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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="WorldMarginShape" inherits="Shape" version="4.0">
+ <brief_description>
+ Infinite plane shape for 3D collisions.
+ </brief_description>
+ <description>
+ An infinite plane shape for 3D collisions. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [WorldMarginShape] is used in a [PhysicsBody], it will cause colliding objects placed "below" it to teleport "above" the plane.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane( 0, 1, 0, 0 )">
+ The [Plane] used by the [WorldMarginShape] for collision.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>