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-rw-r--r--doc/classes/float.xml243
1 files changed, 112 insertions, 131 deletions
diff --git a/doc/classes/float.xml b/doc/classes/float.xml
index 85fe31eec8..4bf04fe25f 100644
--- a/doc/classes/float.xml
+++ b/doc/classes/float.xml
@@ -4,263 +4,244 @@
Float built-in type.
</brief_description>
<description>
- Float built-in type.
+ The [float] built-in type is a 64-bit double-precision floating-point number, equivalent to [code]double[/code] in C++. This type has 14 reliable decimal digits of precision. The [float] type can be stored in [Variant], which is the generic type used by the engine. The maximum value of [float] is approximately [code]1.79769e308[/code], and the minimum is approximately [code]-1.79769e308[/code].
+ Many methods and properties in the engine use 32-bit single-precision floating-point numbers instead, equivalent to [code]float[/code] in C++, which have 6 reliable decimal digits of precision. For data structures such as [Vector2] and [Vector3], Godot uses 32-bit floating-point numbers by default, but it can be changed to use 64-bit doubles if Godot is compiled with the [code]float=64[/code] option.
+ Math done using the [float] type is not guaranteed to be exact or deterministic, and will often result in small errors. You should usually use the [method @GlobalScope.is_equal_approx] and [method @GlobalScope.is_zero_approx] methods instead of [code]==[/code] to compare [float] values for equality.
</description>
<tutorials>
+ <link title="Wikipedia: Double-precision floating-point format">https://en.wikipedia.org/wiki/Double-precision_floating-point_format</link>
+ <link title="Wikipedia: Single-precision floating-point format">https://en.wikipedia.org/wiki/Single-precision_floating-point_format</link>
</tutorials>
<methods>
<method name="float" qualifiers="constructor">
- <return type="float">
- </return>
+ <return type="float" />
<description>
Constructs a default-initialized [float] set to [code]0.0[/code].
</description>
</method>
<method name="float" qualifiers="constructor">
- <return type="float">
- </return>
- <argument index="0" name="from" type="float">
- </argument>
+ <return type="float" />
+ <argument index="0" name="from" type="float" />
<description>
Constructs a [float] as a copy of the given [float].
</description>
</method>
<method name="float" qualifiers="constructor">
- <return type="float">
- </return>
- <argument index="0" name="from" type="bool">
- </argument>
+ <return type="float" />
+ <argument index="0" name="from" type="bool" />
<description>
Cast a [bool] value to a floating-point value, [code]float(true)[/code] will be equal to 1.0 and [code]float(false)[/code] will be equal to 0.0.
</description>
</method>
<method name="float" qualifiers="constructor">
- <return type="float">
- </return>
- <argument index="0" name="from" type="int">
- </argument>
+ <return type="float" />
+ <argument index="0" name="from" type="int" />
<description>
Cast an [int] value to a floating-point value, [code]float(1)[/code] will be equal to [code]1.0[/code].
</description>
</method>
<method name="operator !=" qualifiers="operator">
- <return type="bool">
- </return>
- <argument index="0" name="right" type="float">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="right" type="float" />
<description>
+ Returns [code]true[/code] if two floats are different from each other.
</description>
</method>
<method name="operator !=" qualifiers="operator">
- <return type="bool">
- </return>
- <argument index="0" name="right" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="right" type="int" />
<description>
+ Returns [code]true[/code] if the integer has different value than the float.
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="float">
- </return>
- <argument index="0" name="right" type="float">
- </argument>
+ <return type="float" />
+ <argument index="0" name="right" type="float" />
<description>
+ Multiplies two [float]s.
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Vector2">
- </return>
- <argument index="0" name="right" type="Vector2">
- </argument>
+ <return type="Vector2" />
+ <argument index="0" name="right" type="Vector2" />
<description>
+ Multiplies each component of the [Vector2] by the given [float].
+ [codeblock]
+ print(2.5 * Vector2(1, 1)) # Vector2(2.5, 2.5)
+ [/codeblock]
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Vector2i">
- </return>
- <argument index="0" name="right" type="Vector2i">
- </argument>
+ <return type="Vector2i" />
+ <argument index="0" name="right" type="Vector2i" />
<description>
+ Multiplies each component of the [Vector2i] by the given [float].
+ [codeblock]
+ print(2.0 * Vector2i(1, 1)) # Vector2i(2.0, 2.0)
+ [/codeblock]
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Vector3">
- </return>
- <argument index="0" name="right" type="Vector3">
- </argument>
+ <return type="Vector3" />
+ <argument index="0" name="right" type="Vector3" />
<description>
+ Multiplies each component of the [Vector3] by the given [float].
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Vector3i">
- </return>
- <argument index="0" name="right" type="Vector3i">
- </argument>
+ <return type="Vector3i" />
+ <argument index="0" name="right" type="Vector3i" />
<description>
+ Multiplies each component of the [Vector3i] by the given [float].
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Quat">
- </return>
- <argument index="0" name="right" type="Quat">
- </argument>
+ <return type="Quaternion" />
+ <argument index="0" name="right" type="Quaternion" />
<description>
+ Multiplies each component of the [Quaternion] by the given [float].
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Color">
- </return>
- <argument index="0" name="right" type="Color">
- </argument>
+ <return type="Color" />
+ <argument index="0" name="right" type="Color" />
<description>
+ Multiplies each component of the [Color] by the given [float].
