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-rw-r--r--doc/classes/WorldEnvironment.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml
index e68ad2800e..8c212502d6 100644
--- a/doc/classes/WorldEnvironment.xml
+++ b/doc/classes/WorldEnvironment.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="WorldEnvironment" inherits="Node" category="Core" version="3.1">
<brief_description>
- Default environment properties for the entire scene (post-processing effects, lightning and background settings).
+ Default environment properties for the entire scene (post-processing effects, lighting and background settings).
</brief_description>
<description>
The [code]WorldEnvironment[/code] node is used to configure the default [Environment] for the scene.
@@ -9,7 +9,7 @@
The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/3.0/tutorials/3d/environment_and_post_processing.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link>
</tutorials>
<demos>
</demos>