diff options
Diffstat (limited to 'doc/classes/XRAnchor3D.xml')
-rw-r--r-- | doc/classes/XRAnchor3D.xml | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/doc/classes/XRAnchor3D.xml b/doc/classes/XRAnchor3D.xml index a409c79230..ccbfab1273 100644 --- a/doc/classes/XRAnchor3D.xml +++ b/doc/classes/XRAnchor3D.xml @@ -12,36 +12,31 @@ </tutorials> <methods> <method name="get_anchor_name" qualifiers="const"> - <return type="String"> - </return> + <return type="String" /> <description> Returns the name given to this anchor. </description> </method> <method name="get_is_active" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns [code]true[/code] if the anchor is being tracked and [code]false[/code] if no anchor with this ID is currently known. </description> </method> <method name="get_mesh" qualifiers="const"> - <return type="Mesh"> - </return> + <return type="Mesh" /> <description> If provided by the [XRInterface], this returns a mesh object for the anchor. For an anchor, this can be a shape related to the object being tracked or it can be a mesh that provides topology related to the anchor and can be used to create shadows/reflections on surfaces or for generating collision shapes. </description> </method> <method name="get_plane" qualifiers="const"> - <return type="Plane"> - </return> + <return type="Plane" /> <description> Returns a plane aligned with our anchor; handy for intersection testing. </description> </method> <method name="get_size" qualifiers="const"> - <return type="Vector3"> - </return> + <return type="Vector3" /> <description> Returns the estimated size of the plane that was detected. Say when the anchor relates to a table in the real world, this is the estimated size of the surface of that table. </description> @@ -54,8 +49,7 @@ </members> <signals> <signal name="mesh_updated"> - <argument index="0" name="mesh" type="Mesh"> - </argument> + <argument index="0" name="mesh" type="Mesh" /> <description> Emitted when the mesh associated with the anchor changes or when one becomes available. This is especially important for topology that is constantly being [code]mesh_updated[/code]. </description> |