+ [codeblock]
+ print(1.5 * Color(0.5, 0.5, 0.5)) # Color(0.75, 0.75, 0.75)
+ [/codeblock]
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="float">
- </return>
- <argument index="0" name="right" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="operator +" qualifiers="operator">
- <return type="float">
- </return>
+ <return type="float" />
+ <argument index="0" name="right" type="int" />
<description>
+ Multiplies a [float] and an [int]. The result is a [float].
</description>
</method>
<method name="operator +" qualifiers="operator">
- <return type="float">
- </return>
- <argument index="0" name="right" type="float">
- </argument>
+ <return type="float" />
+ <argument index="0" name="right" type="float" />
<description>
+ Adds two floats.
</description>
</method>
<method name="operator +" qualifiers="operator">
- <return type="float">
- </return>
- <argument index="0" name="right" type="int">
- </argument>
+ <return type="float" />
+ <argument index="0" name="right" type="int" />
<description>
+ Adds a [float] and an [int]. The result is a [float].
</description>
</method>
<method name="operator -" qualifiers="operator">
- <return type="float">
- </return>
+ <return type="float" />
+ <argument index="0" name="right" type="float" />
<description>
+ Subtracts a float from a float.
</description>
</method>
<method name="operator -" qualifiers="operator">
- <return type="float">
- </return>
- <argument index="0" name="right" type="float">
- </argument>
- <description>
- </description>
- </method>
- <method name="operator -" qualifiers="operator">
- <return type="float">
- </return>
- <argument index="0" name="right" type="int">
- </argument>
+ <return type="float" />
+ <argument index="0" name="right" type="int" />
<description>
+ Subtracts an [int] from a [float]. The result is a [float].
</description>
</method>
<method name="operator /" qualifiers="operator">
- <return type="float">
- </return>
- <argument index="0" name="right" type="float">
- </argument>
+ <return type="float" />
+ <argument index="0" name="right" type="float" />
<description>
+ Divides two floats.
</description>
</method>
<method name="operator /" qualifiers="operator">
- <return type="float">
- </return>
- <argument index="0" name="right" type="int">
- </argument>
+ <return type="float" />
+ <argument index="0" name="right" type="int" />
<description>
+ Divides a [float] by an [int]. The result is a [float].
</description>
</method>
<method name="operator &lt;" qualifiers="operator">
- <return type="bool">
- </return>
- <argument index="0" name="right" type="float">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="right" type="float" />
<description>
+ Returns [code]true[/code] the left float is less than the right one.
</description>
</method>
<method name="operator &lt;" qualifiers="operator">
- <return type="bool">
- </return>
- <argument index="0" name="right" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="right" type="int" />
<description>
+ Returns [code]true[/code] if this [float] is less than the given [int].
</description>
</method>
<method name="operator &lt;=" qualifiers="operator">
- <return type="bool">
- </return>
- <argument index="0" name="right" type="float">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="right" type="float" />
<description>
+ Returns [code]true[/code] the left integer is less than or equal to the right one.
</description>
</method>
<method name="operator &lt;=" qualifiers="operator">
- <return type="bool">
- </return>
- <argument index="0" name="right" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="right" type="int" />
<description>
+ Returns [code]true[/code] if this [float] is less than or equal to the given [int].
</description>
</method>
<method name="operator ==" qualifiers="operator">
- <return type="bool">
- </return>
- <argument index="0" name="right" type="float">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="right" type="float" />
<description>
+ Returns [code]true[/code] if both floats are exactly equal.
+ [b]Note:[/b] Due to floating-point precision errors, consider using [method @GlobalScope.is_equal_approx] or [method @GlobalScope.is_zero_approx] instead, which are more reliable.
</description>
</method>
<method name="operator ==" qualifiers="operator">
- <return type="bool">
- </return>
- <argument index="0" name="right" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="right" type="int" />
<description>
+ Returns [code]true[/code] if the [float] and the given [int] are equal.
</description>
</method>
<method name="operator &gt;" qualifiers="operator">
- <return type="bool">
- </return>
- <argument index="0" name="right" type="float">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="right" type="float" />
<description>
+ Returns [code]true[/code] the left float is greater than the right one.
</description>
</method>
<method name="operator &gt;" qualifiers="operator">
- <return type="bool">
- </return>
- <argument index="0" name="right" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="right" type="int" />
<description>
+ Returns [code]true[/code] if this [float] is greater than the given [int].
</description>
</method>
<method name="operator &gt;=" qualifiers="operator">
- <return type="bool">
- </return>
- <argument index="0" name="right" type="float">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="right" type="float" />
<description>
+ Returns [code]true[/code] the left float is greater than or equal to the right one.
</description>
</method>
<method name="operator &gt;=" qualifiers="operator">
- <return type="bool">
- </return>
- <argument index="0" name="right" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="right" type="int" />
+ <description>
+ Returns [code]true[/code] if this [float] is greater than or equal to the given [int].
+ </description>
+ </method>
+ <method name="operator unary+" qualifiers="operator">
+ <return type="float" />
+ <description>
+ Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
+ </description>
+ </method>
+ <method name="operator unary-" qualifiers="operator">
+ <return type="float" />
<description>
+ Returns the negative value of the [float]. If positive, turns the number negative. If negative, turns the number positive. With floats, the number zero can be either positive or negative.
</description>
</method>
</methods>