a host, [code]false[code] otherwise.
</description>
</method>
<method name="set_no_delay">
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index d404c32b38..536165487d 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -671,6 +671,7 @@
<return type="PoolByteArray">
</return>
<description>
+ Returns the SHA-256 hash of the string as an array of bytes.
</description>
</method>
<method name="sha256_text">
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 4f9ac68e47..2e5d5d81c9 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -149,7 +149,7 @@
<argument index="2" name="transform" type="Transform">
</argument>
<description>
- Append vertices from a given [Mesh] surface onto the current vertex array with specified [Transform].
+ Append vertices from a given [Mesh] surface onto the current vertex array with specified [Transform].
</description>
</method>
<method name="begin">
@@ -187,7 +187,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
- Creates a vertex array from an existing [Mesh].
+ Creates a vertex array from an existing [Mesh].
</description>
</method>
<method name="deindex">
diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml
index 5acfd6194e..f17c10b31e 100644
--- a/doc/classes/TabContainer.xml
+++ b/doc/classes/TabContainer.xml
@@ -82,6 +82,7 @@
<return type="int">
</return>
<description>
+ Returns the [code]TabContainer[/code] rearrange group id.
</description>
</method>
<method name="set_popup">
@@ -132,6 +133,7 @@
<argument index="0" name="group_id" type="int">
</argument>
<description>
+ Defines rearrange group id, choose for each [code]TabContainer[/code] the same value to enable tab drag between [code]TabContainer[/code]. Enable drag with [code]set_drag_to_rearrange_enabled(true)[/code].
</description>
</method>
</methods>
@@ -140,6 +142,7 @@
The current tab index. When set, this index's [Control] node's [code]visible[/code] property is set to [code]true[/code] and all others are set to [code]false[/code].
</member>
<member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled">
+ If [code]true[/code], tabs can be rearranged with mouse drag.
</member>
<member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="TabContainer.TabAlign">
The alignment of all tabs in the tab container. See the [code]ALIGN_*[/code] constants for details.
@@ -171,10 +174,13 @@
</signals>
<constants>
<constant name="ALIGN_LEFT" value="0" enum="TabAlign">
+ Align the tabs to the left.
</constant>
<constant name="ALIGN_CENTER" value="1" enum="TabAlign">
+ Align the tabs to the center.
</constant>
<constant name="ALIGN_RIGHT" value="2" enum="TabAlign">
+ Align the tabs to the right.
</constant>
</constants>
<theme_items>
diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml
index fc1d0476ed..350b49513d 100644
--- a/doc/classes/Tabs.xml
+++ b/doc/classes/Tabs.xml
@@ -19,6 +19,7 @@
<argument index="1" name="icon" type="Texture" default="null">
</argument>
<description>
+ Adds a new tab.
</description>
</method>
<method name="ensure_tab_visible">
@@ -27,6 +28,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Moves the Scroll view to make the tab visible.
</description>
</method>
<method name="get_offset_buttons_visible" qualifiers="const">
@@ -39,12 +41,14 @@
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if select with right mouse button is enabled.
</description>
</method>
<method name="get_tab_count" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the number of tabs.
</description>
</method>
<method name="get_tab_disabled" qualifiers="const">
@@ -53,6 +57,7 @@
<argument index="0" name="tab_idx" type="int">
</argument>
<description>
+ Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is disabled.
</description>
</method>
<method name="get_tab_icon" qualifiers="const">
@@ -61,6 +66,7 @@
<argument index="0" name="tab_idx" type="int">
</argument>
<description>
+ Returns the [Texture] for the tab at index [code]tab_idx[/code] or null if the tab has no [Texture].
</description>
</method>
<method name="get_tab_offset" qualifiers="const">
@@ -84,12 +90,14 @@
<argument index="0" name="tab_idx" type="int">
</argument>
<description>
+ Returns the title of the tab at index [code]tab_idx[/code]. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title].
</description>
</method>
<method name="get_tabs_rearrange_group" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the [code]Tabs[/code] rearrange group id.
</description>
</method>
<method name="move_tab">
@@ -109,6 +117,7 @@
<argument index="0" name="tab_idx" type="int">
</argument>
<description>
+ Removes tab at index [code]tab_idx[/code]
</description>
</method>
<method name="set_select_with_rmb">
@@ -117,6 +126,7 @@
<argument index="0" name="enabled" type="bool">
</argument>
<description>
+ If [code]true[/code] enables selecting a tab with right mouse button.
</description>
</method>
<method name="set_tab_disabled">
@@ -127,6 +137,7 @@
<argument index="1" name="disabled" type="bool">
</argument>
<description>
+ If [code]disabled[/code] is false, hides the tab at index [code]tab_idx[/code]. Note that its title text will remain, unless also removed with [method set_tab_title].
</description>
</method>
<method name="set_tab_icon">
@@ -137,6 +148,7 @@
<argument index="1" name="icon" type="Texture">
</argument>
<description>
+ Sets an icon for the tab at index [code]tab_idx[/code].
</description>
</method>
<method name="set_tab_title">
@@ -147,6 +159,7 @@
<argument index="1" name="title" type="String">
</argument>
<description>
+ Sets a title for the tab at index [code]tab_idx[/code].
</description>
</method>
<method name="set_tabs_rearrange_group">
@@ -155,17 +168,21 @@
<argument index="0" name="group_id" type="int">
</argument>
<description>
+ Defines rearrange group id, choose for each [code]Tabs[/code] the same value to enable tab drag between [code]Tabs[/code]. Enable drag with [code]set_drag_to_rearrange_enabled(true)[/code].
