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-rw-r--r--doc/classes/XRCamera3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/XRCamera3D.xml b/doc/classes/XRCamera3D.xml
index 4d86e24daa..b2682f7a90 100644
--- a/doc/classes/XRCamera3D.xml
+++ b/doc/classes/XRCamera3D.xml
@@ -8,7 +8,7 @@
The position and orientation of this node is automatically updated by the XR Server to represent the location of the HMD if such tracking is available and can thus be used by game logic. Note that, in contrast to the XR Controller, the render thread has access to the most up-to-date tracking data of the HMD and the location of the XRCamera3D can lag a few milliseconds behind what is used for rendering as a result.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
+ <link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
</tutorials>
<methods>
</methods>