</description>
</method>
</methods>
<members>
<member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab">
+ Select tab at index [code]tab_idx[/code].
</member>
<member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled">
+ If [code]true[/code], tabs can be rearranged with mouse drag.
</member>
<member name="scrolling_enabled" type="bool" setter="set_scrolling_enabled" getter="get_scrolling_enabled">
</member>
<member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="Tabs.TabAlign">
+ The alignment of all tabs. See enum [code]TabAlign[/code] constants for details.
</member>
<member name="tab_close_display_policy" type="int" setter="set_tab_close_display_policy" getter="get_tab_close_display_policy" enum="Tabs.CloseButtonDisplayPolicy">
</member>
@@ -210,10 +227,13 @@
</signals>
<constants>
<constant name="ALIGN_LEFT" value="0" enum="TabAlign">
+ Align the tabs to the left.
</constant>
<constant name="ALIGN_CENTER" value="1" enum="TabAlign">
+ Align the tabs to the center.
</constant>
<constant name="ALIGN_RIGHT" value="2" enum="TabAlign">
+ Align the tabs to the right.
</constant>
<constant name="ALIGN_MAX" value="3" enum="TabAlign">
</constant>
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index 3f0d6317a6..ffd15e8d8b 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -268,7 +268,7 @@
<argument index="1" name="shape_id" type="int">
</argument>
<description>
- Returns the [Transform2D] of a tile's sahpe.
+ Returns the [Transform2D] of a tile's shape.
</description>
</method>
<method name="tile_get_shapes" qualifiers="const">
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index a7c5c3f28c..b4227b34be 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -25,7 +25,7 @@
<argument index="4" name="tooltip" type="String" default="&quot;&quot;">
</argument>
<description>
- Adds a button with [Texture] [code]button[/code] at column [code]column[/code]. The [code]button_idx[/code] index is used to identify the button when calling other methods. If not specified, the next available index is used, which may be retrieved by calling [code]get_buton_count()[/code] immediately after this method. Optionally, the button can be [code]disabled[/code] and have a [code]tooltip[/code].
+ Adds a button with [Texture] [code]button[/code] at column [code]column[/code]. The [code]button_idx[/code] index is used to identify the button when calling other methods. If not specified, the next available index is used, which may be retrieved by calling [method get_button_count] immediately after this method. Optionally, the button can be [code]disabled[/code] and have a [code]tooltip[/code].
</description>
</method>
<method name="clear_custom_bg_color">
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index 1dc03ed314..e792835605 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -14,7 +14,7 @@
tween.start()
[/codeblock]
Many methods require a property name, such as "position" above. You can find the correct property name by hovering over the property in the Inspector.
- Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [code]http://easings.net/[/code] for some examples). The second accepts an [enum EaseType] constant, and controls the where [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [enum EASE_IN_OUT], and use the one that looks best.
+ Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [code]http://easings.net/[/code] for some examples). The second accepts an [enum EaseType] constant, and controls the where [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [code]EASE_IN_OUT[/code], and use the one that looks best.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index c323cf6992..1f8eb47044 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -259,10 +259,10 @@
</methods>
<members>
<member name="x" type="float" setter="" getter="">
- The vector's x component.
+ The vector's x component. Also accessible by using the index position [code][0][/code].
</member>
<member name="y" type="float" setter="" getter="">
- The vector's y component.
+ The vector's y component. Also accessible by using the index position [code][1][/code].
</member>
</members>
<constants>
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index 8c4e08778d..2499ba75ff 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -260,13 +260,13 @@
</methods>
<members>
<member name="x" type="float" setter="" getter="">
- The vector's x component.
+ The vector's x component. Also accessible by using the index position [code][0][/code].
</member>
<member name="y" type="float" setter="" getter="">
- The vector's y component.
+ The vector's y component. Also accessible by using the index position [code][1][/code].
</member>
<member name="z" type="float" setter="" getter="">
- The vector's z component.
+ The vector's z component. Also accessible by using the index position [code][2][/code].
</member>
</members>
<constants>
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index 225a1f2bba..ed6fdacec7 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -3613,7 +3613,7 @@
If [code]true[/code] sets the viewport active, else sets it inactive.
</description>
</method>
- <method name="viewport_set_canvas_layer">
+ <method name="viewport_set_canvas_stacking">
<return type="void">
</return>
<argument index="0" name="viewport" type="RID">
@@ -3622,8 +3622,11 @@
</argument>
<argument index="2" name="layer" type="int">
</argument>
+ <argument index="3" name="sublayer" type="int">
+ </argument>
<description>
- Sets the renderlayer for a viewport's canvas.
+ Sets the stacking order for a viewport's canvas.
+ [code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] specifies the stacking order of the canvas among those in the same layer.
</description>
</method>
<method name="viewport_set_canvas_transform">
diff --git a/doc/classes/YSort.xml b/doc/classes/YSort.xml
index 12b9cb623f..45ae8645b1 100644
--- a/doc/classes/YSort.xml
+++ b/doc/classes/YSort.xml
@@ -14,6 +14,7 @@
</methods>
<members>
<member name="sort_enabled" type="bool" setter="set_sort_enabled" getter="is_sort_enabled">
+ If [code]true[/code] child nodes are sorted, otherwise sorting is disabled. Default: [code]true[/code].
</member>
</members>
<constants>